Project X Manual - Missouri S&T
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
Opening Week 2020 Goals and Objectives Opening Week has been designed to welcome new students and facilitate an effective transition to their new home - Missouri S&T. New students will have the opportunity to make friends and meet faculty and staff. By participating in workshops, programs, and activities during Opening Week, students are introduced to campus resources and college life for their academic, personal, and professional success. Project X Goals Project X incorporates a team design project to create an interactive and challenging learning experience. Project X gives our new students a common learning experience in which they can interact with faculty, staff, and other students. Other skills students will develop and use while designing their projects are brainstorming, critical thinking, problem solving, and conflict resolution. Competition Description Project X is a team-based design competition. Each team will receive a radio-controlled chassis, one 9.6-volt battery, a battery charger, and a starter kit. Each team will compete in the Missions to earn as much “Miner Cash” as possible to buy materials to add to the chassis. Teams are to build a creative vehicle focused on the objectives of the obstacle course. Each team is required to keep documentation and to turn in their deliverables for judging. The finished vehicle must be able to complete the obstacle course. The time taken to complete the course will be used in the formula to determine which team had the overall best vehicle and team. As a team, students will reflect on and answer several questions about their experience in Project X. Before the obstacle course, each team will have time to present a brief description of their design and team experience to a panel of judges. Safety Considerations • Be careful with glue guns. They can burn skin and cause heat damage to nearby materials. • Electrical transformers used to recharge the battery packs can cause electrical shock. • Electrical wiring can become frayed or broken during construction. • Fumes from paint and glue can be harmful when directly inhaled, use in well- ventilated areas. • Use care with saws, X-Acto knives, and other cutting tools. Cut away from your body. 2
COVID – 19 Requirements Due to the COVID – 19 Pandemic, we have a few added requirements. These must be followed at all times and teams that fail to follow the requirements will be dealt consequences up to and including disqualification and removal from the Project X Competition. 1. Teams may only allow 2 people to touch the car or banner at any given time, all other members must be 6 feet away from the car. 2. Any member who touches the car, banner, or bin must wash or sanitize their hands before and after handling the above item. i. ‘The car’ includes; the car, the controller, the batteries (both the AAA and green car batteries), and the battery charger 3. Materials bought from the shop may not be traded in any way, shape, or form. 4. Teams must use Item Requisition Form for ALL orders from the shop. 5. Teams may order and pick-up items during Project X time but may not come to the shop to just browse. 6. All team members must wear a face-covering at all times during the Project X Competition 7. During the race, all drivers must sanitize their hands before and after controller hand-off 8. During the race, certain pieces of the track are touched by all teams. So, to reduce risk, we have multiple sets of those pieces which are sanitized between each team. The PRO Leader in charge will tell the team which set to grab and those instructions. Not doing so will result in the team being disqualified from the challenge and the 4-minute penalty for not attempting the challenge. 4
The Missions #MinersThink This Mission’s objective is to provide a snapshot of experiences new students will face on a college campus that influence mental and physical well-being. Ultimately, #MinersThink is a brief overview of important topics like alcohol and other drugs, relationships, healthy choices, support networks, anxiety, and more. For each topic, new students will virtually be presented: information and relevant research, personal experiences from current S&T students, and a suggested campus resource should the student find themselves in a similar scenario. It should be noted that the topics addressed in our presentation are not an exhaustive list; however, they have been carefully chosen in order to best address the question: how do you know when you need help? Please see the #MinersThink packet at the front of the mentor binder for more information. Miner Island Challenge New students will work together in their mentor group to compete in this interactive challenge. This mission is designed to provide an opportunity for students to meet faculty staff and learn about campus resources. During this mission, students will learn about available campus resources by participating in this exciting race. Participating campus resources include Alumni, University Police, Student Involvement & PIA’s, Faculty, Burns & McDonnell Student Success Center, Library, Miner Wellness, Academic Support, Student Union Board (SUB), Information Technology (IT), and Student Diversity Initiatives (SDI). COER Virtual Experience This mission is the first step to the new students’ professional careers. Students will get both a student’s perspective on career opportunities and experience a virtual tour of our Career Opportunities and Employer Relations office. Students will talk with a PRO Leader about the career fair, tips, and advice. COER will also 5
be leading a live virtual interactive tour for the students to learn about their services. 6
Project X Deliverables The following items are due to the PRO Leaders by 5pm on Wednesday, August 19: • Reflection Questions found on the next page emailed to the PRO Leaders email at proleaders@mst.edu • Prize Preferences found at the following link: https://forms.gle/qoEnyAtKhdBvxBmP7 Note: Other mentor groups will have a different deliverable due date. The Reflection Questions are scored by the PRO Leaders and added into the overall opening week score. The top finishers receive a prize of your choice, by filling out the prize preference sheet. Good Luck!! 7
Reflection Questions TYPE your response to each question in 200 words or less 1. Having completed this project, how does your team think or feel it will help each member be successful in the classroom? 2. What did your team learn about each other over the course of the project? 3. How did each team member’s talents/skills make a difference in team interaction and collaborations? 4. What campus resource did your team utilize to complete the project? 5. What challenges did your team encounter and how were they resolved? 6. Did your team enjoy working on this project? Please explain. 7. What were the successes and failures in your project? 8. What did your team learn from these successes and failures? 9. What changes in Project X would your team make for next year’s students? 10. What overall changes in Opening Week would your team make? 8
9
The Track Course Description: The Project X track is an obstacle course with a series of activities that will require the team to design and build an R/C vehicle from the chassis up. The vehicle must complete the track and the eight challenges. The race starts with a zipline off Schrenk Hall. The time begins when the student releases the car on the zipline. The time will stop as soon as the car crosses the finish line at the Havener Center. The Finish Line Banner: Location: Havener Main Entrance Teams will have the entire week to construct a finish line banner to cross or break through at the end of the race. You will be given one banner inside your Project X Starter Kit. All materials used on this banner must be purchased/rented from the Project X Shop or items provided to the mentor during training. Keep in mind, creativity is a judging criterion; have fun! The Finish Line Banner is to be turned into the Shop with your deliverables by the end of your last Project X shift. Make sure to put your team number on all four corners of the backside of the banner. Union Pacific (sponsor of Project X) All teams must have Union Pacific represented on their vehicle (usually a logo). Spirit of Change: “Students Inspiring Students” Location: Check-in Table On race day, the team will be awarded tickets for their Spirit of Change contributions. The tickets awarded will be in terms of dollars raised as a percentage of the team described in the table below (i.e. a team of 16 people that raises 8 dollars will get 5 tickets corresponding to the 50% - 59% / 5 ticket tier). The tickets will be placed into a drawing where one team will win a Missouri S&T Waterproof First Aid Kit. In all cases, we round down. % of Money Raised # of Tickets 100% 10 90% - 99% 9 80% - 89% 8 70% - 79% 7 60% - 69% 6 50% - 59% 5 40% - 49% 4 30% - 39% 3 20% - 29% 2 10
10% - 19% 1 0% - 9% 0 Description of Judging The Winning Formula [Reflection Questions (judged 0-10)] * [Presentation (judged 1-5) + Creativity (judged 1-5) + Obstacle Course Time (Ranges of 1-5)] = Total Points The highest score wins! Note that leftover Miner Cash is not included in the formula, and that Reflection carries the most weight in the formula. So be sure to spend time reflecting over the week! Reflection Questions 10 8 6 4 2 0 Information Information Information Information Deliverables No clearly clearly clearly has little or are not fully deliverables answers the relates to relates to nothing to completed. were question. questions. It questions. do with the received. Includes provides 1-2 No details questions. supporting supporting and/or details details examples are and/or and/or given. examples examples. 11
Presentation Judging Groups will give a short (2-4 minutes) oral presentation to a panel of judges before time trials on the obstacle course. Give a description of the unique features, innovations, and experiences that set your vehicle and team apart. 5 points 4 3 2 1 All required All required One required One required No effort has elements are elements are element is not element is not been made to included, and 3 included but included, or the included, and create a or more team less than 3 presentation is the presentation presentation. members team members not within the 2- is not within the presented. presented. 4-minute range 2-4 minute range Creativity 5 points 4 3 2 1 The car shows The car shows The car shares a The car shares a No attempt has great clear attention design with design with been made to craftsmanship to detail, but many other many other be creative. with clear the design is teams or there teams and there attention to not unique is not clear is not clear detail and a attention to attention to unique design detail detail Obstacle Course Judging After all times have been recorded, the times will then be split in to five ranges. The top 20% of times will be awarded 5 points. The next 20% will be awarded 4 points. The next 20%, 3 points, and so on. 12
The Shop Shop will be held in Schrenk G3 this year. All materials needed to build the RC Car can be purchased using Miner Cash earned throughout the week and can be viewed on the attendance sheets shared with the mentor on Google Drive. The 2020 Item Description Form will be online. All of the materials available for shop will be listed out and pictures of items will be included in the form. The Item Requisition Form will be online as well. The link to the form will be: https://forms.gle/SghfWnsQyLvxEyAe8 Fill this out for both pre-orders and items needed during Project X time. Use the form to make orders for any and all items needed. Due to COVID restrictions, teams will not be allowed to come the shop to browse. Since all orders will be made online, small items can be picked up from Schrenk G3 or you can request large orders be delivered to your team at your assigned workspace. Only the mentor and one team member will be allowed in the shop hallway to pick up their bin. Only one person will be allowed to enter the shop to pick up tools and orders. This person must sanitize their hands after entering Schrenk and before picking up their items. Timeline for Success 1. Obtain starter kit from the Shop during your first Project X Shop Time a. Contents: • RC Car and controller • Paper roll for “Finish Line” • 3 Tool Passes • 9.6-Volt battery and banner • Hot Glue Gun charger • Recycled shopping bag • Ruler • Project X Manual with • Black Permanent Marker • Scissors journal • Trash Bags and Brooms to clean • Team Notebook • $1000 Miner Cash up 2. Determine team dynamics. Assign specific jobs and leaders. This is a team project not an individual project. There is no “I” in team. 3. Begin brainstorming based on objectives and obstacle course. Include all designs and ideas in the team journal. Journals will be judged on content. 4. Buy necessary items from Supply Shop using the Item Requisition Form 5. Get more Miner Cash for completing Missions and buy more stuff! 6. Complete all deliverables, showcase your design with a dynamic presentation, and compete in the timed obstacle course to win! 13
DON’T FORGET TO FULLY CHARGE YOUR BATTERIES BEFORE THE RACE!!!! 14
Track Overview Driver Changes 1) Start at Schrenk Stairs/Zip Line 2) Labyrinth Table 3) Alien Bowling 4) U.P. Space Train 5) Stargate Slalom 6) 7) Yeehaw Seesaw 8) CarPlunk! 9) Finish Line 15
Challenge 1 - Zipline Location: Schrenk Fire Escape The Zipline Challenge will require special modifications to your car. Teams will construct an attachment to the car that can clip to a carabiner and hold the car while it travels down a zipline. One team member will carry the car to the second landing of the Schrenk fire escape and attach the car to a carabiner. One team member will need to be positioned at the bottom of the zipline to catch the car. The official time for the obstacle course will start as soon as the team member releases the car down the zipline. The car may start driving ahead as soon as it has been disconnected from the zipline and is placed on the ground. The team member that is stationed on the fire escape will meet the team at The Puck for the next challenge. The time allotted for this obstacle is 1 minute. The penalty for not completing this obstacle is 4 minutes. Touching the zipline or the car to help move it along will result in a 10 second touch penalty. **Note - Teams must build something to their car to complete this challenge. Attaching the carabiner directly to the bumper or other parts of the chassis is not allowed and teams who do so will be penalized by 4 minutes.** Zipline Start Zipline End Will be attached to concrete post 16
Challenge 2 - Labyrinth Table Location: Puck Area This is a “Minute-to-Win-It” style challenge, so the running time will stop once the car is parked in the designated chalk box. All team members will grab a SINGLE handle on the edges of the board. A yellow softball will be placed at the start by the PRO Leader in charge. The team will then have to work together to navigate the ball through the maze by tilting the table in all directions. Time allotted for this challenge is 1 minute and 30 seconds. If the team finishes in the time allotted, they will receive a 15 second time deduction. There are fuel reserves scattered around the maze, each is worth a 10 second deduction. Be careful, the fuel reserves are located in asteroid fields; hitting an asteroid will result in a 10 second penalty. Teams that do not attempt this challenge will receive a 4-minute penalty. Teams may not touch the ball unless the ball is stuck. If the team touches the ball, the ball will be placed exactly where the ball was touched. Running time will resume as soon as the car leaves the box. Finish Start **Note-The final path will be revealed on race day!** 17
Challenge 3 – Alien Bowling Location: Outside Toomey Hall The Stars & Strikes challenge will require special modifications to your car. The driver will drive up to the start line and stop momentarily. As soon as the PRO Leader says ‘GO’ the driver will have 1 minute to start moving their car towards the bowling pins. If the car stops after the start line, it must restart at the start line. The time keeps counting if the driver must start over. The car will knock over as many pins as it can without turning the wheels past the ‘turn line’; turning after the turn line disqualifies any pins that fall after turning. A 3 second time deduction will be given for each pin that falls. Teams that do not attempt this challenge will receive a 4-minute penalty. **Note – The team must build something on their car to knock the pins over. The pins are plastic, and NOT the pins used at a bowling alley** No-Turn Start 18
Challenge 4 – Union Pacific Space Train Location: Outside Parker Hall A designated conductor will board the train and navigate through the slalom. The driver will have 1 minute and 30 seconds to navigate through the course. The train is an adult tricycle with a wagon attached to the back. If either the train or the conductor touches an obstacle, a 10 second penalty will be given. There will be 4 members of the team stationed in designated spots around the slalom to throw space asteroids into the train car. Each asteroid caught is worth a 2 second deduction. The train conductor may not touch the asteroids, doing so will disqualify that asteroid. Teams that do not attempt this challenge will receive a 4-minute penalty. 19
Challenge 5 – Stargate Slalom Location: Outside the Library The driver will have 2 minutes to navigate the car from the start line, through the holes in the boards in order from 1 to 4. The car must be able to fit through each hole; the smallest hole is 40cm x 40cm (~15.74in x ~15.74in). Teams that do not attempt this challenge will receive a 4-minute penalty. Time deductions will be given based on the time taken to drive through all boards; 30 seconds – 30 second time deduction 40 seconds – 25 second time deduction 50 seconds – 20 second time deduction 60 seconds – 15 second time deduction 70 seconds – 10 second time deduction 80 seconds – 5 second time deduction *Example: A team that finishes in 40.01 seconds will receive a 20 second deduction. A team that finishes in 40.00 seconds will receive a 25 second deduction.* 20
Challenge 6 – Driving in the Dark Location: Outside Parker Hall This is a race-against-the-clock trial, but overall race time will stop for this challenge. The driver will park the car in the designated box and then be blindfolded. Running time will stop as soon as the car is on the box. The PRO Leader will give the driver the GO command and team members will then stand in the designated areas and direct the driver on how to navigate throughout the indicated path. Teams will have 1 minute and 30 seconds to run through this obstacle. The amount of time that the car spends off the path will be added as a penalty. Teams that do not attempt this challenge will receive a 4-minute penalty. Running time will resume as soon as the car leaves the area. 21
Challenge 7 – Yeehaw Seesaw (Space Transportation Seesaw) Location: Between H-SS and E-Man The driver will carefully drive the car up the ramp until the seesaw starts to tip then drive down the other side. The driver has 1 minute and 30 seconds to complete this obstacle. If the car falls off, the driver must start over at the beginning of the seesaw. There is a checkpoint at the halfway point, so if the car falls off after the checkpoint, the driver may place the car on the checkpoint for restart. If the car falls off the side at any point, a 10 second penalty will be given for each time it falls off. If the car is not heavy enough to tip the seesaw, the PRO Leader in charge will slowly guide the seesaw down so the car may drive off. Teams that do not attempt this challenge will receive a 4-minute penalty. **Note-The car may need some run-up to make it up the ramp.** **Note-The car needs to be able to make it up the ramp with the attachment for Car Bowling** 22
Challenge 8 - Carplunk Location: The Atom This is a “Minute-to-Win-It” style challenge, so the running time will stop once the car is parked in the designated chalk box, under the Carplunk contraption, similar to the childhood game Kerplunk. The team will select 5 team members to each pull one wooden dowel-rod from the contraption, without letting any plastic balls fall. The time allotted for this challenge is 1 minute, so if the team members manage to pull their quota, and they are daring, they may select a 6th person to pull a dowel-rod and then a 7th and so on. Each extra dowel-rod is worth a 3 second time deduction. However, if any balls hit the ground, a 5 second penalty will be given. If the team catches the balls that fall, into a device on the car, no time penalty will be given. After the challenge, the driver will pull all balls from the car and give them back to the PRO Leader. If the team does not reach the 5-rod quota, a 10 second penalty will be given for the remaining dowel-rods needed. Teams that do not attempt this challenge will receive a 4-minute penalty. Running time will resume as soon as the car leaves the designated spot. **Note – Teams may build a catching device on their car to catch any plastic balls that fall.** **Note – The plastic balls similar to ones you would find in a ball bit.** **Note – After completion, the driver should give all plastic balls back to the PRO Leader in charge.** 23
Race to the Finish: From the Atom to the Finish Line This is the last section of straightaway track before the finish line. The team’s banner will be hanging in front of the finish line for the team to either run through or under. End of Track: Finish Line MANDATORY ACTIVITIES FOR TEAMS: - After crossing the finish line, please gather for a group picture with your vehicle. - After the picture, all vehicles will be collected and put on display in the Havener Center Atrium until after the awards ceremony. - Vehicles that are not picked up Saturday evening after awards will be recycled. Make plans to pick up your auctioned vehicle. Driver Changes There will be driver changes in between specific challenges. The driver changes are marked by a large yellow star on the sidewalk as well as a sign indicating the driver change is to take place. They are also marked on the map by stars. Teams will be required to change drivers in these locations and no team member is allowed to drive more than once. Penalties If anything falls off the vehicle, it can only be replaced if the part is vital to finishing the challenges or the race. In order to repair the broken part, the vehicle must pull off of the track prior to being fixed. The team will have to turn the vehicle off during the repair and hand the remote to the running judge. This is to prevent two vehicles running on the same frequency and interfering with the other vehicle’s race. The time will continue to run during the entirety of the repair. If a part falls off that is not essential, the driver must pick up the fallen item and carry it with them for the remainder of the race. If any sharp objects are placed on the car, the team will not be allowed to catch the car from the zipline, they will instead let the car slide and hit the pillar at the bottom. Running Judges Running judges run through the race with a team and keep track of the running time as well as any time deductions and penalties. Mentors will act as running judges and are required to sign up for one time slot to be the judge for one other team. The penalties are as follows: 24
Penalty Penalty Time Did Not Attempt Challenge 4 minutes Failure to Complete Challenge Time allotted for challenge Touch Penalty 10 seconds There are also challenge judges (PRO Leaders) for each obstacle. They will time the vehicle as it begins the challenge. If the vehicle does not finish the obstacle in the allotted time given for the challenge, the challenge judge will tell the driver of the vehicle to continue the race without finishing the challenge. The challenge judge will also call out penalties and deductions as they occur during the challenge. The running judge will then record both on the Running Judge’s Score Sheet. The PRO Leader in charge of each challenge will tell the running judge the exact scores to write in each box. Ex: if a team completes the labyrinth table, collects 2 fuel cells and hits 1 asteroid, the PRO Leader will say exactly “Finished the table, 2 fuel cells, 1 asteroid.” The running judge will mark Y,2,1 in each respective cell. *Challenges will stop for these events, so make sure to stop your stopwatch when the car is parked and resume the time when the car starts moving again. In the case of a team skipping a challenge entirely, cross through the entire row with a giant ‘X’ and initial the row. 25
Finally, at the end simply look at the stopwatch and write the time shown. (We have an excel doc to add all penalties and deductions.) Miscellaneous In the case of one team catching up to another team, the challenge judge will make the decision to stop the slower team’s vehicle. The vehicle will be removed from the challenge by the running judge and the time will stop. The faster team will be allowed to pass through the obstacle with their time continuing. As soon as the faster team finishes the obstacle, the slower team’s vehicle will be replaced in the exact spot and the time will begin again. The vehicle will then continue the race. Each team will be allowed only one run through the course unless the judges feel there was interference with the run. There will be one judge per team that will follow the group through the entire course. This will allow the competition to move along more smoothly. All teams are competing against each other for the best time through the course. Final decisions will be made by the Track Coordinators, Tyler Glidden and Michael Nacy. 26
You can also read