SUMO GROUP PLC UNAUDITED HALF YEAR RESULTS 2019
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01 DISCLAIMER Certain statements included or incorporated by reference within this presentation may constitute “forward-looking statements” in respect of the Group’s operations, performance, prospects and/or financial condition. By their nature, forward-looking statements involve a number of risks, uncertainties and assumptions and actual results or events may differ materially from those expressed or implied by those statements. Accordingly, no assurance can be given that any particular expectation will be met and reliance should not be placed on any forward-looking statement. Additionally, forward- looking statements regarding past trends or activities should not be taken as a representation that such trends or activities will continue in the future. No responsibility or obligation is accepted to update or revise any forward-looking statement resulting from new information, future events or otherwise. Nothing in this presentation should be construed as a profit forecast. This presentation does not constitute or form part of any offer or invitation to sell, or any solicitation of any offer to purchase any shares or other securities in the Company, nor shall it or any part of it or the fact of its distribution form the basis of, or be relied on in connection with, any contract or commitment or investment decisions relating thereto, nor does it constitute a recommendation regarding the shares and other securities of the Company. Past performance cannot be relied upon as a guide to future performance and persons needing advice should consult an independent financial adviser. Statements in this presentation reflect the knowledge and information available at the time of its preparation. Liability arising from anything in this presentation shall be governed by English Law. Nothing in this presentation shall exclude any liability under applicable laws that cannot be excluded in accordance with such laws.
02 INTRODUCTION H1 19 results in line Strong growth in Mobile focussed with expectations Acquisition of headcount to 711 at Leamington Spa with significant Red Kite Games in end of August – 20% studio opened in H2 weighting as January 2019 increase from March 2019 previously flagged December 2018 Two Own-IP games Current trading in Announcement of announced for release: line with work with 2K at Strong cashflow • Pass the Punch management Sheffield and performance YTD expectations and Red Kite Games • Dear Esther iOS outlook positive Appointment of Ian Livingstone as Chairman
03 FINANCIAL HIGHLIGHTS ALL FIGURES IN THIS PRESENTATION ARE UNAUDITED UNLESS STATED OTHERWISE Revenue Adjusted gross profit Adjusted gross margin Utilisation (Group) excluding royalties £20.8m £9.8m 46.3% 94.8% +7.5% +13.7% (H1 18: 43.6%) (H1 18: 93.2%) (H1 18: £19.3m) (H1 18: £8.6m) Net cash Contracted/near-contracted Adjusted EBITDA Cash flow from operations development fees £5.2m £3.5m £4.3m 94.6% 2019 June 2019 +4.5% (H1 18: £(3.4m) outflow) (Dec 18 £3.7m) 41.1% 2020 (H1 18: £5.0m) at September 2019 Definition of financial terms shown in the appendix
04 CONSOLIDATED INCOME STATEMENT H1 19 H1 18 FY 18 YoY growth Notes Y/e 31 December £m £m £m Revenue Core development fees 20.4 18.9 37.5 Own IP 0.1 0.3 0.4 Snake Pass launched March 2017 FY 18 includes £0.2m recognition of Royalties 0.3 0.1 0.8 variable consideration under IFRS 15 Total Revenue 20.8 19.3 38.7 7.5% Includes IFRS 15 adjustment of £0.2m in H1 18 Adjusted revenue 20.8 19.6 38.9 6.1% and FY 18 Adjusted gross profit 9.8 8.6 18.8 13.7% Gross Margin 44.8% 43.1% 47.6% Adjusted gross margin excluding royalties 46.3% 43.6% 47.6% Adjusted EBITDA 5.2 5.0 10.4 4.5% Adjusted EBITDA margin 25.1% 25.5% 26.8% Profit / (loss) before tax 1.3 (2.1) (0.9)
05 REVENUE AND GROSS PROFIT Revenue Gross profit H1 19 H1 18 FY 18 H1 19 H1 18 FY 18 £m £m £m £m £m £m Statutory 20.8 19.3 38.7 9.3 8.3 18.4 Customer revenue included - 0.3 0.4 - 0.3 0.4 within finance income Accrued royalty not yet received - - (0.2) - - (0.2) and contingent on future sales Investment in co-funded - - - 0.5 - 0.2 games expensed Adjusted 20.8 19.6 38.9 9.8 8.6 18.8
06 EBITDA H1 19 H1 18 FY 18 £m £m £m Statutory operating profit / (loss) 1.4 (2.1) (1.1) Amortisation 0.5 5.0 6.9 Depreciation 1.0 0.5 1.1 Share based payments charge after prior year adjustment 2.0 1.3 3.0 Customer revenue included within finance income - 0.3 0.4 Accrued royalty not yet received and contingent on future sales - - (0.2) Investment in co-funded games expensed 0.5 - 0.2 Operating lease costs capitalised under IFRS 16 (0.5) - - Exceptional items (transaction fees) 0.3 - 0.1 Adjusted EBITDA 5.2 5.0 10.4
07 CONSOLIDATED BALANCE SHEET June 2019 June 2018 December 2018 Notes £m £m £m Goodwill and intangibles 23.4 23.4 22.4 Additions include computer hardware £1.1m and PPE 8.2 2.6 2.5 IFRS 16 right of use asset £5.3m Deferred tax asset 2.7 1.7 2.0 Trade and other receivables 29.3 18.2 25.2 Cash 4.3 6.5 3.7 No debt. Cash at end August 2019 £8.9m Trade and other payables (15.6) (11.0) (11.5) Corporation tax payable (0.7) (0.9) (0.8) IFRS 16 lease liabilities > 1 year (4.0) - - Net assets 47.6 40.5 43.5 Positive net tangible assets
08 TRADE AND OTHER RECEIVABLES & TRADE AND OTHER PAYABLES June 2019 June 2018 December 2018 £m £m £m Revenue in excess of billings Contract 1 2.3 5.3 7.8 Contract 2 2.3 Contract 3 - 2.6 - Contract 4 - - 1.9 Other 1.0 0.5 1.6 Trade debtors* 11.1 2.7 5.9 Work in progress 0.8 - - VGTR 10.0 5.7 6.3 Other 1.8 1.4 1.5 29.3 18.2 25.2 Trade creditors (6.3) (3.8) (4.6) Contract liabilities (0.8) (1.0) (0.5) IFRS 16 lease liabilities > 1 year (1.0) - - Other provisions (7.5) (6.2) (6.4) (15.6) (11.0) (11.5) *Includes £3.5m for Contract 1 for which cash was received 9 July 2019
09 WORKING CAPITAL £16.0 £14.0 £12.0 £10.0 £m £8.0 £6.0 £4.0 £2.0 £0.0 Jun-18 Dec-18 Jun-19 Aug-19 Cash Net Working Capital June 2018 December 2018 June 2019 August 2019 £m £m £m £m Net contract debtors 10.1 16.9 16.7 11.3 VGTR 5.7 6.3 10.0 5.3 Other debtors 1.4 1.5 1.8 1.0 Trade creditors (3.8) (4.6) (6.3) (2.3) Other creditors* (6.2) (6.4) (7.5) (6.3) Net working capital 7.2 13.7 14.7 9.0 Cash 6.5 3.7 4.3 8.9 *Excludes IFRS 16 liability
10 CONSOLIDATED CASH FLOW STATEMENT H1 19 H1 18 FY 18 Notes Y/e 31 December £m £m £m Operating profit / (loss) 1.4 (2.1) (1.1) Depreciation 1.0 0.5 1.1 Amortisation 0.6 5.0 6.9 Accelerated amortisation in 2018 from 2017 Share based payment charges 2.0 1.3 3.0 Movement in trade and other receivables (4.1) (8.1) (13.7) Movement in trade and other payables 2.6 - (1.1) Net cash flow from operating activities 3.5 (3.4) (4.9) Net finance costs (0.1) - 0.2 Tax paid (0.8) (1.0) (1.7) Capex (1.6) (1.5) (2.2) Outflow of financial debt – IFRS 16 (0.4) Net cash flow 0.6 (5.9) (8.6)
11 GUIDANCE / UPDATE Tax • Tax charge driven by deferred tax on share based payment charge, VGTR and timing of game launches • Net working capital reduced from £14.7m at 30 June 2019 to £9.0m at 31 August 2019 Working capital • Expected inflow in 2019 • Now expecting c £4.5m in 2019 on premises and new systems including audio studio and Leeds Capex • c £5m in FY 20 including audio studio and Newcastle • Expect £0.2m EBITDA in 11 months to December 2019 Red Kite Games • Transaction costs £0.1m • Capital cost of investment low – relocation to Leeds Foreign • Significant contracted revenue in US $ as previously flagged Currency • Hedging in place • Adopted in FY19 using grandfathering , short-term and low-value lease exemptions & modified IFRS 16 retrospective methodology • Impact on EBITDA expected to be c £1m : details in appendix FY 2019 • Expecting significant H2 weighting due to phasing of projects including Own-IP and royalties
12 CLIENT AND PROJECT CONCENTRATION FY 2017 FY 2018 H1 2019 A 1ST 2 PROJECTS 2ND 2 PROJECTS 3RD 3 PROJECTS B 2ND 1 PROJECT CLIENT C 3RD 3 PROJECTS 1ST 3 PROJECTS 1ST 3 PROJECTS D 3RD 1 PROJECT E 2ND 2 PROJECTS 6 PROJECTS 6 PROJECTS 8 PROJECTS 58% 53% 65%
13 VIDEO GAMES TAX RELIEF Maintains Included H1 2019: £3.7m with Direct broad (H1 2018: £3.0m) political Costs support
14 RECENT GAMES RELEASED AND GAMES OR CLIENTS ANNOUNCED STRATEGIC PARTNERS
15 LIVE PROJECTS ANNOUNCED UNANNOUNCED SUMO DIGITAL SHEFFIELD PUNE, INDIA NOTTINGHAM NEWCASTLE BRIGHTON HUDDERSFIELD LEAMINGTON ATOMHAWK (THE CHINESE ROOM) (RED KITE GAMES) 275 116 84 51 31 28 13 46 MORTAL KOMBAT NEW-IP SPYDER PASS THE PUNCH LITTLE ORPHEUS 11 - DLC WORK-FOR-HIRE (Focus Home CO-DEVELOPMENT NEW-IP (Apple) (New-IP) (Apple) (NetherRealm/ Interactive) WB Games) MINECRAFT EARTH NEW-IP NEW-IP WORK-FOR-HIRE (Microsoft) NEW-IP CO-DEVELOPMENT WORK-FOR-HIRE +14 OTHER LIVE PROJECTS NEW-IP PORTING WORK-FOR-HIRE INCLUDING: MULTIPLE AAA NEW-IP FRANCHISE MULTIPLE AAA LICENSED IP CO-DEVELOPMENT Headcount figures are studio based staff at 31 August 2019
16 CAPITAL MARKETS DAY 2ND JULY 2019 GAME DESIGN & BALANCE SUMO TECHNOLOGY ART IMPLEMENTATION • “Goldilocks Zone” – neither too • Challenges, experience & • Characters, vehicles, environments hard nor too easy expertise • Inter-action with physical media • Player satisfaction & • In-house engine technology engagement • Starlight, Sumo Engine & • Design → Implement → Tune Sumo Libraries • Make change → Gather data • AMP • Tinker Tool – proprietary Sumo • Cloud Technology software • Playtesting / Beta testing GAME DEV PROCESS Project initiation → Concept → Prototype → Pre-production → Production → Feature Complete → Content Complete → Post-launch → Project Closedown • Gated Process
17 GROSS MARGIN Underpinned by: Strong demand Core tech Cost structure
18 ROYALTIES • Prevalent in development contracts Recognise Promote long-term Align publisher and importance of • Terms vary relationships developer interests developer • Timing of receipt outside developers control H1 19 H1 18 FY 18 £’000s £’000s £’000s Royalties received 168 100 515 Accrued royalty 91 - 250 Reported Royalty 259 100 765 Royalty accrued in H2 18 excluded 250 from FY18 Adjusted EBITDA 509
19 OWN-IP OWN-IP RELEASED OWN-IP ANNOUNCED FUTURE ROYALTIES FROM OWN-IP iOS
20 BOOSTING SUMO’S CREATIVITY CONCEPT TEAM PROTOTYPING REGULAR GAME JAMS
21 SUMO DIGITAL AND ATOMHAWK STUDIOS NEWCASTLE VANCOUVER BRAND STUDIOS CITY STUDIOS
22 HEADCOUNT, RECRUITMENT AND UTILISATION Headcount 31 December 2018 30 June 2019 31 August 2019 Direct 488 560 588 Indirect 104 119 123 Total 592 679 711 Recruitment Utilisation • Proven track record of out performing targets • Based on available billable Man Months • Attractions of Sumo Digital include multiple • Factors in annual holiday entitlement and reflects platforms, genres & technologies the delivery model - very little administration or • Multiple locations & talent pools business development responsibilities for most • Strong relationships with universities • Aim for 95% utilisation – achieved 94.8% for the group in H1 19 (93.2% in H1 18 and 94.7% in FY18) • Incentive structures • Use contractors for specialist skills or capacity – • Attrition rates running at acceptable levels – 6.4% can be up to 10% of revenue – 4.8% of revenue in YTD to August in UK and 8.3% in India H1 19 (FY18 : 4.9%)
23 THE MARKET AND GROWTH DRIVERS 2019 2022 $152BN $196BN AVERAGE AGE 34* PLAYSTATION E-SPORTS SWITCH MOBILE XBOX PC 45% FEMALE* VR APPLE ARCADE TAX INCENTIVES GOOGLE STADIA UK UNIVERSITIES Sources: Newzoo, ESA, UK Government, IDC, British Council, UKIE, Deloitte, Statista, *in the US
24 STRATEGY Accelerated organic growth • Headcount growth achieved across 9 studios • New studio locations UK, India & Europe since IPO • Leverage concept creation opportunities while keeping relatively low risk model H1 2019 – organic revenue growth 2.0% M&A • Atomhawk: June 2017 • CCP Newcastle: January 2018 • The Chinese Room: August 2018 • Red Kite Games: January 2019 H1 2019 – revenue growth including acquisitions 7.5% • New UK studio locations actively being explored • Strong acquisitions pipeline
25 SUMMARY AND OUTLOOK • H1 2019 results in line with management expectations following successful transition to new projects • Increased investment in Own-IP on low risk basis • Acquisition of Red Kite Games • Opened Leamington Spa studio focussed on mobile games • On track to deliver significant revenue and profit growth in FY 19 • Investing in people and systems for future growth • Strengthening strategic partnerships • Strong pipeline of opportunities in growing market • Board confident in the prospects of the Group in the near term and beyond WELL POSITIONED TO DELIVER THE GROWTH STRATEGY
26 APPENDICES
27 FINANCIAL CALENDAR Announcement of half-year results 26 September 2019 Financial year end 31 December 2019 Preliminary announcement of full-year results April 2020 Publication of Annual Report and Accounts May 2020 Annual General Meeting June 2020
28 THE TEAM Carl Cavers Paul Porter David Wilton Co-Founder & Chief Executive Officer Co-Founder & Chief Operating Officer Chief Financial Officer • Co-founded Sumo Digital in 2003 • Co-founded Sumo Digital in 2003 • Big Four qualified chartered accountant with c.30 years post-qualified experience as Finance Director, Non • Over 20 years of industry experience • Over 25 years of industry experience Executive Director and Consultant. having previously been VP of having previously been Head of Core Previously worked in M&A with Development at Infogrames Technology at Gremlin Interactive Rothschild • 2015 recipient of the TIGA Most • Previously Managing Director of Sumo • Experience of PLC and Private Equity Outstanding Individual Award Digital roles including as Group Finance Director of WYG plc and as Non • Led secondary buy-out with Perwyn in • Appointed COO in April 2019 Executive Director and Chair of the Audit 2016 Committee of Sweett Group plc • Appointed CFO in 2017
29 SUMO’S REVENUE MODEL 14
30 THE SUMO CORE DEVELOPMENT REVENUE MODEL Visibility of development fees with upside from back-end royalties Concept & Pre- Production Production and Finalisation Downloadable Content & Games as a Service Contracted Development Fees – Paid on a 4-6 week development cycle based on milestones Royalties Illustrative Project 1,000 900 800 700 Revenue and cost profile (£’000) 600 500 400 300 200 100 T0 T1 T2 T3 T4 T5 T6 T7 T8 T9 T10 T11 T12 T13 T14 T15 T16 T17 T18 T19 T20 T21 T22 T23 T24 T25 T26 T27 T28 T29 T30 T31 T32 T33 T34 T35 T36 T37 T38 T39 T40 T41 T42 T43 T44 T45 Revenue – Development Fees (LHS) Revenue – DLC (LHS) Revenue – Royalties (LHS) Sumo control production and delivery… … and share in upside on strategic projects
31 NOW HAVE THREE TYPES OF CONTRACT *NEW* Original concept creation Contract type Game Development Own IP developed in partnership (Turn Key or Co-Dev) with third party Co-funded with or fully funded by Funding Publisher Sumo or third party partner Publisher Control of IP Publisher Sumo (Sumo may retain legal ownership) Milestones payments plus royalties Game sale revenues or guaranteed Payment model as earned royalty (if developed by a third party) Milestones and royalties Development fees recognised using estimate of contract margin & Recognise revenue as earned or percentage of completion guaranteed royalties as contractual Development fees as for publisher obligation triggered funding Accounting Royalties earned subject to IFRS 15 recognition principles Capitalise development costs as Sumo investment expensed as intangible asset with regular incurred Development costs expensed as impairment reviews (IAS 38) incurred 06
32 KEY RISKS Sumo has consistently grown Strong growth sector with limited headcount with active recruitment in RECRUITMENT & RETENTION supply of high quality talent several talent pools & relatively low attrition UK VGTR committed to 2023 and has demonstrably created jobs and tax £3.7m in H1 2019 (H1 2018: £3.0m) TAX INCENTIVES (VGTR IN UK) included within direct costs revenue Tax incentives in many other countries including Canada, US and France Relatively small number of publishers Strong strategic partnerships with CLIENT CONCENTRATION who are often very large global large publishers and winning new corporations clients including Apple
33 VIDEO GAMES TAX RELIEF Gaming tax credits make the UK more competitive whilst As the video game developer, Sumo is eligible to claim the VGTR increasing HMRC receipts • Sumo sets up SPVs to maximise and ring fence the VGTR • VGTR introduced in 2014 as part of Creative Sector Tax relief and we believe has cross-party support • Moved to short accounting periods for SPVs to improve cash flows • The EU commission announced in 2017 that the VGTR scheme will continue • Agree the basis of VGTR treatment with customers until at least 2023 • Provides tax relief at the lower of 100% EEA core expenditure (designing, • VGTR (which is typically around 20% of contract value) can benefit Sumo in producing and testing), or 80% total core expenditure the following ways: • Since April 2014 £230m paid for 770 claims on 480 video games • Receive full cash flow benefit • To qualify for VGTR a game must satisfy three conditions: • Reinvest to achieve improved back-end royalty deal • Intended for supply to general public • Pass to customer for increased contract margin • Passes a points based British cultural test • At least 25% core expenditure on the game must arise in the EEA • Majority of current Sumo games qualify for VGTR and Sumo is the UK’s largest developer • Similar tax incentive arrangements in place in other countries including Canada, the US and France and being considered in Germany, the Republic of Ireland and Poland BFI report in October 2018 shows in 2016: • Total development spend in video games sector was £1.25bn of which £390m accessed VGTR • For every £1 spend, the UK has seen an additional £4 of gross value added and VGTR has helped generate c9,170 FTEs
34 VIDEO GAME ECOSYSTEM Hardware Royalty/ Licence Fees Manufacturing fee Hardware Revenue Game sales Middleware/Tool Hardware Retail and Game Developers Game Publishers Consumer Providers manufacturing Distribution Prepaid Development Fees & Incremental Royalty Software Revenue Game Developers IN-HOUSE DEVELOPERS INDEPENDENT THIRD PARTY DEVELOPERS
35 STUDIO TIMELINE Over 60 Games released to-date and many more on the way... 2004 2008 2012 2016 2019 -
36 ANALYSTS AND SHAREHOLDERS The analysts who have published research on Sumo The shareholders who own Sumo Number of Significant shareholders % Holding shares Mike Allen & Perwyn Bidco (UK) Limited 41,170,961 27.3% Damian Dunn Patrick O’Donnell Andy Bryant BlackRock Inc 14,395,963 9.6% Directors & related holdings 14,141,475 9.4% James Lockyer Benjamin May Katie Cousins Liontrust Investment Partners LLP 8,000,000 5.3% Swedbank Robur Fonder AB 7,807,391 5.2% Ken Rumph Peter Smedley Steve Robertson Schroder Investment Management 6,500,000 4.3% Aghoco 1337 Limited (as trustee of the 4,618,735 3.1% Sumo Group plc EBT)* Also comments from Total number of shares in issue 150,578,159 Kevin Ashton Fully diluted share capital 157,861,430 *Includes 6,601,907 shares owned by Carl Cavers and 6,202,091 shares owned by Paul Porter
37 SHARE BASED PAYMENTS 2018 2019 2020 2021 Total Management incentive schemes Actual £m £m £m £m £m Nil cost options at or after IPO 0.8 0.4 - - 1.3 LTIP awards 2.1 3.4 3.4 1.2 10.1 Share Incentive Plan with 3:1 matching and 200 free 0.1 - 0.1 - 0.2 shares – launched July 2018 Total 3.0 3.8 3.4 1.2 11.6 Redesigned bonus scheme introduced from 2018 • SMART objectives • Broader and deeper participation – additional c.50 senior employees provided with specific targets including Operating Board, Studio Directors, Discipline Directors and Development Directors, some of whom had smaller discretionary bonuses in the past • Scope for self-funded element for outperformance
38 IFRS 16: LEASES Impact on Pre IFRS 16 Movement Post IFRS 16 • Adopted in FY19 using the modified H1 19 transition in the year H1 19 1 Jan 19 retrospective approach £m £m £m £m • Right of use assets recognised as if IFRS16 has always applied Income statement Gross profit 9.3 - - 9.3 • Taken advantage of the short term and low Operating expenses excluding depreciation, value exemptions amortisation & exceptional items (6.5) - 0.5 (6.0) • This resulted in the recognition of a right of EBITDA 2.7 - 0.5 - use asset of £5.2m on transition and a lease Depreciation, amortisation, exceptional items & net (1.5) - (0.5) (2.0) liability of £5.4m, offset by the release of a finance costs lease liability of accrual for £0.2m Profit before taxation 1.2 - 0.0 1.3 • The impact of the transition on EBITDA for the full year 2019 is expected to be an Balance sheet increase of £1.0m Assets 63.1 5.15 (0.36) 67.9 Liabilities (15.5) (5.16) 0.36 (20.3) Net assets 47.6 (0.01) 0.00 47.6 The impact on the H1 19 accounts is as follows: Cash Flow Cash generated from operating activities 3.0 - 0.51 3.5 Tax and interest cash flows (0.8) - (0.07) (0.9) Cash generated from financing and investing (1.5) - (0.44) (2.0) activities Net increase in cash 0.6 - - 0.6
39 RECONCILIATIONS Unaudited H1 19 Adjustment Underlying H1 19 Unaudited H1 18 Adjustment Underlying HY 18 £m £m £m £m £m £m Revenue 20.8 - 20.8 19.3 0.3 19.6 Gross Profit 9.3 0.5 9.8 8.3 0.3 8.6 Operating expenses excluding depreciation, amortisation & (6.0) - (6.0) (4.9) - (4.9) exceptional items Customer revenue included within finance income - - - 0.3 (0.3) - Investment in co-funded games expensed 0.5 (0.5) - - - - Operating lease costs capitalised under IFRS 16 (0.5) - (0.5) - - - Share based payments 2.0 - 2.0 1.3 - 1.3 Adjusted EBITDA 5.2 - 5.2 5.0 - 5.0 Depreciation (1.0) - (1.0) (0.5) - (0.5) Amortisation of software (0.1) - (0.1) (0.1) - (0.1) Net finance costs (0.2) - (0.2) 0.1 (0.1) (0.1) Customer revenue included within finance outcome - - - (0.3) 0.3 - Investment in co-funded games expensed (0.5) 0.5 - - - - Operating lease costs capitalised under IFRS 16 0.5 - 0.5 - - - Adjusted profit before tax, share based payment charge, exceptional items and amortisation of customer contracts and 4.0 - 4.5 4.2 - 4.3 customer relationships (4.9) Amortisation of customer contracts and customer relationships (0.5) Share based payment charges (2.0) (1.3) Operating expenses – exceptional (0.3) - Profit / (loss) before taxation 1.3 (2.1)
40 DEFINITIONS 1. Adjusted revenue is stated after inclusion of £0.3m of customer revenue included in finance income as required by IFRS 15. No adjustment has been made for H1 19. 2. Adjusted Gross Profit is stated after the adjustments to revenue included in note 1 above and excluding expenses incurred on investment in co-funded games (H1 19 £0.5m, H1 18 £Nil) 3. Adjusted gross margin excluding royalties is calculated as adjusted gross profit excluding royalty income, as a percentage of adjusted revenue excluding royalty income 4. Adjusted EBITDA is profit before tax stated after the adjustments in notes 1 and 2 above and before finance costs, depreciation, amortisation, share based payment charges, exceptional costs of £0.3m (H1 18: nil) and the impact of IFRS 16 on operating expenses 5. Adjusted profit before tax is stated after adjustments included in notes 1 and 2 above, excluding share based payment charges, exceptional costs and the amortisation of customer contracts and relationships of £0.5m (H1 2018: £5.0m).
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