Play2Live and Level Up Coin - The Future of Gaming and Esports is Now. Alexey Burdyko CEO and founder - ICOS
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
Play2Live and Level Up Coin The Future of Gaming and Esports is Now. Alexey Burdyko CEO and founder STARTUP X 1
Technologies What do these perspective technologies and markets have in common? Cloud computing AI and storage E-commerce Big Data Bitcoin Streaming platforms Esports Chatbots VR AD Gaming Blockchain Level Up Coin and 2 Play2Live
Gaming and Esports Market By 2018, the revenue of gaming industry will have reached $115Bn, in 2020 it will become close to $130Bn. ** Esports is the most rapidly developing segment of the gaming industry Revenues of the Esports industry according to conservative forecasts, $ Bn 1,5 Europe • $22Bn revenue 1,2 North America • 338M gamers • $27Bn revenue 1,1 • 200M gamers 0,9 Asia-Pacific • $45Bn revenue 0,3 • 912M gamers 0,2 Latin America • $4Bn revenue • 191M gamers Middle East and Africa • $2Bn revenue • 237M gamers 2013 2014 2015 2016 2017 2020 Level Up Coin and 3 Play2Live *Newzoo Global Games Market Report https://goo.gl/G3kHde **Global Games Market Forecast https://goo.gl/f4TSMl
Games Streaming Market 2017 is the year of opportunities for a new player at the games streaming market • According to Newzoo Global Games Market report, • According to Superdata report, gaming content on live and on-demand video sites Esports major events have more viewers than will generate $4.6 billion in revenues in 2017 traditional ones. By 2019, the audience will have • Twitch was acquired by Amazon for $ 970 million. reached 330 million people (increase by 120 million). Audience of separate sports Gaming LIVE and VOD content Twitch events in 2015, millions viewers market $4.6 billion 80% streaming platform market share (excluding China and Asia) 180 Twitch YouTube Gaming Stanley 80% Cup The platform was launched in 2015 2015 as a competitor to Twitch.tv Final YouTube Gaming Hitbox Azubu League of 114 Legends WC 18% Azubu project has been closed to join Super Final together with Hitbox and launch a Bowl new project. The launch date is 2015 unknown. Facebook Hitbox, Experiment on LIVE broadcasting, 36 NBA Azubu including gaming. 2015 final Champions 3% League Others 19 Final 1% Facebook Others 3% Other players’ share is insignificant. Level Up Coin and 4 *Newzoo Global Games Market Report https://goo.gl/G3kHde **SuperData Report https://goo.gl/Vs0Tv3 Play2Live
53% of Esports enthusiasts are 21-35 age Major gaming and Esports audience is the generation of millennials Male audience prevails in general Despite the popular belief, the share of and particularly in esports female gamers is considerable. Most of segment: about 95% of fans are all, in the mobile gaming segment. male. 10-20 age 21-35 age 36-65 age 20% 37% 12% 69% 53% millennials 31% 21-35 age 10-20 21-35 36-65 age age are 7% 16% 8% Level Up Coin and 5 Play2Live
Entertainment field for transformation and disruption The Industry worth of $115 Bn is ready to adapt the blockchain technology Level Up Coin and 6 Play2Live
2017 is the year of cryptocurrency peak prosperity Over the past year, the total cryptocurrency market capitalization has increased from $6 billion (January, 2016) up to % $143 billion (at the moment) Ethereum • $18.4 mln from the start of ICO Bitcoin • The platform to create decentralized • In 2017, Bitcoin became more online-services based on blockchain. 02valuable than an ounce of gold. • The first and most valuable cryptocurrency in the world. The current price of 1 BTC is $3252. Ripple • Current market capitalization is $6.8Bn • Ripple protocol is built upon a distributed open source Internet protocol, consensus ledger and native currency called XRP (ripples). Level Up Coin and 7 Play2Live *Find the latest data on capitalization here www.coinmarketcap.com/
Modern-Day Gamer What does a typical gamer / Esports enthusiast do nowadays? He communicates in the chat He plays games On the streaming platforms. VOD and LIVE PC, consoles, mobile games gaming market equals to $4.6 bn He watches LIVE broadcasts He buys games LIVE broadcasts of esports disciplines, Gaming market share is Let`s Plays, etc. The market share is $4.5 $100 bn bln He upgrades He places bets his PC / console On esports events. Purchase of new PC/ console The market share is $7.5 bn He subscribes He buys products He subscribes for favorite Like other usual channels/streamers. Internet users He donates He donates to his favorite streamers. $210 per month The market share is ~$100 mln AVERAGE BILL Level Up Coin and 8 Play2Live *Average monthly expenses of the gamer in the USA are presented. According to researches by Paypal Inc, Twitch, Streamlabs
What are the longing for? We were pondering over how we can address the shortfalls of steaming platforms and enable gamers to earn money. The solution has been found in uniting two technologies: blockchain and streaming/ LIVE content delivery. Blockchain Blockchain Streaming Streaming Problem Solution Within the current eco-system, a gamer is destined to spend The solution is found in the blockchain technology as well as in the money. Likewise, various services (exchange or sell of in-game fact that thanks to the broad set of features offered by our items, donation to streamers, etc.) are provided via intermediaries. platform, we will be able to provide a user with a new level of The features of the streaming platforms at the market is extremely interaction during streams broadcasting and watching. The obsolete. While gamers are longing for more interaction and willing platform will be a cutting-edge media service with a single entry to actively engage in the development of the platform. point for other services. Level Up Coin and 9 Play2Live
Play2Live is the First Blockchain Streaming Platform! Synergy of both assets – Play2Live streaming platform for gamers and Level Up Coin cryptocurrency – is a new cycle of development of gaming services in general Play2Live will become a In such a way, we will generate stable comprehensive market place with demand for cryptocurrency due to in- LUCs as payroll units. Besides platform transactions that will be able to streaming service, more than 7 made only for LUCs. additional integrated services will be implemented. P2L Ecosyste Level Up Coin cryptocurrency will be m Implementing a new set of features will allow implemented as an internal means of us to scale interaction between a user and a payment on Play2Live platform with its platform during streams. Content voting additional services. Afterwards, it will be system built off the economy of SteemIT will implemented on off-site services as a allow streamers and active users to earn separate means of payment (services on additional cryptocurrency by contributing to games sale, in-game payments, etc.). the development of a platform. Level Up Coin and 10 Play2Live
Gamer Will Earn Money On the Platform We will provide a gamer with an opportunity to follow his usual routine and EARN money at the same time. % of advertising profit of Voting for the content +LUC We will provide for the users of the the platform Platform users will get bonuses if blockchain and cryptocurrency an they watch ad spots and other opportunity to make money by advertising materials by consent to +LUC creating streams or voting for the provide their personal data. Due to streams as SteemIt does. The that, we avoid bots on the platform. reward will be transferred in coins. The same feature is used in the Brave browser. Tasks from streamers +LUC The users of the platform will be able to perform the tasks suggested by the streamers. If the tasks are performed successfully, the users will be rewarded with the coins. Level Up Coin and 11 Play2Live
Gamer will achieve a new interactive level of experience within the platform We will provide the gamer the opportunity to become a part of the platform and to manage the content on the platform and even to conduct his own show-matches and esports tournaments. Due to a new functionality based on blockchain technology, the users will obtain new ways of interacting with the streamers and with each other. Tasks to streamers The users of the platform will have an Crowdfunding as a tool of option to set up tasks for the streamers by content generation voting with the coins. Streamer will accept The users of the platform will be the tasks and performs them. The voting for the content they are checking process will be done by the choosing on their own. Token-based users. voting system will allow to chose Examples of tasks: to perform a stream games, teams, tournament format for 10 hours, to pass the level with a and any other activities. With maximum complexity, to collect 100 assistance of tournaments operators, artefacts per hour, etc. Play2Live platform will be able to provide any content. Esports tournaments totalizator We will provide users with the option to place bets during the esports tournament. It will increase the interactivity of the platform. The users of the platform will be able to make bets using the other coins ( like Skincoins), however converted to LUC in advance. Level Up Coin and 12 Play2Live
And Will Keep On Spending It All platform transaction will be made in LUCs that will generate stable demand. Due to that, the rate of our currency will increase. Betting On esports matches. We will aggregate Subscriptions Premium subscriptions of several types for information about bet coefficients from all ±LUC channels of streamers that have a wide range partnership betting offices. The user will be able to of advantages: special emoticons in chat, place bets in express mode. There will be an open separate chat in silent mode and other totalizer on any event in LIVE mode as well. interactives. ±LUC Betting pool with streamers In real-time mode, they vote by Purchase of Games LUCs A user will be able to purchase games for LUCs in partners’ and our shops Fees for participation in tournaments The gamer will be able to participate in Donation tournaments on any games on off-site platforms and win/lose LUCs. Due to Users will donate in LIVE mode only by direct integration, it will be possible to start LUCs. The streamer can set certain On the platform, the user will playing immediately. goals to achieve and after that he will be able to buy LUCs through be obliged to take some actions. any available payment system. Level Up Coin and 13 Play2Live
Or Will Trade LUCs at Cryptocurrency Exchanges As with any cryptocurrency, LUCs will be involved in stock market trading. The more high-demand and successful Play2Live is, the higher is the rate of our cryptocurrency. The platform will receive the most part of emission and mining that will maintain regular functions and currency stability. The cryptocurrency will be available at all top cryptocurrency exchanges. LUCs will be able to be exchanged, including for fiat currencies (EUR, USD). Level Up Coin and 14 Play2Live
Key Message to the audience We are determined to use the experience of SteemIT platform that utilized the benefits of the blockchain technology and had a high-grade unit economy in order to create an amazing experience for its users all over the world. StreemIT showed that users are able not only to earn money but to make their contribution to the content generation. Our goal is to extrapolate the same experience on our platform. Become a part of the community We will increase the global audience of the cryptocurrency users Due to the advanced crowdfunding system of the esports content generation, we will be Gamers will become the cryptocurrency users able to provide our users with the option to extremely fast by testing out and recognizing the assemble the content as a kit. The main benefits of blockchain-based gaming platform. If streamers and the esports operators will be we achieve at least 10% of the streaming platform responsible for its distribution. By voting the market share, we will be able to increase a number of users of the platform will be able to organize cryptowallets by 20% in the world. Espoers Championship on their own! A new level of interactivity Gamers will achieve a new level of interactivity within the platform by the opportunity to set up tasks for the streamers, make bets during esports tournaments We will provide an opportunity to make and receving tasks from streamers as well. money Only our platform will provide the opportunity to the users to make money by performing activities and leasing the equipment. Level Up Coin and 15 Play2Live
Basic Income Drivers Some of the platform features will serve as income and audience growth drivers on their own given that fact that other market solutions do not offer such a broad range of features Advertising profit CPM from pre-roll, mid-roll and banner and context advertising, special placements for publishers, special projects, work of advertising-sponsorship agency. Partnership programs Rev Share model of cooperation with platforms that sell games, with betting offices, game of skills services, cashback models for some services, etc. In-platform transactions Fee-based subscription for the channel, Premium accounts, income from PC leasing, from cryptocurrency mining by users and streamers, income from sharing Internet-channels, totalizer with streamers Level Up Coin and 16 Play2Live
14 Revenue Streams = 14 LUC Sources of Demand Twitch has 4 main revenue steams: advertising income (Pre Rolls and Mid Rolls), paid subscription, Bids crystals for sale. Play2Live in turn will have 14 revenue streams: Advertising revenue streams Pre Roll, Mid Roll, Post Roll - CPM model Banners Branding of the main page Partners Betting in bookmakers via rev-share model Games purchasing Duel / betting amid the users An internal prize exchange Microtransactions and interactives Subscription to the streamers channel Donations Tasks from a streamer to viewers Tasks to viewers from streamers Content generation Promotion of a separate streamer Cybersport matches totalizator Crowdfunding platform designed for Esports Events organizers, who are obliged to stream on the platform. Like / Unlike system in order to evaluate the content Level Up Coin and 17 Play2Live
Basic Drivers of Audience Growth Based on principles of any blockchain projects, Play2Live streaming platform will offer its audience a wide range of unique features that will increase users’ LTV and their ARPU Analogues of quests in RPG games: a streamer generates his quest by distributing tasks: visit 5 streams of friends, place a bet, etc. Users are rewarded by LUCs. It can be used as a feature to promote new streamers. Content purchasing: users vote every month/week for the content they would like to watch. The advertising-sponsorship agency will implement that. Bets on streamers’ actions, esports matches. Cybersports totalizator built on blockchain technology Adding of elements of social networks Advisory service to integrate into websites. It recommends specific broadcasts on Play2live.tv Blockchain-related features of the platform: fast transactions , rewards for sharing personal data and content voting Level Up Coin and 18 Play2Live
Implementation Stages and Financial Indicators Play2Live platform and Level Up Coin cryptocurrency are launched as components of one project. Still, Level Up Coin might become a separate asset with an option to be sold at exchanges or as a means of value accumulation. 1 4 7 10 13 16 19 22 25 28 31 34 months 2,5 $0.5 Investment at the initial stage mln 1,5 6. month Receiving of the first income 0,5 22. Reach of breakeven point -0,5 month -1,5 3. Return of initial investment from month project ICO $, mln. Stage 0-1 Stage 1-2 Stage 2-3 Stage 3-4 Stage 4-5 Level Up Coin and 19 * Excluding income from stock trading of LUCs Play2Live
Stages of Project Implementation The distinctive feature of the project is investor’s risk hedging through several factors: granting investments return from ICO proceeds or from operations of advertising-sponsorship agency or from performance of Play2Live platform. Stage 2-3 Launch of the project Stage 1-2 first version, investment Stage 5-6 Development of in marketing, purchase First profit the first version of of rights for esports - the project and content broadcasting Stage 0-1 sub-projects, Recruitment of the primary drafting of team, development of marketing $0.0 +$14.4 prototype of ICO platform, strategy marketing and audience mln mln research, focus group and work with the most professional experts, -$2.6 -$10 Growth stage and reach expenses for ICO marketing of breakeven point and PR mln mln Stage 3-4 Only the initial stage is -$1.0 required to be financed by the investor. mln These stages will be financed via ICO proceeds (initial emission of project coins) Level Up Coin and 20 Play2Live
What is an ICO? An ICO standing for Initial Coin Offering is an event in which a new cryptocurrency project sells part of its cryptocurrency tokens to early adopters and enthusiasts in exchange for money today. In other words, those who support the project financially, receive a certain part of new cryptocurrency emission. As distinct from traditional IPO, at the ICO stage the project investors and founders don’t face interest dilution as we don’t sell a share but project coins issued in advance. Revenue earned during ICO is spent for development, marketing and project development. COIN X SUCCESS x x Level Up Coin and 21 Play2Live
Project ICO ICO is an initial coin offering of Level Up Coin (its initial emission). 100% of funds, received from investors / users who bought LUCs, flow into the project. Examples of successful ICOs of the last year $5.5 mln $42 mln $ 3,3 mln $ 53 mln during15 during during during 3 seconds ICO 1 week weeks Cryptocurrency trivalent cart (LUC, Exchanged to fiat currencies and Bitcoin, Ethereum) to distribute rewards reserved for project marketing among the users of the platform after the 30% 25% launch Exchanged to fiat currencies and is Exchanged to fiat currencies and reserved for the development of the 20% 25% reserved for purchase of rights for project and back-office maintenance broadcasting of top esports events Level Up Coin and 22 Play2Live
ICO Success Factors Deficiency Facility of Access Even after a quick analysis, a Besides cryptocurrency investors, deficit of gaming and esports ICO of our project will be focused on start-ups at the cryptocurrency usual users and gamers to give an market can be revealed. In fact, opportunity to each to buy Level Up the only significant example is Coin during the initial emission. Firstblood.io that had a huge success ($5.5M over 15 seconds of ICO) Celebrities and partners World leading streamers and Prospects esports operators will be involved. Prospects of esports segment After passing of a certain and current success of threshold of ICO compendium, Twitch.tv they will have contractual obligations to hold streams. Unique concept There was no similar concept in Experience esports and gaming as we provide We provide a wide range of already an opportunity to earn money by completed projects and invaluable watching broadcasts and other experience of project founders as well as capabilities. advanced Advisory Board Level Up Coin and 23 Play2Live
Competitors Cryptocurrency Market Market of Streaming Platforms GameCredits and MobileGo Twitch project Due to the above-mentioned They are not competitors to our project as functional, Play2Live will attract they are focused exclusively on mobile Twitch audience. games and setup of mobile games shop where users will buy games for GameCredits. From this point, we can become partners as afterwards we can hold YouTube Gaming stream-broadcasts of their games. The activity increase on the platform has Firstblood.io become substantial over the last months. Successful ICO gave to the project For 2.5 years, the project market share resources for the development. was 1-2%. Nevertheless, the project is at Alfa stage. It doesn’t compete with our project but can become a potential partner. SkinCoin Smashcast.tv Multi-purpose cryptocurrency based on The Platform was introduced 1,5 month ago, Ethereum. Used for trade operations for however, major differences from Azubu CS: GO, Dota 2 and bets within different haven’t been detached. cybersports events. Potentially, this market player could be considered as a partner for our company in the furture. Facebook On Facebook, game streaming is a tool At the stage 2-3, the main competition will be concentrated around market to bring diversity into the platform leader Twitch.tv and partly with Youtube Gaming. Level Up Coin and 24 Play2Live
Why Will the Project Be a Success? Our strategy is based on a) deep expertise of esports and cryptocurrency markets, b) practical experience in cooperation with streaming platforms and cryptocurrencies INFRASTRUCTURE TECHNOLOGIES The problem of any cryptocurrency projects is Blockchain technologies implemented in the that a new cryptocurrency is offered but not the project, make our platform useful and developed infrastructure for it. The initial goal of interesting for users. Play2Live platform launch is to generate demand for Level Up Coin due to developed PROJECT TEAM system on the platform. Experts who are esports pioneers in different regions and leading experts in cryptocurrency PROJECT ICO and blockchain industry. The project founder has >50 esports celebrities, esports operators unprecedented experience: organic audience will be involved from all over the world. traffic to Twitch.tv, Azubu.tv (at the start, Advanced Advisory Board. audience traffic equaled zero), Hitbox.tv (held broadcasts with record-breaking results: > 137 000 Peak CCU), etc. MARKET OPPORTUNITY TO EARN Apart from undisputable leadership, Twitch.tv cannot offer those technical novelties that can be For gamers, we provide an opportunity to provided by our project. Gamers are the most earn money just following their usual routine advanced and ready to new technologies users. of many years due to blockchain technology and Level Up Coin cryptocurrency. Level Up Coin and 25 Play2Live
Mockup Of the Platform Webpage Play2Live webpage with LIVE broadcasting. This version is provided to look into the project functional. The final webpage will differ significantly. Level Up Coin and 26 Play2Live
Project Team is a Key To Success We consider our team as one of the key success factor. Each member has a huge experience in esports, gaming, cryptocurrency, marketing and promotion of gaming projects. Peidy Hung Kedar Iyer Orkhanbay Zeynalli Alexey Burdyko Vitaliy Znachonak Maria Arseniy E-sports Full-Stack СTO Mavreh CEO and founder DevOps Strizhenok marketing lead Developer Blockchain expert. Head Of >15 years of Blockchain >7 years of Engineer and As a technical director 10 years in esports and Digital experience in IT Marketing experience in Blockchain Tech realized complex gaming. Founder of leading > 10 years of industry. Ex IT Specialist cybersport. Full Consultant. technical projects at esports project in Russia and management Director of >5 years of market experience the American and CIS – Game Show. Company Wargaming. experience in experience in IT for China, Taiwan European markets. valuation is equal to $36.8M digital and industry. and Korean (confirmed by Ernst and Young) media industry Level Up Coin and 27 Play2Live
Level Up Coin and Play2Live Back-up slides Below there are detailed descriptions of background pf project founders and their previous achievements in esports, streaming platforms and cryptocurrency industries. Level Up Coin and 28 Play2Live
Founder of Level Up Coin and Play2Live projects • Experience of establishing and developing from scratch of advertising and PR agency for IT clients. The revenue is > $20М over the last 5 years. • Creation from scratch of the largest tournament esports operator in 2010-2015 - Game Show company • >7 years of experience, industry pioneer in Russia and CIS, 30 offline and online events have been held within Game Show company • Game Show valuation is 36.8М USD, 6-year revenue is > $15М. The only profitable esports project in Russia and CIS. The net profit was equal to ~$1,0M in 2014. • Working experience with all existing streaming platforms - Twitch.tv, Hitbox.tv, Azubu.tv – from the point of audience attraction to the platform. On Azubu.tv and Hitbox.tv, the peak of 137 000 viewers at the same time has been reached during game Show events. • Unprecedented experience in esports. The widest business network in the world. Esports and Gaming 95% Digital and streaming platforms 90% Advertising industry Alexey Burdyko 95% Top-management 90% STARTUP X Business network in the industry 29 95%
Alexey Burdyko is a CEO and founder of Game Show project In July 2016, the independent company valuation at $36.8 mln was confirmed by Ernst and Young. Game Show company (Game Show and TECHLABS CUP trademarks) is the first and largest 1 esports tournament operator in Russia and CIS that held > 30 esports events visited by 500 000 over the last 6 years. Game Show company was the first in Russia and CIS to buy a franchise of the world biggest 2 esports festival DreamHack. Both events were held in Moscow and attended by 14 000 people. 3 The esports tournament online platform GSL.TV has become the largest online resource in Russia and CIS: > 1200 tournaments have been held with > 130 000 registered users Company has cooperated with all existing streaming platforms (Twitch, Azubu, Hitbox, Games 4 DailyMotion, Youtube Gaming, Dingit). We have produced 27 million man hours of the content for 31 million unique viewers who generated 108 million views. The peak CCU on Hitbox.tv of one tournament reached 137 000 viewers (broadcasting in Russian). 5 Game Show TV channel is the first esports channel in Russia and CIS as well as in the world. Having been launched in 2016, it is a leader at the Russian and CIS market with 35 million subscribers and > 50 000 hours of premiere content. 6 Among the Esports companies in Russia and CIS, Game Show has the highest financial results: 7-year revenue is equal to $15 million, the net income was $1 million in 2014. 7 Game Show company joins top-10 largest esports companies in the world according to 1) independent valuation of the company by Ernst and Young audit company which is equal to $36.8 million; 2) scope of esports activities held by the company (media, tournaments, broadcasts, etc.) Level Up Coin and 30 Play2Live
THANK YOU Any Questions ? alexey.burdyko@p2l.tv +375 (29) 671-42-53 +7 (905) 587-10-82 Level Up Coin and 31 Play2Live
You can also read