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OUTSIDE FRONT COVER PLACEHOLDER
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____________________________________________________________________________ Use and handling of video games to reduce the likelihood of a seizure CONTENTS • Use in a well-lit area and keep as far away as possible from the television screen. .....2 • Avoid large screen televisions. Use the smallest television screen available. S TA R T ED ......... GETTIN G • Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play. .......4 • Avoid playing when you are tired or need sleep. D U C T IO N ......... _____________________________________________________________________________ INTRO ........6 Stop using the system immediately if you experience any of the following symptoms: lightheadedness, R O LS . . . ......... CONT nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or ........7 any other part of the body. If the condition persists, consult a doctor. IN G IN T O THE GAME GETT 7 ......... NOTICE: M EN U . ......... MAIN 8 Use caution when using the SIXAXIS™ wireless controller motion sensor function. When using the ......... SIXAXIS™ wireless controller motion sensor function, be cautious of the following points. If the F IN G N O T ES . . . . . . BRIE . . . . . . . . 1O CTIVES . . controller hits a person or object, this may cause accidental injury or damage. Before using, check S IO N O B JE . . . . . . . . 10 ......... that there is plenty of space around you. When using the controller, grip it firmly to make sure it MIS . . . . . . . . ORIAL . . cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB 11 ROOKIE TUT ......... cable, make sure there is enough space for the cable so that the cable will not hit a person or object. . . . . . . . . ......... Also, take care to avoid pulling the cable out of the PS3™ system while using the controller. N .... ......... 12 GAME SCREE . . ......... WARNING TO OWNERS OF PROJECTION TELEVISIONS: . . . . . . ....... ......... . 19 Do not connect your PLAYSTATION®3 system to a projection TV without first consulting the user manual COMBAT . . . ......... for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. . . . . . . . U.... ......... . 19 HANDLING YOUR PLAYSTATION®3 FORMAT DISC: PAUSE MEN . ......... . . . . . . . .... . . 20 OBJECTIVES ......... • Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiator or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this . . . . . . . . ......... ENU . . . . 21 OPTIONS M ......... disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use . . . . . . . . ......... .... CREDITS . solvents or abrasive cleaners.
GETTING STARTED GETTING STARTED PLAYSTATION®3 system front Using the SIXAXIS™ wireless controller (for PLAYSTATION®3) Slot cover Port indicators USB connector CF*1 slot L2 button R2 button Eject button L1 button R1 button SD*2 Memory Card slot button Memory Directional button Stick™ slot buttons button CF SD/miniSD button Insert the disc with the *1 CompactFlash® label side facing up. *2 Secure Digital Left stick/ Right stick/ L3 button* R3 button* SELECT button START button Disc slot PS button Power button * The L3 and R3 buttons function when the sticks are pressed. Vent Eject button WLAN access indicator Note: To use the controller, you must first register or “pair” the controller with the PLAYSTATION®3 system and assign a number to the controller. For details, refer to the HDD access indicator instructions supplied with the system. USB connectors Note: Some models of the PLAYSTATION®3 system do not include media slots. For specific features included, refer to the instructions for use of your model of the PLAYSTATION®3 system. Saved data for PLAYSTATION®3 format software Saved data for PLAYSTATION®3 format software is saved on the system’s hard disk. Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3 The data is displayed under “Saved Game Utility” in the Game menu. computer entertainment system. The documentation contains information on setting up and using your system as well as important safety information. Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the Shellshock 2: Blood Trails disc with the label facing up into the disc slot. Select the icon for the software title under [Game] in the PLAYSTATION®3 system’s home menu, and then press the S button. Refer to this manual for information on using the software. Quitting a game: During gameplay, press and hold down the PS button on the wireless controller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed. Hint To remove a disc, touch the eject button after quitting the game. 3
Now i t ’s i n INTRODUCTION in con YO U R trol o hands the h f Nate : She unt f Walke llshoc o r r. Yo u k 2 p US plane of “W Ca l a uts y f o r w a r - t o r n Vietnam, a hitek nd tr y to s must ta k e ou On course o code-named game. night ” i o l v e u p p-secret carg Set i n this i the m carrying a to he jungles of the V n the dark, ntens e “su yster y e k n i g h t ” is lost over t ietna m n i g h r v i v al hor “W h i t is sent in to chanc W a r, t h t m a r A S p e c i al Ops squad e to e is is ish ju ngles ror” Ca m b o d i a . l y d i s a p p e a r. b r u ta xperi your durin i t , b u t t h e y all mysterious l jung le com ence inten g retrieve team, Sergea nt by sw aths bat m se, e r, o n e o f t h e of un atche One month lat the jungle — b u t he is tempo bridle d l e b W a l k e r , walks out of e , horro r. d high Ca en him insan thing has driv changed; some f the darknes s. n g t h a t f o l l o wed him out o somethi Th e h o rr o r … ckly brought r b r o t h e r N a te is then qui C a l ’s y o u n g e night” about “Whitek t o t r y t o g e t information e p t in in is being k r a n g e d s i b l i n g . Ca l from h i s d e he is ca ying r r e b y t h e m i l i ta r y b e c a u s e quaranti n estructive ta g i o u s a n d horrifically d a highly con en all hell t h e r s m e e t b riefly, but th vi r u s . Th e b r o Fo r c e s a t ta c k l o o s e : V i e t cong Special break s in the chaos o t e j u n g l e t own base, and the rem and escapes. al breaks out that follows C 4 5
T O T H E G A M E CONTROLS GETTING I N GAME CONTROLS GAME ACTION • Once the game loads, press the [ button. left stick / directional buttons Menu highlight • You will be asked to Create New Save Game. S button Menu select • After the save game has been created, you proceed to the Main A button Menu back Menu screen. GAME CONTROLS GAME ACTION MAIN MENU Q button Run W button Press and hold for Iron Sight directional buttons Z/X Change weapon directional buttons C/V Switch to flare or grenade The Main Menu screen is the starting point for all areas of the game. left stick Move character Here you can choose: New Game to start a new game; Continue Game B button Stance toggle to resume from the last checkpoint; Level Select to replay an unlocked right stick Camera level; Options to adjust game and controller options; or Change Profile to modify your profile. S button Flashlight on/off A button Melee attack If this is the first time you are playing Shellshock 2: Blood Trails: F button Reload weapon • Select New Game. D button Use / Interact / Pickup • Select Easy, Medium or Hard difficulty. E button Throw grenade • Press the [ button when the level has loaded. R button Fire weapon / Punch [ button Pause Menu / Objectives / Melee 6 7
BRIEFING NOTES You play Nate Walker. Get to know him well and use these character Sergeant Caleb (Cal) Walker notes to try to understand the special bond he has with his older brother Cal. When the brothers were young, Cal always Private Nathanial (Nate) Walker looked after Nate, especially when they were taunted by other kids about their father’s Nate’s father was dishonorably discharged reputation for cowardice. from the US Army in World War Two for cowardice, after suffering shellshock. In the Army, Cal was always the first to volunteer for the most dangerous Nate’s older brother Cal always resented assignments. This “first into the fight” his father. As soon as the US was sucked mentality generated furious loyalty into the Vietnam conflict, Cal from the soldiers he fought with. volunteered to fight, to prove that he was not a coward like his father. Cal worked his way up to Squad Leader of a Special Ops squad, the squad that was It was not long before he was decorated sent in to track down “Whiteknight.” for bravery at the siege of Khe Sanh. His father was overjoyed at the news of the medal and Nate found himself under increasing pressure to volunteer. But before Nate could decide what to do, he was drafted. 8 9
C T I V E S MISS I O N O B J E GAME SCREEN Shellshock 2: Blood Trails has a large number of intense levels. Each level The game screen is deliberately left clear and uncluttered, enabling you has a number of mission objectives that you must complete before you can to see and hear exactly what Nate Walker is experiencing. This conveys progress to the next level. the atmosphere of being there, deep in the jungle, surrounded by hostiles, New objectives are added to the list as you progress. When added, they are the VC after your blood and a terrifyingly contagious virus primed shown briefly on-screen and then listed in the Objectives Menu. and ready to infect you. Completed objectives are checked off. Some HUD items and text messages will appear on-screen briefly, then fade away to clear the screen for action. The screen also graphically reflects Nate’s state of health, shock, stamina, etc. O K I E T U T O R I A L RO When the game begins, you have to hit the ground running. Initially, you won’t know what’s going on. You will be briefed by Master Sergeant Griffin, a fiercely patriotic psychotic who would willingly die for his country. You are in the frontier town where Cal is quarantined. Griffin takes you to meet your incoherent brother. Cal’s first moment of clarity occurs when he recognizes you. There is a connection—but then an explosion blasts through the cell, showering debris into the room. When you come to, you spot Cal escaping with Griffin racing after him. There’s very little time for basic training. You must chase them and learn the basic game controls FAST—your life and the life of your brother now depend on it! 10 11
COMBAT Weapons Contextual Button Your current weapon in hand is shown on-screen, but be warned that you There are many objects, items, and structures in the game that you can use, will have to find additional weapons to survive. You will find a number pick up, or interact with in some specific way. When you are near of different US and VC weapons; those that can be picked up are the object, an on-screen contextual button prompt will appear. clearly indicated. • Press the contextual button shown on-screen to use, pick up, interact, • Once you possess more than one weapon, you can scroll through them and so on. (put them into your hands) with the directional buttons Z/X. Stance Icon Crosshair You have two stance positions in the game: standing and Each pistol, rifle or automatic weapon you are currently holding crouching. Standing gives you more mobility but makes you has an on-screen crosshair sight icon that allows you to aim more vulnerable. Crouching makes you slower across the ground and fire at a specific target. but puts you in a better defensive position. An icon appears The crosshair is permanently on by default, but you can choose to switch it briefly on-screen to show the changed stance. off via the Options Menu. It will then appear on-screen only when you • Press the B button to switch between standing and crouching. begin to fire. Ammo and Reloading Iron Sight Ammo is at a premium in the game. There’s not much of it around, Each pistol, rifle or automatic weapon also has the option of an Iron Sight. so try not to waste it on indiscriminate fire. This raises the weapon’s sight up to your eye line, and allows you to fire When your weapon is low on ammo, the weapon icon flashes up an accurate, finely controlled shot. on the HUD. When your weapon is out of ammo, the weapon icon • Press and hold the W button to use the Iron Sight. appears with a red cross through it. • You cannot use the Iron Sight while running, and you will not see • Press the F button to reload the equipped weapon. the crosshair. 12 13
Melee Attack Throwing Grenades If an enemy jumps out at you too You can pick up and throw various different objects, such as grenades close for you to aim your weapon, and flares, but in combat the explosive grenades are by far the most you can use a melee attack to smash important. the enemy in the face with whatever • Select the grenade (scroll through your items with the directional is in your hands. buttons C/V). • Press the A button when close to • Turn and look in the direction you want to throw. an enemy to melee attack. • Press the E button to throw the grenade. If you are not carrying a weapon, you will use your fist to smash The grenade is thrown in an arc in the direction you are facing: the enemy’s face. • If you are looking forward, level with the ground, the grenade will travel in a low trajectory arc. Grapple Attack • If you are looking up, you’ll get a longer distance on the throw by If a deranged enemy suddenly gets right pressing, holding and then releasing the E button. Increase the effort in your face, that foe will lock you into you put into throwing the grenade to increase the thrown distance. a hand-to-hand grapple. A grenade is fitted with a detonation timer that initiates as soon as you • To successfully grapple attack the enemy, press the on-screen button release the E button. This means that a grenade thrown a great distance prompts in sequence. with a large trajectory arc can explode in the air above an enemy, making • Once you manage to beat down the enemy, press the W or R him vulnerable even when he is in good cover. button to perform the finishing move of your choice. 14 15
Heavy Machine Guns Stamina At certain times, you may have to fire Maintaining stamina is very important; it affects everything you do. Prolonged a mounted high-caliber weapon such as sprinting, the effects of shellshock, and taking damage all reduce your stamina a heavy machine gun. These weapons can level. Reduced stamina affects your combat efficiency, reducing your reload do a lot of damage in a short space time and the accuracy of your aim. You can preserve (or top up) stamina by of time, and can be very useful against walking slowly, remaining still or crouching for a period of time. a strong, determined attack. While there is no specific indicator on the HUD to show your stamina level, • Approach the mounted gun by facing you can get a good idea via realistic audio feedback and on-screen effects. the handles, and press the D button. You will grab hold of the gun. Breathing • Aim with the left stick. The heavier and more frequent your breathing, the lower your stamina. When your stamina is at its lowest point, your breathing will change • Fire with the R button. to an unhealthy wheeze and you will only be able to move very slowly • Press the D button to release across the ground. the mounted gun. Walking and Running Flashlight You are carrying a useful flashlight that will help light your way through Walking is the default character movement in Shellshock 2: Blood Trails. pitch black tunnels and dark sections of the game. Remember: using You can also sprint by pressing and holding the Q button. a flashlight will also make you visible to an enemy, so turn it off when it’s • Be aware that running tires you out and uses up stamina. not essential to your progress. • Press the S button to turn the flashlight on/off. 16 17
PAUSE MENU Health You can access the Pause Menu at any time to freeze the game and take You are able to see your current state of health without affecting your field a break from the intense action. The Pause Menu also allows you to: of view: as health decreases, the edges of the screen turn red and begin • Restart the level. to close in. If you continue to take damage and die, your view will go • Return to the last checkpoint. completely dark. As you regain health from injuries, your field of vision is • Access the game options. gradually returned to normal. • View your current objectives. OBJECTIVES Injury A number of full-screen effects show the effects of injury, impaired vision, drug use You can access the Objectives screen at any time. Next objectives will be or shellshock. If Nate is badly shown briefly on-screen and then listed on the Objectives screen. affected by gas or smoke, you If an objective has been completed, it will be checked off. will hear him cough and gasp • Press the [ button to view your current objectives. and the screen will flash. 18 19
OPTIONS MENU CREDITS You can access the Options Menu from the Main Menu or from the Pause REBELLION Menu. It allows you to adjust various control- and game-related options Developed by Code Lead Artist Animation and manually save the game. REBELLION Catalin Arsenescu Daryl Clewlow John Barnard Steve Barnett Sarah Deas Rebellion James Bulman Art Des Forde Management CEO Damian Furlong Leavon Archer Gary Ronaldson Control Options Game Options Jason Kingsley Martin Harris Peter Asberg Duncan Skertchly Mike Healey Pete Barnard • Invert Controls on/off (default: off) • Crosshair yes/no (yes = always on) CTO Steve Keen To m B e e s l e y Asura Engine Code Chris Kingsley Andrew McDonald Adrian Denne Catalin Arsenescu • Aim Sensitivity (graduated bar) • Motion Sensor Actions yes/no Andrew Finch Steve Barnett Head of Production Mark Parry • Aim Assist on/off Morgan Parry James Fraser Nick Brett Mike Burnham • Aim Assist Sensitivity (graduated bar) Save Options Richard Rice Jamie Gibson Jason Hardman James Bulman Paul Cardy Head of Programming Guy Symonds Nick Hinton Nick Davis • Control Style • Save Game K e v i n F l o y e r- L e a J o h n Tr e e c e - B i r c h B e n We s t o n John Lilley K e v i n F l o y e r- L e a • Left Handed on/off (default: off) • Auto Save on/off Head of Design C a n We t h e r l i t Doug McPherson Anthony Gregson Ti m J o n e s N e i l Yo u n g Claire Muncey Martin Harris T h o m a s Yo u n g Chris Narchi Mike Healey Graphics Options View Credits ShellShock 2: Blood Jerry Oldreive Steve Keen Trails Game Team Lead Designer Andrew Pattinson Steven Lovesey • Brightness (graduated bar) Available from the Main Menu Options Keith Ledger Sean Power Richard May Menu only. Senior Producer Vi d a r R a p p Andrew McDonald Sean Griffiths Designers Lee Ray Stuart Middleton Audio Options Producer Wa y n e A d a m s Jonathan Barrett David Reading Craig Mitchell Graham Rice Mark Parry • Music Volume (graduated bar) J o h n Wa l s h Oli Clarke-Smith Scott Robinson Morgan Parry Ade Esan J o Ta y l o r Wi l l i a m P l a n o • Sound Volume (graduated bar) Assistant Producers Paul Field Lee Heir P a u l Tr e h a n - Yo u n g Kim Randell Ben Gouldstone Rick Underhill Richard Rice • Speech Volume (graduated bar) Richard McClaughry Ian Hannigan Eric Miller Richard Whitelock Andy Southgate • Subtitles on/off (default: off) Jamie Morton M a t t Wi l m o t A n d y Ta t e Lead Coder Kevin Nolan N e i l Yo u n g Stuart Middleton Darren Price Additional Art T h o m a s Yo u n g Andy Sandham Kornelius Dahl D a v i d Wa r d Martin Ocheng Head of Audio Paul Sparkes Martin Oliver N a t h a n Ta n g Andrew Stewart Audio Lead Stuart Duffield 20 21
REBELLION (continued) EIDOS, INC. (continued) Audio Voice Talent Game Music Special Thanks ACCOUNTS PAYABLE FACILITIES ASSISTANT SPECIAL THANKS Nick Brewer Nick Brewer Martin Iveson Paul French SPECIALIST Claire Laik JVST Ti m H a y w o o d Peter Brooke Ben McCullough Andy Gibson Arsenia Delacueva Robert Dang Michelle Leonard Roger Clark Iain Hancock IT DIRECTOR Connie Cheung Jordan Pedder Ti m D a v e n p o r t IT Support Duncan Hopkins CREDIT MANAGER B r i a n Ve n t u r i Matt Dahlgren Ed Duerr Brian O’Leary John Lerma Video Technician Darren Daly Robb Howell Sam Kinch IT SUPPORT Kelly Xu Emily Denniston John O'Brien RECEPTIONIST Barnaby Go Rich Campbell Ian Smith Son Do Andy Liggett Steve Pritchard Elizabeth Adelman Patrick Laciste Rudy Geronimo Stuart Duffield Dan Thomas David Reed Andre Rodriguez G r e g Wu QA Manager Des Forde To m S c u t t SENIOR FACILITIES Robert Hernandez Oonagh Morgan I a n Tu t t l e Ti m H a y w o o d Additional Thanks Olive Sentance COORDINATOR Tr a v i s R o g e r s Cale Byrom Ben McCullough Audio Motion C l a i r e Ti m p a n y Ti l o O r t e g a Ry a n Wo r r e l l QA Elaine McCullough Film Finance Inc. J a k e Tu r n e r Simon Brewer Hayos Fatumnbi Hung Nygen Friends, Families Kerry Shale and the better halves Pawel Goleniewski Owen Keys Robert G. Slade of all of the staff MUSIC Kevin Marshall To m S c u t t during the development Alejandro Millican E b e n Yo u n g process “Free Bird” Guitars – Guthrie “All the Smoke” “L’edge en Dame” Performed by G o v a n , Vo c a l s – R o l a n d Wr i t t e n b y L e a v o n Wr i t t e n b y A n d r e w Oliver Scott Ly n y r d S k y n y r d Jones, Drums – Richard A r c h e r, A n d r e w Barnabas and Paul Wr i t t e n b y Adlam, Keyboards Barnabas & Arnold ( Va n S a n t / C o l l i n s ) by Hal Ritson Paul Arnold. Performed by the EIDOS, INC. Courtesy of MCA Records Inc “Me Ya Ya” Ly r i c s b y L e a v o n A r c h e r Vo c a l s & G u i t a r – City of Prague Philharmonic Orchestra. Wr i t t e n b y A n d r e w EXECUTIVE SENIOR MANAGER SALES SUPPORT U.S. MANUAL Under licence from Barnabas, Paul Arnold L e a v o n A r c h e r, Guitar – Louis Thorne VICE PRESIDENT OF PRODUCT SUPERVISOR Hanshaw Ink & Image Universal Music & Li Jiang. Drums & percussion – Orchestrated and OF SALES MANAGEMENT Lena Sparks-Anderson Operations Ly r i c s b y L i J i a n g Alex Reeves, conducted by Nic Raine & MARKETING Mai Kawaguchi WEB SYSTEMS Published by Duchess Vo c a l s b y A m y L i , B a s s – C h r i s Ta y l o r, Recorded at Barrandov Robert Lindsey LEGAL & BUSINESS MANAGER Music Corp/Longitude backing vocals Organ – Paul Arnold. Scoring Stage, Smecky CREATIVE SERVICES AFFAIRS MANAGER John Glass Music Co/Universal/ by Li Jiang. Recorded at Blue Bank Studios, Prague. SENIOR DIRECTOR MANAGER C l i n t o n Wa a s t e d MCA Music Ltd Studios, Engineered and mixed HUMAN RESOURCES Mike Cala WEB ADMINISTRATOR Drums & percussion – Cambridgeshire. by Jan Holzner Lisa Dennis CHANNEL MARKETING Ve r o n i c a R u e d a “A Horse Alex Reeves, Engineered & edited Produced by James CREATIVE SERVICES SPECIALIST With No Name” Guitars – Louis Thorne, b y C h r i s Ta y l o r Fitpatrick MARKETING PROJECT MANAGER Rafal Dudziec SENIOR KEY ACCOUNT Cover version produced B a s s – C h r i s Ta y l o r, Music produced by Bob DIRECTOR Julie Moretti MANAGER by Hal Ritson and Tr u m p e t – P a u l A r n o l d & Barn, Side UK. Karl Stewart OPERATIONS ANALYST K e v i n Wi t t e Richard Adlam Recorded at Blue Bank REGIONAL SALES Lisa Sakurai Wr i t t e n b y D e w e y Studios, MARKETING MANAGER SENIOR ACCOUNTANT Bunnell Cambridgeshire. COORDINATOR Holly Robinson U.S. MASTERING Chen Jieping © 1 9 7 2 WA R N E R Engineered & edited Joveth Gonzalez & SUBMISSIONS B R O S M U S I C LT D b y C h r i s Ta y l o r SALES & MARKETING SUPERVISOR SENIOR PAYROLL (PRS). LICENSED Music produced by Bob PR SPECIALIST SERVICES MANAGER Jordon Romaidis & BENEFITS C O U RT S E Y O F & Barn, Side UK. Stanley Phan Ilana Budanitsky ADMINISTRATOR WA R N E R / C H A P P E L L Dee Edwards M U S I C ( U K ) LT D . 22 23
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Customer Support with a copy of your original sales receipt (dated no earlier EIDOS LIMITED WARRANTY Representatives will not provide game hints, strategies, than 90 days preceding the date of your return), and a or codes. statement containing a brief description of the difficulty The medium (i.e., disc/cartridge) on which an Eidos game This limited warranty is in lieu of all other warranties, To initiate a warranty return, you will need an RMA# you are experiencing, the applicable RMA# you have been software product is recorded (“Game Disc”) is warranted whether oral or written, express or implied, including, (“Return Merchandise Authorization”) from our Custom issued, your first and last name, return address, email to the original purchaser of the product to be free from without limitation, any warranty of merchantability er Services Department. 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The foregoing special, incidental or consequential damages resulting determine if replacement is necessary and covered replacement remedy is the sole and exclusive remedy for from possession, use or malfunction of an Eidos software under warranty. breach of the foregoing limited warranty, and Eidos shall product, including damage to property, and to the extent have no obligation to provide such remedy (i.e., free permitted by law, damages for personal injury, even Game Disc replacement) with respect to (i) any recording when Eidos has been advised of the possibility of such medium damaged by abuse, mistreatment or neglect (e.g., damages. Some jurisdictions do not allow limitation as to cracks, scratches, damage from application of chemicals), how long an implied warranty lasts and/or exclusions or (ii) any defect arising after ninety (90) days from the limitation of incidental or consequential damages so the original date of purchase of the corresponding product or above limitation and/or exclusion of liability may not (iii) in instances where the original purchaser cannot apply to you. In such jurisdictions, Eidos’ liability shall be produce a copy of the original sales receipt dated no limited to the fullest extent permitted by law. earlier than 90 days preceding the date of return. Shellshock 2: Blood Trails © Eidos Interactive Limited, 2009. Co-published by Eidos, Inc. and Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Inc. Developed by Rebellion Developments Ltd. Shellshock, Shellshock 2: Blood Trails, Eidos, Eidos Interactive and the Eidos logo are trademarks of Eidos Interactive Ltd. Rebellion and the Rebellion logo are trademarks of Rebellion Developments Ltd. Uses Bink Video. Copyright © 1991-2008 by RAD Game Tools, Inc. “PLAYSTATION” is a registered trademark and “PS3” is a trademark of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Entertainment Software Association. SIXAXIS is a trademark of Sony Computer Entertainment Inc. © 2008 Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners. All rights reserved. WBIE LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s09) 24
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