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On the Horizon Digital Natives, Digital Immigrants Part 1 Marc Prensky, Article information: To cite this document: Marc Prensky, (2001) "Digital Natives, Digital Immigrants Part 1", On the Horizon, Vol. 9 Issue: 5,pp. 1-6, doi: 10.1108/10748120110424816 Permanent link to this document: http://dx.doi.org/10.1108/10748120110424816 Downloaded on: 29 March 2017, At: 12:03 (PT) References: this document contains references to 0 other documents. To copy this document: permissions@emeraldinsight.com Downloaded by Pontificia Universidad Catolica de Chile At 12:03 29 March 2017 (PT) The fulltext of this document has been downloaded 34733 times since 2006* Users who downloaded this article also downloaded: (2001),"On the Horizon broadens its horizons – to publish may be to perish?", On the Horizon, Vol. 9 Iss 5 pp. 2-3 http:// dx.doi.org/10.1108/10748120110734687 (2011),"Digital natives and digital immigrants: getting to know each other", Industrial and Commercial Training, Vol. 43 Iss 7 pp. 460-466 http://dx.doi.org/10.1108/00197851111171890 Access to this document was granted through an Emerald subscription provided by All users group For Authors If you would like to write for this, or any other Emerald publication, then please use our Emerald for Authors service information about how to choose which publication to write for and submission guidelines are available for all. Please visit www.emeraldinsight.com/authors for more information. About Emerald www.emeraldinsight.com Emerald is a global publisher linking research and practice to the benefit of society. The company manages a portfolio of more than 290 journals and over 2,350 books and book series volumes, as well as providing an extensive range of online products and additional customer resources and services. Emerald is both COUNTER 4 and TRANSFER compliant. The organization is a partner of the Committee on Publication Ethics (COPE) and also works with Portico and the LOCKSS initiative for digital archive preservation. *Related content and download information correct at time of download.
ON TH E the S TRATEGI C H ORIZON PL A NN IN G RESO U RC E FOR ED U C ATIO N P ROFES SIO NA L S September/October 2001 Volume 9, Number 5 Digital Natives, Digital Immigrants Part 1 Downloaded by Pontificia Universidad Catolica de Chile At 12:03 29 March 2017 (PT) Marc Prensky games2train.com and Corporate Gameware LLC marc@games2train.com I t is amazing to me how, in all the hoo-ha instant messaging are integral parts of their and debate these days about the decline of education in the USA, we ignore the most lives. It is now clear that, as a result of this IN THIS ISSUE: Digital Natives, Digital Immigrants fundamental of its causes. Our students ubiquitous environment and the sheer volume Park 1 have changed radically. Today’s students are of their interaction with it, today’s students Marc Prensky . . . . . . . . . . . . . . . 1 no longer the people our educational system think and process information fundamentally was designed to teach. differently from their predecessors. These From the Editor On the Horizon Broadens its Horizons Today’s students have not just changed differences go far further and deeper than – To Publish May Be To Perish? incrementally from those of the past, nor most educators suspect or realize. “Different Tom P. Abeles . . . . . . . . . . . . . . . 2 simply changed their slang, clothes, body kinds of experiences lead to different brain adornments, or styles, as has happened structures, “ says Dr Bruce D. Berry of Baylor Legacy-based Thinking II: Resisting New between generations previously. A really big College of Medicine. As we shall see in the next Tools and Competencies discontinuity has taken place. One might even installment, it is very likely that our students’ Arthur Harkins and George Kubik . . . . 6 call it a “singularity” – an event which changes brains have physically changed – and are A Voice from Pari things so fundamentally that there is absolutely different from ours – as a result of how they Elena Liotta . . . . . . . . . . . . . . . 10 no going back. This so-called “singularity” is grew up. But whether or not this is literally the arrival and rapid dissemination of digital true, we can say with certainty that their Scanning the Environment NextEd Offers Multiple Services for technology in the last decades of the twentieth thinking patterns have changed. I will get to Hitting Asian Marketplace century. how they have changed in a minute. George Lorenzo . . . . . . . . . . . . . 13 Today’s students – K-12 through college – What should we call these “new” students represent the first generations to grow up of today? Some refer to them as the N-(for Book Reviews with this new technology. They have spent Net)-gen or D-(for digital)-gen. But the most Is it or isn’t it? their entire lives surrounded by and using useful designation I have found for them is Tom Abeles . . . . . . . . . . . . . . . . 15 computers, videogames, digital music players, Digital Natives. Our students today are all video cams, cell phones, and all the other toys “native speakers” of the digital language of and tools of the digital age. Today’s average computers, video games and the Internet. college grads have spent fewer than 5,000 So what does that make the rest of us? hours of their lives reading, but over 10,000 Those of us who were not born into the hours playing video games (not to mention digital world but have, at some later point in 20,000 hou rs watching TV ). Computer our lives, become fascinated by and adopted games, e-mail, the Internet, cell phones and many or most aspects of the new technology continued on page 3
are actively seeking alternatives to distribution of Digital Natives, Digital Immigrants traditional journal articles through a limited number of publishing houses that control rights and are considered Part 1 to be making exceedingly large profits through their continued from page 1 control of the distribution of what is seen, traditionally, as public knowledge. In addition to the academics, are, and always will be, compared with them, Digital scholarly libraries have become concerned, as the Immigrants. proliferation of journals and the rapidly rising costs The importance of the distinction is this: As Digital severely pressure increasingly limited budgets. Immigrants learn – like all immigrants, some better Not only is the academic community faced with than others – to adapt to their environment, they confronting the issues of preprints, online journals and always retain, to some degree, their “accent”, that is increasing numbers of traditional publications, but their foot in the past. The “digital immigrant accent” also the electronic medium adds what has traditionally can be seen in such things as turning to the Internet for been fugitive literature or knowledge on the fringe. information second rather than first, or in reading the This includes, in particular, materials from conferences, manual for a program rather than assuming that the workshops and seminars th at in the past have program itself will teach us to use it. Today’s older folk la nguished in the archives of small, specialized were “socialized” differently from their kids, and are Downloaded by Pontificia Universidad Catolica de Chile At 12:03 29 March 2017 (PT) associations and scholarly societies. Often relegated to now in the process of learning a new language. And a obscure collections or recast for traditional venues, language learned later in life, scientists tell us, goes into they now are becoming available through the Internet a different part of the brain. in a variety of formats. The rise of semantic search engines makes these A language learned later in life, visible to the larger community of researchers and students, yet one cannot ascertain whether these are scientists tell us, goes into a different critical or serve only to increase the information part of the brain overload. We are facing a world where the cost per bit of information is getting cheaper, while the cost of a useful bit may be exceedingly costly. In such a world, There are hundreds of examples of the digital immigrant where fiscal resources are limited, how does The accent. They include printing out your e-mail (or having Academy cope? your secretary print it out for you – an even “thicker” Addit ionally, campu ses, ma ny of which have accent); needing to print out a document written on the embraced the delivery of knowledge through a variety computer in order to edit it (rather than just editing on of IT products and processes, including the Internet, the screen); and bringing people physically into your are faced with shifting library u sage, including office to see an interesting Web site (rather than just decreased use of both the physical space and print sending them the URL). I’m sure that you can think of resources. There is increasing concern that end users one or two examples of your own without much effort. will seek no further than electronic sources and that My own favorite example is the “Did you get my e-mail?” the traditional social functions of a campus library phone call. Those of us who are Digital Immigrants can, may yield to lessons learned from the larger booksellers and should, laugh at ourselves and our “accent.” with their coffee-houses. But this is not just a joke. It’s very serious, because Thus, OTH itself becomes a probe into the venerable the single biggest problem facing education today is publishing institution and a sensor as to what might lie that our Digital Immigrant instructors, who speak an ahead in the arena of academic publishing. What, outdated language (that of the pre-digital age), are indeed, are the implications for The Academy? What is struggling to teach a population that speaks an entirely the function of print in The Academy? What do new language. traditional publishing and the growing number of This is obvious to the Digital Natives – school often scholarly electronic jou rnals imply? With the feels pretty much as if we’ve brought in a population of exponential growth of various forms of e-learning heavily accented, unintelligible foreigners to lecture accessible to both on- and off-campus students, for them. They often can’t understand what the Immigrants what should the “building fund” be used – clicks or are saying. What does “dial” a number mean, anyway? bricks? Do we see the future through the eyes of a Lest this perspective appear radical, rather than just cyber immigrant or a cyber native? descriptive, let me highlight some of the issues. Digital On the Horizon will be looking in depth at these hard Natives are used to receiving information really fast. questions and others, as our scanning radar is amplified They like to parallel process and multi-task. They with the resources of Emerald and our expanded prefer their graphics before their text rather than the format allows a more critical interpretation. l opposite. They prefer random access (like hypertext). 3 On the Horizon September/October 2001
They function best when networked. They thrive on read from their textbooks. I quit.” In the giddy Internet instant gratification and frequent rewards. They prefer bubble of a only a few months ago – when jobs were games to “serious” work. (Does any of this sound plentiful, especially in the areas where school offered familiar?) little help – this was a real possibility. But the dot-com drop-outs are now returning to school. They will have to confront once again the Immigrant/Native divide, Digital N atives are used to receiving and have even more trou ble, g iven their recent experiences. And that will make it even harder to teach inform ation really fast.T hey like to them – and all the Digital Natives already in the system parallel process and m ulti-task – in the traditional fashion. So what should happen? Should the Digital Native But Digital Immigrants t ypically have very little students learn the old ways, or should their Digital appreciation for these new skills that the Natives have Immigrant educators learn the new? Unfortunately, no acquired and perfected though years of interaction and matter how much the Immigrants may wish it, it is practice. These skills are almost totally foreign to the highly unlikely tha t the Digital Na tives will go Immigrants, who themselves learned – and so choose backwards. In the first place, it may be impossible – to teach – slowly, step-by-step, one thing at a time, their brains may already be different. It also flies in the Downloaded by Pontificia Universidad Catolica de Chile At 12:03 29 March 2017 (PT) individually, and above all seriously. “My students just face of everything we know about cultural migration. don’t _____ like they used to,” Digital Immigrant Kids born into any new culture learn the new language educators grouse. I can’t get them to ____ or to ____. easily, and forcefully resist using the old. Smart adult They have no appreciation for _____ or _____ . (Fill in immigrants accept that they don’t know about their the blanks – there are a wide variety of choices.) new world and take advantage of their kids to help Digital Immigrants don’t believe that their students them learn and integrate. Not-so-smart (or not-so- can learn successfully while watching TV or listening to flexible) immigrants spend most of their time grousing music, because they (the Immigrants) can’t. Of course about how good things were in the “old country.” not – they didn’t practice this skill constantly for all of So, unless we want to just forget about educating their formative years. Digital Immigrants think that Digital Natives until they grow up and do it themselves, learning can’t (or shouldn’t) be fun. Why should they? we had better confront this issue. And in so doing we They didn’t spend their formative years learning with need to reconsider both our methodology and our Sesame Street. content. Unfortunately for our Digital Immigrant teachers, First, our methodology. Today’s teachers have to the people sitting in their classes grew up on the learn to communicate in the language and style of their “twitch speed” of video games and MTV. They are used students. This doesn’t mean changing the meaning of to the instantaneity of hypertext, downloaded music, what is important, or of good thinking skills. But it phones in their pockets, a library on their laptops, does mean going faster, less step-by step, more in parallel, beamed messages and instant messaging. They’ve been with more random access, a mong other things. networked most or all of their lives. They have little Educators might ask, “But how do we teach logic in patience for lectures, step-by-step logic, and “tell-test” this fashion?” While it’s not immediately clear, we do instruction. need to figure it out. Digital Immigrant teachers assume that learners are the same as they have always been, and that the same methods that worked for the teachers when they were N ot-so-sm art im m igrants spend m ost students will work for their students now. But that of their tim e grousing about how good assumption is no longer valid. Today’s learners are different. “Www.hungry.com,” said a kindergarten things w ere in the “old country” student recently at lunch-time. “Every time I go to school I have to power down,” complains a high-school student. Is it that Digital Natives can’t pay attention, or Second, our content. It seems to me that after the digital that they choose not to? Often from the Natives’ point “singularity” there are now two kinds of content: of view their Digital Immigrant instructors make their “Legacy” content (to borrow the computer term for old education not worth paying attention to compared systems) and “Future” content. with everything else they experience – and then they “Legacy” content includes reading, writing, arithmetic, blame them for not paying attention! logical thinking, understanding the writings and ideas And, more and more, they won’t take it. “I went to a of the past, etc. – all of our “traditional” curriculum. It highly ranked college where all the professors came is of course still important, but it is from a different era. from MIT,” says a former student. “But all they did was Some of it (such as logical thinking) will continue to be 4 On the Horizon September/October 2001
important, but some (perhaps like Euclidean geometry) him is to use the CAD software, which the learner must will become less so, as did Latin and Greek. employ to build tools, fix weapons, and defeat booby- “Future” content is to a large extent, not surprisingly, traps. There is one hour of game time, plus 30 “tasks,” digital and technological. But, while it includes software, which can take from 15 minutes to several hours, hardware, robotics, nanotechnology, genomics, etc., it depending on one’s experience level. also includes the ethics, politics, sociology, languages Monkey Wrench has been phenomenally successful in and other things that go with them. This “Future” getting young people interested in learning the software. content is extremely interesting to today’s students. But It is widely used by engineering students around the how many Digital Immigrants are prepared to teach it? world, with over 1 million copies of the game in print Someone once suggested to me that kids should only in several languages. But, while the game was easy for be allowed to use computers in school that they have my Digital Native staff to invent, creating the content built themselves. It’s a brilliant idea that is very doable turned out to be more difficult for the professors, who from the point of view of the students’ capabilities. But were used to teaching courses that started with “Lesson who could teach it? 1 – the Interface.” We asked them instead to create a series of graded tasks, into which the skills to be “Legacy” content includes reading, learned were embedded. The professors had made five- writing, arithm etic , logical thinking, to-ten-minute movies to illustrate key concepts; we Downloaded by Pontificia Universidad Catolica de Chile At 12:03 29 March 2017 (PT) asked them to cut them to under 30 seconds. The understanding the w ritings and ideas professors insisted that the learners do all the tasks in of the past order; we asked them to allow random access. They wanted a slow, academic pace; we wanted speed and As educators, we need to be thinking about how to urgency (we hired a Hollywood scriptwriter to provide teach both Legacy and Future content in the language this.) They wanted written instructions; we wanted of the Digital Natives. The first involves a major computer movies. They wanted the tradit ional translation and change of methodology; the second pedagogical language of “learning objectives,” “mastery”, involves all that plus new content and thinking. It’s not etc. (e.g. “in this exercise you will learn …”); our goal actually clear to me which is harder – “learning new was to completely eliminate any language that even stuff ” or “learning new ways to do old stuff.” I suspect smacked of education. that it’s the latter. So we have to invent, but not necessarily from Their creation was so m uch better scratch. Adapting materials to the language of Digital than w hat people were currently Natives has already been done successfully. My own preference for teaching Digital Natives is to invent using that they had assum ed that the computer games to do the job, even for the most entire engineering w orld w ould quickly serious content. After all, it’s an idiom with which most of them are totally familiar. adopt it Not long ago a group of professors showed up at my company with new computer-aided design (CAD) In the end the professors and their staff came through software they had developed for mechanical engineers. brilliantly but because of the large mind-shift required Their creation was so much better than what people it took them twice as long as we had expected. As they were currently using that they had assumed that the saw the approach working, though, the new “Digital entire engineering world would quickly adopt it. But Native” methodology became their model for more instead they encountered a lot of resistance, due in and more teaching – both in and out of games – and large part to the product’s extremely steep learning their development speed increased dramatically. curve – the software contained hundreds of new Similar rethinking needs to be applied to all subjects buttons, options and approaches to master. at all levels. Although most attempts at “edutainment” Their marketers, however, had a brilliant idea. to date have essentially failed from both the education Observing that the users of CAD software were almost and the entertainment perspective, we can – and will, I exclusively male engineers between 20 and 30, they predict – do much better. said, “Why not make the learning into a video game!” In math, for example, the debate must no longer be So we invented and created for them a computer game about whether to use calculators and computers – they in the “first person shooter” style of the consumer are a part of the Digital Natives’ world – but rather games Doom and Quake, called The Monkey Wrench how to use them to instill the things that are useful to Conspiracy. Its player becomes an inter-galactic secret have internalized, from key skills and concepts to the agent who has to save a space station from an attack by multiplication tables. We should be focusing on “future the evil Dr Monkey Wrench. The only way to defeat math” – approximation, statistics, binary thinking. 5 On the Horizon September/October 2001
In geography – which is all but ignored these days – there is no reason why a generation that can memorize Legacy-based over 100 Pokémon characters with all t heir characteristics, history and evolution can’t learn the names, populations, capitals and relationships of all the Thinking II: Resisting 101 nations in the world. It just depends on how it is presented. New Tools and We need to invent Digital Native methodologies for all subjects, at all levels, using our students to guide us. Competencies The pro cess has already begun – I know college Arthur Harkins professors inventing games for teaching subjects University of Minnesota, Minneapolis, Minnesota ranging from math to engineering to the Spanish harki001@um n.edu Inquisition. We need to find ways of publicizing and spreading their successes. George Kubik A frequent objection I hear from Digital Immigrant University of Minnesota, Minneapolis, Minnesota educators is “this approach is great for facts, but it kubi0021@um n.edu wouldn’t work for ‘my subject.’” Nonsense. This is just Introduction Downloaded by Pontificia Universidad Catolica de Chile At 12:03 29 March 2017 (PT) rationalization and lack of imagination. In my talks I now include “thought experiments”, where I invite This is the sixth article in our series projecting a shift professors and teachers to suggest a subject or topic, from learning to perform to performing to learn. This and I attempt – on the spot – to invent a game or other article summarizes and comments upon the last of Digital Native metho d for learning it. Classical three story-writing exercises undertaken by 166 philosophy? Create a game in which the philosophers Minnesota public school administrators in late January debate and the learners have to pick out what each 2001. would say. The Holocaust? Create a simulation where I students role-play the meeting at Wannsee, or one n all of our a rticles we have argued t hat where they can experience the true horror of the performance-based learning (PBL) can effectively camps, as opposed to the films like Schindler’s List. It’s create learning in the context of tasks supported by just dumb (and lazy) of educators – not to mention distributed competence (DC) software. We have ineffective – to presume that (despite their traditions) submitted that PBL is a process that encourages the Digital Immigrant way is the only way to teach, and learning based on authentic performances supported that the Digital Natives’ “language” is not as capable as by DC software, and that such learning should lead to their own of encompassing any and every idea. performance u pgrades and innovations in task So if Digital Immigrant educators really want to conception and accomplishment. Such upgrades and reach Digital Natives – i.e. all their students – they will innovations are not guaranteed; they are potentials in have to change. It’s high time for them to stop their the futures of human performers and their networked grousing and, as the Nike motto of the Digital Native DC software. generation says, “Just do it!” They will succeed in the How did the public school administrators in our long run – and their successes will come that much workshop sample respond to the prospects of PBL in sooner if their administrators support them. both the school and the work venues? Were they hopeful that PBL-driven schools might produce better Next issue prospects for the workforce? Could these prospects be The scientific evidence behind the Digital Natives’ produced earlier, and demonstrate superior ability to thinking changes, and the evidence that Digital Native- perform tasks and compete successfully against new style learning works! and incumbent workers? NOTE PBL can effectively create learning in Marc Prensky is the author of Digital Game-Based Learning (McGraw-Hill, 2001) and Founder and CEO the context of tasks supported by D C of Games2Train.com The Monkey Wrench Conspiracy software CD can be purchased for $10 at www.games2train.com/ site/html/tutor.htmll We will examine the results of the StoryTech that dealt with these issues, and then comment on the REFERENCE qualities of PBL that distinguish it from contemporary Prensky, M. (2001), Digital Game-Based Learning, educational practices, even as the workforce demonstrates McGraw-Hill. its increasing reliance on PBL. 6 On the Horizon September/October 2001
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International Journal of High Risk Behaviors and Addiction Inpress:Inpress. . [CrossRef] 163. Daniela Haluza, Marlene Naszay, Andreas Stockinger, David Jungwirth. 2016. Digital Natives Versus Digital Immigrants: Influence of Online Health Information Seeking on the Doctor–Patient Relationship. Health Communication 1-8. [CrossRef] 164. Wallace Chipidza, Gina Green, Cindy Riemenschneider. 2016. Choosing Technology Majors: What You Don’t Know Can Influence You. Journal of Computer Information Systems 1-14. [CrossRef] 165. KosteniusCatrine Catrine Kostenius Catrine Kostenius is an Associate Professor at the Department of Health Sciences, Luleå University of Technology, Sweden. Her research focus on health promotion and health education. Kostenius’ expertise is on giving voice to children and youth and making something of their contributions to enhance health literacy. Special areas of interest are the connection between health and learning, e-health, student participation and improvements in school and in the health care sector. She has collaborated with a number of municipalities at the school arena in research and development projects for well over ten years. Kostenius is currently leading the Swedish team of researchers in an international EU funded research project with the aim of developing e-health services for child and adolescent psychiatry care. BergmarkUlrika Ulrika Bergmark Ulrika Bergmark is an Associate Professor at the Department of Arts, Communication and Education, Luleå University of Technology, Sweden. Her expertise includes ethics in school, student voice and participation, civic engagement, strengths-based approaches, school improvement, and school-university collaboration. She is teaching at the teacher education program, the master’s program in education, and programs for in-service training for teachers as well as supervises PhD students. She has a long-standing collaboration with schools in the region of the university and has lead school improvement projects for more than ten years. Luleå University of Technology, Luleå, Sweden . 2016. The power of appreciation: promoting schoolchildren’s health literacy. Health Education 116:6, 611-626. [Abstract] [Full Text] [PDF] 166. RissanenHilkka Hilkka Rissanen Hilkka Rissanen, MA, is a PhD Student in Organizational Communication and PR at the Department of Communication in the University of Jyväskylä. Luoma-AhoVilma Vilma Luoma-Aho Vilma Luoma-Aho, PhD, is a Professor of Organizational Communication and PR at the Department of Communication in the University of Jyväskylä.
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