Navigating through the Wave of Digital Disruption - Bursa Malaysia
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100% 100% 100% 100% 51% 100% 100% 100% 100% 100% 60% Sistem Ch-9 Media Metropolitan Natseven TV MP CJ ENM Big Tree Kurnia Gotcha The Right UPD Big Tree Televisyen Sdn Bhd TV Sdn Bhd Sdn Bhd Sdn Bhd Outdoor Outdoor Sdn Bhd Channel Sdn Bhd Seni Jaya Malaysia Sdn Bhd Sdn Bhd Sdn Bhd Sdn Bhd Berhad 98% The New 100% 100% 100% 100% Straits Times Primeworks Primeworks Alternate The Talent Press (Malaysia) Studios Distribution Records Unit Berhad Sdn Bhd Sdn Bhd Sdn Bhd Sdn Bhd 100% 100% 52% 25% 20% 100% 100% 99% 100% Media Prima Rev Asia The Vocket Monster Maxoom* Max – Airplay Synchrosound Studio One FM Radio Kool FM Radio Digital Holdings Sdn. Bhd. Scape Sdn. Bhd. Sdn Bhd Sdn Bhd Sdn Bhd Sdn Bhd Sdn Bhd Sdn. Bhd. Sdn. Bhd. All entities are 100% owned, unless otherwise stated. COMPANY *Transaction completed in Nov 2019.
What digital was in 2016 • < 1% of Group ADEX revenues • Loss making • Combined reach of 6 million Malaysians • Separate platforms for each product
Our transformation focus areas Transformation to Focus on content Expand audience a data driven – be where the base business audience are
Our investments are bearing fruit • 10% of Group ADEX revenues • Profitable • Combined reach of > 14 million Malaysians • Largest mobile audience in Malaysia • 8x growth in revenues
MEDIA PRIMA ESPORTS 2020
Growth trajectory of the Esports industry ESPORTS REVENUE GROWTH ESPORTS REVENUE STREAM GLOBAL | 2017, 2018, 2019, 2022 GLOBAL - 2019 *source - Newzoo
REVENUE MODEL • Publisher - Games Advertising / IAP transaction & IP / Media Rights • Organiser, platform & media - Sponsorship & tickets • Teams & Athlete - Sponsorship & prize money FUTURE GROWTH • More local sponsor involve in esports AUDIENCE • Grow the esports community both player • Player & casual audience & audience through … • Core audience between age of 19 • consistent tournament format (i.e. KEK or up coming national league) BUSINESS - 24 years old* • 10.6m (out of 20m) total game • access to quality facilities ECONOMICS OF audience in Malaysia** (connectivity, equipment, training) for balance opportunity for player ESPORTS outside urban market MARKET POTENTIAL • Mobile gaming remains the largest segment globally & fastest growing especially Asia Pacific • 2018 - RM720 million IAP transaction (only on Google & Apple store!) in Malaysia (30% YOY growth)* lead by games like MLBB (Moonton), PUBG (Tencent) & Free Fire (Garena) *source - App Annie • Youtube Malaysia reported in 2018, Gaming *source - Comscore content is 3X bigger than all sports combined!
ESPORTS SPONSORSHIP IS STILL GROWING! OVERVIEW OF ESPORTS SPONSOR FOR TOP LEAGUE TOURNAMENT 1H 2019 • Esports provide more segment for brands to get involve versus other sports or other events (i.e concert, carnival etc) • Media Prima’s Kejohanan E-Sukan Kampus (KEK) has attracted 10 sponsors for its season 2 from only 5 sponsors in season 1 *source - Newzoo
GAME DEVELOPER/ FEDERAL MINISTRY PUBLISHER Kementerian Belia & Sukan | MDEC Tencent | Moonton | Garena | Valve | Blizzard | EA Games AGENCIES/ASSOCIATION AGENCY Game agency | Media agency | PR Agency Structure and current outlook TOURNAMENT ORGANISER Electronic Sports League (ESL) | of the Esports The International etc landscape MEDIA / PLATFORM Twitch | Facebook Gaming | Youtube Gaming | Media companies SPONSORS FANS Casual Gamer
TO SHINE A HEALTHIER LIGHT TOWARDS THE NEXT BIGGEST SPORT AFTER FOOTBALL. To push positive side of gaming. Educating the mass on esports industry, the career and the future path – beyond gaming. Working with private and government to create a healthy and professional infrastructure starting from University level. SUPPORTING GOVERNMENT’S INITIATIVE As a media company we deliver and support government’s campaigns, projects and initiative to further thrust the esports and OUR ROLE AS A gaming industry. MEDIA COMPANY AS THE CHAMPION FOR GOOD COVERAGE Pushing esports to mass. FOR THE 9.8 Million daily views on our TV channels. INDUSTRY. 4 Million readership on our print news yearly. 5 Million listeners yearly. CONNECTING THE MISSING DOTS To become the bridge between organisers, brands, media, community and the mass. Helping the grow and nurture the esports scene in Malaysia.
EDUCATION Educational elements in Esport tournaments. To ensure that participants and also visitors could gain more knowledge and be more exposed towards the industry. EXPLORATORY To explore working with different game titles and also segment of Esports. To work closely with internal staffs and provide a hands on Esports experience and training. Explore working with new clients and partners. GRASSROOT Tournaments for people in the outskirts and also grassroots. To ensure that Esports is spread widely and also equally to MEDIA PRIMA everyone in Malaysia. ESPORTS FOUNDATION SUPPORT Supporting Government’s and partner’s Esports initiative. Event support or coverage support.
KEJOHANAN E-SUKAN KAMPUS
A full esports and entertainment experience.. Tournament Education Entertainment Top tier: Sembang KEK Jam COD Mobile Gamers MLBB JJCM Food KEK Soft Skill Trucks Lower tier: FIFA19 Esports KEK Arked: CS:GO educational Gaming experience experience Entry level: KEK Arked Giveaways
KEK 2019 GROWTH STORY SO FAR! Kejohanan E-sukan Kampus Semester 3 & 4 VIDEO CONTENTS MORE THAN ATTENDEES ATTRACTS 20 PRODUCED 5.0M 125K 26M Livestream views in 2019 Foot traffic in 2019 Total reach on social 286 TOTAL SOCIAL MEDIA POSTINGS CREATIVE media platforms 248 VISUALS DEVELOPED (OVERALL) ARTICLES 37 WRITTEN IN MGO! REACHING OUT TO INCREMENT PRODUCTION 266 27% 68 ITEMS GIVEN OUT 182 FOR GIVEAWAYS AND KEK TRIALS! Campuses in Malaysia From 2,995 athletes Live stream have been covering more than 51% participation in Sem 1, to produced by MPD x HONDA JAZZ 1 HYBRID of the total campuses. 3,828 in Sem 2. Prime Works Studios. GIVEAWAY!
Media Prima Digital – Esports 2020 Esports Activation & Digital Content Content Malaysia's biggest esports campus event mixed with entertainment & Local Games & Regional Games & education content Esports Champion Esports Portal Powered by Media Prima platforms i.e Digital, TV & Radio Media and marketing arm to support A fully equipped event and Professional esports production works and further amplify the talkability of tournament management for esports with full broadcast by campaigns. and creative gaming activation. Media Prima’s very own sports division.
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