Managing the Public Relations Social Networking Arena of My Little Pony
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
Recent Advances in Communications, Circuits and Technological Innovation Managing the Public Relations Social Networking Arena of My Little Pony CHRISTOPHER FARMER Department of Mass Media Communication and Journalism Clarion University, Clarion PA 16214 USA kabopple@gmail.com Abstract: - With the advent of social media, companies increasingly realize the value of the public, not only as critical consumers but also as marketing informants and content generators. This paper examines how Hasbro proactively sought customer perspectives, and successfully incorporated them into their public relations management approach. Key Words: - social media, consumers, marketing informants, content generation, public relations, Hasbro 1 Introduction billion dollars, and their net income was $385 In today’s markets, consumers no longer are million [2]. relegated to playing a passive role in corporate Their toy My Pretty Pony was introduced in public relations management. The public has 1981, and the related My Little Pony line was always had opinions about products, and have started in 1983. The product inspired animated voiced their perspectives among themselves and specials, feature-length movies, and three sometimes to the company itself. However, animated TV series. Three generations of the companies increasingly realize the value of the brand were launched between 1986 and 2003. public, not only as critical consumers but also as In 2010 My Little Pony was rebooted once marketing informants and content generators. This again to keep it fresh: new characters, new paper examines how Hasbro proactively sought character designs, new voice actors, new plots, and customer perspectives, and incorporated them into a new animation studio. The latter change is their public relations management approach. As a significant because this studio uses a more stylized result of this collaboration, both the customer and and “flatter” graphic approach utilizing Flash the company have benefited. animation [3]. Another important factor in the reboot was designating Lauren Faust as the new creative 2 Problem Formulation director and executive producer: She worked on Hasbro is a leading toy and children’s other high-quality animation, sometimes in entertainment company. Mattel and Hasbro are the collaboration with her husband Craig McCracken two leading companies within the toy and game who is director of several popular animation series manufacturing industry, which enjoys a yearly (e.g., Powerpuff Girls and Dexter’s Laboratory). In $2.6 billion revenue [1]. Hasbro also has a joint Faust, Hasbro was able to attract a top-end venture with Discovery Communications to create animator who believed in their product and would a children’s television channel, “The Hub,” do it justice. Lauren Faust is also a self-proclaimed launched in 2010. lifelong feminist who believes in strong female Hasbro has been making toys since the 1940s. characters, so the lead ponies are all female and Some of their more famous products include Mr. affirming. The following statement demonstrates Potato Head, GI Joe, and Transformers. They also her passion for the My Little Pony show, and acquired Milton-Bradley and their portfolio of served as a public relations tactic to garner respect games. In 2011 Hasbro’s total assets topped four for the pedigree of the show. ISBN: 978-1-61804-138-8 39
Recent Advances in Communications, Circuits and Technological Innovation I never expected to work on a show based on a simply cannot be tolerated online” [8]. toy line, but I accepted the project based on Christodoulides explained the changing roles: my sincere childhood love of the toy and “The brand manager who used to be custodian of Hasbro’s desire to create an entertaining show the brand has now become a host whose main role that is not just a long toy commercial [4]. is not to control (this is impossible) but to facilitate In terms of public relations management, for the this sharing; alas, if the experience promised by first time ever for the company, Hasbro Invited the brand is not delivered” [9]. fans to make friends with the My Little Pony 3.2 Fandom brand on Facebook and Twitter. Prior to this Fandom (a community of fans) as served as reboot, Hasbro’s public relations communications indication of brand popularity for centuries. Fan were mainly one-way, and they controlled the clubs tend to focus on sports teams and celebrities, message. In the past, fandom existed – and still but the Harry Potter movement attests to the does, as opinionated consumers, but Hasbro ongoing independent and influential nature of consciously branded their product on web 2.0 fandom, as well as the social attachments that fans social networks, and established a collaborative can form with characters rather than real people environment where fans could comment on My [10]. Some of the benefits of fandom include Little Pony, generate content, and impact Hasbro social inclusion, skill development, and escape production. from boredom. Fandom mutually benefits the fan The impact of the shared public relations was and the object of “worship” or the brand in this documented at Hasbro shareholders’ meeting. case because of the mutual dialogue and feedback. Today, we are driving growth in our business Chapman encouraged organizations to use through immersive brand experiences which social media tools to reach and interact with fans, are more innovative, more global and noting that the focus should be on people, not the increasingly backed by media and technology. In that process, Chapman also entertainment, and in many cases, backed by encouraged organizations to experiment and take digital and online gaming…. My Little Pony is risks with social media, paying attention to the an interesting proof point to discuss, as it results and acting on them. Chapman was aware of relates to television [5]. organizational fear of losing control, but countered by claiming that giving fans some freedom can lead to special products. Trying to reframe the 3 Problem Solution situation, Chapman suggested that organizations Hasbro’s successful shared public relations want to see a community built around their management is based on effective use of social products, and that they can leverage that interested media, leveraging collaborating branding based on community as market informants who provide fandom and user-generated content. open and honest feedback [11]. Hasbro exemplifies Chapman’s philosophy, 3.1 Branding with very positive results. When My Little Pony Smith defined branding as the “creation of a clear was reintroduced in 2010, the pedigree of the show and consistent message for an organization” [6]. In sparked people’s interests. A week later on his article on post-Internet era branding, October 19, 2010, Amidi’s article in Cartoon Brew Christodoulides identified three key aspects of gave a critical look at artists’ lack of control in branding: promised experience, emotional values, creating My Little Pony, but the readers paid more and rational values [7]. Christodoulides claimed attention to the caliber of the show’s artists, and that the Internet is an effective medium for the show gained more attention and a greater branding because it is a cost-effective way to following [12]. From this small group of people personalize marketing offerings and address who risked watching the show from the start, My customer’s social needs. Christodoulides then Little Pony was perceived as a diamond in the compared web 1.0 and web 2.0 branding. In the rough. The core fans (single males ages 15-30) earlier version, the consumer located the brand pride themselves for their ability to get beyond the online, and rated the received services by their children’s level to appreciate the underlying delivery, speed, and support. In the web 2.0 quality of art and writing, and catch subtle environment, customers experience the brand inferences. The unusual perceptions of the interactively on both personal and group levels, children’s show led to an explosion of online chat with factors emerging that exist outside the and greater loyalty to the product as well as user- brand’s control; “Command and control branding generate content [13]. The My Little Pony fandom ISBN: 978-1-61804-138-8 40
Recent Advances in Communications, Circuits and Technological Innovation exemplifies Blackshaw’s contention that relations management proactively leveraged user- “consumers are getting louder, more persuasive, generated motivation to increase sales and improve and certainly more viral” [14]. Blackshaw also saw their product [19]. such activity as a goldmine for researching brand MyLittlePony.com is Hasbro’s official website. advocacy to reinforce and improve brand strategy. Although it is interactive in that the user can play games, it is not web 2.0; probably more 3.3 User-Generated Content importantly, it is geared to children. To address the One of the specific branding activities of socially need for a social network presence, Hasbro uses networked consumers, accentuated in fandom, is Facebook:, which has almost 90,000 “likes” [20]. user-generated content, which Christodoulides, The main area where consumers contribute is the Jevons, and Blackshaw defined as consumers Fan Forum; other areas where the public can add creating content that is publically accessible via their own content include the wall, discussion area, telecommunications, displays creativity, and is photos, and videos. Images have to be vetted by created for free outside the profession. While the company, and all content is monitored. This consumers have generated content for many years, site attracts all ages (and has unrelated ads on the the Internet, especially web 2.0, has made that side, which is a default setting for Facebook, and content much more visible and impactful. demonstrates that Hasbro cannot control every part Christodoulides, Jevons, and Blackshaw further of the page). contended that companies need to understand the Nevertheless, most My Little Pony user- motivation behind user-generated content, analyze generated content is mounted on independent such content, and manage public relations third-party fan sites, reflecting an electronic word- accordingly. They stated that brands are likely to of-mouth approach [21]. Smith also noted: get more attention if they foster a community, “Bloggers also create third-party endorsement, create a brand identity that resonates with those independent and influential voices that have consumers, and develop brands that are the ear of an organization’s publics. Because of customizable with consumer input [15]. their independence, they also have potential high Some companies frown on user-generated credibility” [22]. The most influential website for content, contended that intellectual property is My Little Pony fan creations is Equestria Daily, being compromised and company profits which includes fan fiction, pictures, videos, decreased. They also decry the lack of control they community contests, and official new [23]. experience as consumers change the brand counter Rainbow Dash is a twitter aggregator for pony- to its original intent. In the face of such related roleplaying and information sharing out of disapproval, Hasbro has applauded user-generated character [24]. Cataloging fandom is exemplified content, even producing a tribute video about its by Bronibooru [25], which is an image harvesting fans’ creations. “Some, like Hasbro, recognize that website; it contains nearly every picture that has the Internet has enabled the tools and distribution been created and been posted on an online image to "remix" the shows and movies they love or hate. forum. Derby Hooves serves as a directory for What was always a passive experience for fans has fan-based web content, linking to other sites given way to a participatory culture” [16]. including to videos of each episode in various Of particular application to Hasbro is the formats [26]. The two social media bases seem to motivation of user-generated content [17, 18]: co-exist and complement each other successfully. intrinsic enjoyment for the sake of self-expression, The name Derpy Hooves is important because personalization of the brand, self-promotion, it signifies the name of a background character financial gain, self-knowledge, sense of belonging, which was unnamed and did not have a speaking social function, and changing perceptions to part. The pony had a wall-eyed expression, and persuade others to view the brand differently. one of the fans named it Derpy Hooves; fans give Christodoulides, Jevons, and Blackshaw asserted the pony a persona and back story. A couple that before consumers generate content, they need months later, an episode of My Little Pony to feel empowered, the brand has to appear to included Derpy Hooves as part of a site gag – and match the consumer’s self-concept, the brand has a nod to the fans; Derpy continues to be included to seem to foster a sense of community, and the in subsequent episodes, and is considered an brand needs to be perceived as a joint production “ascended meme”: a consumer concept that between the company and the consumer. As became part of the brand canon. This sequence of detailed below, Hasbro’s products elicited a strong actions and decisions demonstrates the symbiotic following, and their social networking public relationship between fandom and Hasbro. ISBN: 978-1-61804-138-8 41
Recent Advances in Communications, Circuits and Technological Innovation ascended meme). No longer is the brand operating incorporate consumer opinion as part of their strictly in parallel with the fans, but is now ongoing market research. partnering with them. However, forward-thinking companies actively engage their consumers, and treat them as partners in their enterprise. That approach can build more 3.4 Shared Control of Public Relations loyalty because the consumers are respected and Management trusted. New ideas are tested, with the best ones Companies have traditionally been in charge of improving the brand overall. managing their public relations, and keeping In a way, managing social network-based public relations (PR) under their tight control. public relations resembles crisis PR management With the advent of web 2.0, their control can feel because few people were prepared for the spread undermined. Certainly, consumers can alter the and popularity of social networking. Nor can they brand reputation on their own, but if they are given easily control it. Instead, companies such as opportunities to change perceptions in brand- Hasbro has been able to leverage the opportunity sponsored venues, then it appears as if the that social media affords to build broad-based company itself is either being negligent or out of support and active participation. They have used control. social media as an ally, and have been accessible Hasbro has successfully countered that to their publics in a timely manner in the process. argument with their website and Facebook In short, brands should sit up and take notice of presence. Consumers feel as if they have more social networks, embrace them, and leverage them ownership of the product, and appreciate Hasbro’s to improve public relations, their brand, and their trust in them, even if monitoring occurs. The fact bottom line. that Hasbro pays attention to fandom sites and user-generated content to the point that they References: created a video paying tribute to the fans and 1. Toy, Doll & Game Manufacturing. IBISWorld, incorporating fan ideas into the show has resulted 2012. in greater following and loyalty. 2. Hasbro, Inc. Annual Report. Habro, Inc., 2012. At the Dot Conference for web and marketing 3. Hasbro Studios, Entertainment Newsweekly, professionals, held June 27, 2011, in Dublin, Dec. 10, 2010, pp. 144. freelance Internet marketer Sabrina Dent presented 4. Faust, L. My Little NON-Homophobic, NON- a session on My Little Pony, heralding Hasbro’s Racist, NON-Smart-Shaming Pony: A Rebuttal. public relations management [27]. Her take-away Ms.blog, Dec. 24, 2010. http://msmagazine.com/ messages summarize the impact of social log/blog/2010/12/24/my-little-non-homophobic- networking public relations management: non-racist-non-smart-shaming-pony-a-rebuttal/. 1. “The Internet hates lawyers.” (She was 5. Hasbro, Inc. Hasbro's CEO Discusses Q2 2011 addressing a slippery issues of trademarks and Results - Earnings Call Transcript. Hasbro, Inc., intellectual property). July 11, 2011. http://seekingalpha.com/article/ 2. “You don’t control your brand.” 279856-hasbro-s-ceo-discusses-q2-2011-results- 3. “User participation benefits brands.” earnings-call-transcript. 6. Smith, R. Strategic Planning for Public Relations (3rd ed.). Routledge, 2009, p. 391. 4 Conclusion 7. Christodoulides, G. 2009. Branding in the Post- The fans enjoy My Little Pony more, and get more Internet Era. Marketing Theory 9, no. 1, pp. 141- out of the show, because of their interaction with 144. each other and with Hasbro. The shared public 8. Ibid., p. 142. relations results in a rosier picture for Hasbro as 9. Ibid, p. 143. well as a rosier attitude towards Hasbro. Hasbro 10. Stever, G. Fan/Celebrity Symbiotic Social gets more fans and makes more money, and fans Relationships, Conference Papers -- International feel more empowered. Communication Association, 2009, pp. 1-36. In today’s public relations environment, 11. Chapman, C. Making Friends on the New listening to the community is not a negotiable; it is Media Playground, Communication World, Vol. a necessary part of any public relations 25, No. 1, 2008, pp. 19-21. management strategy. Not only should companies 12., Amidi, A. The End of the Creator-Driven Era listen, but they should also act upon the in TV Animation. Cartoon Brew, October 19, information they hear if for no other reason than to 2010. http://www.cartoonbrew.com/ideas- ISBN: 978-1-61804-138-8 42
Recent Advances in Communications, Circuits and Technological Innovation commentary/the-end-of-the-creator-driven- User-Generated Content, Journal of Interactive era.html. Advertising, Vol. 8, No. 2, 2008, pp. 1-24. 13. Equestria Daily, June 10, 2011. 19, Christodoulides, Jevons, & Blackshow, pp. http://www.equestriadaily.com/2011_06_10_archi 51101-8. ve.html 20. Hasbro. My Little Pony. https://www. 14. Blackshaw, P. User-Generated Content in facebook.com/mylittlepony Context, Journal of Advertising Research, 2011, 21. Li, H. The Interactive Web, Journal of pp. 51109. Advertising Research, 2011, pp. 5113-34. 15. Christodoulides, G., Jevons, C., & Blackshaw, 22. Smith, pp. 209. P. The Voice of the Consumer Speaks Forcefully 23. Equestria Daily. http://www.equestriadaily. in Brand Identity, Journal of Advertising Com. Research, 2011, pp. 51101-8. 24. Rainbow Dash. http://rainbowdash.net/ 16. Wallenstein, A. Brans Frown on Fair Use. 25, Bronibooru. http://bronibooru.mlponies. Variety International News, July 26, 2011. com/post http://www.variety.com/article/VR1118040411 26. Derpy Hooves. http://www.derpyhooves.com/ 17. Berthon, P., Pitt, L., & Campbell, C. Ad Lib: 27. Dent, S. My Little Pony. Dot Conference, When Customers Create the Ad, California Dublin, June 27, 2011. http://flashhost.heanet.ie/ Management Review, Vol. 50, No. 4, 2008, pp. 6– dotconf/SabrinaDent.html 30. 18. Daugherty, T., Eastin, M., & Bright, L. Exploring Consumer Motivations for Creating ISBN: 978-1-61804-138-8 43
You can also read