Learning Spaces Diana G. Oblinger, Editor
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Learning Spaces Diana G. Oblinger, Editor ISBN 0-9672853-7-2 ©2006 EDUCAUSE. Available electronically at www.educause.edu/learningspaces
Learning Spaces Part 1: Principles and Practices Chapter 1. Space as a Change Agent Diana G. Oblinger Chapter 2. Challenging Traditional Assumptions and Rethinking Learning Spaces Nancy Van Note Chism Chapter 3. Seriously Cool Places: The Future of Learning-Centered Built Environments William Dittoe Chapter 4. Community: The Hidden Context for Learning Deborah J. Bickford and David J. Wright Chapter 5. Student Practices and Their Impact on Learning Spaces Cyprien Lomas and Diana G. Oblinger Chapter 6. The Psychology of Learning Environments Ken A. Graetz Chapter 7. Linking the Information Commons to Learning Joan K. Lippincott Chapter 8. Navigating Toward the Next-Generation Computer Lab Alan R. Cattier Chapter 9. Trends in Learning Space Design Malcolm Brown and Philip Long ISBN 0-9672853-7-2 ©2006 EDUCAUSE. Available electronically at www.educause.edu/learningspaces
Chapter 10. Human-Centered Design Guidelines Lori Gee Chapter 11. Designing Blended Learning Space to the Student Experience Andrew J. Milne Chapter 12. Sustaining and Supporting Learning Spaces Christopher Johnson Chapter 13. Assessing Learning Spaces Sawyer Hunley and Molly Schaller Part 2: Case Studies Chapter 14. Learning How to See Diana G. Oblinger Chapter 15. City of London: Sir John Cass Business School Clive Holtham Chapter 16. Denison University: MIX Lab Scott Siddall Chapter 17. Duke University: Perkins Library Marilyn M. Lombardi and Thomas B. Wall Chapter 18. Eckerd College: Peter H. Armacost Library J. Michael Barber
Chapter 19. Estrella Mountain Community College: The Learning Studios Project Homero Lopez and Lori Gee Chapter 20. Hamilton College: Science Center Nikki Reynolds and Douglas A. Weldon Chapter 21. Indiana University-Purdue University Indianapolis: The ES Corridor Project Nancy Van Note Chism Chapter 22. Iowa State University: LeBaron Hall Auditorium Jim Twetten Chapter 23. London School of Economics: BOX Andrew Harrison Chapter 24. Messiah College: Boyer Hall Dennis Lynch Chapter 25. Michigan Technological University: Center for Integrated Learning and Information Technology Paul Urbanek Chapter 26. MIT: The Brain and Cognitive Sciences Complex Phillip D. Long Chapter 27. MIT: Steam Café Scott Francisco ©2006 EDUCAUSE. Available electronically at www.educause.edu/learningspaces
Chapter 28. North Carolina State University: Flyspace Hal Meeks Chapter 29. North Carolina State University: SCALE-UP Robert Beichner Chapter 30. Northwestern University: The Information Commons Bob Davis and Denise Shorey Chapter 31: The Ohio State University: The Digital Union Victoria Getis, Catherine Gynn, and Susan E. Metros • What Is It? • What Happens Here? • How Is Technology Used? • What Makes the Space Successful? • What Principles Were Behind the Design? • What Is Unique or Noteworthy? • About the Authors Chapter 32. Olin College of Engineering: Academic and Olin Centers Joanne Kossuth Chapter 33. The Pennsylvania State University: Smeal College of Business Peter Nourjian Chapter 34. St. Lawrence University: Center for Teaching and Learning Sondra Smith and Kim Mooney Chapter 35. Stanford University: GroupSpaces Richard Holeton Chapter 36. Stanford University: Wallenberg Hall Dan Gilbert
Chapter 37. The University of Arizona: Manuel Pacheco Integrated Learning Center Christopher Johnson Chapter 38. University of British Columbia: The Irving K. Barber Learning Centre Simon Neame and Cyprien Lomas Chapter 39. University of Central Florida: Collaboration and Multimedia Classrooms Ruth Marshall Chapter 40. University of Chicago: The USITE/Crerar Computing Cluster and Cybercafé Shirley Dugdale and Chad Kainz Chapter 41. The University of Georgia: The Student Learning Center William Gray Potter and Florence E. King Chapter 42. Virginia Tech: The Math Emporium Barbara L. Robinson and Anne H. Moore Chapter 43. Virginia Tech: Torgersen Hall J. Thomas Head and Anne H. Moore ©2006 EDUCAUSE. Available electronically at www.educause.edu/learningspaces
Chapter 31 The Digital Union The Ohio State University Victoria Getis, Catherine Gynn, and Susan E. Metros What Is It? The Digital Union (http://digitalunion.osu.edu/) was established in 2004 at The Ohio State University (http://osu.edu/) as a partnership between the Office of the CIO and the University Libraries (http://library.osu.edu/). The leaders of these organizations envisioned a centrally located space that would serve as a test bed for multidisciplinary, experimental projects involving technology in teaching and learning, as well as creative and scholarly activities. The under- lying premise is that experimentation in a dynamic environment is necessary for the university to prepare for tomorrow’s technologies. In addition, the academic community needs a place to conduct low-risk trials and evaluate emerging technologies to make informed decisions. The Digital Union provides a place to test-drive emerging technologies prior to making large resource and financial investments. Centrally located on campus in 2,000 square feet of space in the Science and Engineering Library, the Digital Union (see Figure 1) is dedicated to investigating technology solutions, providing access to new media technology, showcasing emerging technologies, building academic collaborations, and fostering interdis- ciplinary partnerships among researchers. Plans are being made to expand its size and add additional staff and services. The Digital Union engages the university community and its leadership in the exploration of technology in academic envi- ronments and in society as a whole. Organizationally, the Digital Union staff report to the deputy CIO, who oversees the Technology Enhanced Learning and Research unit (http://telr.osu.edu/). Formal collaborations exist between the Digital Union, WOSU Public Media, and the Americans with Disabilities Act (ADA) Coordinator’s Office. The Digital Union receives input from advisory panels representing users, technology, research, and external partners. ©2006 Victoria Getis, Catherine Gynn, and Susan E. Metros 31.1 Learning Spaces
Figure 1. The Digital Union The Digital Union provides students, staff, and faculty with: Consultation with professionally trained instructional designers and technolo- gists; technical advisors; usability, videoconferencing, and media production experts; graphic and Web designers; Web programmers; grant writers; and library specialists Space for technology-rich experimentation and new media production Videoconferencing delivery and support Collaborative work areas Demonstrations of multifunctional and ergonomically correct work spaces including stations with assistive and adaptive technologies Support for communities of practice on distance education, knowledge man- agement, programming, and visual communication Workshops and one-on-one tutoring for software and hardware innovations in new media technologies Educational presentations and demonstrations on emerging technologies and practices The Digital Union, The Ohio State University 31.2
For a tour of the Digital Union, visit . Ohio State’s main campus is in Columbus, Ohio, the state capital and one of the fastest growing cities in the Midwest. The Ohio State University sys- tem includes four regional campuses and the Agricultural Technical Institute. Ohio State is a Research I land-grant institution with an enrollment of 58,000 students; 3,400 regular, clinical, and research faculty; and 14,000 profes- sional staff. What Happens Here? The Digital Union supports research, project development, and videoconferenc- ing. In addition, Digital Union staff consult on a wide variety of implementations, provide support for faculty using multimedia in their research, and offer technology training workshops. The space is also used for demonstrations, conferences, and working sessions. Research: The Digital Union supports undergraduate, graduate, and faculty research, as well as creative and scholarly activities through classes, events, technology support, and grants. Examples include open source initia- tives such as Open Source Portfolio Initiative (OSPI) and Pachyderm (a suite of authoring tools), cross-disciplinary projects on Web accessibility and digital storytelling, and numerous teaching with technology grant projects (funded externally or internally). Consulting: Digital Union staff consult with Ohio State personnel on a diverse range of technology implementations such as how to use information technolo- gies to enhance the classroom experience. Staff members are available to answer questions concerning electronic theses and dissertations, online library research, podcasts, clickers, course lecture streaming, and so forth. Project development workspace: Faculty and students use the space for team meetings and production work. Spread throughout the many reconfigurable workspaces are 15 desktop workstations that support single and multiple users. In addition, users can borrow laptops and other mobile devices or use their own. Digital Union staff provide additional training to students working on academic projects. Faculty support: The Digital Union supports faculty who use multimedia in research and teaching. Faculty have access to technology tools and information, server space for pilot projects, technology components required for grants, and training for research teams. 31.3 Learning Spaces
Course support: Faculty can schedule the Digital Union’s flexible meeting space when the course’s learning outcomes rely on student familiarity with technol- ogy tools, collaboration, or videoconferencing. The Digital Union staff develop and deliver educational programs for students who need specific skills for coursework. Technology workshops: Faculty, staff, and students from across the five campuses participate in workshops, seminars, and classes on a variety of topics including multimedia applications, video, audio, and photography; using the course management system or learning object repository; improving library research techniques; understanding computer and laboratory ergonomics; and incorporating educational technologies into teaching. Staff also train clients to use specialized, discipline-specific software. Showcases, demonstrations, conferences, and working sessions: As a centrally funded experimental facility, the Digital Union is positioned to bring stakeholders together to address issues related to the use of new and emerging technologies in education. The Digital Union meets the needs of both admin- istrative and academic units by offering both online and in-person showcases, demonstrations, and conferences featuring academic and corporate experts in specific topical areas. The Digital Union also serves as a gathering place for formal and informal communities of practice. Videoconferencing: Faculty and staff can use the Digital Union’s videoconfer- encing suite to host or participate in professional meetings, have a guest or instructor join a class remotely, or conduct grant application, graduate admissions, and search committee interviews. Students also use the facilities to defend dissertations. Portable videoconferencing units are available on loan to faculty traveling or working off site. How Is Technology Used? The Digital Union offers technology for experimentation and practical applications such as videoconferencing. Experimentation: Proof-of-concept projects are undertaken in a low-risk en- vironment that provides a safety net of technical support. The Digital Union has its own server and storage as well as system administration staff that understand the need for managing a short-term use, nonproduction, “sandbox” environment. Equipment for loan and evaluation: The Digital Union maintains more than 50 laptops for loan to groups or individuals to enable technology projects. Digital cameras (still and video) and small peripheral equipment such as iPods, PDAs, Tablet PCs, and digital audio recorders are available for short- or long-term The Digital Union, The Ohio State University 31.4
loan for evaluation and/or project work (see Figure 2). Thanks to the generosity of corporate sponsors, the Digital Union can cycle in beta software and just-released products, providing clients a place to test-drive new and emerging technologies prior to making large resource and financial investments. Figure 2. Equipment Available for Loan and Evaluation Videoconferencing: Videoconferencing capabilities allow users to connect with others around the globe using desktop video resources and H.323. Wireless: The entire facility is supported with wireless high-speed Internet access. Digital Union researchers serve on the university’s wireless implementa- tion team to explore the pedagogical implications of wireless in the university’s informal and formal learning spaces. Digital conversion: Equipment for digitizing analog materials such as slides, text, or video is available along with staff guidance to enable faculty and students to convert materials. 31.5 Learning Spaces
What Makes the Space Successful? Several factors contribute to the success of the Digital Union, from collaboration and innovation to support and assessment. Collaborative design: The development of the Digital Union brought to- gether multiple stakeholders and fostered collaboration among several university offices—the University Libraries, Office of the CIO, WOSU Public Media, ADA Coordinator’s Office, and Department of Industrial, Interior, and Visual Communica- tion Design—and the university architect, as well as local and national hardware, software, and furniture companies. Interdisciplinary leadership: The Digital Union is a centrally administered facility governed by an interdisciplinary leadership team comprising the director of libraries and the CIO, with advisory panels of students, faculty, staff, and external partners who represent a wide variety of emerging technology interests. Active participation by advisory panels representing a wide constituency inside and outside the university guides projects and planning. Innovative student programs: Two student programs are run out of the Digital Union. The first, Research on Research: Student-Faculty ePartnerships, responds to the president’s leadership agenda goal to support undergraduate research. This innovative, interdisciplinary summer program pairs faculty and undergraduates to work on a research project. The deliverable is a publicly ac- cessible, multimedia-rich, online portfolio chronicling the research effort. Projects include everything from researching cancer to discovering fossils to study- ing violence in online gaming. (See ). The second program, Technology Education and Multimedia Skills (TEAMS), builds technology skills among undergraduate and graduate students. In ad- dition to the hands-on, skill-based courses, students gain knowledge about intellectual property, universal design and accessibility, and the pedagogical uses of technology. Technology and instructional support: The Digital Union is part of a larger central unit, Technology Enhanced Learning and Research, whose mis- sion is to enhance teaching and learning through the thoughtful integration of innovative instructional technologies. E-learning course consultants are available to work with faculty. Student assistants trained at the Digital Union provide project or long-term technical assistance for building online course The Digital Union, The Ohio State University 31.6
content and components. A partnership with the Office of Faculty and Teaching Assistant Development focuses on the efficient and effective use of technology in the classroom. Assessment: The Digital Union conducts focus sessions, usability testing, and surveys to determine how best to design services to respond to changing campus needs. Evidence-based management encourages innovation and pro- vides opportunities to experiment, and assess technologies and techniques in a low-risk environment. What Principles Were Behind the Design? Initial concepts for the facility were derived from the academic plan’s call for Ohio State to become a national leader in integrating information technology into learning, discovery, outreach, and collaboration. The planners envisioned interior architecture and environments that were reconfigurable to accommodate multiple uses in a fixed space. Tables can be set up in conference or theater style (see Figure 3), and equipment such as video-conversion stations on rolling carts provide mobility. Comfort, safety, and efficiency were foremost in the design and selection of the furnishings and equipment. Beyond seating, desk height, and equipment placement, the planners considered appropriate lighting as well as climate and sound control. Figure 3. Ergonomic, Reconfigurable Furniture 31.7 Learning Spaces
The Digital Union succeeds largely because of the proximity of expert staff and students to the users. Staff offices and student help stations are integrated into the main area of the facility, allowing users to seek help from their workspaces and encouraging open communication and problem solving among users and staff. The environment benefits everyone, including people with disabilities and different learning styles, as showcased through the use of touch-screen monitors, closed captioning equipment, and ergonomic, accessible furniture. What Is Unique or Noteworthy? If you visit the Digital Union, you will see students working on wireless laptops, taking advantage of the comfortable furnishings. Teams gather around production workstations, building media rich Web sites and producing digital movies. Faculty consult with Digital Union staff or student interns to decide, for example, what technologies might best engage learners. Digital Union visitors may participate in a vendor-led product showcase or join a hands-on workshop on topics ranging from podcasting to making course content accessible to students with special needs. Also, visitors will find a state-of-the- art videoconferencing suite where students in Palestine, Israel, and Ohio State debate—virtually and in real time—their cultural similarities and differences. Above all, you will see the excitement on the faces of students, staff, and faculty as they experience the “Aha!” moment when they achieve something new and learn more about themselves at the same time. The Digital Union is the promise of technology fulfilled. About the Authors Victoria Getis is the interim director of the Digital Union at The Ohio State University. Catherine Gynn is the CIO at The Ohio State University Newark and Central Ohio Technical College. Susan E. Metros is the deputy CIO, the executive director for eLearning, and a professor of design technology at The Ohio State University. www.educause.edu/learningspaces 31.8
ISBN 0-9672853-7-2 ©2006 EDUCAUSE. Available electronically at www.educause.edu/learningspaces info@educause.edu www.educause.edu 1150 18th Street, NW, Suite 1010 4772 Walnut Street, Suite 206 Washington, DC 20036 Boulder, CO 80301-2538 202-872-4200 303-449-4430 202-872-4318 (fax) 303-440-0461 (fax)
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