LEAGUE OF LEGENDS RULESET - Ontario Post-Secondary Esports Last Update: September 30, 2021 - Ontario Post-Secondary ...
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LEAGUE OF LEGENDS RULESET Ontario Post-Secondary Esports Last Update: September 30, 2021
TABLE OF CONTENTS 1.0 ACCEPTANCE OF OFFICIAL RULES3 2.0 PLAYERS3 3.0 TEAM REQUIREMENTS4 4.0 TOURNAMENT STRUCTURE5 5.0 COMMUNICATION10 6.0 CONDUCT11 7.0 TOURNAMENT PRIZING11 2
1.0 ACCEPTANCE OF OFFICIAL RULES 1.1. ACCEPTANCE. Each Participant must agree to these Official Rules to participate in the tournament. You may accept these Official Rules by any one of the following methods: 1.1.1. Registering to participate in the tournament. 1.1.2. Participating in any match that is part of the tournament. 2.0 PLAYERS 2.1. ELIGIBILITY. To be able to compete in the tournament, the player must agree to be bound by these Official Rules and meet all eligibility requirements listed in the OPSE Code of Conduct. 2.2. DISCLAIMER. OPSE will not be responsible for (a) any late, lost, misrouted, garbled or distorted, inaccurate, incomplete or damaged transmissions or entries; (b) telephone, electronic, hardware, software, network, Internet, or other computer or communications-related malfunctions or failures. Additionally, in accordance with the game’s End User License Agreement and without limiting the game publisher’s rights therein, the game publisher retains the right to modify or delete content, data, accounts, statistics, user profiles, and any information created, accumulated, stored or uploaded to the game or any account at any time and for any reason at its sole discretion. OPSE is not responsible for any incorrect or inaccurate information, whether caused by players in the tournament or users of the game, or by any of the equipment or programming associated with the tournament, or by any technical or human error, which may occur in the processing of registrations or entries into the Tournament, or otherwise in connection with the tournament including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the tournament. 2.3. PLAYER AND TEAM NAMES. Players may use only In-Game Names that are registered as part under their roster. Tournament Administrators reserves the right to revoke any eligibility of any player whose In-Game Name is considered toxic, offensive, or incorporates any third-party intellectual property. To compete in OPSE, all player names must meet the following requirements: 2.3.1. Player names may not include a sponsor name. 2.3.2. Player names may not include a product name or description. 2.3.3. Player names may not include any words that are purely commercial. 3
2.3.4. Player names may not impersonate a Tournament Administrator. 2.3.5. Player names must comply with these Official Rules and OPSE Code of Conduct. 3.0 TEAM REQUIREMENTS 3.1. TOURNAMENT TEAMS. A “team” will consist of five (5) to seven (7) players who attend the same school. 3.2. TEAM MANAGEMENT. Each team will require a captain as a player point of contact. Teams may also designate a manager as a non-player point of contact. 3.2.1. The captain or manager will be expected to contact opponents in regards to creating and playing matches. 3.2.2. Team Staff cannot act as substitutes and are not allowed to participate in matches. 3.2.3. If selected for broadcast, responsibilities of lobby creation will be delegated to the broadcast team. See official Game Day Procedures for detailed information. 3.3 ROSTER REQUIREMENTS. 3.3.1. Players. A team will consist of 5 players including 5 “starters” and 2 optional “substitutes”. During matches, teams may only have up to 5 players participating. 3.3.2. Substitutes. Teams may choose to start their substitute player for a match. Substitute players cannot be switched in mid-map. Doing so will result in a match loss. 3.3.3. Roster Locking. Throughout the season, Teams will submit their lineup for their match that week via the title’s Game Day Sheets. All players must be a verified member of the team roster. 4
3.4. REQUIRED INFORMATION. The following is a list of required information for Players. This will need to be provided for every roster submission and change. Players who change their In-Game Name must submit a new roster change form to update their information with OPSE. 3.4.1. Full Name 3.4.2. Year of Study and Program 3.4.3. Student Email 3.4.4. Discord ID - Example: Name#1234 (case sensitive) 3.4.2. Player Summoner Name - Example: Krusher99 3.4.3. Role - The position that the player will be playing during that match 4.0 TOURNAMENT STRUCTURE 4.1. PRE SEASON. Will take place from September to October and consist of exhibition matches to help schools develop their teams. 4.2. REGULAR SEASON. Teams will compete against each other weekly starting the week of October 4, 2021. 4.2.1. Breaks will occur throughout the season for times such as holidays, exams, and reading weeks. 4.2.2. Teams are responsible for their assigned matches. Full season schedule will be provided before the start of the season. 4.2.3. The Tournament Officials reserve the right to reschedule matches at any point. Teams will always be given at least 24 hours notice before their new scheduled match time. 4.3. PLAYOFFS. Top teams will compete in a playoff bracket to obtain their share of $6,000 in scholarships and the title of Provincial Champion! 5
4.4. MATCH FORMAT. All season matches will be a Best-of-3 while Playoff matches will be Best-of-5. 4.4.1. Best-of-3. The first team to win a majority out of 3 games will be the winner (e.g winning two games out of three). 4.4.2. Best-of-5. The first team to win a majority out of 5 games will be the winner (e.g winning three games out of five). 4.5. MATCH SETTINGS. The Home team will select their side of choice for game 1. For the remaining games in the match, the losing team of the previous game will select their side of choice. All matches played during the OPSE season including Pre-Season, Regular Season and Playoffs will be played with the following settings: 4.5.1. Map: Summoner’s Rift 4.5.2. Team Size: 5 4.5.3. Allow Spectators: Lobby Only 4.5.4. Game Type: Tournament Draft 4.6 CHAMPION SELECT PROCESS. 4.6.1. Tournament Draft All games should be conducted under Tournament Draft format. OPSE officials may choose to employ a manual draft that is conducted in chat, or using an external tool, without the use of an in-game feature. 4.6.2. Restrictions on Gameplay Elements. Restrictions may be added at any time before or during a match, if there are known bugs with any items, Champions, skins, runes, masteries, or Summoner spells, or for any other reason as determined at the discretion of the OPSE officials. 4.6.3. Selection Error. In the event of an erroneously-selected Champion pick or ban, the team in error must notify their opponents before the other team has locked in their next selection. If so, the process will be restarted and brought back to the point at which the error occurred so that the team in error may correct its mistake. If the next selection is locked before the team in error gives notice, the erroneous selection shall be deemed irrevocable. 6
4.6.4. Placeholder Champions. A player may draft a champion they do not own by selecting a different champion and immediately notifying the opposing team of the intended pick. Teams will complete the pick/ban process as normal, then they will restart the game and redo champion selection with the correct champions. Champion Select must be restarted as soon as possible, and players are not permitted to change their rune pages during the restart. 4.6.5. Game Start. A game will start immediately after the pick/ban process is complete, unless otherwise stated by an OPSE official. Players are not allowed to quit a game during the time between the completion of picks/bans and game launch. 4.6.6. Controlled Game Start. In the event of an error in game start or a decision by OPSE officials to separate the pick/ban process from game start, an OPSE official may start the game in a controlled manner using Blind Pick. All players will select Champions in accordance with the previous valid completed Champion Select process. 4.7. GAME OF RECORD. A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. Examples of conditions which establish GOR: 4.7.1. Hostile Contact. Any attack or ability is landed on minions, jungle creeps, structures, or enemy Champions. 4.7.2. Vision. Vision established between players on opposing teams. 4.7.3. Invasion. Setting foot, establishing vision or targeting skillshot ability in an opponent's jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle. 4.7.4. Time. Game timer reaches two minutes (00:02:00). 4.8. PAUSE PROCESS. Teams or players may pause the game for any reason. After a pause, the pausing team must use /all to share the reason for the pause and the estimated time to unpause. When a team is ready to unpause, at least one player from both teams must declare their readiness in /all chat (e.g. “ready” or “r”) before the pausing team is allowed to unpause the game. 7
4.8.1. Pause Time. Teams may pause the game for a maximum of 10 minutes over the course of a single game. Pausing beyond allowance time will be considered unfair play and penalties will be applied at the discretion of tournament officials. 4.8.2. Pause Communication. Details of the pause reason must be communicated to their opponents and a Tournament Admin via the OPSE discord. 4.9. GAME RESTARTS. If the game experiences a critical bug at any point during the match that significantly alters game stats or gameplay mechanics, or the external environmental conditions at a live event become untenable then a restart may occur. Certain circumstances must be met before a restart may occur. OPSE Tournament Admins must determine that the bug is critical and verifiable. For the bug to be considered critical, the bug must significantly damage a player’s ability to compete in the game situation. The determination of whether the bug has damaged a player’s ability to compete is up to the sole discretion of the OPSE officials. In order for a bug to be considered verifiable, the bug must be conclusively present and not possibly attributable to player error. The spectator must then be able to replay the instance in question and verify the bug. If a player believes they have experienced a critical bug, they must pause the game and alert a Tournament Admin immediately. If it is believed that a player is attempting to delay reporting of a bug to wait for a possible restart at a more advantageous time, then a restart will no longer be granted. If OPSE officials determine that the bug is critical and verifiable and that the player followed the pause protocol, then the disadvantaged team will be presented with the option for a restart. If the team accepts, the game will immediately be restarted. If the restart occurred due to a champion bug, then settings no longer will be retained (including picks and bans) regardless of Game of Record status and the champion will be made ineligible for at least the remainder of the day’s matches unless the bug can be conclusively tied to a specific game element that can be fully removed (i.e. a skin that can be disabled) or prohibited (i.e. the purchase of items). If a team is offered a restart and declines, then the team will be ineligible to request a restart on the bug that caused the potential restart for the remainder of the match. However, OPSE officials reserve the right at all times to force a game restart if the game environment reaches a level of instability that compromises the competitive integrity of the game. 8
4.10. AWARDED GAME VICTORY. In the event of a technical difficulty, OPSE Admins may instead award a game victory to a team. If the game has been played more than 20 minutes on the game clock, OPSE Admins may determine that a team cannot avoid defeat to a degree of reasonable certainty. The followingcriteria may be used in the determination of reasonable certainty. 4.10.1. Gold Differential. The winning team has more than 133% of the losing team’s gold. 4.10.2. Remaining Turret Differential. The difference in the number of remaining turrets between the teams is more than seven (7). 4.10.3. Remaining Inhibitor Differential. The difference in the number of standing inhibitors between the teams is more than two (2). 4.11. PLAYING “MAN-DOWN”. Maps may continue with a Team playing “Man-Down” (where a player fails to reconnect or solve technical issues and cannot participate in the remainder of the map). Maps may not begin with a team playing “Man-Down”. If a Team is unable to field the required number of players by the final match start time, that team will be required to forfeit. 4.12. CHAMPION REWORKS AND RELEASES. All reworked and newly released champions will be banned for a minimum of two (2) weeks after their release date. Specific dates will be announced by the admins. 4.13. RESULTS. Competitors will be responsible for confirming and recording all game and match results via the OPSE Discord. Refer to the OPSE Game Day Procedures on how to properly report a match to OPSE Tournament Adminstrators. 4.14. TECHNICAL ISSUES. Players are responsible for any of their own technical issues, including hardware, software, or internet issues. 9
4.15. DELAY OF MATCH Both teams must have five (5) Players present in the match lobby within twenty (20) minutes of the scheduled match time. If a team is unable to field the required number of players by the final match start time, the team will be required to forfeit. Offending teams may request additional time from their opponents if it does not cause tournament delays. It is at the sole discretion of the opponent whether or not they would like to allow additional time. 4.16. BROADCAST. Players are welcome to stream their matches from their own player perspective. Teams will be notified if their match will be on the official OPSE broadcast and will be expected to follow admin directions for when matches should be started. Refer to the OPSE Game Day Procedures for specific broadcast procedures for more information. 4.17. STANDINGS TIEBREAKERS. 4.17.1. Head to Head This is determined by the number of match wins each team has against the other team(s) affected by the tie. The team who has accumulated the most match wins against other team(s) will be ranked higher. 5.0 COMMUNICATION 5.1. GAME DAY PROCEDURES. Teams and players will use the OPSE Discord to coordinate all matches with their opponents. Refer to OPSE's Game Day Procedures documentation for all required Game Day Procedures. 5.2. MATCH CREATION. Teams will join their designated lobby via Tournament Code provided by OPSE staff in the OPSE Discord. If no Tournament Code is provided, the home team is responsible for creating match lobbies and inviting the opposing team and prior to their match start time. 5.3. ANNOUNCEMENTS. Large announcements, general information, ruleset, and bracket can be found on the tournament page, in emails sent throughout the season, or on the official OPSE Discord server. These sources can serve as an information hub for teams. 10
5.4. SUPPORT. Participants may email LolAdmin@opsesports.ca regarding any issues or with feedback. For time sensitive issues, please reach out to the League of Leagues Admins via the OPSE Discord Server. 6.0 CONDUCT 6.1. PROFESSIONAL SPORTSMANSHIP & COMPETITIVE INTEGRITY. All players and teams are required to act in a respectful and sportsmanlike manner at all times and abide by the OPSE Code of Conduct. They are expected to play at their best at all points during any match and will maintain behaviors consistent with the principles of good sportsmanship, honesty, and fair play. Tournament Administrators maintains the sole right in judgement for violations of these rules and standards of integrity for competitive play. 7.0 TOURNAMENT PRIZING 7.1. COMPETITION PRIZING. Winning teams will receive the following prizes based on final tournament placement, subject to the prize award terms below. 7.2. SCHOLARSHIP PRIZING. All "scholarship prizes" will pay the winner's future college or university "tuition," up to the amounts set forth above, subject to the scholarship limitations and requirements detailed below: 7.2.1. Tuition "Tuition," as used hereunder, shall be defined as the player's actual future tuition for enrollment in the accredited college or university that the winner represents and shall include future summer school tuition, and payments towards outstanding student loans. 7.2.2. Scholarship Limitations Scholarships may be used only toward tuition that is the responsibility of the winner. scholarship monies unused at the point of graduation, or as the result of winner's ineligibility for continued university enrollment for any reason, will not result in a monetary refund to winner. 11
7.3. SCHOLARSHIP PRIZE PAYMENT REQUIREMENTS. In order to receive a scholarship prize: 7.3.1. All players at the time of the team earning the scholarship must be registered players on that member’s roster. 7.3.2. Players cannot have a received a penalty from OPSE admins barring them from any scholarship prizing. 7.3.3. Prizing will be received by members and distibuted to players at their discretion. 12
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