Investor Presentation - August 2018 - Macquarie Group
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Disclaimer This presentation by Sea Limited (“Sea”) contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,” “future,” “intends,” “plans,” “believes,” “estimates,” “confident,” “guidance,” and similar statements. Among other things, statements that are not historical facts, including statements about Sea’s beliefs and expectations, the business, financial and market outlook and projections from its management, as well as Sea’s strategic and operational plans, contain forward-looking statements. Sea may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission (the “SEC”), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Sea’s goals and strategies; its future business development, financial condition, financial results, and results of operations; the growth in, and market size of, the digital entertainment, e-commerce and digital financial services industries in the region, including segments within those industries; changes in its revenue, costs or expenditures; its ability to continue to source, develop and offer new and attractive online games and to offer other engaging digital entertainment content; the growth of its digital entertainment, ecommerce and digital financial services platforms; the growth in its user base, level of user engagement, and monetization; its ability to continue to develop new technologies and/or upgrade its existing technologies; growth and trends of its markets and competition in its industries; government policies and regulations relating to its industries; and general economic and business conditions in the region. Further information regarding these and other risks is included in Sea’s filings with the SEC. All information provided in this presentation is as of the date hereof, and Sea undertakes no obligation to update any forward-looking statement, except as required under applicable law. This presentation contains certain financial measures that are not recognized under generally accepted accounting principles in the U.S. (“GAAP”), including “adjusted revenue,” “total adjusted revenue,” “adjusted net loss,” “adjusted EBITDA,” and “total adjusted EBITDA.” The reconciliation of those measures to the most comparable GAAP measures is contained within this presentation. The non-GAAP measures have limitations as an analytical tool and you should not consider them in isolation or as a substitute for an analysis of Sea’s results under GAAP. This presentation does not contain all relevant information relating to Sea or its securities, particularly with respect to the risks and special considerations involved with an investment in the securities of Sea. Nothing contained in this presentation shall be relied upon as a promise or representation as to the past or future performance of Sea. 1
We Are One of the Leading Internet Companies in Our Region Digital Entertainment #1 Market Share in Our Region by Revenue1 Leading Digital #1 Market Share in Our Payments Provider Region by GMV and Total Orders2 Digital Financial E-commerce Services 1. #1 position is derived from mobile and PC online game market rankings as estimated by Newzoo and Niko Partners, respectively, for the full year ended December 31, 2017 2. Gross merchandise value (“GMV”); according to Frost & Sullivan’s estimates for the full year ended December 31, 2017 and three months ended June 30, 2018 2
Our History Garena Interactive Holding Limited is Expanded Garena Launched founded; launched to all seven e-commerce business, digital entertainment markets in our Shopee, in all seven business, Garena region markets in our region May 2009 Launch September 2012 Milestone June 2015 Launch 2010 Milestone April 2014 Launch Listed October 2017 First Launched digital investment financial Sea is publicly from services listed on the Tencent business, AirPay NYSE 3
Investment Highlights 1 Southeast Asia and Taiwan: Enormous Growth Opportunity 32 Home Court Advantage: Global Experience Alongside Deep Local Knowledge 43 #1 in Digital Entertainment1 and E-commerce2 in Our Region 45 Robust Business Performance 1. #1 position is derived from mobile and PC online game market rankings as estimated by Newzoo and Niko Partners, respectively, for the full year ended December 31, 2017 2. According to Frost & Sullivan’s estimates for the full year ended December 31, 2017 and three months ended June 30, 2018 4
1 7 Key Markets in Our Region: Strong Market Potential Our Region at a Glance1 Taiwan 23.6 million pop. Vietnam 93.6 million pop. The Philippines Thailand 105.3 million pop. 69.1 million pop. Malaysia 32.1 million pop. Singapore Indonesia 5.6 million pop. 262.0 million pop. Total Population: 591.3 million GDP: US$3.2 trillion 1. According to IMF World Economic Outlook as of April 2018 (calendar year ended December 31, 2017) 5
1 Massive Market Opportunity in Our Region Online Game Market Size1 E-commerce GMV2 US$ Billions US$ Billions 7.8 82.8 3.7 31.8 2017 2021E 2017 2021E Payment Infrastructure Will Serve As A Key Enabler In The Expansion Of These Markets 1. Refers to the aggregated market size of the the mobile and PC online game markets according to Newzoo’s Global Games Market Report as of April 2018 2. Gross merchandise value (“GMV”); according to Frost & Sullivan’s estimates as of 1Q18 6
2 Strong Home Court Advantages Local Market Shared Local Partners Local Team Infrastructure Knowledge Game player behavior Local cybercafé partners Staff dedicated to Local data centers and preferences using Garena's localization, marketing Localized content proprietary system and operations Central data science capabilities Local eSports events Local community and Garena league organizers Strong online security Regulatory understanding and Shopper tastes and Local Shopee Mall Local sales & preferences partners marketing staff licenses Customized product and Local logistics partners Shopee University category management teams in every market Finance Customized user experience for seller on-boarding Shopee Local shopping events Legal Local use cases Large number of On-the-ground team Custom mobile partner operated to service counters user interface counters and merchants Local merchant partners AirPay Local banks integrated with AirPay App for direct top-up 7
2 Deep Relationship with Tencent Invested in every round – in 2010, Local market knowledge 2012, 2013, 2014, 2015, 2016 and 2017 Preferential access content to On-the-ground local leadership portfolio Leading PC online game: Proven execution track record League of Legends1 Leading mobile game: Local payments & distribution Arena of Valor2 Strong relationship and board Success in e-commerce presence Co-development opportunities Co-development opportunities 1. League of Legends is operated by Riot Games, Inc., a wholly-owned subsidiary of Tencent 2. Developed in collaboration with Garena 8
3 Key Stats US$139.1mn2 Popular IPs #1 Market Share in Our Adjusted Revenue Garena Region by Revenue1 in 2Q 2018; 19% YoY Growth 160.6mn QAUs3 Content Development Extensive eSports 90.6mn MAUs4 Capability with Platform- Capabilities 6.6mn QPUs3 Centric Approach 1. #1 position in the region is derived from mobile and PC online game market rankings as estimated by Newzoo and Niko Partners, respectively, for the full year ended December 31, 2017 2. Calculated as 2Q 2018 Digital Entertainment (“DE”) GAAP revenue + 2Q 2018 change in Digital Entertainment deferred revenue 3. Quarterly active users (“QAUs”) and quarterly paying users (“QPU”), for the three months ended June 30, 2018 4. Monthly active users (“MAUs”) during the month of June 2018 10
3 We Work With Top Developers Globally Developer Partners Benefits to Garena Garena’s Value Add Exclusive Publishing Rights Massive Captive User Base Integrated Payment Processing Network Game Curation and Marketing Content Localization Localized Operation Offline eSports Events and Online Streaming Retain 65%-80% of Data Analytics Gross Billings 11
3 Free Fire: Our First Self-Developed Mobile Game Free Fire Characters • Third person shooter in battle royale format • Fully developed by Garena in-house • Game was launched on 4th December 2017 • Top 5 in the Action Games category in 5 of our 7 key markets1 • Top 5 in the Action Games category across 30 markets worldwide1 • 16 million DAUs Game Features / Updates 50-MAN BATTLE│MULTIPLE MODES│REALISTIC OPEN WORLD│LARGE VARIETY OF VEHICLES &WEAPONS LAUNCH OF FIRE PASS: PLAYERS CAN COLLECT BADGES TO UNLOCK REWARDS (UPGRADE TO FOR MORE REWARDS) VEHICLE DEATH RACE: 40-MAN, DUO-ONLY MAXIM: EAT & HEAL FASTER NEW MAP: TRY THE FLYING FOX 1. According to App Annie Android download ranks (August 20, 2018) 12
3 Digital Entertainment: Robust Growth in Free Fire Continues Garena Garena Quarterly Active Users Quarterly Paying Users Millions Millions 160.6 7.2 7.2 126.7 6.6 6.5 6.6 87.8 64.2 69.0 2Q 3Q 4Q 1Q 2Q 2Q 3Q 4Q 1Q 2Q 2017 2017 2017 2018 2018 2017 2017 2017 2018 2018 13
3 Garena's eSports Activities Drive Virtuous Cycle Dynamics on Our Platform More Viewers More More Attractive Games Broadcasts Value Transfer More Game Players Robust Seamless Online Enhanced Gamer Additional Ecosystem Streaming Experience Engagement Revenue Sources 14
3 Arena of Valor (“AOV”) eSports Ecosystem eSports League eSports In The Region International Professional eSports Tournament Broadcast AOV Pro League at Garena’s on Thai National TV eSports Stadium in Taiwan Amateur Campus Grand Finals of Vietnam AOV Tournament Finals at a AOV League Mall in Indonesia 15
Shopee E-COMMERCE
3 Key Stats #1 Market Share in Our US$2,221.8mn GMV 171% YoY Growth Shopee Region by GMV and in 2Q 2018 in GMV Total Orders1 Marketplace Model with 127.8mn Orders 181% YoY Growth Improving Marketing Yield in 2Q 2018 in Orders Gross merchandise value (“GMV”); according to Frost & Sullivan’s estimates for the three months ended June 30, 2018
3 Shopee’s Marketplace Advantage for Buyers and Sellers Anytime and Anywhere Centralized, Standardized Shopping Platform Accessible On Smartphones And PC Convenient Shopping and Discovery Across a Wide Easy-to-use Interface Product Assortment Reliability and Security Powerful Seller Tools Integrated Logistics, Seamless Payment Fulfillment, and Payment Options Solutions Buyer Seller Integrated Logistics Other Value-Added Solutions Services Social Commerce Experience for Better Shopee University Services and a Stronger Sense of Community 18
3 Shopee is a Social-First, Mobile-Centric E-Commerce Marketplace Shopee App Localized Indonesian Version of Shopee App Shop with a Chat Direct and real-time communication between buyers and sellers Seller Center Localized Campaigns Useful tools for sellers to Hyper-localized marketing campaigns organize and manage their ensure high user engagement business Popular Products Logistics Trending products recommended through Integration proprietary algorithms and big data Reliable partners Daily Flash Sales providing transparency of Great deals refreshed multiple times daily fulfilment status and wholesale shipping rates Social Feed A unique stream of updates from friends and recommended sellers to facilitate new product discovery and personalized recommendations
3 Introduction of Shopee Mall to Cater to Larger Sellers Shopee Mall provides large sellers with the option to customize their brand experience Dedicated section for Dedicated page for Official Official Shops on home Shops with banners and shop logos page Keyword search priority for Official Shop in search results
3 Monetization Tools Monetization Commissions • Charged on successfully completed transactions i.e. Featured listing order has been paid and delivered Performance Based charged based on Advertising cost-per-click • Commissions are computed based on the net transaction value and excludes the shipping fee Varying fee levels • Commission rate varies across markets and sellers Commissions charged on • Shopee Mall sellers (typically brands) transactions • Marketplace sellers • Cross-border sellers Value-Added VAS & Direct Sales Services Service Fee (“VAS”) Logistics Outright Recently launched Service Sales Fulfilment Consignment Direct Sales Fee / Mark-up Service Sales Recently launched Online Store Operation
3 Advertising: The Buyer and Seller Perspective Front-End (Buyer) Back-End (Seller) When a user searches for “bag”, sellers that bid on the keyword “bag” will appear higher in the list of results shown Charges When the user clicks on an ad, the seller is charged the bid price of the keyword “bag” Paid Ad Label 22
3 Robust Growth Across All Markets Shopee Shopee Gross Orders GMV Millions US$ Millions 127.8 2,221.8 111.4 1,941.4 98.3 1,578.6 65.9 1,064.8 45.5 821.2 2Q 3Q 4Q 1Q 2Q 2Q 3Q 4Q 1Q 2Q 2017 2017 2017 2018 2018 2017 2017 2017 2018 2018
3 Economies of Scale with Rising Order Growth Shopee Millions Gross Orders Sales & Marketing as a % of GMV 6.6% 6.8% YoY QoQ 6.2% 6.2% 127.8 127.8 111.4 45.5 2Q 2017 2Q 2018 1Q 2018 2Q 2018
AirPay DIGITAL FINANCIAL SERVICES
3 AirPay E-Wallet – How it Works “Reverse ATM Network” Mobile Top-up Cash AirPay Counters Customers Game Top-up Top-Up Major Use Cases Lifestyle Bank AirPay User AirPay App Transfer or Bill Payment Credit Card “Access on the Go” 26
3 Overview of AirPay App AirPay App Localized Thai Version of AirPay App Current AirPay E-Wallet Balance Ability to Link Credit and Bank Accounts QR & Barcode Scanning Functionality ₧ůĆŃ ń ĽΓŚ Mobile Top-Up Bill Payment Food Delivery Ą⌐ ΘŚżńα Ţ ⁿĽ Ř α ⁿ· α ŃŘσ Źľ Ź σ ů ·╔SFŰΘŚ ΓŹΘ Movie Tickets Top Up Services Direct top-up for game credits and other third-party providers ╗ Ľ ŤŰŃΓ Γ · ⁿĽ Ř α ⁿĆŘ ń ĽΓŚⁿĽ Ř α ⁿ· α Ń Insurance eTickets ŇŚżĆΓ Ń ← Ś· ₧ŚŘ ╗ Ľ ŤŚľ Γ Online booking of bus and ferry tickets eVouchers Donations Access to vouchers and deals from restaurants and beauty parlors čφ ŇŹ· ← ŹŃⁿ· α Ń ĂΘč ╕ ńŚα ůŤŃŃ⌐ Θ Leisure Purchase amusement park tickets ńŚα → Ă ŢŔ⌂ ů→Θč⌂ ĽŢ Pizza Hotels Pizza Compare and book hotel rooms Funds Transfer Send funds to other AirPay or bank accounts 27
3 Further Strengthening of Payment Infrastructure AirPay Gross Transaction Value US$ Millions 2,463.9 1,702.2 1,027.5 448.2 348.0 2Q 3Q 4Q 1Q 2Q 2017 2017 2017 2018 2018 28
Garena Shopee AirPay FINANCIAL HIGHLIGHTS
4 Expanding Leadership on Organic Growth 71% YoY Growth in Total Adjusted Revenue1 19% YoY Growth in DE Adjusted Revenue2 US$ Millions 146.0 134.7 141.9 139.1 116.9 DE Adjusted Revenue EC Adjusted Revenue DFS Adjusted Revenue Other Services Revenue 219.6 18.2 3.4 2Q 3Q 4Q 1Q 2Q 58.8 2017 2017 2017 2018 2018 128.4 3.6 171% YoY Growth in E-commerce GMV 5.3 2.6 2,221.8 1,941.4 1,578.6 139.1 116.9 1,064.8 821.2 2Q 2017 2Q 2018 2Q 3Q 4Q 1Q 2Q 2017 2017 2017 2018 2018 Note: Financial figures are unaudited 1. Sum of digital entertainment (“DE”) adjusted revenue, e-commerce (“EC”) adjusted revenue, digital financial services (“DFS”) adjusted revenue, and other services revenue. For details on reconciliation, please refer to slide 32 2. Digital entertainment revenue plus change in digital entertainment deferred revenue 30
4 Non-GAAP Revenue Total Adjusted Revenue US$ Millions US$ Millions 219.6 219.6 18.2 18.2 197.0 3.4 13.3 3.4 3.9 58.8 58.8 33.7 3.6 128.4 5.3 2.6 139.1 146.0 139.1 116.9 2Q 2017 2Q 2018 1Q 2018 2Q 2018 DE Adjusted Revenue EC Adjusted Revenue DFS Adjusted Revenue Other Services Revenue Note: Financial figures are unaudited 31
4 Reconciliation between GAAP and non-GAAP Revenue US$ Thousands 2Q 2017 2Q 2018 Digital Entertainment Revenue 91,459 108,029 Change in deferred revenue 25,433 31,073 Digital Entertainment Adjusted Revenue 116,892 139,102 E-commerce Revenue 1,1501 54,6551 Sales incentives net-off 1,447 4,160 E-commerce Adjusted Revenue 2,5972 58,8152 Digital Financial Services Revenue 5,342 2,866 Sales incentives net-off - 547 Digital Financial Services Adjusted Revenue 5,342 3,413 Total Revenue 101,547 183,779 Change in deferred revenue 25,433 31,073 Sales incentives net-off 1,447 4,707 Total Adjusted Revenue 128,427 219,559 Note: Financial figures are unaudited. 1. For 2Q18, revenue of $54,655 included marketplace revenue of $33,160 and product revenue of $21,495, net of sales incentives. For 2Q17, revenue of $1,150 was entirely marketplace revenue. 2. For 2Q18, adjusted revenue of $58,815 included marketplace revenue of $37,320 and product revenue of $21,495. For 2Q17, revenue of $2,597 was entirely marketplace revenue. 32
4 Non-GAAP EBITDA Total Adjusted EBITDA US$ Millions US$ Millions 40.2 48.6 55.0 48.6 (76.2) (11.0) (188.3) (188.3) (179.6) (50.9) (2.7) (1.2) (6.8) (8.6) (6.8) (12.9) (144.7) (9.9) (12.9) (161.9) (1.6) (161.9) (2.5) (2.5) 2Q 2017 2Q 2018 1Q 2018 2Q 2018 DE Adjusted EBITDA EC Adjusted EBITDA DFS Adjusted EBITDA Other Services Adjusted EBITDA Unallocated Expenses Note: Financial figures are unaudited. Please refer to the appendix for details on reconciliation between GAAP and non-GAAP figures. 33
4 Cost and Expense Trends Cost of Revenue Sales & Marketing US$ Millions 175.2 US$ Millions 165.1 75.7 74.1 2Q 2017 2Q 2018 2Q 2017 2Q 2018 General & Administrative Expenses R&D Expenses US$ Millions 51.8 US$ Millions 12.9 27.6 6.7 2Q 2017 2Q 2018 2Q 2017 2Q 2018 Note: Financial figures are unaudited. 34
4 Net Loss and Adjusted Net Loss Net Loss Adjusted Net Loss1 US$ Millions US$ Millions (92.1) (86.9) (198.7) (250.8) 2Q 2017 2Q 2018 2Q 2017 2Q 2018 Note: Financial figures are unaudited. Please refer to the appendix for details on reconciliation between GAAP and non-GAAP figures. 1. Excludes share-based compensation and fair value change for convertible debts. 35
Garena Shopee AirPay APPENDIX
Reconciliation between GAAP and non-GAAP EBITDA US$ Thousands 2Q 2017 2Q 2018 Digital Entertainment Operating income / (loss) 16,020 15,137 Net effect of change in deferred revenue & related cost 17,336 24,872 Depreciation and amortization 6,887 8,603 Digital Entertainment Adjusted EBITDA 40,243 48,612 E-commerce Operating income / (loss) (77,438) (195,034) Depreciation and amortization 1,205 6,719 E-commerce Adjusted EBITDA (76,233) (188,315) Digital Financial Services Operating income / (loss) (11,309) (7,297) Depreciation and amortization 265 517 Digital Financial Services Adjusted EBITDA (11,044) (6,780) Note: Financial figures are unaudited. 37
Reconciliation between GAAP and non-GAAP EBITDA US$ Thousands 2Q 2017 2Q 2018 Other Services Operating income / (loss) (3,326) (14,900) Depreciation and amortization 662 1,963 Other Services Adjusted EBITDA (2,664) (12,937) Unallocated Expenses Operating income / (loss) (6,413) (17,423) Share-based compensation 5,248 14,913 Unallocated Expenses Adjusted EBITDA (1,165) (2,510) Total Operating income / (loss) (82,466) (219,517) Net effect of change in deferred revenue & related cost 17,336 24,872 Depreciation and amortization 9,019 17,802 Share-based compensation 5,248 14,913 Total Adjusted EBITDA (50,863) (161,930) Note: Financial figures are unaudited. 38
Reconciliation between GAAP and non-GAAP Net Loss US$ Thousands 2Q 2017 2Q 2018 Total Net loss (92,119) (250,788) Share-based compensation 5,248 14,913 Fair value change for convertible debts - 37,160 Adjusted Net Loss (86,871) (198,715) Note: Financial figures are unaudited. 39
4 World Class Management Team With Global Experience and Local Expertise Forrest Li Gang Ye Nick Nash David Chen Chairman & Director & Group President Group Chief of Staff Group CEO Group COO Tony Hou Chris Feng Jin Oh Yanjun Wang Group CFO CEO of Shopee CEO of Garena Group General Counsel Maneerut Anulomsombut Alan Hellawell Santitarn Sathirathai (Nok) Group Chief Group Chief Economist CEO of Thailand Strategy Officer 40
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