Intel Virtual Sports and Esports - EGR.Global
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
Intel Report 2019 Virtual Sports and Esports ~ Cubeia ~ Kiron Interactive ~ Inspired Entertainment ~ Sportradar
Undisputed Betradar Betting Services More than 600 bookmaker clients and 30+ state lotteries, in over 80 countries across five continents all rely on our award-winning data depth and quality. betradar.com betradar is a brand of sportradar
JURISDICTION REPORT Group head of content: Andy Roocroft Tel: +44 (0)20 7832 6629 a.roocroft@egrmagazine.com Report editor: Ross Law Tel: +44 (0)20 7832 6535 r.law@pageantmedia.com Production Contents egr.global/intel Head of production: Claudia Honerjager Sub-editors: 06 Virtual sports in 2018 Luke Tuchscherer, Alice Burton Brooks Pierce and Steven Rogers, of Inspired Charlotte Sayers Entertainment, reflect on recent developments in the virtual sports space Art director, EGR: Toni Giddings t.giddings@egrmagazine.com A technological evolution Commercial Group commercial manager: Sam Compagnoni Tel: +44 (0)20 7832 6554 s.compagnoni@egrmagazine.com 09 Steven Spartinos, co-CEO of Kiron Interactive, assesses how advancements in technology and a wide range of sports and betting options have made virtuals a must-have offering for operators 11 Publishing account managers: Making the casino experience Debbie Robson more interactive Tel: +44 (0)20 7832 6551 Fredrik Johansson, of Cubeia, outlines the company’s d.robson@egrmagazine.com new Arcade Casino Games offering Irene Malentacchi Tel: +44 (0)20 7832 6580 Virtual football and the growth of 13 i.malentacchi@egrmagazine.com virtual in-play sports Frank Wenzig, of Sportradar, highlights the growth of the Content sales: company’s in-play sports offering, with a particular focus Tel: +44 (0) 20 7832 6512 4 on football membership@egrmagazine.com Distribution: Fay Oborne CEO: Charlie Kerr EGR Intel is published monthly by Pageant Gaming Media One London Wall, London, EC2Y 5EA, United Kingdom ISSN 1742-2450 Printed by The Manson Group © 2018 all rights reserved. No parts of this publication may be reproduced or used without the prior permission from the publisher
VIRTUAL SPORTS & ESPORTS REPORT Introduction The genesis of virtual sports he EGR Virtual Sports and Esports Report takes a high-level look at the T genesis of this segment and the key growth areas within it. It was not long ago that virtual sports were mere gap-filler content for operators, offered only to keep punters logged in or in betting shops until the next horse race, football match or cricket innings began. Nowadays, virtual sports represent a major growth area for service providers’ sportsbooks, and have become an important sportsbook offering in their own right. To reach legitimacy and retain punters’ interest, virtuals have had to develop considerably. While improved graphics have played a part, along with the ability to engage and place bets on this product around the clock, the growing amount of bet types have helped spur interest. Contributors within this report also reflect on the general growth of the virtuals segment, and highlight the key growth areas. In the wake of a summer which featured a high-quality football World Cup, the world, including regions previous less invested in the sport, have given virtual 5 football a significant boost in interest. Overall this report should inspire and provide informative commentary on virtuals and esports betting. By Ross Law | Report editor
VIRTUAL SPORTS AND ESPORTS REPORT Featuring: Inspired Entertainment Virtual sports in 2018 Brooks Pierce and Steven Rogers, of Inspired’s virtual sports attract a younger demo- Inspired Entertainment, reflect on recent graphic who like sports as well as computer games, developments in the virtual sports space and our games are a great way to prepare players for real world sporting events. These products can be lo- calised, they’re easy to deploy, and they can be used EGR Intel (EGR): What does Inspired Entertainment spe- on multiple platforms in multiple ways, including: cialise in? • As a content filler for land-based sportsbooks; Brooks Pierce Steven Rogers (SR): Inspired Entertainment creat- • As an on-property amenity; and ◆ President and COO ed virtual sports, and owns more than 90% of regu- • Online, as a real-money online gambling or ◆ Inspired Entertainment lated virtual markets worldwide. As a global games social casino product. Brooks Pierce is technology company, Inspired supplies server-based president and COO of gaming, virtual sports, and interactive gaming with EGR: Can you describe your virtual sports presence in the Inspired Entertainment, associated terminals and digital content to regulat- United States right now, and how you see that market de- and has more than 25 years of experience in ed lottery, casinos, betting and gaming operators. veloping? the gaming industry. BP: Our virtual sports content is operating in a 6 EGR: How valuable do operators see virtual sports as number of sportsbooks in Nevada through Wil- being now compared to a year or two ago? liam Hill, and online in New Jersey. We also recently Brooks Pierce (BP): With the recent Supreme Court launched our virtual sports products in more than ruling favouring sports betting, we’ve seen a surge 9,000 retail locations with the Pennsylvania Lottery. in interest in our virtual sports content from the US. Our virtual sports content is seen as complemen- Our virtual sports content is seen as tary to and seamless with real-world sports betting, complementary to and seamless with where it is legal. It has proven to drive incremental Steve Rogers revenues for customers globally and attract new real-world sports betting ◆ Chief commercial players, as the digital format mimics the type of en- officer ◆ Inspired tertainment that millennials already consume. Em- Many other US lotteries and casinos have sought us Entertainment pirically, operators who have added virtual sports to out to talk about launching similar products across Steve Rogers, Inspired’s chief commercial officer an existing sportsbook have experienced a 15-20% their retail, casino, sportsbooks and interactive plat- for virtual sports, has increase in revenue. forms. US providers see our products as an oppor- spent more than 15 Operators understand how well virtual sports are tunity to expand their player base, as a precursor years in virtual sports. performing in markets like Greece and Italy. Now to sports betting, and as a way to add fresh content many in the US are learning its ease of integration, with a dynamic new revenue growth opportunity for its low costs of deployment, the flexibility it offers North American-based operators. through customised and multiple platform options, and the draw it has for all types of players: lottery, EGR: Are there any betting products you can offer players in slots, sports betting, online, and mobile. virtual sports that can’t be offered in “real” sports betting? SR: Virtual sports betting is different from live sports EGR: Why should operators who haven’t considered virtual betting in regards to length of an event and frequency, sports be looking at it now? providing more fun, betting options, more chances to BP: Virtual sports is an amalgamation of sport win. They also fill lulls in live sports content. Lottery, betting, esports and slots across all platforms. casino, sportbooks and interactive customers are able
VIRTUAL SPORTS AND ESPORTS REPORT Featuring: Inspired Entertainment 7 to diversify their product portfolio by offering higher the world’s most advanced motion capture facilities frequency games and life-like virtuals. to produce ultra-realistic animation that generates a The schedule and margins of the virtual games true depiction of the game/sport. Our player models are operator-configurable, providing ultimate are developed in ultra-high resolution, including flexibility. The betting options, the 24/7 availability, facial rigs and muscle systems. For the football game and multiple platform options allow players to bet we just launched with the Pennsylvania Lottery, we on sports content in new, convenient and exciting used super close up cameras for the first time, which ways, and the content can easily be adapted to dif- allowed us to go right in the middle of the action ferent types of players: lottery, slots, sports bettors, and take the experience to the next level. social and mobile. Content can be localised and tailored to a certain type of player, while driving EGR: What do you wish customers knew about virtual incremental revenue for our customers. The easy of sports? play of these virtual sports games is also a big draw; SR: Virtual sports have proven to appeal to sports anyone can win or take part without any knowledge bettors and gamers alike. They’ve also shown them- of sports betting. selves to be a perfect product to acquire players from sports into gaming and vice versa. The products can EGR: What is your approach to creating premium virtual appeal to the players who seek complex sports bets, sports content? or to the players who enjoy a simpler betting experi- SR: To provide the ultimate realistic virtual sports ence. The speed of adoption often surprises our cus- betting experience, we research players and trends, tomers; we saw this in Italy and Greece, where In- and employ sports experts to consult on the con- spired products generated annualised revenues of tent and betting structures to ensure they are accu- around €1bn ($1.14bn) and €600m ($686bn) respec- rate, relevant, engaging, and entertaining. We use tively over relatively short periods of time. ◆
VIRTUAL SPORTS AND ESPORTS REPORT Featuring: Kiron Interactive A technological evolution Steven Spartinos, co-CEO of Kiron top and mobile, meaning these players are able to Interactive, assesses how advancements engage in their favourite virtuals whether they are in technology and a wide range of sports on the bus or relaxing at home on their sofa. and betting options have made virtuals a Cross-selling virtuals to casino players must-have offering for operators With all that in mind, it’s not difficult to under- stand why virtual offerings are more popular than Steven Spartinos XCo-CEO I nitially used as stop-gaps to fill time between live sporting events at bookmakers up and down the high street, virtual sports have gone ever before. But more importantly, they are offering operators the chance to appeal to new players. While themed and originally designed to appeal XKiron Interactive Steven Spartinos from a relatively unknown quantity to an operator to the traditional sports bettor, the raw ingredients is co-founder and necessity in recent years. that make up a virtual offering can be repackaged co-CEO of virtual Met with early scepticism, both from retail book- in new instant-win formats to appeal to casino play- games provider Kiron makers and players, the life of virtual sports hasn’t ers accustomed to instant-win gratification. Interactive. Established always been a blossoming one, especially as early it- It would be no surprise to see some casino users in 2001, the specialist supplier now services erations were often unrealistic. grow tired of traditional table games and the me- 9 web, mobile, and land- But fast-forward to the present day, and evolving chanics of various slot iterations. Many of these based sportsbook and software and hardware has propelled virtuals from players are looking for something new to entertain casino operators on content filler to a must-have offering for betting op- them. Virtual games can fill this void. five continents. Prior to joining the betting and erators. gaming industry, he The raw ingredients that make up a worked in banking and Catering for a demanding demographic finance. Suppliers such as Kiron Interactive have worked virtual offering can be repackaged in tirelessly to eradicate the ‘cartoon racing’ tag given new instant-win formats to appeal to to virtual offerings when first introduced to the in- casino players accustomed to instant- dustry more than 15 years ago. win gratification The innovation in graphics and CGI technologies Steven Spartinos | Kiron Interactive now rival even the best gaming consoles and it’s for this very reason that even the millennial demo- graphic, typically viewed as the most demanding, Sports betting can prove a daunting prospect to has been attracted. a player who doesn’t have prior knowledge of the Super-fast data and easily accessible content on sport in question. Virtual sports may, however, pro- smartphones over the last decade or so means this vide a simple betting experience with limited bet- target audience has grown up around technology ting knowledge needed to participate in the fast and therefore expects the best. gameplay. Together with entertaining visuals and Kiron’s full portfolio of titles, which includes a lucrative betting options, virtuals truly offer an at- wide range of sports such as football, horse racing tractive alternative to these players. and ice hockey, feature high-quality graphics and aptly paired audio, in order to immerse and engage Fun, fast and frequent audiences. Take virtual football, for example. Shown every They are also designed to be played both on desk- couple of minutes throughout the day, virtual foot-
VIRTUAL SPORTS AND ESPORTS REPORT Featuring: Kiron Interactive ball offers short bursts of action alongside a com- markets with realistic odds are offered alongside prehensive set of betting markets. the offering. Results are also always known within a short, de- This not only ensures that seasoned bettors are fined period of time, so there is never a need to wait catered for when placing a wager on the action, but for the outcome of a 90-minute football game. In- also gives recently acquired players the chance to play betting options have helped, but even so, many find a bet to suit their style of play. key betting markets require the player to wait for Whether it be a single bet on a horse winning or 10 the final outcome after 90 minutes. multiple bets involving several football teams, Kiron Cross-selling is nothing new and has been hap- prides itself on offering an enticing betting offering pening for years. But after a successful World Cup, of markets on all its titles designed to suit all. football betting has never been more popular, and virtuals offer a great ‘softer product’ to tempt new Variety is the spice of life players. However, those aforementioned bored casino play- More and more players are now interested in the ers or demanding millennials can easily grow tired ‘snacking’ style of gaming. Time constraints on of virtuals just as quickly as they can table games or modern-living means new, younger players have the latest console title. never been busier. Entertainment is often now en- It’s for this reason operators need to continue joyed in small bursts during the day. Virtuals are adding new titles to their portfolio in an effort to perfectly positioned to offer this. keep players entertained and engaged. Of course, Players are often unable to hang around and wait football, horse racing and greyhound racing contin- for football or racing events to start, and bookies ue to be the most common titles. will tell you that this has contributed to a decline in But they don’t suit all players. Kiron Interactive ante post betting in recent times. prides itself on offering the largest and most varied portfolio on the market, including table tennis, ar- Offering a comprehensive odds offering chery, ice hockey and motor racing. While attractive and realistic graphics and a wide- Not only does this help cater to the needs of the range of virtual offerings are the key to attracting demanding players in question, but it also allows an players at first, engaging gameplay and, most im- operator to tailor its content to a specific market in portantly, lucrative betting markets are what keep order to keep bettors engaged and playing. players coming back. So, thanks to more engaging and realistic game- Just like sportsbook, virtual sports are boom- play across sports, there’s nothing virtual about the ing, but to supplement or even rival them, it’s im- revenue enhancing opportunities available to oper- portant that a fully comprehensive set of betting ators to tap into. X
VIRTUAL SPORTS AND ESPORTS REPORT Featuring: Cubeia Making the casino experience more interactive Fredrik Johansson, of Cubeia, outlines the Looking at the intersection between gaming and company’s new Arcade Casino Games gambling, we knew we wanted to create a funner, offering more interactive experience for the players and at the same time challenge what casino games could be. EGR Intel: What has been the thought process behind EGR Intel: Is a younger audience your main target for this your Arcade Casino Games? offering, or will it prove intuitive for all audiences? Fredrik Fredrik Johansson (FJ): The idea behind the Arcade FJ : I think the offering will resonate with anyone Johansson Casino Games comes from a background of en- who likes casual games or gaming, young or old, XFounder and CEO joying computer games and seeing the explosive but of course that audience is heavily shifted to- XCubeia Fredrik Johansson is growth of esports. wards the younger generation. Some of the Arcade founder and CEO of It is no secret that the traditional casino audi- Casino Games, such as Space Bounty, are modelled Cubeia; founded in 2007 ence is getting older. Insights Association writes after old school games and some will be more mod- and based in Stockholm, (based on a survey of 3,000 35-65 year olds, Septem- elled after modern esports games. Sweden, the firm’s ber 2014): “Slots in particular are widely viewed by mission is to create high quality, original software younger consumers as being antisocial, non-intui- We wanted to make games that appeal 11 for the egaming industry. tive and generally boring. This is in direct contrast more to players who might not have so Johansson has over 15 to women aged over 55, who are much more likely years’ experience in the much history with casino (and specifically to view a slots (and overall casino) experience as egaming industry and casino games) but grew up with casual-, has, through Cubeia, social, engaging and fun.” (www.insightsassocia- worked with some of tion.org/article/your-casino-optimized-millennials) social-, console- and PC games the most successful and We wanted to make games that appealed more Fredrik Johansson | Cubeia prominent companies in to players who might not have much history with the industry. casino (and specifically casino games) but grew up EGR Intel: Is there any skill involved in the outcome of with casual-, social-, console- and PC games. We these games? wanted the games’ theme and gameplay to reso- FJ: No, there is no skill involved. The outcome is nate with someone who grew up with games, and purely random as it would be in any casino game. the gameplay should prove to be very intuitive for The interaction from players consists of unfold- those players. ing the results of the wager. In Space Bounty, for For arcade casino games, we try to capture not instance, where you shoot asteroids to reveal your only the look and feel of familiar, old school and winnings, if you miss the asteroids they will simply classic games, but we also provide a bit more of an come back to the screen until you have cleared all interactive experience for the players. of them. To me, a lot of the regular casino games such as slots always felt a little bit too passive. Playing a EGR Intel: If successful, how might you bolster this offer- regular console or computer game is, on the con- ing in the future? trary, a very interactive experience. For me, the FJ: There is a huge growth potential in product de- concept came together when we started to see es- velopment here, both in terms of more games but ports betting on the rise, and we observed how also in production value. I think being able to con- gaming and gambling started to come closer to nect an Arcade Casino style game with specific es- one another. ports games and events could be very powerful. X
Global Online gaming industry intelligence and networking community, accessible wherever you are. EGR is the leading intelligence and networking community dedicated to the online gaming industry. Whatever your role and its challenges, our specialist networks will give you the tools to improve customer acquisition and retention, benchmark against peers, comply with regulations and guide decision making. Print and Digital Publications Breaking news delivered to your email every day Data and performance and statistics Exclusive access to EGR events in North and South America, Europe and Asia Market & Competitor Analysis egr.global
VIRTUAL SPORTS AND ESPORTS REPORT Featuring: Sportradar Virtual football and the growth of virtual in-play sports Frank Wenzig, of Sportradar, highlights the other industry advancements and expectations, our growth of the company’s in-play sports virtual football products have become much bigger offering, with a particular focus on football projects with the use of motion capture, or MoCap. This has helped transform our entire approach to our complete virtuals offering, which now includes W orking at the intersection of the sports data, betting and entertainment industries requires the ability to be able to change and adapt virtual tennis and basketball. The development process Frank Wenzig XGeneral manager of quickly. Technology is at the heart of this nexus, Our virtual sports development process involves gaming presenting a number of challenges, but at the same working closely with MoCap sensor manufactur- XSportradar Frank Wenzig is the time a number of opportunities. ers to enhance our concepts and offerings in this general manager of Our commitment to remaining at the forefront of space. A reflection of our commitment to realism gaming at Sportradar. these technologically-driven, fast-paced industries and quality, manufacturers are often shocked at the He first joined the applies across our entire 360-degree betting offer- volume of data we incorporate and level of preci- organisation back in October 2010 as ing, including virtual gaming. This is why we have sion we ask them to capture. We look to the high- associate director of invested heavily in as ‘close to real’ simulations as est level of MoCap sensor projects, from Hollywood 13 product management. possible, using strong graphics and user-friendly films and other major game developments, as our He assisted the initial interfaces across all of our virtual sports products benchmark to ensure we are producing virtuals to team of 12 and went on and solutions. the highest and most realistic standard possible. to develop the virtual sports meets sports It is also why we have leveraged the tremendous betting strategy that appeal of football. Soccer, footie, call it what you Soccer, footie, call it what you will, exists today. will, the popularity of the World Cup this year dem- the popularity of the World Cup this onstrates that it continues to be a driving force year demonstrates that it continues to across the betting industry. The beautiful game is indeed a sport that truly reigns across geographic be a driving force across the betting boundaries. industry In much the same way that the real game of foot- Frank Wenzig | Sportradar ball has achieved a dominant role in the betting industry, so too has virtual football. This is dem- In recent years, the level of growth and diversity onstrated by the fact that nowadays it is difficult to that has impacted virtual football isn’t just related find a bookmaker that doesn’t feature some sort of to realistic graphics. The need for realism has fil- virtual football offering among their portfolio. tered down to actual simulations. It has got to the In fact, the popularity of football itself was one point now where if it looks like real football, that’s of the initial reasons virtual sports came to frui- good, but if it actually feels like real football, then tion. Demand for the game was high and punters that is truly valuable. This means that, in order to wanted more. Back in 2011, when we first started have a bespoke virtuals product, you not only need in virtual sports, it looked a lot different, with ru- to keep up with fast-paced and superior technology, dimentary 3D graphics, simple betting mechanics but you also need to have access to fast and qual- and very basic stadium features. Since then, vir- ity data. tual technology has come a long way. Fast-forward Luckily, thanks to our core business as a sports almost 10 years and with a number of technical and data insights and acquisition powerhouse, we have
VIRTUAL SPORTS AND ESPORTS REPORT Featuring: Sportradar access to huge volumes of data, having captured it from tens of thousands of real football matches per year for more than a decade. As a result, our virtu- als teams have been able to create simulations that represent team and individual player performance in highly realistic terms. Having access to so much data allows us to be able to grasp the worldwide phenomenon that is football. As one of the most popular sports on the planet, there are a lot of things that need to be con- sidered for football within the virtual environment. For example, offering punters timely competitions that they’re going to be really excited about, cover- ing demand for as many games and teams as possi- ble and packaging all of these aspects into one so- lution. Reflecting punters’ passion At Betradar, our aim is to reflect the passion that so many people across so many countries have for football. As such, we continue to incorporate as many football competitions as possible into our Vir- tual Football League, as one of our flagship prod- ucts. But while we’re investing heavily into expand- space, diversification is necessary, and what better ing the competitions, we are also making them way to achieve that than following what is a clear available within the one integration. This not only trend in the overarching betting industry? makes it easier for our clients, but also provides However, the varying game mechanics, faster 14 them with a proven ability to increase their revenue event cycles and added complexity associated with without losing audience attention or creating cross- the creation of in-play virtual sports means that product cannibalisation. only a few are armed to be able to do it right. Creat- Going back to the realism factor, we structure ing live betting opportunities within virtuals is ex- these competitions into a league or a cup system, tremely difficult. Besides the technical and jurisdic- to reflect real-life schedules. Football doesn’t make tional conundrums that can come with it, solutions sense without this contextual backbone. Plus the need to be delivered in the best possible way, which momentum that a league or cup structure builds, again means they need to be realistic and intuitive. as in real life, adds to the excitement within a virtu- As a leader in sports technology, we are already als offering. set-up in the in-play space, having launched our Inventing virtual leagues and cups is more diffi- first Virtual Tennis In-Play earlier this year. We are cult, but it is something that we believe a true vir- really looking forward to 2019 to review the results tual football product cannot do without. This isn’t of this product from our clients 12 months on, so just because of the added betting possibilities, but that we can understand its traction among punters. because it provides audiences with a real context, This will help inform our efforts in developing our and therefore a more compelling, all-round expe- next product, Virtual Baseball In-Play, which we will rience. League and cup structures add to a virtual unveil next year. offering as they are something punters can under- We are committed to continuing to work with cli- stand and relate to, as in real life. ents and other stakeholders to ensure we remain at the forefront of virtual sports and are catering to What’s next? the trends and their needs. This way we are better So with football and MoCap two of the key catalysts able to continue to develop our existing offerings, for virtual sports, where to for the segment now? in football, for example, and use this to expand into With live betting surpassing pre-match betting for new areas so our clients have even more ways to en- a number of years now, virtual in-play is the logical hance their offerings, engagement and therefore next phase. To continue to succeed in the virtuals revenue streams. X
You can also read