How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet
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How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? Charlo'e Derry, Independent Consultant& Lead, Playful Places Alison Bowyer, Director, Kids in Museums Rebecca Oberg, Strategic Lead for Play and Early Years, Eureka! Ruth Lewis, Na3onal Trust
Vision All families will be welcomed, involved and belong in museums, so every child and young person is part of the experiences and opportunities a museum offers. Mission To work with museums nationwide to make them more welcoming for children, young people and families.
Annual programme • Six-point Manifesto • Annual Family Friendly Museum Award • Takeover Day and Teen Digital Takeover • Free online resources • Training and Consultancy
“Historic buildings and places, and associated activities and interventions, can have a wide range of beneficial impacts on the physical, mental and social wellbeing of individuals and communities.” ( What Works Wellbeing Evidence Review 2019)
Young people in the UK • The Good Childhood Index published by the Children’s Society shows children and young people are the most unhappy they’ve been in a decade. • One in six 16-24 year olds has symptoms of a common diagnosable mental health problem. • Among the issues of most concern to children and young people: climate emergency, knife crime, mental health services, their future prospects.
Young people in the UK • 95,000 looked after children and young people, this number is increasing (Coram). • According to CPAG there are around 4.1 million children living in poverty and numbers in working households are increasing. • Trussell Trust provided emergency food parcels to over 0.5 million children in 2018/19.
Museum visits by young people • 8.5 million child visits to DCMS sponsored museums in 2018/19 • DCMS Taking Part Survey, decline in 2017/18 seems to have reversed, percentage of non- visitors aged 5-15 c.40% • Sutton Trust survey shows about 40% of schools have cut trips in past year
Access to museums isn’t equal • 29% of parents of children with special needs felt unwelcome and 42% were made to feel uncomfortable on visits (Censuswide / Ecclesiastical Survey 2019) • 51.4% of White people had visited a museum or gallery, compared with 28.6% of Black people and 37.9% of Asian people (DCMS)
Why aren’t people visiting? Free admission removes some barriers but, it’s not the same as being welcoming (Colleen Dilenschneider). As far back as 2015, Warwick Commission: “visits by UK residents to national museums with free admission fell by 3% over the period 2008/09 to 2011/12 while visits from UK residents from lower social groups fell even more, by 12%. The higher social groups accounted for 87% of all museums visits, the lower social groups for only 13%.”
Non-visitors: families Derby Museums research 2016: • Worries that museums were stuffy and boring and wouldn’t be fun. • Concerns about being told off when children were noisy or ran around.
Non-visitors: young people Describe museums as: • Remote, dusty, daunting, silent • Big, awkward, cumbersome animals like walruses (Kids in Museums literature review) • Negative attitudes passed on in families • Practical barriers: transport, cost of refreshments, not able to go independently
Takeover Day Annual day when children and young people (aged 2-22) go behind the scenes and take over adult roles such as curators, educators, security guards and fundraisers.
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The image cannot be displayed. Your computer may not have enough memory to open the image, or the image may have been corrupted. Restart your computer, and then open the file again. If the red x still appears, you may have to delete the image and then insert it again. Digital Takeover Day • Young people takeover museum social media feed for the day. • Target age group 15-22 • Most popular channels are Twitter and Instagram.
Top things young people want to do after Takeover Day: - Become regular museum visitors - Attend special events for young people - Volunteer - Do work experience
Why do museums take part • Working with new partner organisations (inside and outside school) • To kickstart a new initiative such as a youth panel or young curators’ group • To attract new audiences • To get input into future plans
Find out more www.kidsinmuseums.org.uk @kidsinmuseums on Twitter, Facebook and Instagram Alison Bowyer, Executive Director alison@kidsinmuseums.org.uk
Experiments with Playful Museums Charlotte Derry @LottieDerry Changing the culture of museums to beJer support and accommodate children’s play
“ Life should be playful, never mind Museums. Our audiences want to be, so we should be too…it’s got to be a good thing!” -John Beeley, Manager, Tees Valley Museum Group
“ Joyful discovery is the end game. -Director Na
INTENTIONS: 1. TO WORK WITH DIFFERENCE Museums are shared spaces Places to exercise rights in common. WHAT IF WE COULD CARE “FOR PLAYFUL BEING-BECOMING IN COMMON RATHER THAN APART”? LESTER, 2016
WORKING WITH THE INTRINSIC VALUE OF PLAY Designing for the intrinsic value ➤ of play is an approach that is Intrinsic designed to address the ‘feel’ of space - within an adult - dominated context and culture. ➤ If the value of playing, for it’s own sake, is centre-stage, instrumental and institutional value are heightened. Instrumental Institutional Adapted from Beuderman’s cultural value triangle, Lester and Russell, 2014
2. Work towards creating favourable conditions @Museum of London Docklands for play to emerge Time Space Permission @Halifax Piece Hall Support - to do it For children’s play And for adults working with it
3. DEVELOP ADULT RESPONSE-ABILITY • A movement which, as far as possible, seeks to maintain favourable condi3ons for children’s play • An experimental, what if approach to bring more to the environment and to lessen the impact of constraining forces
4. Promote understanding of play as being well ‘Basically what “Play is the capacity for crea1ng an alterna1ve or play prepares you virtual reality which is adap1ve because it denies for is more play temporarily the limits of existence and allows and what that exci1ng affec1ve gives you is more subs1tutes, which help to create the brief illusion, satisfaction in that those limits do not exist”. being alive.’ Lester, S, 2016
• Everyday moments of play are what matter to children • These moments are pleasurable, they make life worth living…and life is able to go on. “It’s THE best thing here today! Make a Cardboard City, Halifax Piece Hall FesKval, 2017
5. Challenge the conven3ons of Please do not touch ? • Museums often have contradictory messaging, & promoted fields of action • But in spite of “guidance” children play anywhere with anything. Tate Liverpool 2018
What happened? IniKal experiments -inspired by collecKons
Using disturbances to give permission One of our dinosaurs is missing! Can you replace it? Unfortunately we only have newspaper and sellotape Manchester Museum
Prompts - adding another layer of engagement Manchester Museum “There’s a newspaper sword fight in the weapons gallery - only you have to balance a ball on a spoon at the same time!’
Adding Stuff : Loose parts Disrupts prevailing order and design of space Making dens for animals, Manchester Museum
Permanent Interventions The Football Museum, Manchester
Encouraging permissive staff Puddle Science, Chester Zoo Just for nonsense at Manchester Museum??
Training - warming up staff for play Chester Zoo play champions training
English Heritage Staff and volunteers making time machines
DESIGNING SUPPORT AND ADVOCACY FOR PLAY IN MUSEUMS Book shares ideas & principles from Manchester play training and experiments Written with gallery staff - to share with other settings
Re-imagining museums….. • In play we can flex our imaginative muscles • Empathetically engage with issues beyond our comfort zone • Even re-imagine the world..???
Can we design environments which allow for…..? “…..excitement, wonder and the unexpected; children living childhoods not entirely ordered and determined for them by adults and their preoccupations; relationships and experiences that are not defined or legitimated only in terms of work and outcomes? The value of play and playfulness in its own right, and not just as a means to other ends.” (Moss and Petrie, 2002)
www.happymuseum.org https://playfulplaces.tumblr.com weareplayful@playfulplaces.co.uk 07982 1984369 Look out for: Messing about in Museums Workshops in 2020!
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