Hardware & Esports at the Core of - Arm

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Hardware & Esports at the Core of - Arm
Hardware & Esports at the Core of
Hardware & Esports at the Core of - Arm
1. The mobile gaming       4
opportunity

2. Immersion and
competition are key         9
trends

3. Hardware facilitates    20
and drives mobile trends
Hardware & Esports at the Core of - Arm
Fast-rising hardware capabilities facilitate new game formats

         COMPETITIVE                              FREE-TO-PLAY                     Competitive mobile games and mobile esports
                MULTIPLAYER                       GAMES AS A SERVICE               continue to rise in popularity, taking an increasing
                                                                                   share of gamers’ time and money. With new cross-
                                                                  IMPROVED         platform innovations, mobile gamers now have the
                                                                                   possibility to play and compete directly with PC and
IMMERSIVE                                                         HARDWARE
                                                                                   console gamers. At the same time, mobile games
SINGLE PLAYER                                                     SPECIFICATIONS   have become more immersive, offering realistic and
                                                                                   engrossing game environments and experiences. The
                                                                                   convergence of these two trends, made possible by
                                                                                   fast-rising hardware capabilities, has paved the way
                                                       MAXIMUM                     for new game genres such as battle royale to emerge
                                                                                   and thrive.
                                                      GAMING
                                                     EXPERIENCE
                                                                                   In this report, we explore the mobile gaming
                                                                                   opportunity and how the desire for increasingly core,
                                                                                   competitive, and sophisticated experiences on mobile
                                                                                   has led hardware brands such as Razer and Asus to
                                                  © 2018 NEWZOO
                                                                                   release dedicated mobile gaming devices.
PAY-TO-PLAY
GAMES AS A PRODUCT
                                 MAXIMUM
                                VIEWING                                                          JELLE KOOISTRA
                                EXPERIENCE                                                       Head of Market Analysts

         © Newzoo 2018                                                                                                                     3
Hardware & Esports at the Core of - Arm
1. THE MOBILE
GAMING
OPPORTUNITY
Hardware & Esports at the Core of - Arm
Global games market revenue forecast | Per device and segment

        MOBILE                                                                                PC

        $70.3Bn                                                                 $32.9Bn
        +25.5% YoY                                                                     +1.6% YoY

                                            10% 3%
                                                                       24%
 TABLET GAMES                                                                          BROWSER PC GAMES

 $13.9Bn                                                      21%                           $4.3Bn          Mobile games will
 +13.1% YoY                                                                                  -13.9% YoY
                                                                                                              account for
                                             2018 TOTAL

 (SMART)PHONE        51%                  $137.9Bn                                               BOXED/
                                                                                            DOWNLOADED
 GAMES                                                                                         PC GAMES
                                              +13.3%                                                          of the global
 $56.4Bn                         41%              YoY                                       $28.6Bn       games market this year.
 +29.0% YoY                                                  25%                              +4.5% YoY
                                                                          25%
                                                                                       CONSOLE

                                                                                $34.6Bn
                                                                                       +4.1% YoY

© Newzoo 2018        Source: 2018 Global Games Market Report newzoo.com/globalgamesreport                                           5
Hardware & Esports at the Core of - Arm
Global games market revenue forecast | Per segment toward 2021

TOTAL MARKET                 Boxed/Downloaded PC       Browser PC      Console            Tablet   Smartphone

CAGR 2017-2021                                                                                 $180.1Bn
                                                                    $165.9Bn
                                           $151.9Bn                                                18%
                         $137.9Bn                                        19%                        1%
                                                                                                                     Mobile games alone
$121.7Bn                                       20%                       2%
                                                                                                   22%
                                                                                                                    will generate more than
                            21%                2%
                                                                        22%
     23%                    3%
                                               24%                                                 10%
      4%                                                                                                   MOBILE
                           25%                                           10%     MOBILE
                                                                                                          $106.4     in revenues by 2021.
     27%                                       10%      MOBILE                 $94.2                        Bn
                           10%    MOBILE               $82.3                      Bn
                MOBILE            $70.3                  Bn
     10%    $56.0                  Bn                                                              49%
                 Bn                                                     47%
                                               44%
                           41%
     36%

    2017                   2018               2019                     2020                        2021

                                             Source: 2018 Global Games Market Report
© Newzoo 2018                                      newzoo.com/globalgamesreport                                                               6
Hardware & Esports at the Core of - Arm
Number of mobile gamers per sub region | Global

NUMBER OF MOBILE GAMERS                                                                                 % OF THE TOTAL
PER REGION | 2018                                                                                        POPULATION

                  China                                                                        577.9M       41%
Middle East & Africa                                             346.4M                                     20%
            Rest Asia                                      303.6M                                           17%
       Latin America                           195.8M                                                       30%                 In 2018,

    Western Europe                          166.0M                                                          41%

      North America                         165.6M                                                          46%          of the total population
                                                                                                                          in the West will play
      Southeast Asia                        158.8M                                                          24%
                                                                                                                              mobile games.
     Eastern Europe                        142.5M                                                           40%

                 Japan             59.3M                                    mobile gamers                   47%
                                                                              globally
        South Korea             23.7M                                                                       46%

                Oceania        11.2M                                                                        27%
                          0M
                          M        100M     200M      300M        400M         500M        600M

                                                     Source: 2018 Global Games Market Report
© Newzoo 2018                                           newzoo.com/globalgamesreport                                                               7
Hardware & Esports at the Core of - Arm
Global mobile games market revenue | Per region with year-on-year growth rates

                EUROPE,
                MIDDLE-EAST & AFRICA

                                                                                        CHINA TOTAL
                 $10.3Bn
                 +19.5% YoY
                                                                                        $23.0Bn
                                            15%
                                                                                                          In 2018, China and Japan
NORTH AMERICA                                                                             ASIA-PACIFIC   combined will account for
                                                                                                                    over
 $13.0Bn                                      2018 TOTAL
                                                                                        $44.7Bn
                                19%          $70.3Bn
 +22.5% YoY                                                                               +27.7% YoY
                                              +25.5%
                                                  YoY                                                    of all consumer spend on
                                                                   64%                                          mobile games.
    LATIN AMERICA                      3%
      $2.2Bn
                                                                                        JAPAN TOTAL
      +29.4% YoY
                                                                                        $12.9Bn

                                              Source: 2018 Global Games Market Report
© Newzoo 2018                                     newzoo.com/globalgamesreport                                                       8
Hardware & Esports at the Core of - Arm
2. IMMERSION AND
COMPETITION ARE
KEY TRENDS
Hardware & Esports at the Core of - Arm
With new hit core and immersive PC games being quickly adapted for mobile

                                                                                                                 downloads of PUBG Mobile and Fortnite
                                                                                                                 Mobile occurred on iOS since their release

                                                 #1
                                           downloaded iOS
                                                                                                                 globally, including PUBG: Exciting
                                                                                                                 Battlefield in China.

                                            game* in June                                                        PUBG Mobile and Fortnite Mobile were
                                                                                                                 both launched in mid-March and were
                                                                                                                 immediately the most downloaded games
                                                                                                                 worldwide. The success of these mobile
                                                                                                                 adaptations of the two largest PC battle
                                                                                                                 royale titles has proven that today’s
                                                                                                                 mobile gamers are increasingly looking for
                                                                                                                 immersive and competitive gaming
                                                                                                                 experiences on their mobile devices.

                                                #2
                                           downloaded iOS
                                                                                                                 Epic Games has revolutionized the gaming
                                                                                                                 industry by making cross-play with PC,
                                            game in June                                                         console, and mobile possible. We believe
                                                                                                                 that this will be a growing trend in the
                                                                                                                 industry in the coming years, with
                                                                                                                 publishers and hardware manufacturers
                                                                                                                 playing a key role in the development and
                                                                                                                 evolution of the process.

                          * Downloads of PUBG Mobile include downloads of PUBG: Exciting Battlefield in China.
                                                     Source: Mobile Metrics Tracker
© Newzoo 2018                                    newzoo.com/mobile-metrics-tracker                                                                            10
Publishers are seeing huge success with immersive mobile titles

                                                                                                   in revenues have been generated by Arena
                                                                                                   of Valor (Honor of Kings in China) on iOS
                                                                                                   since its release at the end of 2015. It has
                                                                                                   been the top grossing mobile game in
                                                                                                   China since November 2016.

                                                                                                   of PC gamers play mobile games at least
                                                                                                   once a week.*

                                                                                                   There is a big opportunity to offer these
                                                                                                   PC gamers portable versions of the same
                                                                                                   core and immersive experiences that they
                                                                                                   are accustomed to on PC. Lineage
                                                                                                   Revolution, a mobile adaptation of PC
                                                                                                   MMO Lineage 2, grossed $924 million in its
                                                                                                   first 11 months of release.

                              * Source: Newzoo Games Consumer Insights from 28 countries/markets
© Newzoo 2018                                www.newzoo.com/consumer-insights                                                                     11
Mobile esports remains small but it is growing, especially in Asia

                                                                 TOTAL
     Total Revenues                                            REVENUES
     (Media Rights, Advertising, Sponsorship,                                                       By 2021, the esports
     Merchandise & Tickets, Game Publisher Fees)             +27.4%                                 market will be worth
                                                               CAGR
     Brand Investment Revenues                                 2016-2021
     (Media Rights, Advertising, Sponsorship)

                                                                                                 globally with the majority
                                                               $1650
                                                                 MILLION                          of revenue coming from
                               TOTAL                                                                 brand investments.
                             REVENUES

                           +38.2%                                       $1385
       TOTAL                                                               MILLION
     REVENUES
                              YoY
  +33.0%                                                                                              In 2018, there are
       YoY                   $906
                              MILLION

      $655                              $694
       MILLION
                                        MILLION                                                  Esports Enthusiasts* across
                                                                                                 the globe with 57% of them
                $468                                                                            in APAC. There will be 264M
                 MILLION
                                             ©2018 Newzoo
                                                                                                      globally by 2021.

       2017                   2018                               2021
                                                                                                  *People who watch esports content
                                                                                                       more than once a month

                                                    Source: 2018 Global Esports Market Report
© Newzoo 2018                                               newzoo.com/esportsreport                                                  12
China is the world’s largest mobile market for gaming

                                                                           TOP MOBILE ESPORT LEAGUES/TOURNAMENTS IN ASIA
MOBILE esports is more popular in the East than in the West,
especially in China, accelerated by the mobile-first culture of the
region. In Asia, mobile esports is expected to follow a similar
structure to that of PC, with the top mobile games being played and
large stadium events taking place with large viewership.

CASUAL       mobile games hold a strong position in the esports
scene in Asia, while competitive genres dominate the Western market.
                                                                              KING PRO         BATTLE OF BALLS     VAINGLORY WORLD         TERMINTOR2
Giant Network’s Battle of Balls Professional League was the world’s            LEAGUE        PROFESSIONAL LEAGUE     CHAMPIONSHIP         SUPER LEAGUE
                                                                               Tencent           Giant Network     Super Evil Megacorp       NetEase
first casual mobile esports league and its 2017 Global Final will be the
first mobile esports event held in Shanghai’s Mercedes-Benz Arena,
the former exhibition hall of World Expo 2010.
                                                                           TOP FRANCHISES IN ASIA

SOCIAL functions are largely adopted in mobile games in Asia,
creating strong bonds between gamers. In China, for example, all of
Tencent’s mobile games can be connected to either QQ or WeChat
where gamers can easily access the leaderboards and any updates of
the games they are playing via the embedded game centers. Gamers
can also play with/against their friends by using the social system.        HONOR OF KINGS     CROSSFIRE MOBILE    BATTLE OF BALLS       MONSTER STRIKE
                                                                               Tencent             Tencent           Giant Network            Mixi

             © Newzoo 2018                                                                                                                                13
Tencent’s King Pro League is the world’s largest mobile esports league

KING PRO LEAGUE 2018 SPRING SPLIT FINALS                                 people attended the King Pro League
                                                                         (KPL) 2018 Split Finals in Shanghai on July
                                                                         8.

                                                                         Honor of Kings is by far Tencent’s most
                                                                         successful mobile MOBA game. Launched
                                                                         in November 2015, the game now has
                                                                         more than 200 million users in China. King
                                                                         Pro League, the largest Honor of Kings
                                                                         league in China, was first introduced in
                                                                         September 2016 and has grown into the
                                                                         largest mobile esports league in China and
                                                                         the world. The 2018 KPL Spring Split Final
                                                                         attracted a live audience of more than
                                                                         18,000 with a total prize pool of $1 million.

                                                  #1                     Tencent is promoting the game and its
                                                                         competitive space in the West by
                                               mobile esports
                                                  league                 launching the Western adaptation Arena
                                                worldwide                of Valor and jointly organizing esports
                                                                         events with large organizers such as
                                                                         Dreamhack and ESL.

© Newzoo 2018                                                                                                            14
Esports will be included in the Asian Games for the first time, as a demonstration sport

 The Asian Games, held every four years, is one of the largest multi-sport events in the
 world. The 2018 edition, to be held in Indonesia from August 18th to September 2nd, will
 include esports for the first time. The official titles being showcased at the games are
 League of Legends, Hearthstone, Starcraft, Pro Evolution Soccer and two mobile titles –
 Supercell’s Clash Royale and Arena of Valor from Tencent.

 While esports is still a demonstration sport at the 2018 Asian Games, it has been
 confirmed by the Olympic Council of Asia that 2022 will be an official medal event.

 ESPORTS AT THE OLYMPICS?

 In July 2018, the International Olympic Committee (IOC) and Global Association of International Sports Federations (GAISF) met in
 Lausanne to discuss the topic of esports at the Olympics. While no firm plans were made to officially integrate esports into the Olympics,
 the bodies announced that they will form an Esports Liaison Group to keep the conversation going.

 To date, the most significant recognition of esports by the International Olympic Committee has been the Intel Extreme Masters
 Pyeongchang, a StarCraft II tournament that was held prior to the 2018 Winter Olympics.

© Newzoo 2018                                                                                                                                 15
The mobile esports scene lags behind that of PC and console

PC is still the dominant form of gaming entertainment in the West         TWITCH VIEWERSHIP HOURS
and is expected to remain so for the coming years. While mobile has       PC VS. MOBILE | NAM & EU | 2017
quickly grown into the biggest gaming screen worldwide, its esports
scene still lags behind that of PC and console.

                                                                            Total Twitch viewership hours    Total Twitch viewership hours
COMPETITIVE games are the core of mobile esports in the                    of all PC esports events in NAM   of all mobile esports events in
West. Top mobile esports franchises in the West include Clash                  and EU combined, 2017         NAM and EU combined, 2017
Royale, Vainglory, and Summoners War, which fall into the genres of
multiplayer strategy, mobile MOBA, and MMO, respectively.

                                                                          TOP WATCHED MOBILE FRACHISES ON TWITCH
MULTI-GAME events are catching the eye of big organizers and              NAM & EU | 2017
investors in the West. In the East, a typical multi-game event involves
top mobile games of a single publisher. In the West, however, events
with games from different publishers are common. Amazon began
organizing Mobile Masters tournaments in 2017 in which various
                                                                           Total Twitch viewership hours      Total Twitch viewership hours
mobile games were played.
                                                                           of Clash Royale events in NAM     of Vainglory events in NAM and
                                                                               and EU combined, 2017                EU combined, 2017

             © Newzoo 2018                                                                                                                     16
Supercell is building up Clash Royale’s esports scene

CROWN CHAMPIONSHIP 2017 WORLD FINALS                                            hours were watched in total on Twitch for
                                                                                the Clash Royale Crown Championship
                                                                                2017 World Finals on December 3, 2017 in
                                                                                London.

                                                                                Clash Royale is one of the most played
                                                                                mobile games in the West. Supercell has
                                                                                started developing the game’s esports
                                                                                scene with several initiatives including the
                                                                                Crown Championship, Clash Royale’s top-
                                                                                level esports event. The game is now the
                                                                                #1 mobile esports title in the West by
                                                                                viewership hours on Twitch and YouTube
                                                                                Gaming. In 2017, all Clash Royale esports
                                                                                content generated a total of 1.3 million
                                                                                viewership hours.
                                                  #1                            Although the game is popular to play and
                                              mobile esports
                                                                                watch in the West, its esports scene has
                                             title in the West
                                                                                not been able to compete with top PC
                                                                                games. It will be interesting to see if Clash
                                                                                Royale can attract the same number of
                                                                                esports viewers as it does players.

                                      Source: Newzoo’s Game Streaming Tracker
© Newzoo 2018                         www.newzoo.com/game-streaming-tracker                                                     17
Esports is at the pinnacle of competitive gaming but there a lot of layers beneath it

PROFESSIONAL                                                                                     AMATEUR
Esports: Competitive gaming at a professional                                                    Consumers and small organizations set up
level and in an organized format (a tournament or                                                events at physical locations, such as fun
league) with a specific goal (i.e., winning a                                                    community competitions. For mobile
champion title or prize money) and a clear                                                       games, these events can be anywhere and
distinction between players and teams that are                                                   any time, as there is a low entry barrier and
competing against each other.                       MOBILE ESPORTS ECOSYSTEM                     no additional equipment required.

                                                                                                 There are also many amateur online mobile
                                                           PRO ESPORTS EVENTS
EXAMPLES:
                                                                                                 gaming leagues and competitions between
                                                           ONLINE PRO ESPORTS
                                                                                                 gamers and friends.

                                                         AMATEUR ESPORTS EVENTS

                                                         ONLINE AMATEUR ESPORTS

VAINGLORY WORLD          BATTLE OF BALLS                        VIEWING
  CHAMPIONSHIP         PROFESSIONAL LEAGUE
Super Evil Megacorp        Giant Network                        SHARING

                                                               COMPETITIVE

                                                                 GAME
                                                               EXPERIENCE

                © Newzoo 2018                                                                                                                    18
New innovations allow for amateur cross-platform competition between gamers

                 Amazon GameOn was launched by Amazon in
                 March 2018. The suite of services make it easy for
                 developers to add several features to their games,
                 including competitions to which players can invite
                 friends, leaderboards, leagues, and tournaments. It
                 enables user-generated tournaments and allows
                 developers to award both digital and physical prizes.
                 Built on Amazon's massive AWS cloud infrastructure,
                 GameOn lets developers integrate competitions
                 natively into PC, mobile, and console games, allowing
                 for cross-platform competition.

                 Fortnite cross-platform play (or crossplay) allows
                 mobile (iOS), PlayStation 4, Xbox One, Nintendo
                 Switch, Mac, and Windows PC gamers to play
                 together and compete with gamers on different
                 devices than their own.

© Newzoo 2018                                                                 19
3. HARDWARE
FACILITATES AND
DRIVES MOBILE
TRENDS
31.1% of all active smartphones in June can be classified as high-end*

 HIGH-END DEVICE DISTRIBUTION | JUNE 2018

                                                                                                                                                   As of June 2018,
                                                                                                                                                     there were

                                                                                                                                                   high-end active
                                                                                                                                                 smartphones globally,
                                                                                                                                                     up 76% YoY.

       HIGH-END MARKET SHARE

10%                                                                                                                                                         60%
      * High-end smartphones are defined as devices within the flagship and high performance tier of Newzoo's Device Performance Segmentation.
      This segmentation is based on geekbench4 multi-core scores of smartphones.

                                                               Source: Global Smartphone and Tablet Tracker
 © Newzoo 2018                                                 newzoo.com/smartphone-and-tablet-tracker                                                                  21
44% of all active smartphones in June had big screens

SHARE OF SMARTPHONE SCREENS THAT ARE 5.5” OR LARGER
                                                                                   SCREEN SIZE
JULY 2016 VS. JUNE 2018

                                                                                   5.5”+

                                                                                                   As of June 2018,

                                                                                                  active devices have
                                                                                                 large screens (5.5’’+),
                                                                                                   or 44% of all active
                                                                                                  devices in the world.

                                    Source: Global Smartphone and Tablet Tracker
© Newzoo 2018                       newzoo.com/smartphone-and-tablet-tracker                                               22
This includes the first smartphones with a super high refresh display

RAZER - GAMING PHONE                                              ASUS - ROG PHONE

                          5.7-inch LCD with 120Hz refresh rate                                    6-inch FHD+ AMOLED panel with 90Hz
                          (the average is 60Hz)                                                   refresh rate and 1ms pixel response time

                          Qualcomm Snapdragon 835                                                 Qualcomm Snapdragon 845
                          processor with 8GB RAM                                                  processor with 8GB RAM

                          4,000mAh battery                                                        4,000mAh battery

                                                                                                  2x Ultrasonic AirTriggers
Copyright gsmarena.com                                             Copyright gsmarena.com

XIAOMI BLACK SHARK                                                 HONOR – THE HONOR PLAY

                          6-inch LCD with a 1080p resolution                                      6.3-inch FHD+ IPS LCD capacitive
                                                                                                  touchscreen
                          Qualcomm Snapdragon 845
                                                                                                  GPU Turbo Technology allowing for a
                                                                                              Copyright: The verge
                          processor with 8GB RAM
                                                                                                  4D Gaming Experience
                          4000mAh battery.
                                                                                                  Kirin 970 chipset (Mali-G72 MP12)
                          Dedicated game pad                                                       3750mAh battery
Copyright gsmarena.com                                               Copyright gsmarena.com

          © Newzoo 2018                                                                                                                      23
© Newzoo 2018
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