Global Digital Future in Focus - 2018 International Edition - Adepa
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Introduction This report provides a snapshot of the global comScore products digital landscape, using audience sizes, MMX Multi-Platform offers comprehensive reporting on more than 300,000 digital media demographics and behaviours across all digital entities, including their un-duplicated audience size, demographic composition, engagement, performance within key user segments and behavioural trends. All of these metrics can be platforms (desktop, smartphone and tablet) to compared across digital media platforms and can be used to understand incremental activity identify universal trends and unique coming from each platform. characteristics of international markets. Mobile Metrix captures total mobile audience behaviour on browsers and apps across All data comes from the comScore audience smartphones and tablets. With Mobile Metrix, publishers can demonstrate the value of their mobile audiences, while agencies and advertisers can strategically plan and buy digital measurement tools referenced across the page. advertising on mobile platforms to achieve their campaign objectives. For more information on this report or comScore MobiLens® Plus matches quantitative observed behaviours with self-reported survey products, contact: worldpress@comscore.com responses, connecting data about consumers’ mobile content consumption with purchase- intents, interests and device satisfaction. Video Metrix provides objective insights with the most accurate and comprehensive measurement of global online video activity. © comScore, Inc. Proprietary. 2
The State of Global Digital A look at 13 global digital markets, examining key audience and consumption indicators across desktop, smartphone and tablet devices © comScore, Inc. Proprietary. 3
Multi-platformers remain a majority in most markets % of Total Digital Audience by Platform (Desktop only, Multi-platform, Mobile only) 100% Multi-platform users (those 90% who access online content via desktop and smartphone 80% / tablet in a month) remain 70% the majority overall, with an average across markets of 60% 46% of the total population. 50% Mobile only usage now 40% averages just above desktop 30% only consumption with a cross-market average of 20% 30%, driven heavily by large 10% share in APAC markets, versus 24% for desktop only. 0% Argentina Malaysia Spain Brazil UK USA Mexico France Germany Italy Canada India Indonesia Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 4
Mobile users consume more than 2x minutes vs. desktop users Average Minutes per User by Platform Desktop Mobile When looking at each 7,000 region’s desktop users and mobile users separately, 6,000 mobile users universally consume more digital 5,000 minutes per person – more than double in the majority 4,000 of countries. 3,000 Argentina continues to deliver the largest number 2,000 of mobile minutes per user, while Canada has the 1,000 highest level of per-user desktop consumption. 0 Argentina Malaysia Spain Brazil UK USA Mexico France Germany Italy Canada India Indonesia Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 5
Argentina has largest disparity between platform average minutes Difference in Average Mobile vs. Average Desktop Mins Per User 7,000 As well as the greatest number of per user mobile 6,000 minutes, Argentina also has the largest disparity 5,000 between the two averages. 4,000 Surprisingly, the US has the second-largest difference, 3,000 even with the presence of an established desktop foundation that is less 2,000 prevalent in other markets, which are often considered 1,000 to have largely avoided the “desktop phase”. 0 Argentina Malaysia Spain Brazil UK USA Mexico France Germany Italy Canada India Indonesia Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 6
Smartphone takes largest share of global digital minutes Share of Total Digital Minutes by Platform (Desktop / Smartphone / Tablet) 100% Smartphone is now the 90% dominant platform in terms of total minutes across 80% every market. 70% This is most pronounced in 60% India (89% of total minutes), 50% and least noticeable in Canada where, thanks 40% additionally to the largest 30% share of tablet minutes (15%) seen in any of the 20% markets shown, smartphone 10% represents 43% of time, to desktop’s 42%. 0% Argentina Malaysia Spain Brazil UK USA Mexico France Germany Italy Canada India Indonesia Source: comScore MMX Multi-Platform / Mobile Metrix, Dec 2017 © comScore, Inc. Proprietary. 7
Apps Account for Over 80% of Mobile Time Share of Total Mobile Minutes by Browser / App Mobile Browser Mobile App When considering mobile 0% 20% 40% 60% 80% 100% (smartphone and tablet) minutes in isolation, they USA 88% are overwhelmingly Canada 85% dominated by app France 89% consumption – over 80% of Germany 90% all mobile time in the markets considered for this Italy 88% report. Spain 88% UK 83% Levels appear marginally Argentina 95% higher in Latin America, with Brazil 91% Argentina, Brazil and Mexico Mexico all falling within the top 5 of 94% the markets shown here. India 89% Indonesia 89% Malaysia 92% Source: comScore Mobile Metrix, Dec 2017 © comScore, Inc. Proprietary. 8
What changed in 2017? How did adoption and usage of platforms, categories and apps change over the course of 2017, and what might this mean for digital markets in 2018? © comScore, Inc. Proprietary. 9
Platforms’ market share continued to evolve Share of Total Digital Minutes by Platform (US) 100% We showed earlier in this 11.5% TABLET 8.8% report that smartphone is 90% the primary platform in all 80% markets, but it is also worth noting that even in mature 70% markets such as the US, this 60% 54.5% SMARTPHONE 61.9% platform continues to squeeze share away from 50% desktop and tablet. 40% As we’ll see on the next 30% slide, the past year has seen this effect to a different 20% degree between markets. 34.0% DESKTOP 29.3% 10% 0% J F M A M J J A S O N D J F M A M J J A S O N D 2016 2017 Source: comScore MMX Multi-Platform / Mobile Metrix, Dec 2017 © comScore, Inc. Proprietary. 10
Smartphone share did not show a universally positive trend Smartphone Share of Total Digital Mins (Dec. 2016 vs. Dec. 2017) December 2016 December 2017 It is worth noting that the 100% pattern exhibited by the US on the previous slide is not 90% common to all markets. 80% 70% Indeed, of the 8 markets for which comparable 2016 data 60% is available, Smartphone 50% share decreased in half of 40% them. This fact should not be taken in isolation 30% however, as it does not 20% imply that smartphone 10% minutes decreased (rather that overall time grew, and 0% faster on other platforms). Spain Brazil UK USA Mexico Italy Canada Indonesia Source: comScore MMX Multi-Platform / Mobile Metrix, Dec 2017 © comScore, Inc. Proprietary. 11
Size of ‘mobile only’ audience grew almost universally Percentage Points Change in Reach of ‘Mobile Only’ Audience (Dec. 2016 – Dec. 2017) -4 -2 0 2 4 6 8 10 ‘Mobile only’ audiences are now second only to ‘multi- USA 4.6 platform’ users in the Canada 4.8 majority of markets, and France -1.8 appear to be increasing their reach among the Germany 1.5 overall population in many Italy 5.2 markets. Spain -0.7 Even a relatively short Argentina 7.2 period of 12 months has Brazil 9.1 seen dramatic points change in the percentage of Mexico 9.0 users who no longer feature India* 6.3 desktop in their roster of Indonesia digital devices over the -0.6 course of a month. Malaysia 1.9 *India data only available from Feb 2017. Comparison for India is Feb 2017 vs. Dec 2017 Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 12
Video growth was led by, but not exclusive to, mobile devices Total Video Minutes for Top 100 Video Properties (US) Desktop Mobile Data from the US gives an indication of the growth of online video across all digital platforms, but most notably on mobile, which grew 3x as quickly as desktop over the past 12 +28% months. Video content providers and advertisers will be encouraged by growth on all platforms, but will be reminded that overlaps +10% between these platforms have significant impact on net reach and frequency. Feb Oct Jan Aug Nov Dec May Sep Mar Apr Jun Jul Source: comScore Video Metrix Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 13
Snapchat breaks into the top 5 apps in two major markets Top 5 Apps by Reach USA Canada France Germany Italy Spain UK Google and Facebook Facebook Facebook Google Play Google Play WhatsApp WhatsApp YouTube continue to enjoy dominance of top 5 app charts around YouTube FB Messenger Google Search WhatsApp Google Play YouTube Facebook the globe, but Snapchat is a Google Search YouTube YouTube Google Search Google Search Google Play Google Search notable new entry in the FB Messenger Google Search FB Messenger YouTube YouTube Google Search FB Messenger rankings for two of the largest digital economies. Snapchat Google Maps Gmail Facebook Facebook Google Maps Snapchat It now ranks in 5th position by reach, up significantly versus the same point 12 Argentina Brazil Mexico India Indonesia Malaysia months previously, when it WhatsApp WhatsApp WhatsApp WhatsApp Google Play WhatsApp was 9th in the US and 16th in the UK. Google Play Google Play YouTube Google Play WhatsApp Google Play YouTube YouTube Google Play YouTube YouTube YouTube Google Search Google Search Google Search Gmail Google Search Google Search Google Calendar Gmail Facebook Google Search Gmail Facebook Source: comScore Mobile Metrix, Dec 2017 © comScore, Inc. Proprietary. 14
Number of sites / apps reaching 1 in 10 people (mostly) increased Count of Entities with >10% Reach (Dec. 2016 vs. Dec. 2017) Dec 2016 Dec 2017 growth decline The theme of digital consolidation has emerged 180 recently, which many +2% suggest will impact the mid- 160 -5% to-long tail. 140 -12% 120 More than half of markets +22% demonstrated a positive 100 year-on-year change to the 80 -1% number of properties -11% +38% -43% achieving more than 10% 60 reach, and in the cases of 40 +30% +3% +14% +3% +55% the biggest declines (Brazil 20 and Canada), we will see on the next slide that this does 0 Argentina not necessarily indicate top- Malaysia Spain Brazil UK USA Mexico India* France Germany Italy Canada Indonesia heaviness in that market. *India data only available from Feb 2017. Comparison for India is Feb 2017 vs. Dec 2017 Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 15
Encouraging growth for ‘non-duopoly’ properties Total Minutes for Top 100 Properties (exc. Google Sites & Facebook) vs. Jan 2017 120% Brazil +17% The previous slide showed two regions, Brazil and 110% +2% Canada, with considerably 100% fewer entities achieving 10% Total Internet reach than a year previously. 90% Another way of examining 80% top-heaviness of a market is Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec to compare the performance of the top 100 properties, 120% Canada excluding the duopoly of Facebook and Google. In 110% +4% both markets, these sites 100% saw increases in consumption times ahead of -3% 90% the overall market. Total Internet 80% Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 16
As many predicted, Amazon gained significant ground % Change in Total Digital Population (Dec. 2016 vs. Dec. 2017) Google Sites Facebook Amazon Sites A final note on digital’s much-cited duopoly – many 140 predicted that Amazon would gain ground in 2017. 120 100 In 8 out of 13 markets, Amazon saw proportionally 80 faster growth than both, 60 although it must of course be noted that this was often 40 from a lower base. Only one market (Brazil) saw a 20 decline in Amazon’s total 0 digital population. -20 Argentina Malaysia Spain Brazil UK USA Mexico India* France Germany Italy Indonesia Canada *India data only available from Feb 2017. Comparison for India is Feb 2017 vs. Dec 2017 Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 17
‘Mobile First’ Revisited Digital time has shifted heavily to mobile platforms, but some markets retain desktop audiences that are equal or larger in size. Are there other ways in which we can define the concept of ‘mobile first’ markets, categories and brands? © comScore, Inc. Proprietary. 18
Some desktop audiences remain equivalent or larger than mobile Mobile Unique Visitors as a % of Desktop Unique Visitors Markets which have a mobile audience larger than its Markets where the mobile audience is equal to or While time has shifted to desktop audience – truly ‘mobile first’ smaller than the desktop audience mobile devices in all markets, the 13 examined in this report divide into two 397% almost evenly-sized groups 400% in terms of their per- platform audiences. 300% 249% Disregarding overlap, there are 7 markets with more 200% mobile users than desktop, 132% 127% but still 6 in which the 116% 114% 106% 100% 90% 90% 100% 81% 68% overall desktop audience 48% remains equal or larger. 0% Malaysia Argentina Spain Brazil UK USA Mexico Italy France Germany India Indonesia Canada Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 19
Are mobile audiences duplicated or unique? ‘Mobile-Firstness’ of Markets’ Total Digital Populations 100% Of the markets with larger Mobile Only % of Mobile Smaller but largely Large, mainly exclusive mobile audience mobile audiences, there is exclusive mobile another almost even divide audience INDIA 80% on the relative overlap of mobile users with desktop. INDONESIA 60% MEXICO The data would suggest that in Mexico, Indonesia and India specifically, Smaller mobile audience, Large mobile audience, but 40% heavily overlapped BRAZIL heavily overlapped with desktop mobile has created ‘new’ UK SPAIN digital audiences to a greater extent than in the USA ITALY other markets with larger 20% FRANCE MALAYSIA mobile audiences. GERMANY CANADA ARGENTINA 0% 0% 50% 100% 150% 200% 250% 300% 350% 400% Mobile Audience as % of Desktop Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 20
Site-level audiences reinforce the need for granular understanding ‘Mobile-Firstness’ of Top 100 Properties (Mexico) 100% Applying the same filters to Mobile Only % of Mobile Smaller but largely Large, mainly exclusive mobile audience the top 100 properties (by exclusive mobile reach) in a market such as audience 80% Mexico, shows how ‘mobile firstness’ can be more dramatic at an individual 60% property-level… there are many brands that audiences visit almost exclusively on Large mobile audience, but 40% heavily overlapped with desktop mobile platforms, despite accessing others via desktop (as shown on the previous slide, where 20% around half of mobile users Smaller mobile audience, are active on desktop also). heavily overlapped 0% 0% 50% 100% 150% 200% 250% 300% 350% 400% Mobile Audience as % of Desktop Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 21
Category Focus How have overall digital consumption patterns influenced content categories? Where are users spending time, increasing consumption and how are they balancing usage based on the best available device for the job? © comScore, Inc. Proprietary. 22
Three subcategories capturing over a third of digital time Share of Total Digital Minutes Multimedia Social Networking Instant Messengers In some markets, three 60% subcategories capture more than half of all digital time. 50% Multimedia (which includes several large video 40% streaming services) and social networking drive the 30% largest share in most markets. 20% The relative scale of instant messaging is particularly 10% noteworthy since the minutes typically come 0% Argentina almost exclusively from Malaysia Spain Brazil UK USA Mexico France Germany Italy Canada India Indonesia mobile platforms. Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 23
Uneven growth even at a broad, category level Average YOY Point Increase in Reach for Selected Categories Across 8 Global Markets* The importance of mobile has had a profound impact on usage and growth for 30 27.8 categories and 25 subcategories. 20.5 19.3 20 18.1 Even the selection included 15.6 here exhibit dramatically 13.6 15 12.5 11.7 different growth rates in 9.6 9.3 average reach across 10 8.4 7.6 markets. Instant messaging 5.0 is an almost exclusively 5 mobile activity, so 0 impressive growth is tied heavily to that platform’s Newspapers Social Networking Personal Finance Retail – Apparel Retail – Food Gaming Information Health Job Search Tickets Travel Banking Instant Messaging Automotive adoption. Rapid personal finance gains perhaps reflect increasing comfort with mobile transactions. Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 24
Platform Splits for selected categories Share of Category Minutes by Platform Desktop mins Mobile mins The share of total minutes between desktop and UK INDIA mobile devices reveal global trends (mobile-first 0% 20% 40% 60% 80% 100% 0% 20% 40% 60% 80% 100% categories in one country Instant Messengers Instant Messengers often exhibit this preference globally), but can also Job Search Job Search unlock local preferences and nuances. Social Networking Social Networking Games Games Of the categories shown opposite, the Health Health Health category is significantly less mobile in India than in the Newspapers Newspapers UK, which can be related to Retail – Food Retail – Food the properties present in each market, as well as Banking Banking cultural preferences. Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 25
Seasonality in UK digital consumption Total Minutes by Content Category (Index vs. Top Month, 2017) Despite being arguably the JANUARY NOVEMBER JULY most ‘always on’ medium, digital displays a surprising level of seasonality, especially at a category NEWS / INFORMATION RETAIL TRAVEL level. J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D While some peaks in usage are common sense (retail around holiday periods, banking at end of tax year), MARCH AUGUST SEPTEMBER it is interesting that less time-sensitive usage such as social networking is also relatively volatile in overall consumption. BANKING SPORTS SOCIAL NETWORKING J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D Source: comScore MMX Multi-Platform, UK, Dec 2017 © comScore, Inc. Proprietary. 26
Political events delivered major uplifts to digital consumption Reach of ‘News / Information – Politics’ Category (US / UK) 80 While some seasonality is (UK) BREXIT (US) PRESIDENTIAL (US) TRUMP (UK) GENERAL traditional, real-world REFERENDUM ELECTION INAUGURATION ELECTION 70 factors can dramatically +82% vs. avg +36% vs. avg +25% vs. avg +45% vs. avg shape consumption habits. 60 The politics category in the 50 UK almost doubled in reach US around the Brexit 40 referendum in 2016, and other major political events UK 30 in both the UK and US demonstrate dramatic 20 changes in users’ adoption and consumption. 10 0 J F M A M J J A S O N D J F M A M J J A S O N D 2016 2017 Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 27
Seasonality in Brazil digital consumption Total Minutes by Content Category (Index vs. Top Month, 2017) Compared to the patterns JANUARY NOVEMBER MAY shown previously for the UK, Brazil exhibits differences in some categories based on different market conditions – NEWS / INFORMATION RETAIL TRAVEL Travel peaks earlier in May, and Sport in June. J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D Despite a Jan – Dec tax year, Brazil’s banking category also peaked in MARCH JUNE JANUARY March, possibly due to the tax return deadline the following month. BANKING SPORTS SOCIAL NETWORKING J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D Source: comScore MMX Multi-Platform, Brazil, Dec 2017 © comScore, Inc. Proprietary. 28
Category Bias: Business / Finance Reach Among Desktop / Mobile Users for the ‘Business / Finance’ Category Examining reach among 100 each country’s mobile and UK CANADA desktop populations can be SPAIN an indicator of platform bias USA for that particular content type. 80 Business / Finance includes BRAZIL transactional functions such Mobile Reach as banking, as well as financial information and news. Of the three FRANCE categories we will compare 60 in this manner, it sees the MALAYSIA INDIA ITALY largest number of markets exhibiting a desktop bias, perhaps due to residual GERMANY concerns about security and ARGENTINA privacy on mobile devices. 40 40 60 Desktop Reach 80 100 Note: Indonesia not shown in the visual due to desktop reach of 28.3% below axis minor limit (mobile reach is 43.6%) Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 29
Category Bias: Retail Reach Among Desktop / Mobile Users for the ‘Retail’ Category SPAIN In the majority of markets, 100 retail has higher UK proportional audience reach USA among mobile users than CANADA desktop, most notably in FRANCE INDONESIA Spain, where 97.5% of 80 mobile users accessed the category in December 2017, INDIA Mobile Reach BRAZIL and where there is a 16 point difference between the ARGENTINA platforms. MEXICO GERMANY 60 ITALY MALAYSIA 40 40 60 Desktop Reach 80 100 Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 30
Category Bias: News / Information Reach Among Desktop / Mobile Users for the ‘News / Information’ Category UK As a third category for SPAIN 100 MEXICO ARGENTINA comparison, news / MALAYSIA USA information is often one of FRANCE the highest-reaching BRAZIL CANADA ITALY categories on mobile INDONESIA GERMANY devices, being accessed by 80 more than 80% of users on INDIA those platforms in every Mobile Reach market. Only Canada has (marginally) higher reach 60 among desktop users, although the category experiences 95% reach on both. 40 40 60 Desktop Reach 80 100 Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 31
Demographics Categories (UK) Points Difference in Reach Within 18 – 24 / 25+ Age Demographics Ages 18–24 Ages 25+ Reach within a demographic is one way of mitigating overall differences in Instant Messengers 12.5 composition of a market. Retail – Apparel 12.5 Portals 1.1 It also enables comparison Social Networking 0.4 of categories or individual Retail 0.4 properties to assess patterns in age groups’ Travel 1.5 digital consumption. Newspapers 2.0 Lifestyles 2.2 For the selected categories Retail – Food 2.8 shown in the UK, there are Sports 3.0 some dramatic (10+ point) differences in reach between Real Estate 8.3 under- and over-25s. Banking 11.2 Automotive 12.9 Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 32
Demographics Categories (India) Points Difference in Reach Within 18 – 24 / 25+ Age Demographics Ages 15–24 Ages 25+ Applying the same comparison to the same categories reveals that India Social Networking 9.8 has less volatility between Portals 7.3 the two age breaks, Retail 6.1 suggesting that digital Instant Messengers 5.8 adoption for these Lifestyles 5.2 categories is more universal than in the UK, although Retail – Apparel 4.0 reach among under 25s is Newspapers 2.2 higher for a larger number of Retail – Food 1.8 the categories. Travel 1.5 Sports 1.5 Automotive 1.1 Real Estate 2.3 Banking 2.7 Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 33
Category Competitiveness Audience Duplication as % of Total Category Users 1 site in category 2+ sites in category Duplication of audiences between sites in a category Canada India UK could provide an indication 100% 100% 100% of loyalty and competition. In all three markets shown, 80% 80% 80% Newspapers had the highest proportion of users 60% 60% 60% visiting 2 or more properties, suggesting users are less 40% 40% 40% likely to be loyal to one provider – likely a factor of 20% 20% 20% multiple entry points via social etc. Banking is a 0% 0% 0% broadly ‘loyal’ category, with Newspapers Newspapers Newspapers Banking Banking Banking Apparel Apparel Apparel around 60% of users only accessing one brand in the category. Source: comScore MMX Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 34
Spotlight on Apps Now accounting for over 80% of mobile time, how has the app market evolved in the past year? © comScore, Inc. Proprietary. 35
Four Categories Account for More Than 2/3 of App Minutes Category Share of Total App Minutes Entertainment Social Media Instant Messaging Games Other Despite the number of apps 100% available to mobile users, overall time has 90% concentrated heavily into 80% four categories, which 70% combine for more than two thirds of overall app time. 60% 50% Social Media has the 40% highest average share across all markets, although 30% Entertainment leads the way 20% in both the US and Canada. 10% 0% Argentina Malaysia Spain Brazil UK USA Mexico France Germany Italy Canada India Indonesia Source: comScore Mobile Metrix, Dec 2017 © comScore, Inc. Proprietary. 36
Social Networks’ Share of Time Share of Combined Minutes for 4 Major Social Networking Apps Twitter Facebook Instagram Snapchat Facebook is the clear leader 100% when examining the distribution of minutes 90% between four key social 80% networking apps, 70% particularly when combining Instagram into its overall 60% share. 50% 40% We’ve seen evidence earlier in this report of Snapchat’s 30% increasing reach, and it will 20% be interesting to observe 10% how this translates into usage durations in 2018. 0% Argentina Malaysia Spain Brazil UK USA Mexico France Germany Italy Canada India Indonesia Source: comScore Mobile Metrix, Dec 2017 © comScore, Inc. Proprietary. 37
Messaging Share of Minutes Share of Combined Minutes for 3 Major Instant Messaging Apps WhatsApp Messenger Facebook Messenger WeChat When it comes to instant 100% messaging, WhatsApp messenger continues to 90% reap the advantages of early 80% adoption, dominating the 70% majority of markets. 60% Facebook Messenger has 50% however established greater 40% share in four markets, and this continues to be a 30% category to watch closely in 20% 2018. 10% 0% Argentina Malaysia Spain Brazil UK USA Mexico France Germany Italy Canada India Indonesia Source: comScore Mobile Metrix, Dec 2017 © comScore, Inc. Proprietary. 38
Gaming exhibits the biggest long tail of major app categories Share of Total Category App Minutes for Top 5 Properties (US) 100% 93.9% 94.2% Of the four dominant app categories, Games are the 83.5% least reliant on the top 5 80% properties to deliver overall consumption minutes. It should be noted that this 60% analysis refers to properties, including those that contain multiple apps such as Peak 40% 34.1% Games and Zynga. The top 5 individual apps deliver just 14.7% of total category app 20% minutes. 0% Entertainment Social Media Instant Messaging Games Source: comScore Mobile Metrix, Dec 2017 © comScore, Inc. Proprietary. 39
Most popular categories get more popular (but not evenly) Average Change in Total App Category Minutes (Dec. 2016 vs. Dec. 2017) 120% All four categories identified earlier in this section 100% showed an average increase in total app minutes, with 80% Entertainment and Instant Messaging the clear 60% leaders. +42% +35% 40% Gaming, on the other hand 20% +13% saw a notable slow-down, +2% with only 2% average 0% growth, thanks to significant increases in Spain -20% (excluding Spain the average would have been - -40% 13%). -60% Entertainment Instant Messaging Social Media Games Markets included, left to right: USA, Canada, Italy, Spain, UK, Brazil, Mexico, Indonesia Source: comScore Mobile Metrix, Dec 2017 © comScore, Inc. Proprietary. 40
Spotlight on Video How has video consumption shifted to mobile and multi-platform consumption? © comScore, Inc. Proprietary. 41
Mobile accounts for dominant share of video views Share of Top 100 Properties’ Videos by Platform Desktop Mobile Perhaps unsurprisingly, video views for the top 100 USA UK properties in the three regions shown skew towards mobile devices, although by a smaller extent 32% CANADA 31% than overall digital minutes in all three markets. 68% 69% 51% 49% Source: comScore Video Metrix Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 42
Digital video growth is geographically uneven Total Minutes for Top 100 Properties by Platform Desktop Mobile Growth in consumption for the top 100 digital video USA UK properties varied +10% considerably for the US and +42% UK. +41% +24% The US saw similar growth in consumption on both desktop and mobile, combining for 4x faster growth than the UK, which saw a slight decline in desktop consumption for these properties. +46% -12% Dec 16 Dec 17 Dec 16 Dec 17 Source: comScore Video Metrix Multi-Platform, Dec 2017 © comScore, Inc. Proprietary. 43
Video Metrix Multi-Platform COMING SOON Coming soon to more international markets, comScore Video Metrix® Multi-Platform delivers a single, unduplicated measure of digital video consumption across desktop, smartphone, tablet and over-the-top (OTT) devices. Premium video content and advertising can be planned, bought and sold across platforms using TV-comparable GRP metrics that measure audience engagement. © comScore, Inc. Proprietary. 44
Key Takeaways © comScore, Inc. Proprietary. 45
Key Takeaways 1 Multi-platform consumption is still the norm, but “mobile only” is on the rise. Multi-platform users (those who access the internet via desktop and mobile in a month) still form the majority across markets, but the percentage of ‘mobile only’ users grew across the majority of markets over the course of 2017, surpassing 30% of users in nearly half of the markets considered. 2 There is evidence of digital consolidation, but optimistic growth beyond the top. The categories and entities that account for large shares of (especially mobile app) time have consolidated, but there is evidence of growth outside the top entities in terms of both time and number of properties crossing the 10% reach threshold. 3 Time has shifted to mobile, but some large desktop audiences impact ‘mobile firstness’. It can be easy to assume the shift of digital time to mobile has significantly shrunk the desktop marketplace, but from an audience point of view, many country / category desktop audiences remain larger, with corresponding considerations in reaching and marketing to these users. 4 Entertainment and video flourish on mobile platforms. Entertainment, already one of the major app categories, saw the highest average percentage growth in app time across those four major content types. Video consumption is now heavier on mobile devices, and video minutes on mobile platforms grew rapidly in both the US and UK. © comScore, Inc. Proprietary. 46
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