Gaming Suite of Services - Reports & Ongoing Support 2020 - Futuresource Consulting

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Gaming Suite of Services - Reports & Ongoing Support 2020 - Futuresource Consulting
2020
Gaming Suite of Services
Reports & Ongoing Support

 | © 2019 Futuresource Consulting Ltd
Gaming Suite of Services - Reports & Ongoing Support 2020 - Futuresource Consulting
FULL SERVICE OFFERING
    Amidst Futuresource’s consumer technology and media                                              SERVICE FEATURES
    entertainment research, our extensive suite of gaming reports
    provides a comprehensive, contextualised exploration of all aspects
                                                                                           Innovative solutions                Regional and country-
    of the ever-growing gaming industry. As the number of gamers
                                                                                           presented with strategic            level reporting &
    continues to grow worldwide, the challenge faced by industry                           Analyst commentary and              analysis of market size
    stakeholders is how to establish and maintain a footprint within this
                                                                                           value-add information               by volume and value
    lucrative $160Bn industry. Our research provides in-depth quantitative
    and qualitative analysis of the opportunities presented to industry
    stakeholders across all major verticals, including Hollywood studios,                  Barriers and drivers of
                                                                                                                                 5-Year Industry
    content aggregators, hardware vendors, headsets and accessories                        gaming in the wider
                                                                                                                                 Forecasts with key
    vendors and retailers.                                                                 entertainment industry.
                                                                                                                                 technology adoption
                                                                                                                                 metrics and growth
                                                                                                                                 prospects
          Global outlook for the hardware and software markets

          Growth potential for the gaming accessories market

          Esports as the entertainment disrupter and opportunities

          The burgeoning XR segment and immersive entertainment                     400+                         35+                      25+
                                                                                      Industry Expert          Product and Service     Dedicated Annual
                                                                                      Interviews Annually      Markets Sized           Reports
    Deliverables
    Standard Reports

|      Comprehensive PDF report         | Excel: Granular data sheets with   | Access to key data/themes in     | Analyst Helpline access and
       with commentary, insights,         market metrics                       Power BI                           regular onsite/online
       data sets and charts                                                                                       debriefs

           | © 2019
    2 | © 2020      Futuresource
               Futuresource      Consulting
                            Consulting Ltd Ltd
Gaming Suite of Services - Reports & Ongoing Support 2020 - Futuresource Consulting
GAMING SUITE OF REPORTS
                                             GAMING UNWRAPPED REPORT
              PRODUCT FOCUSED                      STRATEGIC MARKET      CONSUMER RESEARCH
                  REPORTS                          OVERVIEW REPORTS         PROGRAMMES

               Video Games                        Esport Opportunity:   Kids Tech Consumer
            Insights: Software                    Broadcast,Pro AV &          Research
                 Outlook                              IT Industry            Programme

               Video Games                           XR Segment         Living With Digital
            Insights: Hardware                         Tracker          Consumer Research
                  Outlook

            Gaming Headsets &
               Accessories

                Gaming PC’s
               Market Outlook

       | © 2019
3 | © 2020      Futuresource
           Futuresource      Consulting
                        Consulting Ltd Ltd
Gaming Suite of Services - Reports & Ongoing Support 2020 - Futuresource Consulting
METHODOLOGY OVERVIEW
| The Futuresource team use a range of methodologies including face-to-face interviews, telephone and web interviewing, focus groups
  and actual sales-in data feeds from vendors, publishers and trade associations

| A programme of dedicated research is undertaken for the purpose of obtaining both quantitative and qualitative feedback on the
  current and future market potential across the gaming sector. In addition to this, a period of analysis and forecasting is supplemented
  by additional input from key vendors.

       DEDICATED RESEARCH                                 LOCAL INSIGHTS                                CONSUMER SURVEYS

  INDUSTRY INTERVIEWS                            DESK RESEARCH

  A programme of dedicated research               Expert industry interviews to leverage          Extensive consumer surveys in each
  with games publishers, hardware                 local knowledge across all covered              country based on a nationally
  vendors, technology vendors and trade           markets,       including       vendors,         representative sample by age and
  associations. Futuresource analysts             manufacturers,     associations,   and          gender; extracts and findings from our
  obtain both quantitative and qualitative        resellers.                                      consumer-based reports used to
  feedback on current and future market                                                           support wider market sizing and
  trends.                                                                                         forecasting.

       | © 2019
4 | © 2020      Futuresource
           Futuresource      Consulting
                        Consulting Ltd Ltd
Gaming Suite of Services - Reports & Ongoing Support 2020 - Futuresource Consulting
QUESTIONS ADDRESSED
GAMING SOFTWARE                                                                                                     ESPORTS OPPORTUNITY
                                                                                                          What is the opportunity in esports for gaming and
What is the global outlook for the software market?                                                                                       media companies?
What mobile-first business models are evolving?                                                           What is the market potential for the Broadcast, Pro
What are the key future growth areas?                                                                                                     AV and IT sectors?

GAMING HARDWARE                                                                                                        XR SEGMENT TRACKER
What are the key hardware market trends?                                                                               How is VR and AR impacting home
How does hardware demand differ across                                                                                                        entertainment?
regions?                                                                                                                      What are the key use cases?
What factors influence market performance?                                                                            How is this likely to change and why?

GAMING HEADSETS                                                                                                         KIDS TECH RESEARCH

What is the global size of the gaming headsets                                                                     What digital enhancements are impacting
market?                                                                                                                                     the toy market?
How does seasonality impact purchasing?                                                                           What are parents’ views on gaming usage?
What is the retail distribution of headsets?                                                                         How much time is spent playing digital
                                                                                                                                                    games?

 GAMING PC’S                                                                                                             LIVING WITH DIGITAL
How can OEM’s benefit from dedicated                                                                                  What is the demographic split across
PC software?                                                                                                                    key hardware and devices?
What key developments are taking                                                                                        How has COVID-19 influenced the
place?
                                                             GAMING UNWRAPPED
                                                                                                                                    likelihood to purchase?
How are gaming branded PCs driving                 What are the key commercial opportunities in gaming?               What behaviour is likely to continue?
demand?                                          How does gaming fit into the wider entertainment space?
                                             What technology factors are likely to impact the gaming landscape?

           | © 2019
    5 | © 2020      Futuresource
               Futuresource      Consulting
                            Consulting Ltd Ltd
Gaming Suite of Services - Reports & Ongoing Support 2020 - Futuresource Consulting
REPORT COVERAGE
      GAMING SOFTWARE                                   GAMING HARDWARE                              Lorem Ipsum
                                                                                                        GAMING HEADSETS
      Key Focus Areas                                   Key Focus Areas                                   Key Focus Areas

  |   Global market sizing of games                 |   Market quantification and outlook of          |   Global and regional trends driving
      software sales, across all major                  dedicated gaming hardware                         sales of gaming headsets and
      platforms and devices                         |   The evolving challenges from cross                accessories
  |   The growing reliance upon digital                 platform gaming                               |   Leading vendor position and strategy
      content distribution                          |   Technological developments in digital             evaluation
  |   The evolving business models within               only consoles and next generation             |   Feature development assessment,
      mobile gaming                                     gaming hardware                                   featuring wireless connectivity,
  |   The development of future growth              |   Emergence of dedicated gaming                     wearing style, surround sound and
      areas (Cloud and Subscription                     hardware purchasing in developing                 detachable microphone audio
      Gaming)                                           regions

            Data Segmentation                             |   Data Segmentation                             |   Data Segmentation

        |   Products – Physical software, digital         |   Products – PS4, PS5, Xbox One, Xbox           |   Products – Gaming Headsets,
            software, DLC, Arcade Games,                      Series X, Nintendo Switch, Nintendo               Gaming Speakers, Gaming
            Subscriptions.                                    3DS                                               Keyboards and Gaming Mice
        |   Platforms – Console, PC, Handheld,            |   Worldwide, regional & country level           |   Product segmentation – Mobile, PC
            Mobile/Tablet.                                    data for all metrics                              & Console Gaming Headsets,
        |   Worldwide, regional & country level           |   Key Metrics – Retail Value, Market                Wireless, True Wireless, Surround
            data for all metrics                              Volume, Installed Base, Household                 Sound, Detachable Mic, Vendor, Price
        |   Key Metrics – Retail Value, Market                Penetration                                       Segmentation, Retail Channel
            Volume                                        |   Five-year forecasts across all data-          |   Worldwide, regional & country level
        |   Five-year forecasts across all data-              points                                            data for all metrics
            points                                        |   All data supported by qualitative             |   Key Metrics – Retail Value, Trade
        |   All data supported by qualitative                 analyst insight                                   Value, Market Volume
            analyst insight                                                                                 |   Five-year forecasts across all data-
                                                                                                                points

       | © 2019
6 | © 2020      Futuresource
           Futuresource      Consulting
                        Consulting Ltd Ltd
Gaming Suite of Services - Reports & Ongoing Support 2020 - Futuresource Consulting
REPORT COVERAGE
          GAMING PC’S*                                      ESPORTS
                                                                                                  Lorem Ipsum
                                                                                                    XR SEGMENT              TRACKER
     Key Focus Areas                                Key Focus Areas                                     Key Focus Areas

|   Market quantification and forecasting      |   Overview of the size & future of the            |   XR in Home Entertainment
    of gaming PCs                                  esports market globally                         |   VR and AR Hardware market
|   Assessment of DIY Gaming PC                |   Assessment of key regions by revenue                quantification and forecasting
    ownership and installed base                   stream                                          |   Content Production Strategies
    development forecast                       |   Key company profiles of leading                 |   VR Gaming
|   Assessment of key product                      players in the Global esports                   |   IP and Franchising
    specifications and driving trends              ecosystem                                       |   Location Based VR
|   Gaming PC competitive landscape            |   The market opportunity for the                  |   VR and AR Technology Hardware
    and interplay with accessory revenues          broadcast, pro AV and IT industry                   Development
                                               |   The production challenge of esports             |   Mobile AR use-cases
                                                   events & live broadcast

           Data Segmentation                               Data Segmentation                                   Data Segmentation

      |   Products – Gaming Laptops &                  |   Key Metrics – Tournaments,                      |   Head Mounted Display market
          Gaming Desktops                                  Industry Revenue, Viewers, Gaming                   quantification
      |   Product Segmentation – GPU,                      Hardware, Pro Video & AV Spend.                 |   VR and AR gaming software market
          Memory, Screen Refresh Rate, Price           |   Segmentation – Sponsorship,                         size and revenue
          Category, Vendor                                 Advertising, Media Rights, Publisher            |   Key country overviews
      |   Key Metrics – Retail Value, Market               Contributions and Fan Spend,                    |   Location Based VR market overview
          Volume, Installed Base, Household                Enthusiast and Casual Viewers, PTZ,                 and outlook
          Penetration                                      System Camera, Production                       |   AR capable device usage and
                                                           Switcher, Pro Camcorder, Displays,                  installed base
                      *Report in Development               Audio and Other Pro AV Spend.
                                                       |   Five-year Forecasts

       | © 2019
7 | © 2020      Futuresource
           Futuresource      Consulting
                        Consulting Ltd Ltd
Gaming Suite of Services - Reports & Ongoing Support 2020 - Futuresource Consulting
REPORT COVERAGE
             KIDS TECH                                    LIVING WITH DIGITAL                               Lorem
                                                                                                               GAMIpsum
                                                                                                                   ING UNWRAPPED
      Key Focus Areas                                      Key Focus Areas                                        Key Focus Areas

  |   Kids Activities on smart TVs,                   |    The current and expected future                    |   Commercial opportunities with
      computers, tablets, smartphones,                     impact of COVID-19 compared to                         detailed analysis of the entire gaming
      games consoles, handheld gaming                      behaviour before the global pandemic                   ecosystem value chain
      devices, PMP players                            |    D2C service uptake, intent &                       |   A review of gaming in the wider
  |   Time spent on internet, TV viewing,                  motivations to subscribe                               entertainment industry, including
      playing digital games, traditional              |    Multiple & new service uptake                          share of consumer entertainment
      toys/gameplay, reading                          |    Content drivers to service & multiple                  wallet and competitive landscape
  |   Amount spent by parents/children on                  service uptake                                     |   Technology factors likely to impact the
      music, video, digital games, books and          |    Role of Pay-TV, AVoD & BVoD services                   gaming landscape, including
      apps                                            |    Transactional digital video evolution &                decentralized cloud access, immersive
  |   Traditional versus emerging                     |    uptake and consumer attitudes                          audio, 5G and 8K
      influences on kids purchasing and               |    Impact of SVoD on transactional
      viewing behaviours.                             |    Wider video viewing – viewing time
         |
                                                           splits, devices used

        |   Data Segmentation                                 |   Data Segmentation                                 |   Data Segmentation

        |   Kids & Gaming - video games,                      |   Topics segmented by demographics                  |   Brand share of key products and
            Esports/Twitch                                        and hardware/devices,                                 service areas in key regions
        |   Kids & Video - TV/Video viewing                       purchase/rental and subscription/TV               |   Gaming software/hardware by
            trends, SVoD uptake, Pay-TV Lite                  |   All data segmented by key consumer                    volume, value, vendor and platform
            uptake, content length/genres                         demographic detail: profiles of Netflix           |   Gaming Accessories by volume,
        |   Kids & Their Time - general activities,               subscribers, Disney+ subscribers,                     value and brand share
            multitasking                                          HBO Max intenders, Samsung Smart                  |   Game subscriptions and gameplay
        |   Kids & Devices - device usage, voice                  TV owners and EST buyers                              streaming by annual subscription
            assistants                                                                                                  and advertisement value
        |   Kids & Audio - music/audio, apps                                                                        |   Esports by tournaments hosted,
        |   Kids & New Media - social media,                                                                            prize pool value, sponsorship
            brand and influencers                                                                                       revenues, advertisement revenue,
                                                                                                                        publisher contribution and fan spend

       | © 2019
8 | © 2020      Futuresource
           Futuresource      Consulting
                        Consulting Ltd Ltd
COUNTRY COVERAGE
 All reports included within our Gaming Suite of Services cover an extensive range of research at both regional and country level, with
 datasets and analysis provided covering key regional and country opportunities.

          USA
         Canada
          Brazil
         Mexico
           UK
         France
                                  Japan
        Germany
                               South Korea
        Belgium
                                Australia
      Netherlands
                                 France
     Eastern Europe
                                Germany
         META
                                   Italy
          Spain
                                  Spain
          Italy
                                 Sweden
          China
                                Australia
          India
                                 Canada

       | © 2019
9 | © 2020      Futuresource
           Futuresource      Consulting
                        Consulting Ltd Ltd
SAMPLE SLIDES

10 | © |2020
         © 2019 Futuresource
             Futuresource    Consulting
                          Consulting Ltd Ltd
PERSPECTIVES ON GAMING
  Our series of Futuresource ‘Perspectives on Gaming’ provide expert-led opinions and key insights into the latest trends impacting the marketplace.
  Futuresource gaming analysts explore the latest trends and strategies that are impacting the industry, with each report looking to initiate
  conversations around exactly why these trends are happening, how it may impact our future and where potential opportunities lie.

                                                                      | Kids and Gaming Report

                                                                      An assessment of key trends in kids
                                                                      gaming usage. Utilising a wealth of
                                                                      expertise, formed over nearly ten years of
                                                                      dedicated kids' entertainment and
                                                                      technology surveying.

                                                                                                       | Next Generation Consoles

                                                                                                       An overview of Sony and Microsoft’s next
                                                                                                       generation consoles, set to launch in Q4
                                                                                                       2020, and the technology which will
                                                                                                       power the next generation of console
                                                                                                       gaming experiences.

11 | © |2020
         © 2019 Futuresource
             Futuresource    Consulting
                          Consulting Ltd Ltd
THE FUTURESOURCE FOCUS

                                                                                      | Full service end-to-end research
                                                                                        capabilities
     EQUIPMENT                   DELIVERY                CONTENT
  | TV Displays                  | Broadcast             | Video   | Education
                                                                                      | Global market coverage based on
  | Set-Top Boxes                | Broadband             | TV      | eBooks
  | Blu-ray & DVD                | Mobile                | Music   | Social             informed local expertise
  | Home Audio                   | Optical Disc          | Games
  | Media Streamers
                                                                                      | Delivering excellence for over 30
  | Games Consoles
  | Tablets                                                                             years
  | Smartphones
  | Wireless Speakers            | Laptop/PCs             | Interactive Whiteboards
                                                                                      | Leading-edge data delivery and
  | VPAs                         | Pro Audio              | Broadcast Equipment
  | Headphones                   | Pro LCD Displays       | Photo Equipment             analysis
  | Cameras                      | Pro LED Displays       | Automotive Tech
  | Wearables                    | Projectors             | Data Storage
                                                                                      | Unrivalled client list, maintained
  | VR/AR Headsets               | Collaboration Tech     | Smart Home
  | Home Appliances              | Signal Distribution                                  through client-centred service
  | Home Theatre                 | PCs in Education                                     approach

12 | © |2020
         © 2019 Futuresource
             Futuresource    Consulting
                          Consulting Ltd Ltd
About Futuresource
Futuresource Consulting is a specialist research
and knowledge-based consulting company with a
heritage stretching back to the 1980s.

Its insight and global market coverage are based
on informed regional expertise, ensuring its
portfolio of world-class clients is fully supported
in research, analysis, strategic planning and

                                                                                                                                          Talk to us…
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|       Media & Entertainment
                                                                                                                                             Business Development Manager
|       Education Technology
|       Optical Disc Manufacturing                                                                                                           Futuresource Consulting
|       Broadcast Equipment                                                                                                                  +44 (0) 1582 500 100
|       Professional Displays                                                                                                                Kailash.morjaria@futuresource-hq.com
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        | © 2019 Futuresource Consulting Ltd
While every effort is made by Futuresource Consulting to provide accurately researched information and carefully supported conclusions and recommendations, in no event will the company or its professionals be
liable for information, analysis, advice or recommendations provided to clients, or be liable for actions and decisions taken as a result of this report.
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