Gaming Suite of Services - Reports & Ongoing Support 2020 - Futuresource Consulting
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
FULL SERVICE OFFERING Amidst Futuresource’s consumer technology and media SERVICE FEATURES entertainment research, our extensive suite of gaming reports provides a comprehensive, contextualised exploration of all aspects Innovative solutions Regional and country- of the ever-growing gaming industry. As the number of gamers presented with strategic level reporting & continues to grow worldwide, the challenge faced by industry Analyst commentary and analysis of market size stakeholders is how to establish and maintain a footprint within this value-add information by volume and value lucrative $160Bn industry. Our research provides in-depth quantitative and qualitative analysis of the opportunities presented to industry stakeholders across all major verticals, including Hollywood studios, Barriers and drivers of 5-Year Industry content aggregators, hardware vendors, headsets and accessories gaming in the wider Forecasts with key vendors and retailers. entertainment industry. technology adoption metrics and growth prospects Global outlook for the hardware and software markets Growth potential for the gaming accessories market Esports as the entertainment disrupter and opportunities The burgeoning XR segment and immersive entertainment 400+ 35+ 25+ Industry Expert Product and Service Dedicated Annual Interviews Annually Markets Sized Reports Deliverables Standard Reports | Comprehensive PDF report | Excel: Granular data sheets with | Access to key data/themes in | Analyst Helpline access and with commentary, insights, market metrics Power BI regular onsite/online data sets and charts debriefs | © 2019 2 | © 2020 Futuresource Futuresource Consulting Consulting Ltd Ltd
GAMING SUITE OF REPORTS GAMING UNWRAPPED REPORT PRODUCT FOCUSED STRATEGIC MARKET CONSUMER RESEARCH REPORTS OVERVIEW REPORTS PROGRAMMES Video Games Esport Opportunity: Kids Tech Consumer Insights: Software Broadcast,Pro AV & Research Outlook IT Industry Programme Video Games XR Segment Living With Digital Insights: Hardware Tracker Consumer Research Outlook Gaming Headsets & Accessories Gaming PC’s Market Outlook | © 2019 3 | © 2020 Futuresource Futuresource Consulting Consulting Ltd Ltd
METHODOLOGY OVERVIEW | The Futuresource team use a range of methodologies including face-to-face interviews, telephone and web interviewing, focus groups and actual sales-in data feeds from vendors, publishers and trade associations | A programme of dedicated research is undertaken for the purpose of obtaining both quantitative and qualitative feedback on the current and future market potential across the gaming sector. In addition to this, a period of analysis and forecasting is supplemented by additional input from key vendors. DEDICATED RESEARCH LOCAL INSIGHTS CONSUMER SURVEYS INDUSTRY INTERVIEWS DESK RESEARCH A programme of dedicated research Expert industry interviews to leverage Extensive consumer surveys in each with games publishers, hardware local knowledge across all covered country based on a nationally vendors, technology vendors and trade markets, including vendors, representative sample by age and associations. Futuresource analysts manufacturers, associations, and gender; extracts and findings from our obtain both quantitative and qualitative resellers. consumer-based reports used to feedback on current and future market support wider market sizing and trends. forecasting. | © 2019 4 | © 2020 Futuresource Futuresource Consulting Consulting Ltd Ltd
QUESTIONS ADDRESSED GAMING SOFTWARE ESPORTS OPPORTUNITY What is the opportunity in esports for gaming and What is the global outlook for the software market? media companies? What mobile-first business models are evolving? What is the market potential for the Broadcast, Pro What are the key future growth areas? AV and IT sectors? GAMING HARDWARE XR SEGMENT TRACKER What are the key hardware market trends? How is VR and AR impacting home How does hardware demand differ across entertainment? regions? What are the key use cases? What factors influence market performance? How is this likely to change and why? GAMING HEADSETS KIDS TECH RESEARCH What is the global size of the gaming headsets What digital enhancements are impacting market? the toy market? How does seasonality impact purchasing? What are parents’ views on gaming usage? What is the retail distribution of headsets? How much time is spent playing digital games? GAMING PC’S LIVING WITH DIGITAL How can OEM’s benefit from dedicated What is the demographic split across PC software? key hardware and devices? What key developments are taking How has COVID-19 influenced the place? GAMING UNWRAPPED likelihood to purchase? How are gaming branded PCs driving What are the key commercial opportunities in gaming? What behaviour is likely to continue? demand? How does gaming fit into the wider entertainment space? What technology factors are likely to impact the gaming landscape? | © 2019 5 | © 2020 Futuresource Futuresource Consulting Consulting Ltd Ltd
REPORT COVERAGE GAMING SOFTWARE GAMING HARDWARE Lorem Ipsum GAMING HEADSETS Key Focus Areas Key Focus Areas Key Focus Areas | Global market sizing of games | Market quantification and outlook of | Global and regional trends driving software sales, across all major dedicated gaming hardware sales of gaming headsets and platforms and devices | The evolving challenges from cross accessories | The growing reliance upon digital platform gaming | Leading vendor position and strategy content distribution | Technological developments in digital evaluation | The evolving business models within only consoles and next generation | Feature development assessment, mobile gaming gaming hardware featuring wireless connectivity, | The development of future growth | Emergence of dedicated gaming wearing style, surround sound and areas (Cloud and Subscription hardware purchasing in developing detachable microphone audio Gaming) regions Data Segmentation | Data Segmentation | Data Segmentation | Products – Physical software, digital | Products – PS4, PS5, Xbox One, Xbox | Products – Gaming Headsets, software, DLC, Arcade Games, Series X, Nintendo Switch, Nintendo Gaming Speakers, Gaming Subscriptions. 3DS Keyboards and Gaming Mice | Platforms – Console, PC, Handheld, | Worldwide, regional & country level | Product segmentation – Mobile, PC Mobile/Tablet. data for all metrics & Console Gaming Headsets, | Worldwide, regional & country level | Key Metrics – Retail Value, Market Wireless, True Wireless, Surround data for all metrics Volume, Installed Base, Household Sound, Detachable Mic, Vendor, Price | Key Metrics – Retail Value, Market Penetration Segmentation, Retail Channel Volume | Five-year forecasts across all data- | Worldwide, regional & country level | Five-year forecasts across all data- points data for all metrics points | All data supported by qualitative | Key Metrics – Retail Value, Trade | All data supported by qualitative analyst insight Value, Market Volume analyst insight | Five-year forecasts across all data- points | © 2019 6 | © 2020 Futuresource Futuresource Consulting Consulting Ltd Ltd
REPORT COVERAGE GAMING PC’S* ESPORTS Lorem Ipsum XR SEGMENT TRACKER Key Focus Areas Key Focus Areas Key Focus Areas | Market quantification and forecasting | Overview of the size & future of the | XR in Home Entertainment of gaming PCs esports market globally | VR and AR Hardware market | Assessment of DIY Gaming PC | Assessment of key regions by revenue quantification and forecasting ownership and installed base stream | Content Production Strategies development forecast | Key company profiles of leading | VR Gaming | Assessment of key product players in the Global esports | IP and Franchising specifications and driving trends ecosystem | Location Based VR | Gaming PC competitive landscape | The market opportunity for the | VR and AR Technology Hardware and interplay with accessory revenues broadcast, pro AV and IT industry Development | The production challenge of esports | Mobile AR use-cases events & live broadcast Data Segmentation Data Segmentation Data Segmentation | Products – Gaming Laptops & | Key Metrics – Tournaments, | Head Mounted Display market Gaming Desktops Industry Revenue, Viewers, Gaming quantification | Product Segmentation – GPU, Hardware, Pro Video & AV Spend. | VR and AR gaming software market Memory, Screen Refresh Rate, Price | Segmentation – Sponsorship, size and revenue Category, Vendor Advertising, Media Rights, Publisher | Key country overviews | Key Metrics – Retail Value, Market Contributions and Fan Spend, | Location Based VR market overview Volume, Installed Base, Household Enthusiast and Casual Viewers, PTZ, and outlook Penetration System Camera, Production | AR capable device usage and Switcher, Pro Camcorder, Displays, installed base *Report in Development Audio and Other Pro AV Spend. | Five-year Forecasts | © 2019 7 | © 2020 Futuresource Futuresource Consulting Consulting Ltd Ltd
REPORT COVERAGE KIDS TECH LIVING WITH DIGITAL Lorem GAMIpsum ING UNWRAPPED Key Focus Areas Key Focus Areas Key Focus Areas | Kids Activities on smart TVs, | The current and expected future | Commercial opportunities with computers, tablets, smartphones, impact of COVID-19 compared to detailed analysis of the entire gaming games consoles, handheld gaming behaviour before the global pandemic ecosystem value chain devices, PMP players | D2C service uptake, intent & | A review of gaming in the wider | Time spent on internet, TV viewing, motivations to subscribe entertainment industry, including playing digital games, traditional | Multiple & new service uptake share of consumer entertainment toys/gameplay, reading | Content drivers to service & multiple wallet and competitive landscape | Amount spent by parents/children on service uptake | Technology factors likely to impact the music, video, digital games, books and | Role of Pay-TV, AVoD & BVoD services gaming landscape, including apps | Transactional digital video evolution & decentralized cloud access, immersive | Traditional versus emerging | uptake and consumer attitudes audio, 5G and 8K influences on kids purchasing and | Impact of SVoD on transactional viewing behaviours. | Wider video viewing – viewing time | splits, devices used | Data Segmentation | Data Segmentation | Data Segmentation | Kids & Gaming - video games, | Topics segmented by demographics | Brand share of key products and Esports/Twitch and hardware/devices, service areas in key regions | Kids & Video - TV/Video viewing purchase/rental and subscription/TV | Gaming software/hardware by trends, SVoD uptake, Pay-TV Lite | All data segmented by key consumer volume, value, vendor and platform uptake, content length/genres demographic detail: profiles of Netflix | Gaming Accessories by volume, | Kids & Their Time - general activities, subscribers, Disney+ subscribers, value and brand share multitasking HBO Max intenders, Samsung Smart | Game subscriptions and gameplay | Kids & Devices - device usage, voice TV owners and EST buyers streaming by annual subscription assistants and advertisement value | Kids & Audio - music/audio, apps | Esports by tournaments hosted, | Kids & New Media - social media, prize pool value, sponsorship brand and influencers revenues, advertisement revenue, publisher contribution and fan spend | © 2019 8 | © 2020 Futuresource Futuresource Consulting Consulting Ltd Ltd
COUNTRY COVERAGE All reports included within our Gaming Suite of Services cover an extensive range of research at both regional and country level, with datasets and analysis provided covering key regional and country opportunities. USA Canada Brazil Mexico UK France Japan Germany South Korea Belgium Australia Netherlands France Eastern Europe Germany META Italy Spain Spain Italy Sweden China Australia India Canada | © 2019 9 | © 2020 Futuresource Futuresource Consulting Consulting Ltd Ltd
SAMPLE SLIDES 10 | © |2020 © 2019 Futuresource Futuresource Consulting Consulting Ltd Ltd
PERSPECTIVES ON GAMING Our series of Futuresource ‘Perspectives on Gaming’ provide expert-led opinions and key insights into the latest trends impacting the marketplace. Futuresource gaming analysts explore the latest trends and strategies that are impacting the industry, with each report looking to initiate conversations around exactly why these trends are happening, how it may impact our future and where potential opportunities lie. | Kids and Gaming Report An assessment of key trends in kids gaming usage. Utilising a wealth of expertise, formed over nearly ten years of dedicated kids' entertainment and technology surveying. | Next Generation Consoles An overview of Sony and Microsoft’s next generation consoles, set to launch in Q4 2020, and the technology which will power the next generation of console gaming experiences. 11 | © |2020 © 2019 Futuresource Futuresource Consulting Consulting Ltd Ltd
THE FUTURESOURCE FOCUS | Full service end-to-end research capabilities EQUIPMENT DELIVERY CONTENT | TV Displays | Broadcast | Video | Education | Global market coverage based on | Set-Top Boxes | Broadband | TV | eBooks | Blu-ray & DVD | Mobile | Music | Social informed local expertise | Home Audio | Optical Disc | Games | Media Streamers | Delivering excellence for over 30 | Games Consoles | Tablets years | Smartphones | Wireless Speakers | Laptop/PCs | Interactive Whiteboards | Leading-edge data delivery and | VPAs | Pro Audio | Broadcast Equipment | Headphones | Pro LCD Displays | Photo Equipment analysis | Cameras | Pro LED Displays | Automotive Tech | Wearables | Projectors | Data Storage | Unrivalled client list, maintained | VR/AR Headsets | Collaboration Tech | Smart Home | Home Appliances | Signal Distribution through client-centred service | Home Theatre | PCs in Education approach 12 | © |2020 © 2019 Futuresource Futuresource Consulting Consulting Ltd Ltd
About Futuresource Futuresource Consulting is a specialist research and knowledge-based consulting company with a heritage stretching back to the 1980s. Its insight and global market coverage are based on informed regional expertise, ensuring its portfolio of world-class clients is fully supported in research, analysis, strategic planning and Talk to us… decision making. | Consumer Electronics | Print & Imaging Kailash Morjaria | Media & Entertainment Business Development Manager | Education Technology | Optical Disc Manufacturing Futuresource Consulting | Broadcast Equipment +44 (0) 1582 500 100 | Professional Displays Kailash.morjaria@futuresource-hq.com www.Futuresource-consulting.com | © 2019 Futuresource Consulting Ltd While every effort is made by Futuresource Consulting to provide accurately researched information and carefully supported conclusions and recommendations, in no event will the company or its professionals be liable for information, analysis, advice or recommendations provided to clients, or be liable for actions and decisions taken as a result of this report.
You can also read