Gaëtan Robillard ESAD TALM, School of Art and Design
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The Generative Workshop (re)Cycling Processes in Digital Art Education Gaëtan Robillard ESAD TALM, School of Art and Design Report. The New European Bauhaus Award
The Generative Workshop (re)Cycling Processes in Digital Art Education Report Designing computer artifacts is both art and science […]. The challenge to designers and design researchers is to find a way to connect the knowledge production for design with the knowledge production inherent in the practice of designing. It seems likely that we do not yet sufficiently understand the nature, motivations, and interaction design needed in place-based communities in order to establish sustainable and dense webs of communication. Thomas Binder et al. (eds.), (Re)Searching the Digital Bauhaus, Springer, London, 2009, p. 9; p. 106. The project presented here starts in the context of an academic research on algorithmic aesthetics and its implications in art and society1. It evolves on the grounds of education, art and software design. In a world that is now composed with algorithms, coupled with the promise of a computational intelligence, it is appropriate to ask which place we reserve for the construction of the subject (in the words of the psychologist Jean Piaget). In this project, art which is conceived with algorithms, and in particular the digital image, is investigated in educational context. This involves high school students (Lycée Colbert, Paris), university students (IMAC Engineering faculty of University of Gustave Eiffel), art school students (School of Art and Design ESAD TALM-Tours), and more specifically university students involved in teachers training programs (Institut National Supérieur du Professorat et de l'Éducation, Paris). Designed by Gaëtan Robillard, artist and researcher, the Generative Workshop aims to develop a sustainable and inclusive vision in digital art education. Its main objective is therefore to gather a broad audience around a constructive and novel approach in this field. The project involves two distinct outcomes. 1) Generic Images: a cycle of participatory workshops, lectures and software development (p. 2) 2) Logical Drawings: A series of exhibitions (p. 3) Below the two outcomes will be outlined. Social impact and novelty are then discussed. The second outcome is clearly a result of the first one. Participant’s experiences, visual production, and survey results are reformulated in the installation of the exhibition. The report also comprehends a list of all support and funding (p. 5), a timeline of events between 2017 and 2020 as well as a list of links (p. 6). CV of Gaëtan Robillard is attached at the end of the document (p. 7). 1 Gaëtan Robillard, Tracing algorithms: from early computer art to the shaping of artificial intelligence, Phd in progress since 2017, University Paris 8, School of art and design ESAD TALM-Tours. 1
Series of posters, part of the final presentation of the Generic Images workshop with a high school class, at Gaîté Lyrique, 2018. Generic Images, From Digital Art to Education Generic Images is a software designed together with an open workshop for algorithmic practice in the context of art education. It acts as a graphic generator that produces meaning from a participatory process, fostering an increased interaction between individuals, algorithms and artistic language. How do individuals, algorithms and artistic language interact? How to structure a cognitive space which weaves these relations? One of the working hypotheses proposed here is that in order to produce an environment specific to artistic development and teaching of generative aesthetics – it is necessary to think of an environment that is human, software and hardware. Moreover, this environment relies on three key notions: 1. Index: an index of visual elements drawn by hand or generated by algorithmic procedures – graphic shapes, hand drawings, or transformations of these drawings. The index can be related to the notion of repertoire found in generative aesthetics (Max Bense, 1965; Frieder Nake, 2005). 2. Generate: new visual arrangements resulting from the distribution of elements contained in the index. Most of these spatial operations use random calculation. The generativity of the software is similar to the distribution of probabilities in the field of generative aesthetics. 3. Learn 2: learning through verbalization and the determination of a syntax of visual operations, in between natural and formal language – a language allowing to describe algorithmic operations (instruction, assembly, loop …), but also – saving visual results. Generic Images (software and workshops) was set in two important steps. The first step involved the design and development of the Generic Images software, which responds to a scenario of generative images showing human-machine interactions. The development is made as tutored project in the university, by a team of four engineering students. The second step involved a high 2 The notion of learning intersects here at least two things. Integrated as a function in the software – at a semiotic level, it problematizes the translation of an artistic gesture into a formal language – an algorithmic one. On another note, the notion of learning confronts machine learning methods often present in our contemporary technological world (genetic algorithms, artificial intelligence, deep learning). 2
school art class in a workshop about hand drawing, algorithms and pen plotting. Involving the university students, this step worked as a user case for Generic Images software. The high school students were both users testing the software developed by the engineering students and content creators. It is important to note that designing at the university and testing at the high school were simultaneous and with a lot of cumulative critical feedback. In the end, poster were produced and given to participants. To reinforce the critical framework, high school pupils were asked to contribute to a survey documenting their thinking about algorithmic art. It was later used to design the artwork Logical Drawings. And as shown in the Timeline below, Generic Images further led to new workshops in art schools where it was successfully tested. It is the experience of different groups with Generic Images software – from its design to its use, that engender a sustainable model for artistic and digital environments. Focused on the aesthetic continuity of the line, the model adapts to different types of place-based activities ranging from art to design, and from software literacy to abstraction. It brings together different generations (high school students, university students, researchers, and artists) with different backgrounds and curriculums in a critical process, questioning human activity in the era of automation of cognitive work. Therefore the experience acquired through Generic Image is highly inclusive, sustainable and aesthetic. Logical Drawings, From Education to Digital Art The participatory work outlined in Generic Images led to a database of drawings, processes and texts, resulting from the survey with high school pupils. Gaëtan Robillard’s installation, Logical Drawings, stems from this material to construct a space bringing together generative machine learning and student’s thinking on algorithmic art. Gaëtan Robillard, Logical Drawings (detail), plexiglass with laser engraving, 5” LCD screens, raspberry computers with program, coloured paper, 2018. 3
If it is obvious to digitize an image, what is it to conceive a generative program that would explore a given element of representation? What if a line was caught in the learning process, by being drawn until it becomes its own? As we understood in Generic Images, the artistic challenge in designing generative software does not rest only on the software domain. To apprehend forms and produce meaning, it is necessary to conceive the material space in which the software is situated. Logical Drawings involves the design of that space, together with a drawing algorithm based on machine learning. Used as primary material, responses the high school students gave to the survey in Generic Images offer a discursive counterpoint to the presentation of the generated images. Answers to questions such as – do you think an algorithm can do art for you? – raised awareness of the place of the human and his relation to the machine through a process of artistic creation. Referring to freewill, intention, nature or technology, answers showed great diversity. As a result, Logical Drawing software is embedded in light weight and low consumption nano- computers. Plexiglass holders that carry screen and computer can be displayed suspended in the middle of an exhibition space, or hung on the wall. The installation is variable in size. Sometimes, solid bright color backgrounds are used to differentiate each of the programs, each one of them using a dedicated repertoire of predetermined drawings to train with. For each holder, the machine learning algorithm is slightly differentiated, according to a nomenclature M1, M2, M3 … until M6. For each of them, a series of parameters are varied such as the definition of the subdivision of a line into segments, or the minimum distance between two points so that a line is actually drawn on the screen. As a whole, the installation presents us with a multitude of drawings that change over time. The initial drawings describe single lines, patterns, or figures of transmission. As an environment, it offers a transaction of meaning between software, image and language. The space invites the public to a free walk between each component. The verbal responses of the students in formation counterpoint the algorithmic image. The divergent opinions represented by these texts sometime oppose to the logic of the program. We hope that this juxtaposition forms both the aesthetic and the critical character of the installation which enhances public awareness on learning and creating in the digital era. It is not only about offering a digital experience, but also about producing discursiveness in the space itself. Thus we want to introduce a tension between creativity and automated learning. 4
Social Impact and Novelty We have seen that the Generative Workshop leads to questions on the relationship between manual and intellectual gesture, but also between thinking and algorithms. We believe that today the wakening to the importance of such questions is necessary and that it goes beyond the framework of artistic education. The heteromation analyzed by Hamid Ekbia and Bonnie Nardi in 2017 3, which divides the work between humans and machines by means of algorithms, poses an economic, social and political problem. Just as artificial intelligence can be perceived as an “epistemological revolution” 4, the importance of illuminating relationships between human cognition and machine calculation must be considered. Focusing on the artistic creation to reflect the social activity of an era, also allows a critical experience in a complex maze of individuals and algorithms. The Generative Workshop project explores different dimensions of generative aesthetics. We presented and defended the way Generic Images software has been designed, placing human capacity for action and inclusiveness at the heart of the process. We also wanted to step back from an existing model for the transmission of art and algorithmic thought. We believe that it is necessary to form a triangular relation between intuitive gesture, generative algorithm and material realization. This model then requires a creation and transmission environment. It is seen as a global chain where each part must be linked to the other two through an experience. For more information, Generic Images and Logical Drawings are discussed in detail in a paper published as conference proceeding (see Timeline, Robillard and Lioret, 2018). Support, funding Dicréam CNC, Paris Région Île-de-France INSPE, Paris Gaîté Lyrique, Paris Lycée Colbert, Paris Laboratoire des Intuitions, School of Art and Design ESAD TALM Tours IMAC, Engineering faculty of University of Gustave Eiffel La Centrif’, University of Gustave Eiffel 3 Hamid R. Ekbia and Bonnie A. Nardi, Heteromation, and Other Stories of Computing and Capitalism, MIT Press, Cambridge: MA, 2017. 4 Robert Maggiori, « Humanité », Voyage au cœur de l’IA : Comment l'Intelligence Artificielle va changer nos vies [Journey to the heart of AI: How Artificial Intelligence will change our lives], Libération Hors-Série, 2018. 5
Timeline December 2017. Lecture Gaëtan Robillard, « L’art à l’ère du numérique [Art in the Digital Era] », Académie de Créteil, Maison des Arts February 2018. Lecture and presentation with students Gaëtan Robillard, « Generic Images (Index, Generate, Learn) », Nous ne sommes pas le nombre que nous croyons être, Fondation Daniel et Nina Carasso, with Chaire arts & sciences, Cité des Arts, Paris April 2018. Workshop Gaëtan Robillard, Generic Images, Gaîté Lyrique and Lycée Colbert, Paris March – April 2018. Master class Gaëtan Robillard, Generic Images, INSPE (Institut National du Professorat et de l’Education) Paris, Sorbonne university May 2018. Exhibition and presentation with students Gaëtan Robillard, « Generic Images », Ateliers partagés (Shared workshops), Gaîté Lyrique March / May 2018. Workshop Gaëtan Robillard, Generic Images, ESA Dunkerque October 2018. Workshop Gaëtan Robillard, Generic Images, ESAD TALM-Tours *December 2018. Publication Gaëtan Robillard, Alain Lioret, « Generic Images (index, generate, learn): A Heteromatic Environment? », Generative Art Conference, Argenia, Verona, Italy, 2018 October 2018 – January 2019. Exhibition and workshop Gaëtan Robillard, Logical Drawings (solo show), INSPE, Paris October – December 2019. Exhibition Gaëtan Robillard, « Logical Drawings », Back Forward n° 2, Espace Croisé Art Center, Roubaix March 2020. Exhibition Gaëtan Robillard, « Logical Drawings », The Wave in the Matrix (solo show), Ronzier Art Center, Valenciennes Links Generic Images main website https://tabouret-studio.github.io/Images-Generiques/ Generic Images software, source code https://github.com/tabouret-studio/Images-Generiques Generic Images software, documentation https://tabouret-studio.gitbook.io/images-generiques/ 6
Gaëtan Robillard – artist, researcher, visiting professor | Born in 1982 at Plœmeur | 15 rue du Général de Gaulle | gaetanrobillard.studio@gmail.com | 94350 Villiers-sur-Marne | +33 (0)6.95.91.14.59 Studies 2017-2021 Practice based Phd in aesthetics, art sciences and technology, University of Paris 8 “Tracing Algorithms: From Early Computer Art to the Shaping of Artificial Intelligence” 2019 Research grant, hosted by Compart, University of Bremen, supported by German Academic Exchange Service (DAAD) 2013 Postgraduation, Fresnoy – National studio of contemporary arts, Tourcoing 2011 Postgraduation, École Nationale des Beaux-Arts de Lyon 2007 DNSEP with congratulations, École Supérieure des Beaux-Arts de Nantes MASTER in digital technology, cultural design and mediation, ESTHUA University of Angers Solo EXHIBITIONS selection 2020 The Wave in the Matrix: Field n° 3, Centre d’arts Ronzier, Université Polytechnique Hauts-de-France, Valenciennes 2019 The Wave in the Matrix: Field n° 2, Espace Croisé, Roubaix The Wave in the Matrix: Field n° 1, Université Bretagne Ouest, Brest 2018 Logical Drawings, INSPE-Université Sorbonne, Paris 2015 Undoing the Tide, Centre d’art An Lanntair, Stornoway (UK) 2013 Searching for the Wave, Espace Culture Université de Lille 1 2010 The Outlaws, Galerie Sycomore, Paris Group EXHIBITIONS / screenings selection 2019 (Re)Model The World, Pearl Art Museum, Shanghai The New Human Agenda, Akbank Sanat, Istanbul 2018 Counting the Waves, Hessel Museum, New-York Images génériques, Gaîté Lyrique, Paris Artistes et Robots : Journée académique, Grand Palais, Paris à l’épreuve de l’eau, Fondation François Schneider, Wattwiller 2017 Le Rêve des formes, Palais de Tokyo, Paris How to Picture Living Systems n° 2, Konrad Lorenz Institute, Vienna 2014 Mapp’ing, E-Fest, Tunis L’instant de voir, Champs Libres, Rennes 2013 Strange Music Festival, Centro Cultural, São Paulo Panorama 15, Le Fresnoy, Tourcoing Festival International d’Art Video, Casablanca 2012 Panorama 14, Le Fresnoy, Tourcoing 2011 To Hug a Snake, programme Résonance, Biennale de Lyon Faces and Walls, FID Festival international de cinéma, Marseille 2010 Panorama de la jeune création, Biennale de Bourges Imaginez maintenant, Centre Pompidou de Metz COMMISsionS 2018 Institut National Supérieur du Professorat et de l’Education de l’académie de Paris. Wall drawing: ӏ > Cellular Automata 2017 Editions Canopé. Illustration design : ӏ > Culture numérique, éducation aux médias et à l’information ӏ > Innover dans l’école par le design, co-editor La Cité du design de Saint-Étienne ӏ Tabouret Studio (founder). Digital animation, motion design and 3D: ӏ > La Poste, COAL art et écologie, independant filmakers
2016 Rectorat de l’Académie de Lille. Finalist, artwork for the new institutional building: ӏ > Digital artwork on the theme of school evolution in regards to technology 2015 IRI Centre Pompidou. Mons 2015 European Capital of Culture : When Technology Meets Culture: ӏ > Digital scenography and data visualization Ligne de temps 2013 Tabouret Studio. Digital animation | > Design biennial Saint-Etienne | > Architecture biennial Venice | Cité du Design de Saint-Étienne. Research and design for space and services (Orange, La Poste) GRANTS / AWARDs / residencies 2021 Residency, MediaFutures, European Union – Horizon 2020 Residency, The Intelligent Museum, ZKM | Karlsruhe and the Deutsches Museum 2019 Residency, AIRLab (in science laboratory), Communauté d’Universités et Établissement Lille-Nord-de-France 2018 Residency, Gaîté Lyrique, Paris 2017 Grant for digital art developpement, DICREAM CNC 2013 Award winner, trophée Gailly, Institut National de la Recherche Agronomique, Versailles Residency, Cité Internationale des Arts de Paris 2010 Help for first solo show, Centre National des Arts Plastiques 2008 Grant for creation, Ville de Paris Price, help for creation, Région du Haut-Rhin 2007 Price, innovative use, 3D3, Le Cube, Issy-les-Moulinaux PUBLICATIONS selection 2021 Gaëtan Robillard, « Max Bense en visionnaire : de l’entropie à la dialectique des images programmées », Images Re-vues [En ligne], Hors-série. 2020 Gaëtan Robillard, Alain Lioret, « Entangled? Frieder Nake’s Probabilities Versus Quantum Computing Artistic Research », XXI Generative Art, Domus Argenia, Milano. Gaëtan Robillard, « La vague dans la matrice : inscrire le calcul dans la matière ». Images, sciences et technologies, Esä, Tourcoing. 2019 Gaëtan Robillard, Alain Lioret, « A Vision without a Sight: From Max Bense’s Theory to the Dialectic of Programmed Images ». XXI Generative Art, Domus Argenia, Rome. 2018 Gaëtan Robillard, « Véra Molnar Machine Visuelle : Extrait d’un entretien filmé ». Générer des dessins : le dessein « des machines à dessiner », Editions Canopé, Paris. LECTURES / ARTIST TALKS selection 2020 « Art+IA : une introduction au deep learning en art », Le Fresnoy, Tourcoing. « Quand rechercher c’est faire des vagues : vers l’exposition d’une démarche de recherche-création », Recherche-création à la Cité Descartes, Université Gustave Eiffel. 2019 « La Vague dans la matrice : un dialogue art-science », FOOR, Université de Lille, Villeneuve d’Ascq. « La Vague dans la matrice », Journée Visu 2019, Télécom ParisTech. 2018 « Motif, langage, environnement : le modèle de Meinhardt vu à travers une recherche visuelle et « Images génériques : une expérimentation logicielle », Nous ne sommes pas le nombre que nous croyons être : Dynamograma VII, Cité Internationale des Arts, Paris. 2017 « L’art à l’ère du numérique », Journée de formation aux enseignants de l’Académie de Créteil. 2016 « Forme et Formule », Forumidable : Ecritures de création et Pratiques de Recherche, ENSCI et Palais de Tokyo, Paris. « Création numérique et pédagogie », Festival EXIT, Maison des arts de Créteil. Teaching 2014-2021 Visiting professor, visual art and aestehetics,Université Gustave Eiffel Engineering Faculty, Champs-sur-Marne 2017-2020 Invited artist, école Supérieure d’Art et de Design TALM Tours, école Supérieure d’Art Tourcoing et Dunkerque 2017-2019 Jury member, Fresnoy – National studio of contemporary arts, Tourcoing
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