SHARING THE VISION: BEST PRACTICES FOR CLIENT ENGAGEMENT USING 3D VISUALIZATION TECHNOLOGY - Nelson Worldwide

Page created by Alexander Klein
 
CONTINUE READING
SHARING THE VISION: BEST PRACTICES FOR CLIENT ENGAGEMENT USING 3D VISUALIZATION TECHNOLOGY - Nelson Worldwide
SHARING THE VISION:
BEST PRACTICES FOR CLIENT ENGAGEMENT
USING 3D VISUALIZATION TECHNOLOGY

                  Alex King, AIA, NCARB, LEED AP BD+C
WHITE PAPER       Architect
SHARING THE VISION: BEST PRACTICES FOR CLIENT ENGAGEMENT USING 3D VISUALIZATION TECHNOLOGY - Nelson Worldwide
It is possible to utilize
                                                                                                                       VR technology to
SHARING THE VISION:                                                                                                    IMPROVE OUR
Best Practices for Client Engagement                                                                                   RELATIONSHIPS
Using 3D Visualization Technology                                                                                      with clients.

The design industry is developing new 3D design tools at an increasing rate, widening
the technical capabilities of architects and designers. By walking through 3D models in
virtual reality (VR), clients can achieve a more comprehensive understanding of their
project and interact with the design process as it unfolds. But to maximize the client’s
time and effort using VR, designers need to play an active role. How can we create
meaningful experiences for clients using a sometimes intimidating technology?

This document outlines three specific best practices       EXTENDED REALITY TOOLS
in 3D visualization or Extended Reality (XR), aiming
to focus on how best to engage the client with these       Technology is always in flux and constantly changing.
tools. It is intended for design professionals within      It has been the focus of many discussions and will
the A/E/C fields, specifically architecture and interior   continue to be. We are currently experiencing a new
design, who are looking to better utilize VR and AR        moment where technology is being integrated more
technologies (grouped under the title of XR for the        and more into our everyday lives. The new trend within
purpose of this paper) within the client interaction       our design technology discussion is the utilization of VR
process, bearing in mind the lack of knowledge that        to understand our designs as well as share information
some clients might have about XR technologies.             with multiple parties, be it contractors, consultants, or
                                                           clients. We are pushing to collaborate with consultants
While this document provides specific discussion of        and contractors like never before, but it is possible
current best practices and usages, XR continues to be      to do more to utilize the technology to improve our
developed on a constant basis. The material presented      relationships with clients.
here is intended to ignite a greater investigation as to
how best these tools can be used to further enrich our     360 Video: which is a video format that records in
collaborative design process.                              all directions simultaneously. It offers users the most

© 2020 NELSON                                                                                                                                © 2020 NELSON
SHARING THE VISION: BEST PRACTICES FOR CLIENT ENGAGEMENT USING 3D VISUALIZATION TECHNOLOGY - Nelson Worldwide
realistic way to view an environment in a fully immersive manner. Users have the ability
                to control the viewing direction but are extremely limited in other interactions with
                the scenario.

                Virtual Reality (VR): which enables users to become fully immersed in a digital world
                created either by computer-generated graphics, photography, and/or video. VR
                allows users to interact with the virtual environment using hands (gestures), voice,
                and motion.

                Augmented Reality (AR): which allows users to view their real-world surroundings
                with a digital overlay. This digital content can appear on the surface of an object
                (providing relevant text or images about the object the user is viewing), or below the
                surface (acting like x-ray vision). It can also help users visualize a virtual object in a
                real space.

                Mixed Reality (MR): which differs from traditional AR that uses cameras then
                overlays the image with computer-generated objects, MR headsets overlay
                computer-generated objects into a clear lens, thus mixing the physical and digital
                worlds in a potentially seamless manner. MR also gives the user the ability to interact
                with virtual objects.

                Currently, three of the most popular VR hardware systems are the Oculus Rift, HTC
                Vive, and Windows Mixed Reality (WMR). Both the Oculus Rift and HTC Vive consist
                of a head-mounted display, infrared sensors (which are placed in the corners of the
                physical room where the users are located), and handheld controllers. WMR does
                not require infrared sensors as the head-mounted display contains sensors that track
                the handheld controllers. Once the users are in the virtual environment, they use the
                handheld controllers to navigate by pointing within the environment and locating a
                virtual spot target marker. The user will then click on that target and be relocated to
                that area within the virtual environment. Handheld controllers are the current industry
                standard and are easily manipulated. They allow the user to have a tangible connection
                to the environment presented to them.

                In late 2019, Oculus unveiled technology for their Quest VR headset which can perform
                hand tracking through an array of built-in cameras located in the headset. This hand

                                                                             Previous (Clockwise from top): Handtracking ability
                                                                             through the VR headset has recently been developed
                Cover: Augmented reality (AR) is allowing designers and      which could eliminate the need for physical controllers.
                builders the ability to overlay designs to unbuilt areas
                during construction.                                         BIM models are easily accessed via the cloud allowing
                                                                             users to make modifications to designs while on site.
                Left: AR applications are available for download on tablet
                and smartphone devices.                                      VR allows users to experience the content in 360 degrees.

© 2020 NELSON                                                                                                         © 2020 NELSON
SHARING THE VISION: BEST PRACTICES FOR CLIENT ENGAGEMENT USING 3D VISUALIZATION TECHNOLOGY - Nelson Worldwide
tracking eliminates the need for handheld controllers        construction process to progress thus shortening the
and is a major development in user navigation. It is still   overall schedule and lowering costs.
in the process of being incorporated and no fully-
fledged VR software is available for the feature yet.        Furthermore, construction industry experts see the
Currently it is limited to only working within Oculus        benefits related to the reduction of building rework and
Quest’s root menu.                                           are working to promote the use of AR technology in
                                                             the field. An article from 2018 published by PlanGrid, a
                                                             leading construction management software company,
                                                             discusses such an issue:
A PERVASIVE TECHNOLOGY
                                                             “Around 9% of total project cost is estimated as the
According to a report by Microsoft and The Royal             actual cost of rework. However, when construction
Institute of British Architects (RIBA) in 2018,              workers have AR headsets available that can overlay the
35% of architects use at least one type of virtual,          plans with the actual work taking place, it can reduce
augmented, or mixed reality, with several intending          the need for reworked areas that don’t match the plans.
to increase their use of architecture VR and other           When a new fixture needs to be installed, the worker
immersive technologies soon, and 79% say that project        can actually see the plans in the headset overlaid
efficiencies improve by adopting digital technologies.       onto the construction work that has taken place. This
                                                             allows for more precise placement of components like
A clear benefit to the design process as stated in the       fixtures, helping to avoid the work of having to move
report is the implementation of live render visualization    the fixture and repair the original opening later on.”
tools, which allow you to move through a pre-rendered
model and save images of high quality in real time. This
function allows designers to save time related to the
rendering of images. With this tool, image capture is
instantaneous whereas previously, it required a time
investment from the design staff who would need to                  35% of architects use at least
monitor the progress of the rendering output. That                  one type of virtual, augmented,
monitoring process can now be eliminated from the
design workflow which ultimately reduces overall                    or mixed reality, and 79% say that
design labor cost.                                                  project efficiencies improve by
In addition to the design process cost benefits, there              adopting digital technologies.
are impacts related to the collaboration capabilities
of the design team with the contractor. During the
construction process, it is now possible to access 3D
models via the cloud. The design team, contractor, and
owner can remotely interact within the virtual space
and address issues related to contractor coordination
instantaneously and correct issues in real time. The
power to interact via the cloud reduces the need
                                                             Clients can easily experience designs on their personal handheld devices;
for in-person coordination meetings and allows the           whether that be on their phones or tablets.

© 2020 NELSON                                                                                                                            © 2020 NELSON
SHARING THE VISION: BEST PRACTICES FOR CLIENT ENGAGEMENT USING 3D VISUALIZATION TECHNOLOGY - Nelson Worldwide
We must provide the client with the training and
                                                                                                                          knowledge, ideally in the form of a general “orientation”
                                                                                                                          to EDUCATE THE CLIENT on how best to navigate
                                                                                                                          within the tools we are utilizing.

                                                                                                                          There are a few primary issues which can arise from          SOLUTIONS
                                                                                                                          implementing XR into the design process, outlined
                                                                                                                          below. While many issues can arise, these are only a few,    Orientation: Proper user orientation is key to setting
                                                                                                                          selected for focused discussion, related to navigation       up clients for a successful experience using XR
                                                                                                                          and utilization of XR technology.                            technologies. Jeremy Bailenson, Founding Director
                                                                                                                                                                                       of the Virtual Human Interaction Lab at Stanford
                                                                                                                          Lack of understanding related to usage: Designers            University, states the following in his book, “Experience
                                                                                                                          are misinformed if they believe the client shares the        on Demand – What Virtual Reality is, How it Works, and
                                                                                                                          same knowledge of XR usage and implementation as             What it Can Do” as it relates to introducing first-time
                                                                                                                          they do. We must provide the client with the training        VR users to what he calls “the plank,” which has users
                                                                                                                          and knowledge, ideally in the form of a general              stand on a small virtual platform or shelf about 30 feet
                                                                                                                          “orientation” to educate the client on how best to           in the air (in the virtual environment) connected by a
                                                                                                                          navigate within the tools we are utilizing.                  narrow plank to another platform about 15 feet away:

                                                                                                                          Lack of narrative strategy: An additional stumbling          “Over the nearly two decades that I’ve been doing
                                                                                                                          block that can occur between the client and architect is     VR experiments and demonstrations, I’ve witnessed
                                                                                                                          a lack of a narrative strategy for navigating through the    this scene – when a person is first enveloped by a
                                                                                                                          VR model experience. It is imperative that the client be     virtual environment – thousands of times, and I’ve
VR hardware systems are becoming more mainstream and are being utilized across many industries.
                                                                                                                          led through the VR experience with a prescribed “path”       seen a lot of reactions. Some gasp. Some laugh and
                                                                                                                          to follow. Without this “path”, the client can easily find   delight. Depending on what’s being rendered in the
It is clear that these technologies are becoming more mainstream and will soon become the norm. Given this                themselves out of sorts and become frustrated which          program, I’ve also seen people cry out in fear, or
inevitability, it is incumbent upon design and technical professionals to understand how they can more effectively        may make their experience negative and steer them            throw their hands up to protect themselves as they
use XR tools with clients.                                                                                                away from embracing this technology further.                 hurtle toward a wall. An elderly federal judge once
                                                                                                                                                                                       dove horizontally into a real table in order to catch an
                                                                                                                          Lack of concrete takeaway: Another common problem            imaginary ledge after he “fell” off the virtual platform.
                                                                                                                          is the lack of “takeaway” from the VR experience the         At a demonstration at the Tribecca Film Festival, the
PROBLEM DEFINITION                                                                                                        client just underwent. Clients must have something           rapper Q-Tip crawled across the plank on his hands and
                                                                                                                          tangible they can refer back to or relate to as they are     knees. Often my subjects just stand slack-jawed with
As users of this technology, we try our best to understand it and learn its capabilities. But how best can clients, the   in the process of comprehending the information they         wonder, gazing down, up, and around, amazed to see
ones we design for, interact with this technology? How can we engage them to show the benefit this technology             have received.                                               themselves suddenly surrounded by a digitally rendered
brings to their projects?                                                                                                                                                              world that nevertheless feels, in crucial ways, real.”

© 2020 NELSON                                                                                                                                                                                                                          © 2020 NELSON
SHARING THE VISION: BEST PRACTICES FOR CLIENT ENGAGEMENT USING 3D VISUALIZATION TECHNOLOGY - Nelson Worldwide
List of questions: In addition to providing references       follows this path and morphs between each keyframe.
                                                                                                                                                      based on previous presentations you should also develop      Keyframes can be edited to allow other options such as
                                                                                                                                                      a list of questions you might ask the client to keep in      time of day and duration between keyframes.
                                                                                                                                                      mind as they walk through the space. For example, in
                                                                                                                                                      the case of the corporate headquarters, we asked the         Takeaway: Upon completion of the VR experience, users
                                                                                                                                                      client to provide feedback on the placement of individual    will hopefully be excited by everything they have just
                                                                                                                                                      workstations in relation to the collaboration spaces.        seen. It is critical to embrace that hope and excitement
                                                                                                                                                      It was extremely helpful to receive that feedback and        and foster it by providing something tangible that the
                                                                                                                                                      indeed influenced our design going forward.                  client can take with them or access in the future. This
Having a clear strategy for client introduction to VR can benefit the design team and aid in educating the client.                                                                                                 will enable them to quickly revisit their experience. It is
                                                                                                                                                      Let the user test the waters: Upon completing the            quite simple to export a video that matches the path the
                                                                                                                                                      pre-walk-through briefing and thus beginning to utilize      user just took to an MP4 video format. Choosing a video
Establish a home base: As this story illustrates, user’s
first VR experience can indeed be overwhelming and
                                                                                         “Often my subjects just                                      the VR, it is beneficial to have the first-time user
                                                                                                                                                      experiment with navigating the home base room you
                                                                                                                                                                                                                   resolution of 1080p is recommended, which renders
                                                                                                                                                                                                                   a video with 1920 x 1080 pixels. This should be ideal as
perhaps as designers we should avoid pushing the
users as far as Jeremy does. We might be better served
                                                                                         STAND SLACK-JAWED                                            have set up within the VR environment. Have them
                                                                                                                                                      start by selecting individual corners and making their
                                                                                                                                                                                                                   most televisions and even high-end computers have
                                                                                                                                                                                                                   a difficult time playing video higher than 1080p. Keep
to place them initially into a calming environment –
something that avoids being overly disorienting or
                                                                                         with wonder, gazing down,                                    way around the space. Once they feel comfortable             in mind that there are associated costs and benefits
                                                                                                                                                      enough with the ability to navigate, they can then make      to exporting content at a variety of resolutions, which
as shocking as standing on a plank 30 feet in the air.                                   up, and around.”                                             their way through the passage to the more complex            should be discussed with the client. The client then has
One possibility is a simple white room that serves as                                                                                                 model space.                                                 unlimited access to the video and may also share with
a home base with a passageway that leads to an area                                                                                                                                                                others what they have just witnessed firsthand. The
with a more complex and developed environment. By                                                                                                     Path: Once the user feels comfortable and oriented           360VR applications that NELSON has been generating
                                                                                         way. Because dizziness is a common side effect related
providing this ease into the virtual environment, we can                                                                                              within the virtual world, they should begin the process      for clients are hosted on a server and are accessible to
                                                                                         to first time VR experiences, we let him know that if at
allow the user to get acclimated and provide for a more                                                                                               of navigating through the main virtual environment.          clients at their convenience from anywhere at any time.
                                                                                         any time he began to feel disoriented, he should pause
enjoyable experience in the long-run.                                                                                                                 After initial orientation, a few minutes will have already
                                                                                         for a moment and try to regain his bearings by focusing
                                                                                         on a single object. We advised him that if it became         passed and the idea would be to spend the next ten           In addition to the video linked to the walk-through,
Jeremy Bailenson also states that “the experience of                                     overwhelming at any point, he was welcome to stop and        minutes or so exploring the environment or 3D model.         there are also AR applications which can be utilized
VR can be overwhelming and even the best equipment                                       remove the headset and we would wait until he felt ready     Designers should identify a curated path for the user        on smartphones and tablets. Augment, for example,
today can cause eyestrain and head discomfort after                                      to continue with the walk-through. It is important to        to follow, removing the stress a user can experience         allows users to view 3D models in real time and on
twenty minutes or so.” With that in mind, designers                                      remember that the experience of VR for a first-time user     in trying to make decisions as to where and what they        the right scale, transforming a plan into a 3D model
should plan the “orientation” accordingly, using a game                                  is completely alien to them and so it is important to make   should explore. All that is needed is the act of clicking    hologram, or simulating life-size products. Or ARki, for
plan and allowing the user to acclimate within the home                                  them feel as comfortable as possible with the experience.    on predetermined and identified landmarks which will         use on smartphones, which is a real-time augmented
base for a minute or two with the understanding that                                                                                                  ideally carry them through the virtual space from start      reality visualization service for architectural models. It
time for the tour will be brief.                                                                                                                      to finish, allowing them to pause at intervals along the     incorporates RA technology into the architecture by
                                                                                         Establishing points of reference: Prior to incorporating
                                                                                         VR capabilities into our presentations with the client, we   way and observe the different areas within the model.        providing 3D models with multiple levels of interactivity
Pre-walk-through briefing: I would recommend                                             had utilized printed architectural drawings, renderings,                                                                  for both design and presentation purposes.
building on that game plan by having a pre-walk-                                         and physical models in our discussions of the design. It     Programs like Enscape, a VR plugin for Revit,
through briefing with the client. I recently worked on                                   was helpful to revisit those elements before the walk-       SketchUp, Rhino and ArchiCAD, allow designers to set         By educating the client on the existence of these
a corporate headquarters project where we utilized                                       through and point out areas on the plans that would be       predetermined paths by adding “keyframes.” Adding an         applications and providing copies of the 3D models for
the Oculus hardware. Our team sat with the CEO prior                                     part of the VR presentation. By doing this, it gives the     initial keyframe defines the starting point, after which     viewing, the client can further explore the AR capabilities
to the VR walk-through and prepared him for some                                         client a point of reference as they enter into something     you can continue the process along the path you would        post-meeting and post-VR walk-through, now with a
possible hiccups that he might encounter along the                                       that is completely new to them.                              like to follow. The viewer will be shown content that        better understanding of the design as a whole.

© 2020 NELSON                                                                                                                                                                                                                                                      © 2020 NELSON
SHARING THE VISION: BEST PRACTICES FOR CLIENT ENGAGEMENT USING 3D VISUALIZATION TECHNOLOGY - Nelson Worldwide
SOURCES
                                                                                                                                 1.   Meador, J. (2018) VR/AR Association Training Committee Best Practices

                                                                                                                                 2. Machkovech, S. (2019) “Surprise! Oculus Quest becomes first VR set with native hand tracking-this week,” Ars Technica. https://arstechnica.
                                                                                                                                    com/gaming/2019/12/oculus-quest-keeps-getting-better-adds-vr-hand-tracking-this-week/

                                                                                                                                 3. NBS Research on Behalf of Microsoft and RIBA (2018) Digital Transformation in Architecture

                                                                                                                                 4. PlanGrid (2018) “Breaking Virtual Ground: How AR and VR in Construction Will Transform Job sites,” https://blog.plangrid.com/2018/03/
                                                                                                                                    breaking-virtual-ground-how-ar-and-vr-in-construction-will-transform-job sites/

                                                                                                                                 5. Bailenson, J.N. (2018) Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. New York: W.W. Norton

                                                                                                                                 6. Stine, D. (2018) Best Practices: Video Creation in Enscape. Enscape.

                                                                                                                                 7.   Souza, E. (2019) “9 Augmented Reality Technologies for Architecture and Construction [9 Tecnologias de Realidade Aumentada para
                                                                                                                                      construção],” 14 Apr 2019. ArchDaily. Accessed 7 Nov 2019. https://www.archdaily.com/914501/9-augmented-reality-technologies-for-
                                                                                                                                      architecture-and-construction/

                                                                                                                                 8. Saunders, R. (1735) Poor Richard, 1735. An Almanack for the Year of Christ 1735. Philadelphia: Printed and sold by B. Franklin, at the New
                                                                                                                                    Printing-Office near the Market.

CONCLUSION                                                                               XR tools allow for an increase in the
                                                                                         collaboration process between the       AUTHOR
                                                                                         multiple parties who are involved
                                                                                         during design and construction.
What I have described above attempts to shed light on and reveal one facet of
the endlessly evolving universe that is XR. As designers, we must be aware of new                                                                           ALEX KING
technology and embrace it. In his 1735 edition of the Poor Richard’s Almanack,                                                                              AIA, NCARB, LEED AP BD+C
                                                                                                                                                            Architect
Benjamin Franklin said “Look before, or you’ll find yourself behind”. Those words
                                                                                                                                                            aking@nelsonww.com
couldn’t resonate any stronger as they relate to our current times. We must try our
                                                                                                                                                            513 362 1344
best to understand and utilize BIM technologies along with the accompanying XR
programs, apps, and hardware that allow us to see our designs in new light. Not only                                             Alex King received his Master of Architecture degree from IIT in Chicago and has worked on a variety of project types, from small interior
                                                                                                                                 home renovations to large high-rise buildings. Recently, he has focused on the hospitality market, working on both renovations and stand-
can we benefit from this technology but so will our clients. By educating ourselves in                                           alone hotels. Alex believes the key to a successful project is unobstructed collaboration among all team members, and that using today’s
the best methods for guiding our clients through XR environments, our value to the                                               technology, anything is possible.
client will only grow.

© 2020 NELSON                                                                                                                                                                                                                                                         © 2020 NELSON
SHARING THE VISION: BEST PRACTICES FOR CLIENT ENGAGEMENT USING 3D VISUALIZATION TECHNOLOGY - Nelson Worldwide
NELSONWORLDWIDE.COM
SHARING THE VISION: BEST PRACTICES FOR CLIENT ENGAGEMENT USING 3D VISUALIZATION TECHNOLOGY - Nelson Worldwide
You can also read