G5 Entertainment Investor Presentation December 2022 - NASDAQ OMX: G5EN.ST OTCQX: GENTF

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G5 Entertainment Investor Presentation December 2022 - NASDAQ OMX: G5EN.ST OTCQX: GENTF
G5 Entertainment
Investor Presentation
December 2022
NASDAQ OMX: G5EN.ST
OTCQX: GENTF
G5 Entertainment Investor Presentation December 2022 - NASDAQ OMX: G5EN.ST OTCQX: GENTF
G5 Entertainment in brief
                                                                                                          Revenue (MSEK)
• Developer and publisher of casual free-to-play (F2P)                    450
  games for tablets, smartphones and PCs
                                                                          400
                                                                                                                                                    Q3
• Serving the $90+ billion market for global market for                   350

  mobile games                                                            300
                                                                          250
• 11 offices worldwide each serving a strategic purpose and               200
  providing a competitive advantage
                                                                          150

• Strong history in creating and publishing games:                        100

     • The Secret Society > USD 142 million in sales                       50
                             > 27 million downloads                         0
     • Hidden City > USD 416 million in sales                                   2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022
                     > 52 million downloads                                                              Gross Margin (%)

• Focused on games for a female audience age 35+                          70%                                                                      68%

• Founded 20 years ago and listed on Nasdaq Stockholm
   since June 2014 and public since October 2006                          60%

                                                                          50%

                                                                          40%
       2013 - 2018       2017 - 2020                  2nd best share of           Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3
                                                         the decade
                                                                                     2017        2018        2019        2020        2021      2022      2
G5 Entertainment Investor Presentation December 2022 - NASDAQ OMX: G5EN.ST OTCQX: GENTF
Operating Locations

 Employees
        +900

         11
 Countries

Up and coming
Cyprus (Development Office)
Kazakhstan (Development Office)

                                  3
G5 Entertainment Investor Presentation December 2022 - NASDAQ OMX: G5EN.ST OTCQX: GENTF
Mobile Gaming Industry

                         4
G5 Entertainment Investor Presentation December 2022 - NASDAQ OMX: G5EN.ST OTCQX: GENTF
Global Gaming: Historical Growth 1970-2020

                                             5
G5 Entertainment Investor Presentation December 2022 - NASDAQ OMX: G5EN.ST OTCQX: GENTF
Global Mobile Gaming: A Growth Market
                                                                              2016 – 2024 Global Mobile Games Market Revenues Bn USD

• Mobile gaming is a fast-growing segment of the overall gaming     120
  market, with global revenues expected to reach $116.4 Bn USD by
  2024, a CAGR of 11%                                               100

                                                                    80                                                                                    116
                                                                                                                                             114
• 53% of 2022 global game revenue will come from mobile
  gaming                                                             60                                                             104
                                                                                                                              96
                                                                     40                                           86
                                                                                                62         69
• With almost 3.2 billion gamers worldwide today, and 3.5 billion                 43
                                                                                         57
                                                                     20
  gamers projected by 2025, mobile gaming has more players
  than any other gaming segment                                           0
                                                                                2016   2017   2018        2019   2020     2021     2022F
• Asia is the biggest market, accounting for almost 64% of total                                                                           2023F      2024F
  revenues for the industry in 2021, followed by the US                                                                                            *NEWZOO market data

                                                                                  G5 Revenue breakdown by geography Q3 2022
• Mobile gamers are spending more money than ever before, with
                                                                                                           ROW
  Japanese gamers spending the most per player
                                                                                                 Asia       6%
                                                                                                     9%
• G5:s main market is North America, followed by EU and Japan
                                                                                                                       North
                                                                                               Europe
                                                                                                                   America
                                                                                                22%
                                                                                                                        64%

                                                                                                                                                                         6
G5 Entertainment Investor Presentation December 2022 - NASDAQ OMX: G5EN.ST OTCQX: GENTF
G5 Development: 2014-2022                                                                                                                     2 NEW games
                                                                                                                                                  released

                                                                                                                                   5 NEW games
                                                                                                                                   released
                                                                                                                                                          2022

                                                                                                         8 NEW games                    2021
                                                                                                         released

                                                                                          5 NEW games                            New Generation Games
                                                                                          released             2020                  67% of Revenue
                                                                                                                               Sherlock: 13% of revenue in Q4

                                                               Two hidden object             2019
                                                               games gross
                                                               >$100M lifetime                             31.0 million
                                           Hidden City exits
                                                                                   2018                    • Sherlock
                                                                                                           • Jewels of Egypt
                                           soft launch phase                                               • Jewels of Wild West
                    Accumulated                                     2017                  22.1 million    Investment: G5 Store
                    downloads of group
                    games in H1: 210 million
                                                  2016
Starts trading on                                         Expansion & Investment:             New Generation Games
NASDAQ                                                    Development teams and               • Jewels of Rome
Stockholm: G5EN
                               2015                       new portfolio of games              • Wordplay

      2014

                                                                                                                                                                 7
G5 Entertainment Investor Presentation December 2022 - NASDAQ OMX: G5EN.ST OTCQX: GENTF
G5’s Portfolio & Lifecycle

                             8
G5 Entertainment Investor Presentation December 2022 - NASDAQ OMX: G5EN.ST OTCQX: GENTF
Target Audience and Game Genre
                         Hidden Object       Match-3
A Unique Market:

  Women Age 35+
Growing demographic
 Underserved market
 Very loyal audience
   Strong paying
    audience $

                       Mahjong / Solitaire   New Genres
G5 Friends Network

                                                          9
G5 Entertainment Investor Presentation December 2022 - NASDAQ OMX: G5EN.ST OTCQX: GENTF
New Games Development Funnel
                          Early
                                                                                                                                            Harvest Mode
 Game Idea            development /                   Scaling                Peak revenue                       Maturing
                                                                                                                                          Long-tail revenue
                       Soft Launch

                                                                                                                                         _ revenue

                    Very limited revenue
                    from soft launch in
                                                                                                                                         _ user acquisition
                    select markets

In this stage the   Game is released in         After global release,   UA and Growth: As revenue      In time, growth may slow as       Harvest mode games
argument for the    limited markets and         we invest in growing    grows, games are               the game reaches a more           do not have a
new product is      tested against              the game’s revenue.     optimized, user acquisition    mature state. Cross-selling       dedicated team and
developed           benchmarks. Usually         Game continues to be    is increased, and games        with the rest of the G5 games     only very limited UA is
through extensive   iterative process to find   analyzed and updated    are scaled to higher           portfolio helps extend the long   done on the games.
marketing tests     the best product/market     to find the best game   revenue levels                 tail of revenue                   These games bring in a
                    fit. The game either        balance for worldwide                                                                    healthy cash flow that
                    clears benchmarks for       audience.               Often during the growth                                          can be invested in new
                    Global release or gets                              phase, games appear to                                           or active games.
                    canceled. We expect 5-6                             have reached a plateau,
                    to reach this stage and                             however improvements                                             The games have very
                    1-2 to be released                                  can be made to the game                                          limited updates through
                    Globally every year                                 and/or the marketing                                             one shared team
                                                                        strategy to achieve a higher
                                                                        peak level

                                                                                                                                                                   10
Our Portfolio Approach
                                                                  Own/licensed revenue (MSEK) | Own games share (%)

                                                            400                                                                                        80%
                                            33%
                                                                                                                                                 73%
• Strengthened the development teams giving the             350                                                                     70%    70%         70%
  company full control over game development and                                                                           67%
                                                                                                                     66%
  quality combined with tougher approach to                                                            63%    64%
                                                                                      62%   61%
  underperforming games                                     300                                                                                        60%

                                                                               54%
• Revenue from Own games have consistently grown            250                                                                                        50%
  and is now >73% of the total revenue
                                                                        45%

• Eight games released in 2020,, five games in 2021, five   200                                                                                        40%
  currently in soft launch and two released globally in
  2022. Building on previous technology and game play       150                                                                                        30%
  foundation with an emphasis on engaging storylines
  and immersive meta-mechanics
                                                            100                                                                                        20%
• Balanced and diversified portfolio with games in
  different stages in their lifecycle creates a balance      50                                                                                        10%
  between profitability and growth

                                                              0                                                                                        0%
                                                                   Q1     Q2     Q3     Q4        Q1     Q2     Q3     Q4      Q1     Q2     Q3
                                                                              2020                           2021                    2022
                                                                    New Generation                Old own           Licensed         Own games %
                                                                                                                                                             11
New Generation Games
   •   Games released from 2019 onwards                                               Revenue (MSEK)
                                                              250
   •   23 new titles                                                                                                     +8 Y/Y%

   •   2 games released globally in 2022 & 5 in soft launch   200

   •   Game play foundation with an emphasis on               150
       engaging storylines and immersive meta-
       mechanics:                                             100
           • Hidden Object
           • Match-3
                                                              50
           • Mahjong/Solitaire
           • New Genres
                                                               0
   •   Q3 2022: Accounted for 60% of revenue                        Q4   Q1   Q2   Q3   Q4   Q1   Q2    Q3   Q4   Q1   Q2     Q3

                                                                               2020                2021                2022
   •   Highlighted game: Sherlock
           • SEK 81 M & 23% of revenue                              A few of our titles:
           • +148% Y/Y & +21% Q/Q                                   Jewels of Rome                     Sherlock
           • 7.5 million acc downloads                              Jewels of the Wild West            Mary’s Mahjong
                                                                    Crime Mysteries                    Unexposed
                                                                    Pyramid of Mahjong                 Jewels of Orient
   •   UA efficiency and M.A.R.S UA suite tools accelerated
                                                                    Sheriff of Mahjong                 Martha’s Mystery (2022)
       growth of earnings                                           Jewels of Egypt                    Mystery Estate (2022)
                                                                    Mayor Match                        Bayside Merge (2022)
   •   Building a foundation for long-term future growth
                                                                                                                                   12
Financials

             13
Financial Summary: Q3 2022                                                                            Own/Licensed revenue (MSEK) | Own games share (%)
                                                                             400                                                                                               80%
Revenue SEK 360 M (328), +10% Y/Y
                                                                             300                                                                                               60%
• Own games >73% of net revenue (66)
• New Generation games: 60% of net revenue (50)                              200                                                                                               40%
  Now, our biggest segment of the portfolio                                  100                                                                                               20%
• Sherlock +104% Y/Y >23% of revenue (10)
                                                                               0                                                                                               0%
• MAGRPPU $61.2                                                                     Q1          Q2      Q3         Q4    Q1      Q2          Q3      Q4   Q1     Q2       Q3
                                                                                               2020                                   2021                      2022
                                                                                          New Generation                Old own               Licensed         Own games %

Strong gross margin                                                          70%
                                                                                                                              Gross Margin (%)

• Gross Margin reached new high 68% (64) due to growing share
  from Own games, G5 Store, and advertising revenue                          60%
• Operating profit (EBIT) SEK -22.8 M, EBIT margin -6.3% (adjusted for fx)
                                                                             50%
• EBIT margin decline related to UA boost, and one-time write-off
  related to change in company’s development process
                                                                             40%
• Adjusted for write-offs EBIT SEK 49.7 M and EBIT margin 14% (17)                 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3
                                                                                         2017               2018          2019                2020        2021          2022

Continued strong cash position                                                                                      Cash & Cash Equivalents (MSEK)
                                                                             250
• Capitalization impact on cash flow SEK -45.2 M (-41.3)
                                                                             200
• Financing activities impacted by buybacks SEK -28.2 M (-88.8)
                                                                             150
• Non-cash write-offs related to changes in our publishing process
                                                                             100
  SEK 72.5 M (0.0)
                                                                             50
• Total cash flow SEK -50.9 M (-39.2)
  Total cash at end of period SEK 182.3 M (130.9), the highest end cash       0
                                                                                    Q1          Q2      Q3         Q4    Q1       Q2          Q3     Q4   Q1     Q2       Q3
  position for the third quarter
                                                                                                     2020                              2021                      2022
                                                                                                                                                                                     14
Outlook for 2022/2023
• Sherlock and New Generation games revenue expected to grow                   New Generation (MSEK) | Own Games (%)
• Gross Margin to expand as Own Games become higher percentage of        250                                              80%
  revenue and G5 Store continues to grow
                                                                                                                          70%
• New development process will drive 1-2 new games globally every year   200
                                                                                                                          60%
• Under the new development process, we will no longer announce
  games in Soft Launch                                                   150
                                                                                                                          50%

• As of September 1, we no longer capitalize expenses on new games                                                        40%
  until they are launched globally                                       100
                                                                                                                          30%
• UA back to normalized range 17-22%
                                                                                                                          20%
                                                                         50
• Expected EBIT margin of 13-15% in Q4                                                                                    10%

• Strong cash position                                                    0                                               0%
  Profitable, cash flow positive, zero debt
                                                                                  2019   2020        2021        2022

• We continue to follow our strategy and see positive momentum going                New Generation          Own games %
  into seasonally strong Q4 and Q1

                                                                                                                                15
Contact
Stockholm Headquarters
  G5 Entertainment AB
   Birger Jarlsgatan 18
     114 34 Stockholm
          Sweden

Email: investor@g5e.com
www.corporate.g5e.com
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