From sport to 'sportainment': The art of creating an added-value brand experience for fans

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From sport to ‘sportainment’: The
                                               art of creating an added-value
                                               brand experience for fans
                                               Received (in revised form): 26th March, 2020

                                               ANDRÉ RICHELIEU
                                               PhD, Professor Expert in ‘Sportainment’, ESG UQAM, Canada

                                               André Richelieu has been a university professor for nearly 20 years now and has over 25 years of experience teaching
                                               in universities. He specialises in brand management and sport marketing in the context of globalisation. His research
                                               relates to: (i) how sport organisations can leverage their brand equity by capitalising on the emotional connection
                                               they share with their fans; (ii) how sport organisations and athletes can internationalise their brands; (iii) how cities
                                               and countries can leverage their brands abroad through a sport-oriented place branding strategy; and (iv) how
                                               effective Sport for Development and Peace (SDP) initiatives are. Besides the numerous journal articles Prof. Richelieu
                                               has published, he is the co-author of Sport Marketing (in French; De Boeck Publishers, 2011, 2018), Global Sport
                                               Marketing (in English; Routledge Publishers, 2012), International Sport Marketing (in English; Routledge Publishers, 2019)
                                               and Sport Marketing (in Chinese; Sun Yat-Sen University Press, 2014). Prof. Richelieu has given around 2,000 interviews
                                               to the Canadian and international media on sport marketing and sport business. He has lived in and travelled to
                                               over 60 countries or territories in the Americas, Europe, Africa and Asia, for both leisure and professional purposes.
                                               He speaks five languages. An overview of his work can be found at http://www.andrerichelieu-sportsmarketing.com/
                                               about/biography/.

                                               Abstract
                                               Sport, by itself, ceased to exist a long time ago.We are now living in the era of ‘sportainment’, the merger
                                               of sport and entertainment. On the one hand, ‘sportainment’ epitomises a major trend, or process,
                                               that is reshaping the boundaries of the industry, which aligns with Schumpeter’s ‘creative destruction’
                                               theory. On the other hand, ‘sportainment’ is a potential strategic leverage for sport organisations and
                                               sport industry stakeholders in order to create an added-value brand experience for fans.Therefore, the
                                               objectives of this conceptual article are to articulate the concept of ‘sportainment’, identify strategic
                                               branding implications and present a set of guidelines to managers who work in the sport industry. If
                                               ‘sportainment’ can fit naturally in some cases and contribute to broadening the fan base, as well as
                                               deepening customer loyalty, in some others, finding a balance between the product on the field and
                                               entertainment can become challenging. In this vein, the article examines the four pillars that can help
                                               generate an added-value brand experience via ‘sportainment’ and how a stakeholder can deliver its
                                               brand promise through sport, spectacle and technology.

                                               Keywords
                                               ‘Sportainment’, sport, entertainment, added-value brand experience, customer lifetime value, ‘creative
                                               destruction’, NBA, e-sport

            André Richelieu
                                               INTRODUCTION: WHAT IS                                          and the Circus Maximus were hosting
            ESG UQAM, 320, rue                 ‘SPORTAINMENT’?                                                gladiator fights, charioteers’ races, exe-
            Sainte-Catherine Est, Bureau
            DS-2849, Montréal, QC H2X 1L7,     As far as we can remember, entertainment                       cutions, animal hunting, theatre plays,
            Canada
            Tel: +1 514 987-3000 ext. 2027;    has been an integral part of the world of                      etc., with the purpose of entertaining,
            E-mail: richelieu.andre@uqam.ca
                                               sport. In Ancient Rome, the Colosseum                          or distracting, the masses, and this led

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                                   to the expression ‘bread and circuses’.1                       drawbacks of ‘sportainment’ are discussed.
                                   More recent examples include boxing                            Fourth, a conclusion, with some implica-
                                   matches in Las Vegas, with all the glitz                       tions, will help crystallise the essence of
                                   and glamour surrounding the combats;                           the article’s contributions.
                                   the scripted fights of the World Wrestling
                                   Entertainment (WWE);American football
                                   games with cheerleaders’ choreographies;                       THE EXPANSION OF ‘SPORTAINMENT’
                                   baseball games with mascots and original                       In essence, sport is a game and is an
                                   contests, such as the one launched by the                      integral and a unifying component of
                                   Oakland Athletics’ owner, Charlie Finley,                      one’s culture.8 Sport can make a positive
                                   who, prior to the 1972 season, offered a                       impact in terms of civic pride and sense
                                   bonus of US$300 to every player who                            of belonging, role models and fan iden-
                                   grew a moustache in order to increase                          tification, community involvement, phys-
                                   the brand awareness of the baseball team                       ical activity, fun, passion, escapism, job
                                   and its appeal to fans2; etc. As such, we                      creation and overall economic activity.9
                                   have been witnessing the transition from                       Additionally, sport favours socialisation10
                                   sport to ‘sportainment’.3–5 This is the term                   and can even contribute to reduce vio-
                                   that epitomises the merger of sport and                        lence and crime.11
                                   entertainment, where the marketing of a                            Since antiquity, athletes have mirrored
                                   unique set of experiences and emotions                         moral and ethical values, such as honour,
                                   becomes the catalyst that helps sell a sport                   beauty, purity, competition, prowess, vic-
                                   brand.6 In other words, the sporting event                     tory and sacrifice. Yet sport is a domain
                                   becomes scripted in a theatrical way, with                     where tensions between material value
                                   both sport and entertainment being inter-                      and immaterial values have always existed:
                                   woven.7 In this vein, ‘sportainment’ can be                    sporting events, notably major ones, have
                                   described as the state in which the indus-                     been organised to produce wealth and
                                   try is being remodelled or reinvented, as                      fortify social hierarchies; the end of the
                                   the sport industry incorporates more and                       Cold War sparked an inflow of capital that
                                   more entertainment. This is despite the                        led to the demise of the amateur ideal and
                                   fact that ‘sportainment’ is also a strategic                   the rise of the migrant professional athlete;
                                   leverage for sport industry stakeholders,                      and nowadays, colossal revenues in college
                                   who can therefore trigger an added-value                       sport in the USA dispute the notion of the
                                   brand experience for fans, as will be                          student-athlete.12
                                   explored in this article.                                          Indeed, sport is more than just a game.
                                       It is against this background that this                    It has become a global market, estimated
                                   conceptual article has set the following                       at US$489bn in 2018, which should
                                   three main objectives: (i) articulate the                      reach US$614bn by 2022.13 Sport is a
                                   notion of ‘sportainment’; (ii) link ‘spor-                     business where several stakeholders, who
                                   tainment’ to strategic implications in                         have their own motivations and objec-
                                   branding; and (iii) provide managers who                       tives, interact. These stakeholders and the
                                   work in the sport industry with some                           environment in which they evolve have
                                   guidelines. To achieve this goal, the article                  transformed and have been reshaping the
                                   is organised as follows: First, the reasons                    sport industry into ‘sportainment’. More
                                   behind the emergence of ‘sportainment’                         specifically, there are three main reasons,
                                   are presented. Second, some examples are                       or triggers, that feed the ‘reinvention’ of
                                   illustrated.Third, the potential benefits and                  the sport industry and the expansion of

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                                   ‘sportainment’: (i) the changes in consum-                    to his young daughter. Some fans even
                                   ers’ habits and society; (ii) the objectives                  dressed up as sharks to take ownership of
                                   pursued by sport organisations and (iii)                      the ritual.26
                                   the transformation of the sport industry
                                   in itself.
                                                                                                 THE OBJECTIVES OF SPORT
                                                                                                 ORGANISATIONS
                                   THE CHANGES IN CONSUMERS’                                     Arguably, nowadays, sport organisations
                                   HABITS AND SOCIETY                                            are managed as enterprises or even real
                                   Consumers are looking to be constantly                        estate projects that are aiming to maxim-
                                   stimulated14 and entertained15 within the                     ise their return on investment.27,28 Newly
                                   realm of the experience economy.16 As                         erected stadiums provide a good case in
                                   Gabriel17 expressed it, ‘We are living in the                 point, as the sport venue is now increas-
                                   era of spectacle.’ One could even say that                    ingly being envisioned as a building block
                                   the world has become a society of spec-                       to develop community campuses or points
                                   tacle where the representation of reality                     of social convergence, with housing and
                                   has superseded reality.18 Admittedly, what                    office towers, shops, restaurants, movie
                                   is now the case for the world, in general,                    theatres, recreational sport grounds, green
                                   seems also to apply to sport, in particular.                  spaces, etc. To be successful, these enter-
                                   All the more so since sport is marketed as                    tainment real estate projects need to be
                                   an experience, for either amateur or pro-                     in operation all year round and provide
                                   fessional sport, as well as for traditional and               benefits for the population as a whole, not
                                   non-traditional sport, including one of its                   sport stakeholders alone, with the inherent
                                   spin-offs, known as e-sport,19,20 which is                    purpose of leaving a socio-economic leg-
                                   explored later on.                                            acy.29 Examples of such projects include
                                       In this environment, fans become                          the Rogers Place complex in Edmonton,
                                   ‘fan-actors’, co-creators of their expe-                      Canada, home of the National Hockey
                                   rience and ambassadors of the sport                           League (NHL) Edmonton Oilers, aiming,
                                   brand.21 The more fans get involved, the                      among others, to revitalise the downtown
                                   more they feel engaged and connected                          centre; the Miami Freedom Park, sched-
                                   to the brand,22 thereby further nurturing                     uled to be completed by 2021 for the
                                   the consumer-based brand equity23 of the                      MLS Inter Miami CF and designed as a
                                   sport organisation, which is the differen-                    community hub with its soccer stadium,
                                   tial effect of brand knowledge on con-                        public sport fields, a park, lodging, as well
                                   sumer response to the marketing strategies                    as office, retail and commercial space; and
                                   and actions of the brand.24 This concept                      the VTB Arena, the multisport complex
                                   of ‘fan-actors’ was illustrated by the sup-                   of Dynamo Moscow’s clubs, which is set
                                   porters of the Major League Baseball 2019                     up in Petrovsky Park as part of the urban
                                   World Series’ Champions, the Washington                       development plan for the Russian capital.
                                   Nationals, who made ‘Baby Shark’ the                             In this regard, ‘sportainment’ can
                                   unofficial team song and a rallying cry,                      increase customer loyalty but also enlarge
                                   as part of their in-stadium rituals and a                     the sport organisation’s audience and fan
                                   strong brand association for the club.25                      base by appealing to different market
                                   The rite began when Nationals’ outfielder                     segments — passionate sport fans, casual
                                   Gerardo Parra started using the melody                        followers, families, corporations, etc. —
                                   to help him get out of a slump, as a nod                      as all of the latter groups find themselves

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                                   interacting with the various sport organ-                      how far this will go, the transformation is
                                   isation’s touch points that simultaneously                     clearly under way and appears irreversible.
                                   relate to sport, entertainment and life-                          Hence, in the spirit of Schumpeter’s
                                   style.30 Thus, value is created by answering                   creative destruction theory, ‘sportainment’
                                   to changes in consumers’ habits but also                       is stretching the boundaries of the sport
                                   by adapting to the reshaping, or reinven-                      industry and its ecosystem by integrat-
                                   tion, of the sport industry. ‘Sportainment’                    ing traditional and non-traditional stake-
                                   can help a sport organisation position and                     holders alike who can benefit from their
                                   promote itself, and sell its product, on the                   association with sport through a positive
                                   field and beyond it. Moreover, as explained                    image transfer33 (Figure 1). From ‘Sport’
                                   further on, non-traditional stakeholders                       (game on the field; Stratum 1), the indus-
                                   can find in ‘sportainment’ an opportunity                      try moved towards Stratum 2 (‘Sport
                                   to leverage their brands as well.                              + Entertainment with traditional sport
                                                                                                  actors’), where sport teams, athletes and
                                                                                                  fans converge to be part of a flamboyant
                                   THE TRANSFORMATION OF THE SPORT                                display of sport, be it a regular game, a
                                   INDUSTRY                                                       championship match (see the Washington
                                   In general, we could posit that ‘sportain-                     Nationals’ fans discussed earlier), a mega
                                   ment’ is a major trend (or megatrend)                          event or a staged demonstration (the
                                   of the sport industry, a reflection of the                     Harlem Globetrotters basketball team
                                   remodelling of the ecosystem into a                            would come to mind here). In Stratum 3
                                   broader mix of activities. A parallel could                    (‘Sport + Entertainment from traditional
                                   be made, here, with Schumpeter’s theory                        and non-traditional stakeholders’), artists,
                                   of ‘creative destruction’ when ‘sportain-                      celebrities, entertainment companies, soft-
                                   ment’ is envisioned as a process, more                         ware firms, movie theatres, e-sport enter-
                                   specifically, a process of mutation that dra-                  prises, poker tournaments, fantasy leagues,
                                   matically transforms the structure of an                       even politicians and other unconventional
                                   industry, destroying the ‘old’ one in order                    actors, are trying to benefit from their col-
                                   to shape a ‘new’ one.31 Indeed, society is                     laboration with sport.34 In what follows
                                   continually searching to innovate in order                     we shall examine some examples of how
                                   to execute in a ‘better’ way what is being                     ‘sportainment’ materialises, both from
                                   performed. Throughout this process of                          within (traditional actors) and from out-
                                   economic innovation and business cycle,                        side the historic boundaries of the sport
                                   stakeholders who innovate in an industry                       industry (non-traditional stakeholders).
                                   add or improve existing features, attributes
                                   or dimensions of the product, which helps
                                   expand the market and weakens less inno-                       EXAMPLES OF ‘SPORTAINMENT’ IN
                                   vative organisations.32 We shall see that, in                  ACTION
                                   the sport industry, this occurs with some                      Several examples can be found to illustrate
                                   traditional but also non-traditional stake-                    Stratum 2. Three of them shall be pro-
                                   holders who challenge both the contours                        vided, before turning to Stratum 3. The
                                   of the industry and the way it is operat-                      cases pertaining to Stratum 2 that will be
                                   ing. Sport is being reinvented as ‘sportain-                   reviewed are the NBA, the Stade Français
                                   ment’, and although it remains to be seen                      and the AFL.

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                                                                                                                                             Stratum 3: Sport + Entertainment
                                                                                                                                             from traditional & non-traditional

                                              Stretching and reshaping the boundaries
                                               of sport into a ‘sportainment’ industry
                                                                                                                                             stakeholders

                                                                                             Stratum 1: Sport (game on the field)

                                                                                                                                              Stratum 2: Sport + Entertainment
                                                                                                                                              from traditional sport actors

                                      Ch
                                        an                                               Stretching and reshaping the boundaries of sport
                                           ge
                                Sp           s in                                                  into a ‘sportainment’ industry
                                   or             co
                               Sp t o        a
                                 or rga nd nsum
                                   t in n so
                                       du izat ciet ers’
                                         str ion y            ha
                                            yt                   bit
                                               ran s’ ob             s
                                                   sfo ecj
                                                      rm tive
                                                        ati s
                                                           on

                                   Figure 1 The reinvention of sport as ‘sportainment’

                                   THE NBA                                                                               subject, ‘sportainment’ could become all
                                   The National Basketball Association                                                   the more effective when an organisation
                                   (NBA) has transformed itself into a global                                            seeks to attract a market segment such
                                   entertainment venture. It is now being                                                as millennials,39 especially when ‘spor-
                                   compared to the world of Walt Disney35                                                tainment’ transcends traditional sport
                                   or to a ‘cathedral of consumption’, where                                             to incorporate other initiatives, namely
                                   the different touch and sales points (court,                                          e-sport,40 which the NBA has entered
                                   sidelines, giant and arena vision screens,                                            with its NBA 2K League; this specific case
                                   restaurants, shops, museums, etc.) have                                               shall be examined later in the article.
                                   become part of the show.36 The NBA
                                   realises that a strong brand can help the
                                   league develop or strengthen the loyalty                                              THE STADE FRANÇAIS
                                   of its fans, as mentioned previously. This                                            The Stade Français is a rugby club based
                                   can also enable the NBA to sell its prod-                                             in Paris. It usually plays at the 20,000-seat
                                   uct at premium prices, regardless of the                                              Jean Bouin stadium. Every year since
                                   age, gender, social or geographical ori-                                              2005, however, for some marquee games,
                                   gins of consumers. Consequently, the use                                              the Stade de France has been used, which
                                   of ‘sportainment’ by the NBA potentially                                              can accommodate more than 80,000
                                   increases the customer (or fan) lifetime                                              spectators. At this venue, the rugby match
                                   value for the league and its franchises,37                                            features a karaoke, a concert, a dance show,
                                   which represents the total amount of                                                  pirouettes from cheerleaders, motorcy-
                                   money a customer is expected to spend                                                 cle spins, etc., including the ‘Goddess of
                                   on a brand during a lifetime.38 On this                                               Rugby’ who descends from the sky in

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                                   a parachute to bring the match ball. By                        fall in line with Schumpeter’s ‘creative
                                   incorporating entertainment into what                          destruction’. These innovations help dif-
                                   used to be known as a very conservative                        ferentiate the respective sport organisa-
                                   masculine sport, the Stade Français has                        tions, forge value for their brands, as well
                                   transformed the way rugby is being con-                        as for their customers, and, as a result,
                                   sumed, managing to attract women and                           help reinvent sport into ‘sportainment’
                                   children to the game with enticing ticket                      (Figure 1). Illustrations of non-traditional
                                   prices (some as low as 5 and 10 Euros),41                      stakeholders shall now be brought to the
                                   thus enlarging the fan base by creating an                     fore.
                                   added-value ‘sportainment’ experience
                                   that can trigger long-lasting memories,
                                   followed by repeat purchases.                                  EXAMPLES INVOLVING
                                                                                                  NON-TRADITIONAL STAKEHOLDERS
                                                                                                  If entertainment has always been part of
                                   THE AFL                                                        sport, as underlined previously, what has
                                   The Australian Football League (AFL) is                        changed is the magnitude entertainment
                                   the main professional football league in                       has assumed and the array of actors who
                                   Australia. Facing increased competition                        have entered the sport arena. For instance,
                                   from other leagues and entertainment                           as noted earlier, the Roman Colosseum
                                   options, the AFL has recently launched its                     used to stage a combination of processions,
                                   ‘three revolutions’ (or innovations to relate                  displays of exotic animals, gladiator battles,
                                   to Schumpeter’s ‘creative destruction’) in                     chariot races, executions and mock naval
                                   order to ensure that the league remains                        battles.45 But as the industry is increasingly
                                   the country’s most successful sport                            permeated by non-traditional sport actors,
                                   league.42 First, a women’s national league,                    the following cases exemplify what is hap-
                                   the AFLW, began to play in February                            pening in Stratum 3 of Figure 1.
                                   2017, looking to capitalise on the rise in                        First, the Cirque du Soleil, with shows
                                   women’s participation in Australian foot-                      it organises for the NHL Vegas Golden
                                   ball. Second, the AFLX, a modified ver-                        Knights games.46 Pre-game and in-game
                                   sion of Australian football, was established                   entertainment features, among others, a
                                   in 2017. It took place in 2018 and 2019,                       video of a cowboy chasing an outlaw who
                                   in the pre-season of the AFL, in order to                      dared to steal the Knights’ golden sword;
                                   appeal to a wider audience overseas and                        Cirque du Soleil performers showcasing
                                   among immigrants. Third, in 2019, nine                         their abilities, then interacting with fans
                                   changes were introduced to the AFL rules                       and players; men and women dressed as
                                   to generate more free-flowing, instinctive                     knights who prepare to battle the enemy,
                                   football and one-on-one contests, such as                      with a light and sound show made to
                                   long kick-outs and 6-6-6 starting posi-                        impress the more than 17,000 fans in
                                   tions.43 In all three ‘revolutions’, ‘sportain-                attendance at the T-Mobile arena; etc.47
                                   ment’ was seen as leverage to refresh the                      The elaborate spectacles, combined with
                                   AFL brand and ensure AFL’s primacy on                          the good team performance and prime
                                   the Australian sport scene, by engaging                        location of the arena (next to the ‘Strip’),
                                   existing and new fans.44                                       have made the expansion Golden Knights
                                      Following the three examples of the                         club a very popular team and entertain-
                                   NBA, Stade Français and AFL, we could                          ment alternative, despite the lack of a
                                   posit that traditional actors’ ‘innovations’                   hockey tradition in the city of Las Vegas

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                                   and the state of Nevada (the Vegas Golden                     Indianapolis Colts and Denver Broncos,
                                   Knights debuted in the NHL in the Fall                        where he played during his career, and
                                   of 2017).                                                     customers in Tennessee, where Manning
                                       Second, we could mention e-sport                          attended college.52 In this case, technol-
                                   (electronic sport or video gaming) and its                    ogy is employed to strengthen the emo-
                                   collaborations with sport properties, such                    tional bond between a sport brand and
                                   as the joint venture between the NBA and                      its customers and add value to custom-
                                   Take-Two Interactive, an American video                       ers’ experience. This example reveals that
                                   game company, which led to the launch of                      ‘sportainment’ can go beyond mere spec-
                                   the NBA 2K League in 2018. Twenty-one                         tacle and, instead, leverage the brand by
                                   of the 30 NBA teams are currently rep-                        engaging a conversation and developing
                                   resented in the NBA e-sport league.                           a bond of trust with customers thanks to
                                   Considering that e-sport is the fastest                       the proximity, connectivity and instanta-
                                   growing sport worldwide, sport organi-                        neity that technology can provide.
                                   sations are eager to deepen their associ-                         Fourth, German singer Helene Fischer,
                                   ation with electronic sport.48 The 2019                       who has performed for different sport
                                   League of Legends Final in Paris drew                         brands and properties, including the
                                   over 15,000 spectators and more than                          German national football team, Borussia
                                   100 million viewers online49; by the end of                   Dortmund and the German football Cup
                                   2019, e-sport revenues were forecasted to                     Final, among others. Since her beginnings
                                   surpass US$1bn globally.50 Through their                      on stage, in 2005, the star of schlager and
                                   partnerships with e-sport, sport entities                     pop in German-speaking countries has
                                   can find fertile ground for developing a                      been able to reach across genders, gen-
                                   relationship with new (and younger) con-                      erations and even social classes, not to
                                   sumers, as well as crystallising the emo-                     mention her ability to engage with fans
                                   tional connection with existing fans. In                      during her concerts. In the context of
                                   other words, increasing their market share                    the merger of sport and entertainment,
                                   and revenues by building bridges between                      Helene Fischer has undeniably ventured
                                   traditional sport platforms and supporters,                   into sport: she was the one who welcomed
                                   on the one hand, and highly engaged, pas-                     the German football national team after
                                   sionate, video games players and fans, on                     their World Cup win in 2014, in Brazil
                                   the other.                                                    (not Chancellor Angela Merkel), with a
                                       Third, the company Salesforce worked                      rendition of her hit Atemlos durch die nacht.
                                   with the online sport merchandise retailer                    She also performed at the half-time of
                                   Fanatics to amplify the connection the                        the German football Cup Final in 2017,
                                   latter has with its fans and serve them                       admittedly with mixed reactions, as this
                                   better.51 By implementing the Salesforce                      Super Bowl-like show was seen by some
                                   Marketing Cloud CRM tool, Fanatics was                        supporters as a sign of the over-com-
                                   able to launch personalised communica-                        mercialisation of sport: ‘We play foot-
                                   tions and campaigns that engaged the fans.                    ball, and real fans of football don’t want
                                   For instance, when quarterback Peyton                         Hollywood during the half-time break’.53
                                   Manning announced his retirement from                         Truly, entering the realm of ‘sportainment’
                                   the National Football League (NFL), in                        can be a risky proposition, as some con-
                                   March 2016, Fanatics sent customised                          sumers might feel alienated. At the same
                                   e-mails to fans who had shown interest                        time, this form of co-branding is a way
                                   in Manning previously, such as fans of the                    for singers and other artists (actor Antonio

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                                   Banderas, as an honorary member of                             this approach can potentially trigger a
                                   Real Madrid football club; actor Billy                         backlash, as this self-promotion can be
                                   Crystal, who once signed a one-day con-                        interpreted as a testament to sport being
                                   tract with the New York Yankees; rapper                        taken hostage by politicians and celebri-
                                   Drake, as the global ambassador of the                         ties, as stated earlier in the discussions sur-
                                   NBA Toronto Raptors54; etc.) to capital-                       rounding the German Cup Final.59
                                   ise on their brand reputation to expand                           On the basis of these examples, we
                                   their reach and elevate their brand image                      could posit that non-traditional stake-
                                   even more, thus increasing their revenues                      holders follow the spirit of Schumpeter’s
                                   and brand value.55 In the ways they stretch                    ‘creative destruction’ theory in reshaping
                                   and reshape the boundaries of the sport                        the sport industry into ‘sportainment’, by
                                   industry, these artists can be considered                      challenging the interpretation of the sport
                                   as pioneers in the reinvention of sport as                     industry and how the latter is functioning.
                                   ‘sportainment’.                                                In fact, non-traditional stakeholders could
                                       Fifth, politicians and celebrities who                     be considered as even more than ‘mere’
                                   mingle at games to support their team,                         innovators, but also ‘disruptors’60 of the
                                   but also to advertise themselves. This is an                   sport industry ecosystem who accelerate
                                   extension of the previous example, argu-                       the transition towards ‘sportainment’ and
                                   ably in a more passive way, and a reflec-                      the expansion of the latter.
                                   tion of what is known as the ‘vipisation’
                                   of sport. The ‘vipisation’ transpires when
                                   an organisation favours corporate fans                         POTENTIAL BENEFITS AND
                                   (lounges, premium seats) but also celeb-                       DRAWBACKS
                                   rities who are associated with the team                        The analysis so far helps pinpoint differ-
                                   and who can bring an additional touch of                       ent benefits and risks that ‘sportainment’
                                   prestige to the latter.56 The organisation                     brings to sport industry stakeholders, both
                                   sells tickets and subscriptions on prior-                      traditional and non-traditional ones.
                                   ity to businesses and celebrities, often at
                                   high prices, rather than to sport fans, who
                                   are thus gradually economically excluded                       BENEFITS OF ‘SPORTAINMENT’
                                   from the stadium, and redirected towards                       In terms of benefits, ‘sportainment’ can
                                   television and Internet platforms.57 On                        help engage customers, existing and new
                                   the one hand, politicians and celebrities                      ones, entertain them, develop a bond of
                                   can benefit from a playful tribune to pro-                     trust and deliver a unique experience.This
                                   mote themselves: for example, since being                      was exemplified by the rugby club Stade
                                   purchased by a Qatari investment group,                        Français, whose managers challenged the
                                   which spent heavily on acquiring star play-                    way rugby was consumed by creating an
                                   ers (Beckham, Buffon, Cavani, Neymar,                          added-value ‘sportainment’ experience
                                   etc.), the Paris Saint-Germain (PSG) has                       that triggers memorable souvenirs, poten-
                                   become a magnet for former and current                         tial repeat purchase and brand loyalty. In an
                                   politicians (E. Macron, N. Sarkozy, M.Vals),                   era when consumers are expecting to be
                                   including actors and singers (Leonardo                         constantly stimulated61 and entertained,62
                                   Dicaprio, N. Campbell, Rihanna), who                           the more a brand involves its consumers
                                   enjoy being seen supporting the PSG in                         with such innovations, the more these
                                   ‘Le Carré’ lounge, looking to feed their                       customers will feel engaged,63 and the
                                   capital of sympathy.58 On the other hand,                      stronger the consumer-based brand equity

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                                   should be. And if the team wins, that is                      In other words, the more value a brand
                                   even better,64 as showcased by the collab-                    creates for its customers, the more it will
                                   oration between the NHL Vegas Golden                          potentially get in return (in terms of sales
                                   Knights and Cirque du Soleil. In this vein,                   and profits, but also in increased customer
                                   the Washington Nationals fans’ rendition                      lifetime value and higher brand equity).
                                   of ‘Baby Shark’ during the team conquest                      Therefore, referring back to Schumpeter,
                                   of the 2019 World Series title is a power-                    innovators not only forge larger markets,
                                   ful example of how fan-actors’ rituals can                    but also generate value and strengthen
                                   lead to strong team identification, together                  their competitive advantage (USP) against
                                   with brand community and brand equity.                        less innovative organisations.70
                                      For sport organisations, ‘sportainment’
                                   is a leverage that allows a brand to retain
                                   its audience and potentially conquer a                        DRAWBACKS OF ‘SPORTAINMENT’
                                   new one, even reinvent itself along the                       AND HOW TO MITIGATE THEM
                                   way, as demonstrated by the AFL and its                       As the entertainment component accounts
                                   three ‘revolutions’. In other words, ‘spor-                   for a bigger share of sport and becomes
                                   tainment’ allows a brand to generate value,                   more and more flamboyant, the sporting
                                   as consumer habits change and the sport                       event slowly becomes a luxury option.
                                   industry is transforming itself within the                    Truly, the sport product or offering can be
                                   context of economic innovation and busi-                      less and less financially accessible to fans.
                                   ness cycle, as underscored by Schumpeter.65                   This situation relates to the concepts of the
                                   Consequently, brands have the potential to                    ‘financiarisation’ and ‘vipisation’ of sport.
                                   enlarge their customer base and increase                      The ‘financiarisation’ translates into the
                                   the customer lifetime value, as was under-                    desire of an organisation to maximise the
                                   lined earlier.66 This was displayed by the                    revenues and profits, sometimes to the det-
                                   example of the NBA, which, thanks to                          riment of the product on the field.71 Sport
                                   its strong brand, can sell its product at                     team arenas becoming real estate projects
                                   premium prices to consumers, without                          would fall in line with the concept of
                                   distinction of age, gender, social or geo-                    ‘financiarisation’; the effects could be miti-
                                   graphical origins; this would apply to                        gated, as stated earlier, when these stadiums
                                   both NBA’s ‘traditional’ basketball league,                   are driven by a vision to become points of
                                   as well as to its NBA 2K e-sport league.                      social convergence for the community and
                                   A strong consumer-based brand equity                          living environments, which derives from
                                   can therefore feed a strong financial-based                   a genuine intention to leave a socio-eco-
                                   brand equity and ensure the longevity                         nomic legacy to the local population.72 As
                                   of the respective brand.67 This is worth                      for the ‘vipisation’, it was defined previ-
                                   emphasising because, as stated by the                         ously as taking place when organisations
                                   social exchange theory, parties involved in                   sell tickets on priority to corporations and
                                   a relationship seek to gain mutual benefits                   celebrities, often at high prices, rather than
                                   from this particular relationship.68 When a                   to fans, who are thus progressively eco-
                                   party perceives that he/she has obtained                      nomically precluded from attending the
                                   benefits from the other, he/she will feel                     game at the sport venue.73
                                   indebted and will reciprocate in kind.                            Furthermore, entertainment might
                                   Customers make contributions to their                         take precedence over sport to the point
                                   relationships based on the benefits from                      that it becomes a caricature of sport, dis-
                                   their interactions with organisations.69                      torting or even diluting the sport brand

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                                    in the process. An example would be                            ‘sportainment’, associate it with stra-
                                    the Legends Football League (LFL), the                         tegic branding implications, as well as
                                    women’s version of American football                           provide managers with some guidelines.
                                    in underwear, which combines a mix of                          ‘Sportainment’, on the one hand, epit-
                                    voyeurism, a dose of adrenaline and a trace                    omises a major trend, or process, that is
                                    of sport.74 In sharp contrast, the half-time                   reshaping the boundaries of the indus-
                                    shows that involve violinist André Rieu in                     try in the spirit of Schumpeter’s ‘creative
                                    European football stadiums are examples                        destruction’ theory; on the other hand, it is
                                    of ‘sportainment’ that fits skilfully, even                    also a potential strategic leverage for sport
                                    organically, into the script of the sport-                     organisations and stakeholders in order
                                    ing event. Spectators are, here, entertained                   to spawn an added-value brand experi-
                                    while getting involved, as football fans,                      ence for fans. In both scenarios, innova-
                                    in the co-creation of both the concert                         tions play a major role in the expansion of
                                    and choreography unfolding before their                        ‘sportainment’ and the creation of value.
                                    eyes; fan-actors are being engaged in the                         Truly, ‘sportainment’ is the art of cre-
                                    spectacle. Thus, to preserve the integrity                     ating an added-value brand experience
                                    of sport and make ‘sportainment’ coex-                         for fans, when done right. This means that
                                    ist in harmony with the sporting event,                        ‘sportainment’ should be approached as a
                                    a balance is needed between the central                        way to strengthen the identity and posi-
                                    (the game on the field) and the auxiliary                      tioning of the brand. Sport organisations
                                    features (entertainment)75— all the more                       should keep in mind the importance of
                                    so since, as outlined in this article, brands                  building and displaying a strong USP in
                                    should be seen as generators of value.76                       order to differentiate themselves from
                                        Consequently, ‘sportainment’ is a means                    other sport and entertainment options
                                    to create an added-value experience for                        and, consequently, become more appealing
                                    the fans, by respecting the brand identity                     to consumers, so the latter decide to spend
                                    and the positioning of the organisation,                       their discretionary dollar on their brand,
                                    including the unique selling proposition                       helping the organisation increase the cus-
                                    (USP). In fact, as with any other brand                        tomer lifetime value. This applies when a
                                    strategy, ‘sportainment’ should arise from                     sport organisation works in collaboration
                                    the strategic construction of the brand77                      with either traditional or non-traditional
                                    and not be considered as an end in itself.                     stakeholders.
                                    In this instance, the Harlem Globetrotters                        ‘Sportainment’ cannot and should not
                                    have built their USP around a singular                         be used as a substitute for the lack of per-
                                    basketball show, where, since 1926, their                      formance of a sport team, as transpires
                                    technical skills, antics and interactions                      from this article’s analysis. The product
                                    with the audience have been harmoni-                           on the field represents the essence of the
                                    ously combined by playing exhibition                           sport team brand; and if winning is not
                                    games around the world.78,79                                   sufficient, it is essential.80 On this sub-
                                                                                                   ject, installing swings in corporate suites
                                                                                                   might amuse fans, but to what extent is
                                    CONCLUSION: CREATING AN                                        this action consistent with the tradition
                                    ADDED-VALUE BRAND EXPERIENCE                                   of a storied hockey franchise, such as the
                                    WITH ‘SPORTAINMENT’                                            Montreal Canadiens? Or how is trans-
                                    The main objectives of this conceptual                         forming a hockey arena into a DJ rap
                                    article were to enunciate the notion of                        house going to make the NHL Ottawa

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From sport to ‘sportainment’

                                    Senators’ fans forgive the team ownership/                    well as by the partnership between the
                                    management for completely dismantling                         Salesforce enterprise and sport merchan-
                                    the team and the perpetual dysfunction                        dise brand Fanatics. In this regard, ‘spor-
                                    that surrounds the organisation,81 which                      tainment’ represents a potential strategic
                                    is now being ridiculed as the ‘professional                   leverage to help deliver the brand promise
                                    sport’s biggest mess’, not only in North                      through sport and spectacle but also tech-
                                    America,82 but even in England, where                         nology. Innovations should aim to pro-
                                    hockey seldom makes the headlines83? It                       duce value for the different stakeholders
                                    should be underlined that a sport brand is,                   of the ecosystem, in order to try to do
                                    first and foremost, about sport and what                      things in a ‘better’ way, adhering here to
                                    occurs on the field; the auxiliary features                   Schumpeter’s theory of economic inno-
                                    of ‘sportainment’ should enhance, support                     vation and business cycle88; not solely to
                                    and promote the core product related to                       provide mere entertainment to amuse the
                                    sport.84 Too much entertainment for the                       masses and collect fans’ disposable income.
                                    sake of entertainment can dilute or dam-                          In summary, as illustrated in Figure 2,
                                    age the brand, making the latter lose its                     four pillars support the creation of an add-
                                    credibility, respect and appeal. Despite                      ed-value brand experience for fans via
                                    all the challenges the sport industry has                     ‘sportainment’. These are: (i) ‘sportain-
                                    faced in recent years and the trends that                     ment’ is a way to strengthen the identity
                                    are impacting sport, being and remain-                        and positioning of the brand; (ii) ‘spor-
                                    ing authentic can go a long way towards                       tainment’ is a complement to the on-field
                                    ensuring that ‘sportainment’ fits with                        product: it cannot and should not be used
                                    what the brand stands for. In this instance,                  as a substitute for the lack of performance
                                    Conejo and Wooliscroft state that ‘[b]rands                   of a sport team; (iii) ‘sportainment’ should
                                    are (…) multidimensional constructs (…).                      transpire authenticity: the sport brand
                                    Brands generate value for direct and indi-                    must remain true to itself and its market
                                    rect participants, society, and the broader                   segments and (iv) ‘sportainment’ should
                                    environment, through the exchange of                          help fans take ownership of the sport
                                    co-created meaning’.85                                        brand rituals: as mentioned earlier, the
                                        Following up on this point, ‘sportain-                    more involved fans are, the more they will
                                    ment’ can become powerful when manag-                         be engaged and, consequently, the more
                                    ers help fans take ownership of the sport                     loyal they will be to the brand.89
                                    brand rituals, by involving and engaging                          Future research could delve deeper into
                                    them as fan-actors who participate in dif-                    the transformation of the sport industry
                                    ferent dimensions of a sport organisation.                    by resorting to comparative international
                                    Indeed, an emotional value is derived                         studies. For instance, what are the most
                                    from the co-creation and engagement of                        successful brand strategies that incorporate
                                    fans, and sport managers need to be more                      ‘sportainment’? What impact does culture
                                    strategic and systematic in providing fans                    have on the effectiveness of ‘sportainment’
                                    with opportunities to influence the game                      in different countries? Also, how can
                                    experience.86 As such, the sport brand                        ‘sportainment’ help a sport brand inter-
                                    equity as a whole grows stronger, thanks                      nationalise? In addition, how can celeb-
                                    to a higher brand image, perceived value,                     rities, such as actors and singers, improve
                                    premium prices, revenues and profits.87                       their collaboration with sport in order to
                                    Technology can be very helpful, as exem-                      benefit from this co-branding association,
                                    plified by the NBA 2K e-sport league, as                      without alienating their fans and sport

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                                                (i) Strengthen the brand                                                   (ii) Complement the
                                                    identity and positioning                                                    on-field product

                                                                                                                             (iv) Help fans take
                                                                                                                                  ownership of rituals
                                                (iii) Transpire authenticity by
                                                      remaining true to the
                                                      brand

                                    Figure 2 The four pillars of an added-value brand experience with ‘sportainment’

                                    supporters altogether? Moreover, how can                                  scene-tribune-sport-plus-conseil/ (accessed
                                                                                                              October 2019).
                                    celebrities and politicians help destina-                          (4)    MacGregor, R. (9 March 2018) ‘When NHL
                                    tions (cities, regions and countries) define,                             rinks outlast their usefulness’, The Globe &
                                    position and promote themselves on the                                    Mail, https://www.theglobeandmail.com/
                                    world stage, through what is known as a                                   sports/hockey/when-nhl-rinks-outlast-their-
                                                                                                              usefulness/article38266920/ (accessed October
                                    sport-oriented place branding strategy,90                                 2019).
                                    in the context of ‘sportainment’? And,                             (5)    Van Laethem, N. (5 September 2011) ‘La marque
                                    finally, considering that sport and, espe-                                NBA: L’excellence dans le “sportainment”’, Le
                                                                                                              Blog de la Stratégie Marketing, available at: https://
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                                    (47) Hickey, P. (2 November 2019) ‘Golden Knights              (58)   Ibid., ref. 56 above.
                                         shine as Coyotes stumble’, The Montreal                   (59)   Ibid., ref. 53 above.
                                         Gazette, p. E2. https://montrealgazette.com/              (60)   It should be noted that, several years after
                                         sports/hockey/nhl/hockey-inside-out/hickey-                      Schumpeter’ theory, Christensen would later
                                         on-hockey-vegas-offers-a-fan-experience-                         introduce his theory of ‘disruptive innovation’
                                         unmatched-in-the-nhl                                             by distinguishing between sustaining and
                                    (48) Business Insider. (15 March 2017) ‘The eSports                   radical innovations. Please see Christensen, C.
                                         competitive video gaming market continues                        M., Raynor, M. E., McDonald, R. (December
                                         to grow revenues & attract investors’, available                 2015) ‘What Is disruptive innovation?’, Harvard
                                         at: https://www.businessinsider.com/esports-                     Business Review, available at: https://hbr.
                                         ecosystem-market-report (accessed October                        org/2015/12/what-is-disruptive-innovation
                                         2019).                                                           (accessed March 2020).
                                    (49) Liao, S. (11 November 2019) ‘Chinese team                 (61)   Ibid., ref. 14 above.
                                         FunPlus Phoenix wins League of Legends World              (62)   Ibid., ref. 15 above.
                                         Championship’, CNN, available at: https://                (63)   Ibid., ref. 22 above.
                                         www.cnn.com/2019/11/10/tech/league-                       (64)   Bauer, H. H., Sauer, N. E., Schmitt, P. (2005)
                                         world-paris-opening/index.html (accessed                         ‘Customer-based brand equity in the team sport
                                         November 2019).                                                  industry’. European Journal of Marketing,Vol. 39,
                                    (50) Russ, H. (12 February 2019) ‘Global esports                      Nos. 5/6, pp. 496–513.
                                         revenues to top $1 billion in 2019: report’,              (65)   Ibid., ref. 31 above.
                                         Reuters, available at: https://www.reuters.com/           (66)   Ibid., ref. 38 above.
                                         article/us-videogames-outlook/global-esports-             (67)   Kapferer, J.-N. (2012) ‘The New Strategic Brand
                                         revenues-to-top-1-billion-in-2019-report-                        Management: Advanced Insights and Strategic
                                         idUSKCN1Q11XY (accessed November 2019).                          Thinking’, Kogan Page, London, UK.
                                    (51) Taylor, G. (29 August 2016) ‘Fanatics scores              (68)   Blau, P. M. (2017) ‘Exchange and Power in
                                         27,000 personalized marketing campaigns                          Social Life’, Routledge, London, UK.
                                         with salesforce’, Retail Touch Points, available at:      (69)   Lee, Z. W.Y., Chan, T. K. H., Chong, A.Y.-L.,
                                         https://www.retailtouchpoints.com/features/                      Thadani, D. R. (2019) ‘Customer engagement
                                         retail-success-stories/fanatics-scores-27-000-                   through omnichannel retailing: the effects of

            14              © HENRY STEWART PUBLICATIONS 2045-855X JOURNAL OF BRAND STRATEGY   VOL. 9, NO. 4, 1–15 AUTUMN/FALL 2020

Richelieu JBS 9.4.indd 14                                                                                                                                     10/7/20 1:35 PM
From sport to ‘sportainment’

                                           channel integration quality’, Industrial Marketing            community. Please see Temming, S. (6 March
                                           Management,Vol. 7, No. 1, pp. 90–101.                         2020) ‘Report:Yelling between Melnyk, Little
                                    (70)   Ibid., ref. 31 above.                                         so loud “everybody heard what was said”’,
                                    (71)   Ibid., ref. 28 above.                                         Yahoo Sports Canada, available at: https://news.
                                    (72)   Ibid., ref. 29 above.                                         yahoo.com/report-yelling-between-ottawa-
                                    (73)   Ibid., ref. 6 above.                                          senators-owner-eugene-melnyk-former-ceo-
                                    (74)   Stinson, S. (24 February 2017) ‘Legends                       jim-little-so-loud-everybody-heard-what-was-
                                           (formerly Lingerie) football league — coming                  said-215331466.html (accessed March
                                           to Canadian TV — still pretty depressing,                     2020).
                                           even with pants’, The National Post, available         (82)   Cyrgalis, B. (9 November 2018) ‘This Uber
                                           at: http://nationalpost.com/sports/legends-                   mess could only happen to the Senators’, The
                                           formerly-lingerie-football-league-coming-to-                  New York Post, available at: https://nypost.
                                           canadian-tv-still-pretty-depressing-even-with-                com/2018/11/09/this-uber-mess-could-only-
                                           pants (accessed November 2019).                               happen-to-the-senators/ (accessed March 2020).
                                    (75)   Ibid., ref. 6 above.                                   (83)   Horgan, C. (13 November 2018) ‘Bullying and
                                    (76)   Conejo, F., Wooliscroft, B. (2015) ‘Brands                    backstabbing: the Ottawa Senators are pro sport’s
                                           defined as semiotic marketing systems’, Journal of            biggest mess’, The Guardian, available at: https://
                                           Macromarketing,Vol. 35, No. 3, pp. 287–301.                   www.theguardian.com/sport/2018/nov/13/
                                    (77)   Ibid., ref. 67 above.                                         ottawa-senators-nhl-problems-ice-hockey
                                    (78)   Harlem Globetrotters. (2019) ‘Globetrotters                   (accessed March 2020).
                                           at home’, available at: https://www.                   (84)   Ibid., ref. 6 above.
                                           harlemglobetrotters.com/ (accessed November            (85)   Ibid., ref. 76 above.
                                           2019).                                                 (86)   Erhardt, N., Martin-Rios, C., Chan, E. (2019)
                                    (79)   Ibid., ref. 6 above.                                          ‘Value co-creation in sport entertainment
                                    (80)   Ibid., ref. 64 above.                                         between internal and external stakeholders’,
                                    (81)   Less than two months into his tenure, the newly               International Journal of Contemporary Hospitality
                                           appointed CEO of the Senators was reportedly                  Management,Vol. 31, No. 11, pp. 4192–4210.
                                           fired for disagreeing, albeit forcefully, with the     (87)   Ibid., ref. 64 above.
                                           owner on the course of actions the club should         (88)   Ibid., ref. 31 above.
                                           take in order to bring the franchise back to           (89)   Ibid., ref. 22 above.
                                           respectability and win back the lost trust of the      (90)   Ibid., ref. 29 above.

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