EUROPEAN VIDEO GAMES INDUSTRY INSIGHTS REPORT 2019 - By European Game Developers Federation (EGDF) Supported by Interactive Software Federation ...
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2019 EUROPEAN VIDEO GAMES INDUSTRY INSIGHTS REPORT By European Game Developers Federation (EGDF) Supported by Interactive Software Federation of Europe (ISFE)
FOREWORD From Olaf Coenen, Chair of ISFE and Hendrik Lesser, President of EGDF We are pleased to announce the release of the 2019 European Video Games Industry Insights report, which contains useful insights for the video games industry as well as European industry data. The report supplements the first joint ISFE-EGDF Key Facts report, published on 25 August, 2021. It also represents an important step in the collaboration Hendrik Lesser between Europe’s two main industry federations. The EGDF President pooling of European industry data, from the smallest CEO, Remote Control Productions European studios to the biggest companies, creates an unprecedentedly clear and complete picture of Europe’s video games sector. Through the years, the video game industry has always been a daring frontrunner, pushing the artistic, technological, and business boundaries of games as a creative medium — an industry where a single visionary company in Europe has the power to become Dr. Olaf Coenen a global success story. We hope you find these insights ISFE Chair useful in your work and that they enable you to drive VP, Global Commercial your work and in turn our industry forward. Management, Electronic Arts 2
Table of contents Introduction4 European Video Games Industry 6 Number of European game developer studios 9 Number of game publishers 10 Percentage of games developed for various platforms 12 Number of people working in the industry 15 Percentage of women working in the industry 17 Total revenue earned by local game developer studios 19 Total revenue earned by top 10% studios 20 Number of companies that published new titles 22 Number of new titles published by local developers 23 Number of new self-published titles 24 Number of new titles published by external publishers25 Insights for the video games industry 26 Number of European educational institutions offering game development programmes 28 Public funding support for game developer studios 30 R&D aid for game developer studios 32 Aid for SMEs for launching a new studio 34 Video games industry reports by country 36 Methodology of data collection 46 Questionnaire 50 3
Introduction In many ways, the 2019 games industry data report is historic. For the first time, EGDF and ISFE has collaborated to create this industry insights report. According to the combined EGDF-ISFE data, the European digital single market for games is far larger than the combined turnover of European game developers and publishers. In the EU Member States, the combined revenue of game developers and publishers is around €12 billion. The European Union imports more games than it produces. France, Sweden, and Finland are the only three countries with national game industry ecosystems worth more than €1 billion in terms of revenue. However, when combined with the fact that the majority of European game publishers are headquartered in France, this highlights France's prominent role in the European games ecosystem. Germany, on the other hand, should fare better in terms of game development studios and publishers. This emphasises the significance of new assistance measures implemented in Germany at the end of 2019. Germany and France are also the only EU countries with more than ten thousand people working in the industry. However, the rapid rise of Poland and Romania among countries with the number of employees greater than 5000 people demonstrates that the industry has great potential in Eastern Europe as well. The proportion of women employed in the industry is highest in Eastern European countries. However, there is still much work to be done in the industry to promote gender diversity and inclusion in general, as no country has a female workforce that exceeds 30%. 5
For this report, EGDF compiled national data from 2019 on the state of the local games industry from 19 European countries: Belgium, Czechia, Denmark, Finland, France, Germany, Latvia, Lithuania, Ireland, Netherlands, Norway, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Spain, and Sweden. In addition, the associations were able to collect 2018 industry data for the following countries Bulgaria, Greece, Italy, Turkey and the U.K. In the charts, 2018 data is high- lighted in grey, while 2019 data is marked in yellow. Some estimates in the EGDF 2018 report have now been replaced with precise data. This report employs a methodology that makes data more comparable across countries. As a result, data from national reports may not always be completely consistent with data from this report. Different national trade associations collect data using various methodologies. In some countries, data is based on national surveys, while in others, data is gathered from public registers. When data is based on estimates, the number is highlighted in orange. Where data is marked #N/A, it means that EGDF did not have any available from the respective countries. Links to national reports are available at Annex 1 and at www.egdf.eu/data-and-studies 7
Gr ee 11 studios1 4913 Sl ce game dev ov #N/B en N ia 15 or 13 2018 w Sl ay 17* ov 27* ak ia 38 La 41 tv #N/B 2019 Bu ia lg 44 ar Li i 47* th a ua #N/B ni a 23 Ire 49 la n 66 Be d lg 60 iu Po m 61 rt 63 ug a #N/B Se l 72 r Ro bia 68 m 100 an 90 Number of European Cz ia ec 100 hi a 99 110 I game developer studios D taly en 127 m #N/B ar 141 142 Fi k nl an d 220 Po 200 Sp lan ai d 412 n 426* * Data based on estimations, approximations, not based on surveys or not entirely complying with the provided definitions Sp DE ai V 375 n 420 AE Sw VI 455 N 427 et ede he n 382 rla 435 n Ge ds 465 rm 475* an 524 Fr y an 614 ce 575 620 U K 812 #N/B 9
Po game 203 rt ug #N/B publishers1 al 1 Be lg 2018 iu 3 m 1 Gr ee ce 1 #N/B 2019 Fi nl 1 an d 1 D en m ar 3 k #N/B Ro m an ia 3 3 Li th ua ni 5 a 5 Sl ov en ia #N/B 5 Ire la nd 6 #N/B Cz ec hi 10 Sp a 10 ai n D Number of game publishers EV 26 Sp 23 ai n #N/B * Data based on estimations, approximations, not based on Ae N vi 25 surveys or not entirely complying with the provided definitions et he rla nd #N/B s 25 Ge rm an 38 y 30 Po la 24* nd 36* Fr an ce 78 80 10
Jacks of all trades: the European games industry builds games across all major platforms. 11
Percentage of games developed for various platforms PLATFORMS COUNTRY YEAR PC/MAC CONSOLE MOBILE/ TABLET BROWSER VR/AR OTHER 2019 32% 15% 16% 17% 17% Belgium 2018 29% 16% 18% 10% 27% 2019 67% 41% 16% 8% Czechia 2018 2019 38% 7% 63% 1% 3% 50% Finland 2018 52% 14% 59% 2019 80% 45% 70% France 2018 80% 41% 60% 2019 50% 58% 25% 20% Germany 2018 2019 Greece 2018 13% 39% 2019 Italy 2018 51.50% 15% 29% 2.50% 2% 2019 15% 5% 70% 10% Lithuania 2018 12
PLATFORMS COUNTRY YEAR PC/MAC CONSOLE MOBILE/ TABLET BROWSER VR/AR OTHER 2019 Netherlands 2018 75%/50% 35% 46%/ 40% 13% 6% 17% 2019 84%/41% 40% 55% 12% 18% Poland 2018 2019 82% 51.70% 69% 27% 10% Portugal 2018 2019 Romania 2018 23% 26% 39% 10% 2019 33.33% 5.56% 38.89% 6.94% 8.33% 6.94% Serbia 2018 26% 11% 38% 10% 13% 4% 2019 73% 27% 60% 18% 9% Slovakia 2018 53% 3% 36% 6% 3% 2019 15% 80% 5% Slovenia 2018 2019 57.52% 28.76% 40.31% 2.88% 7.74% 1.99% Spain AEVI 2018 2019 76%/36% 43% 68% 20% 7% Spain DEV 2018 75%/45% 38% 67% 23% 11% 2019 Sweden 2018 56% 50% 48%/ 27% 17% 13
In 2019, the video games industry employed 87,628 across Europe. 14
La people tv i #N/B employed1 124 87628 Gr a ee 250 N ce #N/B 2018 or w 285* 342 Sl ay ov en 400 Sl ia ov 390 ak 524 2019 Li th ia 704 ua n 539 721 Po ia rt #N/B ug D en al 1000* m ar 1009 k 847 in the industry Ita 1100 Be ly #N/B lg iu 1100 1100 Bu m lg 1200* ar ia Se #N/B rb 1281 Cz ia 1325 ec hi 1500* Ire a 1748 la 2100 n Fi d 2000* N n et lan 3200 he d 3400 Number of people working rla nd 3170 Sw s 3170 ed Ro en 5320 * Data based on estimations, approximations, not based on m 5925 surveys or not entirely complying with the provided definitions Sp an 6000 ai ia n 6000* D EV 6900 Po 7320 Sp lan 6400* ai d 7800* n A Ge EVI 6900 rm 9500 an 11705 Fr y 10487 an ce 12000 15000 U 15000 K #N/B 15
Women make up a growing part of the European games industry workforce. 16
Sp ai n AE VI 16% Be 7% lg iu 7% m Li 8% 2018 th ua ni #N/B a 12% N or w #N/B ay 12,5% 2019 13% Ita ly #N/B La tv ia #N/B Cz 13% ec hi 17% a 13% Ire la 15% nd Sl #N/B ov 14% ak ia 16% Fr a Sp nce 16,5%* ai 16,5%* n N D 16% et EV 18,5% Percentage of women he rla working in the industry nd 19%* s 19% Fi nl an 20% d 21% Sw ed en 21% Gr 23% ee ce 25% * Data based on estimations, approximations, not based on #N/B Po surveys or not entirely complying with the provided definitions la #N/B nd Ge 25%* rm an #N/B Sl y 25% ov 27% en Ro ia 25% m an #N/B i Bu a 27% lg ar ia 30%* #N/B Se rb ia 27,5% 30% 17
Local developers earned a total of 12 billion euros in 2019. 18
euros La tv #N/B 12 BN Po ia 30 rt ug #N/B 2018 al N 30 or w 38 ay Sl 35* ov ak ia 45,7 2019 Sl 50 ov en ia 18 57 Ita 60 l Be y #N/B lg iu 93 m 59 Se rb 80* D ia en 100 m ar 124 Li k 177 th ua ni 84 a 138 Ire la nd 150 Cz #N/B ec h 116 Total revenue earned by Ro ia 169,4 m N an et 165 he ia 186 rla 220* nd s local game developer studios #N/B Po la 364* * Data based on estimations, approximations, not based on nd surveys or not entirely complying with the provided definitions Ge 479* rm Sp any #N/B ai 618 n D EV 813 Fi 920 nl 2100 an d 2200 Sw ed en 1872 2318 Fr an ce 3930 #N/B 19
N et he rla #N/B nd s 50%* N or w 2018 ay #N/B 70% Se rb ia #N/B Po 70% rt 2019 ug al #N/B 75% Ire la nd 80% #N/B Be lg iu #N/B m 80% Sw ed en 79% 80% Ita ly 83% #N/B La tv #N/B Total revenue earned ia Ge 83% by top 10% of studios rm #N/B an y 84%* Sl ov ak ia 86% 84% Sl ov en ia 95% Ro 85% * Data based on estimations, approximations, not based on m an surveys or not entirely complying with the provided definitions ia 85% 88% Fr an ce 90% Li #N/B th ua ni a #N/B 90% Fi nl an d 95% D 94% en m ak r 98,5% #N/B 20
New title releases came to market via range of avenues. 21
Li th ua ni #N/B a 9 Ire la 2018 nd 10 Bu #N/B lg ar ia 10 Sl #N/B ov 2019 en ia 12 N 6 or w ay 12 Po 9 rt ug al #N/B Sl 13 ov ak ia #N/B Ro 15 m an ia 16 Cz 16 ec 21 hi a #N/B Se rb Number of companies ia 30* Gr 22 ee that published new titles ce 31* Be #N/B lg iu m 33* D #N/B en m 70* ar k * Data based on estimations, approximations, not based on 39 surveys or not entirely complying with the provided definitions Ita ly 74 #N/B Fi nl an Sp d 81 ai 59 n AE VI #N/B Sw 100* ed Sp en 100* ai #N/B n D EV 295 360 22
Ire la nd 8 N #N/B or w ay 12 2018 Gr 9 ee 17 #N/B Ro ce m an 17 Po ia 19 2019 rt ug #N/B Sl al ov 20 en Li ia 12 th 25 ua ni #N/B Be a 25 N lg iu et 37* #N/B he m rla nd s #N/B Sl 40* ov by local developers ak i 60 Cz a 43 ec hi a 23 Se 46 rb D i 85 en a 46 m 82 ar k Fi 69 n Sp lan d 108 ai n 80 AE VI #N/B * Data based on estimations, approximations, not based on 125 129* Number of new titles published surveys or not entirely complying with the provided definitions Sp Italy ai n #N/B D EV 141* 132* U 150 K Po #N/B la nd 452 Fr 480 an Ge ce #N/B rm 530 an #N/B y 1500* 23
Ire la nd 9 #N/B Ro m 2018 an ia 12 13 Gr ee ce 15 #N/B 2019 Sl ov en ia 12 20 Cz ec hi a 21* #N/B Li th Number of new ua ni a #N/B 23 Se self-published titles rb ia 62 27 Sl ov ak ia 25 40 D en m 72 ar k Sp 55 ai n AE VI #N/B 73* * Data based on estimations, approximations, not based on surveys or not entirely complying with the provided definitions Ita ly 84 #N/B U 90* K #N/B Fr an ce #N/B 318* Ge rm an #N/B y 1200* 24
Number of new titles published by external publishers 300* 2018 2019 212 60* 52* 45 23 19 14 #N/B #N/B #N/B #N/B #N/B #N/B #N/B #N/B 10 10 2* 6 5 5 4 3 2 0 a a nd ia ia ia k ia ly VI K ce y an ar hi ni Ita U ak en an rb AE an la ec ua m rm Se ov ov m Ire Fr en n Cz th Sl Ro Sl Ge ai Li D Sp * Data based on estimations, approximations, not based on surveys or not entirely complying with the provided definitions 25
INSIGHTS FOR THE VIDEO GAMES INDUSTRY 26
Game development programmes are increasingly available across Europe. 27
Latvia 1 Number of European Lithuania 2 Bulgaria 4 Norway 6 educational Denmark 8 institutions Belgium 8 offering game Czechia 8 development Romania 8 Slovakia 10 programmes Serbia 12 Portugal 13 Sweden 15 Ireland 19* Netherlands 21 Finland 39 Poland 44 Spain AEVI 55* Spain DEV 59 Greece 70 Germany 115 France 130 Numbers are based on the latest available data 28
Public funding is helping support new studios as well as research and development. 29
Public funding support for game developer studios COUNTRY CULTURAL STATE AID FOR VIDEO GAME PRODUCTION Grants Loans Tax credits Equity funding None Dedicated to Dedicated to dedicated to dedicated to In general In general in general in general game dev game dev game dev game dev Belgium (all) VAF/ Gamefonds Czechia Denmark Spil- ordningen Finland France FAJV FPJV Crédit d'Impôt Jeu Vidéo Germany Computer- spiele- förderung des Bundes Italy First playable fund COVID19 support Ireland Latvia Lithuania 30
COUNTRY CULTURAL STATE AID FOR VIDEO GAME PRODUCTION Grants Loans Tax credits Equity funding None Dedicated to Dedicated to dedicated to dedicated to In general In general in general in general game dev game dev game dev game dev Netherlands Stimule- ringsfonds Creatieve Industrie Norway Norwegian film institute Poland Portugal Romania Serbia Slovakia Slovak Art Council Spain RED.ES CREA-SGR (COVID19 support) Sweden Slovenia UK UK Games Creative Game Tax Fund England Relief 31
R&D aid for game developer studios COUNTRY R&D AID FOR INNOVATION Grants Loans Tax credits Equity funding None Dedicated to Dedicated to dedicated to dedicated to In general In general in general in general game dev game dev game dev game dev Belgium Czechia Denmark Finland Business Business Finland Finland Funding Funding For Game For Game Busines Busines Develop- ment France Crédit d'Impôt Jeu Vidéo Germany FAJV Ireland Italy Latvia Lithuania Netherlands Poland GAMEINN 32
COUNTRY R&D AID FOR INNOVATION Grants Loans Tax credits Equity funding None Dedicated to Dedicated to dedicated to dedicated to In general In general in general in general game dev game dev game dev game dev Portugal Romania Serbia Slovakia Slovenia Spain R&D tax credit for advanced software devel-op- ment activities Sweden Norway UK 33
Aid for SMEs for launching a new studio COUNTRY SME AID FOR LAUNCHING A NEW STUDIO Grants Loans Tax credits Equity funding None Dedicated to Dedicated to dedicated to dedicated to In general In general in general in general game dev game dev game dev game dev Belgium Czechia Denmark Finland France Germany Latvia Lithuania Ireland Italy Poland Portugal Netherlands Norway Romania Serbia 34
COUNTRY SME AID FOR LAUNCHING A NEW STUDIO Grants Loans Tax credits Equity funding None Dedicated to Dedicated to dedicated to dedicated to In general In general in general in general game dev game dev game dev game dev Slovakia Slovenia Spain Sweden UK 35
VIDEO GAMES INDUSTRY REPORTS BY COUNTRY 36
AUSTRIA ITALY SERBIA 2018: Game Development Studie 2018: Quarto censimento dei game devel- 2018: Serbian Gaming Industry Report oper italiani 2019 2019: Serbian gaming industry report BELGIUM 2019: Belgian Games Industry LATVIA SLOVAKIA 2019: Latvian game developer industry 2018: Slovak Game Industry CZECH REPUBLIC data 2019: Latvijas spēļu izstrādātāju in- 2019: Slovak Game Development Industry 2018: Czech Video Game Industry dustrijas dati 2019 2019: Czech Games Industry Study SPAIN LITHUANIA 2018: DEV: Libro Blanco del Desarrollo DENMARK 2019: Lietuvos žaidimų industrijos kelrodis Español de Videojuegos de 2019 2019: Danske Indholdsproducenter Dan- 2019: DEV: Libro Blanco del Desarrollo ske Indholdsproducenter.pdf (pro-f.dk) NORWAY Español de Videojuegos de 2019 2018: VIRKE SPILL-rapporen 2019/2020 2019: AEVI: Video Games Industry in FINLAND 2019: Game Report Spain (AEVI) 2018: Finnish Game Industry 2018 Report 2019: Finish Game Industry 2019 Report POLAND SWEDEN 2019: The Game Industry of Poland – re- 2018: Spelutvecklarindex 2019: here and FRANCE: port 2020 here 2019: Annual survey of the video game, 2019: Game Developer Index 2020 2020 edition, Industry in France PORTUGAL 2019: Atlas do setor dos videojogos em UKRAINE GERMANY Portugal 2018: Game Development in Ukraine 2018 2018: The German Games Industry 2019 Report and Guide to the German Games ROMANIA Industry 2018: Romanian Games Industry Report 2019: Market data 2019 2019: Romanian Game Development Industry Snapshot 2020 37
Annex 1: Educational institutions providing study programs in game development in Europe Belgium: 8 institutions – Brno University of Technology, Faculty Universities DIRECTORY – FLEGA of Information Technology – Aalto University – AP Hogeschool – Czech Technical University in Prague – Tampere University – Digital Arts and Entertainment – The Faculty of Fine Arts and Music in – LUT University – Haute Ecole Albert Jacquard University of Ostrava – University of Eastern Finland – Interface3 – Faculty of Multimedia Communications – University of Jyväskylä – Karel de Grote-Hogeschool – University of Lapland – LUCA School of Arts Denmark: 6 institutions – University of Turku – Syntra Vlaanderen – Dania Games – Technocité – IT university of Copenhagen Universities of Applied Sciences – Aalborg University – Centria University of Applied Sciences Czech Republic: 8 institutions – The University of Southern Denmark – Kajaani University of Applied Sciences page 85 gamehighedO1report_v3_lowres.pdf – National Film School of Denmark – Karelia-ammattikorkeakoulu (gda.cz) – KADAK (The Royal Danish Academy – JAMK University of Applied Sciences – Faculty of Arts, Masaryk University of Fine Arts, Schools of Architecture, – Haaga-Helia – University of West Bohemia (Pilsen) Design and Conservation) – LAB University of Applied Sciences – Academy of Arts Architecture and – Lapland University of Applied Sciences Design (Prague) Finland: 39 institutions – Oulun ammattikorkeakoulu – Film and TV School of The Academy of Games education - Neogames – Metropolia University of Applied Sciences Performing Arts (Prague). – Savonia 38
Finland: University of Applied Sciences – Suupohjan koulutuskuntayhtymä – Designschule Leipzig – South-Eastern Finland University of – Taitotalo – Designschule Schwerin Applied Sciences – Turun ammatti-instituutti – Duale Hochschule Baden-Württemberg – Tampere University Ravensburg – Turku University of Applied Sciences Germany: 115 institutions – Fachhochschule Aachen game - Ausbildungskompass Games: game – Fachhochschule Aalen Vocational Upper Secondary Education - Ausbildungskompass Games (ausbil- – Fachhochschule Potsdam and Training dungskompass-games.de) – Fachhochschule Wedel Gemeinnützige – Ahlmannin koulun säätiö Schulgesellschaft mbH – Careeria – Akademie Deutsche Pop Hamburg – FH Dresden – Business College Helsinki – Bauhaus Universität Weimar – Filmakademie Baden-Württemberg – Helsinki Vocational College – Berufliche Schule für Medien und – Filmuniversität Babelsberg – HEO Kommunikation – Filmuniversität Babelsberg KONRAD – Kainuun ammattiopisto – bib International College Bergisch WOLF und Universität Potsdam in – Kauhajoen evankelinen opisto Gladbach Kooperation mit dem Erich Pommer – Kouvolan seudun ammattiopisto – bib International College Paderborn Institut – Joutsenon opisto – bib International College Hannover – Filmuniversität Babelsberg KONRAD – Laajasalon opisto – btk Hochschule WOLF und Universität Potsdam in – Lybeckerin opisto – Burg Giebichenstein Kunsthochschule Kooperation mit dem Erich Pommer – Omnian ammattiopisto Halle Institut – Oulun seudun ammattiopisto – design akademie berlin | SRH – Freie Universität Berlin – Pohjois-Karjalan koulutuskuntayhtymä Hochschule für Kommunikation und – Friedrich-Albert-Lange Berufskolleg – Prakticum Design Duisburg – Sataedu – Designakademie Rostock – Games Academy Berlin 39
Germany: – Hochschule Furtwangen – Hochschule Trier – Games Academy Frankfurt – Hochschule für angewandtes – Hochschule Worms – GPB - Gesellschaft für Management – HTK Academy Personalentwicklung und Bildung – Hochschule für Bildende Künste – HTW Berlin GmbH Braunschweig – HTW Dresden – Hamburg Media School – Hochschule für Musik, Theater und – Humboldt-Universität zu Berlin – HAW Hamburg Medien Hannover – IUBH Internationale Hochschule – HBK Essen – Hochschule für Schauspielkunst "Ernst – Kunsthochschule für Medien Köln – hdpk SRH Hochschule der populären Busch" – Kunsthochschule Kassel Künste – Hochschule Hannover – Leuphana Universität Lüneburg – HFBK Hamburg – Hochschule Harz – Macromedia Akademie – HMKW Hochschule für Medien, – Hochschule Heilbronn – mAHS, media Akademie – Hochschule Kommunikation und Wirtschaft – Hochschule Kaiserslautern Stuttgart – HMKW Hochschule für Medien, – Hochschule Kempten – Mediadesign Hochschule Berlin Kommunikation und Wirtschaft – Hochschule Macromedia – Mediadesign Hochschule Düsseldorf – Hochschule Anhalt – Hochschule Macromedia – Mediadesign Hochschule München – Hochschule Aschaffenburg – Hochschule Macromedia – Merz Akademie – Hochschule Augsburg – Hochschule Mainz - Fachbereich – Ostbayrische Hochschule – Hochschule Bonn-Rhein-Sieg Gestaltung – OSZ IMT – Hochschule Bremerhaven – Hochschule Mittweida – PIXL VISN – Hochschule Darmstadt – Hochschule Neu-Ulm – S4G School for Games GmbH – Hochschule der Medien – Hochschule Offenburg – SAE Insititute Hamburg – Hochschule Flensburg – Hochschule Ravensburg-Weingarten – SAE Insititute München – Hochschule Fulda – Hochschule RheinMain – SAE Institute 40
Germany: Ireland: 19 institutions – RĪGAS MĀKSLAS UN MEDIJU – SAE Institute Berlin – Pulse College TEHNIKUMS – SAE Institute Bochum – Northern Regional College – SAE Institute Köln – Athlone Institute of Technology Lithuania: 2 institutions – School of Games – Carlow Institute of Technology – Game Development – Vilniaus Verslo – SRH Hochschule Heidelberg – Waterford Institute of Technology kolegija – Staatliche Hochschule für Gestaltung – Tralee Institute of Technology – Vilnius Business College Karlsruhe – Limerick Institute of Technology – TH Brandenburg – Dundalk Institute of Technology Norway: 6 institutions – TH Köln / Cologne Game Lab – Letterkenny Institute of Technology – INN – Inland Norway University of – TU München – Dublin Institute of Technology Applied Sciences – University of Applied Sciences Europe – TU Dublin – NTNU – Norwegian University of – Universität Bayreuth – University College Limerick Science and Technology – Universität Bonn – Ballyfermot College of Further – UiT – The Arctic University of Norway – Universität Bremen Education – Nord University – Universität der Künste Berlin – University of Ulster – Kristiania University College – Universität Hamburg – Bray Institute of Higher Education – Noroff – School of technology and – Universität Koblenz-Landau – St. John's Central College of Further digital media – Universität Magdeburg Education and Training – Universität Paderborn – Cenit College Poland: 44 institutions – Universität Würzburg polskigamedev.pl/ – WAVE AKADEMIE für Digitale Medien Latvia: 1 institution ksztalcenie-dla-branzy-gier/ – Wilhelm Büchner Hochschule Datorspēļu dizains un grafika - – The Strzemiński Academy of Art in Ekonomikas un Kultūras augstskola Lodz 41
Poland: Gliwice in Szczecin – Maria Curie-Sklodowska University in – Poznan University of Technology – University of Economics in Katowice Lublin – University of Silesia in Katowice – School of Computer Science and Skills – University of Information Technology – Cracow University of Technology in Lodz, and Management in Rzeszow – West Pomeranian University of – The Eugeniusz Geppert Academy of Art – College of Economics and Computer Technology in Szczecin and Design in Wroclaw Science in Krakow – University of Applied Sciences in Nysa – Collegium Da Vinci in Poznan – University of Information Technology – University of Zielona Gora – Warsaw Film School and Management "Copernicus" in – WSB-NLU (Higher School of Business – Katowice Institute of Information Wroclaw – National-Louis University) in Nowy Technologies – University of Social Sciences in Lodz, Sacz – Jagiellonian University in Krakow – The Maritime University of Szczecin – Academy of Fine Arts in Katowice – WSB University in Gdansk – Lodz University of Technology – Academy of Art in Szczecin – The University of Economics and – Pedagogical University in Krakow – The Karol Godula Upper Silesian Human Sciences in Warsaw – University of Lower Silesia in Wroclaw Academy of Entrepreneurship in – Polish-Japanese Academy of – Academy of Fine Arts in Warsaw Chorzow Information Technology in Warsaw – Vistula University in Warsaw – University of Silesia in Cieszyn – University of Opole – Kozminski University in Warsaw Portugal: 13 institutions – Tischner European University in – University of Bialystok page 25 Atlas_VJ_Portugal_2020.pdf - Kraków – Kazimierz Wielki University in Google Drive – Kielce University of Technology Bydgoszcz – University of Technology in Koszalin – University of Humanities and Tecnico Sup. Profissional – Czestochowa University of Technology Economics in Lodz – Instituto Politécnico Da Maia – Silesian University of Technology in – The West Pomeranian Business School – Instituto Politécnico De Tomar 42
Portugal: – National University of Theatre Arts and – Faculty of Technical Sciences, Novi Sad – Instituto Politécnico Do Porto Cinematography – Metropolitan University, Faculty of – Instituto Politécnico De Tomar Information Technology – Instituto Politécnico De Setúbal Private academies – SAE Institute Belgrade – Game Dev Academy – Singidunum University, Faculty of Licenciatura – Amc Ro Studio Media and Communications – Instituto Politécnico De Bragança – Amber Academy – University of Belgrade, Faculties of – Instituto Politécnico De Leiria – Gameloft Learning Center Organizational Sciences and Electrical – Universidade Lusófona Do Porto – Ubisoft Engineering – Instituto Politécnico Do Cávado E Ave – Link Academy – University of Niš – Universidade Europeia – Pixellab Training Center – University of Novi Sad, Academy of Arts – Media Academy Mestrado Slovakia: 10 institutions – Universidade Da Beira Interior Serbia: 12 institutions page 66 Slovak-Game-Industry-2019.pdf – Universidade Do Porto page 93 SGA-Report-2019.pdf (sgda.sk) – Universidade Técnica De Lisboa – “Master 4.0” program for IT and – University of St. Cyril and Methodius in Business Trnava Romania: 11 institutions – “Master 4.0” program for Creative – Academy of Fine Arts and Design page 46 RGDA_2019-report.pdf Industries/Gaming – Butterfly Effect – College of Vocational Studies, Belgrade – Academy of Filmmaking and State Universities Polytechnic Multimedia – Politehnica University of Bucharest – Faculty of Contemporary Arts Belgrade, – Vocational Art School (Škola ume- – Ion Mincu University of Urbanism and Graphic Design department leckého priemyslu) Architecture – Faculty of Dramatic Arts in Belgrade 43
Slovakia: (UNIR) – e-Squad Academy – Creative Arts Secondary School in – Creanavarra- Pamplona – Escuela CES - Escuela Superior de Trenčín (Stredná umelecká škola v – CPA Salduie Imagen y Sonido Trenčíne) – MasterD – Escuela Trazos – Academy of Animation (Súkromná – Universidad San Jorge (USJ) – ESNE stredná umelecká škola animovanej – Unreal Training Hub – Gametopia tvorby) – Akiba School – The Global eSports Academy – Gamecamp / Gamecraft / LevelUp – Centro de la Imagen y la Tecnología – U-tad – OpenLab technological accelerator for Multimedia (CITM - UPC) – Universidad Complutense de Madrid high school students – Escola de Noves Tecnologies (UCM) – Summer Game De Interactives (ENTI) – Universidad de Alcalá – Escola Pia Granollers – Universidad Europea de Madrid Spain: 60 institutions – Escuela de Arte y Superior de Diseño – Universidad Francisco de Vitoria www.devuego.es/bd/mapa-centros/ Deià – Universidad Rey Juan Carlos – Escuela IDesigner – Voxel School – Escuela de Imagen y Sonido de Vigo – Fundación Obicex – Escuela Superior de Arte y Tecnología (EISV) – Level Up (Game Development Hub) (ESAT) – European Business Factory (EBF) – Tecnocampus – Florida Replay – Universidade da Coruña – Universitat de Vic (UVic) – Primer Frame – ESNE Asturias – Universitat Pompeu Fabra (UPF) – UA School (Universal Arts School) – DigiPen Europe-Bilbao – UPC School – Universitat Jaume I – Escuela Superior de Imagen y Sonido – CEV - Escuela Superior de – Cesur Murcia Audiovisual ACEIMAR Comunicación, Imagen y Sonido – Escuela Superior Internacional de – Universidad Internacional de la Rioja – CICE Diseño (ESI Murcia) 44
Spain: – Chalmers – Arcan Studios – University of Skövde – Arcan Studios – Luleå University of Technology – Aula Arcade – Stockholm University of the Arts – Aula de Videojuegos – Uppsala University: Campus Gotland – Centro ArteBit – Escuela Superior de Arte y Diseño YH educations (ESADA) – Forsbergs Skola (Stockholm) – Escuela Superior de Comunicación – PlaygroundSquad (Falun) Audiovisual (ESCAV) – The Game Assembly (Malmö / – Escuela Superior de Videojuegos y Arte Stockholm) Digital (EVAD) – Yrgo (Gothenburg) – Gamia – Futuregames (Stockholm) – Polo Nacional de Contenidos Digitales – Futuregames - QA / GAME TESTER – Universidad de Málaga (UMA) (Boden) – V-ART Escuela Audiovisual – Futuregames - GAME PROGRAMS, – Frogames- Palma de Mallorca PROJECT MANAGER IT & GAMES – Universidad de La Laguna- Teneri and FUTUREGAMES GAME & UX DESIGNER (Skellefteå) Sweden: 15 institutions – Visual Magic - VFX artist - 3D visualiza- Utbildningar — Spelutbildningar.se tion (Skellefteå) – Experience Designer - Games & Stories Universities & Colleges (Karlstad) – Blekinge Institute of Technology 45
METHODOLOGY OF DATA COLLECTION 46
Annex 2: Metodology of data collection BASED ON A SURVEY BASED ON A DATA AVAILABLE IN NATIONAL COUNTRY AND/OR INTERVIEWS NOTES BUSINESS REGISTER OR STATISTICS Belgium The survey is sent to all active game studios in Belgium. Czechia The data does not include publishers. Companies are identified through their regis- tration in the central business register (CVR) Denmark and have undergone a manual check to validate their central business purpose as game develop- ment or similar. Data is collected bi-annually and includes only Finland active game developer studios. Based on a joint data with regional industry France associations in France. Data is collected through multiple ways: own surveys, buying data from private sources Germany like GfK and YouGov and studies done by universities. Ireland The association has collected a list of known Latvia game developers registered in Latvia that is updated whenever they find out about new developers. 47
BASED ON A SURVEY BASED ON A DATA AVAILABLE IN NATIONAL COUNTRY NOTES AND/OR INTERVIEWS BUSINESS REGISTER OR STATISTICS Data includes all the companies that are active Lithuania in the games industry. Data is collected through Dutch Game Garden which has a register of active game companies Netherlands in the Netherlands. Only active companies are included. Student teams are not part of the database. The data includes members of local game Norway developer association and other established companies in the industry with actual turnover. Data is based on studies prepared by PARP, GIC & IGP. Some numbers for 2019 are different than what we received from Spirdor because they did not correspond exactly to our definitions, especially where there were big differences between 2018 data and 2019. Poland Some numbers for 2018 were changed because at the moment when the 2018 EGDF report was released the numbers were estimates and meantime we got the right numbers. And for some questions the answers are still estimates because the latest data was from 2017. The survey is sent to all the active developers’ Portugal studios and publisher. 48
BASED ON A SURVEY BASED ON A DATA AVAILABLE IN NATIONAL COUNTRY NOTES AND/OR INTERVIEWS BUSINESS REGISTER OR STATISTICS Data includes both the member and the active Romania non-member studios Data includes both SGA members and several Serbia bigger studios/service providers which are non-members. Data is collected through a survey sent to all the Slovakia game industry companies that the association knows. Data is based on a survey from 2018 and it is Slovenia updated with data obtained from industry contacts each year. The survey is sent to all Spanish game develop- Spain (DEV) ment studios (established as companies or not) Data is collected through a business register and from Devuego. Devuego is one of the Spain (AEVI) largest Spanish online databases for games, businesses, workers and events in the video game industry. Sweden 49
Annex 3: Questionnaire 0. Methodology: main source of turnover is coming from developing games 0.1. How the data was collected? For example is data based on (e.g. either developing their own IP or subcontracting information collected from a business register or on inter- game development to other studios) . This includes one viewing companies? (Open question) man teams. Both studios doing self publishing and using 0.2. How did you identify companies that were included in your external publishers are taken into account. data sets? E.g. did you only include your members or do you --> A publisher publishes third-party games on behalf of game have a register of active game developer studios and pub- developer studios that developed them. lishers in your country? (Open question) --> A service provider, that is not a game developer studio or 0.3. All in all, what is the number of companies you were able to publisher, is a company that does not develop new games. get data from? (Number) Instead, it is, for example, only creating assets for other 0.4. How well do the companies included in your survey/data game developer studios or only porting existing games for base collection represent different types of companies in the new platforms. national games ecosystem: e.g. large companies, mediums --> An active company is a company that is registered in a trade size companies, one man studios or early stage start-ups register, has people working for the company and is gen- and established companies or mobile, console, PC, VR etc. erating turnover. In practice, this has to often be evaluated game developers? (Open question) case by case. 0.5. If you have published a report on 2019 data, please send us a link to it: 1.1. What was the total number of game developer studios and publishers located in your country in 2019? (Number) 1. Number of game developer studios and publishers in your 1.2. What was the number of publishers located in your country country in 2019? (Number) Definitions: --> A game developer studio- is a game developer studio, whose 50
2. Number of people working for game developer studios and exchange rate for the year publishers in your country Definitions: 3.1. What was the total turnover of local game developer studios --> By number of people working in the industry in your and publisher located in your country in 2019? (Number in country, we mean full time equivalent (FTE) of employees, million euros) entrepreneurs, in-house freelancers etc. employed by game 3.2. How much of that revenue was generated by the biggest developer studios and publishers located in your country. (in terms of revenue) 10% of studios and publishers? This number should include remote workers. (Percentage) --> If a game developer studios / publisher established in your country owns studios in other countries, people working 4. New games in those studios based in foreign countries should not be Definitions included in this number. --> What is a new game? Only a new game for global launch. Not alpha or soft launch or early access game. If a game is 2.1. What was the number of people working for game developer ported on a new platform, it is a new game only if it is signif- studios and publishers in your country in 2019? (Number) icantly different from the old version. 2.2. What percentage of the people, working for the local game developer studios and publishers, were females in 2019? 4.1. What was the number of game developer studios located in (Percentage) your country that published new games during 2019? Please include both the companies that self-published new games 3. Revenue generated by the industry and companies that used third-party publisher for publish- Definitions: ing new games. (Number) --> Turnover means the net revenue generated by all game 4.2. What was the number of new titles published by game developer studios and publishers located in the country. For developer studios in your country in 2019? Please include non-euro countries, please use annual average currency both the companies that self-published new games and 51
companies that used third-party publisher for publishing 6. Public Support new games. (Number) Definitions: 4.2.1. How many of these new titles were self-published? --> Cultural aid: de minimis funding available for video game (Number) production, funding notified as cultural state aid in Brussels 4.2.2. How many of these new titles were published by an --> R&D aid: de minimis aid available for technological inno- external publisher? (Number) vation and business model development, R&D&I aid under 4.3. What is the percentage of local game developer studios GBER that develop games for the following platforms: PC/MAC, --> SME aid: de minimis funding targeted for starting a Console/Handheld consoles, mobile/tablet, browser, VR/AR company, SME aid under GBER or other? (Percentage) --> A dedicated funding instrument is a public funding instru- ment that specifically mentions game developer studios and 5. Game education publishers as its target groups Definitions 6.1. Do you have in your country (click all the boxes that apply to --> Game education program: a degree program focused on your country): Cultural state aid for video game production: game development (from arts, programming, game design or any other perspective) or offering students an opportu- 6.1.1. Cultural grants in general nity to specialize in game development 6.1.2. Cultural grants dedicated for game developer studios 6.1.3. Cultural loans and loan guarantees in general 5.1. What is the number of educational institutions providing 6.1.4. Cultural loans and loan guarantees dedicated for educational programs focused on game development? game developer studios (Number) 6.1.5. Cultural tax credits in general 5.2. Do you have a publicly available link to education institu- 6.1.6. Cultural tax credits dedicated for game developer tions providing games education in your country? If yes, studios please share the link with us. 6.1.7. Cultural equity funding in general 52
6.1.8. Cultural equity funding dedicated for game developer developer studios studios 6.3.5. SME tax credits in general 6.1.9. None of the above 6.3.6. SME tax credits dedicated for game developer studios 6.3.7. SME equity funding in general 6.2. Do you have in your country (click all the boxes that apply 6.3.8. SME equity funding dedicated for game developer to your country): R&D Aid for innovation : studios 6.2.1. R&D grants in general 6.3.9. None of the above 6.2.2. R&D grants dedicated for game developer studios 6.2.3. R&D loans and loan guarantees in general 6.2.4. R&D loans and loan guarantees dedicated for game developer studios 6.2.5. R&D tax credits in general 6.2.6. R&D tax credits dedicated for game developer studios 6.2.7. R&D equity funding in general 6.2.8 R&D equity funding dedicated for game developer studios 6.2.9. None of the above 6.3. Do you have in your country (click all the boxes that apply to your country): SME aid for launching a new studio: 6.3.1. SME grants in general 6.3.2. SME grants dedicated for game developer studios 6.3.3. SME loans and loan guarantees in general 6.3.4. SME loans and loan guarantees dedicated for game 53
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