European Online Game Survey 2012

 
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European Online Game Survey 2012
European Online
Game Survey
2012

              1
Massive Multiplayer Online Games
                                                                                                                                                     In 58% of European game developer studios , there has been one massive
                                                                                                                                                     multiplayer online game among the last three games they have been developing
                                                                                                                                                        Percentage of companies having worked on MMOG on at least one of their 3 most recent games

         Community                                                                                                                                                                                                                                        58% MMOG

         Network                                                                                                                                                                                                                                          42% No MMOG

         Games (CNG)
         project
                                                                                                                                                       0          10%          20%         30%            40%             50%              60%                    n=85

                                                                                                                                                     Almost 70% of game developers consider an ability to be a part of a community or to
    For further information,                               CNG (Community Network Game project)
    please contact:                                                                                                                                  interact with it a very important part of a massive multiplayer online game design
                                                           Massive Multiplayer Online Games (MMOGs) are growing exponentially due            For MMOG developers it is
    www.cng-project.eu
                                                           to advances in the generation of engaging immersive content and the availabil-
    --
                                                           ity of high speed and capacity networks. One of the main characteristics of the                                                                                                                       Not at all important
                                                                                                                                                                   to be part of                          69                                   20         6
    Dr. Malte Behrmann,                                    MMOGs is that they enable users to become members of active communities
    Secretary General                                                                                                                                        a community/interact                                                                                Not very important
                                                           with common interests, shared adventures and common objectives. Enabling
    European Games Developer Federation (EGDF)             thousands of users to communicate with each other in a 3D online world cre-                                                                                                                           Somewhat Important
    malte.behrmann@egdf.eu | www.egdf.eu                                                                                                                   to access gaming tools                    53                              27              11
                                                           ates large network demands, in terms of required bandwidth and low latency                                                                                                                            Very important
                                                                                                                                                 without leaving the game screen
    Katariinankatu 3 00179 Helsinki Finland                for the users to have a rewarding experience.
    t. +358 (0)9 4289 1606
    f. +358 (0)9 666 334                                   CNG intends to enhance collaborative activities between online gamers by                                      to easily                   51                              32              12
                                                           developing new tools for the generation and distribution of UGC within ex-                       create/share contents
    Dr Jonathan Freeman BSc MPhil                          isting MMOGs. CNG team will research and develop in-game community ac-
    PhD CPsychol AMRS                                      tivities using in-game graphical insertion technology (IGIT) and a P2P (peer-
    Managing Director, i2 Media Research ltd.                                                                                                                  to customise their                    48                          33                  13
                                                           to-peer) architecture for the distribution of video and other UGC. Current                          game environment
    For more information on working with i2 me-            MMOG architecture typically relies on each object within a game being stored
    dia research to gain better insight into your          on central servers. These servers therefore host millions of items and share                                                0        20%            40%             60%             80%        100%                     n=93
    customers, visit www.gold.ac.uk/i2 or email            them to users upon request. The key innovation within the CNG project is
    Jonathan on jonny.freeman@gmail.com
                                                           the development of an architecture to run in parallel with the current MMOG
    --                                                     client-server architecture. The new architecture will share a high volume of             Game developers consider Instant Messaging (IM) to be the most important tool provided by the Community Network Games
    I © European Games Developer Federation                user generated content between multiple users of an MMOG game via P2P.                   project for user interaction in masssive multiplayer online games. Data (on IM) are even higher for companies that worked on
    (2012)                                                 This UGC P2P content delivery will occur without interrupting the MMOG              Thinking of the
                                                                                                                                                    MMOGs.       CNG
                                                                                                                                                              This helpedconcept    how
                                                                                                                                                                            informing    important/
                                                                                                                                                                                      partners         attractive
                                                                                                                                                                                               in the project on thedo you consider
                                                                                                                                                                                                                     functions          theresponded
                                                                                                                                                                                                                               that better   inclusiontoof IM toneeds:
                                                                                                                                                                                                                                                         gamers’ be?
                                                           data flow and the need to upload the user generated data to a MMOG server.
    This is a i2 Media Research and EGDF publica-
                                                           Since UGC may be a heavy multimedia content, the network indirectly ben-
    tion, printed in Germany. V.I.S.D.P. Dr. Malte Be-                                                                                                                           IM                       60                          22             14          Not at all important/attractive
                                                           efits from the use of P2P to distribute this content which is not streamed
    hrmann
                                                           through the MMOG server..                                                                                                                                                                             Not very important/attractive
    The research leading to these results has received                                                                                                     Creation of voting polls                  49                         31                  12           Somewhat important/attractive
    funding from the European Union’s Seventh              The project intends to research and develop new sophisticated techniques
    Framework Programme (FP7/2007-2013) under              for P2P 3D/Video streaming that are “friendly” to the MMOG client serv-                           Audio/video capture                                                                                 Very important/attractive
                                                                                                                                                                                                     47                    24                   24
    grant agreement n° 248175. The outcomes of             er traffic. Additionally, the Community Network Game project will support                                of game play
    the project reflect only the author’s views and that   and enhance community activities between gamers which may be enhancing                               Objects/textures
    the Union is not liable for any use that may be                                                                                                                                             40                        30                   20
                                                           many current MMOGs, without the need to redevelop their game code. For                                    replacement
    made of the information contained therein.             this purpose, the InGame Graphics Insertion Technology (IGIT) can be used
                                                                                                                                                                        Voice chat              39                    25                  24
    Photos: page 2, a a screenshot from Missing Ink        to change existing game graphics and to add additional windows on demand
    used with the permission of Redbedlam © CNG            (e.g., browser, chat, etc.) that can be inserted floating on or out of the game
    project                                                area. CNG, with the use of IGIT, will allow the addition of new engaging com-                            P2P Live video              34                   28                    30
                                                           munity services without a need to change the game code, and without adding
                                                           new processing or network loads to the MMOGs’ central servers.                                   In-game web browser             33                       25                   26

                                                           The CNG project is funded under the ICT (Information and Communication                                       File sharing       23                  28                     36
                                                           Technologies) priority of the European Union’s FP7 (Seventh Framework Pro-
                                                           gramme). The project is a STREP for 30 months.                                                                              0        20%            40%             60%             80%        100%              n=90          n=90
2                                                                                                                                                                                                                                                                                                  3
To understand motivations and barriers to using social tools in and around game, within the Community Network Game                   i2 has developed a gamer segmentation which splits gamers by
               project i2 media research has conducted in-depth qualitative and large scale, international quantitative survey research.            what motivates them to play. This is show below:
               Headlines from this research are presented here.

                                                                                                                                                     Secmentation of gamers (n = 1154)
        Gamers use a number of application and tools while gaming (e.g., to chat, create videos, walkthrough) -
        however this can be frustrating for a number of reasons:

                       Having to minimise/resize the game screen                                                                 25%
                                                 Technical instability                                                          24%
                                   Reduced immersion in the game                                                    19%
                                                               Security                                         18%
                                                               Pop-ups
                                            Usability of applications                                     16%
                                                                                                              17%
                                                                                                                                                                    43%                                            21%                                             20%
            Impact of applications on visibility of the game screen                                     15%                                                    CASUAL                                        OCCASIONAL                                          GAMING
                                                                                                                                                            CLASSIC GAMERS                                     GAMERS                                            PURISTS
                                      I do not have any frustrations                                    15%
                                  Too many separate chat channels                                      14%                                            •    Age: Older than average                 •     Age: Mostly below 30 years old            •     Age and gender: Younger than
                                                                                                                                                      •    Socioeconomic status: More like-        •     Socioeconomic status: -                         average, vastly males
                                                               Privacy                            12%                                                      ly to be unemployed                     •     Motivation to play: Boredom,              •     Socioeconomic status: Students
                                 Coordinating team/guild activities                       8%                                                          •    Motivation to play: Driven by                 fantasy                                   •     Motivation to play: Fair competi-
                                                                                                                                                           Boredom, not by Socialisation           •     Platform: Console (PC), mainly                  tion, exploration
                                    Too few separate chat channels            3%                                                            n=254     •    Platform: Console (PC), single player         alone                                     •     Platform: PC
                                                                          0          5%          10%          15%         20%         25%             •    Genres: Puzzle, Simulation              •     Genres: Mixed genres                      •     Genres: RPG and Action games
                                                                                                                                                      •    Time used for playing: 9 hours          •     Time used for playing: 10 hours           •     Time used for playing: 27 hours
                                                                                                                                                           per week                                      per week                                        per week
                                                                                                                                                      •    Social activity: Fairly active on so-   •     Social activity: Fairly active on so-     •     Social activity: Very active on
        These are the social functions they are most interested in:                                                                                        cial communities (Facebook), very low         cial communities, tend to access rather         online communities, MMO players
                                                                                                                                                           content creation                              than create game content                        (online familiars), sharing game related
                                                                                                                                                      •    CNG tools: Lowest interest              •     CNG tools: Interested in customisa-             content, video (no customisation), on
                                                                                                                                                                                                         tion and communication functions                dedicated websites (game forums)
                                                                                                                  70%                                                                                                                              •     CNG tools: High interest in CNG
                              Complex game statistics
                                                                                                                                                                                                                                                         video/communication functions
                                          Skill matching                                                         69%
         Potential avaibility of players accross games                                                          68%
                        Pause/rewind live video game                                                         64%
                       Instant messaging applications
                       Built-in/In-game web browsing
                                Voice chat applications
                                                                                                            62%
                                                                                                            62%
                                                                                                           60%
                                                                                                                                                            9%                                                       7%
                       Video/audio record game play                                                        60%
                                   Play recorded video                                                   57%                                                  OLD SCHOOL                               COMMUNITY MINDED
                                Click and share videos                                                  57%                                                     GAMERS                                   GAME FANATICS
                                    Create voting polls                                                 57%
                                                                                                                                                       •   Age and gender: Oldest gam-
                                       Blogs and forum                                                  57%                                                                                          •    Age and gender: Youngest,                    For more information on how you
                                                                                                                                                           ers – 30/40+
                                                                                                       55%                                                                                           •    Socioeconomic status: lower                  can put i2’s gamer segmentation to
                      Live video broadcast/streaming                                                                                                   •   Socioeconomic status: More
                                                                                                                                                                                                          than average education                       work for you, contact:
                   Edit and annotate recorded video                                                  52%                                                   educated/employed than average
                                                                                                                                                                                                     •    Motivation to play: Combina-
                                 Personalise character                                               51%                                               •   Motivation to play: Fair com-
                                                                                                                                                                                                          tion of factors, socialisation               Dr Jonathan Freeman
                   Create/Insert 3D objects/textures                                                50%                                                    petition, exploration – not for
                                                                                                                                                                                                     •    Platform: Cross platform (PC)                Managing Director,
                                                                                                   49%                                                     boredom
    Create/Insert 3D objects/textures collaboratively                                                                                                                                                •    Genres: RPG (WoW 40%), Strat-                i2 Media Research ltd.
                                                                                                                                                       •   Platform: Mainly PC (Mobile)
              Exchange 3D objects/textures in-game                                             49%48%                                                                                                     egy                                          jonny.freeman@gmail.com
                                                                                                                                                       •   Genres: strategy and puzzle
                         Collaborative video creation                                             48%                                                                                                •    Time used for playing: over
                                                                                                                                                           games
                                                                                                                                                                                                          30 hours per week                            Eva Ferrari
                                             Video chat                             30%                                                 n=254          •   Time used for playing: 10
                                                                                                                                                                                                     •    Social activity: High multi-                 Research Psychologist
                                                           0      10%         20%     30%       40%     50%     60%       70%     80%                      hours per week
                                                                                                                                                                                                          player/MMO (friends), social com-            i2 Media Research ltd.
                                                                                                                                                       •   Social activity: Play with friends
                                                                                                                                                                                                          munities, heaviest producers of              e.ferrari@gold.ac.uk
                                                                                                                                                           only, forum/blogs vs social network
                                                                                                                                                                                                          game related content that is mostly
                                                                                                                                                           highest in the secondary tm in ac-
                                                                                                                                                                                                          shared in YouTube
     Game and social tool developers can use insight from i2’s segmentation to inform:                                                                     cess/creation of game content
                                                                                                                                                                                                     •    CNG tools: High interest in all
     • product and service development and optimisation;                                                                                               •   CNG tools: CNG specific video
                                                                                                                                                                                                          CNG functions
     • go-to-market and monetisation strategies for different types of content.                                                                            (recording) and communication
4                                                                                                                                                          functions (voice chat)                                                                                                               5
Genre of the last game you developed?

           European Game Developers
                                Gender of CEOs
                                                                                                                                                                                          1% RTS 2% Fighting
                                                                                                                                                                                                            2% Music-based
                                                                                                                                                                                                                   5% Other

                                                                                                                                                  20,0% Action
                                                                                                                                                                                                                              5% Edutainment
    CEO’s of European                                            91% Male                                                         Action games
    game developer                                               9% Female                                                        are the most
    studios are still mostly                                                                                                      popular
    males                                                                                                                         genre among
                                                                                                                                  European                                                                                              6% RPG
                                                                                                                                  Game
                                                                                                                                  Developers
                               Education of CEOs
                                                                        n=66

                                                                                                                                                                                                                                               6% Shooter
    Most CEO’s of                                                74% Postgraduate university
    European game                                                17% Undergraduate university
    developer studios
    have graduated from a                                        9% Secondary/High school
                                                                                                                                 14% Sport
    university

                                                                                                                                                                                                                                              7% Simulation
                               Which of the following best describe your company's primary line of business?
                                                                                          n=66

    Only about a half                                            48% Games developing ONLY
    of European game                                             34% Games developing and publishing
    developer studios
                                                                 17% Other
    focus solely on game
                                                                                                                                                                                                                               8% Adventure
    development

                                                                                                                                                        14% Casual/Social

                                                                                                                                                                                                 11% Puzzle                                              n=93
                                     How many people are employed at your company (all divisions)?
                                                                                            n=93

    Almost half of the               50%
                                                                                                       46% less than 10                                             What platform are you developing?
    game development
    studios have less than                                                                             44% between 10-50
    10 employees.                                                                                      8% beween 51-250
                                     40%
                                                                                                       3% more than 251            European game                   80%                                                           71% PC/MAC
                                                                                                                                   developers develop
                                                                                                                                   games accross                   70%                                                           67% Mobile/handheld
                                     30%                                                                                           platforms.                                                                                    50% Web browser
                                                                                                                                                                   60%
                                                                                                                                                                                                                                 42% Console
                                                                                                                                                                   50%
                                     20%
                                                                                                                                                                   40%

                                                                                                                                                                   30%
                                     10%
                                                                                                                                                                   20%

                                                                                                                                                                   10%
                                       0                                                                                  n=92
                                                                                                                                                                     0                                                                            n=93

6                                                                                                                                                                                                                                                               7
Hardware          How do you tend to buy your processors?
                                                                                                                                            Which of the following best describes your current use of Athlon/Pentium and/or
                                                                                                                                            Opteron/Xeon processors in production?
                                                                                                                                            Most game developers do not buy processors
                                                                                                                                            from a single processor manufacturer
     About 50% game            60%               53                                                      Order online
     developers use online                                                                                                                     80%
     stores to update their    50%                                                                                                                                                                               Some Athlon/Pentium some Opteron/Xeon
                                                                                                         Other
     processors                                                                                                                                70%
                               40%                                                                        In a store                                           62                                                All/mostly Athlon/Pentium
                                                                                                                                               60%
                               30%                                                                                                                                                                               All/mostly Opteron/Xeon
                                                                  24               22                                                          50%
                               20%                                                                                                             40%
                                                                                                                                                                            29
                               10%                                                                                                             30%
                                 0                                                                                 n=35                        20%
                    What is your CPU preference?                                                                                                                                           9
                                                                                                                                               10%
                                                                                                                                                 0                                                                                                   n=35

     In 2012, game
                                                                                                                                                                       What is your CPU preference?
                               80%
     developers prefer                           72                                                                                         However, in 2012,
                                                                                                         2011
     the fastest               70%                                                                                                          95% of game              100%             95
                                                                                                         2007                                                                                                                                2011
     processors over                                                                                                                        developers prefer
     the cheapers ones         60%                                                                                                          Intel processors                                                                                 2007
                                                          53                                                                                                         80%
                               50%                                                  47
                                                                                                                                                                     60%                                         52
                               40%                                                                                                                                                             48

                               30%                                       28                                                                                          40%

                               20%                                                                                                                                   20%
                                                                                                                                                                                                         5
                               10%
                                                                                                                                                                        0
                                 0                                                                                                                                                 Prefer Intel          Prefer AMD                  2011 n=41
                                                                                                                                                                                                         processors                  2007 n=100
                                           Prefer the fastest          Prefer the cheapest                                                                                         processors
                                              option even                  option even             2011 n=39
                                          if the cost is higher           if speed is lost         2007 n=100

         RAIDRAID
re hard drive has mainstreamed itself in the
                    features needed      on workstations of
                                             your production workstations?                                                     Which of theAnd,
                                                                                                                                             following    processors
                                                                                                                                                in 2012, almost 60% of are
                                                                                                                                                                       gameyou    most likely
                                                                                                                                                                             developers        to buy
                                                                                                                                                                                        are planning    for in
                                                                                                                                                                                                     to buy your next workstations?
          game developers during last five years                                                                                           an Intel Pentium processors in the future

            80%                      70                                                                                2011             50%           58
                                                                                              70                                                                                                                                              2011
            70%                                                                                                        2007
                                                                                                                                                              41
                                                                                                                                        40%                                                                                                   2007
            60%                                                                                                                                                                                     33
            50%                                                                                                                         30%
            40%                                                                                                                                                        28
                                                         30                   30
            30%                                                                                                                         20%
                                                                                                                                                                                 14                                   12
            20%                                                                                                                         10%                                                8                 7
            10%
                0                                                                                                 2011 n=70                0
                                                                                                                  2007 n=100                         Intel Pentium    Intel Xeon           AMD Athlon        AMD Operton
                                           Yes                                               No                                                          based           based               based              based                 2011 n=46
                                                                                                                                                                                                                                      2007 n=100

 8                                                                                                                                                                                                                                                          9
Graphic cards    Which of the following graphic cards do you currently use?
                                                                                                                                                   Software
     Game developers          100%                                                                                                                 Typically how often are the software updated?
                                                                                                     Nvidia Geforce
     prefer Nvidia cards                  80                                                                                                   It is more and more important for game developers to update
                                80%                                                                  Nvidia Quadro                             their software to the latess or the almost latest versions
                                                   63
                                                                                                     ATI Radeon
                                60%                            50
                                                                                                     ATI FireGL                                     80%
                                40%                                      32                                                                                                                           70
                                                                                                     Other                                          70%                                                                                     2011
                                20%                                                                                                                 60%                                                                                     2007
                                                                                   5                                                                50%
                                  0                                                                               n=56                              40%
                                                                                                                                                               28            27
                                                                                                                                                    30%                              22          24                21
                                                                                                                                                    20%
                                                                                                                                                    10%               5                                                   3
                                                                                                                                                      0
        Which of the following best describes your current use of consumer cards (Geforce, Radeon)                                                            Every other    Every new             Only when       Only with
     Game developers use both
        and professional cards (Quadro, FireGL)
     consumer and professional cards
                                                in production?                                                                                                  version        version            new features       a new
                                                                                                                                                                                                    are added      hardware/
                                                                                                                                                                                                                  workstation         2011 n=67
       50%                                                                                                                                                                                                          purchase          2007 n=100
                           44                                                          Some consumer cards some professional cards
                                          39                                           All/Mostly professional cards
       40%
                                                                                       All/Mostly consumer cards
       30%
                                                                                                                                               Softwares provided by Adobe and Autodesk are the most
       20%                                                    17
                                                                                                                                               commonly used among game developers
                                                                                                                                         Software used in game developer studios
       10%

          0                                                                                                                       n=54

                                                                                                                                                                                                                          Mudbox 3D
                                                                                                                                                    Other
                             How often do you replace your production workstation graphic cards?                                                                                  Adobe
                                                                                                                                                                                                       Unity 3D
     For those game
     developers, who            80%                                                                                                                                                                                              Shark 3D
     update their cards                                                                                                       2011
                                70%       66                                                                                                      Perforce                  Zbrush
     most often, speed                                                                                                        2007
     of the card is             60%                 55                                                                                                                                                            LightWave 3D
     becoming more
                                50%                                           45
     and more
     important factor           40%                                                                                                                                                             Microsoft                                   Cryengine
                                30%                                                                                                                          Mental Ray
                                                                   21                                                                                                                                             Subversion
                                20%                                                             13
                                10%                                                                                                                                                                                              Corel Painter
                                                                                                                                                                               Trinigy Vision
                                  0
                                      Only upgraded along          Whenever a new      Whenever a faster                                                     Alienbrain
                                      with full PC upgrades        shade or feature    card is available                 2011 n=47
                                      or replacements              is available        (always keep at the top)          2007 n=100
                                                                                                                                                                                                            Autodesk

10                                                                                                                                                                                                                                                      11
In July 2011 EGDF and i2 media developed an online     The European Games Developer Federation (EGDF)
     questionnaire to be administered to EGDF members       is committed to the stimulation and development of a
     based in Germany, Spain, France, Finland, Denmark      stable, vibrant and creative European games develop-
     and Norway) to understand current trends of the        ment sector that is competitive globally and recog-
     industry. Activities comprised structured interviews   nized culturally.
     with 93 members of the European Game Developer
     Federation belonging to the following target groups    The EGDF will act to advance the political and eco-
     in Europe:                                             nomic interests of the European computer and video
     - Game developers                                      games industry by providing a platform for collabo-
     - Game Publishers                                      ration and discussion between European institutions
     - Other actors in the gaming industry                  and game developers.

                                                            www.egdf.eu | Katariinankatu 3 00170 Helsinki Finland
                                                            t. +358 (0)9 4289 1606 | f. +358 (0)9 666 334

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