DON'T PAUSE PRESS PLAY - Edelman
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WE’RE LIVING THROUGH A FUNDAMENTAL SHIFT IN WHAT THE WORLD WANTS FROM ENTERTAINMENT BRAND ENTERTAINMENT 2
WHEN LIFE IS ON PAUSE, PEOPLE WANT TO PLAY We’re coping with the effects of lockdown and social isolation by streaming, gaming, videoconferencing and documenting the weirdness of our new lives on social media at unprecedented levels. Zoom’s daily active users jumped from 10 million to over 200 million in 3 months Source: Reuters 95% of people are spending more time on at-home media consumption Source: GWI Global Survey Total messaging activity across Facebook, Instagram and WhatsApp is up by 50%. BRAND ENTERTAINMENT Source: Facebook 6.2 million people in the us alone downloaded TikTok in March 2020 Source: Music Business Both Netflix and YouTube are now streaming in SD only across the EU to save network capacity Source: Netflix & Google 3
BECAUSE ENTERTAINMENT MATTERS IN TOUGH TIMES In a time of crisis, entertainment fulfils a number of crucially important practical and emotional roles in people’s lives COMMUNITY DISTRACTION CONNECTION Offering us experiences Taking our minds off Facilitating conversations to share with others immediate concerns and social occasions BRAND ENTERTAINMENT INFORMING INSPIRATION FULFILMENT Delivering useful information, Giving us something Helping us feel like help or advice to aspire to we’ve done something 4
ENTERTAINMENT HAS RARELY BEEN MORE NEEDED, OR MORE AT RISK COVID19 IS A PAN-GLOBAL, ALL-CHANNELS, 24 HOUR EVENT The world’s media consumption is higher and more united than at any point in the last two decades DURING A CRISIS WE NEED ENTERTAINMENT Consumption is soaring across all channels as people on lockdown seek something to do with their time BUT THIS CRISIS PUTS THE VERY BUSINESS OF ENTERTAINMENT AT RISK Cancelled sponsorships, advertising and influencer spends make it increasingly difficult for creators to make the entertainment people need BRAND ENTERTAINMENT WHAT ENTERTAINMENT FEELS LIKE IS CHANGING As TV production slows and changes during lockdown, influencer content will become more important – and traditional media output looks more like influencer content as well. SO BRANDS HAVE A CRUCIAL ROLE TO PLAY Brands have a clear opportunity to build and sustain consumer relationships by stepping in to keep entertainment going 5
A RENAISSANCE FOR MASS ENTERTAINMENT In a time of isolation we’re turning away from personalization to get the sense of community that comes from watching the same thing at the same time THE RENAISSANCE OF LIGHT ENTERTAINMENT GAMING COMES INTO ITS EVERYONE IS LINEAR TV WINS THE DAY OWN MASS VIEWING GOING LIVE TV usage is up 22% in the US As continuing dramas across the EVENT Use of Instagram’s Live feature has (Nielsen). In the UK daily daytime TV world close down production, light exploded as celebrities and influencers BRAND ENTERTAINMENT F1 turned the cancelled Bahrain Grand viewership is now at level not seen entertainment is stepping into the Prix into an eSports event at very turn their feeds into live video since Christmas 2013. breach for people seek refuge from short notice, securing over 100k broadcasts to entertain and inform fans the news. In the UK 13 million people concurrent views. who are stuck at home. These range watching Saturday Night Takeaway on from Drake’s Quarantine Radio, which ITV. In Australia, light entertainment attracted a record breaking 300,000 program Gogglebox has seen a surge viewers, to Miley Cyrus’ homemade in its ratings since the beginning of chat show Like Minded, which leverages the crisis. the pop stars’ contacts to discuss serious issues like mental health. 7
A TIME FOR ESCAPIST ENTERTAINMENT At times of stress, entertainment plays an important role in transporting us to happier and more pleasurable places than the here and now. DIGITAL CLUBBING LOSING OURSELVES IN TAKING OUR PLEASURES NEW FORMATS FOR The extended lockdown in China led FICTIONAL WORLDS WHERE WE CAN FIND SHORT ATTENTION SPANS to people letting off steam in cloud In the UK, sales of novels are up 30% THEM The early success of new short format raves. These often paywalled digital and non-fiction is down as people streaming platform Quibi shows a clear BRAND ENTERTAINMENT As people spend more time alone and club events take place on Douyin seek an escape from reality in the appetite among viewers for snappy indoors, use of online pornography is (China’s equivalent of Tik Tok) and give form of stories with a beginning, a entertainment formats that blend the spiking. Pornhub has reported a 20% partygoers access to exclusive DJ sets middle and a happy ending. In the best elements of TV and meme culture. jump in yoy traffic and as a goodwill and a party atmosphere they could US, online retailers are reporting a gesture has made premium access access from home. surge in demand for print books. free to viewers in countries on Bookshop.org reported a 400% lockdown. increase in sales. 8
ENTERTAINMENT IS THE SOCIAL EVENT NOW People aren’t just switching on to switch off. Entertainment is now the way we sustain our relationships virtually, using TV, films and gaming to connect with the people who matter in our lives. HOUSE PARTY NETFLIX CONNECT DISCORD This social video app is the number 1 in 17 Netflix has launched a feature that Discord, a voice app that gamers use to talk BRAND ENTERTAINMENT countries as people seek an informal way of replicates the experience of watching TV to each other while playing games, has connecting with others while disconnecting with friends and family in the age of social reported a 200% uplift in new sign-ups. from work through chat and simple social distancing Meanwhile Switch consoles are sold out games and quizzes while Xbox’s servers struggle to keep up with demand 9
WE’RE GOING OUT WHILE STAYING IN People are devising creative workarounds so that they can lead active social lives without leaving the house. They’re using technology to replicate the experiences and social contact they would otherwise be missing out on. DRESSING UP FOR THE VIRTUAL PUBS, CLUBS, CONSOLE BASED DARK SOCIAL QUIZ THEATRE AND THE DINNER PARTIES CATCH-UPS NIGHTS OPERA People are filling up their virtual Gaming offers people the opportunity Family and friends’ group chats which diaries via video conferencing to drop in on friends and family for used to buzz with news items are BRAND ENTERTAINMENT Theatres and orchestras are streaming performances to keep people platforms to host book clubs, dinner catch-ups buzzing more than ever – with memes, connected to culture during lockdown. parties and even have cocktails with riddles brainteasers and improvised strangers during virtual happy For example, Animal Crossing, a hit trivia quizzes. Pubs and bars are also The people viewing them are treating hours. Brands like Bacardi are game for Nintendo Switch, offers getting in on the action, keeping in them as a special occasion by stepping in to facilitate these players the opportunity to visit contact with their regulars during changing out of their sweatpants and moments and support businesses another player’s island & roam around lockdown by hosting virtual pub into their best clothes with a #raiseyourspirits virtual bar. their new island home quizzes 10
WE VALUE ENTERTAINMENT WITH A MESSAGE People need help and advice in finding a new normal for themselves and their families. At a time of stress, this advice also works better if it feels clear, digestible and fun. Clever broadcasters, entertainment brands and brands themselves are fulfilling this need for entertainment with messages about hygiene, safety and mental health using strategies like catchy songs, familiar characters and gamification. SESAME STREET THE DETTOL DR WHO The iconic children’s show has responded to HANDWASHING CHALLENGE The current doctor Jodie Whittaker stepped BRAND ENTERTAINMENT school closures by expanding its range of Dettol joined TikTok to promote better back into the character from her own resources for parents and children. This public health in India through quarantine to deliver a message of hope includes advice on creating routines, self- entertainment. It created a memorable and some advocacy for a science in a form care and strategies for talking to children song for good handwashing technique, familiar to fans of the show. about COVID-19 launched it with influencers on the platform and challenged consumers to make their own versions. The resulting content generated 8.7 billion video views 11
WE EXPECT INFLUENCERS TO BECOME EDUCATORS AND ENTERTAINERS In a world where they’re often media organisations in their own right, influencers are playing an important public service role. They’re using their platforms to disseminate important information, impart life skills and give us some sparks of joy in anxious times. JOE WICKS A BEAUTIFUL MESS RACHAEL RAY BRAND ENTERTAINMENT Health and fitness influencer Joe Wicks is As people are probably going to be home- In the US, TV host and celebrity stepping in to help frazzled parents bound for the next few weeks, lifestyle cook Rachael Ray shared with her followers homeschool their children with daily PE influencers Elsie and Emma are creating a comprehensive collection of 15 meals lessons and raise funds for the NHS. content that shows their followers how to made only with “pantry staples” — which entertain themselves with home decor include a heaping helping of frozen items projects, crafts and recipes. and canned goods. 12
BUT WE ALSO NEED TO SWITCH OFF The platforms and media we need to keep us connected also make us anxious. Millions are therefore consciously taking time away from technology to do something real by themselves and with their families. CRAFTING BAKING HOME AND SELF- Crafting and knitting sites in the UK and Supermarket shelves have been cleared of IMPROVEMENT BRAND ENTERTAINMENT beyond have been inundated with orders as items like flour and yeast and social media Online searches for home office and gym people view the downtime as a chance to flooded with pictures of the bread, cakes equipment have spiked and online retailers take up – or remember – a craft like knitting, and other baked goods people have made are struggling to keep up with demand as embroidery and make something, or find to alleviate their anxiety. people make their homes into spaces where activities to keep the kids occupied. they can work and stay active. 13
AND WE HAVE KIDS TO ENTERTAIN Decades of parental concerns about screen time and over-exposure to the Internet are going by the wayside as parents seek ways to school their children from home and keep them entertained so they can get some work done themselves. FREE BEDTIME STORIES VIRTUAL SCOUTING EDUCATIONAL AND FAMILY Audiobook platform Audible has lifted the Bear Grylls and the Scouts movement have PLAY BRAND ENTERTAINMENT paywall around hundreds of titles in its teamed up to help parents do find things Sales of traditional board games and jigsaw children’s book selection to keep kids for their children to do during lockdown. puzzles have soared by 240% as people entertained - and improve access to books Together they created and shared 100 free seek ways to keep the whole family financially constrained households activities, games and craft ideas on their occupied across generations. Toys that blend website which promise to entertain while entertainment and education such as Lego improving a child’s communication or have also benefited significantly, with John problem-solving skills. Lewis reporting threefold sales increases in March 2020. 14
SO WHAT DOES THIS MEAN FOR BRANDS? It is vital that brands identify a role for themselves which is valuable to the wider community, and providing entertainment can be that opportunity, for the right brands. BRAND ENTERTAINMENT 15
PRINCIPLES FOR ACTION How to establish a brand as a trusted partner in the present situation – and where might provision of entertainment be an option SHOW UP AND DON’T ACT SOLVE, COMMUNICATE DO YOUR PART ALONE DON’T SELL WITH EMOTION, COMPASSION AND Brands have a vital role to play. There is strength in collaboration. Brands should focus all efforts FACTS Now is not the time to disappear, To truly help people during this on finding appropriate and but to show up and use all your crisis requires a joining meaningful solutions to People are reassured by positive resources and creativity to make of forces with others, most the problems people are brand actions and commitments. a difference. critically government. facing today. Communicate with empathy to help both inform and calm. BRAND ENTERTAINMENT People will need emotional Few brands are expert in creating Don’t try to bring product There are many occasions where support as well as physical. entertaining content in their own messages into the content you the reach brands have can be a Particularly during the most right, but partnership with produce. It must be for the powerful supplement to official restrictive phases of lockdown. influencers and entertainment benefit of the viewer, not the messaging, and for many Entertainment could be a businesses can be fruitful. brand sponsor. Demonstrating brands, their ability to connect valuable way to provide that generosity will build trust. with audiences through entertainment can enhance that. 21-Apr-20 16
AN AGILE APPROACH TO IDENTIFYING THE ROLE BRANDS CAN TAKE IS ESSENTIAL IN A CRISIS. A LEARNING 1. What is an appropriate, valuable place for the brand/business to be active? How can it best CYCLE THAT play a role and communicate that role. It might DEFINE A ALLOWS US TO VALUABLE ROLE be throughout the phases of the crisis or only in one. It could be to act, to inform or to entertain. ADAPT AND Understanding the right way, at IMPROVE OUR the right time and the right place to act how to express it COMMS IMPACT Drawing on Edelman’s global 3. 2. Activating a programme of BRAND ENTERTAINMENT experience and learnings from activity and communication China and other countries already ADAPTING AND ACTIVATE which adds value and builds recovering through the pandemic, EVOLVING DISTINCTIVELY trust amongst internal and we will constantly review and As the situation evolves, learning Ensuring relevance and external stakeholders. Using the predict best practise for brands from the global network how to appropriateness for internal and range of interventions available and businesses, based on the best contribute external stakeholders latest available data 21-Apr-20 COVID-19 17
STEP 1: DEFINING A VALUABLE ROLE DEFINING THE BRAND PERMISSION SPACE MEETING AND EVOLVING AUDIENCE NEED BRAND ENTERTAINMENT NEW MASS VIBRANT DISCONNECTED MOVEMENTS SOCIAL SPACES IN THE HOME 21-Apr-20 18
STEP 1: DEFINING A VALUABLE ROLE IDENTIFY YOUR BRAND’S PERMISSION SPACE WHAT KIND OF HAS THIS CHANGED SINCE STAY TRUE TO YOUR BRAND ENTERTAINMENT WILL THE CRISIS? VALUES BUT ADAPT PEOPLE EXPECT AND ACCEPT FROM YOUR BRAND? • What’s your occasion? • How has the occasion you are • The role you play should be associated with changed? rooted in what your brand • Where do people currently stands for, but adapted encounter you? • Have sponsors or partnership to the time. agreements been cancelled, What’s your heritage in BRAND ENTERTAINMENT • are the places where your • Focus on audiences for whom sponsorships and brand shows up closed? your relationship is already bigger partnerships? than the product you make. 21-Apr-20 19
STEP 1: DEFINING A VALUABLE ROLE MEETING AN EVOLVING AUDIENCE NEED NEW MASS VIBRANT SOCIAL DISCONNECTED IN MOMENTS SPACES THE HOME What are the new mass entertainment As people seek ways to create social With the explosion of craft, brands can help moments that your audiences might be interaction from locked down lives, what people get out from behind screens for interested in? can your brand do to help? entertainment Who is being excluded from these? Which How can you support, amplify How can you enable and encourage an new groups have addition needs you can BRAND ENTERTAINMENT or enhance them? culture of making? support How can you help your audiences discover How can you enhance or amplify the How can you create rewards for creations in them and experience them better? experience in a way which is not intrusive the digital space to inspire others? 21-Apr-20 20
STEP 2: ACTIVATING DISTINCTIVELY Activating a programme of activity which adds value to the entertainment landscape and enhances the lives of audiences 1 Have a clear outcome in mind VALUABLE AND DISTINCTIVE 2 Build agile and responsive content approach to remain relevant ENTERTAINMENT 3 Identify partnerships to enhance content and add value to audiences BRAND ENTERTAINMENT 4 Avoid commercial messages, beyond brand badging 5 Be true to your brand voice, but be empathetic and appropriate for the mood and context 21-Apr-20 21
STEP 2: ACTIVATING DISTINCTIVELY Forge partnerships that help distribute entertainment effectively SUPPORTING RESPOND TO USE YOUR MEDIA INFLUENCER EFFORTS DIGITAL TRENDS BUYS AS LEVERAGE ▪ Can you support, collaborate ▪ The digital landscape is ▪ Use your media buys and with and enhance existing shifting rapidly. budget to the best effect. You influencer initiatives so they can retool this spend to find have more impact and reach? ▪ Be agile and open to exploring larger audiences for the fast growing platforms like entertainment you’re BRAND ENTERTAINMENT TikTok, Zoom etc. supporting 21-Apr-20 22
STEP 3: ADAPTING AND EVOLVING THE BROADER CHANGING CONSUMER YOUR IMPACT LANDSCAPE – WHAT IS ATTITUDES AND NEEDS DRIVING ▪ The new focus on safety How relevant, visible, and ▪ Content availability and security engaging is your effort to ▪ Social impact ▪ Increased consumption and your community, expectations stakeholders, society. ▪ Economic fallout & implications ▪ Importance of Community BRAND ENTERTAINMENT building and social connectedness ▪ More in home needs 21-Apr-20 23
EVALUATING SUCCESS - USING ETM SYSTEM BRANDS IN THIS SITUATION WILL BE JUDGED AS SUCCESSFUL FOR THE DIFFERENCE THEY MAKE, AND THE DIFFERENCE THEY ARE SEEN TO MAKE Successful communication will amplify the actions brands are taking and defining that role in the minds of the public It will depend on demonstrating the four drivers of trust in behaviour and communications ABILITY INTEGRITY DEPENDABILITY PURPOSE COVID-19 EDELMAN TRUST MANAGEMENT OFFERS A WAY OF DYNAMICALLY ASSESSING PERFORMANCE AGAINST THESE DRIVERS OF TRUST 21-Apr-20 24
APPENDIX BRAND ENTERTAINMENT 25
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