Digital Game-Based Learning (DGBL) Through Kahoot: A Learner-Centric Approach in Nursing Education - Systematic Review
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International Journal of Science and Healthcare Research Vol.7; Issue: 3; July-Sept. 2022 Website: ijshr.com Review Article ISSN: 2455-7587 Digital Game-Based Learning (DGBL) Through Kahoot: A Learner-Centric Approach in Nursing Education - Systematic Review Mini Simon M1, Nisha C K2, Tripti K Srivastava3 1 Department of Health Profession Education, Dutta Meghe Institute of Medical Sciences, Nagpur 2 Department of Psychiatry Nursing, St Johns College of Nursing, Bangalore, 3 Dept of Health Profession Education, Dutta Meghe Institute of Medical Sciences, Nagpur, India. Corresponding Author: Mini Simon M DOI: https://doi.org/10.52403/ijshr.20220704 ABSTRACT outcomes; hence a narrative synthesis is presented. Introduction: The teaching-learning activities Results: A total of 10 research articles in nursing have changed tremendously in the published in peer-reviewed journals were post-COVID-19 situation around the world. The included in this study. Three synthesized learning style of Z generation students demands findings were generated from the categories: a technologically sound and sprightly chosen (i) Kahoot is implemented as a teaching and method of evaluation. Digital Game-based assessment tool in nursing. (ii) Acknowledging learning is one of the components of the as a source of motivation for learners. (iii) Learning Management System which figures a Encourages the learners to reflect on their great level of student motivation and strengths and weakness as an "assessment for participation in interactive learning which learning tool". (iv) Through digital-based incorporates different teaching styles. Kahoot! games students understand complex concepts, Is a Game-Based Learning platform used to promote critical thinking, and acquire decision- review students' knowledge, for formative making skills. However, there is one study that assessment, or as a break from traditional shows no significant effect in the interventional classroom activities? group. Objective: To explore the teaching and learning Conclusion: Kahoot assists to create a dynamic experiences of nursing students using the learning environment and enhances the long- Kahoot!.app. term retention of information. Gaming makes a Methodology: A comprehensive search of positive impact on the teaching/learning MEDLINE, EMBASE, Web of Knowledge, process. The nursing curriculum can be Cochrane Central Register of Controlled Trials, fortified with a robust method of learner-centric PsycINFO, and CINAHL from 2013 to April methods like digital-based gamification-Kahoot, 2022 was conducted. Qualitative and to cater to the learning needs of digital natives quantitative studies, Randomized controlled of present nursing students. trials (RCTs), and systematic reviews in the English language were only included in the Keywords: [Learner-centric Approach, Kahoot, search. The reviewer searched, screened, Digital Game-Based Learning, Gamification, assessed study quality, and extracted data. Nursing Education, formative assessment, Literature search strategies and article retrieval Assessment for Learning] was guided by -Preferred Reporting Items for Systematic Reviews and Meta-Analysis INTRODUCTION (PRISMA). Meta-analysis was not considered The advancements in technology have valid due to the heterogeneity of identified enabled the health professionals to extract populations, interventions, comparisons, and the maximum benefit of it and helped the International Journal of Science and Healthcare Research (www.ijshr.com) 14 Vol.7; Issue: 3; July-September 2022
Mini Simon M et.al. Digital Game-Based Learning (DGBL) Through Kahoot: A Learner-Centric Approach in Nursing Education -Systematic Review world education scenario to introduce MATERIALS & METHODS change in health care, especially in post Design: A systematic review of quantitative COVID Era. Teaching-learning activities and qualitative studies was carried out. are an integral part of professional nursing Search methods: A comprehensive search of courses. The teaching methods and MEDLINE, EMBASE, Web of Knowledge, evaluation methods emphasised the learning Cochrane Central Register of Controlled styles of students and enhance the outcome Trials, PsycINFO, and CINAHL from 2013 of education. The learning styles of students to April 2022 was conducted. Qualitative have changed in the 21st century and the and quantitative studies, Randomized nursing educators are incisive about the controlled trials (RCTs), and systematic learning style of Z-generation students. As a reviews in the English language were only learner-centric approach brings out timely included in the search. The reviewers and constructive feedback to students about searched, screened, assessed study quality, their learning process, Digital Game-Based and abstracted the data. Learning is one of the strategies that can be adopted in nursing education. Gamification Inclusion criteria promotes the nursing instructors to use • Randomized Control Trials (RCTs), pre- technology and gaming aptly to stimulate test/post-test design, and systematic the interest of students in the subject.[1] The reviews included in the search. educational games are molded by self- • Focused on teaching-learning activities determination theory and social cognitive related to nursing. theory. [2] Critical thinking and decision- making skills are promoted through game- Exclusion criteria based learning which prepares the students • Reports of computer-based individual to be competitive and efficient in their learning. profession.[3] • Studies related to Post Graduate Kahoot is a fun-based e-learning platform education/ Registered Nurses (RN). that enables health education professionals • Studies other than the English language. to teach their students dynamically and effectively.[4] Through Kahoot, individuals Literature search strategies and article can distinguish their learning process retrieval was guided by -Preferred through peer-to-peer interaction and also Reporting Items for Systematic Reviews constructive feedback from the facilitator[5]. and Meta-Analysis (PRISMA). Meta- It facilitates continual learning, and can be analysis was not deemed appropriate due to used as a tool for "assessment for the heterogeneity of populations, learning".[6] interventions, comparisons, and outcomes, The review aims to investigate the learning and a narrative synthesis is presented. experience of nursing students through Kahoot. Table.1 SUMMARY OF SYNTHESIS OF ACCEPTED ARTICLES Sl.no Title of article Type of study& Findings Reference place 1 Impact of educational games on academic Prospective, Quasi- - Kahoot! Promotes knowledge acquisition Castro MJ outcomes of students in the Degree in Experimental, and comprehension. (2019) Nursing Spain It also promotes teacher-student interaction (p
Mini Simon M et.al. Digital Game-Based Learning (DGBL) Through Kahoot: A Learner-Centric Approach in Nursing Education -Systematic Review 4 The first-year nursing students' Observational cross- -66.19%students found Kahoot! easy to use, Coveney K evaluation of Kahoot! to facilitate sectional study, helpful for learning especially concerning (2022) learning and testing knowledge. Ireland and Italy formative assessment 5 The effects of web-based education and the semi- The Kahoot! group had significantly higher Öz Kahoot usage in the evaluation of the experimental study, mean scores in knowledge scores and skill GÖ(2021) knowledge and skills regarding Turkey performance for intramuscular injection. intramuscular injection among nursing students 6 Using the "Kahoot.it a Game to Enhance Prospective, Quasi- Independent t-test showed that the Kahoot! Jane M. Undergraduate Nursing Students' Experimental, group had higher test scores. ( t=2.90, df= 97 Kurz (2017) Learning Philadelphia. p=.005) (2- tailed) than the control group. 7 Digital Game-Based Learning: A Formative evaluation Kahoot is a digital tool that allows formative Solís de Didactic Experience in the Pre-Degree of 4000 nursing evaluations, Fostering the teaching-learning Ovando, Nursing Career students, Chile process, increasing the participation and (2018) motivation of students during their training 8 Instructional Gaming: Using Kahoot! for Cross-sectional Students (100%) communicated that the Indra. H Review study, USA Kahoot! the review was fun, interactive, and (2020) kept them engaged in the classroom. Kahoot! have the potential to innovate, accelerate, enrich and deepen skills, and motivate and engage students. 9 Feasibility of Kahoot! As a real-time Pre-test/post-test Kahoot provides an excellent learning Neureiter D assessment design, environment and keeps the students self- (2020) Tool in pathology classroom teaching Austria motivated including introverts. 10 To assess students' perception of Kahoot! Qualitative research Students (90%) accepted that Kahoot helped Ali MF, is an innovative learning tool in -face to face verbal them to comprehend and retain knowledge (2021) pathology- a qualitative study feedback, Karachi International Journal of Science and Healthcare Research (www.ijshr.com) 16 Vol.7; Issue: 3; July-September 2022
Mini Simon M et.al. Digital Game-Based Learning (DGBL) Through Kahoot: A Learner-Centric Approach in Nursing Education -Systematic Review RESULT and [7] socialization among students leads to There were 10 articles available that studied strengthening professional socialization the effectiveness of Digital Game-Based which indirectly promotes professional Learning (DGBL)through kahoot. There value acquisition. were seven studies were conducted as quasi iii. Encourages the learners to reflect on experimental study (n=7) and two cross- their strengths and weakness as an sectional study(n=2). There was a "assessment for learning tool". qualitative study on the perception of A stress-free environment is available for students on kahoot. The studies were from learners with the components of Austria(n=1), Spain (n=1), Turkey(n=2), edutainment. The faculty can interact with Philadelphia (n=3), Karachi(n=1), Chile the students and facilitate teacher feedback. (n=1), Italy(n=1), none of the studies are The formative assessment enables the from India. the reviewers identified that one faculty as well as the learners through study each in 2022,2019,2017 whereas three tutorials, problem-based learning activities, studies in 2021, two studies in 2020 &2018 etc. [6] were published. iv. Digital Games enable learners to understand complex concepts, DISCUSSION promote critical thinking, and acquire Research question: Does the digital game - decision-making skills. Kahoot enhance teaching-learning activities In Kahoot, the learners can be actively among undergraduate nursing students? involved in the teaching sessions, and Out of 10 identified articles, 9 reported that clarify their doubts then and there. Based on Kahoot is effective in teaching-learning the complexity of the question and the level activities. of students, questions and time for response can be altered by the faculty [4,6,16]. The The main findings are discussed below: nursing students need to apply their problem-solving skills and critical thinking i. Kahoot is implemented as a teaching skill acquired through this Digital Game- and assessment tool in nursing. Based Learning is a pivotal role to enhance A teacher-made assessment is possible by professionalism in their clinical practice.[11] careful preparation of the quiz, polls, and Nursing is rooted in pragmatism and skill- multiple-choice questions. It provides an like administration of Intra Muscular opportunity to reinforce the learning. Unlike (IM)injection. Through the review of the other teaching methods, Kahoot would responses of learners and constructive enable the learners to give immediate feedback[13,14,16,17] from peer groups and the [6] feedback and promote learning. This tool faculty, Kahoot is also promising a chance enables the students to comprehend and to develop skills that are essential to an retain the knowledge, and develop an efficient professional nurse. [17] interest in the subjects [5][8]. ii. Kahoot brings motivation for CONCLUSION learners. The review reveals that there is a paucity of The sessions are planned in such a way that research available on digital game-based students get scores immediately and their learning through Kahoot. Available research names are displayed on the board articles show that this strategy is effective in motivating them to go to the further task. nursing education. The researchers need to The group activities and active participation focus on the effectiveness of this approach with peer groups [4,6] make the students as multiple cohort studies with control and enjoy "learning with joy with the support of experimental groups. The qualitative studies audio-visual stimuli." This competitiveness on the same will provide the effects of International Journal of Science and Healthcare Research (www.ijshr.com) 17 Vol.7; Issue: 3; July-September 2022
Mini Simon M et.al. Digital Game-Based Learning (DGBL) Through Kahoot: A Learner-Centric Approach in Nursing Education -Systematic Review digital-based gaming in nursing education. Degree in Nursing. PloS one. 2019 Jul Planning and implementing the Kahoot 29;14(7): e0220388. teaching-learning activities enables the 8. Kinder FD, Kurz JM. Gaming strategies in nurse educators and students to promote the nursing education. Teaching and Learning educational objectives effectively, as a in Nursing. 2018 Oct 1;13(4):212-4. formative learning tool. 9. Chaiyo Y, Nokham R. The effect of Kahoot, Quizizz and Google Forms on the Acknowledgment: None student's perception in the classrooms response system. In2017 International Conflict of Interest: None Conference on Digital Arts, Media and Technology (ICDAMT) 2017 Mar 1 (pp. 178-182). IEEE. Source of Funding: None 10. Narnaware R, Neumeier M. Short-term Physiological Knowledge Retention in REFERENCES Nursing Students. The FASEB Journal. 1. Murad SS. Brain involvement in the use 2020 Apr 1;34(S1):1-1. of games in nursing education. Journal of 11. Coveney K, Somanadhan S, Nicholson E, Nursing Education and Practice. Piga S, Pizziconi V, D'Elpidio G, 2017;7(6):90. Gazzelloni A. First-year nursing students' 2. Boctor L. Active-learning strategies: The evaluation of Kahoot! to facilitate learning use of a game to reinforce learning in and testing knowledge. A pilot study in nursing education. A case study. Nurse Ireland and Italy. Teaching and Learning education in practice. 2013 Mar in Nursing. 2022 Jan 5. 1;13(2):96-100. 12. Öz GÖ, Ordu Y. The effects of web-based 3. Gudadappanavar AM, Benni JM, Javali education and Kahoot usage in evaluation SB. Effectiveness of the game-based of the knowledge and skills regarding learning over traditional teaching-learning intramuscular injection among nursing strategy to instruct pharmacology for students. Nurse Education Today. 2021 Phase II medical students. Journal of Aug 1; 103:104910. Education and Health Promotion. 13. Aras GN, Çiftçi B. Comparison of the 2021;10. effect of reinforcement with question- 4. Ismail MA, Mohammad JA. Kahoot: A answer and Kahoot method on the success promising tool for formative assessment and motivation levels of nursing students: in medical education. Education in A quasi-experimental review. Nurse medicine journal. 2017 Apr 1;9(2). Education Today. 2021 Jul 1; 102:104930 5. Ali MF, Askary G, Mehdi H, Khan A, 14. Solís de Ovando A, Rodríguez A, Hullin Kaukab H, Qamar R. To assess students’ C. Digital Game-Based Learning: A perception about Kahoot! as an innovative Didactic Experience in the Pre-Degree learning tool in oral pathology-a Nursing Career. Stud Health Technol qualitative study. Journal of the Pakistan Inform. 2018; 250:88 Medical Association. 2021 Jul 15. Neureiter D, Klieser E, Neumayer B, 26;71(10):2426. Winkelmann P, Urbas R, Kiesslich T. 6. Ismail MA, Ahmad A, Mohammad JA, Feasibility of Kahoot! as a Real-Time Fakri NM, Nor MZ, Pa MN. Using Assessment Tool in (Histo-)pathology Kahoot! as a formative assessment tool in Classroom Teaching. Adv Med Educ medical education: a phenomenological Pract. 2020 Oct 5; 11:695-705. study. BMC medical education. 2019 16. Wang AI, Tahir R. The effect of using Dec;19(1):1-8. Kahoot! for learning–A literature review. 7. Castro MJ, López M, Cao MJ, Fernández- Computers & Education. 2020 May 1; Castro M, García S, Frutos M, Jiménez 149:103818. JM. Impact of educational games on 17. Hershorin I.Instructional Gaming:Using academic outcomes of students in the Kahoot! for review. Nursing Education International Journal of Science and Healthcare Research (www.ijshr.com) 18 Vol.7; Issue: 3; July-September 2022
Mini Simon M et.al. Digital Game-Based Learning (DGBL) Through Kahoot: A Learner-Centric Approach in Nursing Education -Systematic Review Research Conference 2020: Transforming How to cite this article: Mini Simon M, Nisha Nursing Education Through Evidence C K, Tripti K Srivastava. Digital game-based Generation and Translation;2020 learning (DGBL) through Kahoot: a learner- Washington, DC, USA. Available from centric approach in nursing education - http://hdl.handle.net/10755/20127. systematic review. International Journal of Science & Healthcare Research. 2022; 7(3): 14-19. DOI: https://doi.org/10.52403/ ijshr.20220704 ****** International Journal of Science and Healthcare Research (www.ijshr.com) 19 Vol.7; Issue: 3; July-September 2022
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