Designing Digital Experiences - SPECIAL COLLECTION - MIT ILP
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SPECIAL COLLECTION FROM THE LEADERSHIP ARCHIVE Designing Digital Experiences Business leaders are rightly looking to digital technologies to reach new and existing customers. But a solid strategy is necessary when utilizing these innovative technologies.
CONTENTS SPECIAL COLLECTION Designing Digital Experiences i Introduction 1 Architect Your Company for Agility By Jeanne Ross 4 Why Design Thinking in Business Needs a Rethink By Martin Kupp, Jamie Anderson, and Jörg Reckhenrich 7 Do You Have a Conversational Interface? By Bala Iyer, Andrew Burgert, and Gerald C. Kane 10 Rethinking the Value of Customers in a Digital Economy By Michael Schrage 14 When Customers Become Fans By Jielin Dong and Yanli Zhang 16 Which Features Increase Customer Retention? By Rebecca W. Hamilton, Roland T. Rust, and Chekitan S. Dev 22 A Data-Driven Approach to Customer Relationships By Laura Winig
INTRODUCTION Most companies are still learning how to design their digital selves for efficiency. This collection of articles from MIT Sloan Management Review examines how organizations are thinking about designing their processes, systems, and data in ways that discipline their core operations. From “Architect Your Company for Agility”: • In the digital economy, speed matters. • To keep pace with customer demands and competitor moves, companies must be able to quickly experiment with a potential offering and, depending on customer response, continually enrich and scale that offering, or discard it and move on to the next experiment. • Innovating at speed means utilizing empowered teams that are aligned to achieve company-wide objectives. Growing numbers of companies are creating cross-functional, agile teams that each own delivery of a digital offering or a set of services contributing to an offering. Typically, teams clarify their own objectives and define their own metrics for success. • Spotify, the digital music service, is a model for many companies’ forays into empowered teams. Spotify’s small teams, called squads, release new digital features and offerings as quickly as they become viable rather than following a timeline with regularly scheduled release dates. Rapid innovation depends on teams learning quickly what does and doesn’t work. Empowered teams experiment, and the best teams learn how to rapidly respond to the outcomes of their experiments. From “Why Design Thinking in Business Needs a Rethink”: • “Design thinking” has become popular in many industries as established companies try to apply designers’ problem-solving techniques to corporate innovation processes. • Key elements of the design thinking methodology include fast iterations, early and frequent interaction with customers, agile process design with minimal hierarchy, and a learn-by-doing approach that involves building prototypes and creating mock-ups of any kind as early as possible in the process. • But design thinking initiatives rarely proceed according to the textbook model. Innovation is an inherently messy process, and it often conflicts with established processes, structures, and corporate cultures. • To avoid the most common pitfalls, companies need to encourage top managers to champion design thinking initiatives with egalitarian, self-organized teams, and to empower those teams to act without getting permission for every tiny step. From “Do You Have a Conversational Interface?”: • Customer interactions with brands will soon become managed by artificial intelligence via messaging platforms — and companies need to be ready. • Conversational interfaces within messaging platforms such as Facebook Messenger, Slack, SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW i
Skype, WeChat, Kik, and Telegram allow companies to chat with their users. • The arrival of AI-powered bots has turned mobile chat platforms into powerful tools for sense- making and commerce. Bots use machine learning techniques to understand text-based communications and provide better responses to user queries. • For example, imagine discussing a visit to Boston in a chat with a business partner via Messenger. Using machine earning algorithms, a bot could recognize that you are talking about travel and initiate a transaction with your favorite travel app, such as Expedia, or offer a link for a ride through Lyft. The messaging platform becomes a distribution channel for software and services — without leaving the conversation. From “Rethinking the Value of Customers in a Digital Economy”: • Network effects are the “secret sauce” for platform companies like Apple, Facebook, Amazon, Airbnb, and LinkedIn, where the value of a product or service to users increases as the number of users grows. • For example, as media “infopreneur” Tim O’Reilly has noted, “Google gets smarter every time someone makes a link on the web. Google gets smarter every time someone makes a search. It gets smarter every time someone clicks on an ad. And it immediately acts on that information to improve the experience for everyone else.” • The economic and business insight should be obvious: Network effects turn users/customers into assets. • Businesses can give customers new capabilities and skills that collectively create virtuous cycles of value creation. This Triple-S framework — segment, socialize, and skill-ify — has had enormous impact in helping traditional marketing and innovation people create and capture the benefits of network effects. From “When Customers Become Fans”: • The Chinese technology company Xiaomi cultivates a close connection with its customers through a product development process that invites user participation. • Xiaomi’s Android-based user interface, MIUI, was tested by volunteer fans. • Customer involvement in the product development life cycle reduced R&D costs and cultivated a sense of participation and pride among tech-savvy lead users. Because of such enthusiasm, when Xiaomi unveiled a mobile phone in 2011, there were already 300,000 MIUI users. • Xiaomi has continued to cultivate its most enthusiastic customers — known as “Mi Fans” — through social media and fan clubs. In 2014, the company had more than 10 million registered users, generating more than 1 million visits and more than 250,000 posts every day. SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW ii
From “Which Features Increase Customer Retention?”: • Customer lifetime value is the net profit a company earns over the course of its relationship with a customer. To maximize customer lifetime value, a company must first convince people to buy its product or service once — and then retain them as long-term customers. • Businesses often invest in expensive features without adequately understanding that the features that attract new customers may differ from those that will retain existing ones. • dding too many features can actually decrease customer satisfaction. In one study, participants A were initially more inclined to choose a digital video player that had 21 features over one that had seven. However, those who picked the 21-feature video player ended up less satisfied than those who used the seven-feature model. Although having more features increased initial choice, “feature fatigue” had the opposite effect on customer retention. • Companies should consider how to measure the effect that adding a new feature will have on customer retention. From “A Data-Driven Approach to Customer Relationships”: • South African bank Nedbank leverages its access to a rich trove of transactional data from credit card use to help merchants make strategic decisions to better serve those customers. • A case study of Nedbank by MIT Sloan Management Review found that, by looking at details such as the time of transactions, the size of purchases, retailer locations, and specifics like the age, gender, and income bracket of some users, Nedbank could help its merchant clients understand their own customers’ shopping patterns. • Nedbank moved into this data-crunching business niche after betting that its data could provide deep insights that would help its merchant clients understand their own businesses. The bank reasoned that its data could be better than the market data those merchants were already purchasing on the open market. • The case study notes that the bank developed its data analytics tool for competitive differentiation. Although it had a 20% share of South Africa’s acquiring market, Nedbank had concluded that it would have to enhance its value-added services if it wanted to sustain that business. SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW iii
MIT SL SLO OAN MANA MANAGEMEN GEMENT T REVIEW DIGIT DIGITAL AL Architect Your Company for Agility JEANNE ROSS because so many organizational elements must be synchronized to deliver an integrated solution. And it’s not just the number of organizational elements that makes digital strategy execution difficult. Speed matters. To keep pace with customer demands and competitor moves, companies must be able to quickly experiment with a potential offering and, depending on customer response, continuously enrich and scale that offering, or discard it and move on to the next experiment. In other words, business architecture just became more important — and more difficult. In the pre-digital economy, business architecture most often focused on operational efficiency — designing seamless end-to-end business processes. That is no longer sufficient. In the digital economy, business architecture must also focus on agility — designing rapid reuse of individual business Recent operational issues at Tesla Inc., the future-forward components. electric-car maker based in California, serve as a Organizational agility won’t happen by accident. It must reminder that a great strategy is valuable only if a be architected. company is capable of executing that strategy. And whether or not a company can execute its strategy depends largely on whether it is designed to do so. In Innovating at Speed other words, it depends on business architecture — the Means Utilizing way a company’s people, processes, systems, and data interact to deliver goods and services to customers. Empowered Teams To facilitate speed, companies must design themselves to As companies now develop digital strategies, they are minimize the obstacles to getting work done. This invariably promising integrated customer solutions. requires empowering and supporting problem-solvers. These strategies will be especially difficult to execute Copyright © Massachusetts Institute of Technology, 2018. All rights reserved. Reprint #W54574 https://mitsmr.com/2yYAnIq SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 1
MIT SL SLO OAN MANA MANAGEMEN GEMENT T REVIEW DIGIT DIGITAL AL To tthi hiss en endd, ggrrowin ingg n num umbbererss ooff co commpanies aarre cr creeatin ingg The Critical Role of sm smaall, cr cros oss-f s-fun uncctio ion nal, aaggile tteeams. Each team owns delivery of a digital offering or a set of services Alignment contributing to an offering. Typically, teams clarify their Empowered teams invariably contribute innovation — own objectives and define their metrics for success. and high energy — to companies. The challenge is ensuring that the efforts of individual teams align to Spotify AB, the digital music service, serves as a model achieve company-wide objectives. Our research at the for many companies’ forays into empowered teams. The MIT Center for Information Systems Research has Stockholm-based company relies on small teams, called identified three mechanisms for achieving alignment: (1) squads, to deliver product features and related business clear missions, (2) common business components, and components. Squads are assembled into tribes that (3) fruitful knowledge sharing. provide major offerings and capabilities, such as online music offerings or services in support of artists or Missio sionns pprrovide dir direectio ion, n, bbooth aatt tth he en entter erpprise aan nd aatt advertisers. the in indi divvid iduual tteeam le levvel. At the enterprise level, a clear mission or vision statement establishes priorities for the Th Thee co conncept cept ooff cocon ntin inuo uou us rreele leaase iiss es esssen enttial ttoo tth he entire organization. It directs teams’ innovation efforts by ef efffectiven enes esss ooff em emppowerereed tteeams. At Spotify, squads clarifying the objectives of the company’s investments in release new digital features and offerings as quickly as resources. At the team level, mission statements define they become viable rather than conform to scheduled how the team will contribute to the company’s goals. release dates. Rapid innovation depends on teams learning quickly what does and doesn’t work. Empowered At Spotify, managers told us that the company defines a teams experiment, and the best teams learn how to small set of “big bets” that establishes enterprise priorities rapidly respond to the outcomes of their experiments. based on beliefs managers derive from their data. Individual teams then state missions to help achieve the Th Thesesee tteeams do donn’t ffeear fa faiilur uree. In fact, critical to the big bets. For example, the mission of a music delivery concept of empowered teams is that when experiments tribe is “providing fast and reliable access to all the fail, company managers do not assume responsibility for world’s music.” The mission of an infrastructure tribe is dictating how to fix things. Instead, they act as coaches, “enabling high product development speed while posing questions and eliciting hypotheses and expected maintaining a highly available service.” A clear mission outcomes. will guide a team’s choice of metrics, so that the team can easily track its progress in contributing to the enterprise Failed experiments are essential to learning. If an entire mission. concept is deemed a failure, the team can be disbanded and reassigned to a new initiative. This helps to keep To respond to changes in customer needs or market team formation fluid. Unlike traditional organizational conditions, companies can redefine missions at the structures, a design built on empowered teams is in a enterprise or individual team level. Restating a mission constant state of change. Copyright © Massachusetts Institute of Technology, 2018. All rights reserved. Reprint #W54574 https://mitsmr.com/2yYAnIq SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 2
MIT SL SLO OAN MANA MANAGEMEN GEMENT T REVIEW DIGIT DIGITAL AL enables a company to adjust priorities without necessarily Guilds bring together people with common interests to requiring changes in organizational structures. share the latest discoveries in their domain and develop specialized skills. Agile coaches, who facilitate team To en enssure ure aalig lignm nmen entt acros acrosss tteeams, com companies n neeed ttoo dynamics, can recommend best practices observed in one em embbrace rreu eusse. Reusable business components such as squad to others. on-boarding processes, dashboarding, and payment systems, facilitate integration and speed. New business Other companies rely on weekly stand-up meetings where capabilities build on existing capabilities and provide teams inform each other — and other people in the consistency across offerings. company — about their deliverables and learning. And many companies provide collaboration tools for For example, the Dutch electronics company Philips is communicating within and across companies. These tools building digital offerings to enable seamless health care are designed to provide transparency and move away for its hospital clients in accordance with a vision to from command-and-control approaches that attempt to “build a healthier tomorrow.” To support this effort, an distribute information only on a need-to-know basis. internal platform team reviews all propositions for new Although initial attempts to provide transparency can digital offerings to distinguish unique business needs lead to concerns of information overload, people on from common needs. The team then establishes a road empowered teams eventually learn which people and map to ensure that common business components are tools are the most valuable — and therefore which to pay available when needed. the most attention to. Technical standards are essential to business component reuse. Standards for application programming interface Learning How to (API) development, for instance, ensure that teams Architect Your Business approach development of their business components so Most companies are still learning how to architect for that they are API-enabled and available through the efficiency. To do so, they must design people, processes, company’s catalogue of internal services. systems, and data that discipline their core operations. Fina inally, em emppowere ered tteeams depen depend d oon n kkn nowleledg dgee ssh harin ingg As they learn to architect for efficiency, however, to coo co ordina dinate tth heir act ac tivities aan nd ssh hare tth heir lea le arnin ningg. It companies must also start learning how to architect for appears that when it comes to sharing knowledge, the agility. This means designing empowered teams, as well as more mechanisms a company deploys, the better. the systems, data, and processes that ensure the Spotify relies on what it calls chapters, guilds, and agile synchronization of individual teams’ efforts. These coaches. Every Spotify squad member is assigned to a business architecture efforts will ultimately allow for chapter, which is usually organized around a single rapid delivery of integrated customer solutions. competency, such as graphical design or back-end About the Author development. Chapter members meet to discuss issues and ideas specific to their roles, which leads to more Jeanne Ross is principal research scientist for MIT’s coherent technical decisions. Center for Information Systems Research. Follow CISR on @mit_cisr. SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 3
G E T T I N G I N N O VAT I O N R I G H T : D E S I G N T H I N K I N G Why Design Thinking in Business Needs a Rethink To reach its full potential, the popular innovation methodology must be more closely aligned with the realities and social dynamics of established businesses. BY MARTIN KUPP, JAMIE ANDERSON, AND JÖRG RECKHENRICH IN RECENT YEARS, “design thinking” has become popular in many industries as established companies have tried to apply designers’ problem-solving techniques to corporate innovation processes.1 Key elements of the design thinking methodology include fast iterations; early and frequent interaction with customers; agile process design with less hierarchy; and a learning-by-doing approach that involves building prototypes and creating mock-ups of any kind as early as possible in the process. Here’s how design thinking initiatives are supposed to unfold in a corporate setting: A clearly defined innovation challenge is pre- sented to a team trained in design thinking. The team conducts research to better understand the problem. Drawing on their insights, they propose a variety of solutions, start building prototypes, and in the end, identify a fresh, profitable business opportunity. That’s how the process is supposed to work — but it hardly ever does. Over the past seven years, we have helped more than 20 companies pursue more than 50 design thinking initiatives and have found that such initiatives rarely proceed according to the textbook model. Innovation is an inherently messy process, made even messier because it conflicts in many ways with established processes, structures, and corporate cultures. Fortunately, once you understand the challenges, you can avoid the most common pitfalls. The root of most of the problems is the disconnect leaders often supervise 12 to 15 design thinking between design thinking and conventional business projects at a time. This maximizes the leader’s time processes. After all, most companies’ successes are but reduces the teams’ efficiency, hinders passion built on delivering predictable products by repeatable and commitment, and slows progress. means. That means organizations almost instinctively In many companies, four cultural factors tend to resist bringing fuzzy, messy, and abstract vision into aggravate these structural limitations: the equation. This antipathy toward design thinking runs deep, all the way from the C-suite to line workers. Specialization Specialization often leads to a tacit We find that employees often try to dodge design agreement that makes certain tasks the territory of thinking assignments, shying away from the habits certain departments. This has two effects on design and mindsets the methodology requires. thinking. First, participants from different depart- The organization of the teams themselves leads ments often have difficulty communicating to a second difficulty. The design thinking method- because of their very specific viewpoints. Second, ology calls for egalitarian, self-organized teams, but many people who belong to departments that are this isn’t how most established large companies traditionally considered less creative, such as ac- work. In fact, the design thinking teams we have counting or internal audit, suffer from low levels of studied tend to have clear process and project own- what management thinkers David and Tom Kelley ers, usually senior managers. These managers not call “creative confidence.” 2 If you’ve never been only supervise the design thinking project but also encouraged to see innovation as part of your job assign tasks to team members and are responsible and have been told that you’re no good at it, you’ll for its outcome. To make things worse, these senior probably take people’s word for it. This may reduce 42 MIT SLOAN MANAGEMENT REVIEW FALL 2017 SLOANREVIEW.MIT.EDU SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 4
THE LEADING QUESTION What chal- lenges do design think- ing initiatives in big compa- nies face? FINDINGS Organizations whose success is built on predictable operations instinc- tively resist fuzzy and messy innova- tion processes. Many established companies punish failure, which discourages the risk-taking that design thinking requires. Design thinking teams need a lot of autonomy to function well. friction and make the organization function more behavior in one product category. Instead of formu- comfortably, but it also reduces the chance of a cre- lating useful hypotheses, participants developed ative spark. ones that were so broad and unspecific that they would be impossible to test. We soon realized that Human Speed Bumps Managers in some depart- the workshop attendees were avoiding mistakes for ments (particularly legal, compliance, and regulatory which they could be held accountable. Unfortu- affairs) tend to see their role as basically to stop nately, reducing their personal risk of failure meant things from happening. To get the most out of a de- reducing their collective chance of success. sign thinking exercise, people in these departments Our research suggests that companies need to must embrace a can-do attitude and focus their cre- take five steps to take full advantage of the potential ative energies on exploring how else things can be of design thinking: done. It takes a special kind of leadership to enable 1. Encourage top managers to champion design this supportive culture in traditionally conservative thinking initiatives. We find that design thinking and risk-averse functional domains. teams require two kinds of attention by top manage- ment: proactive and follow-up. Proactive attention Focus on Monetary Results In projects with a high comes in many forms, such as launching an initia- degree of novelty, the expectation should be around tive, taking part in the process, developing and the amount of learning that takes place, not the result. submitting ideas, and removing obstacles. Follow-up Focusing too early on monetary results (or other met- attention is the energy the leader invests after the de- rics) can discourage creativity — and ironically, sign thinking team does its work, such as pushing reduce the chances of a profitable long-term result. ideas through the organization and sometimes giv- ing explicit feedback when ideas are not pursued. Failure Phobia Many established companies pun- Such behaviors can help embed and sustain design ish failure, which discourages the risk-taking design thinking in established organizations. thinking requires. In a workshop with a large con- However, the biggest limiting factor is that man- sumer goods company, we asked participants to agers are spread far too thin. Rather than try to formulate hypotheses regarding consumers’ buying monitor the progress of 12 to 15 design thinking PLEASE NOTE THAT GRAY AREAS REFLECT ARTWORK THAT HAS BEEN INTENTIONALLY REMOVED. FALL 2017 MIT SLOAN MANAGEMENT REVIEW 43 SPECIAL THE SUBSTANTIVE CONTENT OF THE ARTICLE APPEARS AS ORIGINALLY COLLECTION • “FITTING PUBLISHED. SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 5
G E T T I N G I N N O VAT I O N R I G H T : D E S I G N T H I N K I N G initiatives, managers are better off pursuing a single learning. By clearly defining learning outcomes design thinking goal at a time. through questions (such as “Why don’t patients 2. Balance the teams. Balancing intuitive and sign the consent form?”), you can then define pre- analytical thinking is one of the biggest challenges cise hypotheses (such as “because the form is too when establishing an innovative culture. Such long” or “because the language is incomprehensi- teams are very tricky for established organizations ble”). Even if the overall project fails, the captured to manage, as it is difficult to allow people freedom learning will lead you to a better question or an- while at the same time ensuring that they don’t lose other project. focus on other important business goals. One key is for team members to recognize and Supporting Design Thinking appreciate the diversity of their experience and Too many enterprises have naively invested in skills. For example, some members might focus training employees in design thinking methodolo- more on workshop facilitation, whereas others may gies, and then been disappointed when they don’t use their personal networks within the company to see a tangible impact on innovation outcomes. In- identify potential projects. The teams should in- novation is an inherently social process that clude all pertinent functions, including marketing, involves not only inventing but also convincing sales, product management, and research and people to do something in a new way. To be success- development. ful, a design thinking program must be closely 3. Set ground rules. Design thinking teams need linked with the organization’s social dynamics. a lot of autonomy to function well. They should be Without the right supporting mechanisms, you empowered to act without getting permission for probably won’t achieve the desired results. every tiny step. A good way to do this is to set mini- mal rules for the team, for example, by writing Martin Kupp is an associate professor of entrepreneur- ship and strategy at the Paris campus of ESCP Europe. a list of five things they are not allowed to do, such Jamie Anderson is an adjunct professor of strategic as endanger brand perception or engage in illegal management at the Antwerp Management School in Antwerp, Belgium. Jörg Reckhenrich is an artist based activities. Everything else, by default, they are in Berlin as well as a faculty member of CEIBS Zurich allowed to do. Institute of Business Education in Switzerland. Com- 4. Integrate design thinking into product- ment on this article at http://sloanreview.mit.edu/59113, or contact the authors at smrfeedback@mit.edu. development processes. Design thinking is often treated as yet another assignment from headquar- REFERENCES ters — just one more box to be checked. To change that perception, the teams responsible for design 1. Peter G. Rowe’s book “Design Thinking,” published in 1987, was the first publication to use the term. The thinking should look more closely at their existing book described a systematic approach to problem-solving product-development processes. It can be helpful used by architects and urban planners. The application of to integrate specific design thinking deliverables, design thinking methodologies beyond architecture emerged in the 2000s; instrumental in this were works by such as early customer feedback in the problem- Tim Brown and by Roger L. Martin. See P.G. Rowe, “De- definition phase, larger-scale customer feedback in sign Thinking” (Cambridge, Massachusetts: MIT Press, the market-solution phase, and prototypes and 1987); T. Brown, “Design Thinking,” Harvard Business Review 86, no. 6 (June 2008): 84-92; T. Brown, “Change mock-ups throughout the process. Linking design by Design: How Design Thinking Transforms Organiza- thinking to innovation strategy should make it eas- tions and Inspires Innovation” (New York: HarperCollins, ier to measure the influence of design thinking on 2009); and R.L. Martin, “The Design of Business: Why Design Thinking Is the Next Competitive Advantage” the quality and market fit of new products and (Boston, Massachusetts: Harvard Business Press, 2009). services. More stakeholders will then see it as an 2. T. Kelley and D. Kelley, “Creative Confidence: Unleash- integral part of product development, and not a ing the Creative Potential Within Us All” (New York: parallel process. Crown Business, 2013). 5. Redefine the metrics. Because design think- Reprint 59113. ing is about the early phase of the innovation Copyright © Massachusetts Institute of Technology, 2017. process, teams should focus not on profit but on All rights reserved. 44 MIT SLOAN MANAGEMENT REVIEW FALL 2017 SLOANREVIEW.MIT.EDU SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 6
MIT SL SLO OAN MANA MANAGEMEN GEMENT T REVIEW DIGIT DIGITAL AL Do You Have a Conversational Interface? BALA IYER, ANDREW BURGERT, AND GERALD C. KANE Customer interactions with brands will soon become managed by AI via messaging platforms — and companies need to be ready. messaging, or natural language interfaces to interact with people, brands, services, and bots. This shift is currently evidenced by the massive adoption of messaging apps such as Facebook Messenger, Echo, and WhatsApp, which together host more than 60 billion messages daily. According to eMarketer, messaging apps will reach 2 billion people within a few years. WhatsApp users average nearly 200 minutes each week using the service, and many teenagers now spend more time on smartphones sending instant messages than perusing social networks. Messaging platforms can also alter the way businesses can communicate with their customers. Currently, conversational interfaces within well-known messaging platforms such as Facebook Messenger, Slack, Skype, WeChat, Kik, and Telegram allow companies to chat with their users. We live in the age of mobile applications. There are currently several million apps available. This profusion of Bots as Conversation choices means it can be difficult for users not only to choose which apps to download, but to manage them all Partners — a phenomenon we call “app fatigue.” This situation While mobile chat platforms are interesting, the arrival of creates both a need and an opportunity to engage users artificial intelligence-powered engines called bots have on a single platform. Today, that platform is increasingly made them a powerful tool for sense-making and becoming messaging apps. commerce. Bots use machine-learning techniques to understand text and provide better responses to user We think the next era will belong to “the conversational queries. They are present in the background, and they layer” — both text- and voice-driven — that will use chat, make sense of the conversations taking place and convert Copyright © Massachusetts Institute of Technology, 2016. All rights reserved. Reprint #W45922 https://mitsmr.com/2Dwp2TR SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 7
MIT SL SLO OAN MANA MANAGEMEN GEMENT T REVIEW DIGIT DIGITAL AL them into actions using apps, such as scheduling a typically uses (intent, words, shortcuts, emojis, etc.). meeting or ordering a pizza. For example, imagine you Companies need to strengthen these natural language are chatting with your business partner using Messenger capabilities in their products, apps, and bots to allow and discussing a visit to a client site in Boston. Using users to communicate with them with ease. machine-learning algorithms, a bot can recognize that you are talking about travel and initiate a transaction with Individuals will begin to welcome and even expect this your favorite travel app, such as Expedia, or offer a link type of service from brands, but companies must for a ride through Uber. The messaging platform remember that this trusted personal space is precious. effectively becomes a distribution channel for software Poorly designed interactions can irreparably damage the and services without leaving the conversation. customer relationship. For example, when Microsoft’s Tay posted racist remarks on Twitter, it had to be shut down 1-800-Flowers recently launched such an experience on temporarily. The bot industry as a whole has yet to come Facebook Messenger and has since expanded to Amazon up with the “killer bot” that tips the scale for wider Alexa and the IBM Watson platforms. Customers can adoption, but bots continue to grow in sophistication and order flowers directly from their experience in these power. conversational layers. 1-800-Flowers is very focused on customer support and maintaining a relationship with What Should Companies their customers, so the company jumped at the opportunity to be one of the first in the space. Of the tens Do Today? of thousands of people who have ordered flowers through Pic ickk a p pllatform. When reaching users, a brand needs to the chatbot integration, more than 70% are new understand where current or potential customers spend customers — and these new customers skew toward their chat time. The platform choice is an important early younger demographics than the company’s existing decision. This is similar to how brands and engineering customers. teams initially opted to launch their products on iOS, then Android, and other mobile OS platforms early on. In What Should Companies order to reach user conversations today, brands will need to decide which platforms to target and build on. Expect? Different platforms have a diverse set of capabilities (i.e., Companies should position themselves for the user identity, cards, and buttons on Messenger, and work conversational layer to be more widespread five to 10 team and slash commands on Slack) and demographics years from now. Individual users will most likely want to target. interact with trusted brands to fulfill their needs through natural language interactions. This interaction will occur Run ssttra ratteg egic ic exp exper erim imen ents. ts. It is not clear if customers at the exact time the user demands a product or service, would use the conversational layer for quick responses or and in the exact terms she thinks of that product or for broader conversations. Brands like Amex Finance are service, in the language and communication methods she using chatbots to provide notifications to customers Copyright © Massachusetts Institute of Technology, 2016. All rights reserved. Reprint #W45922 https://mitsmr.com/2Dwp2TR SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 8
MIT SL SLO OAN MANA MANAGEMEN GEMENT T REVIEW DIGIT DIGITAL AL about their new products or alerts about forthcoming machine-learning techniques, the bot was able to handle travel dates. These limited experiments would allow 97% of the student queries. In online education, where Amex to set the bar for the nature of interaction with dropout rates are quite high, a high level of engagement clients. The enterprise social networking platform Slack is with a “tutor” could make a huge difference in retention. using chatbots to automate routine managerial check-ins, reducing the need for meetings. Pilo lott bboots w wiith yyoour ccu ustomer ers. s. Many of the tools that are provided by the messaging and bot platform providers are Look ffoor inn innoova vattive u usses in ootther sseectors. Simple from the open-source space, and companies can perform examples like ordering airline tickets or pizzas are low-cost experiments with a reduced set of users to learn emerging. However, sophisticated bots that understand more about conversational interactions and use cases that the context and make intelligent decisions have not yet yield the desired results. been developed. In fact, recent articles on automated email assistants have shown that they rely too much on The conversational layer of computing may have not yet human intervention. fully arrived, but it is coming. Companies should begin thinking and experimenting now about how to use these Companies can also learn from examples outside their new avenues to support their brand and their business industry. For example, a Georgia Tech professor used a today, so they can be ready for that conversational future bot as a teaching assistant for a programming class. Using as users demand and engage with this type of experience. About the Authors Bala Iyer is a professor and chair of the Technology, Operations, and Information Management Division at Babson College in Wellesley, Massachusetts. He can be reached on Twitter at @BalaIyer. Andrew Burgert is the CEO of Azumo, a San Francisco-based data and AI development firm. He can be reached on Twitter at @andrewburgert. Gerald C. (Jerry) Kane is an associate professor of information systems at the Carroll School of Management at Boston College and the MIT Sloan Management Review guest editor for the Digital Business Initiative. He can be reached at gerald.kane@bc.edu and on Twitter at @profkane. Copyright © Massachusetts Institute of Technology, 2016. All rights reserved. Reprint #W45922 https://mitsmr.com/2Dwp2TR SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 9
MIT SL SLO OAN MANA MANAGEMEN GEMENT T REVIEW DIGIT DIGITAL AL Rethinking the Value of Customers in a Digital Economy MICHAEL SCHRAGE Research by Michael Schrage from MIT’s Initiative on the Digital Economy offers new insights into platform markets and network effects. Customers, customer-centric marketers declare, are king. network effects as a competitive edge and innovation Businesses consequently ignore customer behaviors at resource. their own risk. But the power and potential of network effects suggests that seeing customers as royalty may Technically, economists say network effects — known prove a poor idea and an even worse investment. also as network externalities — exist when the value of a product or service to users increases as the number of Successful platform companies and competitors see their users grows. But this traditional definition is woefully customers and clients as assets worthy of innovative incomplete. Quality of use — and users — matters as investment. Yes, treat customers very, very well, but invest much or more to value creation as quantity. In other smartly to make them even better. In Uber’s business words, how networks are used is as important as how model, for example, smart apps make both the company’s much they are used. customers and drivers more valuable to both Uber and each other. In fact, the ability to creatively invest in one’s Amazon, for example, may have hundreds of millions of customers as a result of digital networks is central to our customers shopping for goods, but the fact that tens of new research, Rethinking Networks: Exploring Strategies millions of those customers actively browse through for Making Users More Valuable. recommendation engine suggestions and customer reviews, sample book and video content, and write As platform companies like Google, Apple, Facebook, comments and reviews themselves, contributes Uber, Amazon, Airbnb, and LinkedIn relentlessly disrupt enormously to the company’s value. Amazon’s network — and redefine — mainstream industries, we see network facilitates the creation and capture of data proffering effects as their “secret sauce” for success. Network effects insights into customers and products alike. These increasingly determine innovation opportunity, value qualitative insights have quantitative impact for both creation, and growth in digital markets. This holds true Amazon and its customers. for Netflix, Twitter, Github and Alibaba — as well as the so-called Internet of Things — that all rely heavily upon Copyright © Massachusetts Institute of Technology, 2016. All rights reserved. Reprint #W41930 https://mitsmr.com/2qzZPPx SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 10
MIT SL SLO OAN MANA MANAGEMEN GEMENT T REVIEW DIGIT DIGITAL AL Tapping into Network someone clicks on an ad. And it immediately acts on that information to improve the experience for everyone else.” Effects The crucial economic and business insight should be This same design sensibility holds true for browsing obvious: Network effects turn users into assets. Enabling Amazon and Netflix recommendations; hailing — or network effects empowers users/customers to both driving — an Uber; seeking — or offering — Airbnb directly and indirectly create new value. Network effects accommodation; and utilizing smartphone apps to get don’t merely create more value for more users, they make something done. The more users participate, and the users more valuable to both the enterprise and to each more innovatively they engage, the more value — and other. Network effects, therefore, are special economic valuable data and experiences — can quickly be phenomena because they make their contributors more generated. In turn, the more value created, the more users valuable to everyone in and on the network. — and innovative uses — materialize. As my MIT Initiative on the Digital Economy (IDE) colleagues Erik Brynjolfsson and Andrew McAfee have observed, this constitutes the raw materials for combinatorial innovation. Another way to say this is making users better makes better users. That investment philosophy helps define the tools, techniques, and technologies that improve usability and participation. For instance: How might data-driven advice or an innovative app make network participation more productive? Additionally, our research considers how platform businesses can use digital technology and social media to make customers more valued to the business and more valuable in customer’s own eyes, as well. When developing platforms, how can — and should — businesses segment users and facilitate how they share information and insights with each other? Indeed, as media infopreneur Tim O’Reilly, who coined A Framework for Value the term Web 2.0, incisively observed: “A true Web 2.0 application is one that gets better the more people use it. Creation We also look at how businesses can give users new [For example] Google gets smarter every time someone capabilities and skills that collectively create virtuous makes a link on the web. Google gets smarter every time cycles of value creation. What we call the Triple-S someone makes a search. It gets smarter every time Copyright © Massachusetts Institute of Technology, 2016. All rights reserved. Reprint #W41930 https://mitsmr.com/2qzZPPx SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 11
MIT SL SLO OAN MANA MANAGEMEN GEMENT T REVIEW DIGIT DIGITAL AL framework– Segment, Socialize, and Skill-ify –has had — to share, they must decide how they want to enormous impact in helping traditional marketing and measure their Return on Network Effects (RONE). innovation people create and capture the benefits of network effects. • Skill-ific l-ificaatio ionn is about creating new capabilities in users and user communities. Sharing and editing imagery, for example, represents a capability that goes beyond Figur iguree 1. Th Thee V Vir irttuo uouus S-C S-Cyycle sharing and editing text. Skill-ification means The enterprise value proposition: Segmentation, enhancing human capital. socialization and skill-ification. The deliberate interdependencies among these three themes is central to the framework’s effectiveness. Explicitly linking Skill-ification to Socialization to Segmentation provides a potent method for examining network effects. Managing them each independently or functionally is a recipe for failure. In two-sided markets, such as Apple’s App Store, Uber, and Airbnb, the framework is as important for the The ‘Triple-S’ research framework asks executives to developer/supplier side as for customers and clients. Uber deconstruct network effects into three interrelated drivers and iPhone app developers benefit as much as components: Segmentation, socialization, and skill- Google searchers and LinkedIn job hunters from ification, as follows. investments that improve their skills and capabilities. The digital access, algorithms, and analytics that measurably • Seg egmmen enttatio ionn.Organizations identify specific user enhance individual performance on a network segments — such as customers, channels, developers or simultaneously facilitate and accelerate network effects. suppliers — they deem particularly important or Taken together, these represent a new genre of valuable. For example, they could choose to segment productivity. customers who make the most referrals; the suppliers who propose the most innovations; or the channels Understanding the impact of network effects should that enjoy the most loyalty. The 80/20 Pareto Principle fundamentally shift strategic investment perspectives is a popular discriminator; for instance, which 20% of toward investing in one’s users. As noted, in digital customers are the most profitable. In short, which users economies, sustainable success comes not just from do the organization want to target, invest in, and create improving products, services, and user experiences, but network effects around? from improving customers, clients, channels, and suppliers, as well. Networks make that possible and • Soci ciaaliza lizattio ionn. Different social media platforms likely affordable. The next step is for marketing and innovation facilitate different kinds of network effects at every business — choosing Facebook over Pinterest or LinkedIn over Yammer. Organizations not only need to define how they want users — and user communities SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 12
MIT SL SLO OAN MANA MANAGEMEN GEMENT T REVIEW DIGIT DIGITAL AL executives to explicitly address key questions about facilitate value creation. As my MIT IDE research assessing returns on their network-effects investments colleague and collaborator Marshall van Alstyne has and making it easier for users to participate and create observed, network effects are about “customers creating connections. value for other customers.” The clear top-management concern must be how boards If customers are viewed as king in today’s platform of directors and executive committees effectively oversee markets, it’s only because the kingdoms they rule are now network effects as an organizing principle and an asset for larger and more valuable thanks to their networked the digital enterprise. Network-effects management is as nature. important as risk or R&D management for platform companies. Our research also suggests that network effects, arguably, may be the most cost-effective way to About the Author Michael Schrage is a Research Fellow at the MIT Initiative on the Digital Economy (IDE) and a Visiting Fellow at the Imperial College Department of Innovation and Entrepreneurship. He is author, most recently of the Innovator’s Hypothesis, and is a columnist for Fortune, CIO Magazine, and MIT’s Technology Review, and a regular contributor to The Conference Board Review. Michael is a senior advisor to MIT’s Security Studies Program and is on the MIT Executive Education faculty. Copyright © Massachusetts Institute of Technology, 2016. All rights reserved. Reprint #W41930 https://mitsmr.com/2qzZPPx SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 13
I N N O VAT I O N S T R AT E G Y When Customers Become Fans The Chinese technology company Xiaomi cultivates a close connection with its customers through a product development process that invites user participation — as well as through social media and fan clubs. BY JIELIN DONG AND YANLI ZHANG Xiaomi Inc., whose cofounders are shown IN LESS THAN six years, Beijing-based Xiaomi user-centered and open innovation, harnessing the here, has actively Inc. has become one of the world’s leading smart- energies of enthusiastic customers known as involved enthusiastic customers — known phone makers. One key factor is that the company “Mi Fans.” Xiaomi actively involves “Mi Fans” in as “Mi Fans” — in both software and hardware offers its phones to customers in China at lower both software and hardware development pro- development processes. prices than competitors like Apple Inc. — and sells cesses. For example, Xiaomi’s Android-based user mainly via e-commerce to keep costs low. interface MIUI went through a fast-iteration devel- But Xiaomi has done more than just keep costs opment process. Xiaomi put the first version of down; it has also cultivated user pride through MIUI online in August 2010 (Continued on page 95) MIT Sloan Management Review (ISSN 1532-9194) is published quarterly by the Massachusetts Institute of Technology at the MIT Sloan School of Management. Periodicals postage paid at Boston, MA, and additional mailing offices. POSTMASTER: Send address changes to MIT Sloan Management Review, PO Box 8500, Big Sandy, TX 75755, USA. Canadian GST No. 12761 8635 RT0001. Copyright © Massachusetts Institute of Technology, 2016. All rights reserved. 96 MIT SLOAN MANAGEMENT REVIEW WINTER 2016 COURTESY OF XIAOMI INC. SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 14
I N N O VAT I O N S T R AT E G Y When Customers Become Fans (Continued from page 96) To further build a sense of connection with cus- and set up an Internet forum to communicate with tomers, Xiaomi has designed off-line programs a group of tech-savvy users. In the first week, Xiaomi that arrange for the company’s high-ranking exec- got 100 users who volunteered to test MIUI. Since utives to meet with users in certain cities at then, Xiaomi has been releasing improved versions irregular intervals in a lively and interesting atmo- weekly for a group of its lead users. Customer in- sphere. Plus, Xiaomi fans in many cities have volvement in the product development life cycle has voluntarily organized local Xiaomi fan clubs. The not only helped Xiaomi reduce R&D costs but also company keeps in close touch with these clubs and enabled the company to cultivate a sense of partici- provides support for their off-line events. This is a pation and pride among tech-savvy lead users. They, way for Xiaomi fans to communicate with each in turn, spread the word to other users and generate other and develop friendships off-line. enthusiasm about Xiaomi products. Thanks to such enthusiasm, when Xiaomi was about to unveil its mobile phone in September Customer involvement in the product 2011, there were already 300,000 MIUI users, development life cycle has not only many of whom then became the first batch of helped Xiaomi reduce R&D costs but customers for the Xiaomi smartphone. Xiaomi has continued to cultivate user participation also enabled the company to cultivate a through its online platform, which by April 2014 sense of participation and pride among had more than 10 million registered users, gener- tech-savvy lead users. ating more than 1 million visits and more than 250,000 posts every day. Xiaomi turns to the Internet as a major channel This model of participation and communica- to communicate with its users. When the youth tion that harnesses fans’ passion, energy, and time version of the Xiaomi phone was launched, Xiaomi generally works well for nonprofit programs like designed a marketing poster that mimicked a pop- those for religious groups and believers or for uni- ular movie but starred seven company executives. versities and alumni. In recent decades, nonprofit This poster was put on Xiaomi’s microblog page open-source movements and Wikipedia have also and reposted 2.03 million times, and the number of drawn on similar methods to succeed. In contrast, fans “liking” Xiaomi’s official microblog account the history of for-profit companies relying on fan increased by 410,000. Xiaomi’s high-ranking exec- energy and participation for growth is much more utives are also good at interacting with the media. limited. It will be interesting to see the extent to They are open to sharing Xiaomi’s stories and their which Xiaomi will be able to continue to tap into own stories, which results in publicity. its customers’ enthusiasm as the company grows Interacting with users in fun and lighthearted and matures. ways is another feature of Xiaomi’s marketing Jielin Dong is a professor of innovation and entre- strategy. In China, Xiaomi has compiled humorous preneurship and director of the Center for Enterprise videos on different public websites to entertain Innovation and Development at Soochow University people and raise awareness of its brand. Xiaomi has in Suzhou, China. Yanli Zhang is a research fellow at the Center for Enterprise Innovation and Develop- also devised a system to incentivize registered users ment at Soochow University and an associate on its website to play games in which they accumu- professor of management at the Feliciano School late scores, VIP medals of honor, and even virtual of Business at Montclair State University in Montclair, New Jersey. Comment on this article at Xiaomi money. Users with high scores and lots of http://sloanreview.mit.edu/x/57217, or contact the medals are entitled to precedence in attending authors at smrfeedback@mit.edu. events organized by the company and buying in- Reprint 57217. demand Xiaomi products. They can also enjoy Copyright © Massachusetts Institute of Technology, 2016. premium services. All rights reserved. SLOANREVIEW.MIT.EDU WINTER 2016 MIT SLOAN MANAGEMENT REVIEW 95 SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 15
MARKET RESEARCH Which Features Increase Customer Retention? Most companies aspire to design goods and services that THE LEADING encourage repeat business. Yet businesses often invest in QUESTION expensive features without adequately understanding How should how the features that attract new customers may differ companies decide which from those that will retain existing ones. features to BY REBECCA W. HAMILTON, ROLAND T. RUST, AND CHEKITAN S. DEV include in products or services? FINDINGS COMPANIES MUST MAKE important decisions about which features to include in the Features that retain customers may be goods and services they offer to customers. Understanding the return on investment (ROI) for a different from those feature is essential to increasing profitability. Adding features increases costs, but it may increase that attract new customers. revenues as well, either by attracting new customers or retaining existing customers. Notably, as we Having too many describe in this article, the features that retain customers may be different from the features that features can de- crease customer initially attract customers. satisfaction. Customer lifetime value is the net profit earned over the course of a company’s relationship with Different research methods are suited the customer.1 To maximize customer lifetime value, a company must not only convince customers to to measuring the ef- buy its product or service once; it must also retain them. Hotel and airline companies, for example, fects of features on customer attraction invest heavily in loyalty programs designed to encourage their best customers to come back again and retention. and again. About one-third of leisure guests and about one-half of business travelers say they are loyal to a hotel brand. 2 Subscription-based services such as Netflix and Amazon Prime frequently offer free trials to attract cus- tomers, hoping that they will recoup their investment when customers sign up and become paying subscribers. Profits flow to video game app develop- ers not when their apps are downloaded for free, but when users decide to keep playing and spend money to upgrade the app or make in-app purchases. Yet in many cases, the notion of generating revenue is no more than a pipe dream: According to one estimate, less than 40% of video game players return to a free-to-play game after the first session;3 another analysis found that, on average, WINTER 2017 MIT SLOAN MANAGEMENT REVIEW 79 SPECIAL COLLECTION • “FITTING SOCIAL MEDIA INTO YOUR STRATEGY”• MIT SLOAN MANAGEMENT REVIEW 16
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