Demystifying the Consumer Metaverse - JANUARY 2023 - In collaboration with Accenture
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Contents Disclaimer This document is published by the World Economic Forum as a contribution to a project, insight area or interaction. The findings, interpretations and conclusions expressed herein are a result of a collaborative process facilitated and endorsed by the World Economic Forum but whose results do not necessarily represent the views of the World Economic Forum, nor the entirety of its Members, Partners or other stakeholders. © 2023 World Economic Forum. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, including Foreword 3 1 D ecoding the metaverse, Appendix: Economic models photocopying and recording, or by any information web3 and Web 3.0 6 in the consumer metaverse 30 storage and retrieval system. Executive summary 4 2 Value creation in the consumer metaverse 15 Glossary 48 Images: Getty Images, Unsplash Initiative overview 5 3 M etaverse economic models 21 Contributors 49 4 Future value horizons in the metaverse 24 Endnotes 52 Conclusion 29 Demystifying the Consumer Metaverse Contents 2
Foreword Defining and building the metaverse The governance track focuses on frameworks that prevent potential harms and mitigate emerging risks while ensuring equity, While some economic models will simply be replicated from the existing internet to metaverse environments, complemented by a privacy, security, safety and interoperability. certain level of immersion or interaction, others The next era of the internet is taking shape, The first output of the track is focused on will disrupt entire industries and generate brand with the convergence of technologies forging interoperability, which is founded on the ability new revenue streams. It is our hope that this Cathy Li the metaverse, an immersive, interoperable, for users to participate across environments paper will educate and guide organizations to Head, Media, Entertainment and synchronous virtual world. Though a and Sport and Member of and technologies, for data to circulate freely stable and informed decision-making so that the Executive Committee, single standard definition for the metaverse and securely, and for systems to exchange value creation is equitable and sustainable for all. World Economic Forum has yet to emerge, experts agree that this information seamlessly. new age of the internet will disrupt and transform current social and economic Meanwhile, the value creation track looks structures. From more immersive, empathetic at the opportunities in consumer, industrial social experiences to more universal access and enterprise metaverses and researches to services and education, the metaverse the considerations for access, inclusion, presents momentous opportunity, but sustainability and well-being that will come Kevin Collins also brings about new challenges. with its development. Managing Director and Global Software and It is within this context that in May 2022, Platforms Lead, Accenture This insight report, written by the World the World Economic Forum launched the Economic Forum in collaboration with initiative Defining and Building the Metaverse. Accenture, is focused on consumer The initiative has brought together a global, applications, exploring the key components, multistakeholder group of more than 100 foundation technologies, roles and paths experts in academia, civil society, government, to economic value and growth. Due to their technology and business to help shape a experimentation, incubation and creation of future metaverse that is equitable, safe and new behaviours and business models, the work economically viable. The initiative does so via of consumer organizations can serve to inspire two tracks: governance, and economic and and illuminate more changes to come. social value creation, as the interdependent topics that the public and private sectors must work together on in order to responsibly activate the metaverse. Demystifying the Consumer Metaverse Contents 3
Executive The metaverse is expected to have a wide- ranging impact on consumers’ attitudes and The key question of this report is: What makes up the metaverse and how can organizations – The role of individual creators will be amplified in the metaverse. Technologies summary behaviours, impacting how, where and when they will want to play, learn, earn and socialize in their existing reality or newly established and individuals create equitable economic value through it in a consumer context? such as AI and blockchain, will support this amplification. An evolving creator economy will influence value distribution in augmented and virtual realities. Consequently, Drawing on expertise in retail, media and the metaverse greatly and offer far-reaching The consumer metaverse organizations will need to redefine their entertainment, consumer packaged goods, opportunities for businesses and individuals, brand image, shift their relationship model real estate, banking and communications, but it will also pose challenges when offers a myriad of economic with consumers and change the way they as well as technology innovation, web3, approached incorrectly. opportunities and challenges monetize products and services in order to environmental, social and governance create true consumer value. They will likely (ESG), and economics experts, this insight – Eight economic models were identified move from offering products and services to report presents an interdisciplinary view to drive value in the metaverse, including being metaverse participants and providers, of the end-user experience layer of the digital products and assets, access and introducing engaging experiences and metaverse, capturing the present technology influence, immersive commerce, payments building communities in order to create landscape and related economic models and currency, asset monetization, advertising meaning and fulfilment for their customers. that may pave the way for future growth. and marketing, the creator economy, and metaverse-native services. The World Economic Forum has launched A selection of this paper’s key insights the Defining and Building the Metaverse is outlined in the following: – A selection of six drivers of metaverse initiative to help explore and qualify the growth and adoption were identified, metaverse’s social and economic opportunities – While it currently is difficult to define including metaverse-ready networks, and challenges while aiming to explore and the metaverse, its main distinguishing realistic avatars, infrastructure, governance, create a holistic governance framework. components are highlighted to be social standards and regulation, ownership and The initiative does so within two tracks, the interaction, identity, multilateral value artificial intelligence. value creation and governance track. exchange and distribution, and a degree of immersion. Given the breadth of the metaverse topic, While the broader initiative explores the this report confines itself to the consumer metaverse from multiple angles and dives – Impacted by wider society – organizations metaverse and its economic challenges and into areas from interoperability and identity and individuals can take on one or opportunities. Further work within this value to social value, this report aims to give a multiple roles in the metaverse, from being creation track will explore the enterprise and holistic introduction to the consumer-facing participants to creators or providers. industrial metaverse, as well as the metaverse metaverse and its economic opportunities. in the context of education, healthcare, life sciences, infrastructure and cities. Demystifying the Consumer Metaverse Contents 4
Defining and Building the Metaverse Initiative overview The consumer metaverse The industrial metaverse Social value in the metaverse The future of consumer, industrial Value creation Exploration of the key components, Exploration of early-stage use Exploration of social opportunities and enterprise metaverses foundational technologies, roles and cases, foundational technologies and challenges in the context of the Expanding on research and analysis paths to economic value creation and and future potential related to metaverse as it relates to diversity, from 2022, the initiative will look at growth in the consumer metaverse. the industrial metaverse. equity and inclusion, as well as how to activate the economic fly access and well-being. wheel of the metaverse, through the Coming up: identification of new value chains and Explore the frontier future growth scenarios technologies in healthcare, education and cities 2022 2023 2024 Privacy, security and safety Governance white paper Exploration of target states, capability Identity Analysis of the material shared Interoperability gaps, potential risks, solutions and Exploration of target states, capability across the exploratory series on Governance Exploration of target states, opportunities related to privacy, security gaps, potential risks, solutions interoperability, privacy, security, safety capability gaps, potential risks, and safety. These will be explored in and opportunities of technical and identity bolstered by a supporting solutions and opportunities related conjunction with notice and consent and functional identity. Additional governance white paper, which can to metaverse technical, usage, and structures, anonymity, and the right to topics to explore include physical, be used by metaverse stakeholders to jurisdictional interoperability. be forgotten, among other topics. emotional and mental well-being. create a human-first metaverse. Demystifying the Consumer Metaverse Contents 5
1 Decoding the metaverse, web3 and Web 3.0 The prime example of groundbreaking FIGURE 1 technological change is the internet. While Evolution of the internet Introduction the first versions of the internet (internet of data) solely served the purpose of exchanging information, later iterations introduced the 1990s The introduction of innovative concepts of social interaction, entertainment, Internet of data commerce (internet of people) and direct technologies regularly changes interconnection of physical objects, creating Made vast amounts of and shapes the world’s social and information available for connected worlds (internet of things). people to access anywhere, economic structures, presenting anytime and search with ease The current iteration of the internet, Web momentous opportunities 3.0 (internet of place and ownership), and pivotal challenges. evolves its predecessors towards a more intuitive interaction with technology. 2000s It reimagines the connection between Internet of people the virtual and the physical world while Connected people to people emphasizing ownership of identity and across vast distances and assets, enhancing the way humans conduct brought virtual social life to their private, public and professional lives. the forefront While exact definitions are widely discussed, Web 3.0, web3 and the metaverse are 2010s expected to create the next wave of significant Internet of things technological, and hence economic and Connected phones, societal change. devices and machines together, extending the digital world for people Web 3.0 Demystifying the Consumer Metaverse Contents 7
FIGURE 2 Web 3.0 as defined by Accenture Consumer and community places Public places Places that belong to communities The internet of place circled around certain norms. This new evolution of the internet Hybrid places introduces a shift to 3D as a method for navigation, social interaction, Private places engagement and insights. Places with exclusive access for selected users and groups. Enterprise and industrial places Web 3.0 Digital wallets Digital assets The internet of ownership Value distribution of virtual/physical Tokens goods through tokens in an economy. Ownership reimagines how individuals and Data organizations handle data, create, learn, shop, have fun, interact and collaborate. Identity It enables an internet built on the ability Virtual representation Self-expression and authentication to own one’s identity and assets. in the shape of individual assets. Digital identity Demystifying the Consumer Metaverse Contents 8
Decoding the metaverse environments that offer a certain degree of interoperability and create meaning and user In a quest to quantify the metaverse’s future A massively scaled and interoperable fulfilment through value exchange between impact, the metaverse is predicted to be worth network of real-time rendered 3D realities across virtual and physical worlds. $6-13 trillion by 2030,1 with global revenues virtual worlds that can be experienced expected to reach $800 billion by 2024.2 synchronously [...] with an individual sense web3 and the metaverse of presence, and with continuity of data, Today’s metaverse is an expanding and such as identity, history, entitlements, The terms web3 and the metaverse are often evolving proposition that will be re-defined objects, communications, and payments. used interchangeably, though they refer to two perpetually. A “true” metaverse does not different, albeit related, concepts. Matthew Ball, The Metaverse exist yet, and mass adoption will most likely be driven by advances in hardware, software While this report does not aim to give an and processing power, enabling density of exhaustive definition of the two terms or define population and high levels of interaction in their overlap, it will give a brief summary of the virtual worlds. Hence, formulating an all- public’s understanding of these concepts and … virtual worlds are generally ‘composed encompassing definition for the metaverse is their delineation. of a few distinct elements: a society or rather difficult at this point in time. However, it grouping of humans; another world or reality is acknowledged that there is a need to define Web 3.0, referenced earlier, describes the third involving events, identity, rules and things the metaverse’s components to help identify stage of the internet. It is an evolution focused that are deemed to be in some way real; its fabric and inform investment decisions. on distributing systems to create a more secure, and an ongoing transfer of value between transparent and open internet experience the two, which grows individual and group Guided through conversations with metaverse that enables direct interactions between fulfilment, wealth and meaning. thought leaders and analysis of existing users and their peers without intermediaries. publications, the World Economic Forum Decentralization in this frame is achieved through Herman Narula, Virtual Society highlights social interaction, identity, multilateral web3, an emerging portfolio of decentralized value exchange and distribution, and a degree technologies (such as blockchain and its of immersion as the main components of applications), protocols and standards, which metaverse worlds, which combined with a set establish provenance, veracity and value of data. of foundational technologies, immersive content and experiences make the metaverse a new Even though the metaverse and web3 are not iteration of digital change, that will disrupt value interchangeable, use cases often employ both chains, businesses and entire industries. It is concepts. Hence, in the frame of the Defining noted that the metaverse won’t be comprised and Building the Metaverse initiative, both of one single entity but many different concepts will be taken into consideration when worlds in either centralized or decentralized discussing economic and social implications. Demystifying the Consumer Metaverse Contents 9
1 Decoding the metaverse, web3 and Web 3.0 FIGURE 3 Select the layers Layers of value creation in the metaverse The metaverse to discover more stack The experience layer allows end-users to consume, exchange, transact and create Identity, value distribution, social interaction content, products and services. Drivers of this and immersion are key components of the layer include content and devices enabling metaverse and are enabled by an interplay 1 Experience immersive or augmented game-like experiences. of technologies, capabilities and human behaviour. Figure 3 aims to outline this Examples: interplay as the “metaverse stack”, layers of the metaverse in which value can be 2 Economy realized. Policy, security and governance should ensure the equitable realization of the entirety of the stack. 3 Digital identity Software and 4 platforms Infrastructure 5 and network Demystifying the Consumer Metaverse Contents 10
1 Decoding the metaverse, web3 and Web 3.0 FIGURE 4 Foundational technologies and capabilities Foundational technologies Next to 2D user interfaces, XR (including and capabilities Extended reality (XR) virtual, augmented and mixed reality) lends the “form” to the metaverse while making driving the the “internet of place” a reality. It enables meaningful and immersive engagement and expansion of Blockchain augments the physical world regardless of user location. Although the XR market is expected the metaverse to surpass $250 billion by 20284 the hardware yet needs improvement in terms of cost and usability in order to fuel mass adoption. The previously outlined metaverse stack is enabled through a set of foundational Artificial intelligence (AI) technologies and capabilities. The metaverse market is expected to denote a compound annual growth rate of 39.8% from 2022 to 2030,3 which may signal a promising market Cloud and edge unfolding the possibilities of new innovations Stack layer and business models. Understanding computing the metaverse’s technologies and their implications on future developments, from Experience experiences to operations and adoption, is Economy vital to foresee value creation in a consumer 5G (6G) context. Figure 4 outlines and describes a Digital identity selection of these metaverse technologies. Software and platforms Digital twins Infrastructure and network Demystifying the Consumer Metaverse Contents 11
1 Decoding the metaverse, web3 and Web 3.0 Roles in the Society Participants Creators Providers metaverse The communities that creators, participants and providers live and engage in. Society includes In the metaverse, individuals and organizations the public and private sector and its individual take on the roles of society, participants, and organizational bodies on a local and global creators and providers, bringing the metaverse level. Not only does society establish social stack to life. Within these roles they constantly norms, it also serves a regulatory obligation that exchange value. Even though this value replicates to the metaverse. exchange is use-case dependent, each role is integral to the fabric of the metaverse. Examples: Communities, public and private organizations Select the tabs Stack layers to discover more Experience Economy Digital identity Software and platforms Infrastructure and network Demystifying the Consumer Metaverse Contents 12
1 Decoding the metaverse, web3 and Web 3.0 After a pandemic bump, interest in gaming has Collaboration is key to growth Creators as the primary continued to skyrocket. Video game revenue source of content The gaming is projected to show an annual growth rate of 7.7%, resulting in a projected market volume of Fuelled through the introduction of XR and web3 technologies such as User-generated content (UGC) has been a industry as $285 billion by 2027.10 blockchain, traditional business models of gaming companies are being challenged. vital building block of the gaming industry for years. It provides virtual environments with the pioneer The gaming industry and the metaverse share an inherent experiential, social, transactional Cryptocurrencies, non-fungible tokens (NFTs), and GameFi models are only some of the personality, authenticity and scale, acting as a steady stream of new, engaging characters and in virtualized and sometimes virtual nature, with gameplay at the heart of its consumer value. Players metaverse concepts that will impact gaming. content to fill the gaps between official content releases or even replace them altogether. world-building in the gaming industry, such as Epic Games and Roblox, are pioneering ideas of what the Conversely, consumer brands operating in the metaverse can draw inspiration from An expanding creator economy, in which metaverse could be, both in terms of engaging gaming company experiences in how to tools for creation are widely available and content and attracting audiences. Seen in the create unique and engaging touchpoints. easy to use, is essential to ensuring a steady widely publicized virtual concerts and brand flow of creativity into virtual worlds with new, collaborations, these platforms engage users to engaging and personalized content that will develop their digital identities and enable them inspire and retain users and ensure diverse to express these identities through collectables and inclusive experiences. The metaverse and skins while offering them a virtual home in brings this model a step further by enabling their communities. creator economies in which creators can monetize their IP in perpetuity, such as The gaming industry has essentially moulded through royalties. users for the metaverse and will continue to lead and help support development in perpetuity. Organizations inside and outside of the gaming industry are expected to empower and uplift Just as gaming shapes our idea of the creators in the form of content generation but metaverse, the metaverse also impacts the also in building long-lasting communities that gaming industry. bring creators to the forefront. Demystifying the Consumer Metaverse Contents 13
1 Decoding the metaverse, web3 and Web 3.0 What valuable lessons from gaming light the path ahead? Implications Engage through play Creators and IP rights of gamified VR gaming is expected to grow at a compound Content in the metaverse will be increasingly experiences annual growth rate (CAGR) of 32.7% over the built by individual creators, requiring the forecast period 2021-202711 and gamified development of new ways of managing commerce is booming. “Play” has led the first content, IP rights and ownership as wave of metaverse adoption, with companies important value drivers of leading metaverse With an aim to create responsible gaming and shifting from selling products and services to experiences. Seen by many as a “prototype” metaverse worlds, certain considerations need offering experiences. of the metaverse, the platform Second Life to be taken into account when designing both has reportedly paid creators $80 million virtual worlds and experiences. in 2021 while reporting 64.7 million active Next generation of users are users on their platform in the same year. A growing data economy will elevate the innate gamers need for privacy and security, while an influx Gamers will inherit the metaverse: 54% of Social pays of virtual assets will lead to the growing need Roblox participants as of 2020 are younger for asset management. Furthermore, studies Engagement is higher for metaverse players than 1312 and this demographic highlights reveal a correlation between microtransactions, who play to socialize (over two extra hours gaming’s future potential, with the users gaming and gambling disorders. played/month), and players who socialize of tomorrow being intrinsically gamers. As the metaverse of tomorrow is designed, spend more (over 4-5% spent every six users will expect frictionless, non-intrusive months).13 While platforms like Roblox and and socially engaging experiences to play, Fortnite are becoming the most sought-after share, learn and socialize. virtual destinations for socializing, branded virtual spaces and experiences on these platforms are gaining traction for advertisers. Roblox recently stated that it would soon allow brands to directly purchase in-game advertising and launch advertisement experiences, providing an opportunity for brands and businesses eager to target a tech-savvy young audience. Demystifying the Consumer Metaverse Contents 14
2 Value creation in the consumer metaverse Demystifying the Consumer Metaverse Contents 15
2 Value creation in the consumer metaverse The metaverse isn’t conducive to a linear Further research in Roblox’s recent 2022 consumer journey. The days of step-by-step Metaverse Fashion Trends report highlights Introduction journey models are over. Humans don’t follow linear paths to purchase, predictable patterns that one attitude that most Gen Z shares is an ambition to embrace their digital identities and of behaviour, or set attitudes. They are driven the liking of brands that support this identity by their in-the-moment intent. The next step from awareness is not always engagement. Brand loyalty doesn’t require purchase. This creation.15 These findings highlight that just as in the current version of the internet, consumer value will not be generated universally but will 61% of consumers look forward to interacting could not be truer in the metaverse, where have to be strongly aligned with the target with family and friends in the metaverse immersive experiences and fluid interactions group’s wants and needs, using consumer allow brands to develop a deeper sense of data in a responsible manner that puts the relevance in their consumers’ day-to-day. human right for privacy at its centre. Brands will find new ways to authentically play a role in their consumers’ specific missions, key occasions and magic moments. A recent report, Gen Z and the Metaverse, 52% by Nokia and Ipsos, implies that “consumer value” in the metaverse will look different for different personality profiles. As highlighted in the report, solidarity searchers, which of consumers believe that the metaverse will are described as rather introverted, will find strengthen the connection to their favourite brand the most value in the metaverse, offering them heightened convenience, allowing them to complete mundane “social chores”, such as clothes shopping, from home. In contrast, citizens, which the research describes as less tech-forward, will find the most value in the socialization and entertainment aspects of the metaverse.14 Source: Accenture, Accenture 51% Consumer Metaverse Study (Insights of consumers look forward to creating from ~9,000 global consumers), 2023. and monetizing content in the metaverse Demystifying the Consumer Metaverse Contents 16
2 Value creation in the consumer metaverse Everyone born today is an innate gamer: iPad natives and gamers native to platforms Drivers of such as Roblox and Fortnite will enter the working population in 5-10 years. This consumer audience has grown up expecting the world to be interactive. adoption Technological progress: As the underlying technologies required for the metaverse continue to evolve (such as game engines, Virtual reality (VR)/augmented reality (AR) small and power-efficient XR-processors and reaching mass market potential: This will XR optics), integrated virtual world platforms open up the devices to millions of consumers will become easier to use, more capable and and developers, ensuring a price point and easier to build on. feature set that meets consumer expectations. Other factors include the maturation of digital A workforce in the metaverse: When wallets and tokens, the evolution of payment enterprises accelerate metaverse adoption rails through regulatory action, advancements and introduce immersive technologies into in network edge computing, low-latency cloud the workforce, adoption will transition from computing, the establishment of a culture employee to consumer use. of ownership and market-wide adoption of interoperability standards. These factors and Network effects: The development of net- more can be explored further in chapter 4. new offerings, achieved as big tech brands and creators create new experiences, products and services that are more compelling, unique and convenient. Today there are only a few must- play games and experiences – for example, location-based AR games and AR commerce. Demystifying the Consumer Metaverse Contents 17
2 Value creation in the consumer metaverse Experience revolves around the distribution Media, entertainment of interconnected, omnichannel content Successful and sports beyond geographic boundaries and capacity limits. Similar to gaming, immersive players will experiences will frequently occur in media, entertainment and sports (MES), with the choose the future industry playing a pivotal role as a content and distribution engine for virtual worlds they build for Communications that engage with users in entirely new ways. Companies in MES are expected tomorrow, today to use metaverse technologies to build personalized 3D experiences in media and film, deliver new forms of advertising and ad consumption, or transform the fan and audience experience in sports, concerts Select the tabs and theme parks. As a content provider, to discover more Financial services MES will help to deliver personalized experiences across all forms of distribution based on users’ unique identities. Real estate Retail and consumer packaged goods (CPGs) Demystifying the Consumer Metaverse Contents 18
2 Value creation in the consumer metaverse Changing the paradigm of artistic creation, While benefiting from the threefold value USE CASE creators now have a way to ensure visibility, distribution, it is both participant’s and Roblox The metaverse voice and economic share. Blockchain applications allow creators to monetize provider’s obligation to ensure equitable treatment of creators while keeping transaction economy talent independently of centralized hosting platforms. While they do not provide proof fees reasonable and at a minimum. that a particular creation, was in fact The creator economy plays a significant role generated by the original creator, they provide in the broader metaverse economy, and it is Far beyond opening the door to virtual mechanisms for transferring ownership of acknowledged that a wide range of factors – gameplay, the metaverse expands societies’ particular assets. Advancements in AI are from tokenomics to stable currencies and reality and introduces environments in which also likely to play a significant role in the fair voting rights – contribute to a stable and every consumer can take an active role in creation of the metaverse, such as putting equitable metaverse economy. The sheer creating, shaping and distributing value. The design tools into the hands of consumers – number of voices to be considered makes for application of the metaverse and web3 is set to turning metaverse participants into creators. a strenuous balancing process and a need for herald a new era in content and world creation a set of tools and rules to be established. and drive immense economic opportunity, Businesses (participants and providers) play a thus making the creator economy a vital part vocal role in uplifting a diverse set of creators of the overall metaverse economy. Moreover, while ensuring creator tools and features Roblox’s immersive marketplaces are this shift presents an opportunity to address are available and accessible to everyone. scaling towards becoming fully user- flaws of a current Web 2.0 centralized system generated, with 90% of avatar items that sees the majority of value created fall into Creators, participants and providers currently from the community. the hands of a few centralized entities. Web introduce a symbiotic value exchange, 3.0 provides an opportunity to reinvent the which opens up new possibilities for Roblox is introducing new mechanisms way value is generated and shared among a equitable and fair digital economies. for the community to build sustainable diverse set of creators, brands and businesses. businesses, including giving creators full Brands and platform providers benefit control over the scarcity of their items and To achieve this goal, it is important that from enabling and amplifying creators, allowing all users to resell or trade items.16 the metaverse is designed with a value- as they are at the pulse of consumer led economic mindset that learns from past Future papers in the frame of this initiative aim to sentiment. The creator economy goes far mistakes and encourages a sustainable investigate how to activate the economic flywheel of the beyond amplifying content creation and metaverse and build on the idea of value distribution. and fair economic climate for creators in will be transformative for the metaverse, as this new era of authenticated ownership. creators are in a position to reinvent and challenge the status quo and inherently accelerate metaverse adoption speed. Demystifying the Consumer Metaverse Contents 19
2 Value creation in the consumer metaverse Value distribution by design FIGURE 5 The value-add economy Ensuring fair Assumption: An equitable and fair system tracks each individual and new creation. This requires: value distribution – Platforms or systems that allow users to easily find and re-use existing creations in the metaverse – Transparency on the re-use of existing ideas and 1 mechanisms to credit the initial creator Initial Mechanics for transparent and fair value – Fair value distribution across the entire value chain creation distribution in the metaverse will be essential 6 2 to ensure a sustainable economy. While (credit to all parties) in Web 2.0, IP attribution to creators was Incentive to create Other creators limited by individual platform mechanisms, – AI-driven transparent and automated decision-making with as tangible outcomes build onto web3 technologies offer the unique sufficient control mechanisms, including an appeal process are ensured initial creation opportunity to ensure trust, credibility and fair value distribution by design. Establishing – Attributing value to intermediaries, such as legal, a new set of standards and processes is marketing and influencers, who create value required to allow creators and participants through rights, promotion, distribution and more (businesses) in the metaverse to create, build 5 3 and share ideas in a way that cultivates a – All parties (creators and organizations) to share a circular economy in which everyone wins. percentage of credit and/or monetary value Creators, Creation is intermediaries and launched onto 4 What must we get right? end sales get a marketplace financial cut Money – Address the culture of ownership in relation to IP rights management and treatment and credit is flowed back – Address how to properly measure “added-value” proportionally divided – Address how to flow micro-credits fairly and efficiently – Design for growth, not to inflate, such that the majority of creators can make a sustainable living Demystifying the Consumer Metaverse Contents 20
3 Metaverse economic models Demystifying the Consumer Metaverse Contents 21
3 Metaverse economic models FIGURE 6 It is evident that the metaverse offers a myriad of opportunities for new circular Metaverse economic models Introduction business models. Users continue to develop their digital identities, and they do so by making use of economic mechanisms, such as avatar skins, NFTs or immersive games. The metaverse is expanding Gen Z especially exhibits a liking for brands traditional monetization channels and platforms that help them embrace their and opening the door for net unique identities.17 However, consumer value will not be generated universally.18 new consumer opportunities. Leaders must understand consumer wants Economic models will form and needs and decide which role to play in an interdependent ecosystem the metaverse, informed by consumer data, across all roles that is driven designed in a human-centric manner. by compelling experiences, Organizations need to align their metaverse seamless commerce options and strategies with industry-specific needs, target the fabric that will underpin both. group metaverse adoption and maturity, and the technological and regulatory landscape. New economic plays will be based on successfully delivering compelling Metaverse goods Metaverse payments Metaverse fabric experiences, seamless commerce options, and experiences and commerce The surrounding ecosystem social interaction and transactions, the The user moments that The marketplace and and tools that enable underlying fabric that will support the delight, surprise and engage platforms that consumers experience and economy surrounding ecosystem and tools that enable transact on circular experiences and economies. Aware of the fast-evolving nature of this space, this chapter explores the potential value capture of nine economic models. These models are projected using market research and analysing value captured from existing Web2.0 business models. Demystifying the Consumer Metaverse Contents 22
3 Metaverse economic models Paths to Metaverse goods and experiences Metaverse payments and commerce Metaverse fabric economic value and growth in the metaverse The metaverse opens a spectrum of new revenue opportunities – from traditional to entirely unprecedented. The following eight economic models represent notable shifts from today’s ways of doing business. Businesses may pursue one or more of these simultaneously. 1 2 Note on the metaverse and personal data: the metaverse will introduce new models that enable Digital products and assets Access and influence users to share, manage and operate their own New product opportunities will range from Pay-for-access options enable a path to data. Although personal data is not called out as an economic model in its own right, this report aims to independent revenue streams driven by monetization typically for exclusive and emphasize the responsible use of personal data while entirely virtual goods, from NFTs, to avatar premium offerings – such as items, tiers, outlining its potential. skins, accessories and features, to tokens tools, one-time events or entire worlds. enabling fractional ownership, to perpetual Pricing structures can be designed to royalties that generate passive income. complement the associated user experience. Select the tabs Finally, phygital products provide utility within to discover more and across virtual experiences that extend to Examples: Premium tier access, play-to- the physical simultaneously. earn and usage-based toll Examples: Digital assets, consumables and phygital products Demystifying the Consumer Metaverse Contents 23
4 Future value horizons in the metaverse Demystifying the Consumer Metaverse Contents 24
4 Future value horizons in the metaverse FIGURE 7 Projected horizons of metaverse growth and adoption Introduction Economic models selected today must consider the varying stages of maturity across technology, policy and wider enablers that these choices may use, as these choices will act Mass scale will depend on as the foundations for how experiences of product and service offerings will evolve over time. the ability to deliver engaging experiences – however, maturity across key enablers Now Near Next will be the defining driver. Early adoption and traction Ecosystem maturity Mass adoption Forecasting beyond this first wave of use cases and their corresponding economic mechanisms will continue to be an open and evolving dialogue. However, as technologies continue Today-2 years~ 2-5 years~ 5-10+ years to be adopted, purposeful experimentation Initial enablement Mainstream products Proliferation of worlds, acts as an opportunity for brands, businesses and experiences and technologies products and services and creators to design, build and refine experiences and supporting models. The Early development and adoption of Development of standards for enabling Maturity and adoption will set thinking today will act as core foundational worlds and spaces powered by major interoperability, mass adoption future scenarios, with economic learnings for stakeholders to position investment in content production, of immersive technologies, new models to be validated further in themselves and to evolve and expand offerings new tools and features, foundational business models based on content future reports supported by the into longer-term, sustainable opportunities. technologies, hardware, software distribution, new financial products identification of new value chains and identity solutions. and services and the proliferation and future growth scenarios. It’s important to understand that this is a of 5G and edge computing. rapidly evolving space of technologies, and albeit an evolving ecosystem, development requirements can be attached to the time constraints of when fundamental technologies will be mass-produced and adopted and the impact this will have on select value plays. Demystifying the Consumer Metaverse Contents 25
4 Future value horizons in the metaverse Metaverse-ready Advancements in network infrastructure networks and cloud computing to deliver Drivers of growth interoperable and interconnected virtual worlds and scalable experiences that and adoption of enable large populations of users to interact and engage. the metaverse Realistic avatars Select examples: – New infrastructure topology Six non-exhaustive areas were identified as leading prerequisites for impactful – Network edge computing metaverse mass adoption. Hardware, infrastructure and – Cloud rendering stack computing power Select the tabs – Advancement of 5G to discover more Governance, standards and regulation Ownership AI Demystifying the Consumer Metaverse Contents 26
Now Near Next 4 Future value horizons in the metaverse Sources: “What’s New in the 2022 Gartner Hype Cycle Early adoption Ecosystem Mass for Emerging Technologies”, Gartner, 10 August 2022. Projected and traction maturity adoption Gartner, Gartner Identifies Key Emerging Technologies Expanding Immersive Experiences, Accelerating AI horizons of Automation and Optimizing Technologist Delivery [Press release], 10 August 2022. Infrastructure and network Software and platforms metaverse growth – Brands launching new VR (enhanced – Full body tracking without full body Rimol, Meghan, “Metaverse, Web3 and Crypto: Separating Blockchain Hype from Reality: Q&A with Avivah Litan”, Gartner Newsroom, 30 August 2022. and adoption display, optics), AR and MR devices sensors using AI Baier-Lentz, Moritz, Faye Maidment, Benedikt Hübenthal, “Reality Check” Perspectives on Extended Reality – Proof of stake permissionless platforms (AR, MR, VR)”, Bitkraft, 2021. This list does not aim to provide an exhaustive Biondi, Matteo, Anna Heid, Ivan Ostojic, Nicolaus Henke, overview but brings to life the types of enablers – Location-based awareness – standards Lorenzo Pautasso, Niko Mohr, Linde Wester, Rodney Zemmel, Quantum computing: An emerging ecosystem required to accelerate the development and and experiences using device and geo- and industry use cases, McKinsey & Company, 2021. adoption of the metaverse, with a particular location capabilities Mello-Klein, Cody, ”The Future of 6G Wireless Could focus on the metaverse stack layers of be Closer Than You Think”, Northeastern University, software and platforms, infrastructure and – Decentralized physical asset tokenization 26 May 2022. network. Experience, economy and identity – Low code/no code development tools “6G: preparing today the mobile networks of the future”, are addressed in greater detail in other Orange, 11 July 2022. sections of the report. – Decentralized identity solutions “Digital identity trends – 5 forces that are shaping 2022”, Thales, 29 December 2021. – Advancements in 2D mobile and desktop Cordon, Stephanie, “2023 will be a pivotal year for VR: Select the now, near and Which headset will you buy?”, ZDNET, 5 July 2022. experiences next to discover more Makarov, Andrew, “12 Augmented Reality Trends of 2023: – Development of new XR (VR, AR and MR) New Milestones in Immersive Technology”, MobiDev, content, product offerings and experiences 2 August 2022. – Development of new offering, such as commerce and token-based marketplaces/memberships Demystifying the Consumer Metaverse Contents 27
(Not exhaustive) 4 Future value horizons in the metaverse Paths to economic Now Near Next value and growth Early adoption Ecosystem Mass in the metaverse Projections and traction maturity adoption of when the Digital products Potential future scenario: As ownership of digital assets becomes mainstream, new economic models making use of those assets will arise. Models will include the development of specific assets for target value of these and assets Digital assets External platform utility communities as a reward for their engagement. Other models, such as the tokenisation of the brand- to-consumer relationship, will enable greater participation, collaboration and innovation, where users’ economic creative input is recognized and rewarded – creating a sense of togetherness, inspiration and loyalty. Potential future scenario: Premium experiences, which allow users to access and acquire products, opportunities Access and influence Play-to-earn Access as an asset services and experiences by paying a fee, will mature. Mechanisms such as governance and voting rights will go mainstream. Brands will grant users’ rights by means of utility tokens or virtual assets. It is important to note that sufficient governance, regulation and standards will need to be in place may be realized to make this metaverse experience truly democratized and not a one-share-one-vote process. across the Potential future scenario: Growth of token-based business models and aspects of the commerce Immersive Tokenized gated Immersive shopping value chain becoming decentralized may lead to the potential transition to a decentralized future of commerce marketplace commerce (commerce 3.0) where decentralized commerce (DeCo) platforms go mainstream. same horizon Payments and Digital wallet custody Central bank digital currencies (CBDCs) Potential future scenario: The inclusion of digital wallets within the financial services sector and the adoption of CBDCs and Stablecoins will improve cross-border payments, making remittances currency cheaper and faster. This will create new kinds of financial instruments, such as fractional lending. and stablecoins Select each path to read Potential future scenario: Mass adoption of worlds and spaces will result in the potential for net- more in the Appendix Asset Staking Credit/loans new sources of revenue generation, as end-users, creators, brands and businesses will be able to monetization lease items such as virtual spaces or renting digital products and spaces for passive income. Potential future scenario: Moving from traditional content to more natural, immersive, and intuitive experiences, new concepts will come to the fore, from programmatic advertising at scale, to hyper- Advertising “Buy off your Virtual brand worlds personalized brand experiences where users live the Nike commercial, to integrated advertising across and marketing back” affiliates omni with virtual/AR as the new channels, built on a trusted identity foundation where users control their data, potentially opening the door for consumers to reap some of the monetization benefits. Potential future scenario: By 2030, it is projected that immersive technologies, content and experiences Disclaimer: The displayed projections are based Creator Creator tools will accelerate this sector, blurring the lines between creator and consumer on an unprecedented Product co-creation on market research and forecasts. Various economy and features scale. Leading to a proliferation in creator-led content and resulting in next-gen creator tools and variables, such as investment, regulation or features and new brand/creator partnership models as the metaverse matures and evolves. economic climate, impact metaverse evolution. In consequence, the displayed mechanisms may Potential future scenario: A proliferation of interoperable worlds and spaces will result in a need for Metaverse- mature and evolve earlier or later than projected. Smart contracts Premium connectivity net-new virtual services, from access to network and computing power to digital-twin-as-a-service native services and metaverse-as-a-service offering specialized services, simulations and entire world builds. Demystifying the Consumer Metaverse Contents 28
Conclusion While the metaverse’s full potential will likely unfold in the coming decade, its current This report gives a comprehensive but non- exhaustive overview of possible economic nascent stage offers great opportunity to opportunities and their potential for companies individuals and organizations to position across various consumer-facing industries. In A comprehensive understanding themselves clearly in a newly emerging recognition of the evolving creator economy, of the metaverse builds the world. As education and understanding drive the report aims to show the positive impact equitable adoption and value distribution, it is that comes with a metaverse that potentially foundation for equitable essential that the public and private sectors strengthens the role of creators. Organizations adoption and economic create a deep understanding of the metaverse, in the public and private sectors should success across industries. its components, implications and economic continue to amplify creators in order to fuel an models today. equitable digital economy. Today’s imagination drives tomorrow’s While this report marks an important step innovation. Thus, growth drivers and emerging on the journey towards an equitable and technologies require further development and meaningful metaverse, it will be followed by innovation to enable meaningful metaverse further research, analysing potential social engagement and interaction. Based on implications of the metaverse, implications to forecasts and statistics, this report can only metaverse governance, as well as quantitative speculate that, next to others, these drivers data-based forecasting of potential economic include metaverse-ready networks, software, scenarios and value chains in the metaverse. hardware infrastructure and AI. This current nascent stage of the metaverse Individuals and businesses must find their offers an unprecedented opportunity to build role within the metaverse economy and better, more equitable and just worlds that may clearly define their metaverse strategy, goals greatly impact current physical reality. This and target group to ensure meaningful value report sets a steppingstone for companies and exchange and distribution in augmented or individuals to start their educational journey immersive worlds. They must evaluate their and to translate it into economically and current offerings, appropriately translate socially viable action. them into metaverse environments, or allow disruption of their business models. Demystifying the Consumer Metaverse Contents 29
Appendix Economic models in the consumer metaverse The metaverse will expand traditional economic models by replicating them in metaverse environments and by complementing them with a certain level of interaction and immersion. At the same time, the metaverse will open the door for new, unexplored economic models, which will disrupt entire industries and generate brand-new revenue streams. This appendix aims to highlight a selection of relevant economic models the metaverse offers today or will offer in the near to long-term future, outlining possible commercial opportunities for companies and creators to explore. Demystifying the Consumer Metaverse Contents 30
Appendix Economic mechanisms: Economic mechanisms: product sales and royalties equity and entitlement sales Digital products and assets 1 Digital assets 5 Pre-production sales Digital products, such as in-game assets (skins, wearables) or art (NFTs), Fund/refine product development through digital, pre-production can drive meaningful revenue through direct end-user sales while also representation of a product. End-users can collect/sell/trade, and the The metaverse unlocks a new frontier with enabling royalties (passive income from secondary sales in perpetuity) to brand can benefit from the market insight and cash flow. digital products and assets. New product creators and platforms. opportunities will range from independent revenue streams driven by entirely virtual goods, 6 (Hyper) fractional ownership over NFTs, avatar skins, accessories and 2 Phygital products Enable fractional ownership of more expensive assets to end-users by features, tokens enabling fractional ownership End-users can redeem digital products or NFTs/tokens for physical, broadening the pool of potential buyers and increasing engagement. and perpetual royalties that generate passive and vice versa, increasing utility and brand exposure across channels. income, to phygital products that provide utility Products can be directly mirrored or conceptually related, expanding within and across virtual experiences and 7 Community exclusivity experience and storytelling opportunities for brands. extend to the physical simultaneously. Brands can develop products specifically for target communities of end- The metaverse introduces new user 3 Consumables users as a reward/incentive for their engagement. Products can be sold experiences and relationship models, such or gifted, physical or virtual, and can be personalized or tiered based on as micro-interactions or micro-experiences, Single or multiple use tokens, with the potential for expiry, open the door membership level or owned assets. that deepen the connection between the for applications like coupons, tickets, and more (loyalty programs). These brand, creator and consumer, offering new items can be sold or rewarded by brands to end-users where they can 8 Physical asset tokenization ways to express, create, share content and choose to trade or consume the item. drive community behaviours introducing new Physical assets can be tokenized as NFTs and exchanged, traded, forms of growth. 4 External platform utility transferred and held like any other NFT; or redeemed for the physical asset. Brands can develop goods for end-user utility within existing external platforms, such as creating a wearable for use in Decentraland, an in- game asset, or a 3D model to be imported into a virtual environment. They can be bought or earned and then resold by the user. The platform may take a cut of the sale. Demystifying the Consumer Metaverse Contents 31
Selected insights EXAMPLE USE CASE The almost century-old publisher TIME has been facing a changing media environment, Digital assets – strategic evolution Mindset shifts shifting consumer behaviours and the challenge to stay competitive in a market strongly – Digital and physical experiences will need impacted by free online content. Widening to transition seamlessly. its existing business model, the company introduced TIMEpieces, connecting culture and – Community-led approaches will support technology. Within the project, TIME partners product development, funding and more. with artists and creators to create NFTs, which – Digital scarcity elevates value, and can be purchased through platforms such as embedded royalties foster connection in Opensea. Through this, TIME has showcased the creator economy. a fluid ability to develop web3 offerings and business model alternatives. The company has gathered more than 50,000 artists and Additional considerations sold over 22,000 NFTs generating more than – Interoperability of assets will play an $10 million in profit and over $600,000 for important role in value creation. charities to date.19 – Virtual to physical commerce models have not yet been scaled. – Potential impact on supply chains to deliver virtual to physical offerings. Demystifying the Consumer Metaverse Contents 32
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