DEGREE THESIS - TECHNILLIONJOBS DEGREE PROJECT IN INNOVATION ENGINEERING WITH SCIENTIFIC METHODS, 22.5 - DIVA
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Degree Thesis Programme in Innovation Engineering, 180 credits TechnillionJobs - A digital platform for unemployed graduates Degree Project in Innovation Engineering with Scientific Methods, 22.5 Halmstad 2021-08-13 Ziad Amer Al-Taie HALMSTAD UNIVERSITY
Degree Project in Innovation Engineering with Scientific Methods, 22.5 ECTS Spring 2020/2021 TechnillionJobs - A digital platform for unemployed graduates Author: Ziad Amer Al-Taie Supervisor: Leif Nordin School of Business, Innovation and Sustainability
Abstract TechnillionJobs is a solution consists of a digital web application, mobile App and a start-up. The solution is intended for helping unemployed Iraqi graduates & students at the final stages of their university studies network with employers locally and internationally. TechnillionJobs can give a bigger opportunity to easier find jobs/build a professional career, and therefore can be a contributing solution in reducing unemployment among graduates in Iraq. The purpose of the project is mainly to investigate and identify the reasons behind unemployment amongst Iraqi graduates as well as present a solution to reduce this problem and its negative effects. Also, to explore potential target groups, their needs and requirements for the product. The primary target groups were categorized as unemployed Iraqi graduates who can provide their knowledge and skills online, innovative companies who put a huge emphasis on their R&D department and educational companies that provide online courses & lesson plans. Primarily, the project group wanted to develop a concept that would respond to the problem statement by “only” launching a web application which in later development phases expanded to even a mobile App and start-up to provide real time services and offer On-demand Contracts (Explained in The Final Product section of this report) as well. In order to do a solid research in the problem area and come up with possible solutions and perform analysis, different scientific frameworks, methodologies and project tools such as Design Thinking, Agile methodology, Gantt-chart, Surveys and mini-risk calculation were used to make sure that the project execution follows a scientific structure. An overall timeline from the start of the project to the end is presented as well. The group has carried out this project in an iterative way where the user has always been in focus during a long dynamic development process. The opportunities for further development are many and, in the future, the product will be a more complete tool for connecting graduates with employers. Future business plans and goals are clarified in the Discussion section of this report.
Sammanfattning TechnillionJobs är en lösning som består av en digital webbapplikation, mobil App och ett start-up. Lösningen hjälper arbetslösa irakiska akademiker och studenter i slutskedet av sina universitets-/högskolestudier knyta kontakter med arbetsgivare lokalt och internationellt. Detta kan ge en större möjlighet till att enklare hitta jobb/ bygga en yrkeskarriär, och kan därför vara en bidragande lösning för att minska arbetslösheten bland akademiker i Irak. Syftet med projektet är främst att undersöka och identifiera orsakerna bakom arbetslöshet bland irakiska akademiker samt att presentera en lösning för att minska detta problem och dess negativa effekter. Också, att utforska potentiella målgrupper, deras behov och krav på produkten. De primära målgrupperna kategoriserades som arbetslösa irakiska akademiker som kan förse med sina kunskaper och färdigheter online, innovativa företag som lägger stor vikt på sina FoU-avdelningar och utbildningsföretag som tillhandahåller onlinekurser och lektionsplaner. Projektgruppen ville främst utveckla ett koncept som skulle svara på problemformuleringen genom att "endast" bygga en webbapplikation som i senare utvecklingsfaser utvidgades till även en mobil App och ett start-up för att tillhandahålla tjänster i realtid och erbjuda On-demand kontrakt (förklaras under rubriken The Final Product i denna rapport). För att göra en gedigen forskning inom problemområdet och komma på möjliga lösningar och utföra analyser, användes olika vetenskapliga metoder och projektverktyg som Design Thinking, Agil produktutveckling, Gantt-schema, enkäter och mini-risk-beräkning för att se till att projekt genomförandet följer en vetenskaplig struktur. En övergripande tidslinje från projektets början till slutet presenteras också. Gruppen har genomfört detta projekt på ett iterativt sätt där användaren alltid har varit i fokus under en lång dynamisk utvecklingsprocess. Möjligheterna för vidareutveckling är många och i framtiden tänkas produkten att bli ett mer komplett verktyg för att länka akademiker med arbetsgivare. Framtida affärsplaner och mål klargörs i Discussion avsnittet i denna rapport.
Foreword This report is a part of a Degree Project in Innovation Engineering with Scientific Methods at Halmstad University. The degree project is based on own idea and was carried out by Ziad Amer Al-Taie during autumn semester 2020 through the whole spring semester 2021. A big thank you to all the companies & organizations that have helped during the project. A thank you also goes to my supervisor Leif Nordin and to my friends and people who have supported me during the development process. The project has been very educational where I gained a great knowledge about unemployment and its negative effects on societies as well as Web Application Technology & Mobile Apps. Also, gained a good understanding of how to put the user/ customer in focus in order to create a product that is as user-friendly as possible. I would also like to extend special thanks to all who were involved and provided helpful information and guidance throughout the project. The following are some names that I would like to call a little extra attention to: Supervisor: Leif Nordin Academy of Information Technology, Uni. of Al-Rafeedain, Iraq: Dr. Fouad Ibraheem Users during test-phase: Ali Hussein (Computer Sci. Engineer), Forat Najeeb (MSc. in Telecommunications) Ziad Amer Al-Taie 2021-05-30, Halmstad
Table of Contents 1 Introduction ......................................................................................................................... 1 1.1 Background ....................................................................................................................... 1 1.2 Problem statement ............................................................................................................ 2 1.3 Purpose ............................................................................................................................. 2 1.4 Goal .................................................................................................................................. 2 1.5 Limitations ........................................................................................................................ 2 2 Methods and project model ..................................................................................................... 3 2.1 Framework ........................................................................................................................ 3 2.1.1 Design Thinking......................................................................................................... 3 2.1.2 The new product development process (NPD) .......................................................... 4 2.1.3 Agile methodology..................................................................................................... 4 2.1.4 Dynamic Product Development ................................................................................. 5 2.2 Project tools ...................................................................................................................... 6 2.2.1 Brainstorming ............................................................................................................ 6 2.2.2 Mind mapping ............................................................................................................ 6 2.2.3 Surveys ....................................................................................................................... 6 2.2.4 Interviews ................................................................................................................... 6 2.2.5 SWOT ........................................................................................................................ 6 2.2.6 Business Model Canvas ............................................................................................. 7 2.2.7 Risk analysis .............................................................................................................. 7 2.2.8 Source criticism ......................................................................................................... 7 2.2.9 Visual planning & Gantt chart ................................................................................... 7 2.2.10 Kanban board ........................................................................................................... 8 2.2.11 The project focus group ........................................................................................... 8 3 Theory and frame of reference ............................................................................................ 9 3.1 What is unemployment? ................................................................................................... 9 3.1.1 Effects and importance ......................................................................................... 9 3.1.2 Solutions available ............................................................................................... 9 4 Presentation of solution..................................................................................................... 11 4.1 Concept development ................................................................................................ 11 4.1.1 Concept expansion/ Solution development ........................................................ 12 4.1.2 Functional requirements ..................................................................................... 13 4.1.3 Other requirements ............................................................................................. 13 5 Production process ............................................................................................................ 15
5.1 Design and functions ................................................................................................. 15 5.2 Functional development ............................................................................................ 15 5.3 Application ................................................................................................................ 15 5.4 Animated video.......................................................................................................... 15 5.5 Market analysis .......................................................................................................... 16 5.6 Competitor analysis ................................................................................................... 16 5.7 Stakeholder analysis .................................................................................................. 16 .............................................................................................................................................. 16 5.7.1 Core stakeholders ............................................................................................... 16 5.7.2 Primary stakeholders .......................................................................................... 16 5.7.3 Secondary stakeholders ...................................................................................... 17 5.8 Customer segmentation and analysis ......................................................................... 18 6 Development process ........................................................................................................ 19 6.1 Brainstorming ............................................................................................................ 19 6.2 Target groups ............................................................................................................. 19 6.3 Surveys ...................................................................................................................... 19 6.4 Interviews .................................................................................................................. 20 6.5 Planning ..................................................................................................................... 20 6.6 Business plan ............................................................................................................. 20 6.7 Management team...................................................................................................... 20 6.8 Economic calculation ................................................................................................ 20 6.9 Marketing plan ........................................................................................................... 22 6.10 Marketing strategy ..................................................................................................... 22 6.11 Profitability ................................................................................................................ 23 7 Risks & Opportunities....................................................................................................... 24 7.1 Risk management plan............................................................................................... 24 7.2 SWOT analysis .......................................................................................................... 25 8 Results ............................................................................................................................... 27 8.1 Failed tasks in the project .......................................................................................... 27 8.2 The final product ....................................................................................................... 27 8.3 COVID-19 ................................................................................................................. 31 9 Conclusions ....................................................................................................................... 33 9.1 Effects of Unemployment .......................................................................................... 33 9.2 Main reasons behind unemployment ......................................................................... 33 9.3 Benefits for companies & employees ........................................................................ 33
10 Discussion ..................................................................................................................... 34 10.1 The project ................................................................................................................. 34 10.2 Distance work and working from home .................................................................... 34 10.3 Further development .................................................................................................. 35 10.4 Sustainable development ........................................................................................... 35 10.5 Design and user experience ....................................................................................... 36 10.6 Ethics and morals....................................................................................................... 36 10.7 Equal conditions ........................................................................................................ 36 10.8 GDPR......................................................................................................................... 36 11.8 To whom taxes should be paid? ................................................................................... 38 11.9 European Union tax regulations ................................................................................... 39 11 References ..................................................................................................................... 41 12 Appendices .................................................................................................................... 44
1 Introduction In this modern and globalized world where everything is evolving faster and faster, a central role in engineering work in society is to simplify things and find more efficient solutions that make things easier at both individual and organizational level. Unemployment is not a new problem, but it is talked about in a more intensive way these days due to the expanded contemporary media. It is an eternal problem that is not subject to a final solution but to some solutions to alleviate its severity. Because of the continuous technological development in the world with the increase in the population, the abandonment of “manual labor” in favour of “the machine” has made it an urgent matter that requires to keep pace with the global development. There is no country in the world that is absolutely free of unemployment, but the disparity is relative among them, which means a difference in the degrees of the challenge and the response to it, which calls for a difference in the views, evaluation, planning and implementation. Political economy did not overlook the problem of unemployment, but rather exposed it in detail through scientific criticism and analysis based on logical and practical rules and foundations that grew as a result of the accumulation of knowledge and practical experiences. The state of unemployment in general is a natural issue that occurs in the lives of most people where there are common types such as cyclical unemployment that usually occurs during periodic economic crises and structural unemployment which usually occurs through the disappearance of businesses and the creation of other professions or the restructuring of institutions and companies. Iraq, as a country that is classified within the third world category, does not differ from others. It is not possible to give accurate figures for the number of jobless people in Iraq due to the weakness of the statistical apparatus and the fragility of government control with the overwhelming majority not cooperating (for various reasons) in conducting a statistical census of such data that can help the state in alleviating the problem. The country needs a general census that helps simplifying unemployment complexities and gives an opportunity to elaborate precise solutions (Alsimawi, 2014). The public sector in Iraq cannot create a large number of jobs, especially in light of the presence of a dilapidated infrastructure with a clear weakness in management and coordination. 1.1 Background It is agreed upon that the phenomenon of unemployment is considered one of the biggest challenges in any society, and it is a socio-economic problem that it is difficult for any society to be free of – regardless of its level of advancement. The seriousness of unemployment lies in its impact and the crises it causes within the economic, social and political aspects (Abood, 2020). Iraq suffers from “chronic” unemployment that was inherited from the accumulations of the past and worsened under successive governments after 2003, and according to the statistics of the Iraqi Ministry of Labor and Social Affairs, unemployment rates in Iraq amounted to 4 million unemployed in 2019 where graduates make up 22.6%. Almost 50 thousand new graduates are added annually to the already accumulated work forces searching for job opportunities to achieve the simplest requirements of life, and what the government offers in terms of job vacancies do not exceed 5,000 a year (Hussien, 2019). 1
Figure 1: Facts & Stats about Unemployment in Iraq in 2019. 1.2 Problem statement Unemployment amongst Iraqi graduates is one of the biggest challenges the Iraqi government faces because the job opportunities provided by the public sector cannot absorb all these university graduates; the private sector cannot either absorb these large numbers of human forces due to the type of jobs and the level of development/advancement in Iraq as well as fragile planning and management. Now, the question is how to link these young human forces with employers in Iraq and other countries to exploit their knowledge and at the same time help them improve their lives economically? These human forces should have their chance to express themselves and use the knowledge and the experience they gained through years of hard studies; also, enthusiastic & innovative employers should have easier (and possibly cheaper) accessibility to suitable and flexible manpower to help them in projects or at least unload secondary tasks; and finally, how to involve educational companies that provide course plans and training programmes relevant to the job seekers to be adequately competent and therefore mutual benefit for both parties? 1.3 Purpose This project attempts to shed lights on the unemployment problem among Iraqi graduates and explain its main causes; also, to suggest a solution to help limiting this problem. 1.4 Goal To launch a digital web application that helps Iraqi graduates and students at the final stages of their University studies make new contacts with local and international companies which in its turn gives them an opportunity to easier find jobs and therefore can be a contributing factor in reducing unemployment among graduates in Iraq. 1.5 Limitations There will be some limitations in this project due to lack of knowledge, time and other factors; these limitations, amongst other things, are: Cybersecurity, GDPR, labor laws, work environment regulations and tax laws in Iraq and other involved countries. However, in the Discussion section of this report there will be an overall review of some of these aspects to show their potential effects on the project. 2
2 Methods and project model This project started with a brainstorming phase with the supervisor Leif Nordin where the group presented him the idea of the web application after a failed attempt to realize another idea they had before. After the idea was approved to be carried out, the group started with the project and concept planning by following a combination of two scientific frameworks often used in product development processes. 2.1 Framework Businesses use innovative product development frameworks to stay ahead of the market's rapid changes. Product development frameworks are a set of steps that include conceptualization, design, development, and marketing of particular products or services. There are many different models or frameworks that are used in developing new products successfully and efficiently. In this project, the group used a combination of two frameworks, Design Thinking and The New Product Development Process (NPD) to get an inspiration and have some type of reference point and a clear structure when it comes to what steps to think about in the development process. In most situations, using such frameworks can assist in maintaining control of planning, capital, and costs (Productboard, n.d.). 2.1.1 Design Thinking Design thinking is an approach with associated methods and tools that can be used to work user-oriented through the innovation process. Design thinking is based on the users and involves them early in the process to gain knowledge about what needs and behaviors they have. Design thinking consists of five different steps or parts (astrakan, n.d.): 1. Empathize - Examine the problem area and create empathy with customers and users 2. Define - use the information you have received to define the need as a problem statement. 3. Ideate - evaluate ideas and decide which ones are best suited to continue the development process. 4. Prototype, experiment and develop something that can be demonstrated and decided on 5. Test - test and if necessary, go through the other steps again (iterate) Figure 2 – Design thinking process (Arka, n.d.). 3
2.1.2 The new product development process (NPD) NPD is a method used in bringing a product or service from idea to market. The method outlines the usual phases that new products go through, starting with ideation and design generation and concluding with the product's market launch. At times, some phases overlap or differ according to the nature of the market. This is where the current product development process (NDP) is applicable. This method is used to assist in converting novel and untested concepts into viable products and marketing them while also weeding out unfeasible concepts (Stanislav, 2020). There are seven stages in the NPD process: 1. Idea generation - brainstorming and coming up with fresh and interesting concepts. Considering coming up with innovative product and service concepts. 2. Idea screening - weeding out any ideas that aren't worth pursuing. Examine a new product or service concept. 3. Concept development and testing - considering factors such as technological viability, product design, and market potential. Investigate emerging product and service concepts. 4. Strategic analysis - ensuring that your ideas are compatible with your company's strategic goals, as well as assessing demand, prices, and profit margins. 5. Prototype creation and testing - developing a prototype or pilot service. 6. Market research - improving a product or service in response to input from customers, manufacturers, and supporting organizations. This helps figuring out the best time and method for testing your new product or service. 7. Pricing and marketing plans for the product or service, as well as commercialisation and product launch. For a new product or service, a comprehensive launch plan will help ensuring a smooth introduction to the market. Figure 3: Stages of the new product development process (Stanislav, 2020). 2.1.3 Agile methodology The agile approach has been used in this project. In Agile methodology, the work is conducted incrementally and iteratively. With each sprint, the group reviews the status of the work done in the sprint as well as a demonstration of the functionality. The purpose is for all stakeholders to get the best possible understanding of the current situation. During the project, the group looks at each "sprint" to analyze if there are smarter ways to go, otherwise they move on to the next sprint (Projektmallar, n.d.). The goal with each sprint is not to reach a finished product, but to put the consumer into consideration; the goal is thus that each sprint should generate a reference point where all parties are satisfied with the result in the specific phase. In order not to perform the work based on a detailed planning and a fixed goal, the group instead has a vision that governs the work process to achieve a desired result. The vision easier helps changing the direction of the project when needed as opposed to having a fixed plan and/or goal at the start of the project. 4
The Agile methodology has been chosen for the reason that the project group had identified and presented a problem statement without having a comprehensive solution, therefore, a measurable goal was missing. So, the group had no predetermined work plan, but only a vision with desirable results. Figure 4: Agile scrum Framework at a Glance (Firas, n.d.). 2.1.4 Dynamic Product Development The DPD methodology has also been used in this project. DPD is more like a system characterized by flexible adaptation to changing circumstances. A project model that is often vision- and knowledge-driven. It works well if it is to be planned in rough outline; this gives the opportunity to jump between different steps in the process to reach the goals faster and more efficient (Holmdahl, n.d.). This method has worked well as the project group has had many activities that had not been dependant on one another. When information is gathered from experts and informants, product design is optimized parallelly to keep time frames and a steady pace through the work. With clear goals, it also became easy to organize the project’s activities and then synchronize the steps accordingly to ensure that no steps are missed or performed incorrectly along the timeline. Figure 5: DPD - the strategy is characterized by flexible adaptation to changing circumstances (Ottosson, 2016). 5
2.2 Project tools The project group uses established methods with the intention of creating a productive structure. Initially, the tools are used to find a need, plan, gather data and analyze the market. During the development of the prototype, these scientific methods and tools are used to analyze, compare, evaluate and identify the intended product value proposition. 2.2.1 Brainstorming Brainstorming is a way to find new solutions and development opportunities by daring to try different angles. Brainstorming involves a group of people, preferably with different experiences that sit down and looks at a problem and gives suggestions for a solution (TechEngineering, 2021). 2.2.2 Mind mapping A mind mapping as it is called, is a tool used to understand a problem domain and to easily get a better idea of how different parts are interconnected. To make a map, you only need one blank piece of paper and one pencil, alternatively a mind mapping software such a Miro (Mindtools, n.d.). Figure 6: Mind mapping software Miro. 2.2.3 Surveys Surveys are a data collection tool primarily used in gathering quantitative data that is created for the purpose of providing the project a clearer guideline and validate decisions (QuestionPro, n.d.). 2.2.4 Interviews Interviews are primarily a qualitative data collection method that can be done through personal contact, telephone or via video conferencing. The purpose is to gather deeper information and to obtain more specific and detailed information. 2.2.5 SWOT SWOT analysis identifies the strengths, weaknesses, opportunities and threats of, amongst other things, a development project. The tool can be used for both planning and evaluation of a project (Mindtools, n.d.). 6
2.2.6 Business Model Canvas Business Model Canvas is a powerful tool used for developing business models. Based on their template, it is the following factors that are analyzed and answered: 1. Key partners 2. Key activities 3. Key resources 4. Value proposition 5. Customer relations 6. Channels 7. Customer segment 8. Cost structures 9. Revenue streams The Business Model Canvas allows you to imagine your business model by breaking it down into different parts and linking them. With the help of this model, you get a deeper understanding of the customer's needs and how the product solves this specific problem (Ebinum, 2016). 2.2.7 Risk analysis To identify the risks that might exist in a project, a risk analysis can be used. The analysis is used to be prepared for the risks that might occur and how they should be managed. Usually, one uses a points-system in the risk analysis where one scores how high the probability of which a risk arises and how large the consequence might be. The scoring table generates a risk value that helps making decisions to mitigate the consequence (Rouse, 2020). 2.2.8 Source criticism Source criticism is a tool used to ensure that the sources used are credible and “correct” to get as accurate and reliable results as possible (Gotquestions, n.d.). The group is careful about which sources to be used. When it comes to the acquisition of information from the internet, the group is careful about which websites are used and who is the publisher. Each source is judged by the group on whether it is considered credible or not. 2.2.9 Visual planning & Gantt chart The group has chosen to use GANTT-chart (see figure 7 ) which is a way for synchronizing and planning time with activities. A Milestone diagram is also used by the group and shown below (see figure 8) where milestones are linked with time. Figure 7: Gantt-Chart showing duration and interdependency between different activities. 7
Milestones 30/05/21 26/05/2021 01/04/2021 27/06/2021 21/01/2021 08/05/2021 16/12/2020 19/03/2021 01/10/2020 28/01/2021 20/09/2020 09/12/2020 20/10/2020 31/08/2020 Figure 8: Milestones of the project. 2.2.10 Kanban board Kanban-board is based on a clear visual planning where the board works as a great to-do list (See Figure 32). It is divided into different columns with five different categories (stories, to do, in progress, testing and done) where one can easily follow up the work and get a clear picture of what is to be done, what is in progress and what has been done. The model belongs to agile project management and clearly shows which parts are in progress. 2.2.11 The project focus group The focus group has a great interest in helping the project group. Their interest is based on the fact that they themselves have the problem (unemployed) and want to see change. The focus group acts as the project's competence panel and belongs to the core stakeholders of the project. 8
3 Theory and frame of reference 3.1 What is unemployment? The definition of unemployment helps us understand this phenomenon and its negative impact. Unemployment with its simplest definition means: the individual has the ability, knowledge and desire to work where there is no job opportunity (J. Brock, 2021). 3.1.1 Effects and importance The importance of understanding and limiting unemployment lies in its negative impact on all life aspects – mainly social, economic and political. Its impact is not limited to workers alone, but rather includes many groups of people through their association with the production process in addition to the great waste of human energies that will disrupt, and what may happen in terms of moral and educational crises. Therefore, many countries are keen to address this phenomenon with all the means they possess, and often this is done according to their political orientations in developing appropriate plans for that. Some of the main causes of this phenomenon are (Abood, 2020): a) The lack of development plans that take into account the economic and social reality and the requirements of development where available human energies are can contribute. b) The poor demographic distribution in establishing economic projects between regions and depriving many of these densely populated areas of work. c) Emphasis on support for large and giant projects by the state as it is the main factor in the development of the country's economic growth, and weak financial and material support for small projects with a large use of work. d) The absence of guarantees and laws that protect workers from loss and unemployment. Addressing unemployment in Iraq It is possible to address the increase in unemployment with legal and administrative procedures. Addressing the sharp contradiction between the high levels of unemployment in Iraq and the large influx of foreign workers can be done, for example, in the following way (Abood, 2020): a) Limiting the flow of imported products that flooded the market in huge quantities and at cheap prices which caused the suspension of many factories in Iraq. b) Activating the law preventing children from working in all state facilities under the age of 18 and giving opportunities to adult workers. c) Promoting balance in workers’ preference for service work over productive work. 3.1.2 Solutions available Addressing the unemployment problem is not an easy task in an oil-rich country with resources and economic potential, but on the condition that there is a national will, integrity, efficiency and sincerity, and these have unfortunately been missing in the successive Iraqi governments. However, recent pressures may push the current government to search for new solutions to address the unemployment problem in its various dimensions. Among these solutions (Tuaamah, 2019): 9
a) Forcing foreign companies to seek the assistance of Iraqi cadres after conducting the necessary training and qualification to place them in government projects. b) Expediting partnership projects between public and private sector institutions. c) Stopping the uncontrolled import of foreign workers. d) The government focus on infrastructure projects for their role in accelerating construction and reconstruction on one hand, and because they are generating numerous employment opportunities on the other hand. e) Providing loans to help establish medium and small enterprises and help them in financing projects and the thereon employ people. Difference between a website and web application What is a website. Regular websites usually consist of simple HTML-based architecture and serve only as a platform for displaying information rather than interacting and making transactions with the user (Strephonsays, n.d.). What is a web application. A web application is a computer program that can be accessed via a network such as the Internet or an intranet. The application may be embedded in the web page, or the web page itself may be an application. Facebook, Gmail, YouTube, eBay, Twitter and Amazon are web applications. Typically, these web applications use a username and password to verify the user identity and allow the user to interact and communicate with the servers through the available applications on the website (Strephonsays, n.d.). 10
4 Presentation of solution A web application that is in the form of an “incubator” to help connect employers with graduates/students. The applicant looks for job vacancies by browsing the web application pages through the desired function listed on the homepage alongside with the other main functions/services of the web application. Vacancies can be found in Sweden, Iraq and other possible countries. These vacancies are published by employers either directly via the web application, the web is programmed and has an algorithm that collects links to vacancies to then gather in one place – the web. The other service is the Career and Study Development which provides relevant advice, guidelines and/or recommendations to help the user chose a specific domain to develop himself in and choose a career; this is done based on collected and trained data in the database through AI (Artificial Intelligence) methods and techniques as well as by collaborating with educational companies who provide online courses and workshops. For further and more accurate career and/or study advice, a form with questions can be sent to be answered via human interaction instead; even a live online meeting with an adviser based on appointment booking would be possible. The third service is The Online Job Market where the user can participate to understand the actual market needs and the possible job opportunities; this is done by creating an algorithm that collects links of online job markets around the world and gather them in one place on the web application. The fourth service is to publish job applications by job seekers where you as a job seeker can have your profile with details, CV, cover letter, share pictures, etc. to be available for employers. 4.1 Concept development Creating the concept despite its challenges has meant that the group needed iteratively benchmark already tested theories and methods. How the product should be designed, what the product basically should be to fill the ultimate purpose, and to answer the question why use our product and not just an existing one? were questions to be answered during the process of creating the concept. By testing already working theories in the hope of combining and developing functional product to a new improved one was the goal. Other companies and entrepreneurs have already created similar working concepts, so it is important that the final product to be an improvement of what exists today. Other web applications display job vacancies and has no specific market segment, nor combined functions between career & study advice and/or development courses for instance. The project group believes that combining these services is optimal and creates as flawless product as possible where these disadvantages are eliminated. The project has required a very extensive basic work to find facts about all the areas included. To dig out as many relevant facts as possible, professors at universities, company CEOs, HR managers and students have been contacted throughout the data collection phase, and additional facts have been sought on the internet to get as broad perspective as possible. 11
4.1.1 Concept expansion/ Solution development This part of the project is about developing a concept of what the project should be about. To begin with, help was sought from supervisors at Halmstad University. The group developed different ideas on how the concept should be formed functionally and thus where the technology would come from. Generally, for all types of concept development, it is important to set up a list of requirements (see functional requirements & other requirements sections, p.13). After brainstorming and evaluation, the group concluded that the optimal alternative was to use the concept of Web Application to serve as an incubator where five main services are combined and gathered in one place. In addition, a mobile App as they are smoother medium and faster most of the time. The group through continuous analysis and studies also saw the importance of starting a start-up as a third part of the solution/concept to provide services online in real time, administrate On-demand contracts (see Definition of On-demand contracts, p.37) and organize online workshops as well. So, the solution has been expanded from only a web application to a Start-up, mobile App and a Web Application. The group combines typical features used by most web applications with new exclusive service ideas to make the application as unique as possible. To get a better view of what needs to be changed or improved, the group has selected few people to test the application; for example, to use the application on their own and then give feedback on if they didn’t understand something or on some difficulties that might arise. The mentioned digital platforms in this project will be open mainly for graduates and students at the final year of their studies. The platform will be characterized by simplicity and ease of use, and there will be no special or complicated instructions before starting to use it. The platform will also aim to provide details and capabilities of young and skilled job seekers to employers, and therefore will make it easier to link employers with these enthusiastic job seekers. These services can also be provided online in real-time through the start-up employees. The platforms main services are the following: 1. To show vacancies in Sweden, Iraq and other possible countries. 2. Enable job seekers & employers to publish their profile. 3. To show Online courses and workshops to bridge knowledge gaps. 4. Career & Study advice; even in real time through the start-up employees and collaborating educational companies. 5. Showing Online job market published in Iraq and other countries. 6. On-Demand contracts that graduates can sign with employers through the platform. 12
Figure 10 : A Web Application that connects unemployed Iraqi graduates with employers. 4.1.2 Functional requirements a) Performance requirements: Creating a customer engagement page that retrieves data from systems X and Y must not take more than 5 seconds. With 1,000 simultaneous users, the page load time for the start page must not take longer than 1 second. b) Availability requirements, such as: the system must have an uptime of 99.5 percent. c) Accessibility requirements give us knowledge of how business-critical the system is. For internal systems that are only used during normal working hours, the requirements may not be so high, but for social media and digital platforms (such as web applications) it is critical that the systems work around the clock. d) Usability requirements, such as user-friendliness requirements. Sometimes this includes requirements for accessibility, for example, the system must be able to be used by visually impaired people who use screen readers. e) Security requirements can be, for example, all communication over networks must be encrypted or that the system complies with the PCI standard (Payment Card Industry) for card payments. If sensitive data is to be stored (password, address, etc.), there should be a requirement that has to be handled in a secure manner. 4.1.3 Other requirements a) Clarity. To guide the visitor and make sure to provide all the information the visitor may need to be able to navigate through the web application. b) Simplicity. Work with menus and tabs so that the visitor can sort all the information himself and choose what he wants to see at the moment, and to make sure that each tab gives the visitor something important. c) Tonality. Let the “personality” of the company appear on the website. You do not have to shout out what you stand for, but through small methods you can give the visitor a sense of how you are as a company and above all, how you are to work with. 13
d) Responsive design. You do not know from which direction your visitors will click; is it via Internet Explorer, a mobile phone, tablet, etc…? Your web application should therefore be compatible with all browsers. e) SEO customization. If someone googles for the exact services you offer, it is an advantage that you have SEO-adapted the content you have on the website so that you end up high in Google's search results. If your website is also a place where visitors stay a little longer, you can ride on Google's algorithm in the search results. f) Drive traffic. Even if you have developed the most amazing website the world has ever seen, there is no point in that if you have no visitors. Therefore, you should with help of studied methods succeed in driving traffic to your website. g) To have a multilingual Web Application also helps increase the chances to involve more users. 14
5 Production process Web design production can be a challenge because of all the various variables to be considered. Every website output follows a standard web workflow or pipeline. It's important to understand that there are no two ventures could be identical. For instance, your portfolio site would not require exactly as many detailed steps as a large-scale site redesign undertaken by an agency. Each project's web development pipeline includes some variation of these measures. Often times one begins with Discovery, Plan phase followed by the Design phase, and finally by the site's growth. If these steps are completed, you'll launch, and then you'll reach post-Launch which is occasionally referred to as Maintenance or simply Beyond. 5.1 Design and functions In connection with workshops together with professors and other resources throughout the project, it was discussed what design, features, services and functions sought by the user or customer. They also discussed what feeling and value the product would radiate both through color and design. The values that emerged were reliability, care and high-tech. As a prototype, the design was simple – mostly mockups – due to communication obstacles occurred because of COVID-19, so it was mainly focused on how to shape the functions during the limited time that was remaining. The prototype of the future on the other hand should have clearer features with focus on being technically functional. Design sketches & mockups produced by the project group in connection with performed tests are found under appendix 1 Test-Phase Mockups. 5.2 Functional development All features developed by the project team were demonstrated to the supervisor to get feedback. Subsequently, various decisions and guidelines for the project have been made such as how the product should be, how to meet different requirements from the user and how the product should communicate with the user. To realize ideas and test different features that the end product may have, the project team with the help of a clickable prototypes and mockups was able to test and get a first user experience. Also, the functions, services and the project idea as a whole were developed through iterations and after every sprint and feedback. 5.3 Application Sketches, simple prototypes and mockups for how the application should look and work were performed. Due to the time aspect and lack of finances to develop a costly application, the development has not come longer than a demo clickable-prototype. The hope is to possess the financial means in the future to realize the idea as it affects the overall impression as well as the user experience of the product. 5.4 Animated video Using the software tool vivo, a short animated instructional video of few seconds to be inserted in the front page. It demonstrates what the web application does and how to use it. This instructional video should correspond to a traditional one manual with simple animated movements and step by step instructions displayed visually together with clarifying text. 15
5.5 Market analysis Market analysis is an analysis to examine the need that exists or create a need for its existing market. The group conducted a market analysis to see if there was a gap in today's market that the project could fill. The group examined the market primarily through benchmarking but also with competitor analysis and stakeholder analysis. This gave the project group a clearer picture of what exists today and facilitated for companies the group to find their own track. The group found competitors such as LinkedIn, Dubbizle.com, Blocket.se, tanqeep.com, bayt.com and the Iraqi Manasaha. 5.6 Competitor analysis The competitor analysis is performed to see what the market looks like and which products and are there. The group did a competitor analysis to see if there is anything similar to our idea. After performing a benchmarking to see which competitors the market consists of, the group chose to write the pros and cons for each competitor. This was used as a basis for clarifying the uniqueness of the group's product. There are many products today in the market but with different focus and larger and more diverse target groups. Most products are very expensive and some are only for professional teams. Dubbizle.com, for example, is good product but it is too expensive to use in the same way as the group's concept – mostly for employers, and the procedures are more complicated. LinkedIn has the services that is most similar to the group's idea, but due to the more diverse target groups and multi-purpose services LinkedIn offers, they are less accurate in meeting the exact needs of unemployed Iraqi graduates & students – they don’t offer “On-demand” contracts for work- assignments; the group's concept thus becomes comprehensive in this specific problem and therefore unique. 5.7 Stakeholder analysis Stakeholder analysis is performed to identify different actors who may influence the project at different levels. It is a good way to get an overview of how the different stakeholders affect the project and identify the roles of each one of them. The group divided the stakeholders into core, primary and secondary. 5.7.1 Core stakeholders Individuals with decision-making and/or leading roles within the project: project group, focus group. 5.7.2 Primary stakeholders Individuals and groups that are greatly affected by the project and therefore want to influence the project: users such as employers, students, graduates and educational business companies. Figure 11: Stakeholder Mapping. 16
5.7.3 Secondary stakeholders Individuals and groups with a relatively low interest in the project, and which will probably not actively affect the project. University of Baghdad, professors at the university, employed graduates, competitors, project supervisor, Halmstad University. The focus group. Their opinions are well taken care of in this project. Their opinions and demand steer the direction of the project. They have had a good communication with the project group. The focus group were mainly: Iraqi IT/ Computer engineering and other disciplines’ alumni students who are in the final stages of their studies that can provide their knowledge online through digital platforms, newly graduates as well as innovative companies that put great emphasis on their R&D&I departments. The user has a great influence on the project, their wishes are used as one of the cornerstones for the project. The user belongs to our core stakeholders and therefore has a great deal of influence in crucial functions within the web application. In order for the project to succeed, it is required that the services which are created has a great demand from the user. During the project, the product's functions are validated according to the user's requests; these are conducted through interviews and surveys. Our users come from different backgrounds and they are therefore also held satisfied by being given the opportunity to influence and show interest. Competitors and other high-tech companies are stakeholders because our product/ services will be compared to our competitors' which means that they will indirectly influence the project. In the event of sale, the concept can be sold to a competitor which would make them core stakeholders at a later stage. Competitors currently possess low interest and relatively low impact which requires minimal action at this stage of the project. Halmstad University and the project supervisor. The supervisor of the project is Leif Nordin, together with the project group, meetings and updates take place where solutions and guidelines for promoting the project are discussed. University of Halmstad assists with the opportunity to carry out the project and has no major interest or power to influence the content of the project, on the other hand, Leif has a greater opportunity to influence the content, therefore, he is kept updated through meetings from time to time throughout the project development process. Professors at University of Baghdad and other Universities belong to the group of secondary stakeholders as they have little influence on the project. Our contact with the Iraqi Universities (especially University of Baghdad & Al-Rafeedain) is our main source of information when it comes to expertise in various products and expertise in the educational field and job market. We are in constant contact with professor Fouad Al-Azawi (PhD. in Telecommunications & IS) for help in the development process to validate that the project activities are going in the right direction. 17
5.8 Customer segmentation and analysis A customer segmentation was performed to identify how large market shares the project group could target as well as to see if it would be profitable. A customer segmentation is about setting up a group and segment it down to specific target group. Identifying the customer Founders can be tempted to use various consumer segments for value (or revenue) capture. They squander their time and money with targeting different target groups, allowing them to neglect the business's central focus. By knowing who is on your website, you can find out which target group your website reaches. Does that target audience match the target audience you want to reach? If not, statistics can give you a clue to help you adjust the right part of your digital marketing. Target group You cannot know if it is “David” on the other side of the street who is inside the website and snooping, but you can for example find out: 1. Age 2. Sex 3. Interests 4. Geography (location and language) 5. Technology (Browser, Computer / Mobile) It is important to differentiate between customers and users There are many different types of business models, and depending on which business model to be used, there are different types of considerations for both customers and users – especially when it comes to interaction and communication. A customer can be defined as the person or organization that pays for a product or service, and a user as the person or organization that will actually use a product or service (Ahlén, 2020). Sometimes the user pays the customer, for example if a product is sold to someone through a partner. We could then also call the user an end customer. One of the most important reasons to understand both customers and users is that it places different types of demands on how a company's offer is communicated (Ahlén, 2020). Potential customers for the final product are local and international employers while users are employed graduates and/or students. 18
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