CORPORATE PRESENTATION - CONTAGIOUSGAMING.COM MARCH 2015 - Contagious Gaming
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CONTAGIOUS GAMING INC. DISCLAIMER This corporate presentation does not constitute an offer to sell or a solicitation of an offer to buy any of the securities described in this news release in the United States. Such securities have not been, and will not be, registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”), or any state securities laws, and, accordingly, may not be offered or sold within the United States, or to or for the account or DISCLAIMER benefit of persons in the United States or “U.S. Persons”, as such term is defined in Regulation S promulgated under the U.S. Securities Act, unless registered under the U.S. Securities Act and applicable state securities laws or pursuant to an exemption from such registration requirements. Information in Corporate Presentation that is not current or historical factual information may constitute forward- looking assumptions concerning the business, operations and financial performance of the Company (collectively, the "Assumptions"). Many of these Assumptions are based on factors and events that are not within the control the Company. Forward-looking information is subject to a number of risks, uncertainties and other factors that could cause actual results to differ materially from what the Company currently expects. These risks, uncertainties and other factors include, but are not limited to: the timing and market acceptance of future products, competition in the Company's markets, the Company's reliance on customers, fluctuations in currency and exchange rates, commodity prices or interest rates, the Company's ability to maintain good relations with its employees, changes in the law or regulations regarding the environment or other environmental liabilities, the Company's ability to integrate acquisitions and the Company's ability to protect its intellectual property. While the Company considers these Assumptions to be reasonable based on information currently available, they may prove to be incorrect. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Unless otherwise required by applicable laws, the Company does not intend, nor does it undertake any obligation, to update or revise any forward-looking information to reflect subsequent information, events, results, circumstances or otherwise. Accordingly, the reader is cautioned not to place undue reliance on forward-looking information. CONTAGIOUS GAMING INC. – TSXV:CNS 2
CONTAGIOUS GAMING INC WHO WE ARE We are a software developer focused on providing unique and engaging gaming solutions for lotteries and regulated markets around the world CONTAGIOUS GAMING INC. – TSXV:CNS 3
CONTAGIOUS GAMING INC DYNAMIC SOFTWARE-BASED GAMING COMPANY CORPORATE OVERVIEW Contagious Gaming completed its go-public transaction in September 2014 – Raised $6 million in a concurrent equity financing Operations in: – London, UK – Charlottetown, P.E.I. 20 employees including a talented team of developers, programmers, artists and integration specialists 1 2 3 PARI-MUTUEL BETTING DIGITAL INSTANT LOTTERY BINGO The world’s first remote in- Portfolio of 23 completed Entered into an agreement to play, lottery-style sports digital instant lottery titles acquire established online UK betting platform First-mover in US bingo provider Launched GOAL TIME Georgia went live in Q4 2014 3 bingo brands (soccer) in the UK with Trinity Leading industry 17 gaming websites Mirror on Dec 21, 2014 partnerships with GTECH and Wagers of over $3.4 billion Scientific Games since inception CONTAGIOUS GAMING INC. – TSXV:CNS 4
CONTAGIOUS GAMING INC CURRENT VERTICALS AND KEY PARTNERS PARI-MUTUEL BETTING DIGITAL INSTANT LOTTERY THIRD PARTY VALIDATED BY A PORTFOLIO OF BLUE-CHIP PARTNERSHIPS ACROSS ALL VERTICALS CONTAGIOUS GAMING INC. – TSXV:CNS 5
CONTAGIOUS GAMING INC LARGE MARKET OPPORTUNITY GLOBAL INTERACTIVE GAMBLING MARKET BY GROSS WIN 80 Market Size in billions ($) 61.0 56.0 60 50.7 43.1 46.5 35.6 38.5 40 28.1 31.4 32.5 20.7 21.7 25.2 12.5 16.4 20 9.2 0 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012P 2013E 2014E 2015E 2016E 2017E 2018E Source: H2 Gambling Capital Converted from € to CAD$ at 1.4 GLOBAL ONLINE PENETRATION ONLINE GAMBLING MARKET SHARE 12% 10.9% Interactive as a % of Total 10% 6%3% 8% 13% Gambling 6% 48% 4% 3.4% 2% 30% 0% 2003 2005 2007 2009 2011 2013E 2015E 2017E Betting Casino Lotteries Bingo Other Source: H2 Gambling Capital Source: Global Betting and Gaming Consultants COMBINED ONLINE BETTING AND LOTTERY MARKET COULD REACH $37 BILLION BY 2018 Source: Management analysis CONTAGIOUS GAMING INC. – TSXV:CNS 6
CONTAGIOUS GAMING INC EXPOSURE TO HIGH GROWTH SEGMENTS LIVE IN-PLAY BETTING - EUROPE US LOTTERY SALES - 2014 34% $36 bln 66% $64 bln $28 bln Live Pre-Game Live In-Play is has grown rapidly Total Draw Instant Now accounts for approx. 65-70% of betting in Europe Instant Lottery is Estimated at 60% of US Sales Source: Sportsradar and management analysis Source: La Fleur’s and management analysis GLOBAL SOCCER BETTING UK DIGITAL LOTTERY - CASE STUDY $332 $268 $247 US$700 billion est.market $224 $172 Soccer remains the most $101 $126 popular betting event $9 $33 Accounts for over 60% of bets 2004 2006 2008 2010 2012 placed Mature online market Largest interactive lottery market to-date - $1.7 bln 16% online penetration in 2012 Source: Sportsradar and management analysis Source: Camelot Global Services and La Fluer’s CONTAGIOUS GAMING INC. – TSXV:CNS 7
CONTAGIOUS GAMING INC IN-HOUSE TECHNOLOGY PLATFORM Proprietary Back Office Management Application for online gambling (“BOMA”) Core functionality Includes: Game Engine: Transaction and ticketing engines, B2B transaction management and event processing Player Management Tools: Responsible gaming compliance, transaction reporting, game lobby and secure communications engine Game Application Programming Interface Payment System Application Interface Data Feed Handler Affiliate Management eWALLET FULLY DEVELOPED IN HOUSE CONTAGIOUS GAMING INC. – TSXV:CNS 8
CONTAGIOUS GAMING INC GOAL TIME: FIRST OF ITS KIND BETTING SYSTEM UK GAMBLING LICENSE CURRENT PARTNERS CONTAGIOUS CURRENT REVENUE MODEL – 10.4% OF BETS PLACED CONTAGIOUS GAMING INC. – TSXV:CNS 9
CONTAGIOUS GAMING INC DIGITAL INSTANT LOTTERY – US FIRST MOVER BINGO CROSSWORD MATCH-3 FIRST-MOVER LIBRARY EXCLUSIVE US SUPPLIER NETWORK Positioned to become a leader in online lottery TELOS (Can) development in the US Inchinn (UK) Ingenio (Can) Lottery content supplier partnerships in the US: J&S Gaming, Inc (US) Revenues - €3.1 billion 1 of 6 - GTECH (MIL: GTK) Karma Gaming (Can) Tournament 1 (US) 1 of 4 - Scientific Games (Nasdaq: SGMS) TELOS (Can) Completed development of 23 titles NEKTAN (Gibraltar) Plans to enter additional global market with Karma Gaming (Can) existing partners Revenues - ~US$3.0 billion IWG (n/a) CONTAGIOUS CURRENT REVENUE MODEL – 1% OF TICKET SALES CONTAGIOUS GAMING INC. – TSXV:CNS 10
CONTAGIOUS GAMING INC DIGITAL LOTTERY – CURRENT US LANDSCAPE GEORGIA IS LIVE! TOTAL LOTTERY SALES INSTANT TICKET SALES ND MN US$3.9 bln US$2.6 bln NY MI IA NJ NV DE IL KS MO KY NC GA TX Legend: Digital Lottery approved or not prohibited Online lottery or interactive gaming not yet approved KENTUCKY EXPECTED TO ROLL-OUT IN THE FIRST HALF OF 2015 CONTAGIOUS GAMING INC. – TSXV:CNS 11
BINGO ACQUISITION ACQUISITION OVERVIEW CORPORATE OVERVIEW BINGO BRANDS Founded in 2007 Since Inception: • Entertained more than 3 million players • Handled wagers of over $3.4 billion (£1.9 billion) 99% of its revenues generated from the United Kingdom Utilizes Cozy Games’ gaming software platform BINGO NETWORKS • 71 online games • 46 mobile games 3,826 Depositors • Cozy Games receives 10% net gaming revenue Focus on attracting and retaining High Roller players 2,312 Depositors 2,414 Depositors CONTAGIOUS GAMING INC. – TSXV:CNS 12
BINGO ACQUISITION FINANCIAL SUMMARY CHELBIS COMPANY LTD. P&L Notes: (a) Normalized for go-forward agreement of management services and inclusion of affiliate and direct marketing expense (b) Normalized for Malta corporate tax refund GBP converted to CAD$ at 1: 1.80 CONTAGIOUS GAMING INC. – TSXV:CNS 13
BINGO ACQUISITION ACQUISITION HIGHLIGHTS Delivers ability to leverage CG’s existing platform and content on Chelbis’ established networks Provides turnkey player liquidity of over $282 million (FY 2013) within regulated SIGNIFICANT SYNERGIES AS markets A COMBINED ENTITY Acquiring CRM infrastructure required to scale Goal Time Acquiring access to approx. 90 dedicated employees (CRM, Marketing, IT, Accounting, fraud prevention) with excess bandwidth Purchase price: $4.05 million plus Earn Out– 4x FY adjusted FY 2013 Earnings Shares on close: $2.79 million Cash over 18 months: $1.26 million ATTRACTIVE PURCHASE Earn-Out of: PRICE • 1x FY 2015 net income payable in shares or cash • 1x FY 2016 net income payable in shares or cash Chelbis to be delivered with excess cash equal or exceeding $540,000 Re-Skin new bingo sites to add additional brands and networks GROWTH OPPORTUNITIES Add additional gaming content and technology Unlock value in existing player database CONTAGIOUS GAMING INC. – TSXV:CNS 14
CONTAGIOUS GAMING INC SHARES OUTSTANDING & CAPITALIZATION SHARES OUTSTANDING CAPITALIZATION As at January 9, 2015 As at January 9, 2015 Basic Shares Outstanding 73,849,479 Market Capitalization $38,401,729 Options 4,100,000 Plus: Warrants 5,155,907 Convertible Debenture $300,000 Convertible note ($300k / $1.00) 300,000 Less: Fully diluted 83,405,386 Cash (as at Sept 30, 2014) $4,337,044 Enterprise Value $34,364,685 Share Price $0.52 Market Capitalization $38,401,729 Share Price Hi/ Lo $0.38 - $0.64 CNS.V – PRICE AND VOLUME Source: Company Management Yahoo Finance CONTAGIOUS GAMING INC. – TSXV:CNS 15
CONTAGIOUS GAMING INC LEADERSHIP TEAM MANAGEMENT Over 20 years of experience in the gaming and sports media industries PETER GLANCY Founder of Contagious Sports Ltd. CEO & DIRECTOR Founder and Managing Director from 2005 – 2010 of Gextech Holdings PLC, technology developer for the gaming industry. Over 18 years of experience in gaming, new media, and animation projects SEAN YEOMANS Among the first to pursue the emerging US digital lottery development space PRESIDENT & DIRECTOR Recipient of several awards: Gemini Award, Premier’s Entrepreneurship of the Year Award and the NRC‘s Canadian Innovation leader Award Creator of Slot, Bingo, Scratch-card and other Instant Win Gaming platforms MARK WADSWORTH Responsible for securing licenses to operate in Malta and the UK. TECHNOLOGY Developed online trading strategies for the world’s leading International banks with Thomson Reuters for over 10 years. Canadian Chartered Accountant and a US Certified Public Accountant ADAM KNIEC Over 16 years of accounting, auditing, financial reporting and CFO experience with Canadian and CFO US publicly companies DIRECTORS Founder and Managing Partner of Gulfstream Capital Corp., a merchant bank focused on investing in and advising growth companies CHARLES SHIN 14 years as an investment banker, most recently with Canaccord Genuity as a Managing Director CHAIRMAN in the Canadian Investment Banking group Raised over $5 billion in capital and advised on $4 billion of M&A transactions for his clients Corporate securities lawyer and a Partner at McMillan LLP since February 2002 DESMOND BALAKRISHNAN Practice focuses on mergers, acquisitions, listed company maintenance, international public INDEPENDENT DIRECTOR listings, gaming and entertainment law FCPA, FCA, with over 22 years of experience with public companies in corporate finance VICTOR WELLS Director Student Transportation Inc. (TSX: STB) & Unique Broadband Systems Inc. (TSX-V: UBS) INDEPENDENT DIRECTOR Former CFO for Chemtrade Logistics (TSX: CHE.UN) Former director of MagIndustries Corp (TSX: MAA), Northstar Healthcare Inc. (TSX: NHC) CONTAGIOUS GAMING INC. – TSXV:CNS 16
TSXV: CNS
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