CAREERS withwith STEMSTEM - Game - QUT
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CAREERS JOB KIT withSTEM ™ • x + • • + x • • x + • • x Game Designer+ Developer Insights, information and advice on cool careers in the world of gaming
Take game design to the next level. Pierre Medeiros was excited to study “Studying at QUT helped me gain a much QUT’s Bachelor of Games and Interactive deeper understanding of the industry I want Environments. “My enthusiasm for playing to work in, and a surprisingly diverse range games has always fed into a desire to of sectors looking to apply game theory.” make them.” Pierre now has a firm eye on working in Pierre chose QUT because he recognised game production alongside passionate the priority placed on providing industry professionals who are invested in creating relevant knowledge, skills and experience. meaningful online experiences. He was looking to learn within a real‑world To discover more of Pierre’s story and learn context that led to genuine outcomes. about studying game design at QUT, visit our website. qut.edu.au/study-games CRICOS No: 00213J
• x + • • + x • • x + • • x FOREWORD More than fun and games Gaming tech is so much more than just entertainment, with applications in fields ranging from medicine to defence O y seem like a fun n the surface, gaming ma on line with friends activity you take part in er the world, but this or fellow gamers all ov s deeper than that. fascinating career area goe ing nufacturing all use gam Defence, medicine and ma ind ust rie s. to enhance their design and development ’t ben efit ny fields that don In fact, there are not ma -ga mi ng tech. Think: data from the use of 3D al simulations, text protection, environment They all start out with mining, wearable tech… a creative idea. technology at the We are a university with r CL EVAR (Cognitive heart of what we do. Ou nts in Virtual and and Learning Environme ch lab enables Augmented Reality) resear dr ross brown and the ability for gaming-specific learning Associate Professor s to expand their maths designers and developer along with exploring the and programming skills, man experience. culture of gaming and hu y t Diploma in eSports of an QUT now offers the firs you r Designed to kickstart Enterprises (constructio university in Australia. n) and d Int eractive Environments Raytracer (space and def Bachelor of Games an n of ence) to it’s an exciting recognitio experience industry up (Games Design) degree, ess all ben efi t from We have exciting things close during their degree . s and busin how IT, creative industrie ski lls. augmented reality (AR) coming in virtual (VR) an d d design the right development an med to evolve digital environm ents Compute r graph ics are a synthesis of beauty for even further, and the opp ortunity for employment a is tical systems. It’s truly growing. For example, gam from traditional mathema get e developers who graduate an d work in. QUT students from QUT have gone on fascinating field to study s, ass isti ng It is interesting, visually to work at places like Am azon. real-world scenario firsthand experience in World oriented work you can ada pt VR companies such as Next to many disciplines. on projects with local I was inspired to pursue this career by programm real-time icosahedron an ing a d realising I was creating beauty. That was specia l enough to keep me intere for the last 28 years. Wh sted There are not many development passion beg ere will your game design and SUPPLIED / SHUTTERSTOCK fields that don’t benefit from in? the use of 3D-gaming tech” Dr Ross Brown, Associat e Professor, Faculty of Science, School of Comp uter Science, QUT Check out Careersw inspiration and advi ithSTEM.com for more insights, info ce about a game desi rm gner and developer ation, career! 3 GAME DESIGNER AND DEVELOPER
DEEP DIVE • x + • • + x • • x + • • x Careers with consoles Controllers at the ready… I f you’re streaming Free Guy on Disney+ and have 10,000 hours on Steam, this page is for you! You totally appreciate the design and development of gaming, plus all the layers of code it takes to simulate worlds and characters for your playing pleasure. Want to make a career out of it and join the industry that’s worth $4 billion dollars in Australia alone? Here are some hot facts you need to know. We’ll call it homework for gamers. – Pippa Duffy Skills list ✔ Scoping ✔ Teamwork ✔ Creative thinking ✔ Time managemen t ✔ Problem-solving ✔ Eye for detail ✔ Critical reasonin g ✔ Imagination Professor and t from a pro? Dr Ross Brown, Associate e lowdown on Wanna hear it straighQUT’s School of Computer Science, has th /QUTtube VR researcher from d of gaming design and development. bit.ly SHUTTERSTOCK click the diverse worl here CAREERSwithSTEM.com 4
Digital dyn amos Edu-tainment is Book ma rk th you r futu re ese stud ios fo job sea rch in g… r having a moment • Gameloft • Sure it’s all fun and games Nintendo (geddit?!) but gaming • Epic Game is playing a huge role in oth s er sectors, too. • Activision Blizzard From online safety for the 170 ,000 new users (i.e. kids) • Animal Lo clicking on the internet each gic day, to integration in health, • Riot Game government, security and env s and development in the digital ironmental organisations, des ign space goes way beyond an online multiplayer session. ms such as • Schools use gaming platfor Studyladder and Re adi ng Eggs to help students with their learning. guage •D uolingo is reducing the lan lion use rs across 19 barrier for 120 mil dialects. e of • The humble Solitaire is a gam in exe rcise for people patience and a bra with Alzheime r’s dis eas e. • CSIRO’s Human Centric Sec urity Team have integrated Cyber Circuit, an ‘old-schoo l’ style game to test and increase cyber security knowle dge for employers. • The United Nations Enviro nment Programme has teame up with big games like Angry d Birds 2 to incorporate things such as climate change into their gaming options. Translation station Like many industries, the ga ming world ha s its own lingo. Take note of list of helpful words and the this ir meanings — but remembe on the job, so you don’t need r, yo u’l l also learn to be an expert to enrol! Milestone: Each step in the development process is a mil IxD: Interactive design is how designers estone. switch from their initial idea and Bugs: Bugs in the gaming world infiltra vision to thinking about how creative programming and create pro te the user will blems that play their game. need to be solved by QA testers people, can play without hitt so we, the Alph a and Beta: Major stages ing any probs. in gaming design. Alpha refers Dev: Literally developer, just abbreviate build of a game, when it’s rea to the first d. dy for testing. No ob: This is an inexperienced player Beta is when it gets to the alm ost-ready- in a gaming environment. Des for-the-public stage and all the igners and bugs are developers work hard to ensure (hopefully) fixed. user experience (UX) and user inte rface (UI) Ping: The location of a mark within a are premium, by considering gaming simulated world. IxD (interactive design; see next every turn. So noobs don’t sta point) at VC: Voice chat. Very important in online y noobs gaming, so making this seamle for long! ss in development is a no-brainer. 5 GAME DESIGNER AND DEVELOPER
REAL PEOPLE • x + • • + x • • x + • • x Welcome t o th e w orld of Edu-tain m en t! With a double degree A isha Darmansjah is a fan of 2D design, animator Aisha Darm in science and games, Honours student, IT, ansj old-school gam es tha t edu cat e and entertain, love of the natural ah is combining her study practice. world and tech her cat Susu and shaking up anities, Aisha completed Loving both STEM and hum QUT same uni her parents a double degree at QUT — the h arts people”) and graduated from (“They’re bot rese arc h assistant while where she now works as a completing her Honour s in IT. and a Bachelor of “I did a Bachelor of Science ments,” Aisha says. Games and Interactive Environ the game side of things “But I’m continuing on with for my Honours.” Research Assistant, thought she’d go IT wasn’t always the path she dre ams of becoming an down — originally, Aisha had had an interest in the archaeologist. “I’ve always QUT hum anit ies and STEM, which led connections bet ween haeolog y. However, the me to look into pursuing arc s to the lack of jobs in uni open days opened my eye ead, I turned to another this field in Australia. So, inst yed — games.” meeting of disciplines I enjo e that really caught It was playing one such gam ted asking the big Aisha’s attention and she star the y des ign that? What was questions like, “Why did Bachelor of ScienceEnvironments (Animation), QUT r of their thinking put ting that in this game?”. “I was playing Pokémon Em erald and, upon arriving (Geology) / Bachelo in Mossdeep City, I was sho cked to notice mangroves growing there,” she says. “Gr owing up near the coast, mangroves were a common occurrence for me in real life, but it was at this point I realised I’d never seen them in a game before. It mad e me want to know why that was. And so I star ted pav ing the way that would eventually lead me to game development. Being a natural sciences nerd, I’m ver y interested in mes and Interactive environments and how they can be represented in aisha darmansjah games to impart experience animator s on the player.” Thanks to the opportunity at QUT to combine her love of tech and the natural world, along with the suppor t of her teachers, Aish a was able to double up on her degree and achieve bot h. “I’m an animator so I do a lot of asset creation, but it means I get to flex my Ga artistic muscles and my scie nce-y thinking muscles, too,” she says. Aisha also rates the relation ships you get to form at QUT by working in smaller coh orts. In her project work, she’s been able to coll aborate and form Noosa Shire Council friendships with programm ers and game developers who she needs to make her animations come to life. IT Trainee, Her ultimate bring-to-life job? mechanisms that make edu “To study the I got to flex my artist ic SUPPLIED -tainment games work and muscles and my scienc apply that knowledge to get e- world around them.” — Pip people thinking about the thinking muscles, too” y pa Duffy CAREERSwithSTEM.com 6
A day in the life of a… A s a QA (quality assurance Miles Hatcliff is living his ) tester, dream, QA TESTER working in games develo pment at Gameloft. Having alread y travelled the world with his QU T stu dent team to compete in the Global VR ce he got his very first Hackathon in China, as en ob sessed with ga mi ng sin well as Miles Hatcliff has be publishing award-nomi what he loves is a bonus! nated game Isle fact he no w gets pa id to do of Ewe on Steam store, Mi Xbox as a kid. The les soa ked up all the opportunities and industry connections along the wa y to score a job before he even gra duated. Now, with his Bachelor of Games and Interactive Environments , with a major in Games Design and a minor in 3D Animation and Marketin g, Miles hopes to eventually move into a 3D artist role and maybe one day open his own studio. — Pippa Duffy miles hatcliff qa tester 9:30am Design stand-up meeting. Sit in on the design team’s stand-up This is what a typical day meeting and take notes. for Miles looks like… 9:45am 7:30am Begin testing the (latest) k. Wake up and get ready for wor game we’re working on. Log any issues to project-tracking soft 8am ware Jira. If anything insightful cam Catch public e out of the morning meetings, I mig transport to the ht have something specific I want to office in the city. test. 1pm 2pm 8:45am Investigate any issues that a developer Lunch time. We normally wal Arrive in the office k down saw. Gather more information and to a Japanese place near the and head up to the office log it to Jira . and get sushi. Other times, we roof to make a coffee do and have a bite to eat. a team lunch. 3pm 1:30pm Quick tea break. 9am Begin the workday at my des k. Check to see if there is a new build and 3:10pm any Check emails and our wor k cha t re-download it. Review issues marked Run a test plan to check for Log any issues (Mattermost) mes sag es. Inst all by devs as completed. This is to check unexpected behaviour. k as “pa ss” or the latest build of the game for that fixes that happened hav e worked. found to Jira and mar r. “fail” on spreads hee t. testing late 9:15am 6:15pm er. QA stand-up meeting. Ver y brie f Arrive home. Make and eat dinn SUPPLIED / SHUTTERSTOCK catch-up on what we did yes terd ay, I hope to one Chat to my par tner abo ut our day s. what we will be doing today and day open my own 8pm us. whether anything is blocking games studio.” Play some video games or do a little sleep portfolio work before going to around 10pm. Bachelor of Games and Interactive Environments (Games Design / 3D Animation and Marketing), QUT QA Tester, Gameloft 7 GAME DESIGNER AND DEVELOPER
• x + • • + x • • x + • • x Get the job! Pay grade? You ca n ex pect to kinda ca sh when em pocket th is ployment ca lls… Product designer: $5 2K–$108K Industr ial designer: $48K–$87K Ready to kickstart your future career as Quality assurance (Q A) tester: $49K–$99 User experience (U K a game designer and developer? Begin here… X) designer: $58K–$ 109K Animator: $44K–$80 K Developer: $49K–$87 K Marketer: $56K–$12 1K* *Sou rce: salaries acc ord ing to payscale.com Find your niche s — er, There are so many character rld of we mean roles — in the wo gaming! Find your match ! can develop Designer: You’re creative and t will translate to a digital visual ideas tha environmen t. to take visual Animator: You have the skills Study corner into moving parts cues and turn still images Tertiary education is your key to the gamin on a screen. g and creative computer sciences faculties. was once a fun thing to do on weekends, caree Where gaming ear for motion. r options are now only as limited as your imagi Sound designer: You have an nation. g, the sound QUT offers cool courses like eSports and doub le degrees with everything from business to You create the game theme son IT and marketing. Hit up these courses on science, “fol ey” — think Open Day to find your fit! bites/character voices and the g, bac kgr ound footsteps, crashes, cheerin Bachelor of Games and Interactive Diploma in eSports — kickstart your long-term noise — in-game. Environments - major in animation, game design gaming studies or flex your skills and specialise in puter and can Programmer: You speak com and software tech esports with this epic diploma to put the write code to enable the tech the right Bachelor of Business / Bachelor of Games and Bachelor of Design (Interaction Design) creative aspects of a game in Interactive Environments - hone your sales skills — awesome on its own or combine with sequence. once you’re done designing your game engineering for a more product-development- the game from Developer: Your job is to take specific pathway piec es of code to a playable/ Bachelor of Creative Industries - combine with concept and IT or data science degrees for all-round know-how interactive masterpiece. tap into the Marketer: You know how to generate interest to make buyer’s thinking and i.e. gam e! — financially viable. your product — Take it in(tern) Sell. Sell. Sell. way to amp up your Internships are an excellent a taste for the skills while still at uni and get s IRL . Hit a Google search on these career vibe nity. companies to score an opportu Wargaming Sydney TikTok Ubisoft Atlassian Gameloft SHUTTERSTOCK Canva Careers with STEM is a publication and trademark of Refraction Media. CareerswithSTEM.com/subscribe Copyright © 2022 Refraction Media, all rights reserved. No part of this publication Refraction Media acknowledges the Traditional Owners of country throughout may be reproduced in any manner or form without written permission. If you would Australia and recognise their continuing connection to land, waters and culture. like to reproduce anything from this magazine, or inquire about advertising, please We pay our respects to their Elders past, present and emerging. email: info@refractionmedia.com.au. Subscribe and order copies: This edition was published on 2 June 2022.
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