E-Sports & Gaming Luca Berger Portfolio Manager Michael Haupt Senior Advisor Investment Strategies - Vontobel
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Public E-Sports & Gaming Luca Berger Michael Haupt Portfolio Manager Senior Advisor Investment Strategies 25.11.2020
Public Megatrends are long-term themes… 2020 Megatrends will have a significant impact on our lives for decades Megatrends are structural changes that arise from demographic, environmental, behavioural and socio-economic developments. Megatrends High They have a significant impact on our society, our Impact private life and businesses. Ordinary Trend (e.g. Alternative Proteins, Hydrogen) Technology and Innovation is an Hype inevitable part of our life – in private and (e.g Medical Cannabis) business. It helps to overcome inefficiencies and Fad Low (e.g. Pokemon Go, Fidget Spinner) enables businesses to grow. It is the cornerstone of many Megatrends.
Public Overview of our 13 investment themes 2020 Aqua: Problem-solving companies related to water scarcity, water contamination and water efficiency. Smart Healthcare: Companies that provide innovation Cloud Computing: Cloud titans like Amazon or Microsoft as well as fast growing niche players in areas like Software-as- and technology for the healthcare sector, which helps to a-Service, cloud infrastructure, IT Consulting, etc. gain efficiency and ultimately save costs. Smart Farming: Companies within the Disruptors: Artificial Intelligence, future mobility agricultural and food sectors that aim at reducing concepts, the internet-of-things or changing costs/improving production efficiency, protect the consumer behaviour of millennials. The selected environment and natural resources, or contribute companies have the potential to disrupt whole Demographics industries. to human and animal welfare and health. & Urbanization Power of Global Brands: Companies E-Commerce: We focus on companies that with strong brand recognition, a loyal offer services and technologies across the value customer base and a strategy towards Innovation chain of E-commerce, from software to logistics. attracting millennials and the Generation Z. & Technology Sustainable Value Multipolar Era of Robotics: Our investment portfolio is Power of Diversity: Companies that Creation World diversified and offers exposure not only to robotics successfully embrace diversity of gender, companies, but also to software providers and race and thought. semiconductor equipment makers. E-Sports & Gaming: Areas like cloud gaming, Impact for Good: Companies that provide positive chipmakers, game developers & equipment and also video environmental & social impact. The main goal is to streaming. This fast-growing trend offers many investment promote an environmentally sustainable and socially opportunities. responsible economy. Energy Revolution: Strategy that benefits from energy- related Family Influenced Businesses: Companies that benefit from trends by investing in companies which are active in e.g. renewable strongly aligned shareholder and management interests, a longer-term energy, smart grid, energy storage, green buildings, recycling, hydrogen strategic vision (less focused on quarter-to-quarter earnings “management“) and so-called enabling technologies. and lower financial leverage ratios. 3
Public The difference of E-Sports and Gaming 2020 E-Sports Video Gaming Short for electronic sports, The action of consumers playing pertains to competitive or video games professional gaming 5
Public Fortnite beats major sporting events in prize money 2020 Winner's prize money in selected individual sporting events in 2018/2019 (USD) Fortnite World Cup 3’000’000 Wimbledon 2’980’000 Indy 500 2’530’000 The Masters (Golf) 1’980’000 Word Dart Championship 640’000 Tour de France 580’000 World Snooker Championships 560’000 Ironman World Championship 120’000 New York Marathon 100’000 Source: Epic, Statista 7
Public The E-Sports ecosystem 2020 How this whole industry works Leagues & Teams Games Distributors Fans Tournaments Streamed Watched Plays by by Sponsor Organize Publishers & Brand Sponsors Developers Publish Sponsor Source: MTG, Company Website 8
Public Global game revenues are rising steadily 2020 By category, in USD billions +9.9% +8.3% 196.0 +8.2% 178.2 +9.6% 164.6 With the 5G era quickly 152.1 descending upon us, these pocket-sized game consoles 138.7 could transform online gaming, and make the industry even more exciting PC Console Mobile 2018 2019 2020 2021e 2022e Source: Vontobel, Newzoo 9
Public Online gaming platforms that games are played on can be broken down into three main categories: 2020 PC Gaming Console Gaming Mobile Gaming Mobile gaming is the largest online gaming segment, producing USD 68.5 billion in 2019 45% 45% of the total market Source: Vontobel, Newzoo 10
Public The growth rate of the global gaming market are insane (2019) 2020 By regions By segments Latin America Browser Games Tablet Games USD 5.6bn USD 54.9bn USD 13.6bn (+11.1% YoY) (+11.6% YoY) (+5.0% YoY) Asia-Pacific Europe & USD 72.2bn Africa (+7.6% YoY) PC Games Smartphone USD 34.7bn USD 32.2bn (+11.5% YoY) (+6.6% YoY) Games USD 54.9bn (+11.6% YoY) North America Console Games USD 39.6bn USD 39.6bn (+11.7% YoY) (+13.4% YoY) Mobile Gaming → By 2022, the global games market will grow to USD ~200 billion with an estimated CAGR of +9% Source: Vontobel, Newzoo 11
Public Gaming is not a question of age or gender 2020 Age breakdown of people playing video games (US, 2018) The average female gamer is 36 years old 11% 13% 12% 8% The average male gamer is 32 years old 17% 16% 12% 11% Under 18 18-35 36-49 50+ Male Female 45% of US gamers are women Source: Vontobel, Newzoo 12
Public Vontobel’s E-Sports & Gaming Strategy 13
Public Vontobel E-Sports & Gaming Framework 2020 Vontobel’s E-Sports & Gaming Strategy 14
Public Video Game Developers 2020 The new consoles and cloud gaming will create new opportunities for game developers – In the past companies sold their games as CD at a price between USD 30-60, but in recent years, games have developed into a recurring and diversified source of revenue - made possible by the cloud – The focus has shifted to digital downloads (rather than buying a physical disc), in-game purchases of downloadable content (DLC) and microtransactions. The ability to offer additional maps, characters, achievements, and more extends the life of a game by providing new and exciting opportunities for the fan community over time How Developers make money with games and expand New games which will be launched next their life time (Q4 2020 – 2021) Source: Vontobel, UBS, Company Website 15
Public E-Sports & Streaming 2020 The viewership in E-Sports and video game streaming is rising – The e-sports market has experienced a boom in recent years as more and more viewers watch their favourite games being played by some of the best gamers in the world. By 2023, it is expected that there will be almost 300 million regular viewers worldwide and it is also predicted that by 2023 351 million people will be occasional e-sports viewers. – The Twitch viewer base has shown strong and stable growth since 2013. Due to the pandemic, the number of active users skyrocketed. On average in 2020, 1.44 million people are on the streaming platform simultaneously. E-Sports audience size worldwide from 2018 to 2023 (in The numbers of hours watched on Twitch increased millions) massively during lockdown (in millions) 700 2’000 Covid-19 pandemic 600 351 1’500 500 272 400 245 Occasional viewers 222 1’000 300 Frequent 295 viewers/enthusiasts 200 223 500 198 173 100 0 0 2018 2019 2020 2023* 2013 2014 2015 2016 2017 2018 2019 2020 Source: Statista, Newzoo, TwitchTracker 16
Public Gaming Technology 2020 The viewership in E-Sports and video game streaming is rising – For gamers there is nothing worse than long loading times and so-called network lags. According to a study by Akamai, delays and connection problems are the main reason why players stop playing a game. – It is therefore important that video game companies invest in this technological area. – As video games have become increasingly complex over time and have to meet consumers' high quality expectations, it is important that developers can always use the best and latest technology when developing their games. Software to develop videogames Technology makes it possible to download video games quickly and safely Save Download End User Developer & in Cloud Delivery Publisher Analytics for D&P The publisher is The technology Once customers have uploading the provider makes sure, purchased the game gaming content into that the confidential digitally, they can the Cloud data is secured and quickly and easily downloadable for download data to their paying end users gaming platform and have fun Source: Vontobel, Akamai, Newzoo, Unity 17
Public Consoles & Equipment 2020 The viewership in E-Sports and video game streaming is rising – Global sales of computer accessories experienced a major surge due to the corona crisis, which will continue in subsequent years. The increasing number of gamers will continue to drive this. – Seven years after Microsoft and Sony brought their last consoles onto the market, it is now time for the next generation. The demand for the consoles is huge, as both are already sold out before the official launch. Whether PS5 or Xbox Series X, the new gaming experience will be an enrichment for all gamers. Gaming peripherals market revenue worldwide from The next-gen consoles PS5 and Xbox Series X will 2017 to 2022 (in billion, USD) shake up and revolutionise the gaming market 6 5.13 5 4.64 4.14 4.28 4.06 4 3.04 3 2 Price: USD 499.99* Price: USD 499.00 2017 2018 2019 2020* 2021* 2022* Release on 12th Nov 2020 Release on 10th Nov 2020 Source: Sony, Microsoft, *(Version with disc drive) 18
Public For the launch Sony had several ideas to promote the PS5 2020 Source: Vontobel, Sony, Doritos 19
Public The new era of entertainment 2020 As audiences continue to grow, it is clear that the technological possibilities of online gaming are endless Virtual reality Cloud Gaming Real-time personalization The industry leaders Oculus and Valve have Cloud gaming takes advantage of faster and announced that they will sell more affordable In the future, games could automatically more reliable internet connections by VR glasses in the future. This could give a generate game content that is customized allowing players to stream games even on further boost to the VR trend in 2021, giving to fit each player’s personality and old computers instead of buying an many players access to the new virtual playstyle, based on their player data. expensive setup. world. 20
Public Portfolio 21
Public Bottom-up stock selection at theme level 2020 1 2 3 4 5 Portfolio Global Equities Opportunity Set Investable Universe Shortlist at theme level (20 – 30 stocks) Identifying Megatrends Thematic Exposure Fundamental Analysis Portfolio Construction Active Management - 3-Alpha Megatrends - Investment managers use - Fundamental company - Analysis of investable - Constant review of portfolio managers together their in-depth knowledge of analysis and forecast of universe for trading attractiveness and return with the investment the sector to identify a potential returns for liquidity and share price potential of our portfolio committee and the thematic subgroup of companies that shareholders. Assessment volatility to determine initial holdings advisory board identify is representative for the based on company portfolio weights relevant investment themes theme fundamentals for the - Engagement with forecast period of 5-10 - Optimization of portfolio stakeholders of core - A quantitative screening years profile for long-term holdings through company helps to find relevant investors visits, management calls companies with significant - Analysis of valuation and relevant events sales/earnings exposure to metrics vs. relevant peer- the respective theme group companies - Comprehensive ESG analysis Alternative Data plays an important role in every step of the investment process 22
Public We use alternative data as part of our decision making process 2020 Social Media Analytics Data Analytics Using data can develop a store of knowledge that enable predictions and insights about consumer activity. Relevant providers such as Bloomberg BQL, Factset and a tool developed in-house help us to screen relevant information fast. Alternative Data Alternative sources like ESG Research or Venture Capital data are meaningful additional resources for our investment managers. Employee satisfaction, social IT Software reviews media recognition or customer reviews often tell more about a consumer company than financial models. Engagement Our investment managers are not only number crunchers, but are also on the ground. They engage with companies via site visits, management calls or industry events. They visited a “smart” farm in the Trend/VC data ESG/Sustainability Netherlands and tracked down the newest gaming trends at Gamescom in Cologne, Germany. E-Sports & Gaming strategy Portfolio Manager Luca Berger Source: Company Websites, Vontobel Vontobel has not acquired any rights or license to reproduce the trademarks, logos, or images set out in this document. The trademark, logos and images set out in this document are used only 23 for the purpose of this presentation.
Public Portfolio as of November 2020 2020 Investment examples in each subtheme Master Data Performance 1M 3M 12M YTD Issuance Name Industry Weight Product 0.1% 4.8% 50.3% 37.7% 49.0% MSCI ACWI -2.4% 0.2% 4.9% -1.1% 6.3% Video Game Developers Activision Blizzard Inc Video Games 4.9% Risk Figures* Volatility Sharpe IR Beta Electronic Arts Inc Video Games 4.4% Product 23.6% 2.13 2.86 0.68 Ubisoft Entertainment SA Video Games 3.6% MSCI ACWI 29.1% 0.17 - 1.00 E-Sports & Streaming AfreecaTV Co Ltd Internet Media & Services 2.8% Net Performance since issuance (USD) DouYu International Holdings L Video Games 3.1% HUYA Inc Video Games 3.7% 60.0% Gaming Technology 50.0% Akamai Technologies Inc Infrastructure Software 2.9% 40.0% Keywords Studios PLC IT Services 3.9% 30.0% Unity Software Inc Application Software 3.1% 20.0% 10.0% Consoles & Equipment Sony Corp Consumer Electronics 5.9% 0.0% Nintendo Co Ltd Consumer Electronics 4.4% -10.0% Corsair Gaming Inc Consumer Electronics 3.1% -20.0% NVIDIA Corp Semiconductor Devices 4.3% -30.0% -40.0% Jul-19 Oct-19 Jan-20 Apr-20 Jul-20 Oct-20 E-Sport & Gaming MSCI ACWI Net TR Source: Bloomberg, Vontobel As of 01.11.2020 24
Public Performance since we launched the our E-Sports Strategy 2020 Our strategy outperformed the MSCI ACWI Benchmark massively 60.0% 50.0% Since launch: +47.8% 40.0% 30.0% Outperformance: +41.5% 20.0% 10.0% 0.0% -10.0% -20.0% -30.0% Jul-19 Oct-19 Jan-20 Apr-20 Jul-20 Oct-20 E-Sport & Gaming MSCI ACWI Net TR Source: Bloomberg, Vontobel As of 01.11.2020 25
Public Product details Vontobel E-Sports & Gaming Index 2020 PRODUCT DETAILS SSPA product type Tracker Certificate (1300) Underlying Vontobel E-Sports & Gaming Index Initial fixing/payment 07. December 2020 / 11. December 2020 Term Open end Management fee 1.25 % Issuer Vontobel Financial Products Ltd., DIFC Dubai Index calculation agent Bank Vontobel AG Currency CHF USD ISIN/symbol CH0573944482 / PSTIOV CH0573915953 / PSTINV Issue price CHF 101.50 (incl. CHF 1.50 issuing USD 101.50 (incl. CHF 1.50 issuing commission) commission)) Reference price certificate CHF 100.00 USD 100.00 Details page Term sheet Details page Term sheet SSPA product type: Tracker Certificate (1300) essentially maps the performance of the underlying. It must be noted that an investment in an Open End Tracker Certificate carries largely the same risks as a direct 26 investment in the underlying: in particular, the corresponding foreign currency, market, and price risks. Open End Tracker Certificates do not generate ongoing returns and offer no capital protection.
Public Your E-Sports & Gaming experts: 2020 Luca Berger Daniel Wenger Portfolio Manager Senior Investment Advisor Lead Manager Co-Manager T +41 58 283 64 65 T +41 58 283 78 29 luca.berger@vontobel.com daniel.wenger@vontobel.com Favorite Game: Favorite Games:
Public Legal information 2020 Investment Suitability: This publication is intended for general distribution. It is not part of any offer or recommendation and does not take into account your knowledge, experience and personal situation which is required for personal investment advice. This publication is deemed to be marketing material within the meaning of Article 68 of the Swiss Financial Services Act and is provided for informational purposes only. We will be happy to provide you with additional information about the specified financial products, such as the prospectus or the basic information sheet, free of charge, at any time. This brochure should not be construed as a solicitation or offer, or recommendation to acquire or dispose of any investment or to engage in any other transaction. The services described in this brochure are supplied exclusively under the agreement signed with the service recipient. The facts presented and views expressed herein are for information purposes only and do not take account of any individual investment targets, financial circumstances or requirements. Moreover, the nature, scope and prices of services and products may vary from one investor to another and/or due to legal restrictions and are subject to change without notice. Before making an investment decision, investors are advised to consult a professional advisor regarding their individual situation. Prospective investors should be aware that past performance is not necessarily indicative of future results. In no event will we be liable for any loss or damage of any kind arising out of the use of the information contained herein. Details on how we handle your data can be found in our current data protection policy (vontobel.com/privacy-policy) and on our data protection website (vontobel.com/gdpr). If you do not wish to receive any further documents from us, please contact us at wealthmanagement@vontobel.com. 28
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