CAPITAL MARKETS DAY 2020 - Media and Games Invest plc
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Disclaimer Cautionary note regarding forward-looking statements This presentation contains forward-looking statements. These statements are based on current estimates and projections of the Board of Executive Directors and currently available information. Forward-looking statements are not guarantees of the future developments and results outlined therein. These are dependent on a number of factors; they involve various risks and uncertainties; and they are based on assumptions that may not prove to be accurate. Such risk factors include those discussed in Opportunities and Risks on pages 4 to 16 of the Company Description (Link: https://mgi.group/wp-content/uploads/2020/09/Media-and-Games-Invest-plc.- Company-description-secure.pdf). MGI does not assume any obligation to update the forward-looking statements contained in this presentation and beyond the legal requirements.
I. Introduction I. Overview MGI II. Market Overview III. Strategy II. Gaming I. Overview II. Portfolio Impressions III. Community Impressions IV. Review 2019 an Q1 2020 V. Preview 2020 III. Media I. What we do II. Buy & Build III. Outlook IV. Financials
Todays presenters REMCO WESTERMANN, PAUL ECHT, CEO & Chairman of the Board CFO ▪ Manager, entrepreneur & investor; more than 25 years ▪ Finance Manager with more than 10 years experience in the experience in various leadership positions tech and finance industry ▪ Founding, reorganizing and growing various companies in the ▪ Previously; UniCredit Bank and Shopgate Inc., M.A. in Finance new technologies and media sector, Sonra, Bob Mobile/ Cliq and Bachelor of Laws (LL.B.) Digital, MSc at Erasmus University, Rotterdam IONUT CIOBOTARU, JENS KNAUBER, CPO COO ▪ More than 10 years experience as manager in the gaming ▪ founded the mobile monetization platform PubNative and has industry – over 300 published games 15+ years of experience in the ad-tech industry, previously working for Applift, Weebo and EA. ▪ Held a series of leadership positions at Hamburg publisher dtp ▪ Holding a degree in Psychology and a M.D. in General Medicine.
Building a Global Games and Media Powerhouse Leveraging the value chains of gaming and media; low risk, continues & profitable growth Fast growth combining M&A and organic growth Profitability focus on high margin and recurring revenues Tech focus technology as a driver of success; USP’s and efficiency Synergy focus integrating acquisitions & optimizing value chain Low risk focus no new game dev., focus on ROI, distressed M&A Shareholder value mix of own cash-flow, listed equity and non-equity
MGI at a Glance Substance and access to capital markets; access to millions of customers GAMING MEDIA 2012 first acquisition gamigo 2016 first acquisition seven games media 2018 MGI acquires gamigo 2019 Entry of ad-tech acquiring Applift & Pubnative 20+ M&A transactions 10+ M&A transactions EUR 40m Revenues 2019 43m+ Revenues (2019) EUR 3m Ebitda 2019 12m+ Ebitda (2019) 350+ Employees 300+ Employees 4k+ Direct integrations & SDK apps 25+ MMOs (Massive Multiplayer Online games) 5b+ Monthly Ads delivered 5,000+ Casual games Top Fortune 500 Advertisers and Global digital Brands 5,000,000+ Monthly active players +2bn monthly video views +750m subscribers across all channels +80m revenues and +15m EBITDA Media and Games Invest is listed at Frankfurt Stock Exchange with a Market Cap of more than +100m
Strong Team Board of Directors Top Management Team Tobias Weitzel Elizabeth Para Remco Westermann Paul Echt Gary Coffey Jens Knauber Stefan Rascher Non-executive Director Non-executive Director Chairman of the CFO COO COO CSO Board & CEO
MGI GROUP: acting worldwide We serve our gamers and customers worldwide with +20 local offices Europe ○ Berlin ○ Cologne ○ Darmstadt North America ○ Hamburg Asia ○ Austin ○ Istanbul ○ Beijing ○ Carlsbad ○ Moskow ○ Shanghai ○ Chicago ○ Tel Aviv ○ Seoul ○ New York ○ Singapore ○ San Diego ○ Tokyo ○ Seattle ○ Washington DC LATAM ○ São Paulo ○ Buenos Oceania Aires ○ Sydney ○ Mexico City
Gaming: a substantial growth market Largest entertainment market; continues fast growth Games market; USD +150bn Megatrend: More Leisure Time 200 ▪ Favored form of entertainment; CAGR +11% 180.1 interactive, rewarding, social 180 ▪ Gaming market is bigger than the 165.9 160 market for books, music and films 151.9 140 137.9 Mass Market 121.7 USD billion 120 ▪ More than two billion players worldwide 106.5 100 93.1 ▪ 42% of all Germans are playing, 41% of 84.8 whom are female, 29% over the age of 50 80 76.5 70.6 60 Growth opportunities ▪ Fragmented market 40 ▪ Driven by hits, some with billions in 20 revenues, but also failures ▪ High growth and high margins 0 2012 2013 2014 2015 2016 2017 2018E 2019E 2020E 2021E ▪ Market consolidation, numerous M&A candidates Console Gaming PC Games Mobile Games Source: Newzoo - Global Games Market Report 2020
Media: a substantial growth market Monetizing digital media, advertising products and services: a very fragmented large market Online advertising; USD +290 Mrd. Megatrend: programmatic ads CAGR +16% ▪ Digital advertising has bypassed offline advertising 434 ▪ Programmatic exchanges and bidding are more 401 367 efficient and winning 330 294 Fragmented Market 258 178 ▪ Fast growing number of channels, apps and players USD billion ▪ From managed to self-serve; giants (Google, Tencent, Facebook) and many others Growth opportunities ▪ Fragmented market 2017 2018 2019 2020E 2021E 2022E 2023E ▪ Driven by technical change and optimization; AI, programmatic and tracking Search engine advertising Banner advertising Social media advertising ▪ High growth and good margins Video Advertising Online classified ads ▪ Market consolidation, numerous M&A candidates Source: Statista, April 2019; Digital Market Outlook / worldwide market for online advertising
Media & Games: synergetic sectors Higher efficiency, larger part of the value, more data, faster growth Value-Chain optimization: cheaper user acquisition ▪ Scale advantage with ad-buying ▪ Additional margin from ad-buying stays in-house ▪ Better data to optimize ad-buying Games ▪ Don’t need huge in-house advertising team: know-how sharing item sale Value-Chain optimization: more ad-income media for user user playing acquisition acquisition user selling ▪ Direct to advertiser sale: higher price per ad advertising ▪ Additional margin from ad-selling stays in house ads in games ▪ Better fill-rate Media business: profitable 3rd party business Media ▪ Clear USP by offering unique first party ads in games ▪ Substantial additional ad-purchase budget enables volume guarantees and monetization of remnant ▪ Improved optimization: joint customer data platform, optimized targeting
Strategy
MGI “buy, integrate, build & improve” Consequently implementing this strategy since 7 years, executing 30+ M&A cases Buy Integrate Build & Improve = = = Market consolidation Restructuring & Organic sales growth via M&A realizing synergies ▪ M&A focus distressed & ▪ Cost efficiency; unified ▪ Product and technology in efficient companies management structure improvements ▪ Also M&A of accretive ▪ Technical integration; one ▪ Increase number of users technology, product & platform & one cloud and customers customer bases. ▪ Cost savings; cancel or ▪ Internationalization renegotiate contracts, merge offices
MGI “buy, integrate, build & improve” 30+ Company and asset purchases: 20+ in gaming, 10+ in media. Pipeline Games M&A: M&A # M&A Cumulative process candidates Revenue status (mEUR) Buy Shortlist >40 > 400 Contacted >17 > 200 In talks 7 > 100 = Pipeline Media M&A: Market consolidation M&A # M&A Cumulative via M&A process candidates Revenue status (EUR) Shortlist > 27 > 500 Contacted >9 > 300 In talks 5 > 100
MGI “buy, integrate, build & improve” Restructuring and thereafter integration leads to fast turn-arounds and use of synergies Synergies Games: ▪ Joint customer base: upselling & lifetime cycle ▪ Customer acquisition: ad-efficiency Integrate ▪ Datacenter -> cloud ▪ Integration of backends -> 1 backend ▪ Joint customer care & customer management ▪ Team optimization & know how sharing Gaming Unit ▪ Overhead synergies (management, offices) = Restructuring & realizing synergies Synergies Media: Media Unit ▪ Joint customer base: upselling ▪ Customer acquisition: global sales team ▪ Datacenter -> cloud ▪ Tech-integration -> 1 united tech-stack ▪ Joint operations, supply development ▪ Team optimization & know how sharing ▪ Overhead synergies (management, offices)
MGI “buy, integrate, build & improve” Focus on quality, increase of customer base, and product innovation drives organic growth ▪ Exciting new content, updates for games portfolio ▪ New game launches (licensed) and sequels (in-house) Build & Improve ▪ Improving the games; bug fixing, active community management ▪ Increasing new users and paying users ▪ Internationalization = ▪ Active sale and upselling of products and services Organic sales growth globally ▪ Increasing and training sales and operations teams ▪ Product innovation; eg social media panel, header bidding, digital out of home, connected TV, HyBid SDK ▪ Scaling technology, supply and demand position within programmatic, supporting migration to SaaS
Example 1: technology optimization More cost control and efficiency through the use of state-of-the-art technology Case study: Trion Worlds technology costs 543 122 Expected = 421 savings in 2020 174 130 Sep 18 Sep 19 Sep 20 Monatliche Ausgaben Monthly spending Monatliche Leasing Monthly tech Kosten debt repayment Data centers: Use of Cloud Technology : Result: High fixed costs • Variable cost depending on traffic • Massive cost savings High personnel costs • Scalable • Variable costs Capital-intensive investments • Low personnel costs • Reduced risk • No capital-intensive investments • Reduction of downtimes
Example 2: M&A case study Trion Worlds Preference for distressed asset deals; usual pay-back in less than 24 months Optimization of the rentability Optimization of a s s e t s Organic growth First Balanced 1 Use synergies 1 monetization 1 Relaunches 12 months post M&A 2 Improve technology 2 Community Management 2 Sequels Revenue: 19 Mio. € 3 Internationalize 3 Content updates INVESTMENTS IN GAMES €3.4m EBITDA: Acquired for €8,5m INCREASE IN PROFITABILITY 7.2 Mio. € in October 2018 Trion Assets acquired Investment in content, sequels, advertising and Result: strong cashflow and for €8.5m in oct. 2018 Internationalization + integration into gamigo. substantial increase in value € 3.4 Mio. invest Payback < 24 months
Example 3: Hyper Casual Games value chain synergies Games and media combined: optimizing the value chain Example Hyper-Casual Games Games user acquisition playing user ad-income Break-even -> 22.5 ad-views only € 0.15 CPI € 2 CPM versus 300% better efficiency Games & Media user acquisition playing user ad-income Break-even -> 7.5 ad-views € 0.10 CPI € 4 CPM Hyper casual games, important: Result: much higher Huge efficiency gain between - to acquire players as efficient as possible and ‘games & media’ versus ‘games efficiency with in-house - to monetize players (via ads only) as good as media only’ possible
Example 4: data optimization Unified MGI group customer data platform for more efficiency Data are the ‘fuel’ of programmatic advertising: Huge efficiency improvements are possible with: Targeting each person with the - to bid for the ads that reach the right target group - more data volume right ads is a challenge and - to enrich basic data with additional info’s - and combining data from various in-house decides about efficiency. - to analyze and optimize efficiency sources with external data - and data science know-how and AI skills
I. Introduction I. Overview MGI II. Market overview III. Strategy II. Gaming I. Overview II. Portfolio Impressions III. Community Impressions IV. Review 2019 an Q1 2020 V. Preview 2020 III. Media I. What we do II. Buy & Build III. Outlook IV. Financials
Global gaming brands Unified under one umbrella
Gaming at a glance Leading publisher of free2play games in the western market Strong Portfolio Active Community Increasing revenues More than 25 MMO More than 5 Million Games distributed via Run rate +50 Million Monthly Active Users own gaming Euros revenue (MAU) platforms
Portfolio Impressions
Games Portfolio Strong variety of genres ❖ Unique MMO-Shooter in Voxel Art ❖ Player map creator enables unlimited content ❖ Generated more than 180m Euro lifetime Revenue ❖ Unique competitive and strategic gameplay ❖ MMORPG in a timeless Anime style ❖ Average Customer Lifetime above 5 years
Games Portfolio Strong variety of genres ❖ Turn based Strategy to play in a web browser ❖ Localized in 16 different languages ❖ Above 100m Euro lifetime revenues ❖ Battlepass is challenging players on a monthly base ❖ Weekly guild wars to conquer the castle to provide the king ❖ Countless hours of gameplay content due to level cap of 185
Community Impressions
Community building Loyal and pro active community Dedicated Team of Community Managers Dedicated Social Media Team Daily Game Events and on Social Media
Social Media Activity More than 8 million Monthly reach of more More than 350 weekly Followers on Social than 30 million users posts on Social Media Media
Community Events Own Video Award Best picture Contest Dance Contest Bee Racing Cosplay Events Cookie Contest
Review 2019 and Q1 2020
Desert Operations: Graphic and UI Update 91% of New Players Registrations Reg2Pay using new UI Design increased by 33% increased by 9%
Trove Expansion: Into The Deep 19% increase of 14% increase of 15% increase of Paying Customer ARPU Net Revenues
ArcheAge: Shadows Revealed ❖ New Business Model ❖ DAU doubled since its launch ❖ Major graphic refresh ❖ Over 300.000 units sold of Unchained since ist ❖ Massive content update launch
Game Updates in 2019/Q1 2020 New game mode – Battle Royale Enhanced PvP System New Battlepass Seasons Brand New Maps Updated Gear Crafting New character class (Rock Star)
KPI Highlights 2019 Accomplished 4.2 mio More than over words 1.200 1.100 localized Influencer made game for game updates „Let´s Play´s“ maintenances
Customer centric approach strengthen in 2019 Partnering with market leaders Group wide implementation of world leading customer support solution Increasing social media awareness by using innovative software solution Full platform integration of customer targeting communication tool
Outlook 2020
May 2020 - Trove Launch of the new Expansion „Trove – Delves“
June 2020 - ArcheAge Launch of the new Expansion „Archeage – Garden of the Gods“
Upcoming Game Updates in 2020 New Battlepass Level Cap raise Level Cap raise New Character Class Class Rebalancing New Tutorial and many more…
2020 - Further invest in growth Working with Launching new Extending to new Process strong partners in Games platforms automation via AI new territories Inlicensing strong Outlicensing owned Expanding Increase efficiency IP´s IP´s customer reach
I. Introduction I. Overview MGI II. Market overview III. Strategy II. Gaming I. Overview II. Portfolio Impressions III. Community Impressions IV. Review 2019 an Q1 2020 V. Preview 2020 III. Media I. What we do II. Buy & Build III. Outlook IV. Financials
Competitive environment in the ad-tech industry More and more advertising channels and parties. However invests in technology and less venture money lead to market consolidation. Scale matters !
Opportunity in media PAID MEDIA AND THE OPEN INTERNET MGI Value Chain Advertiser Service Layer DSP Technology Layer Data Data Layer SSP Technology Layer Media and Games Invest Consumer Content Layer
What we do in Media Verve Group is a data-first brand performance ad platform connecting brands, advertisers and publishers to people in real time Full Stack Advertising Leadership Platform Brand – Top Fortune 500 Advertisers Strong Executive Global Team Performance – Top 500 Global Digital Brands over 350 employees Publishers – Top 100 in the App Stores 20+ Worldwide Offices Global Marketplace - in 20 Countries Influencers Platform - Full and Self Service TECH & ADVERTISER PUBLISHER DATA
VERVE GROUP: Fortune 500 Advertisers trust us Top Game Publishers OFFLINE BRANDS ONLINE BRANDS Agencies Retail+Automotive Brand Gaming Banking Sharing Economy
VERVE GROUP: We work with top Publishers Long term premium publisher partnerships Social Games Entertainment Utility Bigo Easybrain Flipboard Meitu - 350M MAU - 500M downloads - 145M reach - 6B+ posts/month
Ad Units Drive revenue & engagement with support for all major ad formats Native Display Video Rich Media
Case Study RESULT: 590k+ 166k+ $0.45 3-Day Avg.Post Exposure - 1st Visit total visits incremental visits CPIV OBJECTIVE TARGETING STRATEGY Drive awareness, foot-traffic & sales • Geofenced all Burger King locations in for the Winter Whopperland • the US. promotional peel off game during the • Verve Activate Custom Audiences - 2019 Holiday Season. Prove results Burger King Loyalists & Competitive with a 3rd Party Foot-Traffic Study. QSR Loyalists. • Recent Past Visitors of competitive burger QSR’s. CREATIVE APPROACH Standard banners with a Tap to Map function were designed by Verve Foundry™; which automatically detected the user's current location and provided directions to the closest Burger King restaurant.
Case Study RESULT: 984 518 2.3X 2.2X Trade opens Trade opens Higher trade opens Higher trade opens on on iOS on Android on iOS during peak Android during peak trending season trending season GOAL STRATEGY • Acquire high value users who will trade • For each publisher, the conversion funnel at each step was open with a minimum deposit of $200. analyzed i.e. registration, deposits, trade opens. Those who performed below the set KPIs were automatically eliminated • Optimize campaign towards a CPA pricing while high performing publishers were prioritized. model with trade open - i.e. when someone • Leveraging an increase in cryptocurrency global search trends opens an account and makes the minimum assisted in a significant scale in trade opens over a 2-month deposit - as the payable action. period. “Through our partnership, we were able to acquire the right type of customers according to our KPIs. Their dedicated support, expertise and agility in execution makes them one of our most valuable partners.” - Nir Smulewicz , VP Marketing at eToro
Case Study 50% of Influencers and RESULT: 67 2.4M 77% of views Influencer campaigns Views achieved booked via adspree OBJECTIVE STRATEGY • Reduce media costs in media and • Centralize booking of Influencers Influencer buying across video and social media channels, increasing negotiation power • Create cost efficient video assets Influencer booked via Adspree via internal production resources. • Combine skillsets of Gamigo internal marketing graphics team and Mediakraft production capabilities • Constantly expand synergies in 2020 APPROACH Sharing gamigo and Adspree resources, contacts and market insights, leading to an ever growing Influencer database and long term partnerships Involving Mediakraft production teams to create compelling spots and trailers Video spot created by Mediakraft
Buy & Build
MGI GROUP: Market Consolidator Media Acquiring and Integrating Media Companies in Verve Group MGI Brand and Advertiser Performance Service Layer 2020 2019 DSP Demand Technology Layer 2019 Data DMP Data Layer 2019 2019 SSP SDK Base Technology Layer 2017 2016 Consumer Influencer Content Layer
Outlook
Media How the Gaming Sector Benefits From the Media Sector and Vice Versa Inorganic growth ▪ M&A ▪ Synergetic Businesses ▪ Cost efficiencies Sales ▪ Sustained growth despite COVID-19 ▪ Intercompany synergies Wider Offering PRODUCT Product Customers ▪ Seasonal effects media and advertising space Growth Organic growth ▪ More sales people ▪ Wider offering for the same customers
VERVE GROUP: Driving Innovation in Adtech Example: connecting the users across all / new media DOOH + mobile Launched 2019 Emerging Market Gen-Z CTV mobile AdCast SDK launched in 2019 VR Ads Launched in 2020
I. Introduction I. Overview MGI II. Market overview III. Strategy II. Gaming I. Overview II. Portfolio Impressions III. Community Impressions IV. Review 2019 an Q1 2020 V. Preview 2020 III. Media I. What we do II. Buy & Build III. Outlook IV. Financials
Revenue and EBITDA development Adjusted mEUR EBITDA margin 120 CAGR+43% CAGR +43% 95% Acquisitions of 100 Verve 97 85% Acquisitions: • WildTangent 84 75% • ReachHero Historically 80 • AppLift • PubNative 65% ▪ M&A as growth driver for building critical 55% mass to achieve economies of scale 60 Acquisition of Acquisition of Trion Worlds Mediakraft 45% Acquisition of 42 45 Aeria Games 39 40 35% Acquisition of Looki 21 30% 18 Going forward 20 25% 15 25% 22% 20 20% 20% 18% 13 ▪ Organic growth will become a key growth 7 11 15% 4 driver, as acquisitions will gradually become 10% 2 smaller in relation to total revenue 0 5% 2014A 2015A 2016A 2017A 2018A 2019A Q1 2020 LTM Revenue Gamigo Revenue MGI Adjusted EBITDA* Gamigo Adjusted EBITDA* MGI Adjusted EBITDA margin* * EBITDA adjusted for one time, M&A and financing costs * gamigo was acquired by MGI in May 2018, financial development includes gamigo pro forma figures from 2014 – 04/2018
Segment performance FY 2019 (in kEUR) Net revenues Revenue EBITDA EBITDA 43.132 12.621 40.761 51% 81% 19% 49% 2.921 Gaming Media Gaming Media Gaming Media Gaming Media
Revenue by region Q1 2020 revenue by region MGI’s Main Markets 2% 5% 6% 36% 50% Europe North America South America Asia RoW
Diversified revenues 2019 Group Revenue 2019 Media Revenue Rift* Grand Fantasia Shaiya* Aura Kingdom 2% 2% 1% Defiance* 3% 1% Fiesta* 3% Performance Marketing (Desktop) Desert Operations* 10% 4% Arche Age Unchained 5% Influencer Marketing 28% Media Performance Marketing ArcheAge Hiram (mobile) 49% 8% 32% Trove* 8% SaaS 30% Casual Games and Other 14%
Games revenue split by device and region Games revenue Distribution channel Top 10 countries by Q1 2020 by device games Q1 2020 revenues Q1 2020 1% 1 USA 10% 12% External 12% 2 Germany 3 France 4 UK 5 Canada Owned 88% 6 Brazil 7 Australia 78% The 8 Netherlands 9 Spain Browser Client Mobile Console Owned External 10 Russia PC Client is the biggest vertical with Top 3 countries accounts Strong own distribution channels strong recurring revenues due to for 82% of the gaming leverage profitability social communities in MMO Games revenues
Recurring gaming revenues for 5+ years Desert Operations Global Deutschland-Spielt Fiesta Online Europe 85% 76% 63% 6% 2% 4% 9% 8% 10% 12% 11% 13% 1 Year 1-3 Years 3-5 Years > 5 Years 1 Year 1-3 Years 3-5 Years > 5 Years 1 Year 1-3 Years 3-5 Years > 5 Years Last Chaos North America Last Chaos Europe Fiesta Online North America 57% 60% 58% 19% 20% 19% 13% 10% 15% 10% 11% 9% 1 Year 1-3 Years 3-5 Years > 5 Years 1 Year 1-3 Years 3-5 Years > 5 Years 1 Year 1-3 Years 3-5 Years > 5 Years
Licensed vs owned revenue Increasing focus on licensed games 70% 60% 50% 40% 30% 20% 10% 0% Q1-19 Q2-19 Q3-19 Q4-19 Q1-20 Licensed Owned MGI’s launch strategy to accelerate organic growth is based on licensed games like ArcheAge Unchained to avoid development risk
Consolidated balance sheet 31 Dec 31 Dec 31 Mar EUR 000's Q1 2020 Highlights 2018 2019 2020 Intangible assets 204,142 233,207 253,466 - Intangibles increased mainly from Property, plant and equipment 4,189 3,521 4,267 the acquisitions - Trade receivables increased due Financial assets and other assets 11,712 19,864 24,409 to revenue growth, partly by M&A Long-term assets 220,043 256,593 282,143 - Cash position has been reduced Trade and other receivables 11,803 22,872 45,606 compared to 2019 due to the Cash and cash equivalents 4,447 32,984 12,950 buyout of gamigo minorities and Short-term assets 16,250 55,857 58,556 the Verve acquisition in Q1 2020 Total assets 236,293 312,449 340,699 - Non-controlling interest decreased due to the minority Equity attributable to shareholders of the parent company 67,220 98,068 148,511 buyout in Q1 2020 Non-controlling interest 91,320 70,490 2,664 - Long-term liabilities increased Total Equity 158,540 168,558 151,175 due to MGI bond issues and credit lines for M&A, the acquisition of Long-term liabilities 53,395 89,347 106,857 the gamigo shares Short-term liabilities 24,358 54,544 82,667 - Short Term liabilities increased Total liabilities and equity 236,293 312,449 340,699 stronger than receivables due to a negative working capital and a obligation towards the former Equity Ratio 67% 54% 44% gamigo shareholders
Consolidated cash flow statement Operating cash flow Capital expenditure 25.000 30.000 24.862 19.594 25.000 20.000 16.200 20.000 15.000 15.000 14.113 13.070 10.000 6.943 10.000 6.551 6.936 4.394 3.801 5.000 5.000 1.393 2.042 1.184 314 0 0 2014 2015 2016 2017 2018 2019 Q1 2020 2014 2015 2016 2017 2018 2019 Q1 2020 LTM LTM Maintenance capex Expansion capex • Free Cashflow: Despite 5 M&A Transactions and further • +135% increase in operating cashflow in 2019 with investments into the games MGI generated 3.1 million free strong further growth in Q1 2020 cashflow in 2019 • EUR 19.6 million operating cash flow In Q1 2020 and • Expansion capex in LTM Q1 2020: The Verve M&A limited maintenance cashflow of EUR 4.1 million leads to transactions as well as investments into the media strong cash conversion platform led to an increase in Q1 2020 while also operating cashflow increased by EUR 3.4 million
Leverage development (2014 – Q1 2020) Conservative credit metrics with a net leverage of 2.1x to reported EBITDA Q1 2020 Highlights Net interest bearing debt, EURk • Tap Issue MGI Leverage, x Bond (EUR 5m) 80.000 • UniCredit Loan - Net Debt increased to EUR 72mn due to Net interest bearing debt (EUR 10m) 71.775 gamigo buyout and further M&A 70.000 26,00x Net IBD / reported EBITDA - EUR 10mn UniCredit term-loan drawn • Capital Increase (EUR 9m) for minority buyout of gamigo AG 60.000 • Tap Issue gamigo Bond (EUR 18m) - EUR 5mn Tap Issue of the MGI Bond • Issue of MGI Bond 21,00x 50.000 (15m EUR) 2019 Highlights 16,00x 40.000 Issue of Nasdaq Issue of gamigo Bond 34.911 - EUR 9mn Capital increase with Hauck & UniCredit Loan Issue of German (EUR 32m) Aufhäuser (EUR 17m) 30.000 bond in 2013 (EUR 12m) 25.210 11,00x - EUR 15mn MGI bond issue with a 20.453 20.430 20.000 framework of EUR 25mn with ICF 7,0 10.543 13.068 7,8 6,00x - EUR 18mn tap issue of the gamigo bond 10.000 with Pareto Securities AB 2,4 2,2 4,2 3,1 3,6 - EUR 12mn credit lines with UniCredit 0 1,00x and Commerzbank (undrawn) 2014 2015 2016 2017 2018 2019 Q1 2020 LTM 1) Until December 2017: Net IBD and EBITDA gamigo Group used for calculation 1) From December 2018 MGI Net IBD and reported EBITDA used for calculation; excluding Shareholder Loans starting from 2018 ff
Outlook
COVID-19 has positive effects on MGI revenues Increased user activity as an effect of imposed restrictions Gaming • The pandemic and its corresponding lockdowns have boosted user engagement within video games • Online and mobile gaming market is growing as more people stay inside • People use online gaming to overcome social distancing New players* MMO revenue growth* +43% +50% Media • Despite the reduced demand for travel and retail advertisement, the media marketing budget of gaming media companies have been increased • Within May we saw within a few verticals like SaaS and Influencer Marketing revenue increases to levels before Corona MGI is perfectly positioned for strong growth in 2020 with accelerated M&A pipeline *April compared to the average for January and February
Further execution of our buy & build growth story Our target is to further continuing our 30+ % YoY organic and M&A growth Low business risk focus • Further predictable M&A; long-term revenues, predictable returns, in media and games • Diversified revenue streams; several sustainable long-term revenue drivers • No risky and capital-intense development of new games, no gambling games Focus on attractive growth segments gaming and media • Further focus on the synergetic, fast growth and good margin segments media and games • Usage of technologies; optimize and utilize technical game changers • Next to many attractive M&A targets also good opportunities for organic growth Focus on synergies within and between games and media • Platform philosophy: more volume = more efficiency; use of economies of scale • Buy, Integrate, Build and Improve: concentration on increasing operational cash flows • Using the synergies between media and games segment Focus on financial targets • Continuing to drive profitable growth, aiming at continuing 30+% YoY revenue growth • But also focus on sustainability and stakeholder value • Shares (MGI) and bonds (gamigo & MGI) to finance additional growth, keeping leverage at a healthy level
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