Buzzing through Math with BeeBots
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Buzzing through Math with BeeBots For further information contact… Deanna Brewer Berkley Charter School 5240 Berkley Road Auburndale, FL 33823 Rte B 863-968-5024 deanna.brewer@polk-fl.net 2018 - 2019 IDEA CATALOG OF EXCELLENCE n PROGRAM OVERVIEW n OVERALL VALUE n ABOUT THE DEVELOPER BeeBots are a fun, engaging way to This project provides meaningful Deanna Brewer has been an enhance your curriculum content while opportunities for instructional practice, educator for 14 years. Currently, she also providing students with 21st century strong engagement, and excitement is the STEM & Literacy Facilitator at technology skills. BeeBots are coding in learning for students. It is easily Berkley Charter School. robots that teach basic programming adapted to fit the curriculum of virtually She graduated from the University skills to primary aged students. Students any elementary grade level and any of South Florida with a degree in code simple sequences to make the content area. It is sure to be a favorite Elementary Education. She has also BeeBot travel to a desired location on a instructional tool for both students and earned two Master’s degrees, one in grid/mat. BeeBots are very versatile and teachers alike. Reading Education from the University can be used with almost any content. of South Florida and the second in In this program, BeeBots are used Educational Leadership from the in math lessons for 1st-2nd graders American College of Education. to enhance instructional practice and strengthen the levels of engagement. In n LESSON PLAN TITLES addition, they also foster critical thinking • BEE great with MONEY! and problem solving skills in students of • It’s BeeBot TIME! all academic levels. In these particular • BEE smart with NUMBERS! HHH lessons, students answer questions related to place value, currency, or time. Then, students code simple sequences on the BeeBot to make it travel to a desired location on the grid. Students n MATERIALS test, make adjustments, and try again until their BeeBot travels to the correct See individual lesson plans. answer square on the grid. When students use BeeBots, not only are they learning their content standards, but they are also learning the basic steps of coding and programming. For our school, having this program allowed for us to introduce coding and technology at a very basic level, to our youngest students.
“Buzzing through Math with BeeBots” Deanna Brewer Lesson Plan No 1: BEE great with MONEY! n SUBJECTS COVERED n DIRECTIONS 5. When everyone has signaled, all students reveal their answers. The Math (Money) 1. The teacher separates the Math team checks their answers and Stacks into matching pairs. Use one celebrates/coaches as needed. card from each pair for the stack of “question cards” and place the other 6. The Bee Mover places the BeeBot n GRADES card from each pair under the clear anywhere on the board, facing any cover on the mat/grid (one in each direction (coding becomes more First - Second square). challenging when students have to change direction). 2. There are 3 main roles and students rotate these roles within the group 7. The Bee Coder programs the n OBJECTIVES after each question/round. BeeBot to travel to the correct Students will… square in which the matching BEE CAPTAIN - Captain of the round. answer is displayed. Students can … identify coins and the value of work together in this step, but the Flips over the cards, leads the team each coin. Bee Coder is the only one who can in checking answers/coaching. … identify a combination of coins program the BeeBot during this BEE MOVER - Moves the bee anywhere and calculate their total value, round. on the board, faces it in any direction. up to one dollar. 8. The roles are rotated and the rounds BEE CODER - The only student who can … use simple coding to program a continue. program the bee during that round. BeeBot. 3. The Bee Captain flips over one card n EVALUATION/ and shows/reads it to everyone in the group. The captain places it ASSESSMENT n STANDARDS on the table so it can be viewed by Mastery is assessed by the student FSS / NGSSS matching the value of the pictured coins everyone. MAFS.1.MD.2.a with the correct money value written in 4. All students in the group use Identify and combine values of standard form. their whiteboard or paper/pencil money in cents up to one dollar to answer the problem and signal working with a single unit of currency. (thumbs up) to the Bee Captain MAFS.2.MD.3.8 when they have an answer. HHH (a) Identify the value of coins and paper currency. (b) Compute the value of any combination of coins within one dollar. SC.K2.CS-CP.2.4 Construct a simple program using tools that do not require a textual programming language. n MATERIALS • BeeBots • BeeBot Mats • Math Stacks: Money • Whiteboards/markers or • Paper/pencil 2018 - 2019 IDEA CATALOG OF EXCELLENCE
“Buzzing through Math with BeeBots” Deanna Brewer Lesson Plan No 2: It’s BeeBot TIME! n SUBJECTS COVERED n DIRECTIONS 6. The Bee Coder programs the BeeBot using the command cards Math (Telling Time) 1. The teacher separates the Math placed by the Bee Commander. Stacks into matching pairs. Use one card from each pair for the stack of 7. Team c oac hes /c elebrates as “question cards”. Place the other needed. n GRADES card from each pair under the clear 8. Roles are rotated and the next round First - Second cover on the mat/grid (one in each continues. square). 2. There are 4 main roles and students rotate these roles within the group n OBJECTIVES after each question round: n EVALUATION/ Students will… ASSESSMENT Mastery of time will be assessed by … identify time on digital and analog BEE CAPTAIN - Captain of the round. students matching digital time with its clocks to the nearest hour and Flips over the cards, leads the team corresponding analog time. half-hour (1st graders). in checking answers/coaching. … identify time on digital and analog BEE COMMANDER – uses command clocks to the nearest five minutes cards to direct a path for the BeeBot. HHH (2nd graders). BEE MOVER - Moves the bee anywhere … use simple code to program a on the board, faces it in BeeBot. any direction. BEE CODER - The only student who can program the bee during that round. n STANDARDS FSS / NGSSS 3. The Bee Captain flips MAFS.1.MD.2.3 over one card, shows Tell and write time in hours and everyone, and reads it to half-hours using analog and digital the group. The captain clocks. places it on the table MAFS.2.MD.3.7 so it can be viewed by everyone. Tell and write time from analog and digital clocks to the nearest five 4. The Bee Mover places minutes. the BeeBot anywhere on the board, facing any SC.K2.CS-CP.2.4 direction (coding becomes Construct a simple program using more challenging when tools that do not require a textual students have to change programming language. direction). 5. The Bee Commander uses the command cards (list down the side of the n MATERIALS mat) to direct a path to the • BeeBots correct match/answer on the mat. • BeeBot Mats • Math Stacks: Time, Command Cards 2018 - 2019 IDEA CATALOG OF EXCELLENCE
“Buzzing through Math with BeeBots” Deanna Brewer Lesson Plan No 3: BEE smart with NUMBERS! n SUBJECTS COVERED n DIRECTIONS 5. When ever yone has signaled, the captain leads the group to Math (Number sense, place value) 1. The teacher chooses 6-8 matching reveal their answers and the team pairs of cards from the Math Stacks coaches/celebrates as needed. Place Value set. Shuffle the cards 6. Students then use their whiteboards and place all of them under the clear n GRADES cover on the mat/grid (one card per to write the directional commands First - Second needed for the BeeBot to travel square). to the correct square. The Bee 2. There are 3 main roles and students Commander uses the command rotate these roles within the group cards instead of a whiteboard or n OBJECTIVES after each question round: paper/pencil during this round. Students will… BEE CAPTAIN - Captain of the round. 7. Team discusses possible paths … be able understand the value of Flips over the cards, leads the team (more than one correct answer is the ones and tens in a two-digit in checking answers/coaching possible and encouraged). number. BEE COMMANDER – uses command 8. The Bee Coder chooses any … be able to understand the value cards to direct a path for the BeeBot command path and programs the of the one, tens, and hundreds in BeeBot to travel from the original BEE CODER - The only student who square to its corresponding match. a three-digit number. can program the bee during that 9. Roles are rotated and the rounds … use simple code to program a round. continue. BeeBot. 3. The Bee Capt ain plac es the BeeBot anywhere on the board and announces the question that is n EVALUATION/ n STANDARDS ASSESSMENT FSS / NGSSS in the square to the team. 4. Students use their whiteboard or Mastery of Place Value will be MAFS.1.NBT.2.2 paper/pencil to record the answer assessed by students matching the Understand that the two digits of a which corresponds to the correct correct values and representations of two-digit number represent amounts match. Students signal to the two-digit and three-digit numbers. of tens and ones. captain when they are ready to MAFS.2.NBT.1.1 reveal answers. HHH Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones. SC.K2.CS-CP.2.4 Construct a simple program using tools that do not require a textual programming language. n MATERIALS • BeeBots • BeeBot Mats • Math Match: Place Value Ten Frames Match Cards • Whiteboards/markers or • Paper/pencil • Command Cards 2018 - 2019 IDEA CATALOG OF EXCELLENCE
“Buzzing through Math with BeeBots” Deanna Brewer Materials Budget Materials Budget SUPPLIER ITEM # AND DESCRIPTION COST QUANTITY TOTAL COST https://www.bee-bot.us/ BeeBot Learning Station (BeeBot and Mat BUNDLE) $139.95 2 $279.90 ___________________________________________________________________________________________________________________________ BeeBot Command Cards 24.95 1 24.95 ___________________________________________________________________________________________________________________________ EAI Education Math Stacks Classroom Game 39.95 1 39.95 ___________________________________________________________________________________________________________________________ Ten Frames Match Games: Grade 1-2 24.95 1 24.95 ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ ___________________________________________________________________________________________________________________________ Subtotal $369.75 __________________________________________ Tax if applicable __________________________________________ Deanna Brewer Teacher__________________________________________ Shipping if applicable $30.00 __________________________________________ Berkley Charter School School___________________________________________ TOTAL BUDGET $399.75 AMOUNT 2018 - 2019 IDEA CATALOG OF EXCELLENCE
“Buzzing through Math with BeeBots” Deanna Brewer Rubric Deanna Brewer/ T2T/ 1st time Developer Student Name________________________________________________________________ Novice Apprentice Practitioner Expert Math Student does not Attempt is made, Student attempts Solution shows Understanding have a solution. but solution solution, but deep indicates the may have some understanding of problem is not difficulty fully the problem. understood. understanding. Procedures and Many errors in Could not carry Solution was Applied Computation mathematical out all found, but some procedure with procedures and procedures support may ease to the problem needed to have been accurately to couldn’t be compute the needed. correctly solve solved. problems. the problem. Programming Student was Student can Student can Student can unable to program the consistently and program the successfully BeeBot, but was successfully BeeBot with program the not consistently program the multiple BeeBot. successful. BeeBot. solutions. 10. Any additional worksheets, information, etc. Bee Bot Job Tent Cards (printable cards to rotate student roles during BeeBot activities). 2018 - 2019 IDEA CATALOG OF EXCELLENCE
“Buzzing through Math with BeeBots” Deanna Brewer Addl Information - BeeBot Job Tent Cards to Rotate Student Roles -‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐fold here -‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐ -‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐fold here -‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐ 2018 - 2019 IDEA CATALOG OF EXCELLENCE
“Buzzing through Math with BeeBots” Deanna Brewer Addl Information - BeeBot Job Tent Cards to Rotate Student Roles -‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐fold here -‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐ -‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐fold here -‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐-‐ 2018 - 2019 IDEA CATALOG OF EXCELLENCE
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