Building The Future of Esports Betting & Entertainment - Nasdaq: GMBL - Esports Entertainment Group

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Building The Future of Esports Betting & Entertainment - Nasdaq: GMBL - Esports Entertainment Group
Building The Future of Esports Betting & Entertainment
                     Nasdaq: GMBL
Building The Future of Esports Betting & Entertainment - Nasdaq: GMBL - Esports Entertainment Group
Building The Future of Esports Betting & Entertainment - Nasdaq: GMBL - Esports Entertainment Group
Esports Entertainment Group
  (GMBL) is a Nasdaq-listed company
Building the Future of Esports
 Betting and Entertainment.

                                      3
Building The Future of Esports Betting & Entertainment - Nasdaq: GMBL - Esports Entertainment Group
What is esports?

 • Esports is organized competitive video gaming that is watched as a spectator event. Esports
   were already the fastest growing subsector of digital entertainment, and Covid-19 has only
   accelerated this trend.

 • The Esports audience is very valuable for advertisers because it is young, digital native and
   affluent. Research has found that esports fans are more likely to be influenced by their
   favorite team being sponsored by a brand than traditional sports fans are.

 • Despite the vast amount of eyeballs, Esports remain dramatically under-monetized relative to
   traditional sports. We believe wagering will play a major role in helping monetization in the
   space catch up.
Building The Future of Esports Betting & Entertainment - Nasdaq: GMBL - Esports Entertainment Group
GAMING
ASCENDANCY:
MORE PEOPLE ARE
PLAYING MORE

   There are 2.5B gamers globally
    (with some estimates as high as
    3.5B).
   2 out of 3 Americans are gamers.
   Video gaming is now more
    engaging than any other social
    media outlet (FB, Snapchat, IG)
    with gamers spending 51 minutes
    on average playing every day.
   Gaming industry is now bigger than
    movies or music

                                         Sources: Newzoo - 2019 Global Esports Market Report   5
Building The Future of Esports Betting & Entertainment - Nasdaq: GMBL - Esports Entertainment Group
ESPORTS
DOMINANCE
   Esports tournaments have
    now outstripped all traditional
    sports events both in terms of
    viewership and prize pool.

   In 2019 the League of
    Legends championship drew a
    larger audience than the
    Super Bowl. And the winner of
    the Fortnite World Cup won
    more money than Tiger Woods
    at the Masters.

                                      Sources: Business Insider   6
Building The Future of Esports Betting & Entertainment - Nasdaq: GMBL - Esports Entertainment Group
Esports Viewers by Age                   Esports Worldwide Audience Size (millions)

THE AUDIENCE IS
LARGE &
LUCRATIVE
 There are 518M esports
   viewers worldwide, growing
   to 645M by 2022.
 75% of fans are between the
                                                         Brands Active in Esports
   age of 18-34, with 38%
   being women.
 43% of esports enthusiasts
   have an annual household
   income of $75k per year or
   higher
 Average spending per gamer
   is growing 60% YoY

                                                                        Sources: Newzoo - 2019 Global Esports Market Report, Google Images   7
Building The Future of Esports Betting & Entertainment - Nasdaq: GMBL - Esports Entertainment Group
Esports Entertainment Group: Three Pillars Strategy
➢   Build/Acquire complementary and synergistic assets in three main pillars
➢   Operate own wagering platforms and event venues
➢   Become the underlying technology infrastructure provider to the esports industry
➢   Develop best in class esports data Collection and analytics

                                                      Esports Wagering

                Esports Entertainment &         • Real-money wagering                  iGaming & Traditional Sports
                     Infrastructure                                                             Betting
                                                • Player vs Player
           • Broad exposure to the entire
             esports ecosystem                  • Fantasy Esports                  • Profitable growth

           • Esports-specific                                                      • Access to strategic
             infrastructure                                                          licenses
           • Data Collection and Analytics
                                                                                   • Base pool of customers
           • Technology infrastructure

                                                                                                                      8
Building The Future of Esports Betting & Entertainment - Nasdaq: GMBL - Esports Entertainment Group
Esports Entertainment Group: Dominating the esports market with key acquisitions

                                                                    Esports Wagering

    Esports Entertainment & Infrastructure                                                                           iGaming & Traditional Sports Betting
                                                       •   Esports Real-Money Betting: VIE.GG is the only
                                                           esports-focused wagering platform that has Tier 1
                                                           gaming licenses (Malta, UK, Ireland, NJ pending).

                                                       •   Player vs Player: LANduel is a proprietary player-
                                                           vs-player platform, built in Unity, that allows for
                                                           skill-based wagering on third-party video games
                                                           both in gaming centers and eventually remotely.
                                                                                                                 •   Argyll Entertainment is a licensed online
                                                                                                                     gambling company in the UK and Ireland. Argyll
•   White-label tournament platform                                                                                  operates under the brands SportNation and
                                                                                                                     Redzone.bet.
•   Esports Entertainment Centers
•   B2B gaming center and at-home software                                                                       •   GMBL has engaged Akur Capital, a leading
    operating system                                                                                                 capital markets advisor specializing in online
                                                                                                                     gambling to further our aggressive M&A
•   Data Collection, Analytics and scouting platform                                                                 strategy.

                                                                                                                                                                      9
Building The Future of Esports Betting & Entertainment - Nasdaq: GMBL - Esports Entertainment Group
Pillar 1: Esports Entertainment & Infrastructure

        Esports Gaming League: Tournament Platform                                               Helix eSports: State-of-the-Art Entertainment Centers

➢ EGL operates both online and live leagues and tournaments.                           ➢ Helix eSports owns 5 esports centers including 2 of the 5 largest
                                                                                         centers in the USA.
➢ Events monetized through 1) sponsorships, 2) streaming broadcast
  rights, 3) advertising, 4) tickets, 5) other revenue such as merchandise             ➢ Social and community hubs for gamers.
  and food and beverage.
                                                                                       ➢ 20+ monthly tournaments per location and unique experiences.
➢ Working with traditional sports teams as their official esports
  tournament platform provider. Helping teams engage their fans                        ➢ Strong store-level economics. ~$500K to build a Helix Center, < 1
  through their passion, gaming.                                                         year payback period. 20%+ EBITDA margins at scale.

➢ Building a database of esports fans that we can cross-sell our other                 ➢ Have had interest from strategic partners to build centers inside
  offerings into.                                                                        sports arenas & casinos.

                 EGL Strategic Partners & Sponsors

                                           STEM Programs & School Leagues                                                                                    10
                                                                             Stadium Seating for 500+
Pillar 1: Esports Entertainment & Infrastructure

        ggCircuit: Cloud-based Software for Gaming Centers                                               Genji: Esports Analytics

➢ ggCircuit is a B2B software solution that provides cloud-based                  ➢ Genji is an esports analytics provider for competitive gaming,
  management solutions for gaming centers.                                          facilitating talent identification, broadcast analytics, and more.

➢ Serves over 1,000 connected locations globally with 1.9 mil unique              ➢ Has worked with FIFA and the NBA 2K League to power activities
  users & 60 mil hours of usage.                                                    like combines, drafts and data-driven business decisions.

➢ 50+ universities on the platform.                                               ➢ B2C opportunities include creating combine-style scouting reports
                                                                                    for players who come to ggCircuit connected centers.
➢ Primary revenue model is per seat subscription fee. On screen
  advertising represents major expansion opportunity.                             ➢ In the future, Genii's analytics will enable VIE.GG to offer tighter
                                                                                    lines on more esports events than any other wagering platform
➢ Will serve as the back-end for our player-vs-player wagering
  platform.

             Enterprise & University Customers

                                                                                                                              STEM Programs & School Leagues   11
                                                                       Stadium Seating for 500+
Pillar 2: Esports Wagering

                 Vie.gg: Esports wagering platform                                                   LANduel: Player-vs-Player Video Game Wagering

➢ Only esports focused wagering platform with a Nasdaq-listing / Tier 1              ➢ LANduel is a proprietary player-vs-player platform, built in Unity,
  licenses (Malta, UK and Ireland).                                                    that allows for skill-based wagering on third-party video games
                                                                                       both in gaming centers and eventually remotely.
➢ New Jersey license pending. Secured market access through Twin
  Rivers, awaiting approval from NJ Department of Gaming                             ➢ Strict 4 factor authentication ensures fair play and ID verification
  Enforcement. Anticipate NJ launch late 1Q21.
                                                                                     ➢ Close relationships with several major game publishers to ensure
➢ Acquired naming rights and jersey logo placement for Dignitas’ CS:GO                 events/wagering follows community guidelines.
  team.
                                                                                     ➢ LANduel is working alongside the New Jersey Department of
➢ Total addressable market of > $3.5 bil as the market matures.                        Gaming Enforcement on a pilot program that is expected to be
                                                                                       launched early in 2021.

                                                                                                                          Combining LANduel with Helix,
                                                                                                                          Vie.gg, and ggCircuit—we offer
                                                                                                                           a turnkey solution for casinos
                                                                                                                           looking to attract millennials
                                                                                                                                into their locations

                                                                                                                                  STEM Programs & School Leagues   12
                                                                          Stadium Seating for 500+
Pillar 3: iGaming & Traditional Sports Betting

       Argyll Entertainment: Traditional sports book & iGaming                                          Further M&A Opportunities

➢ Argyll operates under the brands SportNation and Redzone.bet.                          ➢ We have engaged Akur Capital to help with our aggressive
                                                                                           M&A strategy, targeting mature iGaming operators.
➢ Tier 1 licenses in the UK and Ireland
                                                                                         ➢ Deals provide access to licenses in strategic jurisdictions as
➢ Covid-19 has proven that traditional sports bettors will bet on                          well as a pool of players to cross-sell our esports offerings
  Esports.                                                                                 into

➢ Provides gambling operations and regulatory expertise that helps                       ➢ Create operational synergies with both Vie.gg and Argyll
  differentiate our esports offerings from the competition                                 Entertainment

➢ Expanding to Malta license, will allow SportNation to expand to 150
  additional jurisdictions including Canada, New Zealand, Finland and
  Japan.

                                                                                                                                STEM Programs & School Leagues   13
                                                                        Stadium Seating for 500+
Financial Information

  Key Company Info                                                           Revenue Guidance

                             Fiscal 21: $13 mil
   Nasdaq: GMBL              We intend to provide an update to this once the transaction
Recent Price         $4.43   has closed.

Market Cap          $57.1M
                             Fiscal 22: $25 mil
  Shares
                    12.9M
Outstanding
                             Fiscal 22 Proforma ggCircuit/Helix: $42 mil
   Cash             $8.9M
  As of November 13, 2020    **We expect to be EBITDA positive in F22**

                                             Comparable Company Benchmarking

                                                                                    Esports Entertainment Group (GMBL) trades at a
                                                                                 significant discount to pure-play online gambling and
                                                                                     Esports competitors despite strong early-mover
                                                                                   advantage in the rapidly growing Esports vertical.

                                                                                   Sources: FactSet Investment Research, Skillz, GNOG, RSI based on proposed SPAC valuations
                                                                                   *GMBL based on management’s updated Proforma F21 revenue guidance
                                                                                   Esports Comp Group = EGLX.TO, SLGG, AESE, G-Loot
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