Battlefield 4 Basic Armor Crewman Course - 2nd Battalion School of Armor - Student Manual

 
CONTINUE READING
Battlefield 4 Basic Armor Crewman Course - 2nd Battalion School of Armor - Student Manual
7CAV FM.2.1.BF4.TNKR

2nd Battalion School of Armor

         Battlefield 4
Basic Armor Crewman Course
           Student Manual
       Developed by Major Aaron Fox

                    and

      Sergeant First Class Ken Bowmore

                                                           1
Battlefield 4 Basic Armor Crewman Course - 2nd Battalion School of Armor - Student Manual
7CAV FM.2.1.BF4.TNKR

                                                                    Table of Contents
Table of Contents ................................................................................................................................................2
Chapter One - Introduction ......................................................................................................................................3
  2.1 – Terrain Features...........................................................................................................................................5
  2.2 – Route Planning.............................................................................................................................................9
    2.2.1 – Terrain Association Technique .............................................................................................................9
Chapter Three – Tanker Communication .............................................................................................................. 10
  3.1 – Nato Phonetic Alphabet ........................................................................................................................... 10
  3.2 – Crew Commands ....................................................................................................................................... 11
Chapter Four – Equipment .................................................................................................................................... 12
  4.1 - Main Battle Tank ....................................................................................................................................... 12
  4.2 - M1 Abrams- Specifics ................................................................................................................................ 12
Chapter Five - Armament And Equipment ............................................................................................................ 13
  5.1 - Kit............................................................................................................................................................... 15
  5.2 - Tank Crew .................................................................................................................................................. 15
Chapter Six – Movement And Maneuvers............................................................................................................. 16
  6.1 - Formations................................................................................................................................................. 16
  6.2 - Terrain ....................................................................................................................................................... 18
  6.3 - Overwatch ................................................................................................................................................. 19
  6.4 - Maneuvers ................................................................................................................................................. 19
Chapter Seven – Gunnery ...................................................................................................................................... 22
  7.1 – Gunner's Primary Sight – Line Of Sight ..................................................................................................... 24
  7.2 - Engaging Targets ....................................................................................................................................... 25
  7.3 – Sensings/Shot Adjustment: ...................................................................................................................... 26
  7.4 Engagement Process.................................................................................................................................... 28
    7.4.1 Target Acquisition ................................................................................................................................. 28
    7.4.2 Target Detection ................................................................................................................................... 28
    7.4.3 Target Identification ............................................................................................................................. 29
    7.4.4 Target Confirmation ............................................................................................................................. 30
    7.4.5 Suppressive Fire .................................................................................................................................... 31

                                                                                                                                                                           2
Battlefield 4 Basic Armor Crewman Course - 2nd Battalion School of Armor - Student Manual
7CAV FM.2.1.BF4.TNKR

Chapter One -
 Introduction
                Welcome to the Basic Armor Crewman Course for Battlefield 4. The
                purpose of this course is to introduce students to the main battle
                tank and provide training for its effective use on the battlefield. At
                the end of this course, students will be able to:

                        Operate a main battle tank in an efficient and safe
                         manner.

                        Coordinate and communicate as part of a cohesive tank
                         crew.

                        Work with infantry and light armor assets to maximize
                         effective firepower.

                        React to threats with appropriate force to ensure vehicle
                         and soldier safety.
                       Completing this course will further your career within the 7th
                Cavalry Regiment and prepare you for duties as a tank commander
                or tank driver.
                      Good luck, and welcome to armor training.

                      7th Cavalry Regiment Recruit Training Command
                      United States Army Armor School
                      Fort Benning, Georgia

                                                                                     3
Battlefield 4 Basic Armor Crewman Course - 2nd Battalion School of Armor - Student Manual
7CAV FM.2.1.BF4.TNKR

          Unsafe Acts Any unsafe acts on any of the ranges or during the classroom
                       portion could result in you being removed from the course, or have
                       further negative action. Unsafe acts are, but are not limited to:
                              - Negligent Discharge
                              - Misuse or Unsafe Usage of Explosives
                              - Friendly Fire (Blue On Blue)

                             Always ensure you point your weapon system away from the
                       cadre and instructors. Do not operate, move, or otherwise
                       commandeer any armored vehicle until instructed to do so.

Honor Code Violations As stated in the 7th Cavalry Rules and Regulations, lying and
                       cheating is not allowed at any time. If you do not understand the
                       material, do not lie to your instructors. When we reach a
                       qualification phase and you have no idea what to do, this is a good
                       indicator you did not pay attention and lied that you did. This
                       behavior will not only result in removal from the course, but a
                       Negative Counseling Statement as well.
     Honor Graduates Some troopers that perform above the standard may be selected as
                       an Honor Graduate. Honor Graduates can be considered for special
                       duties within their platoon.
  Go/No Go Exercises Receiving a “No Go” on an exercise means you must retry this task,
                       and are not eligible for completion of the course. You must receive a
                       “Go” to move on to the next phase.

                                                                                          4
Battlefield 4 Basic Armor Crewman Course - 2nd Battalion School of Armor - Student Manual
7CAV FM.2.1.BF4.TNKR

                       1. Hill: A point or small area of high ground from which the ground
2.1 – Terrain Features slopes down in all directions; Contour lines forming concentric
                       circles. The inside of the smallest closed circle is the hilltop. Good
                       point for reference for movements, but would leave a tank open for
                       observation and fire.

                         2. Ridge: A line of high ground with height variations along its crest;
                         contour lines forming a “U” or “V” with the closed end pointing away
                         from high ground. You do not want your vehicle to be silhouetted by
                         crossing over a ridge as it exposes the vehicle to observation and
                         fire.

                                                                                              5
Battlefield 4 Basic Armor Crewman Course - 2nd Battalion School of Armor - Student Manual
7CAV FM.2.1.BF4.TNKR

3. Saddle: A dip/low-point along a ridge crest; either lower ground
between two hill tops or a break in the level crest. A saddle is not
necessarily the lower ground between to hilltops; It may simply be a
dip or break along a level ridge crest. If you are in a saddle, there is
higher ground in two opposite directions and lower ground in the
other two directions. A saddle is normally represented as an
hourglass or a figure-eight shaped contour lines.

4. Valley: Reasonably level ground bordered on the sides by higher
ground. Contour lines form a “U”. Lines tend to parallel stream
before crossing. Contour lines crossing a stream always points
upstream. Generally has maneuver room and might contain a
stream.

                                                                      6
Battlefield 4 Basic Armor Crewman Course - 2nd Battalion School of Armor - Student Manual
7CAV FM.2.1.BF4.TNKR

5. Depression: Low point or hole in the ground with higher grounds
on all sides; closed contour lines that have tick-marks pointing
toward low ground. Usually only depressions that are equal to or
greater than the contour interval will be shown on the map. Useful
for hull-down or, in some cases turret-down positions.

6. Draw: Like a valley but normally has less developed stream
course than a valley. No level ground and little or no maneuver
room. Ground slopes upward on the sides and toward the head of
the draw. Contour lines form a “V” with the point of the “V” toward
the head of the draw. These present the quickest travel speeds up
an inclined position.

                                                                      7
7CAV FM.2.1.BF4.TNKR

7. Spur: Short, continuously sloping line of higher ground jutting out
the side of a ridge; often formed by two roughly parallel streams
cutting down a ridge. Contour lines depict a spur with the “U” or “V”
pointing away from high ground. Good area to have forward
observer, but leaves vehicle exposed to enemy observation and fire.

8. Cliff: A vertical or near-vertical slope; it is an abrupt change of
the land. A cliff may be shown on a map by contour lines being
close together or touching, or by a ticked carrying contour line. The
tick always points toward lower ground. Cannot be traversed up and
will make vehicle combat ineffective if driven off of.

                                                                    8
7CAV FM.2.1.BF4.TNKR

                         When you receive a movement order, your first three concerns are:
2.2 – Route Planning
                         Speed/Urgency: How quickly am I needed there? How quickly can
                         I get there?

                         Cover/Concealment: How can I evade detection? How can I deny
                         the enemy my movement?

                         Survivability: How can I ensure that we can bring our fire power to
                         the destination in fighting condition?

                       Terrain Association is navigation technique that uses terrain or man-
       2.2.1 – Terrain made features to serve as land markers or checkpoints for
Association Technique maintaining direction of movement. It can be used anywhere, day
                       or night, as long as there are distinguishable terrain features. You
                       use terrain association when moving from the unit area to the motor
                       pool. You walk down the road or sidewalk using intersections or
                       buildings to steer or turn on (landmarks or checkpoints). In the field,
                       with few roads and buildings, you use features for your axis and
                       checkpoints.
                         When planning or adjusting your route, you should consider the
                         following:

                               Tactical. You must select the route that provides the most
                                favorable tactical advantage and meets the mission
                                requirements. Avoid sky-lining open areas and danger areas
                                like streams or crossing on roads and hilltops. Your tactical
                                concern is survival. The mission is causing you to move to
                                your objective. Cover and concealment is most tactically
                                important aspect of planning your route.

                               Ease of movement. Always pick the easiest route that the
                                tactical situation will allow. However, you achieve surprise by
                                doing the unexpected. A difficult route increases your
                                chance or getting hung up or lost. A difficult route may be
                                noisy, may damage or make combat ineffective the fighting
                                vehicle before you get to your objective.

                               Boundaries. It is impossible to travel in a straight line, with
                                or without a compass. Pick an axis or corridor to travel
                                along. Pick boundaries you will be able to spot. Hard-top
                                roads, streams, high grounds, and railroads all make good
                                boundaries. If you start to wander too far off course, you will

                                                                                              9
7CAV FM.2.1.BF4.TNKR

                           know it.

                     With boundaries to keep you straight, you need to know where
                     along your corridor you are. You do this with checkpoints. The best
                     checkpoint is a line or linear feature that you cannot miss. A linear
                     feature across your corridor, or axis, is crossed no matter where you
                     are in the axis. Use hard-top roads, railroads, power lines,
                     perennial stream, rivers, and valleys.

                     Determine the distance between checkpoints. Distance is the
                     cause of the most navigation errors. Estimate or measure the
                     distance from one checkpoint to another where possible.

Chapter Three –
        Tanker
Communication
                    Pronunciation of letters and numbers varies based on the native
3.1 – Nato Phonetic language and habits of the speaker, or even agency. To eliminate
           Alphabet this, a standard of pronunciations have been developed and shared
                    amongst NATO units. See Table 3.2 for Letters and Digits.
                                   A             B             C       D
                                ALPHA         BRAVO        CHARLIEDELTA
                                (al fah)    (brah voh)     (char lee)
                                                                 (del tah)
                                   E             F             G       H
                                ECHO       FOXTROTT          GOLF HOTEL
                               (ech oh)      (foks trot)     (golf)
                                                                 (hoh tell)
                                                                       L
                                     I         J           K
                                                                   LIMA
                                 INDIA      JULIET       KILO
                                                                     (lee
                              (indee ah) (jewlee ett)  (key loh)
                                                                   mah)
                                                                       P
                                    M          N           O
                                                                   PAPA
                                  MIKE   NOVEMBER      OSCAR
                                                                    (pah
                                 (mike)  (no vem ber) (oss cah)
                                                                    pah)
                                                           S           T
                                    Q          R
                                                       SIERRA     TANGO
                               QUEBEC      ROMEO
                                                        (see air   (tang
                              (keh beck) (row me oh)
                                                          rah)       go)
                                    U                                  X
                                               V           W
                              UNIFORM                              XRAY
                                           VICTOR     WHISKEY
                               (you nee                            (ecks
                                           (vik tah)  (wiss key)
                                  form)                             ray)
                                    Y          Z           1           2
                                                                                       10
7CAV FM.2.1.BF4.TNKR

                               YANKEE         ZULU           ONE           TWO
                              (yang key)    (zoo loo)        (wun)         (too)
                                    3           4               5            6
                                THREE         FOUR           FIVE           SIX
                                 (tree)      (fow er)         (fife)       (six)
                                    7           8               9            0
                                SEVEN         EIGHT          NINE         ZERO
                               (sev en)        (ait)        (nin er)      (ze ro)

3.2 – Crew Commands
                                                                   CREW COMMANDS
  ALERT    COMMAND                         RESPONSE
  “CREW    “MOUNT TANK”                    Crew Mounts Tank
       ”
                                           Crew Dismounts Tank And Meets At The
           “DISMOUNT TANK, RALLY ”
       ”
                                                        Respond In Order:
  “CREW    “CHECK”
       ”                                                 “DRIVER READY”
                                                        “GUNNER READY”
                                                        “LOADER READY”
                                                           “TC READY”
                                                        TC Will Then Add:
                                                         “TANK READY”

                      Possible alternate responses for “CREW CHECK” are: “READY”,
                      “NOT READY”, or “INJURED”, proceeded by station name.

                      e.g.: “DRIVER READY”, “DRIVER NOT READY”, “DRIVER
                      INJURED”

                                                                                        11
7CAV FM.2.1.BF4.TNKR

    Chapter Four –
       Equipment
                       In this chapter will explore
4.1 - Main Battle Tank the type of equipment you
                       will use during the course
                       of your training. You will be
                       introduced to the tank and
                       its armaments, plus what
                       you should carry in your kit
                       when operating a tank in
                       the field.

                         The main battle tank fills the heavy direct fire role of the United
                         States military. It is employed by both the United States Army and
                         the United States Marine Corps. Carrying a bigger gun and
                         employing thicker armor than any other vehicle in the United States
                         Armed Forces, the main battle tank is an extremely powerful
                         weapon. The primary main battle tank of the United States military
                         is the M1A2 Abrams.

                               Designer: Chrysler Defense
     4.2 - M1 Abrams-
             Specifics         Crew: 4
                               Powerplant: Honeywell AGT1500C gas turbine engine
                               Speed: 56 km/h
                               Weight: 68 tons
                               Length: 32 feet (gun forward)
                               Width: 12 feet
                                The M1 Abrams was
                         designed in 1972 to replace
                         the aging M60 Patton medium
                         tank and was developed on
                         the canceled West German
                         MBT-70, first designed in
                         1962. Introduced into the US
                         Army's inventory in 1980, the
                         M1 first saw combat service in
                         1991 during Operation: Desert
                         Storm and has since seen
                         service during Operation:

                                                                                          12
7CAV FM.2.1.BF4.TNKR

                  Enduring Freedom and Operation: Iraqi Freedom.

 Chapter Five -
Armament And
   Equipment

                         As a third-generation main battle tank, the M1 Abrams is
                  capable of fielding a variety of different armaments and can be
                  quickly adapted to any combat situation.

                                             ARMAMENT

                         The main weapon of the M1A2 is the M256 120mm smooth-
                  bore cannon, designed by the Rheinmetall Corporation of Germany.
                  Engagement ranges approaching 4,000 meters were successfully
                  demonstrated during Operation: Desert Storm. It is possible to shoot
                  beyond visual range with this weapon. The primary ammunition is
                  the armor-piercing, fin-stabilized, discarding sabot (APDS-FS)
                  round, which features a depleted uranium penetrating warhead.
                  Several other types of ammunition are available, such as the
                  XM1111 laser-guided shell (Guided Shell) and the M1028 Anti-
                  Personnel Round (Canister Shot). A fifty-caliber Browning M2
                  machine gun is located in a powered mount at the Commander's
                  station and is equipped with a 3x magnification sight. An M240 is
                  mounted co-axially with the main gun (Co-Axial LMG). It is in a
                  fixed mount and is aimed with the main gun to suppress enemy
                  ground troops. It can also be replaced with an M2 fifty-caliber
                  machine gun (Co-Axial HMG). There are several types of advanced
                  rounds available to the gunner. One is the High-explosive anti-tank
                  (HEAT) warhead, which is made of an explosive shaped charge that
                  uses the Munroe effect to create a very high-velocity partial stream
                  of metal in a state of superplasticity that can punch through solid
                  armor.

                                                                                    13
7CAV FM.2.1.BF4.TNKR

Another is the Smart Target-Activated Fire and Forget (XM943
STAFF), an American-made experimental 120mm tank gun shell
that engages targets from above.

                     ADDITIONAL EQUIPMENT
       The M1 Abrams is able to mount a variety of gadgets and
equipment to aid in the destruction of enemy forces or defense of
the tank and its crew. The turret can be fitted with two six-barreled
M250 smoke grenade launchers, one on each side of the main gun
(IR Smoke). The standard smoke grenade contains a phosphorus
compound that masks the thermal signature of the vehicle to the
enemy and will defeat incoming guided missiles.

Sensors, integrated into the hull and turret of the tank, are able to
detect obstructions and personnel moving within the vicinity of the
tank (Proximity Scan). An improved loading system can be
installed to improve loader speed and reduce crew fatigue
(Autoloader).

        The Gunner's Primary Sight-Line of Sight (GPS-LOS) can be
outfitted with a 3x zoom function (Zoom Optics) or a Thermal
Imaging System (Thermal Optics), and the commander has access
to the Independent Thermal Viewer that provides him with
independent, stabilized day and night vision with a 360 degree view,
automatic sector scanning, and automatic target cuing of the
gunner's sight. (CITV Station). The hull of the tank can be fitted with
the TUSK system of reactive armor bricks (Reactive Armor) or a
special anti-thermal coating to mask the tank from thermal sensors
(Thermal Camo). Other equipment includes:

Thermal Camo
Fire Extinguisher
Gunner Soflam
Reactive Armor
Gunner Thermal
Sabot Shell
Gunner Incendiary
Active Protection

Experiment with each to test how they behave and synergize with
the other equipment

                                                                    14
7CAV FM.2.1.BF4.TNKR

                  Selection of additional equipment will be at the discretion of the task
                  force commander. If no commander is present, you are able to field
                  equipment at your discretion.

                     As a tanker, you must always ensure that your personal
        5.1 - Kit equipment is at hand at all times. Survivability of the tank and its
                  crew is paramount in any combat engagement. Assuming you are
                  not operating with other infantry forces, your personal kit should
                  contain the following:

                          A carbine, such as the M4, to engage troops if forced
                           from the tank.

                          Your standard issue sidearm.

                          A blowtorch to repair the tank in the field.

                          A compact anti-tank rocket launcher, such as the MBT
                           LAW or SMAW.

                         These weapons and tools correspond with the Engineer kit
                  and should be utilized if you are operating without infantry support.
                  If you are to be operating with infantry support and field engineers
                  are present, you may utilize your preferred kit.

                       Due to the simplified nature of main battle tanks in Battlefield
5.2 - Tank Crew 4, only two crew positions are represented. These two positions are
                Tank Commander and a combination of Driver and Gunner.

                                          TANK COMMANDER

                  The TC is responsible to the operation commander and his own
                  equipment, the reporting of logistical needs, and the tactical
                  employment of his tank. He briefs his crew, directs the movement of
                  the tank, and submits all reports. He is an expert in using the tank's
                  weapon systems and executing land navigation. The TC must know
                  and understand the mission and operation commander's intent. He
                  must be prepared to assume the duties and responsibilities of the
                  operation commander in accordance with the succession of
                  command. These requirements demand that the TC maintain
                  situational awareness by using all available optics for observation
                                                                                      15
7CAV FM.2.1.BF4.TNKR

                     and by eavesdropping on radio transmissions. The absence of a
                     loader also means the TC assumes a greater degree of
                     responsibility for air and anti-tank missile watch. When operating
                     independent of direct supervision, the TC will be in command of the
                     mechanized force, including any infantry and light armor operating
                     within. On top of this, the TC is also responsible for the deployment
                     of the M2 HMG when engaged. If unlocked, the TC can also employ
                     the CITV station to lock onto targets for the Driver/Gunner.

                                              DRIVER/GUNNER

                            The driver/gunner moves, positions, and stops the tank. He
                     also searches for targets and aims and fires both the main gun and
                     the co-axial machine gun. While driving, he constantly searches for
                     covered routes and for covered positions to which he can move if
                     the tank is engaged. He maintains his tank's position in formation
                     and watches for visual signals.

 Chapter Six –
Movement And
   Maneuvers

                  The fundamental mission of the tank is to close with and destroy the
                  enemy. The tank's ability to move, shoot, communicate, and provide
                  armored protection is a decisive factor on the modern battlefield. It
                  moves, attacks, defends, and performs other essential tasks to
                  support the company team or troop mission. The tank can survive
                  and win in battle, however, only if its crew is well trained, effectively
                  led, and highly motivated. You must be aggressive, and your tactics
                  must reflect the tempo and intensity of maneuver warfare. Training
                  will prepare you to operate in hostile territory with the enemy to your
                  front, flanks, and rear.
                  Formations are specific arrangements of men, material, or vehicles
 6.1 - Formations to maximize their effectiveness. Formations have many uses and
                  the ability to quickly change formation to adapt to a changing

                                                                                        16
7CAV FM.2.1.BF4.TNKR

tactical environment is paramount to the success and safety of the
tank platoon. Depending on the number of tanks participating in the
engagement, any number of formations can be used. The most
common formations are listed below.

                               Echelon

        The echelon is considered by many to be the oldest tactical
formation in the history of warfare. In an echelon, units are station
diagonally, with each unit behind and to the right (or left) of the lead
unit. Echelon formations are used because of the excellent range of
vision offered to each participant in the formation and the large,
overlapping fields of fire that it gives to each tank in the formation.
This formation is especially useful if attacks are expected from the
flanks.

                                Wedge

       The wedge formation is most typically seen when an armored
force is attacking an objective due to the large amount of firepower
brought to bear in front of the formation. In a wedge, units are
arranged to form a triangle with the lead unit at the apex.

                               Column

       A column is a movement formation in which units are
arranged one behind the other. This formation provides excellent
coverage of the flanks but leaves the front and rear of the column
poorly defended. In urban combat that takes place on roads or in
major cities, this is typically the only formation tanks can achieve.

                                 Line

       Also called the “basic squadron advance,” the line is most
often used by tanks traversing open terrain in which the threat is
expected from the front. Units are arranged next to each other and
move as one cohesive line.

                                                                        17
7CAV FM.2.1.BF4.TNKR

6.2 - Terrain

                Analysis of the terrain within the combat area will greatly influence
                how a tank platoon is deployed and utilized. Knowing what your
                tank can traverse, what obstacles will hinder its movement, and
                what terrain elements could be used for cover will greatly increase
                your chances of survival.

                Of all the limiting factors that inhibit tank operations, none has a
                more decisive effect than terrain. Terrain may dictate the number of
                tanks that can be employed, but it will seldom prohibit their
                employment entirely. The full striking power of tanks is best
                achieved over rolling terrain that permits massing and exploitation of
                their cross-country mobility. Nevertheless, between the extremes of
                terrain – rolling terrain as opposed to impassable terrain – there is
                considerable ground that can be negotiated by tanks.

                      Roads provide one of the most common routes for battlefield
                transportation. They are used for delivering supplies and other
                needed materials to units on the front lines. Paved, well-maintained
                roads allow for the greatest speed and mobility, while unpaved
                roads allow moderate speeds and mobility.

                Traversing terrain off-road will provide the slowest top speed and
                least stability.

                        Tanks should always utilize the best possible ground for
                movement. Good terrain provides cover while allowing a fast
                advance. Dead ground (ground that cannot be seen into) and backs
                of hills allow this type of movement. Tanks should always move
                around hills and never over them. Moving a tank over a hill is called
                “going tracks up” and allows a belly shot on the tank. Before

                                                                                     18
7CAV FM.2.1.BF4.TNKR

                  moving, decide where you want to go, how will you get there, and
                  what obstacles will impede your advance. Never stop in the open,
                  but only in some form of cover. Cover can be a slight depression or
                  behind a building.

                The main type of movement tanks use today is called “overwatch”.
6.3 - Overwatch Overwatch is when one tank moves while another provides support.
                It is particularly useful when only two tanks are operating or when a
                tank platoon has been split up. Overwatch can be utilized in many
                ways.

                                              LEAP FROG

                  To execute a leap frog maneuver, the covering tank will inform the
                  tank to move and how far he can support him with effective fire. The
                  moving tank will then advance to the best firing position possible,
                  take up position, and inform the covering tank how far he can then
                  support him. The covering tank will then move forward and past the
                  the new covering tank as far forward as possible while staying
                  under covering tank effective fire range. This is continued as long as
                  necessary.

                                            CATERPILLAR

                         The caterpillar method of overwatch is very similar to leap
                  frog, varying only in one way. With caterpillar, the rear supporting
                  tank moves forward to the same position that the forward tank has
                  moved into and takes over his position. The forward tank will move
                  forward again, take up position, and then the rear covering tank will
                  move forward and take up the forward tank’s position again.

                                                 TRAIL

                          The trail method of overwatch is when both tanks move at the
                  same time, one a distance away from the other. The rear tank
                  covers the forward tank while moving at the same time.
                  While this method allows for the quickest movement, it also
                  provides the least security. This method should only be used when
                  contact is not likely. Also, both tanks must still move with cover in
                  mind so if contact is made they can quickly take cover and get into a
                  firing position.

                      Keeping the tank in operation is vital to the success of any
6.4 - Maneuvers mission. Survivability of the vehicle depends solely on the crew and

                                                                                     19
7CAV FM.2.1.BF4.TNKR

its ability to respond to threats, position the tank in such a manner
as to deny the enemy a shot, and maneuver out of harm's way.
Understanding how to maximize the survivability of the vehicle while
maintaining tactical advantage is paramount. The following
maneuvers can be used to that end.

                            HULL DOWN

       A tank is “hull down” when the hull, or main body of the tank,
is below a hill or otherwise behind cover while the turret remains
exposed. This allows the crew to continue putting rounds
downrange while providing minimal exposure to enemy fire. When
hull down, the tank is able to quickly retreat from combat should it
begin taking fire.

                          TURRET DOWN

       A tank is “turret down” when both the hull and the turret are
below a hill or otherwise behind cover. Though this does not allow
the crew to engage targets, it does allow the vehicle to maneuver
without being observed by the enemy.

                         SMOKE SCREEN

     The smokescreen provides excellent concealment when
engaged in combat. In addition, the smoke grenades will defeat
                                                                   20
7CAV FM.2.1.BF4.TNKR

incoming guided missiles and break the lock of any enemy targeting
system. Use of smoke should be chiefly to cover the retreat of the
vehicle from a hostile situation or to prevent a solid lock by enemy
systems. It can also be used to cover the advance of infantry

                               RETREAT

       If a tactical situation has turned sour and the tank is at risk of
being overrun by troops on foot or other armor, it is always best to
retreat to a safer position. The retreat should be done in the
straightest possible route from the enemy so as to keep the forward
armor facing the enemy. Smoke should be employed to cover the
retreat. At the earliest possible time, once the tank is out of combat,
the commander should dismount and repair the tank. Care must be
taken before dismounting; the area around the vehicle should be
clear of threats.

                           URBAN COVER

         Buildings of any kind and construction provide ample cover
for anti-tank infantry to engage the tank without being seen. This is
especially true for buildings that overlook the tank, as the main
battery cannot angle high enough to engage targets well overhead.
it is the commander's responsibility to cover any and all points on
contact to prevent an ambush

                                                                      21
7CAV FM.2.1.BF4.TNKR

Chapter Seven –
       Gunnery

                        Your ability to effectively engage targets on the battlefield is a
                  matter of life and death. To that end, you must be proficient in all of
                  the weapons systems mounted to your tank. This includes the
                  120mm main battery, the co-axial machine guns, and the
                  commander's mounted machine gun. Knowing your weapons
                  systems inside and out will ensure you land the first shot every time.

                  The Gunner's Primary
                  Sight – Line of Sight
                  (GPS-LOS) is the main
                  aiming apparatus of the
                  M1A2 Abrams.
                  Developed by
                  Raytheon, the GPS-
                  LOS is a complex
                  network of sensors,
                  cameras, and computers that display all pertinent information on the
                  gunner's main display. This enables the gunner to effectively
                  engage his targets without using the primitive telescope optics of
                  previous-generation tanks. The elements of the GPS-LOS, from top
                  moving clockwise, are:

                                                                                       22
7CAV FM.2.1.BF4.TNKR

COMPASS

      A standard compass tape to determine the direction of the
main battery in relation to the map. It corresponds to the same
compass tape on the minimap.

SPEED

       The speed of the tank displayed in kilometers per hour.

SIGHT MAGNIFICATION

        A text indicator of the current magnification of the sight. It
also displays the current viewing mode. “60HZ” is standard, while
“IR” is infrared.

MASTER WARNING

      A visual and audible cue that the tank has been damaged. It
can only be silenced by repairing the tank.

GUN POSITION

       A graphic representation of the gun's position in relation to
the hull. The point represents the front of the hull. The long line
indicates the main battery's position. The smaller line indicates the
machine gun's position in relation to both.

RANGE

       The range, in meters, of the target centered in the reticule. It
only reads up to two hundred meters before displaying a zero
range.

LOADED SHOT

       A text indicator of the loaded shot type and the gun's status.
RDY indicates the weapon is ready to fire. WAIT indicates that the
weapon is being loaded. AP indicates armor-piercing rounds. AGM
indicates guided shells. CANISTER indicates canister shot. LMG
and HMG denote the co-axial machine guns.

                                                                         23
7CAV FM.2.1.BF4.TNKR

                        SMOKE

                               A visual representation of the smoke grenade launcher's
                        status. READY indicates ready to discharge. WAIT indicates the
                        launchers are being loaded.

                        GUN ANGLE

                               The angle, in degrees, the gun is currently at. Ninety degrees
                        is perfectly level. The gun can be depressed twelve degrees
                        (seventy-eight, indicated) or elevated twenty degrees (one hundred
                        and ten, indicated.)

                        RETICULE

                               The main aiming reticule. The hollow circle in the center
                        indicates the impact point of the main battery on a target within one
                        hundred meters. The lines above and below the hollow circle, called
                        mils, are used to determine the ballistic trajectory of rounds fired
                        beyond one hundred meters. Each additional one hundred meters is
                        represented by half a mil. For example, a target two hundred meters
                        away will be successfully hit if positioned between the mils. For
                        ranges beyond four hundred meters (the absolute lowest point of
                        the indicated reticule), the gunner must have a spotter.

                               The horizontal lines on either side of the hollow circle, also
                        called mils, are used to determine the amount of lead to give a
                        target. Assuming the target is moving ninety degrees to the main
                        battery, the first set of mils indicate one hundred meters, and the
                        second set indicates two hundred meters. In essence, you must fire
                        when your target is within the specified area to achieve a hit.

                     Terrain, visibility conditions, vehicle positioning, and fire distribution
     7.1 – Gunner's planning dictate the distance (depth and width) a tank crew, section,
Primary Sight – Line or platoon must cover. Each tank’s sector of fire and observation
            Of Sight must overlap with the sectors of adjacent tanks. Based on these
                     factors, the TC and gunner must coordinate how they will cover the
                     tank’s assigned sector, for both the offense and defense.

                        Sectors of responsibility are areas assigned to each crew member
                        for search and target acquisition. Standard sectors of observation
                        depend on turret orientation for all crew members except the driver.
                                                                                            24
7CAV FM.2.1.BF4.TNKR

                          Crew members must know their assigned sectors of observation to
                          ensure 360-degree coverage of the battlefield. When operating with
                          the section or platoon, each tank’s 360-degree coverage will create
                          overlapping fields of observation.

                          During buttoned-up operations, the tank crew’s ability to acquire
                          targets is reduced by at least 50 percent. The crew must make sure
                          all vision blocks and sights are clear and free of obstruction

                          Sectors are normally assigned as follows:

                          •       The TC’s sector of responsibility is 360-degrees. However,
                          when the loader observes from the hatch, the TC observes from the
                          left front of the gun mantle, clockwise, to the left rear of the turret.

                          •      The gunner’s sector is along the axis of the main gun, within
                          the limits of the GPS in 3X magnification.

                          •     The loader’s sector is from the right front of the gun mantle,
                          clockwise, to the right rear of the turret. The loader should be
                          designated as primary air guard when he is not inside the turret.

                          •     The driver’s sector is forward, with the limits of his periscope
                          between the front fenders.
                       Targets acquired by a crew member are immediately reported to the
7.2 - Engaging Targets TC with an acquisition report. This target hand-over procedure may
                       take place during any of the three target acquisition phases
                       (detection, location, or identification) and must take place before the
                       classification step of the target acquisition process.

                          An acquisition report consists of three elements: Alerts (optional),
                          description, and location (optional for gunner only).

                                 e.g.: “LOADER REPORT – MOVING TANK – LEFT FLANK.”

                                  When a target is spotted, it is imperative that whomever
                          spots the target call out what it is, how far away it is, and where it is
                          in relation to the tank. You must then wait for the gunner (or
                          commander if the gunner spotted the target first) to also spot the
                          target. The actual cadence would look like this:

                                 TC: Contact! Tank, four hundred meters, one o'clock!

                                 G: Identified!

                                                                                                25
7CAV FM.2.1.BF4.TNKR

                              The commander then makes the decision to hold fire or
                      engage the enemy. Vehicles or infantry that are directly assaulting
                      the tank or the tank's position should be dealt with first. Attacking
                      vehicles or infantry who have not yet spotted the tank and prove to
                      be no threat should not be engaged unless no other targets are
                      available. Engaging targets of this nature require first-shot hits to be
                      effective. Once the commander has decided to fire, he gives the
                      gunner the command.

                             TC: Fire!

                             G: On the way!

                            The main battery is then discharged. The commander
                      observes where the round lands and instructs the gunner to correct
                      as necessary. If the target was hit, the commander calls out
                      “Target!”

                      This informs the gunner that his current angle is correct and
                      subsequent shots should strike the target. When the main battery is
                      loaded, the gunner calls out, “Up!” The commander can order
                      subsequent rounds with fire commands or may give the gunner the
                      option to fire at will.

                    When discharging the main cannon, it is important to keep track of
7.3 – Sensings/Shot the shot through the barrel discharge to gain an understanding of
        Adjustment: shot corrections, especially if engaging targets from long to extreme
                    ranges.

                      Let’s take a look at the gunner/driver GUI once again.

                                                                                           26
7CAV FM.2.1.BF4.TNKR

The small crosslike
projection in the
center of the screen
is called the reticule.
In Battlefield 4, each
vertical line
represents roughly a
5 meter vertical drop
in height at 100
meters for a standard
HEAT round. Each horizontal line represents a 5 meter disparity at
100 meters.

Since there is no direct way to calculate leads and elevations in
Battlefield 4, and since firing decisions are often made very quickly,
tankers in Battlefield 4 will use Sensings to determine appropriate
shot corrections.

As a rule: the shot correction at any distance is equal to the
optical distance between the impact point of the last shot and
the intended impact point, as noted by the gunner.

                                                                    27
7CAV FM.2.1.BF4.TNKR

      7.4 Engagement
             Process

7.4.1 Target Acquisition
                           Acquiring a target is a series of progressive and interdependent
                           steps (or actions) that include searching, detecting, locating, and
                           identifying it. Effective target acquisition requires a constant
                           combined effort from each crewmember and squad member.

                           SEARCH

                           Crew and squad search (observation) is the act of carefully
                           watching designated areas. The TC assigns a sector of observation
                           (and target acquisition) to each crewmember and squad member. If
                           the Bradley vehicle is in a hide position with the squad inside, then
                           the TC positions an observer (or two) forward of the vehicle.

                           Ground Search Techniques

                           Rapid Scan. Use this method first to detect obvious signs of enemy
                           activity quickly.
                           (a) Center Out, Near to Far. From center of sector, scan rapidly,
                           near to far.
                           (b) Left and Right to Center, Near to Far. Orient left or right; scan
                           rapidly, near to far. Overlap center of previously scanned sector.
                           (c) Reverse. After completing one side, scan other side the same
                           way.
                           (d) TC Far to Near, Gunner Near to Far. The TC and gunner scan
                           as this title implies.
 7.4.2 Target Detection
                           The crew searches for personnel, vehicles, equipment, or objects of
                           potential military significance on the battlefield. A crewmember
                           locates a target by searching, observing, and detecting. Once he
                           does so, he gives all personnel the target location. How he does this
                           depends on his specific position, unit SOP, and time available.
                           When the TC locates a target, he can lay the gun and issue a fire
                           command. This fixes the target's location for the gunner. The
                           following paragraphs describe the eight most common target-
                           location methods:

                                                                                                 28
7CAV FM.2.1.BF4.TNKR

               Clock Method. The TC and gunner can use the clock method to
               locate the target.
               Twelve o'clock represents the direction of vehicle movement while
               traveling or the hull’s orientation (the direction the front of the
               vehicle is pointing) while stationary, for example, BMP, NINE
               O'CLOCK. The TC or gunner can use the turret position indicator or,
               on the A3, use the one in
               the biocular display.
               Sector Method. The
               sector method is similar
               to the clock method--it is
               quick and easy to use.
               The TC is most likely to
               use the sector method to
               indicate the target's
               direction of movement
               relative to that of the
               Bradley or, if the Bradley
               is stationary, relative to its
               hull orientation. Center
               sector is always to the
               front, for example,
               THREE TANKS, LEFT REAR.
               Traverse Method. The TC can use this fairly quick method to locate
               the target for the gunner. However, when his handstation
               malfunctions, the TC can use this method to guide the gunner on
               target, for example, TRAVERSE LEFT (OR RIGHT),
               STEADY, ON.

               Target identification consists of classifying a potential target by type,
 7.4.3 Target describing it by nomenclature, and discriminating it as either friend
Identification or foe. For example, the gunner might identify a potential target by
               classifying it as a tank, describing it as a T-55, and discriminating it
               as a foe.

               a. Classification. In classifying a target, the crew identifies a target
               by vehicle type (truck, tank, APC). Soldiers can quickly scan the
               target’s key recognition features, then classify it accordingly. For
               example, the gunner classifies a target as a tank because of the low
               silhouette, large gun tube, and tracks.

               b. Description. In describing a target, the crew identifies a target by
               nomenclature (M998, T-55, BMP) based on key recognition
               features. For example, they look at the target and note that the
               turret is smooth and rounded, that the gun tube's evacuator is at the
               end of the tube, and that the suspension system has no support
               rollers. He therefore describes the target as a T-55 tank.
                                                                                     29
7CAV FM.2.1.BF4.TNKR

             Confirming a target means rapidly verifying its initial identification
7.4.4 Target and discrimination.
Confirmation The TC confirms a target after he initiates the fire command, at the
             same time the gunner completes the initial lay, and before he issues
             the execution element. The gunner also confirms the target. As he
             makes his final precise lay, he checks one last time to ensure that
             the target is hostile before he announces "IDENTIFIED."
             a. The TC finishes evaluating the nature of the target based on its
             identification and on the tactical situation.
             b. If the gunner confirms that the target is hostile, he completes his
             final lay and engages the target on order.
             (1) If the gunner determines that the target is friendly or unknown,
             he announces his confirmation to the TC as "FRIENDLY" or
             "UNKNOWN."
             (2) If he cannot determine the nature of the target, he announces
             "DOUBTFUL."
             (3) The TC then determines whether to continue or to end the
             engagement.
             c. The TC must know the tactical situation in order to help confirm
             targets. He gains his battlefield situational awareness from
             subordinates and higher elements. On ODS models that have
             FTCB2 and on the A3, the TC gets his battlefield situational
             awareness (SA) from the CTD, while the squad leader's display
             (SLD) provides battlefield awareness for the Bradley crew or squad.

              Observations. Everyone tries to observe where the round strikes
              relative to the target. If the gunner sees where the round goes, he
              announces at once that he does so, using specific terms (Figure 6-
              26, page 6-30). This tells the TC that the gunner has control of the
              engagement and needs no subsequent fire command. It frees the
              TC to perform other tasks such as acquiring more targets,
              controlling the driver, navigating, or communicating. Only if the
              gunner announces "Lost," indicating that he did not see where the
              round went or where it struck, does the TC announce what he saw.
              If he does, he uses the same terminology. If the TC must also
              announce "Lost," then the driver must announce what he saw. The
              crew uses the following terms to describe where they
              observed the round go:
              (1) Target. The crew sees the round hit any part of the target with
              direct fire.
              (2) Lost." The crew says this if they see neither the round nor its
              effects relative to the target.
              (3) Over. The crew sees the round, tracer, or their effects pass over
              the target.
              (4) Short. Somewhere between the firing vehicle and the target, the
              crew sees the round, tracer, or effects.
                                                                                30
7CAV FM.2.1.BF4.TNKR

                       (5) Doubtful. The crew sees the round, tracer, or effects appear to
                       the left or right of the target, but at the correct range. Although the
                       observation "Doubtful" might not require a range correction, it
                       always requires a deflection shift. When a crewmember observes
                       "Doubtful…" he does so as "Doubtful Left" or "Doubtful Right."
                       Suppressive fire is defined as "direct fire on known or likely target
7.4.5 Suppressive Fire locations to degrade one or more of the enemy's basic combat
                       functions: moving, shooting, observing, and communicating." For
                       effective suppressive fire, the gunner or commander must fire three
                       to four distinct bursts into the target area. To conserve 25-mm
                       ammunition, the crew uses the coax machine gun for suppressive
                       fires up to 900 meters against unarmored vehicles or troops.
                       Machine gun suppressive fire is usually effective in bursts of 10 to
                       15 rounds.

                                                                                            31
You can also read