Avid Maestro | Engine 4K - Administrator's Guide Version 2021.3
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Legal Notices Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement. This product may be protected by one or more U.S. and non-U.S patents. Details are available at www.avid.com/patents. This document is protected under copyright law. An authorized licensee of may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for . Reasonable care has been taken in preparing the information it contains. 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Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. Copyright 1995, Trinity College Computing Center. Written by David Chappell. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. Copyright 1996 Daniel Dardailler. Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. Modifications Copyright 1999 Matt Koss, under the same license as above. Copyright (c) 1991 by AT&T. 2
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Portions copyright © 2012 Avid Technology, Inc. 3
Attn. Government User(s). Restricted Rights Legend U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable. Trademarks 003, 192 Digital I/O, 192 I/O, 96 I/O, 96i I/O, Adrenaline, AirSpeed, ALEX, Alienbrain, AME, AniMatte, Archive, Archive II, Assistant Station, AudioPages, AudioStation, AutoLoop, AutoSync, Avid, Avid Active, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid DNxHD, Avid DS Assist Station, Avid Ignite, Avid Liquid, Avid Media Engine, Avid Media Processor, Avid MEDIArray, Avid Mojo, Avid Remote Response, Avid Unity, Avid Unity ISIS, Avid VideoRAID, AvidRAID, AvidShare, AVIDstripe, AVX, Beat Detective, Beauty Without The Bandwidth, Beyond Reality, BF Essentials, Bomb Factory, Bruno, C|24, CaptureManager, ChromaCurve, ChromaWheel, Cineractive Engine, Cineractive Player, Cineractive Viewer, Color Conductor, Command|24, Command|8, Control|24, Cosmonaut Voice, CountDown, d2, d3, DAE, D-Command, D-Control, Deko, DekoCast, D- Fi, D-fx, Digi 002, Digi 003, DigiBase, Digidesign, Digidesign Audio Engine, Digidesign Development Partners, Digidesign Intelligent Noise Reduction, Digidesign TDM Bus, DigiLink, DigiMeter, DigiPanner, DigiProNet, DigiRack, DigiSerial, DigiSnake, DigiSystem, Digital Choreography, Digital Nonlinear Accelerator, DigiTest, DigiTranslator, DigiWear, DINR, DNxchange, Do More, DPP-1, D-Show, DSP Manager, DS-StorageCalc, DV Toolkit, DVD Complete, D-Verb, Eleven, EM, Euphonix, EUCON, EveryPhase, Expander, ExpertRender, Fader Pack, Fairchild, FastBreak, Fast Track, Film Cutter, FilmScribe, Flexevent, FluidMotion, Frame Chase, FXDeko, HD Core, HD Process, HDpack, Home-to-Hollywood, HYBRID, HyperSPACE, HyperSPACE HDCAM, iKnowledge, Image Independence, Impact, Improv, iNEWS, iNEWS Assign, iNEWS ControlAir, InGame, Instantwrite, Instinct, Intelligent Content Management, Intelligent Digital Actor Technology, IntelliRender, Intelli-Sat, Intelli-sat Broadcasting Recording Manager, InterFX, Interplay, inTONE, Intraframe, iS Expander, iS9, iS18, iS23, iS36, ISIS, IsoSync, LaunchPad, LeaderPlus, LFX, Lightning, Link & Sync, ListSync, LKT-200, Lo-Fi, MachineControl, Magic Mask, Make Anything Hollywood, make manage move | media, Marquee, MassivePack, Massive Pack Pro, Maxim, Mbox, Media Composer, MediaFlow, MediaLog, MediaMix, Media Reader, Media Recorder, MEDIArray, MediaServer, MediaShare, MetaFuze, MetaSync, MIDI I/O, Mix Rack, Moviestar, MultiShell, NaturalMatch, NewsCutter, NewsView, NewsVision, Nitris, NL3D, NLP, NSDOS, NSWIN, OMF, OMF Interchange, OMM, OnDVD, Open Media Framework, Open Media Management, Painterly Effects, Palladium, Personal Q, PET, Podcast Factory, PowerSwap, PRE, ProControl, ProEncode, Profiler, Pro Tools, Pro Tools|HD, Pro Tools LE, Pro Tools M-Powered, Pro Transfer, QuickPunch, QuietDrive, Realtime Motion Synthesis, Recti-Fi, Reel Tape Delay, Reel Tape Flanger, Reel Tape Saturation, Reprise, Res Rocket Surfer, Reso, RetroLoop, Reverb One, ReVibe, Revolution, rS9, rS18, RTAS, Salesview, Sci-Fi, Scorch, ScriptSync, SecureProductionEnvironment, Serv|GT, Serv|LT, Shape-to-Shape, ShuttleCase, Sibelius, SimulPlay, SimulRecord, Slightly Rude Compressor, Smack!, Soft SampleCell, Soft-Clip Limiter, SoundReplacer, SPACE, SPACEShift, SpectraGraph, SpectraMatte, SteadyGlide, Streamfactory, Streamgenie, StreamRAID, SubCap, Sundance, Sundance Digital, SurroundScope, Symphony, SYNC HD, SYNC I/O, Synchronic, SynchroScope, Syntax, TDM FlexCable, TechFlix, Tel-Ray, Thunder, TimeLiner, Titansync, Titan, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, tools for storytellers, Transit, TransJammer, Trillium Lane Labs, TruTouch, UnityRAID, Vari-Fi, Video the Web Way, VideoRAID, VideoSPACE, VTEM, Work-N-Play, Xdeck, X-Form, Xmon and XPAND! are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries. Avid Maestro | Engine 4K Administrator’s Guide v2021.3 • Created 4/2/21 • This document is distributed by Avid in online (electronic) form only, and is not available for purchase in printed form. 4
Contents Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Chapter 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Technical Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Chapter 2 Working with Maestro | Engine Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 The Login Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Logging In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 The M|E Manager Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 The Status Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 The Bottom Panel Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 The Global Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 The Boards Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 The Controller Presets Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 The Frame Accuracy Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 The Clips Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 The NDI Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 The Admin Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Chapter 3 Working with Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Logging In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 The Status Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 The Domain Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 The Global Values Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 The Layout Section. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 The Import/Export Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 The Overview Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Canvases. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Overview of Canvases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Canvas Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Routings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Overview of Routings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Routing Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Outputs to Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Overview of Outputs to Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Output Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Outputs to VE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Overview of Output Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 5
Channel Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Outputs to NDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Overview of Output Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Group Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 The Layout Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Saving Changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Chapter 4 Working with AudioMixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Logging In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 The Status Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 The Presets Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 The Inputs / Mixers / Outputs Schema. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 The Tracks Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Chapter 5 HDR and Linear Rendering Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Color Spaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 HDR Rendering Workflow Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Linear Workflow Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Inputs Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Outputs Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Outputs (in Layout terminology) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Video Outputs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 API Changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Chapter 6 RenderEngine’s Cores.xml File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Chapter 7 Working with NDI® Video on RenderEngine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Configuring NDI on RenderEngine (Linux) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Configuring NDI on RenderEngine (Windows) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Chapter 8 Configuring Audio Delay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Adjusting Audio Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Configuring Video and Audio Delay for Video Insertions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Configuring Audio Delay for VideoEngine and ClipPlayer Clips . . . . . . . . . . . . . . . . . . . . . . . . . 63 Appendix A Infuse Chroma Key Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Infuse Default Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Infuse User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 6
Using This Guide Symbols and Conventions Avid documentation uses the following symbols and conventions: Symbol or Convention Meaning or Action n A note provides important related information, reminders, recommendations, and strong suggestions. c A caution means that a specific action you take could cause harm to your computer or cause you to lose data. w A warning describes an action that could cause you physical harm. Follow the guidelines in this document or on the unit itself when handling electrical equipment. > This symbol indicates menu commands (and subcommands) in the order you select them. For example, File > Import means to open the File menu and then select the Import command. This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed. (Windows), (Windows This text indicates that the information applies only to the specified only), (macOS), or (macOS operating system, either Windows or Macintosh OS X. only) Bold font Bold font is primarily used in task instructions to identify user interface items and keyboard sequences. Italic font Italic font is used to emphasize certain words and to indicate variables. Courier Bold font Courier Bold font identifies text that you type. Ctrl+key or mouse action Press and hold the first key while you press the last key or perform the mouse action. For example, Command+Option+C or Ctrl+drag. | (pipe character) The pipe character is used in some Avid product names, such as Interplay | Production. In this document, the pipe is used in product names when they are in headings or at their first use in text.
1 Introduction Avid Maestro | Engine 4K is an all-in-one digital video rendering platform. It is designed to meet the real-time graphic rendering needs of the broadcast industry. Maestro | Engine works in concert with Maestro | RenderEngine software, providing advanced graphics rendering in the highest quality possible—whether displayed onscreen or in the studio. Maestro | Engine 4K is solidly built to withstand the demands of 24/7 operation. It features dual power supplies, dual network interfaces, and software and hardware watchdogs, so should a system go offline, your production will not be interrupted. And because all Maestro graphics suite applications can control multiple Maestro | Engines 4K, you can use additional engines as live backups to your on-air systems. No need to install additional client software or have a systems administrator tethered to your machine room to manage and configure settings. The engine uses a web-based interface for all systems management, enabling you to set up and make changes to user access rights, video formats, genlock sources, input and output mapping, and other settings from any computer or device on your network—from anywhere inside or outside your facility.
Technical Specifications The below table presents the current hardware specification of the Maestro | Engine 4K system. Motherboard AIC Phoenix Graphic Card 2 x NVIDIA RTX 2080 or 2 x NVIDIA GTX 1080 CPU 2 x Intel E5-2640 v4 Operating System CentOS 7.4 w/customized kernel Memory 64 GB DDR4 Internal Storage 2 x 240 GB system disk (RAID 1) Hard disks for clips storage 4 x 2 TB (RAID10) Ethernet 2 x 1000 BASE-T (RJ-45) 2 x 10GB (SFP+, optical modules optional) Ports 1 Serial 2 USB (front) 2 USB (rear) Control interfaces 1 x Serial 4 x USB 2 x Ethernet (1Gbit) VGA IPMI Supported Video Standard 3G: ST 425-1:2014 (Level A), ST 425-5:2019 (level A) Quad-link 3G HD: ST 260:1999, ST 295:1997, ST 274:2008 Video in (mixer) Up to four (4) 3G Video in (insertion) Up to 8 3G, up to 16 HD SDI inputs Video output Up to 16 HD SDI Outputs Up to 8 3G Fill and 8 3G Key Outputs Up to 4 3G HDR and 4 3G HDR Key Outputs (video key compositing configurable); Internal linear keyer Video references Bi / Tri level Sync Audio Embedded audio support 24-bit/48 kHz in HD/ 3G Clip Options Video to texture mapping of AVI, QuickTime, DV, DVC25, and MPEG files (optional) Video bypass Up to 2 Mechanical bypasses, Watchdog on each DSK 9
Size Height: 5.25 in (133.4 mm) Width: 17.4 in (443 mm) Depth: 29.5 in (750 mm) Weight: 59.5 lbs (27 kg) approximate Power supply Redundant power supply: 100-240 V Frequency: 47-63 Hz 2 x 1500W (max) 10
2 Working with Maestro | Engine Manager The Maestro | Engine Manager is a web-based interface that you will use to configure and maintain your Maestro | Engine 4K server. Prior to proceeding with configuration using the M|E Manager, please ensure that your Maestro | Engine 4K server is installed and connected using the information in the Setup Guide. If you have already configured your Maestro | Engine 4K server, then you can log in. The following main topics describe how to use the Maestro | Engine Manager to setup and administer your Maestro | Engine 4K system: • The Login Page • The M|E Manager Page • The Admin Page The Login Page The Login page provides you with the controls you need to navigate to and log in to the Maestro | Engine Manager. Logging In This topic contains information on how to log into the Maestro | Engine Manager. To log into Maestro | Engine Manager: 1. Open a web browser and enter the Maestro | Engine 4K unit’s IP address as the URL, with the suffix 8080. For example, 192.0.2.0:8080. The Log In Page opens. 2. Type your password in the Password field. n The default user name for a standard user is “avid” and default password is “Avid123”. To login as administrator, use the “admin” name and “Avid123” password. 3. (Option) If you want the login credentials to be saved, click the Remember me check box. 4. Click the Log In button and open the M|E Manager page.
The M|E Manager Page The M|E Manager page provides all necessary means to configure your Maestro | Engine 4K server. The Status Section The Status section provides you with basic information about the machine, the IN/OUT limitations and the current configuration. The Config in use field shows information about the render stream that is currently used by the machine. There are 3 possible values: • host (LINUX_MACHINE_NAME) - displayed if a render_stream named LINUX_MACHINE_NAME is defined in the configuration file. • default - this is a default configuration, that will be used by Maestro | Engine 4K if a definition for the host (LINUX_MACHINE_NAME) does not exist and the configuration file contains render_stream named “>default
The Global Settings The Global settings provide you with means to change basic configuration details such as the frequency, native and additional formats and Genlock type. n Any change to the configuration is automatically synchronized with the RenderEngine configuration file (data/RE/bin/RE.xml). All changes are applied after RenderEngine restart. The following table describes the fields used on the Global settings section. Field Description Config file Information about the current configuration file. You can choose a different configuration file by clicking on change. The additional HAL file only stores the NDI configuration and you cannot import different settings from other configurations here. Render Stream You can switch between the available render streams: • host (LINUX_MACHINE_NAME) - if this option is selected, then the currently edited configuration will be saved as LINUX_MACHINE_NAME and it will be available to use only by the currently used Maestro | Engine 4K machine. • default - if this option is selected, then the currently edited configuration will be saved as “>default
Field Description Genlock Select the Genlock sync type. To access the color model settings required for HDR and linear workflows, expand the Advanced section. The Advanced panel gives you the option to select a color model and color space for Input and Output. You can also enable or disable frame rendering here. Field Description Input Choose the Input Color Model between 8-bit and 10-bit. Select the Default Color Space from the available options, which will be adjusted to the selected Color Model. Frame Rendering You can set the following options for Frame Rendering: • Auto (On/Off) - this option will automatically activate Frame Rendering based on the Native video format value. • On - enable Frame Rendering. • Off - disable Frame Rendering. Outputs Choose the Output Color Model between Default (RGBA), Packed Alpha, Deep Color. Select the Default Color Space from the available options, which will be adjusted to the selected Color Model. 14
The Boards Settings The Boards section allows you to configure DVG boards options. n The Boards section is only available for administrators. The following table describes the fields used on the Boards section. Field Description Active Select the Active check box to enable the board. Video Format Toggle the video format between native and additional. Alpha Rendering Enable or disable alpha rendering. Render Channels Set the number of render channels. 15
Field Description Inputs Select the required type for each Input: • Disabled • Fill only • Fill & Key • Mixing source Set the color space for each input. The following values are available: Default (as selected in the Global section), Linear, sRGB, Rec.601, Rec.709, Rec.2020, Rec.2100-PQ, Rec.2100-HLG. n The Color spaces list will be adapted depending on the selected input color model and input type. - Outputs Set the signal output for each connector according to your system's requirements. • Graphics - Output displays graphics (fill) signal only. • Gfx Alpha - Output displays alpha (key) signal only. • Compositing - Output displays graphics, alpha, and mixer input combined. Graphics and alpha is overlaid on mixer input signal. • Input 1 to 6 - Output displays selected input signal from main board. • Processed Fg - Output displays chromakeyed output with blue color range, deblended from the video source. • Chromakey Alpha - Output displays chromakey mask. • Compound Alpha - Output displays combined mask. • Mixing Source - Output displays input source for internal mixer. Set the color space for each output. The following values are available: Default (as selected in the Global section), Linear, sRGB, Rec.601, Rec.709, Rec.2020, Rec.2100-PQ, Rec.2100-HLG. n The Color spaces list will be adapted depending on the selected output color model and output type. You can also enable the Activate Mixing option to allow for mixing graphic output with video signal for the specified number of Render Channels. The following Advanced options are available for each board: 16
Field Description Flicker filter strength Set the flicker filter strength to reduce flickering of lines and sharp edges in images. As the flicker filter is increased, more flicker is eliminated, but the image also becomes softer. Auto output type Enable this option to automatically set output types based on the Alpha Rendering value: • Alpha Rendering is On - “Graphics”, “Gfx alpha", “Graphics”, “Gfx alpha” for successive outputs. • Alpha Rendering is Off - “Graphics” for every output. • Compositing - used when mixing is activated. Grabbing Scale X Set the scaling of the video insertion. Scale X / Y decreases the resolution of the grabbed video insertion in half. This improves scene performance, Grabbing Scale Y but at the expense of video quality for those insertions. Speed Link Enable or disable speed link (default: enabled). Single Mixing Source Select this check box to enable dual channel systems to use one mixer input for two separate channels. Pipeline Select this check box if the video board supports a separate pipe for each video insertion (default: enabled). Do Not Pre-Multiply Gfx Leaving this check box unselected enables the DVG board to properly represent half transparent pixels on the video background when working with Linear key. Using Premultiplied requires the background to be set to black. VITC Source 1 Select the timecode sources. VITC Source 2 LTC Source GFX Optimized Select this check box to improve video insertions performance (default: on). Key Select the keying method: Linear or Chroma. 17
The Controller Presets Settings The Controller Presets section allows you to change the path to the .xml configuration file with Controller Presets. In the Auto recall option select the number of the preset to be loaded automatically. The Frame Accuracy Settings The Frame Accuracy section allows you to configure the settings used to compensate for time synchronization differences between studio environment systems. The following table describes the fields used on the Frame Accuracy section. Field Description Receive UDP Counter Select the Activate check box to enable Frame Accuracy. Define the source of the UDP timecode. Enter the hostname and port of the interface with the frame accuracy service. Accept window Set the time frame (in milliseconds) for accepting frame accuracy commands. Commands which arrive outside of the set time frame will be ignored. Commands received with the execution time before the current time are queued, and the ones with the timestamp after the current time are carried out immediately. The Clips Settings The Clips section allows you to add and remove Clips caches. Select the width and height of your clips according to your clip’s resolution. The number of frames to be buffered at the beginning of a clip is set in the Buffers parameter (by default this parameter is set to 5 and it is not recommended to change this setting). In the Count field, choose the number of caches to create with the specifications made here. 18
The NDI Settings The NDI section allows you to add or remove NDI inputs and outputs. To add an NDI input: 1. Use to define a new input (a maximum of 4 inputs is supported). 2. Set the required incoming stream size in the Profile drop-down list: SD, HD, Full HD, Ultra HD, Custom. To add an NDI output: 1. Use to define a new output. 2. Enter a name for the output, which needs to be unique per machine. 3. Select the required resolution from the Format list (720p, 1080i, 1080p, 2160p) and the pixel format (UYVY, BGRA). 4. Currently, only one Color Space is supported: Rec.709. n Use the button to link settings between outputs. 19
The Admin Page The Admin page is for configuring user access when using Maestro | Engine Manager. In the User Authorization section, you can add a new user. You can also log out here. 20
3 Working with Layouts A Maestro | Engine 4K Layout defines the setup of all canvases used for a production. You can use a predefined Layout, or create your own. Before you begin to define your layout, familiarize yourself with the technical specifications and requirements of your output and production. The Layouts configurator is a part of the Maestro | Engine 4K WebSettings. Make sure your Maestro | Engine 4K machine is correctly configured using the M|E Manager (see Working with Maestro | Engine Manager) and the RenderEngine is running. Overview To access the Layouts configurator, you need to login to the WebSettings of your Maestro | Engine 4K machine. Logging In To log into the Layouts configuration tool: 1. Open a web browser and enter the Maestro | Engine 4K unit’s IP address as the URL, with the suffix 8080. For example, 192.0.2.0:8080. The Log In Page opens. 2. Type your password in the Password field. n The default user name for a standard user is “avid” and default password is “Avid123”. To login as Administrator, use the “admin” name and “Avid123” password. 3. (Option) If you want the login credentials to be saved, click the Remember me check box. 4. Click the Log In button and open the M|E Layouts page. After starting RenderEngine the connection with M|E Layouts is automatically established and all information about layouts is reloaded.
The Status Section The Status area contains information about the M|E Layouts module and about the RenderEngine currently running on the system. Field Description Module The following information about the M|E Layouts module is displayed: • Server module - status of the M|E Layouts connection. • Version - version of the installed software. • Uptime - duration of uninterrupted system availability. RenderEngine The following information about RenderEngine is displayed: • Connection - status of the RenderEngine connection. • Host - the IP address of the RenderEngine host machine. • Port - the port number on which RenderEngine is working. • Version - RenderEngine version number. • Platform - the operating system on which RenderEngine is running. • Domain - which RenderEngine domain is currently connected and edited. • Fields per second - the value for number of fields per seconds setup in RenderEngine. • Startup layout - name of the layout, that will be automatically used by RenderEngine on its startup. • Current layout - the currently used and edited layout. The Domain Section The Domain area contains a list of RenderEngine domains and allows to switch between them. The following domains are available: • Domain 0 - RenderEngine is working without domains or in domain 0 mode (port 8765). • Domain 1 - RenderEngine is working in domain 1 mode (port 8766). After selecting one of the domains from the list, the Layouts module will try to connect to RenderEngine every 3 seconds. After the connection is established, the editing of layouts will be possible. 22
The Global Values Section The Global Values area allows to set global values for Display Aspect and the Conversion Mode parameters. n This section can only be edited when a custom layout is loaded. The Layout Section The Layout area provides the means to load an existing layout, create a new one and delete a custom layout. Also, the startup layout can be chosen here. To load an existing layout: t Choose a layout from the list and click on the Load button. t To refresh information about the currently loaded layout, press on Reload. n Layouts shown on the list are read from the Layout.xml file and can be either predefined or custom. Not every layout that is present in the Layout.xml file will be shown on the list, because some of them can be unavailable to use on the current machine (e.g. not enough number of outputs is available). To create a new layout: 1. Enter a Name for your new layout. 2. Select Use Layout Wizard if you wish to use a creator which will guide you step-by-step through the process of defining a completely new custom layout (see The Layout Wizard). - or - 23
3. Select the Base on some other layout option and choose a model for the new layout from the list. 4. Click on Create. To delete a custom layout: t When a custom layout is loaded, you are given an option to delete it from the system. Select the Permanently delete layout check box and click on Delete. n Layout deletion is irreversible. You cannot restore a layout unless it had been exported before it was deleted. To set a startup layout: t Choose a layout from the list and click on Set Startup. This layout will be loaded automatically after establishing a RenderEngine connection. The Import/Export Section This Import/Export area is used when there is a need to export a layout (to save it for later use) or import an existing one so it can be edited with the Layout configurator and then later saved to the Layout.xml file. You can also delete an exported layout here if it is no longer required. To export a custom layout: t Enter a Name for your export and press on the Export button to create an XML file containing the layout details. The XML file will be placed in the following location: WebSettings/modules/MELayouts. To delete an exported layout: t Choose an export file from the list, select the Delete exported layout check box and press on Delete. 24
To import a custom layout: t Choose an exported layout from the list, select the Import (potential overwrite) check box and press on Import. n Importing a layout will overwrite an unsaved layout. The Overview Section The Overview panel contains basic information about defined canvases, routings and outputs in the currently loaded layout. Field Description Group Edit Open an additional window which allows to edit canvases, routings and outputs at the same time. 25
Field Description Canvases, Routings, Outputs to This section displays a list of all defined canvases, routings and Window, Outputs to VE, Outputs outputs. to NDI Clicking on the group header (Canvases, Routings, Outputs to window, Outputs to VE, Outputs to NDI) opens a section containing more detailed information about the selected group. Clicking on any of the list elements, opens an editor for the selected item. Preview The Preview area visualizes what the canvases and outputs will look like after creation. However the mouse cursor over one of the rectangles to view the resolution of the specified canvas and the output. The related routing's name will be highlighted. If the preview rectangle is clicked, the routing editor page will be opened. If 2Si mapping is set for routing, it will be visualized in the preview area. 26
Canvases A canvas is a rendering buffer. You can define the different parts to be routed to various outputs there. A layout can use multiple canvases. The Canvas page of the M|E Layouts configurator allows to view and set properties of canvases. It can have two forms: it can be an overview of the whole set of canvases or an editor for a specified canvas. Overview of Canvases All canvases are listed with information about their size and interlace mode. Each of them can be deleted by checking the Confirm delete check box and clicking on the Delete button. To open an editor of a specified canvas, click on the Canvas name (e.g. Canvas1). To create a new canvas: 1. Under New canvas, type in the New canvas name. 2. You can select an existing canvas to use it as a template for the new canvas in the Based on field. 3. Click on Create. A new canvas is created in the Layout.xml file as shown in the example below: 4. To further edit the newly created canvas, open its editor by clicking on the canvas name in the overview. 27
Canvas Editor You can open the Canvas editor by clicking on a canvas name in the main page Overview or in the Canvas overview window. The Feeds Section The feeds panel displays on which output the current canvas is displayed and which routing defines this relation. The Size Section Here you can define the canvas width and height. You can also enable the Lock aspect option so that changing the canvas size will not affect the current display aspect ratio. It is also possible to choose one of the predefined sizes from the Set size to list. The following values are available: • NTSC • PAL • HD • 4K To save the newly selected size values, press on Apply size preset. n Changing the canvas size is not allowed when the routing that feeds the selected canvas has a 2SI mapping. 28
The Interlace Section This section is used to specify interlace property for canvas. Select the interlace Mode: • Off - no shift will be applied. • Auto - a vertical shift by 1 line is applied (only when the canvas is detected to be interlaced). • Vertical - a vertical shift (along Y axis) is applied. • Horizontal - a horizontal shift (along X axis) is applied. The Shift attribute defines the number of lines by which the projection matrix is shifted. This attribute is used only when the Vertical or Horizontal mode is selected. The Display Aspect Section Use this section to change the display aspect of a canvas. When the Default check box is disabled, you can set a custom display aspect in the Value text field. A new DisplayAspect attribute will be added to the Layout.xml file. The Areas Section This section is used to divide canvas into multiple smaller areas. Each of the areas should have a name, size and position on the canvas defined. There is also a rectangle, which serves as a preview of real canvas. It shows the aspect ratio and areas defined for the canvas. 29
The Safe Area Section By checking the Enabled check box, the safe area property for the current canvas will be set. The Rename Section It is possible to rename an already created canvas by entering a new name into the text field and clicking on the Rename button. Routings The routing defines which part of the canvas is displayed on which output. A canvas can have multiple routings. The Routings page of the M|E Layouts configurator allows to view and set properties of routings. It can have two forms: it can be an overview of the whole set of routings or an editor for a specified routing. Overview of Routings In the overview area, all routings are listed. The Input region describes which part of the canvas is displayed on the output defined by the Output region. You can delete an existing routing by selecting the Confirm delete check box and clicking on the Delete button. To open an editor of a specified routing, click on the routing name (e.g. 1->1). 30
To create a new routing: 1. Under New routing, type in the New routing’s name. 2. You can select an existing routing to use it as a template in the Based on field. 3. Click on Create. A new routing is created in the Layout.xml file as shown in the example below: 4. To further edit the newly created routing, open its editor by clicking on the routing name in the overview. Routing Editor You can open the Routing editor by clicking on a routing name in the main page Overview or in the Routings overview window. The Routes Section In the Routes panel you can set which canvas (and decide whether the entire canvas or its part) should be copied and to which output (select between the entire output or its part). The Input Section The Input section allows to choose which canvas this routing should use on input. The Copy mode specifies how to output graphic components: • “Color”: copy RGB (with depremultiplication or without) • “Color & Alpha”: copy RGB with blending (with depremultiplication or without) • “Alpha”: copy alpha (in green component) • “Zones”: copy zones (in blue component) 31
To use an entire canvas as the source, select Use entire canvas. To use part of a canvas, clear Use entire canvas and under Source rectangle enter the Top and Left alignment of the source, its Width and Height and select whether the display aspect should remain unchanged. If an UHD canvas is used and 4 HD outputs are available, you can set a 2Si mapping mode: 2Si-1, 2Si-2, 2Si-3, 2Si-4. If a different canvas size is used, the Src viewport -> Dst viewport mapping is used by default. The Output Section The purpose of this panel is to define the output properties for the routing. First, select the Output type. You can choose between Window, VE and Device. After choosing the output type, decide which Output will be affected by the routing. The outputs on the list are filtered to match the chosen output type. The next option is to define which color channels of output should be affected by highlighting the components in Copy Mask field. Canvas can also be rotated during copying to output by choosing the angle from the Rotate list. Texture filtration during routing can be defined by selecting the Use mipmaps check box. To copy a customized part of the canvas to the output, disable the Fill whole screen option and set the required dimensions in the Destination rectangle section. To maintain the current aspect ratio while changing the size of the output, select the Lock aspect check box. 32
The Color Correction Section Color correction is a set of filters applied one after another in a specific order. If there is a need to set all settings back to neutral, enable the Set all to neutral option. The color correction filters are applied in the following order: 1. Levels - scaling the intensity of each 2. RGB Levels -scaling the intensity of 3. Gamma correction - adjusting color based on the Light Value and each color component separately, based gamma for whole picture based on the Dark Value. on Light Red, Green, Blue and Dark Mid Value. Red, Green, Blue. 4. RGB Gamma Correction - adjusting 5. Contrast - adjusting the image 6. Brightness - adjusting the image gamma separately for each color contrast based on the Contrast value. brightness based on the Brightness component of picture based on Mid value. Red, Green, Blue. 33
The Filters Section In the filters section you can enable the option to perform antiflicker filter on GPU. The Antiflicker filter means that the canvas is rendered in frame dimension and output is interlaced. After enabling the Antiflicker filter option, define the Strength of the filter. It can take values between 0 - 1. n It is not possible to activate the antiflicker filter if the output is not interlaced or the height of the source rectangle is not equal to the value of 2 * height of the destination rectangle. The Rename Section It is possible to rename an already created routing by entering a new name into the text field and clicking on the Rename button. Outputs to Window The output defines the display area of the input that is set for it. A routing can have multiple outputs. The Outputs to window page of the M|E Layouts configurator allows to view and set properties of outputs to window. It can have two forms: it can be an overview of the whole set of outputs or an editor for a specified output. Overview of Outputs to Window In the overview area, all outputs to window are listed with information about their size, origin position and type of scan. There is also information how many routings filled the output. 34
You can delete an existing output by selecting the Confirm delete check box and clicking on the Delete button. To open an editor of a specified output, click on the output name (e.g. Output2). Output Editor You can open the Output editor by clicking on an output name in the main page Overview or in the Outputs to Window overview. The Filled With Section This section displays which canvas and through which routing is copied to the output. The Display Section In the Display section, you can adjust the size and position of the display. To maintain the current aspect ratio while changing the size of the output, activate the Lock aspect option. The Rename Section To change the current name of the output, use the Rename button. 35
Outputs to VE The Outputs to VE page of the M|E Layouts configurator allows to view and set properties of outputs to VE. It can have two forms: it can be an overview of the whole set of output channels or an editor for a specified output channel. Overview of Output Channels In the overview area, all output channels are listed with information about their size, index of channel and type of scan. There is also information how many routings filled the channel. You can delete an existing output channel by selecting the Confirm delete check box and clicking on the Delete button. To open an editor of a specified output channel, click on the output channel name (e.g. VE1). To create a new output channel: 1. Under New channel, type in the New channel name. 2. You can select an existing output channel to use it as a template in the Based on field. 3. Click on Create. A new channel is created in the Layout.xml file as shown in the example below: 4. To further edit the newly created channel, open its editor by clicking on the channel name in the overview. Channel Editor You can open the Channel editor by clicking on a channel name in the main page Overview or in the Outputs to VE overview. 36
The Filled With Section This section displays which canvas and through which routing is copied to the output channel. The Display Section In the Display section, you can adjust the channel index and the size of the display. To maintain the current aspect ratio while changing the size of the output, activate the Lock aspect option. The Rename Section To change the current name of the channel, use the Rename button. Outputs to NDI The Outputs to NDI page of the M|E Layouts configurator allows to view NDI outputs. You cannot delete any outputs or add new ones here, because they are only configured in the Maestro | Engine Manager (as described in the The NDI Settings topic). Overview of Output Channels In the overview area, all output channels are listed with information about their size, and type of scan. There is also information how many routings filled the channel. 37
Group Edit You can use the Group Edit option to edit canvases, routings and outputs simultaneously. The To Edit panel shows the currently defined items for the layout. Click on an item to allow for editing. The Canvases view below is shown as an example. It is also possible to change properties of multiple items of the same category at once. For example, you change the size of every canvas without the need of opening the editor for each of them separately. n When editing multiple items, only the options with the same values can be changed. 38
The Layout Wizard The Layout wizard will guide through creating a custom layout. Number of Canvases and Outputs On the first page of the wizard, define the number of input canvases, outputs to window, outputs to VE and Outputs to NDI. It is also possible to adjust the width and height for each new canvas and output. Additionally, if the chosen output type is VE, you can set the index number of the channel. n When working on Linux, outputs to window are detected automatically and cannot be created manually. Click on the Next Step button. 39
Dividing Canvases and Outputs into Parts In this step, each canvas and output can be divided into smaller areas. In order to do so, either vertical or horizontal cut orientation should be chosen. After hovering the mouse pointer over one of the rectangles, a cutting line will appear. After selecting the right spot, press the mouse to make a cut. The cut that can be adjusted in three ways: • dragging the cutting line, • passing the exact value into the field above rectangle, • choosing one of the predefined positions by clicking on a proper button. Every cut that has been made can be undone or redone by clicking the Undo or Redo buttons. n You can use predefined hotkeys that will make the cutting process easier. To show available hotkeys, activate the Show Hotkeys check box. Click on the Next Step button. 40
Defining Routings In this step, you can define which part of the canvas is displayed on which output by creating a routing. To create the routing, click on the parts of canvas and on the output that you want to connect. After this step is finished, click on Route w/ maintaining aspect or Route w/o maintaining aspect. Click on the Finish button to exit the wizard. Saving Changes To save the applied changes in the Layout.xml file, click on the Save changes button. c Changes made in the M|E Layouts module will be automatically applied to the RenderEngine. After reloading the layout or restarting the RenderEngine, all unsaved changes will be lost. 41
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