2020 Del-Mar-Va Council Southern Klondike Derby - Leader's Guide - January 24-26, 2020
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2020 Del-Mar-Va Council Southern Klondike Derby January 24-26, 2020 Henson Scout Reservation Leader’s Guide
Del-Mar-Va Council, invites you to: The Scout Skills Carnival What Is A Klondike Derby? Many years ago, men raced across the Alaskan frozen wilderness by means of dogs and sleds. Scouting has taken this idea and created the Klondike Derby. Each patrol builds a sled, collects materials and equipment, and prepares to embark on the Klondike adventure and participate as a team in the derby. General Information Contact: Michael Redington Phone: (302) 258-7759; please leave a message Email: michael.r.redington@gmail.com Register via the Del-Mar-Va Council website Location: Henson Scout Reservation, Rhodesdale, Maryland Cost: $10.00 per person Leadership: Per BSA regulations, two leaders, one of whom must be at least 21 years of age, must accompany each unit. All adults who camp must be trained and current in Youth Protection Training. Klondike Debry Check-In Procedures Units may begin checking in at 4:00 PM Friday. Upon arrival, one adult and the SPL from each unit should report to Headquarters (The Administration Building next to the Dining Hall, beside parking lot). Leaders should be prepared with the following: • Proof of Insurance (if not from the Del-Mar-Va Council) • Troop Roster (Page 5) • Unit Health Forms (Unit Leader must keep copies for staff use if needed). • Payment (if any) that is due Your campsite will be issued to you at Check In. The campsites to be used will be at the discretion of the Klondike Staff and will be arranged based on unit sizes. Smaller units may have to share campsites with other units to ensure that there is enough space. No reserving of campsites will occur. Special needs (e.g. CPAP, medical, etc. should be emailed to Michael Redington at the above address.) Each troop furnishes its own tents, food, wood, water, and equipment. It is recommended that the troop have wood or charcoal for cooking. A camp stove also works well. After your unit has set up your campsite, vehicles must be returned to the Main Parking Lot. One unit trailer may remain in camp to hold supplies for the event. 1
General Derby Notes Each unit attending is asked to have the adult leader(s) assist with the events as the teams compete in the activities. This year, troops will complete against other troops to perform basic scouting skills on the Trail to First Class. Some events will be timed while others will be score-based. Prizes will be awarded at Saturday evening's campfire. Please notify the Klondike Staff in advance of any of your scouts have special medical needs. We need to be able to recognize any special conditions. Your cooperation could help prevent serious problems. Visitors will be allowed to visit the derby on Saturday and can stay for the campfire. If they wish to stay either night, they will need to register and pay. Webelos Scouts cannot camp during the Klondike Derby, by may attend to watch on Saturday, but, due to attendance and age-appropriate constraints, will not be able to participate in many events. General Guidelines: • Each troop is responsible for the Scouts in their troop. • Each patrol is asked to bring their patrol flag to the Klondike and carry it on their sled during the competition. • Please leave NO fires unattended. There will be no fires during the day on Saturday since everyone is expected to be out at the event sites. • Take nothing but pictures, leave nothing but footprints. • The Scout Oath and Law will govern all participants. Derby regulations are necessary to ensure that every Scout and Leader has an enjoyable experience and a safe one as well. The above list is not intended to be complete, but is important and must be agreed upon by the adult and boy leaders of the troop to insure the safety of all present and to protect the camp for all to enjoy. 2020 Klondike Derby Schedule Friday 4:00 PM CHECK‐IN BEGINS (Administration Building) 9:00 PM Cracker Barrel / Leader Meeting (Administration Building) One adult leader and the SPL from each troop should to attend. PLEASE, have your SPL relay the event information and updates back to the patrols BEFORE they head out for the competitions on Saturday morning. Saturday 8:00 am – Opening Ceremony (Flag Pole) 8:30-11:30am – Events (Assigned Sites) 11:30-12:30 – Lunch (Campsites) 12:30-3:30 pm – Events (Assigned Sites) 3:30-4:30 – Cleanup 4:30 pm-6:00 pm – Dinner (Campsites) 7:00 pm-8:30 pm – Campfire Program and Awards (Campfire Area) 9:00 pm – Leader Meeting/Cracker Barrel (Nanticoke Lodge) One adult and the SPL from each troop should attend Sunday 8:30 am – Chapel Service (Campfire Area) 9:00 am – Camp Site Inspections and Check out Begins (Campmaster Lodge) At checkout, the SPL or adult leader will need to report to Campmaster Quarters and a staff member will accompany you to your site for final inspection. Please do not leave without checking out with the Campmaster. 2
Very Important Klondike Information Team/Patrol Specification Each team should have 4 to 8 scouts. All members of the team must be properly clothed for cold and poor weather, as weather conditions dictate. Sled Specifications The sled should display the patrol flag. The flag should be removable and on a staff. The sled must be Scout constructed. Sleds may be sleds with runners or with wheels affixed (both types are okay). The Patrol Leader is expected to be in complete control of his team at all times. At no point in the derby should the safety of others around or in front of the sled be compromised. Leaders should not help to pull the sled since this is a patrol building competition. Any coaching or practice should be done prior to the event. Cheering and encouragement is encouraged. Sleds should include the following equipment and supplies: • Leather gloves for each member • Compasses • First aid kit • Pen or pencil and paper • Hand Saw • Rope, twine or paracord • Hand axe • A tent • Pocketknife • Basic first aid supplies • Boy Scout Handbook • Patrol flag • Boy Scout Field Guide • Leader guide • Drinking water for each team member • Event map Event Notes The event stations will be run in a round robin fashion. Most event stations will be run all day; however, some elective stations will be rotated from morning to afternoon. A list of the rotating events will be provided at the Friday night cracker barrel. Event locations (with map) and rules clarifications will be provided at the leader meeting Friday night. The skills at the Scout Skills Carnival Klondike Derby will include skills that include, but are not limited to: knots, flag etiquette, outdoor skills, shooting sports and many more fun and exciting Scout skills. See Pages 7-10 for detailed event information. Teams will fill out a BINGO board (found on Page 6) to be signed off by station supervisors to demonstrate their completion of the 18 required events and 7 of the 16 elective events to be eligible for rankings. One free space may be designated by the patrol in any of the 7 elective event spaces if they so choose. Judges Please plan ahead so that each scout understands that the judges' word is final. If there is a judgement concern, the unit leader should bring this to the attention of the event chair for mediation. We will work to resolve the issue in the most Scout-like manner. The event chair’s decision is final. Awards Awards will be presented for first, second, third and fourth place for the overall competition. Staff members will distribute event prizes at the campfire on Saturday night. 3
Other Event Notes Concessions – What’s a carnival without carnival food? Concessions will be available for purchase at reasonable prices at the Trading Post. A full list of available items will be posted at the Friday evening Cracker Barrel. Participation Patches - Patches for your Troop/Patrols will be issued at time of Check Out on Sunday morning only if enough units have paid in full early enough before the event to order them. If they are not available at the event, patches will be distributed through your District Executives at the first available Round Table after the event. Campfire Skit – Each troop or patrol should prepare a song or skit for performance at the Saturday night campfire. Skits/songs should be in the best traditions of Scouting—that is they should follow the Scout Oath and Law. Members of the Nentego Lodge 20 will be in charge of Saturday night’s Camp Fire Program. Instructions for your Troops OA Members will be given at Friday night’s Leader Meeting. Patrol Leaders This section has some basic hints and suggestions for Patrol Leaders. 1. Remember this is a competitive event. Your troop scoring will be based on the requirements of each event-for example, total score at the rifle range, time at knot tying, etc. 2. Do not assume anything. Follow the directions at the events and activities. Remember, some events are designed to allow you to utilize unique methods, other than conventional methods, to complete them. 3. Use your imagination with the events. Impress the judges. They love to see a group come up with a different way to complete an event. 4. Do not ever argue with a judge. If you think that you have been treated unfairly by a judge, immediately bring this to the attention of your unit leader. DO NOT wait until Sunday morning to bring this up. The Klondike staff is there to help you during the derby but we need to communicate. 5. We cannot emphasize enough...DO NOT START THE DERBY WITHOUT YOUR SLED ITEMS! 6. Be respectful of other patrols. It is not very Scout-like to laugh at a unit or individual for failing at an event. Bullying, taunting and/or teasing will not be permitted. You are a team and will win or lose together. 7. Above all else HAVE FUN!!! 4
OFFICIAL TROOP ROSTER Troop: ______________ Adult Leader: ______________________________________ Council: __________________________ District: _____________________________ Name Age Rank Make Additional Copies if necessary to include entire unit. 5
Del-Mar-Va Council Southern Areas Klondike 2020 Scout Skills Carnival BINGO Board S C O U T Oath, Law, Outdoor Code, *Flag Ceremonies Animal ID Personal Fitness Knots Motto, Slogan First Class Badge Tent Raising Plant ID Patrol Cheer Firem’n Chit Ranks Iron Chef Water Rescue Patrol Flag Totin’ Chip Camp Gadget First Aid Duty Roster You will be allowed one FREE SPACE to place anywhere on the board for the optional events, but the entire board must be completed to be in the running to win. Please fill in blank areas before starting the competitions on Saturday. 6
Event Carnival Galleries Event Carnival Gallery *Oath, Law, Outdoor Code, Motto, Slogan Pig Race *First Class Badge Mousetrap fishing S *Ranks Advancement steps Leadership Hierarchy Ping Pong Toss Plinko Frog Flip Scouting Basics Merit Badges Balloon Pop EDGE Method The Ballyhoo *Flag Ceremonies The Bill *Tent Raising Haunted House C *Iron Chef Flag Parts Pledge of Allegiance Concessions Ring Toss The Pitch Citizenship, Camping, Cooking Campsite Arrangement The Backyard *Animal ID Shooting Gallery *Plant ID Lollipop Pull O *Water Rescue Swimming Strokes Parts of a Canoe Milk Bottle Toss Dice Toss Basket Toss Outdoor Skills Leave No Trace The High Grass Safe Swim Defense Golf *Personal Fitness Feats of Strength U *Patrol Cheer *Patrol Flag *Camp Gadget Building the Tip The Jam Skee Ball Unity *Duty Roster The Call *Knots Spinning Wheel *Firem’n Chit Bean Bag Toss *Totin’ Chip Washer Toss T *First Aid Whipping Rope Cyber Chip Duck Pond The Larry The Hubbub Tools Map & Compass Plate Break Orienteering Giant Slingshot Navigation Archery Shoot *Denotes required event Event Descriptions Pig Race (required station) The pig race is a staple of carnival games where each scout chooses a pig to race down an inclined track. As the pigs reach the end of the track, scouts will be assigned to say the Scout Oath, Scout Law, Outdoor Code, Motto or Slogan. Once someone has chosen one of the above, other participants must choose a different one. Mousetrap fishing (required station) Similar to a duck pond, the mousetrap fishing is mostly luck of the draw. Scouts will use fishing poles to activate a mousetrap. Each mousetrap is labelled on the bottom with a part of the First Class Badge. Each part of the First Class badge must be properly positioned on the blank patch and its significance must be properly identified. 7
Ping Pong Toss (required station) Another one of the frustrating events at a carnival, this version of the ping pong toss makes it somewhat easier to hit the target, but then requires them to perform a matching task. Each cup that the ping pong balls land in contains a requirement for one of the Scout Ranks. Your task, identify the rank to which the requirement belongs. Plinko (elective station) At this station, scouts can try their luck at the miniature Plinko board. This board has a series of scenarios that describe one of the four steps of Scout Advancement. Your task: determine which of the four steps the scenario describes. Frog Flip (elective station) Scouts will use this station to flip a frog onto a lily pad. The lily pads are marked with codes that allow the monitor to give a scenario about a troop or patrol event. The scout will then have to answer a question regarding the Scout Leadership Hierarchy to explain which position of responsibility should handle the scenario. Balloon Pop (elective station) Scouts at the balloon pop will throw darts to pop balloons where they will find questions about Merit Badges. Some questions will be general questions about merit badges while others will be about matching requirements to Eagle-required or popular merit badges. The Ballyhoo (elective station) The Ballyhoo (or Bally) is a carnival term used to describe the process of bringing people in to show them something “that you’ve never seem before!” This is a creative twist on the EDGE Method of Scouting where patrols will work together to do something that only one of them has been taught to do. Imagine the telephone game, but with a skill. The Bill (required station) Carnivals advertise their events and shows with the bill. For us, we will celebrate the most important symbol we have—the US flag. Patrols will blindly select a flag protocol that they will then perform. Haunted House (required station) Nothing is scarier than the dark. This event will test your Tent Raising ability by asking your patrol to assemble one of your own tents in the dark. Note: No self-inflating or spring-form tents can be used for this event. Concessions (required station) Everyone knows that the best part of any carnival event is the food. Patrols will create a carnival- style concession food to be judged as part of this year’s Iron Chef competition. Ring Toss (elective station) At this station, scouts will toss oversized rings at bottles (we had to make this easier than the real thing) each colored bottle will coordinate with a part of the US Flag. Scouts must then describe the significance of the flag part or color. The Pitch (elective station) This is a carnie’s way of getting you to buy something. At this station scouts will be given sections of the Pledge of Allegiance and asked to describe its significance. 8
The Backyard (elective station) The backyard is where the carnival families live and keep the extra items not being used. This station will test the patrol’s knowledge of Campsite Arrangement by asking them to find things that are missing or incorrectly placed/setup in a staged campsite. Shooting Gallery (required station) Time to shoot [rifle] and test your knowledge of local Animal Identification. Scouts will shoot targets and scores will determine which animal group (mammals, reptiles & amphibians, birds, etc.) the scout must draw an animal card from. Lollipop Pull (required station) One of the simplest stations to play, plus you get to eat the lollipop. When you pull out the lollipop, the number will correspond to a Plant Identification picture or sample. Milk Bottle Toss (required station) Many an enthusiastic young man has awakened with a sore arm from trying to win his fair date a prize at the milk bottle toss. With this event, the bottles are easy to knock over and come with a Water Rescue scenario on the bottom. Once the bottle has fallen, the skill must be demonstrated. Dice Toss (elective station) These dice come with Swimming Strokes on the sides. Scouts must demonstrate the rolled stroke. This event will be done on dry land with the scouts on a bench. Basket Toss (elective station) This basket toss will come with Parts of a Canoe in their bottoms. Once a scout lands a ball in the basket, the part of the canoe must be pointed out on the canoe. The High Grass (elective station) The high grass is an out of the way area beyond the carnival. This station will emphasize the principles of Leave No Trace. Each scout should also bring with them one piece of trash found on the trails (A Scout is Trustworthy). Golf (elective station) Scouts will putt for a hole that may or may not contain a part of the Safe Swim Defense. Scouts must determine if the piece that they putt is or is not a part. Feats of Strength (required station) This station emphasizes a scout’s duty to self. Each scout will randomly draw a different Personal Fitness skill that he/she will have to perform. Building the Tip (required station) Building the tip is the first part of getting people to pay attention to what you have to offer. This is part of the Bally. Your Patrol Cheer defines you as a group and gets people to pay attention to you. Patrols must demonstrate their patrol cheer for the staff at one of the gatherings. Give it your best or you may have to do it again later for credit. The Jam (required station) The jam is part of building the hype started by building the tip. Another defining part of your patrol spirit is your Patrol Flag. Your patrol flag must be displayed on your sled at all times during the day. 9
Skee Ball (required station) This version of the classic carnival game will have you landing the ball in a slot for a Camp Gadget. All materials will be provided for the building of the gadget except rope. The Call (required station) The call is the carnival’s term for a Duty Roster. Patrols must have a copy of their completed duty roster for the weekend turned in to registration staff at check in. Spinning Wheel (required station) The sound of the spinning chance wheels can always be heard when walking through a carnival. This spinning wheel will select the Knot that each scout must perform. Bean Bag Toss (required station) This station will have scouts demonstrate the skills of Firem’n Chit. Bean bags will be tossed and where they land is what you will have to demonstrate. Washer Toss (required station) This station will have scouts demonstrate Tot’n Chip woodsman skills. Washers will be tossed and where they land is what you will have to demonstrate. Duck Pond (required station) Another one of the luck-of-the-draw events will have scouts pulling ducks from the tub. Each duck will have a First Aid skill on the bottom that must be demonstrated. The Larry (elective station) In carnival terms, a Larry is something broken or worn out. At this station, scouts will have to demonstrate how to Whip and/or fuse sections of rope or line. The Hubbub (elective station) Your technology skills will be tested here as you attempt to decipher scenarios about the use of the internet similar to earning your Cyber Chip. Plate Break (elective station) At this station, scouts will break Styrofoam plates to pull out questions relating to basic Map & Compass Skills. Some of the questions will be simple to answer, while others may require manipulating a map and compass together to determine the solution. Giant Slingshot (elective station) Patrols will fire a 3-man slingshot to targets that will select paths to be travelled through a short Orienteering course. Waypoints will be marked such that you can collect symbols to get credit for completing the task. Archery Shoot (elective station) At this station, scouts will shoot archery to compile points toward selection of topics within the field of Navigation Skills. These questions can be answered with basic knowledge of how to find your way around in the woods or in the neighborhood. 10
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