Whitepaper An adless app revenue model - Zappermint
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An adless app revenue model Whitepaper Version 1.0 - 14/12/2020 Zappermint BV Zappermint © 2020 Copyright
Disclaimer This document is a technical whitepaper which explains the current and future business model and developments of the Zappermint Ecosystem & Platform by Zappermint (hereinafter “Zappermint” or the “Company” or “us” ), a Belgian company soon to be incorporated. and the release of the ZAPP tokens for use on the Zappermint Platform by Company. References in this paper to “Zappermint” are to the brand owned by the Company which will operate the Zappermint Platform, unless otherwise stated. This paper is for information purposes only and is not a statement of future intent. Neither the Company nor Zappermint makes any warranties or representations as to the successful development or implementation of these technologies and innovations, or achievements of any other activities noted in the paper, and disclaims any warranties implied by law or otherwise, to the extent permitted by law. No person is entitled to rely on the contents of this paper or any inferences drawn from it, including in relation to any interactions with the Company, Zappermint or the technologies mentioned in this paper. The Company disclaims all liability for any loss or damage of whatsoever kind (whether foreseeable or not) which may arise from any person acting on any information and opinions relating to the Company, Zappermint, the Zappermint Platform, the issue of ZAPP tokens or any other information contained in this paper or any information which is made available in connection with any further enquiries, notwithstanding any negligence, default or lack of care. The information contained in this publication is derived from data obtained from sources believed to be reliable and is given in good faith, but no warranties or guarantees or representations are made with regard to the accuracy, completeness or suitability of the information presented. It should not be relied upon, and shall not confer rights or remedies upon you or any of your employees, creditors, holders of securities or other equity holders or any other person. Each recipient is to rely solely on its own knowledge, investigation, judgement and assessment of the matters which are the subject of this report and any information which is made available in connection with any further enquiries and to satisfy itself as to the accuracy and completeness of such matters. This document, and any sale of tokens referred to in this document, will be subject to and governed by any terms and conditions of purchase of such tokens. PLEASE NOTE: USA, Canada, China, South Korea and New Zealand residents are excluded from purchasing ZAPP tokens during the ZAPP Token Sale. 2
Get your head out of your ads
Abstract Zappermint is on the verge of revolutionising the way we monetize games and apps. As more and more consumers, developers and publishers discover the benefits of the Zappermint platform, we see the ZAPP token evolving into a desirable, new reward methodology, capturing the value that exists in user’s attention and engagement. The ZAPP token is an ERC-20 compatible utility token used to incentivize users to play or use apps and boost rewards for developers. Zappermint is the first decentralized adless app revenue model that uses two tokens, our own ZAPP token to incentivize users and the USDN token to reward developers and publishers. The total estimated value of the global mobile ad revenue market in 2024 is 4.8 billion USD[1]. Our goal is to capture at least 1% of that market. 4
Table of contents Disclaimer2 Abstract4 Vision & objectives 6 Market opportunity / problem solution statement 8 Zappermint ecosystem 13 Introduction13 Stakeholder map 15 Unique selling proposition 16 How Zappermint works 18 Introduction18 Building an ecosystem 20 Staking21 Burning22 Standard pool 22 Bonus pool 22 Incentive systems 23 Zappermint tokenomics 25 Structure of distribution 25 Zappermint planning 27 Milestone plan 27 Zappermint business model 30 The business model 30 Token sale 32 Key metrics 32 Token distribution 32 Budget allocation of raised ETH 33 Zappermint Team 35 Marc Van Strydonck, Founder & CEO 35 Quinten Wuyts, Co-Founder & CTO 35 Yassine Abid, Co-Founder & CCO 35 Robbert Van Strydonck, Advisor 35 Conclusion37 Appendix38 User journey of a developer 38 User journey of an app user 39 References41 5
Be a part of the revolution and change the way we monetize apps 6
Vision & objectives The attention economy has grown to monstrous size in recent years and is clearly here to stay! The downside is that big media and ad platforms are capturing and selling that attention, in a winner-take-all fashion, taking the largest cut before developers and publishers get their share, without the owners of that attention (e.g.: you and I) being properly reimbursed. Zappermint wants to add fairness to this game by enabling the transparent transfer of attention & value between users and developers, without any intermediaries with high walls and big moats. Blockchain technology enables us to do just that at a competitive rate. Our goal for the ZAPP token is to evolve into a new token of exchange that incentivizes app developers to raise the experiential quality of their games/apps, instead of having to fill it with irrelevant content/ads just to make a decent living. Our goal is powered by three strategic pillars that Zappermint aims to achieve simultaneously. 1. To bring app publishers and developers closer together with their user base and grow the Zappermint ecosystem through a blockchain-based login system. 2. To empower consumers and incentivize developers to engage with and offer their favorite apps and games instantly and enjoy the quality and authenticity of the mobile products they are using without interruptive ads, paywalls and/or subscriptions. 3. To keep finding newer and better yield farming strategies to maximize the return for developers, publishers and users alike. 7
The problem we want to solve 8
Market opportunity / problem solution statement Many interesting developments have been observed in the mobile app industry. It’s a fast-moving, innovative industry which means a lot of value is being generated every day resulting in fresh concepts and ideas. The other side of the coin is that a lot of that value is being sucked out of the community in the form of advertising. $3.6 Billion $4.6 Billion $5.4 Billion $6.1 Billion $6.5 Billion $6.8 Billion 2014 2015 2016 2017 2018 2019 Fig. 1. Mobile app install revenue (US) [2] Not only that, but many otherwise amazing user experiences are being sullied by banners, pop-ups, interstitials, interactive videos and other unskippable horrors. Zappermint wants to put an end to that by providing app developers with an alternative monetization system. app sale revenue in-app purchases ad revenue 2011 2012 2013 2014 2015 2016 2017 Fig. 2. Mobile app revenue by type (global) [3] 9
With Zappermint, instead of having their attention hijacked every 5 seconds, users will be invited to add a certain amount of USDN to the Zappermint staking pool. At all times users remain in control of their staked funds and can always decide to take them out (unstaking USDN). That’s a win for users on one side, because they get the user experience as it was intended by the app/game developers. It’s a win for developers & publishers on the other side, who are typically unsure of the expected return for ad revenue and remain dependent on the changing policies of big ad platforms. The ad revenue model for mobile games is ready for disruption. Revenue (CPM) for different types of mobile ads on both Android and iOS have been firmly going down in the last years, making place for evermore annoying forms of ads, disrupting your experience and hijacking your attention. This means your attention is being captured in a more aggressive way every day and being sold, cheaper and cheaper. We at Zappermint don’t want to stand by, awaiting the logical conclusion of this lunacy. chartboost admob applovin adcolony inmobi 12.5 10 7.5 5 2.5 0 Fig. 3. eCPM decline Android [4] 10
chartboost admob applovin adcolony inmobi 12.5 10 7.5 5 2.5 0 Fig. 4. eCPM decline iOS [5] A lot of that value in the current advertising value chain and ad networks is also being reaped by entities that are not technically relevant anymore, making the user pay more attention than needed and making the developer turn in a cut on his/her ad revenue. Zappermint solves this problem by bridging the space between user and app makers and connecting them in a value transfer directly. 100% 5% 15% 10% 25% 5% 40% advertiser agency of trading demand side data, target- exchange publisher / investment record (AOR) desk platform (DSP) ting & verifi- developer cation Fig. 5. Ad network supply chain distribution (activities) [6] 11
€5 (cpm) €0,50 €2 €0,25 €0,30 €0,10 €1,80 advertiser agency ad data ad exchan- ad serving publisher / network provider ge developer Fig. 6. Ad network value chain distribution CostPerMille (players) [7] Beside the fact that the ad network value is not distributed in a fair way, there are technical disadvantages as well when using ads. Ads use about 5 seconds of mobile load time on average and decrease phone battery life by as much as 21%. Mobile advertising results in as much as $23 per month in data charges on the average user’s data plan. On top of that Google and Facebook take 73% of all ad dollars and 99% of all growth [8]. To us, it looks like it’s time for a new system. 12
The Zappermint ecosystem Connecting users, developers and publishers 13
Zappermint ecosystem Introduction Users earn rewards, in ZAPP tokens, by using apps and playing games that integrate the Zappermint login system. Those apps we call Zapps. In order to earn ZAPP rewards a minimum amount of USDN needs to be staked in the Zappermint smart contract. The amount of USDN from users is collected and from this pool of USDN, an annual yield is generated. A small percentage of the profit goes to Zappermint for support, network cost, buffer, royalty and providing liquidity. The rest of the profit will be distributed to the developers and publishers that use the Zapp SDK. The distribution is allocated in 2 ways. The Standard Pool and the Bonus Pool. Fig. 7. Zappermint ecosystem All Zapps will keep track of your screen time through a dynamic NFT (non-fungible token) per app. This data will only be recorded in the NFT itself and nowhere else. Your hours played is then used to earn ZAPP rewards as a user. Users cause ZAPP inflation because they mint ZAPP when playing/using apps that support Zappermint. This increases the total supply of ZAPP, causing the token value to decrease. A deflationary system is introduced on the developer side to counter this inflationary effect. The next three use cases describe how the ZAPP token mechanics and incentive structure work and how inflation and deflation is used to grow the Zappermint network. 14
1. If a user starts playing, the ZAPP inflation starts to kick in. This devalues the ZAPP tokens, becoming more affordable for developers to buy and burn ZAPP tokens, thus getting more of the Bonus Pool. Developers will buy up and burn the inflation generated by the users because the price of ZAPP is low. This causes the price to go up and users are even more incentivized to play more because the value of ZAPP is higher than before, causing inflationary pressure again. 2. If players stop playing there is no inflation. Developers keep buying ZAPP tokens because their share of the Bonus Pool is bigger if they do. This causes the price to go up and at a certain point the price is too expensive and developers stop buying and burning ZAPP. Users will see that the price has gone up significantly and are incentivized to start playing, because the earned ZAPP is worth more. 3. If not even one developer has bought or burned ZAPP the Bonus Pool goes to the Zappermint Vault. This means that the first developer with 1 ZAPP can earn the full Bonus Pool. Developers will jump on board and start buying and burning tokens again because they get more rewards from the Bonus Pool. This causes the price to go up again and gives an incentive for users to start playing because ZAPP is increasing in value. This means that the Zappermint ecosystem grows with its user base and developers because they kickstart the incentive mechanisms for the whole ecosystem. Unique selling proposition For users: 1. Use apps without any ads, paywalls or subscriptions and own your data. 2. Get rewarded with ZAPP tokens by playing games or using apps. 3. Unstake your funds and reclaim your staked USDN whenever you want. 4. Use ZAPP token as governance and be part of the community. Vote on proposals and grow together with Zappermint. For developers & publishers: 1. Monetize without any ads, paywalls or subscriptions. 2. Integrate the Zappermint Login system easily using the Zapp SDK. 3. Benefit from the built-in network effect to promote your apps on the network. 4. Use ZAPP token as governance and be part of the community. Vote on proposals and grow together with Zappermint. 15
The nuts and bolts of how we want to fix the problem 16
How Zappermint works Introduction Properly protecting user credentials is difficult, and each year billions of user records are exposed through database breaches. With Zappermint each user manages their own credentials through blockchain technology with the Zappermint app, called the Zapp Wallet (iOS and Android). Therefore being much safer from hackers than centralized social media companies. The Zappermint ecosystem is constructed with three main user interfaces: 1. The Zapp Wallet for users (iOS and Android) 2. The Zapp Website for users, developers and publishers 3. The Zapp SDK for developers The Zapp Wallet is used in three ways: 1. The first one is to identify and verify a user’s public address to connect the screen time to an app’s NFT. This way we can track screen time per app and reward developers accordingly. 2. The second reason is for users to stake and unstake USDN. Users will need to stake a minimum amount of USDN, chosen by the developer, to be able to remove ads, paywalls and subscriptions. 3. The third one is to browse through all the available Zapps. Zapps Menu Staking All Gaming Entertainment Travel Lifestyle Utility Business Abbie Flores 0xPqa5...8erf Staking Jump Zelda Ninja ball Chicken Warrior View on etherscan 100 100 USDN USDN eerste Settings Measure Photo Staking Wallet balance it edit Speak 0 max 300 max Unstake Stake Draw Disk Math for squirrel utility kids Logout What is staking? Brian Tiny Color by plays Guild numbers Make sure to buy from this USDN contract address App version 1.0.0 Terms of Service & Privacy Policy Fig. 8. Zap Wallet concept 17
The Zapp website will be used as a dashboard for users, developers and publishers. Users will be able to stake and unstake USDN and developers will be able to see a list of all their NFTs and create new NFTs per application. Every NFT will get its own page and details. These NFTs will need to carry data about screen time, burned ZAPP tokens and minted ZAPP tokens. On top of that the NFTs metadata will need to be dynamic. The NFT will manage to remove ads, create subscription tiers and unlock in-game items. General statistics of the Zappermint ecosystem will also be shown on the website’s dashboard. 20∶20 zappermint.com Zappermint is an experiment with app NFTs. Please do your own research. Abbie Flores Staking Developers 0xPqa5...8erf Staking 100 100 Dashboard USDN USDN Staking Wallet balance On this page you can stake and unstake USDN whenever you want. When staking USDN you zap away ads in Zapps. Please download Zapp and browse through the Zapper- mint supported apps. 0 max 300 max Unstake Stake Zappermint Analytics 523 2356 Zapps ZAPP Here you can check all of the statistics about the Zappermint smart contract. This information is helpful if you decide to start burning ZAPP tokens to earn more Unlocked Wallet balance ewards. Check statistics Resources Social Legal Brand resources Discord Terms and Privacy Unity plugin Twitter The last ad you’ll ever see FAQ Telegram Roadmap Medium Youtube Fig. 9. Website dashboard concept The Zapp SDK will be a Unity plugin that will support iOS and Android. Future development on other platforms will be discussed after the launch of the Zappermint ecosystem. Fig. 10. Unity plugin concept 18
The image below is an example of how a user will interact with the Zapp Wallet from within a developer’s game. This interaction will be identical to the existing deep linking from other social media login systems. Once you tap the connect button, the app will redirect you towards the Zapp Wallet, verify that you own the public address and send you back to the app/game and remove all ads, paywalls and subscriptions. Fig. 11. Deep linking concept The verification is done on the device itself and not one single piece of data is sent to a server or database. The only connection the Zapp Wallet makes is with the Ethereum blockchain. Building an ecosystem Zappermint fundamentally is a basic and straightforward system. The idea of gathering tokens into a combined stakepool for optimal profits is not new. However, by intertwining it with our own ZAPP token, we can create more benefits than what the ad revenue model currently offers. These ZAPP tokens, minted by our users, serve multiple purposes throughout the entire ecosystem. These purposes are introduced for two reasons: 1. They offer innovative ways for developers to sell in-game goods, such as cosmetics and boosts, to their users, in a simple, integrated system within their app. 2. By adding benefits to burning tokens, both to developers and users, everyone is incentivized to introduce deflation, which keeps the ecosystem healthy, as it counters the inflation introduced by the minting process. The minting power of our users depends on the stake size of the user. This will make sure that our ecosystem’s dynamics reflects on the revenue generated. To put it simply, the ecosystem is maintained by 3 ‘forces’: staking, minting and burning. 19
The Zappermint team will continue to do extensive research and run simulations to work towards an ecosystem that is self-sufficient, flexible and where the minting and burning process are balanced to ensure the ZAPP token maintains its value. This research includes, but is not limited to, dynamics with a growing user base, and incentives such as replacing in-app purchases with token burning, boosting minting speed, varying stake amounts and tiers based on stake amounts. Staking Each player on Zappermint is required to stake Neutrino USD[9] (USDN) through our app, which will be collected on a public wallet, the stake pool. This pool is used to earn revenue, on the waves exchange[10]. From this profit, 10% will be distributed to the Zappermint Vault, used to fund the development and maintenance of the platform. The remaining 90% will be shared among developers through two pools explained below. It is up to the developers to decide how much USDN a user must actively stake to allow zapping away the ads, replacing ad revenue. The stake amount has a linear relationship to the app’s revenue, although certain users might not feel comfortable staking high amounts. The developers will have to carefully balance the required stake amount to maximize their profits. In our ecosystem, the main risk (although it being a low risk), lies with the users that have to buy and stake USDN. In the unlikely event that USDN crashes, it’s the users that lose their initial spendings. We encourage everyone to do their own research and decide for themselves whether to trust USDN staking on the waves exchange[10]. It’s worth noting that other stable coins might be considered in the future if they are deemed better for the ecosystem. Minting To counter the risks of staking, Zappermint grants the users the ability to mint ZAPP tokens. These tokens are multifunctional by design: 1. The tokens can be traded for other currencies. This way, the users can gain profit from using, and thereby strengthening, the ecosystem 2. The tokens can be kept as governance tokens, which will allow the users of Zappermint to vote on how the system evolves in the future. 3. The tokens can be burnt to increase minting speed temporarily. The effects of this and the exact implementation have yet to be researched thoroughly, but we predict this might be used as a replacement of in-app purchases. The rate at which users mint tokens ( ) is influenced by the amount of USDN the user is staking ( ) at that time. This means that a user can choose a higher stake amount than necessary to use an app, as that means they gain more ZAPP tokens. This also benefits the developers, since the minted tokens are tracked by the used app’s NFT. We also introduce a constant multiplier ( ) that indicates the minting difficulty, of which the value is yet to be determined. The purpose of this multiplier is to get a minting speed that is balanced for our ecosystem and will depend on the liquidity size at launch. 20
Burning Due to the inflationary nature of mintable tokens, a deflationary pressure must be introduced to stabilize the value of the token. This can be achieved by burning tokens. This can be done by anyone, from either end of the ecosystem. For developers, burning tokens allows them to gain a bigger share of the bonus pool, resulting in more revenue. The only way for developers to get these tokens, is by buying them on exchanges. We will be experimenting with other potential burn methods to incentivize deflation. For users, there will initially be no benefit to burn tokens. We will look into ways users may be incentivized to burn their tokens, with benefits either in-app or within the ecosystem itself. Standard pool The standard pool acts as main revenue for app developers. The main purpose of this share is to generate a fair income to every developer in the system, based on their app’s minted tokens. It is built to act similarly to an ad revenue model, so that Zappermint can (ideally) be a complete replacement, while simultaneously allowing developers to keep their current systems (as fallback) if they prefer. This way, an app can be used without ads for Zappermint users, and still be offered with ads, for regular users. The standard pool amount ( ) is defined as the app’s monthly minted tokens ( ) compared to the entire ecosystem ( ), multiplied with the standard pool cut (70%) from the developer’s cut (90%) from the stake pool’s yield ( ). This normalized formula means that the entire cut will be distributed among the developers fairly. The strength of our system is in numbers; a bigger playerbase results in higher rewards, similarly to current ad revenue models, but with a higher retention rate and the intended user experience by avoiding the bombardment of ads. In the unlikely event that every developer’s standard pool share results in 0, which happens when the app wasn’t used at all and no tokens were minted, the pool will fall back to Zappermint’s Vault. Bonus pool The bonus pool is one of the incentive systems for developers to introduce a deflationary pressure on our token. By buying and burning ZAPP tokens, developers can “boost” their app’s performance to earn a more significant share. The bonus pool amount ( ) is defined as the app’s monthly minted tokens ( ), plus the monthly burnt tokens ( ), multiplied with the ZAPP tokens held in the developer’s wallet ( ) compared to the sum of all monthly minted ( ) and burnt ( ) tokens multiplied 21
with all held tokens in the entire ecosystem ( ), multiplied with the bonus pool cut (30%) from the developer’s cut (90%) from the stake pool’s yield ( ). This results in a share that can be influenced by developers manually, but only to such an extent that exploiting is impossible. The profit from the burnt tokens is highly dependent on the token’s value when bought and the size of the stake pool by the playerbase, but as the Zappermint token can be minted, profits will occur repeatedly. In the unlikely event that every developer’s bonus pool share results in 0, which happens either when no tokens were minted or burnt, or the developer doesn’t have any tokens in his wallet, the pool will fall back to Zappermint’s Vault. Incentive systems The Zappermint ecosystem contains multiple incentives to retain an active user base and has multiple systems in place to put deflationary pressure on our by design inflationary token. The core of Zappermint is to remove ads from the user experience completely. As ads are becoming problematic in frequency in some apps, this concept alone promises a user- friendlier experience and should increase an app’s retention rate. On top of that, the ZAPP token, mintable only by actively playing Zapps, incentivizes our user base to use and continue using apps, as the minted tokens are theirs to keep or trade. This gives them both a return on their staked USDN, as well as a vote on proposals to improve Zappermint. To counteract the inflation of the minting process, developers are encouraged to buy and keep tokens in their wallet, as well as burn tokens frequently to profit from the bonus pool. 22
The tokenomics explained in detail 23
Zappermint tokenomics Structure of distribution Buy & sell ZAPP USDN transactions mZAPP: Minted ZAPP Minting ZAPP USDN distribution bZAPP: Burned ZAPP Burning ZAPP Dev 1 User 1 0 ZAPP Standard Zappermint staking 12 mZAPP Pool Vault n amount 0 bZAPP 70% 10% of USDN Dev 2 User 2 100 ZAPP Developer 8-15% APY Total staking ZAPP 52 mZAPP Burn Pool yield from staked n amount Market 24 bZAPP Wallet 90% staking USDN of USDN Dev n User n 0 ZAPP Bonus staking 0 mZAPP Pool n amount 0 bZAPP 30% of USDN Exchange Developers Distribution Collateral Users Fig. 12. Inflationary/deflationary tokenomics structure Zappermint’s tokenomics are shown in the diagram above. The structure in itself is fairly straight-forward. There are two groups that interact with the ecosystem: the users and the developers. The users, shown on the right hand side of the illustration, are responsible for the stake pool. Each user contributes to the ecosystem by staking USDN, resulting in a 8-15% APY profit[10]. In return, users get rewarded with minted ZAPP tokens, which is theirs to keep, trade or use as governance. The developers, shown on the left hand side of the diagram, receive 90% of this stake profit in USDN. They are responsible for the deflationary pressure on the ecosystem by buying ZAPP tokens from markets, and burning some of those for extra bonus pool profits. The remaining 10% of the stake profit goes to the Zappermint Vault, for support, network cost, buffer, royalty and providing liquidity. 24
Zappermint roadmap This is the way 25
Zappermint planning Milestone plan As a community driven company we believe it is essential that all stakeholders understand the many changes we hope to implement over the next few months. It’s essential we get feedback from you. Let us know what you think of what we have in store for Zappermint. These are key features and milestones we wish to accomplish. These are not fixed and can shift depending on the need of the project and feedback. • Monday, 7 December 2020 (CET) 07:00 PM Preannouncement We are super proud of the work that already has been done to make Zappermint a reality and want to thank all the people that have helped us. We are glad to announce that Zappermint will hold a token sale in the near future and would like to get people onboard from the beginning to start our journey and create our community of users and developers that want to get rid of advertisements on mobile gaming platforms. • Thursday, 10 December 2020 (CET) 07:00 PM Starting the marketing engine The Zappermint ecosystem works better and better with every app that integrates Zappermint. Due to its built-in network effect every user and developer will make the network stronger and stronger. In this phase we will start contacting our network and influencers to get the ball rolling and prepare for our token sale launch. • Monday, 14 December 2020 (CET) 07:00 PM Whitepaper v1 Release of our whitepaper v1 to the public. This document describes details about our manifesto, the Zappermint ecosystem, Zappermint’s tokenomics, planning, business model and team. • Tuesday, 15 December 2020 (CET) 07:00 PM Continue our marketing efforts Throughout the preannouncement and token sale we will be conducting marketing. We will try to contact as many people as we can in order to reach our soft cap. • Thursday, 14 January 2021 (CET) 07:00 PM Token sale launch On this day we will open the token sale and start accepting Ethereum. This will last for one month. • Sunday, 14 February 2021 (CET) 07:00 PM Token sale end On this day the token sale will end. If our soft cap is reached and there are tokens that are not sold, we will burn them. • Monday, 1 March 2021 (CET) 07:00 PM Zapp Wallet and the Zapp Website In this phase we will continue the development of the Zapp Wallet for iOS and Android. At the same time we will be developing the website. 26
• Sunday, 14 March 2021 (CET) 07:00 PM Fund allocation We want to make sure we apply by law and therefore will take 1 month, starting from the token sale end date, to allocate funds in the correct manner. • Monday, 15 March 2021 (CET) 07:00 PM Researching and simulating the ecosystem There are some black holes in terms of choosing the right formulas to mint/burn ZAPP tokens and dynamic NFT generation. Because of this we are going to simulate some behaviour to make sure we get it right. • Thursday, 1 April 2021 (CET) 07:00 PM Token distribution and Uniswap launch Token holders that bought in pre-sale will get their tokens first. After the token distribution the ZAPP token is scheduled to be on the Uniswap DEX. • Friday, 2 April 2021 (CET) 07:00 PM Zappermint smart contract Development of the Zappermint smart contract • Monday, 3 May 2021 (CET) 07:00 PM Zappermint Unity plugin Development of the Unity plugin • Monday, 31 May 2021 (CET) 07:00 PM Zappermint’s Beta phase Developing a template app where the Zappermint’s login system is integrated. • Tuesday, 1 June 2021 (CET) 07:00 PM Scaling solutions Zappermint will need to dynamically change NFTs of developers in order to keep track of how much their app is played/used. In order to do this we need to interact with the Ethereum blockchain and this costs gas fees. In this phase we will be looking to integrate scaling solutions to relief users of this burden. • Monday, 5 July 2021 (CET) 07:00 PM Launch of the Zappermint’s ecosystem On this day we will write history and launch the first adless app revenue model in existence. We will start our journey together with our community and try to evaporate advertisements. It is time to get your head out of your ads. • Monday, 2 August 2021 (CET) 07:00 PM Future platform development From this point forward we will start developing our plugins for other platforms. The choice of which platform will depend on developer needs. 27
Keep supporting the Zappermint ecosystem 28
Zappermint business model The business model Zappermint’s business model and revenue stream is based on a 10% share of the generated yield of all user’s staked USDN. On top of that if developers don’t have any screen time, the Standard Pool and Bonus pool go back to the Zappermint Vault. 100% 10% 90% Total generated Zappermint Developers USDN yield Vault & publishers Fig. 13. Distribution chart of the generated yield from USDN staking The Zappermint Vault is used for support, network cost, buffer, royalty and providing liquidity on exchanges. The Zapp SDK is free of charge and can be downloaded from our website. We will try to make the plugin available on the Unity asset store as well. 29
Key metrics of the token sale 30
Token sale Key metrics The ZAPP token is an inflationary and deflationary token. An ERC-20 compatible utility token used to incentivize users to play/use apps and developers to earn more rewards. It’s the first decentralized adless app revenue model. Token sale start: 19:00:00 CET Thursday, 14 January 2021 Token sale end: 19:00:00 CET Sunday, 14 February 2021 Symbol: ZAPP (ERC20) Start supply: 200.000.000 ZAPP Pre-sale allocation: 120.000.000 ZAPP Reference price: 0,05 USD Soft cap: 300.000 USD Hard cap: 6.000.000 USD Accepted currencies: ETH (ERC20) Unsold tokens will be burnt Token distribution The team treasury is locked until launch after which they will be released to the team in small batches over a timespan of 2 years. 100% 40% 60% 200.000.000 80.000.000 120.000.000 ZAPP ZAPP ZAPP Start supply Team treasury Pre-sale Fig. 14. Token distribution 31
Budget allocation of raised ETH A portion of the raised ETH and a portion of the team budget will be used to provide liquidity on Uniswap. 100% 20% 12% 10% 58% Total raised Contractors Administration Marketing Development ETH budget budget budget budget & liquidity Fig. 15. Budget allocation of raised ETH 32
Who are we? The Zappermint team 33
Zappermint Team Driven by the latest technologies and more than 10 years experience in software development. Ranging from production ready game development to user interaction/ user experience design. We firmly believe that blockchain technology will change the way business models will work in the near future. This project is our first attempt to disrupt an existing business model and work towards a fairer way to distribute revenue without interruptive user experiences by ads. Marc Van Strydonck, Founder & CEO Marc has a split personality. He is a designer, dreamer, and developer but also an engineer who loves Economics and Psychology. Odd isn’t it? Marc has 10 year experience in product development and UI/UX design. On top of that he is well versed as a full-stack developer. He also started multiple companies ranging from game development to virtual, augmented and mixed reality businesses. Quinten Wuyts, Co-Founder & CTO With only 23 years of existence, Quinten is a whiz kid when it comes to writing code and thinking of how software systems should work. If he was a soccer player he would play in the Champions League. He can architect like no other and there are no secrets when it comes to c#, javascript, jquery, html, css, nodejs, solidity, python… Yassine Abid, Co-Founder & CCO Yassine once tried to combine all his hobbies into one. Dribbling a football up a rock face was fine, but his ‘digital canvas’ was too heavy to take with him. Yassine has 10 year experience in marketing, industrial design and business model canvas design and has a high interest in new innovative ways to disrupt industries. He juggles seamlessly with social media and can communicate like no other. Robbert Van Strydonck, Advisor Robbert is here for all the legal mumbo jumbo. It’s the stuff he dreams of, but that the average user seldom reads, let alone understands. As a lawyer he is driven by his pen and can write razor-sharp conclusions. He invites you to read our legal documents but they basically state that we promise to never screw you over, sell your info or do anything else to compromise our integrity. In turn, we expect you to play fair and stick to our terms. 34
“TLDR: No more ads.” It’s a wrap 35
Conclusion As an end statement we would like to address the current problems that the mobile ad revenue models have. Interrupting users’ experiences to earn money is, in our opinion, a bad system. We understand that advertisements can help developers and publishers get paid. Therefore we advocate for good UI/UX design when implementing ads in applications. Zappermint will be built as a system that can be used together with an ad system. This way the user can decide to have ads in the apps that they use or to remove them. By integrating Zappermint as an alternative to an ad system we put that choice in the users hands. We are currently simulating the Zappermint ecosystem to implement the best system for users, developers and publishers. We hope we have convinced you in terms of the system we want to build, but also of our good intentions for the Zappermint ecosystem. The Zappermint ecosystem works better and better with every app that integrates Zappermint. Due to its built-in network effect every user and developer will make the network stronger and stronger. Please start sharing and let us build an adless app revenue model for developers. If you would like to keep getting the latest news, please join our community on Discord, Telegram and Twitter. 36
Appendix User journey of a developer James is a game developer. He’s been designing and developing mobile games for Android and iOS since 2016 and by now has a portfolio of 5 apps in each store. In the beginning revenue was pretty good. A few weeks after launching the apps though, the ad revenue would start declining rapidly. For most of his apps, initially the numbers go up and revenue starts coming in, then people stop playing and revenue drops to close to zero. He thought it was probably because of all the ads in the apps. He didn’t like the ads themselves either. He did his best to craft a nice, beautiful UX, only for it to be sullied by random ads that scream for attention. Not only that, but the payout was too low for him as a developer, compared to what the ad platforms and advertisers made. He felt they gave him no choice, and he was always dependent on their changing policies. This couldn’t be the only way... So in his next games, James decided to diversify his revenue. He offered a free and a paid version of each app, the free one was filled with ads, the paid one would take those ads out and offer a clean UX, as he intended. He also started offering in-app purchases, like cosmetics and boosts.. This time, his apps did way better. James could see that a certain group of people preferred paying for the game after testing it out in the version with ads, and so his income grew compared to his first apps, and lasted a lot longer. More paid app downloads and more in-app sales through the higher retention rate, that was better than his first apps, but James was still totally dependent on the ads conversion rates, the ad networks and their CPM rates. How could he insure people would stare at an ad for 30 seconds or click on it and convert? Besides, the ads fill rates weren’t constant and tended to drop sharply on some days or weeks even. How could he provide the ad networks with the right customer for their ad content at the right time? And even if he did, no one would ensure that these policies wouldn’t totally change by the next week! James felt like he was building a house on a shifting foundation.. If he wanted to count on his passive income and make big decisions like leaving his day job, his income would have to be a lot more stable and predictive. Now these platforms were coming up with different store regulations and subscription systems, it didn’t look like it was going to get better any time soon.. Then James discovered the Zappermint ecosystem. A totally new way for apps to generate revenue. A way in which the users got the full adless experience, as he intended. This way people would play more and longer and therefore purchase more in game as well, he figured. His users wouldn’t even have to pay him, directly, to download the app, or even to make in app purchases. He would be paid off of the yield generated of his and other apps users combined ‘staking pool’. James found a novel way to generate income, that kept his UX intact, and that offered users a way to pay, by putting in collateral and offering the benefits to the developers and publishers on the platform. The next week, James integrated the Zappermint login system to each one of his apps using the Zappermint SDK’s, it was a piece of cake really. Now users that partook in the Zappermint system, would login using their zappermint profile and get the apps served without ads. 37
This meant two things: Firstly, James kept his ad revenue because most of his existing users kept using it in the way they knew how. But aside from that, new users started downloading the app, users that saw his app on the Zappermint app. Now that he had integrated the Zappermint login system, his apps were officially ‘Zapps’ too and players decided to stake his chosen amount of USDN to be able to play it. Nowadays, on the Zappermint platform, James logs in and sees how many users played using the Zappermint login, how much they played and how much ZAPP they mined. He is always entitled to a part of the standard pool of the staked token’s yield and to a part of the bonus pool as well. To get a bigger part of the bonus pool, he has to burn or turn in some ZAPP tokens. Today, James has a high retention rate for most of his apps. He has more in-app purchases and more app sales too because of the way Zappermint users play and find new apps. The fact that users don’t pay straight from their hard earned cash, coupled with the fact that there are no intermediaries, results in higher and more predictable revenue for him. James is now thinking to remove all ads from his apps is fast approaching, he doesn’t really need them anymore. He’s been wanting to stick it to those adnetwork giants from the start, and that dream is becoming real at a fast pace! User journey of an app user Tina loves to play hypercasual games. In 2018 she started playing her first game, ‘Candy Crush’. From the first moment she opened the app, she was smitten. She quickly finished the whole game and would finish each new level as soon as King launched it. She felt like a prodigy, which on all accounts, she was! In any case, her appetite for casual games was born. Tina started downloading free, new games regularly to try them out, and if she liked it, she would pay for the app just to remove the ads. In many cases she wouldn’t even get to that point. The ad onslaught messed with her gaming experience so much, that she would delete the app out of frustration. She felt that she was caught in between a bad UX in which she should decide if the app was worth it, or pay upfront to eventually find out that the app wasn’t worth it.. In 2021 she discovered Zappermint through one of her favorite games that suddenly offered a Zappermint login, with which she would be able to play without ads! After looking around on the platform for a while, she found 3 apps (or Zapps) she found interesting and worth testing out. 2 of those apps required the staking of 50 USDN, the third one required. 75 USDN. Excited by this new technology and its promises, she made her own wallet and bought 75 USDN to stake immediately on the Zappermint platform. If things weren’t up to par, she would just unstake them, no harm no foul. With the 75 USDN staked, she was now able to play the 3 games without any ads, and many other games too for that matter! Three months later, she’s one of the most prolific gamers on the Zappermint platform. Because of the Zapps she minting, she’s actually making money by playing, instead of paying to remove ads and be able to play. She reinvests most of her ZAPP tokens in in-app purchases to be honest. Her experience testing and buying apps now is far superior to the ‘ad prison’ she felt she was in a few months ago. With Zappermint, everybody wins, except advertisers and ad platforms, and that’s the way it should be, she finds. 38
References [1] https://www.statista.com/statistics/558502/value-video-games-advertising-market- global/ [2] Mobile app install revenue (US) (Source: BI Intelligence) [3] Mobile app revenue by type (global) (Source: Gartner, techcrunch) [4] eCPM decline Android (Source: Adtapsy) [5] eCPM decline iOS (Source: Adtapsy) [6] Ad network supply chain distribution (Source: ARC Global Ad Trends 2018) [7] Ad network value chain distribution CostPerMille (players) (Source: Terence Kajawa pwc presentation) [8] Rob Leathern. “Carriers are Making More From Mobile Ads than Publishers” [9] https://neutrino.at/ [10] https://waves.exchange/investments/staking/USDN 39
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