The Leading International Esports business - Investor Presentation June 2019 Igniting an Esports revolution - Gfinity PLC
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The Leading International Esports business Igniting an Esports revolution Investor Presentation June 2019
Important notice The information contained in this confidential document (“Presentation”) has been prepared by Gfinity PLC (the “Company”). It has not been verified and is subject to material updating, revision and further amendment. This Presentation has not been approved by an authorised person in accordance with Section 21 of the Financial Services and Markets Act 2000 and therefore it is being delivered for information purposes only to a very limited number of persons and companies who are persons who have professional experience in matters relating to investments and who fall within the category of person set out in Article 19 of the Financial Services and Markets Act 2000 (Financial Promotion) Order 2005 (the “Order”) or are high net worth companies within the meaning set out in Article 49 of the Order or are otherwise permitted to receive it. Any other person who receives this Presentation should not rely or act upon it. 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Key investment highlights INTRODUCTION 1 The Leading International Esports Business 2 Trusted independent Esports partner 3 Leverage and create value with partners 4 Revamped growth strategy is delivering 2018
Large and growing global audience and market MARKET 2.2 BILLION 395 MILLION 737 $151 Million $1.80 Billion 32% People globally who play Global number of players The number of major Prize money broke Projected Esports Global Esports revenue video games & enthusiasts in global Esports events $150 million mark for the revenue by 2022 increase during 2018 2018 in 2018 first time in 2018 m Esports audience growth Prize money development USDm Esports revenue growth USDm 645 180 580 600 151 518 150 2,200 1,790 500 454 2,000 1,566 347 120 112 1,800 72 395 1,340 400 335 316 93 1,600 285 1,096 90 1,400 823 253 300 222 1,200 865 61 192 1000 60 655 231 200 800 36 600 161 100 233 264 297 30 19 400 173 201 13 143 6 9 3 5 200 501 0 0 0 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2017 2018e 2019e 2020e 2021e 2022e 2017 2018 2019e 2020e 2021e 2022e Esports enthusiasts Occasional viewers Media Merch & Advertising Sponsorships Publisher rights tickets fee Source: Newzoo 2019 Global Esports Market Report 4
INTRODUCTION The Team Graham Wallace Jonathan Hall John Clarke Global Chief Operating Officer Chief Financial Officer Global Brand & Marcomms Officer Ex-MTV, IMG Media, Manchester Ex- Saracens Rugby, Ex-Heineken, American Express, Burson- City FC, Rangers FC PA Consulting, Arthur Andersen Marsteller PR Garry Cook Executive Chairman Ex- Global Brand Officer, UFC CEO, Manchester City FC President, Michael Jordan Brand, NIKE Paul Kent Eric Ping Amanda Lawson Bryan Healy Global Head of Esports Solutions Chief Technology Officer Global Head of Content Global Head of Client Services 20+ years in Esports Ex-UFC, ITV Sport Executive Ex-UFC, WMG, NBC Sports, FIFA CTO CEVO 13+ years Producer 2010 World Cup 5
BUSINESS MODEL The value chain – strategic client engagement Publishers Players/Teams Leagues/Tournament* Platforms Community Create Games organised in distributed on to Games Developers + Publishers Brands + Advertisers Rights Holders + Key partners Utilise ecosystem, expand Increased monetisation Reach engaged young audience and increase value opportunities audience of products *Gfinity is an example of leagues/tournament operator 6
What we do BUSINESS MODEL The Leading International Esports Business End-to-end solutions leveraging Esports expertise, technology content and broadcast capability Strategic Managed Services Owned and Operated Solutions Content and Development Monetisation Owned Content Community Online & offline game and World class studio and event management creative expertise to Gfinity bespoke owned Building service offering underpinned by leading deliver valuable and and branded solutions access to our proprietary Esports technology platform engaging content and including The Gfinity Elite community platform of monetisation Series engaged consumers Game Publishers, Content Buyers and Our Brand, Production, Our Users, Viewers, Fans, Sport Rights Holders, Distribution Platforms Content, and Format Consumers, Data, Insight Commercial Partners 9
Our value proposition BUSINESS MODEL PUBLISHERS SPORTS RIGHTS ENTERPRISE CONSUMERS • Drive growth in users, • Joining physical and • Structured access to • Build communities sales & retention digital world global gen Y, Z and millennial consumers • “Powered by Gfinity” • Complete technology • Access to next platform & integrations generation audiences • Data, insight, analytics • Community insight and and advertising relevance • “Gfinity Web Services” • Grow audience and consumption • Bespoke Esports • Creating compelling and • Solid execution track solutions and content engaging content record across genres • Trusted tournament operator and expertise • Esports broadcasting • Building technology for • Expertise – Esports, and branding expertise competitive- and social- media and content • Bespoke solutions gaming 7
Case Study: Sports rights holder solution MANAGED SERVICES 2017 2018 60k Number of entrants Number of Entrants 66k 20 Number of broadcasters Viewers under 34 years old 70% Professional teams signed 123 Number of countries at least 1 player each 9 6m Online video views Online video views 20m 2 live events: Semi Finals at Gfinity Studio 1 pro draft event (July) at Silverstone and 3 and finals in Abu Dhabi November 2017 live events ending December 2018 8
STRATEGY Revamped strategy bearing fruits Gfinity before: Siloed strategy Gfinity now: Fully integrated monetisation partner Game & Content Creation Tournament and Management Distribution Integrated Own Esports Technology Studio Platform Events and broadcast Analytics, Community build Marketing & & Engagement Monetisation - Centered around owned and operated Elite Series - End-to-end strategic managed services - Capital intensive and high level of up-front investment - Consumer focused, insights driven - One-off “gun for hire” events and cost-plus model - Esports rights development and monetisation - Limited monetisation of Gfinity IP creation - Monetisation of Gfinity intellectual property 10
STRATEGY Gfinity today – IP Portfolio Esports Solutions: Intellectual Property Entertainment Owned Events Football Motorsport Other Games Content & tournaments 11
STRATEGY Strategy checklist 2018/2019 2019/2020 Accelerate revenue through Multiple Sports rights under strategic managed services development Re-align resources with Increased level of profit partnership strategy sharing and IP monetisation Revamp Elite Series and Owned or joint Esports Rights improve profitability Mainstream and consumer Online community platform & driven approach to Esports partner integration 12
BUSINESS MODEL H1(19) – Update on strategic initiatives Managed Services Owned and Operated Number of views Number of views 4.3x +64% Gfinity produced content year on year Elite Series live plus shoulder content Like for like growth Gross profit improvement +189% +£2.8m Revenue from existing partners Higher revenue and opex efficiency 13
Financial highlights and ambition OUTLOOK Revenue Cash Opex LTM = Last 12 months LTM = Last 12 months Fiscal year end June Fiscal year end June Esports rights management £6.9 Proprietary Gfinity IP £9.7 £10-12 £7.8 £4.3 £4.6 £2.4 £2.1 £2.8 £0.2 £0.6 £1.4 Solutions development £0.7 2014 2015 2016 2017 2018 LTM H1(19) Medium 2014 2015 2016 2017 2018 LTM H1(19) Medium term term Financial characteristics Financial ambition - Scalable business model driven by Gfinity value - Target of break-even within 2021 creation and profit sharing with stakeholders - Target group gross margin of 30-40% - Opex is largely fixed due to historic investment in solutions, brand and content production capability - Target EBITDA margin of 15-25% - Upside from consumer engagement in turn driving Esports rights, solution and content revenue 14
Summary SUMMARY The Leading International Esports business 1 Connecting brands and publishers with a growing and engaged Esports community through publishers, sports rights holders and Gfinity intellectual property Preferred and trusted independent Esports partner Leading publisher, rights holder and commercial partner position drives 2 Gfinity media brand and proprietary, scalable and global Esports solutions IP portfolio Leverage and create value with partners 3 Leverage trusted partner franchises to co-create and monetise fast growing media sector through rights management, IP development and end-to-end Esports solutions and technology Revamped growth strategy bearing fruits 4 New management team focused on growth through game publishers and sports rights holder partnerships (B2B and B2C) – monetisation through rights management, Gfinity IP, content and community 2018 15
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