The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo
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The Global Games Market: Trends, Market Data and Opportunities PeterWarman Peter Warman | CEO & Co-Founder | Newzoo 10 September 2015 © 2014 Newzoo
The Global Games Market: Trends, Market Data and Opportunities PeterWarman Peter Warman | CEO & Co-Founder | Newzoo
The Global Games Market: Trends, Market Data and Opportunities Peter Warman | CEO & Co-Founder | Newzoo
What’s Special? What’s Special? Prize Pool $16M Was Crowd $1.2M Per Player is the same as the $18M Funded by $2.50 2014 World Cup of every $10.00 3rd Place Prize donation, making Money. Winning Team Valve $54M $6M New Direct Esports-Related Revenue Streams
NEWWHO? THESE COMPANIES CURRENTLY SUBSCRIBE TO NEWZOO’S SERVICES Newzoo. The Experts On All Things Games. Newzoo is an innovative global market research firm with a primary focus on games. We provide our clients with a mix of consumer research, transactional data and financial analysis across all continents, screens and business models. We aim to be ahead the curve when it comes to global and local trends and always put hard data into a broader perspective. MARKET TRENDS | CONSUMER INSIGHTS | DATA MODELING | PREDICTIVE ANALYTICS SAN FRANCISCO AMSTERDAM SHANGHAI
MOBILE MARKET INTELLIGENCE BY NEWZOO & TALKINGDATA HISTORIC MARKET MARKET CONSUMER PLATFORM GAME/APP PREDICTIVE TRENDING TRENDS SIZING INSIGHTS DATA METRICS ANALYTICS JOINT AMBITION the full suite, on a global scale
MODELING & QUANTIFYING TRENDS Esports Economy Growth TAKEN FROM NEWZOO’S 2015 GLOBAL GROWTH OF ESPORTS REPORT
ESPORT ECONOMY MATURING GLOBAL NUMBER OF CONSUMER ENGAGED BY ESPORTS | 2015 & GROWTH TOWARDS 2017 © 2015 Newzoo | Source: Global Growth of Esports Report Premium Revenues 2015 | Esports| Global, NAM , APAC 37% GLOBAL 34% $252M +30% YoY NAM APAC $93.2M $85.2M +32% YoY 29% +28% YoY © 2015 Newzoo
TOWARDS A $1BN ESPORTS ECONOMY REVENUES PER ESPORTS FAN COMPARED TO THOSE OF SPORTS SHOWS POTENTIAL © 2015 Newzoo | Source: Global Growth of Esports Report Premium 2014 Revenues/Fan Esports Growth Scenarios Global Revenues Divided by Fans Based On Annual Revenue per Enthusiast All $3.0Bn Sports Alternative $56 Optimistic TOTAL ESPORTS REVENUES $15 Scenario Individual $1.1Bn Sports $1Bn $7 $5 $20 Report AVERAGE REVENUE PER Scenario ENTHUSIAST $3 $3 $1.0Bn © 2015 Newzoo / Repucom $2 $2 $0.5Bn Esports © 2015 Newzoo / Repucom $2 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 CONFIDENTIAL | LIMELIGHT BREAKFAST AUGUST 6TH 2015
A MACRO VIEW Monitoring Global Growth TAKEN FROM NEWZOO’S 2015 GLOBAL GAMES MARKET REPORT
CHINA AND THE US NECK-AND-NECK 2015 GAME REVENUES PER REGION 2015 GAME REVENUES PER SCREEN / SEGMENT © 2015 Newzoo
TOP COUNTRIES BY MOBILE REVENUE 2015 Rank Country Revenues 1 China $6,500,940,064 11 Russia $336,402,000 2 Japan $6,183,574,320 12 Brazil $318,936,912 3 USA $6,015,517,552 13 Mexico $298,498,290 4 South Korea $1,849,657,577 14 Italy $298,265,226 5 United Kingdom $1,008,778,581 15 Spain $228,657,173 6 Germany $819,296,319 16 India $227,456,546 7 France $519,746,699 17 Turkey $205,203,435 8 Australia $517,988,650 18 Thailand $172,011,071 9 Canada $507,126,131 19 Indonesia $167,899,403 10 Taiwan $412,829,571 20 Hong Kong $160,117,567 Top 3 Fastest Growing Countries: India Indonesia Philippines +75% CAGR +72% CAGR +63% CAGR Source: Newzoo Global Games Market Report 2015
THE STANDARD FOR GAMES MARKET SIZING Newzoo’s Global Games Market Report
SPOTTING THE SPENDERS Free Riders versus Big Spenders TAKEN FROM NEWZOO’S 2015 COUNTRY CONSUMER INSIGHTS
DOES TIME SPEND DEFINE A POWER USER? MOBILE GAME SPENDERS AND NON-SPENDERS VS TIME SPEND © 2014 Newzoo | Source: Newzoo Data Explorer Time Spend Clearly Correlates with Share of TIME SPEND All Share That Spenders. Still There Are 4.7M Mobile Spends Non- Gamers Money Spenders Spenders ALL 119.9M 43.2% 51.9M 68.0M < 3HRS / WEEK 76.9M 36.0% 27.7M 49.2M 3 – 10 HRS / WEEK 31.4M 54.8% 17.2M 14.2M Free Riders That Play A Lot > 10 HRS / WEEK 11.7M 59.8% 7.0M 4.7M But Never Spend SINGLE COUNTRY SCOPE: US 4.7M “Free Riders” A Potential Marketing Target Group? © 2015 Newzoo CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
DOES MONEY SPEND DEFINE A POWER USER? LEVEL OF MOBILE GAME SPENDING VS TIME SPEND In the US, There Are 4.2M © 2014 Newzoo | Source: Newzoo Data Explorer All Minor Average Big Spenders Spenders Spenders Spenders MONEY SPEND ALL 51.9M 31.2M 16.4M 4.2M Big Spenders That Spend < 3HRS / WEEK 27.7M 20.9M 5.6M 1.2M A Lot of Money But Not 3 – 10 HRS / WEEK 17.2M 8.5M 7.8M 0.8M All Spend A Lot Of Time. > 10 HRS / WEEK 7.0M 1.9M 2.9M 2.2M SINGLE COUNTRY SCOPE: US 4.2M “Big Spenders” The Prime Sales Target Group? © 2015 Newzoo CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
DOES MONEY SPEND DEFINE A POWER USER? LEVEL OF MOBILE GAME SPENDING VS TIME SPEND © 2014 Newzoo | Source: Newzoo Data Explorer The Big Spenders, 3.5% of All Mobile Gamers, All Minor Average Big Generated at Least Spenders Spenders Spenders Spenders $1.7Bn in 2014, or 33% MONEY SPEND ALL 51.9M 31.2M 16.4M 4.2M < 3HRS / WEEK 27.7M 20.9M 5.6M 1.2M 3 – 10 HRS / WEEK 17.2M 8.5M 7.8M 0.8M > 10 HRS / WEEK 7.0M 1.9M 2.9M 2.2M of All Revenues SINGLE COUNTRY SCOPE: US 4.2M “Big Spenders” The Prime Sales Target Group? © 2015 Newzoo CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
WHO ARE THESE POWER USERS? TIME VERSUS MONEY SPEND ANALYSIS OF MOBILE GAMERS IN THE US © 2014 Newzoo | Source: Newzoo Data Explorer Of US Big Spenders, A Dominant 30% Free Riders Big Spenders FEMALE MALE FEMALE MALE 65% 35% 38% 62% MALE 21-35 MALE 21-35 12% 30% Is Male Between 21 and 35 4.7M 4.2M (Typical Game Enthusiasts) vs 12% for the Free Riders. SINGLE COUNTRY SCOPE: US © 2015 Newzoo CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
THE BIG SPENDER IS A FAMILY MAN Of All Mobile Big HOME SITUATION: FREE RIDING VERSUS BIG SPENDING POWER USERS © 2014 Newzoo | Source: Newzoo Data Explorer Free Riders Big Spenders Spenders in the US, 52% NON-FAMILY FAMILY NON-FAMILY FAMILY 43% 57% 33% 67% PARENTS PARENTS 34% 52% 4.7M 4.2M Have Children at Home versus 34% for Free Riders. SINGLE COUNTRY SCOPE: US © 2015 Newzoo CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
THE BIG SPENDER HAS A FULL-TIME JOB Of All Mobile Big FREE RIDING VERSUS BIG SPENDING POWER USERS © 2014 Newzoo | Source: Newzoo Data Explorer Free Riders Big Spenders Spenders in the US, 61% NON-WORKING WORKING NON-WORKING WORKING 60% 40% 29% 71% FULLTIME JOB FULLTIME JOB 26% 61% 4.7M 4.2M Have a Full-Time Job versus 26% for Free Riders SINGLE COUNTRY SCOPE: US © 2015 Newzoo CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
THE BIG SPENDER SPENDS ON ALL SCREENS Of All Mobile Big FREE RIDING VERSUS BIG SPENDING POWER USERS © 2014 Newzoo | Source: Newzoo Data Explorer Spenders in the US, 73% TV (CONSOLE) PC / WEB BIG SPENDER BIG SPENDER 74% 73% Also is a Big Spender on PC Gaming. 74% Also on Consoles. Total Wallet Could Be $4bn. MOBILE BIG SPENDER 4.2M SINGLE COUNTRY SCOPE: US © 2015 Newzoo
TRACKING MOBILE IN CHINA Monitoring the Diverse Ecosystem TAKEN FROM NEWZOO’S MONTHLY CHINA MOBILE GAMES MONITOR
PLATFORM TRACKING DATA IOS GAME REVENUES TRACKING OF 10M YOUTUBE & TWITCH IOS & GOOGLEPLAY IN 50 COUNTRIES PC GAMERS VIEWING DATA DOWNLOADS DATA ON A BILLION+ SMART DEVICES IN CHINA
THE CHINESE MOBILE ECOSYTEM
Apple Is China’s #1 Technology Brand by 2014 Revenues Historic performance of Western company in China revealed 2014 CALENDAR YEAR REVENUES AND PROFIT IN CHINA FOR KEY TECH BRANDS KEY FACTS © 2015 year-on-year year-on-year Newzoo Revenue Growth Profit Growth +32.3% +54.1% 2014 Revenues in China Full Calendar Year 2014 Profit in China Full Calendar Year for Apple for Apple in China in China NOTES All numbers related to calendar year 2014. Revenues and profits of companies with a different fiscal year have been calculated based on quarterly reports to ensure comparability. Apple numbers are based on reporting segment Greater China (incl. HongKong and Taiwan). Samsung numbers are based on reporting on segment “China”. Huawei numbers are based on articles in Forbes on March 31, 2015 and Wall Street Journal on January 13, 2015. Operating profit is assumed to be equal across all regions. Lenovo numbers are based on reporting segment “China”. Tencent numbers are based on reporting segment Mainland China. Operating profit is assumed to be equal across all regions. Xiaomi numbers are based on article in Wall Street Journal on November 5, 2014 and are total company revenues and operating profits (across all regions as segmentation is not public). Baidu numbers are total revenues and operating profits (across all regions as segmentation is not public). Except for Lenovo, USD amounts are calculated using exchange rates as per 31 December 2014. Source: Newzoo’s Global Games Market Report Premium & Free China Report Update | April 2015 www.newzoo.com
ANDROID STORE PERFORMANCE REACH OF ANDROID STORES IN CHINA | JUNE 2015 App Store App Store Installs MAU MAU Ranking Change # of Installs (M) Activity Index (English) (Chinese) (Growth) (M) (Growth) 1 +1 360 Mobile Assistant 360手机助手 142.0 2.1% 112.1 3.4% 79% 2 -1 Myapp (Tencent) 腾讯应用宝 138.1 -1.8% 101.0 -3.6% 73% 3 +1 MIUI app store (Xiaomi) 小米应用商店 4 -1 Baidu Mobile Assistant 百度手机助手 CONFIDENTIAL 5 +2 Huawei App Store 华为应用市场 This data is part of the Newzoo/TalkingData monthly China Mobile Games Monitor. More info: 6 -1 HiMarket 安卓市场 www.newzoo.com/chinamobile 7 +3 Vivo 步步高应用商店 8 - Google Play 谷歌 9 +2 Oppo Store 可可软件商店 10 -4 Wandoujia 豌豆荚 11 -2 Anzhi Market 安智市场 12 +3 Meizu 魅族应用商店 13 -1 91 Mobile Assistant 91助手 14 - China Unicom WoStore 中国联通沃商店 15 +1 Lenovo Store 联想乐商店 16 +1 Coolpad Store 宇龙酷派应用商店 17 +1 Sogou Mobile Assistant 搜狗手机助手 18 +4 Zhuoyi Market 卓易市场 19 +4 Gionee Anzhuoapk 金立应用商店 20 -1 China Telecom Tianyi Store 中国电信天翼空间 © 2015 Newzoo
Top iOS Games| July 2015 | China powered by By Revenues powered by By Downloads powered by RANK GAME TITLE PUBLISHER CHANGE RANK GAME TITLE PUBLISHER CHANGE Netease - 1 Xia Zhang new has 2 titles in the 花千骨 正版手游 1 梦幻西游-2015国民手游 人人都玩 不玩才怪 (The Journey of Flower) (Fantasy Westward Journey) 2 全民突击-全球第一真人实时对战FPS枪战手 游 (WeFire) Tencent - 2 开心消消乐 (Anipop) Happy Elements 3 Top 10 3 Happy Elements 3 3 植物大战僵尸2 (Plants vs. Zombies 2: It’s About Time) PopCap 4 games by revenues 开心消消乐 (Anipop) 欢乐斗地主(QQ游戏官方版) 4 Hero Network 1 4 (Happy Lord QQ Official) Tencent - 神武 (Shen Wu) 拳皇98终极之战OL 5 Tencent 3 5 (The King of Fighters 98) Tencent new 天天爱消除 (Craz3 Match) 狂野飙车8:极速凌云 6 Tencent 2 6 Gameloft 全民飞机大战 (Asphalt 8: Airborne) 7 (WeFly) 7 部落冲突 Supercell 6 7 九龙战-腾讯第一动作竞技手游 (Kowloon War) Tencent new The Journey of (Clash of Clans) Tencent 1 Flower debuts as 8 猫和老鼠官方手游-开放新关卡,登录送火腿 Netease 7 #1 欢乐斗地主(QQ游戏官方版) 8 (Tom and Jerry) (Happy Lord QQ Official) 全民突击-全球第一真人实时对战FPS枪战手 9 Youzu new 7 少年三国志(7天送赵云,两周送红将!) 9 游 Tencent (Junior Three Kingdoms) (WeFire) downloaded game 10 Supercell - 漫威 : 未来之战 1 海岛奇兵 10 (MARVEL Future Fight) Netmarble (Boom Beach) Find the Top 20 iOS Games every month at: http://www.newzoo.com/free/rankings/iOSrankings www.newzoo.com
GAME METRICS Finding An Alliance of Partners & Clients WILLING AND ABLE TO SHARE DATA AND DEVELOP NEW METRICS
GAME METRICS & PARTNERS PAYMENT (CONVERSION) RATE PER GENRE FOR IOS AND ANDROID GAMES IN CHINA | JUNE 2015 Casual Puzzle Role play Action Strategy Simulation Casino Cards Android 休闲游戏 智力游戏 角色扮演 动作游戏 策略游戏 模拟类 棋牌游戏 卡牌游戏 Payment Rate 2.7% 1.9% CONFIDENTIAL This data is part of the Newzoo/TalkingData monthly China Average sessions per user 3.53 4.22 Mobile Games Monitor. More info: www.newzoo.com/chinamobile Casual Puzzle Role play Action Strategy Simulation Casino Cards iOS 休闲游戏 智力游戏 角色扮演 动作游戏 策略游戏 模拟类 棋牌游戏 卡牌游戏 Payment Rate 3.2% 3.2% Average sessions per user 3.73 3.79 © 2015 Newzoo
GAME METRICS IN ACTION EXAMPLES HOW GAME METRIC ANALYSIS IMPROVE MONETIZATION | AMAZON ANALYSIS OF GOOD & LESS {ERFORMING GAMES Not too much variety in price Ease of purchase at time of need Help people to spend credits Games that providing a post- purchasing tutorial generated 65% more repeat orders than the market average. source: Amazon keynote at Casual Connect SF
TAKE A STEP BACK FROM THE BIG DATA ANALYTICS SOUP NOW AND AGAIN……
MOBILE MARKET INTELLIGENCE BY NEWZOO & TALKINGDATA HISTORIC MARKET MARKET CONSUMER PLATFORM GAME/APP PREDICTIVE TRENDING TRENDS SIZING INSIGHTS DATA METRICS ANALYTICS JOINT AMBITION the full suite, on a global scale
The Global Games Market: Trends, Market Data and Opportunities PeterWarman Peter Warman | CEO & Co-Founder | Newzoo
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