The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo

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The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo
The Global Games Market:
              Trends, Market Data and
              Opportunities
PeterWarman    Peter Warman | CEO & Co-Founder | Newzoo
               10 September 2015

          © 2014 Newzoo
The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo
The Global Games Market:
              Trends, Market Data and
              Opportunities
PeterWarman   Peter Warman | CEO & Co-Founder | Newzoo
The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo
The Global Games Market:
Trends, Market Data and
Opportunities
Peter Warman | CEO & Co-Founder | Newzoo
The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo
What’s Special?                  What’s Special?
                       Prize Pool    $16M Was Crowd
$1.2M Per Player is
   the same as the     $18M          Funded by $2.50
   2014 World Cup                    of every $10.00
    3rd Place Prize                  donation, making
           Money.     Winning Team   Valve $54M
                        $6M
   New Direct Esports-Related Revenue Streams
The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo
NEW CONSUMERS    NEW RULES    NEW METRICS
ARE PRODUCERS   FOR SUCCESS     NEEDED?
The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo
TAKE A STEP BACK FROM THE BIG DATA ANALYTICS SOUP NOW AND AGAIN……
The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo
NEWWHO?
                                                                             THESE COMPANIES CURRENTLY SUBSCRIBE TO NEWZOO’S SERVICES

                  Newzoo. The Experts On All Things Games.
   Newzoo is an innovative global market research firm with a
primary focus on games. We provide our clients with a mix of
 consumer research, transactional data and financial analysis
  across all continents, screens and business models. We aim
     to be ahead the curve when it comes to global and local
 trends and always put hard data into a broader perspective.
  MARKET TRENDS | CONSUMER INSIGHTS | DATA MODELING | PREDICTIVE ANALYTICS

           SAN FRANCISCO              AMSTERDAM                  SHANGHAI
The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo
MOBILE MARKET INTELLIGENCE
             BY NEWZOO & TALKINGDATA
 HISTORIC   MARKET    MARKET    CONSUMER    PLATFORM     GAME/APP   PREDICTIVE
TRENDING    TRENDS    SIZING     INSIGHTS     DATA        METRICS   ANALYTICS

                              JOINT AMBITION
                     the full suite, on a global scale
The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo
MODELING & QUANTIFYING TRENDS
        Esports Economy Growth
          TAKEN FROM NEWZOO’S 2015
       GLOBAL GROWTH OF ESPORTS REPORT
The Global Games Market: Trends, Market Data and Opportunities - PeterWarman - Newzoo
ESPORT ECONOMY MATURING
                GLOBAL NUMBER OF CONSUMER ENGAGED BY ESPORTS | 2015 & GROWTH TOWARDS 2017
                                                                                            © 2015 Newzoo | Source: Global Growth of Esports Report Premium

                                                                     Revenues
                                                                     2015 | Esports| Global, NAM , APAC

                                                                                     37%    GLOBAL                      34%
                                                                                            $252M
                                                                                            +30% YoY
                                                                         NAM                                                                           APAC
                                                                      $93.2M                                                                  $85.2M
                                                                       +32% YoY                29%                                                +28% YoY

© 2015 Newzoo
TOWARDS A $1BN ESPORTS ECONOMY
                                               REVENUES PER ESPORTS FAN COMPARED TO THOSE OF SPORTS SHOWS POTENTIAL
                                                                                                                                                 © 2015 Newzoo | Source: Global Growth of Esports Report Premium

      2014 Revenues/Fan                                     Esports Growth Scenarios
Global Revenues Divided by Fans                             Based On Annual Revenue per Enthusiast

                                             All                                                                                              $3.0Bn
                                          Sports            Alternative
                                 $56                        Optimistic                                          TOTAL ESPORTS
                                                                                                                  REVENUES                     $15
                                                            Scenario
                                       Individual
                                                                                                               $1.1Bn
                                          Sports             $1Bn                                                   $7                          $5
                                 $20                         Report            AVERAGE
                                                                             REVENUE PER
                                                             Scenario        ENTHUSIAST
                                                                                                                   $3
                                                                                                                   $3                         $1.0Bn
       © 2015 Newzoo / Repucom

                                                                                $2
                                                                                $2                             $0.5Bn
                                        Esports
                                                                                                                                                 © 2015 Newzoo / Repucom

                                 $2                           2012   2013        2014        2015       2016       2017         2018   2019     2020           2021

                                                                        CONFIDENTIAL | LIMELIGHT BREAKFAST AUGUST 6TH 2015
A MACRO VIEW
Monitoring Global Growth
  TAKEN FROM NEWZOO’S 2015
 GLOBAL GAMES MARKET REPORT
CHINA AND THE US NECK-AND-NECK
                2015 GAME REVENUES PER REGION   2015 GAME REVENUES PER SCREEN / SEGMENT

© 2015 Newzoo
TOP COUNTRIES BY MOBILE REVENUE 2015

Rank       Country          Revenues
 1           China         $6,500,940,064                       11                  Russia          $336,402,000
 2           Japan         $6,183,574,320                       12                  Brazil          $318,936,912
 3            USA          $6,015,517,552                       13                  Mexico          $298,498,290
 4      South Korea        $1,849,657,577                       14                    Italy         $298,265,226
 5     United Kingdom      $1,008,778,581                       15                  Spain           $228,657,173
 6        Germany           $819,296,319                        16                   India          $227,456,546
 7          France          $519,746,699                        17                  Turkey          $205,203,435
 8        Australia         $517,988,650                        18                 Thailand         $172,011,071
 9         Canada           $507,126,131                        19                Indonesia         $167,899,403
 10         Taiwan          $412,829,571                        20                Hong Kong         $160,117,567

 Top 3 Fastest Growing Countries:                   India                          Indonesia       Philippines
                                                  +75% CAGR                            +72% CAGR    +63% CAGR

                                      Source: Newzoo Global Games Market Report 2015
THE STANDARD FOR GAMES MARKET SIZING
               Newzoo’s Global Games Market Report
SPOTTING THE SPENDERS
  Free Riders versus Big Spenders
        TAKEN FROM NEWZOO’S 2015
       COUNTRY CONSUMER INSIGHTS
DOES TIME SPEND DEFINE A POWER USER?
                             MOBILE GAME SPENDERS AND NON-SPENDERS VS TIME SPEND
                                                                                           © 2014 Newzoo | Source: Newzoo Data Explorer
                                                                                                                                          Time Spend Clearly
                                                                                                                                          Correlates with Share of
                    TIME SPEND
                                         All       Share That                                                                             Spenders. Still There Are

                                                                                                                                          4.7M
                                       Mobile       Spends                                                Non-
                                       Gamers        Money               Spenders                       Spenders

                                 ALL   119.9M        43.2%                 51.9M                             68.0M

                    < 3HRS / WEEK      76.9M         36.0%                 27.7M                             49.2M

                 3 – 10 HRS / WEEK     31.4M         54.8%                 17.2M                             14.2M                        Free Riders That Play A Lot
                  > 10 HRS / WEEK      11.7M         59.8%                  7.0M                               4.7M
                                                                                                                                          But Never Spend
                                                                                                                                          SINGLE COUNTRY SCOPE: US

                                                                           4.7M “Free Riders”
                                                          A Potential Marketing Target Group?

© 2015 Newzoo                                                CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
DOES MONEY SPEND DEFINE A POWER USER?
                                    LEVEL OF MOBILE GAME SPENDING VS TIME SPEND
                                                                                                                                             In the US, There Are

                                                                                                                                             4.2M
                                                                                              © 2014 Newzoo | Source: Newzoo Data Explorer

                                           All          Minor                Average                          Big
                                        Spenders       Spenders             Spenders                       Spenders

MONEY SPEND

                             ALL        51.9M           31.2M                 16.4M                               4.2M                       Big Spenders That Spend
                   < 3HRS / WEEK        27.7M           20.9M                  5.6M                               1.2M                       A Lot of Money But Not
                3 – 10 HRS / WEEK       17.2M            8.5M                  7.8M                               0.8M                       All Spend A Lot Of Time.
                 > 10 HRS / WEEK         7.0M            1.9M                  2.9M                               2.2M
                                                                                                                                             SINGLE COUNTRY SCOPE: US

                                                                             4.2M “Big Spenders”
                                                                    The Prime Sales Target Group?

© 2015 Newzoo                                                   CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
DOES MONEY SPEND DEFINE A POWER USER?
                                    LEVEL OF MOBILE GAME SPENDING VS TIME SPEND
                                                                                              © 2014 Newzoo | Source: Newzoo Data Explorer
                                                                                                                                             The Big Spenders, 3.5%
                                                                                                                                             of All Mobile Gamers,
                                           All          Minor                Average                          Big                            Generated at Least
                                        Spenders       Spenders             Spenders                       Spenders
                                                                                                                                             $1.7Bn in 2014, or

                                                                                                                                             33%
MONEY SPEND

                             ALL        51.9M           31.2M                 16.4M                               4.2M

                   < 3HRS / WEEK        27.7M           20.9M                  5.6M                               1.2M

                3 – 10 HRS / WEEK       17.2M            8.5M                  7.8M                               0.8M

                 > 10 HRS / WEEK         7.0M            1.9M                  2.9M                               2.2M
                                                                                                                                             of All Revenues
                                                                                                                                             SINGLE COUNTRY SCOPE: US

                                                                             4.2M “Big Spenders”
                                                                    The Prime Sales Target Group?

© 2015 Newzoo                                                   CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
WHO ARE THESE POWER USERS?
                TIME VERSUS MONEY SPEND ANALYSIS OF MOBILE GAMERS IN THE US
                                                                © 2014 Newzoo | Source: Newzoo Data Explorer
                                                                                                                            Of US Big Spenders, A
                                                                                                                            Dominant

                                                                                                                            30%
                    Free Riders                           Big Spenders
                     FEMALE   MALE                         FEMALE MALE

                    65% 35%                                38% 62%

                                         MALE 21-35                                                            MALE 21-35

                                          12%                                                                   30%         Is Male Between 21 and 35
                      4.7M                                      4.2M
                                                                                                                            (Typical Game Enthusiasts) vs
                                                                                                                            12% for the Free Riders.
                                                                                                                            SINGLE COUNTRY SCOPE: US

© 2015 Newzoo                                             CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
THE BIG SPENDER IS A FAMILY MAN

                                                                                                                         Of All Mobile Big
                HOME SITUATION: FREE RIDING VERSUS BIG SPENDING POWER USERS
                                                                © 2014 Newzoo | Source: Newzoo Data Explorer

                    Free Riders                           Big Spenders
                                                                                                                         Spenders in the US,

                                                                                                                         52%
                NON-FAMILY   FAMILY                    NON-FAMILY            FAMILY

                   43% 57%                                33%                67%

                                          PARENTS                                                              PARENTS

                                          34%                                                                  52%
                       4.7M                                     4.2M                                                     Have Children at Home
                                                                                                                         versus 34% for Free
                                                                                                                         Riders.
                                                                                                                         SINGLE COUNTRY SCOPE: US

© 2015 Newzoo                                             CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
THE BIG SPENDER HAS A FULL-TIME JOB

                                                                                                                                  Of All Mobile Big
                          FREE RIDING VERSUS BIG SPENDING POWER USERS
                                                                    © 2014 Newzoo | Source: Newzoo Data Explorer

                       Free Riders                           Big Spenders
                                                                                                                                  Spenders in the US,

                                                                                                                                  61%
                 NON-WORKING   WORKING                   NON-WORKING             WORKING

                      60% 40%                                 29%                71%

                                          FULLTIME JOB                                                             FULLTIME JOB

                                            26%                                                                      61%
                         4.7M                                       4.2M                                                          Have a Full-Time Job
                                                                                                                                  versus 26% for Free
                                                                                                                                  Riders
                                                                                                                                  SINGLE COUNTRY SCOPE: US

© 2015 Newzoo                                                 CONFIDENTIAL | GLOBAL TOP ROUND EVENT 2015
THE BIG SPENDER SPENDS ON ALL SCREENS

                                                                                                            Of All Mobile Big
                       FREE RIDING VERSUS BIG SPENDING POWER USERS
                                                             © 2014 Newzoo | Source: Newzoo Data Explorer

                                                                                                            Spenders in the US,

                                                                                                            73%
                TV (CONSOLE)                                                  PC / WEB
                BIG SPENDER                                                   BIG SPENDER

                  74%                                                         73%
                                                                                                            Also is a Big Spender on
                                                                                                            PC Gaming. 74% Also on
                                                                                                            Consoles. Total Wallet
                                                                                                            Could Be $4bn.
                                                                               MOBILE
                                                                               BIG SPENDER

                                                                               4.2M                         SINGLE COUNTRY SCOPE: US

© 2015 Newzoo
TRACKING MOBILE IN CHINA
   Monitoring the Diverse Ecosystem
       TAKEN FROM NEWZOO’S MONTHLY
        CHINA MOBILE GAMES MONITOR
PLATFORM TRACKING DATA

IOS GAME REVENUES   TRACKING OF 10M   YOUTUBE & TWITCH   IOS & GOOGLEPLAY
  IN 50 COUNTRIES      PC GAMERS        VIEWING DATA        DOWNLOADS

                        DATA ON A BILLION+ SMART DEVICES IN CHINA
THE CHINESE MOBILE ECOSYTEM
Apple Is China’s #1 Technology Brand by 2014 Revenues
Historic performance of Western company in China revealed
                  2014 CALENDAR YEAR REVENUES AND PROFIT IN CHINA FOR KEY TECH BRANDS                                                          KEY FACTS

                                                                                               © 2015

                                                                                                          year-on-year                                         year-on-year
                                                                                              Newzoo

                                                                                                        Revenue Growth                                        Profit Growth
                                                                                                             +32.3%                                           +54.1%
                                                            2014 Revenues in China
                                                                      Full Calendar Year

                                                                2014 Profit in China
                                                                      Full Calendar Year
                                                                                                                  for Apple                                         for Apple
                                                                                                                   in China                                          in China

                                                                                                                                                   NOTES

                                                                                                        All numbers related to calendar year 2014. Revenues and profits of companies with a different fiscal
                                                                                                        year have been calculated based on quarterly reports to ensure comparability.
                                                                                                        Apple numbers are based on reporting segment Greater China (incl. HongKong and Taiwan).
                                                                                                        Samsung numbers are based on reporting on segment “China”.
                                                                                                        Huawei numbers are based on articles in Forbes on March 31, 2015 and Wall Street Journal on
                                                                                                        January 13, 2015. Operating profit is assumed to be equal across all regions.
                                                                                                        Lenovo numbers are based on reporting segment “China”.
                                                                                                        Tencent numbers are based on reporting segment Mainland China. Operating profit is assumed to
                                                                                                        be equal across all regions.
                                                                                                        Xiaomi numbers are based on article in Wall Street Journal on November 5, 2014 and are total
                                                                                                        company revenues and operating profits (across all regions as segmentation is not public).
                                                                                                        Baidu numbers are total revenues and operating profits (across all regions as segmentation is not
                                                                                                        public).
                                                                                                        Except for Lenovo, USD amounts are calculated using exchange rates as per 31 December 2014.

Source: Newzoo’s Global Games Market Report Premium & Free China Report Update | April 2015                                                                                         www.newzoo.com
ANDROID STORE PERFORMANCE
                                                      REACH OF ANDROID STORES IN CHINA | JUNE 2015

                                   App Store                      App Store                                      Installs      MAU          MAU
                Ranking   Change                                                       # of Installs (M)                                                Activity Index
                                   (English)                      (Chinese)                                     (Growth)       (M)        (Growth)
                    1        +1    360 Mobile Assistant           360手机助手                            142.0            2.1%      112.1            3.4%       79%
                    2        -1    Myapp (Tencent)                腾讯应用宝                              138.1           -1.8%      101.0           -3.6%       73%
                    3        +1    MIUI app store (Xiaomi)        小米应用商店
                    4        -1    Baidu Mobile Assistant         百度手机助手                                                                             CONFIDENTIAL
                    5        +2    Huawei App Store               华为应用市场                                   This data is part of the Newzoo/TalkingData monthly China
                                                                                                                                     Mobile Games Monitor. More info:
                    6        -1    HiMarket                       安卓市场                                                                  www.newzoo.com/chinamobile
                    7        +3    Vivo                           步步高应用商店
                    8         -    Google Play                    谷歌
                    9        +2    Oppo Store                     可可软件商店
                   10        -4    Wandoujia                      豌豆荚
                   11        -2    Anzhi Market                   安智市场
                   12        +3    Meizu                          魅族应用商店
                   13        -1    91 Mobile Assistant            91助手
                   14         -    China Unicom WoStore           中国联通沃商店
                   15        +1    Lenovo Store                   联想乐商店
                   16        +1    Coolpad Store                  宇龙酷派应用商店
                   17        +1    Sogou Mobile Assistant         搜狗手机助手
                   18        +4    Zhuoyi Market                  卓易市场
                   19        +4    Gionee Anzhuoapk               金立应用商店
                   20        -1    China Telecom Tianyi Store     中国电信天翼空间

© 2015 Newzoo
Top iOS Games| July 2015 | China
                                                                                                                                                           powered by

By Revenues                         powered by               By Downloads                                      powered by

RANK   GAME TITLE                   PUBLISHER      CHANGE     RANK       GAME TITLE                                         PUBLISHER        CHANGE

                                    Netease             -        1                                                          Xia Zhang          new
                                                                                                                                                      has 2 titles in the
                                                                         花千骨 正版手游
 1     梦幻西游-2015国民手游 人人都玩 不玩才怪
                                                                         (The Journey of Flower)
       (Fantasy Westward Journey)

 2     全民突击-全球第一真人实时对战FPS枪战手
       游
       (WeFire)
                                    Tencent             -        2       开心消消乐
                                                                         (Anipop)
                                                                                                                            Happy Elements       3
                                                                                                                                                        Top 10
 3                                  Happy Elements      3        3       植物大战僵尸2
                                                                         (Plants vs. Zombies 2: It’s About Time)            PopCap               4    games by revenues
       开心消消乐
       (Anipop)                                                          欢乐斗地主(QQ游戏官方版)
 4                                  Hero Network        1        4       (Happy Lord QQ Official)                           Tencent               -
       神武
       (Shen Wu)                                                         拳皇98终极之战OL
 5                                  Tencent             3        5       (The King of Fighters 98)                          Tencent            new
       天天爱消除
       (Craz3 Match)                                                     狂野飙车8:极速凌云
 6                                  Tencent             2        6                                                          Gameloft
       全民飞机大战
                                                                         (Asphalt 8: Airborne)                                                   7
       (WeFly)
 7
       部落冲突
                                    Supercell           6
                                                                 7
                                                                         九龙战-腾讯第一动作竞技手游
                                                                         (Kowloon War)                                      Tencent            new     The Journey of
       (Clash of Clans)
                                    Tencent             1                                                                                             Flower debuts as
 8                                                                       猫和老鼠官方手游-开放新关卡,登录送火腿
                                                                                                                            Netease              7

                                                                                                                                                             #1
       欢乐斗地主(QQ游戏官方版)                                            8       (Tom and Jerry)
       (Happy Lord QQ Official)                                          全民突击-全球第一真人实时对战FPS枪战手
 9                                  Youzu              new                                                                                       7
       少年三国志(7天送赵云,两周送红将!)                                       9       游                                                  Tencent
       (Junior Three Kingdoms)
                                                                         (WeFire)
                                                                                                                                                      downloaded game
10                                  Supercell           -                漫威 : 未来之战
                                                                                                                                                 1
       海岛奇兵                                                    10        (MARVEL Future Fight)                              Netmarble
       (Boom Beach)

                                         Find the Top 20 iOS Games every month at:
                                    http://www.newzoo.com/free/rankings/iOSrankings
                                                                                                                                                          www.newzoo.com
GAME METRICS
Finding An Alliance of Partners & Clients
        WILLING AND ABLE TO SHARE DATA
           AND DEVELOP NEW METRICS
GAME METRICS & PARTNERS
                                PAYMENT (CONVERSION) RATE PER GENRE FOR IOS AND ANDROID GAMES IN CHINA | JUNE 2015

                                            Casual   Puzzle    Role play    Action      Strategy     Simulation         Casino           Cards
                        Android
                                            休闲游戏     智力游戏      角色扮演         动作游戏        策略游戏            模拟类            棋牌游戏            卡牌游戏

                     Payment Rate           2.7%     1.9%                                                                          CONFIDENTIAL
                                                                                           This data is part of the Newzoo/TalkingData monthly China
                Average sessions per user    3.53     4.22
                                                                                                                     Mobile Games Monitor. More info:
                                                                                                                        www.newzoo.com/chinamobile

                                            Casual    Puzzle    Role play    Action      Strategy      Simulation        Casino           Cards
                          iOS
                                            休闲游戏     智力游戏       角色扮演        动作游戏        策略游戏             模拟类            棋牌游戏            卡牌游戏

                     Payment Rate            3.2%     3.2%

                Average sessions per user    3.73      3.79

© 2015 Newzoo
GAME METRICS IN ACTION
  EXAMPLES HOW GAME METRIC ANALYSIS IMPROVE MONETIZATION | AMAZON ANALYSIS OF GOOD & LESS {ERFORMING GAMES

Not too much variety in price                  Ease of purchase at time of need                 Help people to spend credits

                                                                Games that providing a post-
                                                               purchasing tutorial generated
                                                              65% more repeat orders than
                                                                        the market average.

                                    source: Amazon keynote at Casual Connect SF
TAKE A STEP BACK FROM THE BIG DATA ANALYTICS SOUP NOW AND AGAIN……
MOBILE MARKET INTELLIGENCE
                BY NEWZOO & TALKINGDATA
 HISTORIC   MARKET    MARKET    CONSUMER    PLATFORM     GAME/APP   PREDICTIVE
TRENDING    TRENDS    SIZING     INSIGHTS     DATA        METRICS   ANALYTICS

                              JOINT AMBITION
                     the full suite, on a global scale
The Global Games Market:
              Trends, Market Data and
              Opportunities
PeterWarman   Peter Warman | CEO & Co-Founder | Newzoo
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