THE FUTURE OF THE SPORTS INDUSTRY - NAVIGATING THE SPORTING LANDSCAPE IN A POST COVID-19 WORLD
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THE FUTURE OF THE SPORTS INDUSTRY NAVIGATING THE SPORTING LANDSCAPE IN A POST COVID-19 WORLD MAY 2020
Sport as we know it is no more • Music venues, theatres, galleries closed. Concerts are selling in Q3 & 4, some festivals cancelled and others hopeful of going ahead as planned. • The Olympics postponed to 2021 with NBC having already sold $1.2 billion of advertising. • Euro2020 postponed to prioritise the finishing of domestic leagues. FIFA assists WHO with ‘Pass the Message’. • The majority of national/domestic sporting leagues and competitions postponed with the French and Dutch leagues cancelled. The top 5 European football leagues been put on hold has cost a combined maximum of €4.14bn in lost revenue. 22
Three phases: What do they mean for Sport? 1 2 3 IMMEDIATE REACTION SHORT-TERM ADAPTION LONG-TERM ‘NEW NORMAL’ Organisations and brands involved in sport have Rights holders and some brands have quickly As sport leagues reorganise and look to start again, rightly assessed the impact on the safety of fans developed creative & innovative digital content many behind close doors, the post Covid-19 and colleagues with a focus on immediate strategies to engage fans and take into account sporting landscape will be vastly different. business continuity. the uplift in video consumption. This will provide complexities in navigating but also Sponsors should undertake core strategic Sponsors should asses how they can activate present major opportunities for brands, rights holders workstreams to assess the value and activation digitally to engage with audiences. How brands act and advertisers. Brands and rights holders who are gaps and have appropriate discussions with their in the short-term will determine their relevance and able to understand this in the most depth are those partners. connection with fans that will be able to capitalise on the return of sports and the passionate audiences that they commands. 33
Total Sports Revenue (Global) The pandemic has cut the $140 $129bn $135.3bn global sports calendar in half +4.9% with revenue down $61bn $120 Pre-Covid-19, projections were that the global $100 - 46% sports industry* would grow by 4.9% year-on-year to reach $135.3bn in 2020. $80 But as of 20th April it is projected that it will $73.3bn $ (Billion) generate just $73.7bn in revenue in 2020, $61.6bn less than pre Covid-19 predictions. $60 The loss is created by the complete shutdown of live event day revenue and payments from $40 broadcasters either delayed or rebated due to no live content. Projections have also indicated that just 26,424 of $20 the 48,800 sporting events scheduled prior to Covid-19 will likely go ahead**. $0 2019 2020 (Pre-CV19 Projections) 2020 (CV19 Adjusted) *Cumulative revenue generated by professional sports rights-owners through live events, media and sponsorship rights 55 **Paid ticketed events for competitive sports with a projected attendance of at least 5,000 Source: Two Circles
Covid-19 has affected every aspect of the sport industry ecosystem Fans Every part of the sporting value chain has been affected, from athletes, teams and leagues, to the media that broadcast Pay-TV Ticketing & and cover games and brands and sponsors that advertise Subscriptions Ticketing Merchandise around them. • Global sports sponsorship deals alone represented almost Revenue TV Rights Distribution a $46 billion industry last year. LEAGUES Clubs Media & Players • Then there’s sports-related advertising. In TV, brands put & EVENTS Teams almost $20 billion toward sports-related programming last year, with about $17 billion (85%) spent around live sporting events. Sponsoring • Brands also put close to $1.2 billion toward digital Advertising Sponsoring advertising. We expect unprecedented disruption to the ecosystem over Brands the coming months and perhaps permanent change longer term, with a break in traditional sponsorship deal-making until the true impact on the landscape is known. 66
Sponsorship Announcements Jan-March 2019 vs 2020 New sport sponsorship 500 announcements are also 450 down 40% in three months 400 350 No live sport means no live coverage and therefore sponsors do not have the foundations 300 from which to launch their marketing, fan engagement, and all other activities associated 250 with the rights and assets they’ve acquired. 200 Existing agreements will exist but cannot be delivered. Sponsors and events or rights holders 150 who have been in partnership for many years will not want to move too quickly. 100 The Covid-19 outbreak has seen the number of 50 new sponsorship deals fall by 40% in just three months. 0 January Fenruary March 2019 2020 Source: Globaldata’s Sportcal 77
Existing sponsors should use this time to look at core strategic tasks like sponsorship strategy review & value analysis Value Gap Re-evaluate Adapt How can you analyse the How can you re-evaluate How can you adapt ‘sponsorship value gaps’ and optimise sponsorship current sport related that have been created strategies on adapting activity going forward? by Covid-19 within brand objectives? existing agreements? 88
Consumption of sports related Media Consumption Increase due to Covid-19 content has been at record highs Worldwide 2020 despite the lack of live 40% 35% With a lot more time on their hands and no live sport to 30% watch on linear channels, fans are still as passionate and hungry as ever for sport and are turning to video content to 25% get their fix. % Increase This increase in demand has led to leagues opening up 20% their archives across owned and social media channels, launching virtual competitions and events, and athletes 15% providing challenge and workout content. 10% In-house media teams at leagues and clubs across all sports have been quick to pivot and harness the immediacy, 5% flexibility and interactive nature of social and video streaming platforms to experiment and drive engagement 0% with fans while the interruption to the calendar goes on. Athletes are creating workout videos, tutorials and other lifestyle focused content for distribution across their own, their teams’ and their sponsors social accounts. 10 Source: GlobalWebIndex: Worldwide, March 16-20, 2020, 16-64 years, online survey
Interest in Sports Content from Leagues / Teams There’s interest in a diverse range of sport related content 20% There’s a lot that sports organisations, sports media rights 18% owners and brands can be doing to engage fans despite disruptions. 16% 14% The most important of which is offering them exclusive % Interested content (18%), redistributing old content, and promoting 12% live interactions with athletes (both 17%). 10% 8% Some examples of organisations who have taken advantage of this to growth their digital fan bases: 6% • The Premier League social engagement up by 146% 4% despite fewer volume of posts. 2% • The NBA have drawn 119% more engagements across 0% 13% fewer posts. • The NFL increased both its volume of posts for social (3%) and video (39%), attracting 37% more video views, and 41% more social engagements overall. 11 Source: GlobalWebIndex: Worldwide, March 16-20, 2020, 16-64 years, online survey
We have seen a return of classic games and archive footage to entertain consumers ESPN: THE LAST DANCE FIFA: ARCHIVE CONTENT ITV: EUROS 1996 The Last Dance” reached record breaking FIFA has opened their video archive across As ITV hold Euros broadcasting rights, they are audiences across the world, averaging 5.8 million multiple owned and social content channels, planning to bring back Euro’s ‘96 at the end of viewers across premieres of its first six episodes on allowing fans to relive classic matches from World May to let fans relive one of the UK’s greatest ESPN Cup History footballing moments when there is no live 2020 Euros football to watch 12
Virtual sports events and competitions have filled the void on consumers need for that live sporting fix NFL 2020 VIRTUAL DRAFT FORMULA 1 VIRTUAL GRAND PRIX SERIES ePremier League NFL smashes Draft viewership records with 2020 Featuring current F1 drivers, celebrities and other The inaugural ePremier League Invitational netted virtual event - total average US audience of 8.4m sports stars, Formula One’s debut eSports Virtual 150 million viewers, which saw football stars across all linear channels and digital streaming Grand Prix pulled in 3.2m online viewers across represent their clubs virtually on FIFA. Alongside platforms (+ 35% increase from 2019). The NFL YouTube, Twitch and Facebook being broadcast on Sky Sports and social used TikTok to draw 580m views of a #GoingPro platforms like Facebook & YouTube, the challenge to engage younger fans. tournament was live streamed on game streamers like Twitch. 13
Brands have continued to leverage their assets, talent, influencers and virtual events to engage consumers Click logos for content BUD LIGHT SELTZER – NFL DRAFT AFTERPARTY adidas – #HOMETEAM LUCOZADE – #KEEPUSMOVING LUCOZADE As the official seltzer sponsor of the NFL, Bud Light adidas remains committed to its sports marketing The Keep Us Moving initiative is a pledge to help Tennis has never had much of an eSports Seltzer hosted the first ever virtual NFL After Party – contracts and brand marketing. The #HOMETEAM support the fitness and community industry by presence, but this looks set to change. The DRAFTERPARTY. After watching The NFL Draft, fans campaign, in response to Covid-19, has been giving experts the opportunity to host online Madrid Open was contested at home with headed to Bud Light’s YouTube page for a post- hailed as the brands most effective ever at classes through Lucozade's social channels. players such as Rafael Nadal, Andy Murray and draft event hosted by Rob Gronkowski, Camille engaging consumers, as the business accelerates Johana Konta competing virtually in front of 15m Kostek, DJ Khaled and Big Cat, with a shift to digital marketing and ecommerce online viewers performances by Lil Wayne and Kane Brown. 14 Click logos for content
Gaming and eSports sectors Increase in viewership due to Covid-19, as of March are booming 30% There has been a 27% increase in video streaming 25% worldwide. However, it’s not just TV & movies people are streaming. Gaming viewership is up 75%* during peak hours in North America. This is up 20% way ahead of standard web traffic (+20%) and video traffic (+27%). Increase % 15% Even before the crisis, Gaming was already a bigger industry than music and film combined. Covid-19 has only accelerated this trend with 10% people finding themselves quarantined at home. As well as gaming, professional eSports around the 5% world are seeing a huge spike in viewership over the past few weeks as they fill the void left by 0% cancelled live sport competitions for some viewers. Twitch YouTube Source: SaaS Upfluence Worldwide, April 2020, compared to previous weeks figures *Source: Verizon 15
eSports has maintained an upward eSports Sponsorship Announcements Jan-March 2019 vs 2020 trajectory in sponsorship 60 announcements 50 While properties across sports have lost out on sponsorship revenues as a result of the Covid-19 outbreak, those within esports have bucked the trend with an overall 53% increase 40 compared to this time last year. Esports was seeing rising popularity anyway, enticed by high viewership figures and the opportunity to reach a millennial 30 demographic, but it has also been better able to cope with the impact of the virus, and has had the opportunity to capitalise on gaps in the sporting calendar. 20 The lack of sport has allowed developers to build their presence among sports fans who ordinarily would be 10 consuming traditional sport content. As such, brands are still receptive to signing deals in the space, even at a time of extreme short and long-term economic uncertainty. 0 January February March 2019 2020 Source: Globaldata’s Sportcal 16
Esports have moved front and centre with major blue-chip brands investing in long-term partnerships BMW – ESPORTS, ‘UNITED IN RIVALRY’ ESL PRO LEAGUE TRAVIS SCOTT X FORTNITE BMW has partnered with five of the world’s top ESL Pro League, which ran from Mar16 - Apr 12, Fortnite hosted a psychedelic virtual Travis Scott eSports organisations, with teams competing in was the most successful season in the concert with 12.3M people watching it live. League of Legends. The move was most likely competition’s history. Viewership hit a new record agreed long ago, but is a recognition of the of 489,120 concurrent viewers across all platforms growth of eSports, particularly in lights of its Average audience per minute was 164,494, a growing online reach in the wake of Covid-19 215.5% increase compared with 2019 17
The green shoots are appearing for sport and broadcasters as live returns The return of top flight German football brought in more than five million viewers for pay-TV broadcaster Sky Deutschland on 16th May, as Bundesliga matches resumed behind closed doors. As the first of Europe's 'big five' leagues to return after a 66-day hiatus due to the coronavirus pandemic, the league's main domestic broadcast partner Sky achieved an overall 27.2 per cent market share. A combined 3.81 million viewers tuned in to watch Bundesliga content on Sky’s linear TV channels and the Sky Go over-the-top (OTT) platform during the afternoon window. This incredibly encouraging for broadcasters, leagues and teams who are preparing their comeback behind close doors and provides huge opportunity for advertisers looking to tap into these markets. 18 *Source: Sports Pro Media
Key considerations in the short-term Adapt & Modify Content Alternatives Human Connection Virtual Alternative How do you best analyse How can you leverage How can you leverage How can you explore any activation gaps and the diverse range of sport sporting talent and gaming and eSports to identify alternative rights related content to influencers to get closer engage fans, given the with partners? engage with content to your audience? huge spike in viewership? hungry fans? 19
1 2 3 IMMEDIATE REACTION SHORT-TERM ADAPTION LONG-TERM ‘NEW NORMAL’ 20
In the long-term sport as a mass consumer passion point will not change Sport will always be a mass consumer cultural passion point. Demand for live sports-related content has never been higher than it is at this very moment. • The Premier League’s 2020 social engagement is up 146% despite a reduction in post volume. • All US leagues have followed a similar trend - NBA drawing 119% more engagements across 13% fewer social posts. • Recent Bundesliga behind closed doors matches have seen 34 x the number of viewers on BT Sport in the UK than average broadcasts. So in the longer term sport will still serve as a transformative communications platform for businesses to culturally elevate their brand in richer contexts. Overall investments in sponsorships will likely decrease as most companies adapt to the impact of the crisis but the appeal of sport will not diminish. It will likely take some time for the industry to come back to levels of pre Covid-19 spending. 21
UK & US Media Habits after Covid-19 It is likely media consumption will Plan to continue to do so after outbreak, % who are consuming more remain high 73% 73% 66% 65% 62% 61% There is likely to be an acceleration of longer-term 56% 56% 55% 55% structural changes, including changing consumer media consumption habits, use of digital platforms, and reduction in traditional sport ‘offline’ media and advertising models. Online media is spiking and it’s newer forms of media that are likely to continue being used. Online video and gaming could have the greatest staying power after the outbreak ends among Gen Z and millennials especially. Note: Survey of internet users aged 16-64, 20th to 25th March 2020. Question: Which of the following media have you started consuming, or are consuming more of, since the beginning of the outbreak? And which of the following do you intend to consume as much of when the outbreak is over? Source: GlobalWebIndex, Coronavirus Research: Media Consumption and sport, April 2020 22
Speed of Returning to Locations (global) Fans are wary of returning to live % who say that, once they reopen, they will start visiting these locations sport in the future 37% Due to the significant loss of revenue sports properties 32% 32% 31% are undergoing as time goes on, they are keen to 28% return as soon as possible. The longer the sports calendar is on hiatus, the worse the financial impact. However, sports should – and will – only return when it is 18% deemed safe to do so, and with the support of all 16% 15% 14% relevant government and medical authorities. 11% 9% 10%10% 10% 9% 10% With consumers expressing safety concerns of returning 6% to live sport events, and with some leading doctors in 4% the industry suggesting fans may not be able to return stadiums until well into 2021, the return of sport behind closed doors could well be common place for the next Immediately Very Quickly Quite Quickly Not for some Not for a long Not sure year. time time Rights holders will have to put in stringent protocols Shops Large Outdoor Venues Large Indoor Venues and measures at grounds before fans will feel comfortable enough to attend, paving the way for a Question: Once the following reopen, how quickly would you start visiting them again? Shops/large outdoor venues (e.g. sports continued level of high in-home media consumption. stadiums, music festivals etc.)/ Large indoor venues (e.g. sports arenas, concert halls, cinema complexes etc.) Source: GlobalWebIndex, Custom Research, April 22-27 Base: 15,274 internet users aged 16-64 in 17 countries 23
This provides opportunity for broadcasters and D2C OTT platforms alike to generate subscriber acquisition An interesting consideration is what behind close doors live sport means for broader audience receptiveness, and how this affects sports media rights holders. If fans cannot attend live games and cannot view out of home (aka go to the pub), providers like Sky have a greater role and opportunity to capitalise on this with acquisition in the short-term. As we know from other industries, a ‘forced trial’ period can be a powerful tool in subscriber sign up. Similarly this presents an opportunity for teams and leagues who have had the presence of mind to develop their own OTT subscription services. Many (e.g. NBA, NFL, F1) have offered free short-term use of their premium & exclusive OTT services. This has a dual role, as they can be seen to be doing entertaining and doing the right thing for their fan communities, but also more cynically, with the hope that many fans who have signed up will keep their subscription as fees kick in after the pandemic. Like any subscription service, cable or OTT, quality and volume of content is of up most importance in retaining subscriber bases. 24
• 02 There will be an acceleration of the digital age of disruption in sports, driven by three forces which continue to grow in importance: TECHNOLOGICAL THE ENGAGEMENT OF NEW THE GLOBALISATION OF INNOVATION DEMOGRAPHICS INTERESTS The ability of sport organisations to The arrival of new demographics The increasing importance of connect directly with fans and and the rising importance of their interests in China and India, but know exactly who the fan is. tastes, values and consumption– also Africa, South East Asia, the specifically millennials, Gen Z and Middle East and Latin America. women. 25
• 02 The crisis will see the acceleration of six key macro trends in sport that have already been very much underway OTT EXPERIMENTATION & ENHANCEMENT OF SPORT BUILDING GLOBAL ADOPTION SPONSORSHIP ROI FAN BASES Covid-19 has underlined how ROI can be enhanced by direct The investment of building global fan dependent the model is on TV and live engagement with fans via digital bases through tactical acquisition of audiences. The adoption of OTT content – including D2C social media, high-profile foreign players with tours services will accelerate as a major OTT and the use of data driven and special fixtures in key markets. driver of extended fan engagement. audience profiling. NEW NATIONAL/REGIONAL EXPERIMENTATION WITH NEW WIDER ESPORTS COMPETITIONS FORMATS ADOPTION The continuation in the development In addition to traditional formats the Traditional teams and leagues entering of new national or regional experimentation with new and the eSports market to help reach those competitions in emerging markets – innovative formats – such as T20, rugby millennials and Gen Z populations not e.g. The IPL, the Chinese Basketball 7s and Formula-E etc, largely to attract that engaged with traditional sport. League and Chinese Football League. new younger, family based and environmentally aware demographics. 26
Covid-19 will produce further disruption in sport, driven by the same three forces There will be losers in the scheduling battle and global recession over the next 12-24 months as sport events compete for audience and sponsorship. Ultimately, this could see the sports landscape change more in the next decade than in several decades preceding it: 1. Many sports are too fragmented - we will see a consolidation of sport with the biggest tried and tested global events commanding a greater share of attention. 2. As digital disruption grips the industry, new global elite style competitions will most likely be adopted across most sports, as interests are aggregated across markets. 3. New demographics demanding sustainability, purpose and accountability, with new digital consumption habits, could see some new sports & action-packed formats flourish and traditional sports fade. 4. Technological innovation will see the need for sponsorship to become even more accountable, especially as marketing budgets squeeze in a new global recession. 27
Acceleration of sponsorship’s transition into a digital business In the attention economy, competing with other forms of entertainment, live sporting events will always be important but digital channels will come to the fore as sponsors seek to establish data-driven connections with fans. It is going to become more and more important for sport and sponsors to develop video strategies, valuable for the data and fan interaction they can provide. Fans’ appetites for live experiences will evolve as a result of Covid-19. The absence of “real” sport is an opportunity for virtual technologies to grow. Already, leagues across the world are using eSports, OTT and DTC content to maintain interest. Furthermore, immersive technologies could enable fans to experience games live, without having to be physically present. New technology and the roll out of 5G and cloud tech is likely to further accelerate this trend. We’ll see an acceleration in digital innovation as rights holders seek to engage with their fans in new ways, both at and away from live events. A recent example of this is, Apple, who has recently acquired VR & AR start-up technology company NextVR – a company that supplies VR and immersive experiences for the NBA. 28
Brands who ignore gaming are 1 asleep at the wheel Covid-19 has seen gaming accelerate into the major leagues and this is likely to maintain moving forward in the long-term as traditional sports goes head long into this arena and develops continue to test and learn major game franchises. After all, 31% of US adults have playing video games in the last 30 days and it is already a $139bn a year (and growing) business: making it is bigger than the NFL, NBA, MLB and the NHL combined. There are a number of questions to ask: 1. Should other traditional sports marketers consider shifting investment in to gaming? 2. If so, how do you navigate this complex landscape? 3. How do you authentically integrate your brand? 4. What are the activation opportunities to connect with fans? 29
Sports sponsorship’s digital revolution will see it thrive long- term There is a chance that, at least initially, sport will resume in empty stadiums and arenas. Sponsors will have an opportunity to play a major part in the way people engage with, access and experience sports events and content. Brands, along with rights holders, can help transform the sports experience for good for millions of fans, not just now but in the long-term. Now is the time for brands and those wondering if they can leverage sport to re-enter the new normal, to start thinking about the role they want to play and how they can play it when sport eventually resumes. New normal sponsor activation will require sponsorship data-driven specialists able to navigate and harness the power of digital sport content and activation. With Covid-19 giving all areas of the industry an opportunity to rewrite the rulebook and we believe sports sponsorship’s digital revolution will see it thrive long-term. 30
The economic downturn will mean sponsorship will become even more of a buyers market The situation will create a buyer’s market for sponsorship rights. There will be huge value in the market for brands brave enough to commit budget. Evaluating opportunities and identifying the right property will be crucial for those looking to harness the power of sport. What is even better for brands is that sport will have to become even more data-driven, accountable and measurable than it already is. There will no doubt be deals that will be completed for significantly less than the value reported . Purchasers will feel they have done deals at rates more affordable than previously. For brands, looking to tap into a targeted and loyal base of consumers, sponsorship could provide an increasingly affordable and effective platform moving forward. 31
Key considerations in the long-term Follow the Fans Digital Transformation Massive eSports Contribute What are the best sports opportunity How can you activate How do you take and properties to partner sport partnerships in line How do you explore advantage of future with to engage your with new behaviours gaming and eSports as opportunities to develop target audience? and in the digital a long-term option? D2C data-driven transformation age? engagement with fans? 32
The crisis has had a major impact on the world of sport but what it has reinforced is the importance of sport in people’s lives. We are already seeing record viewership numbers for sports that are starting to resume. The role of sport in society will only be elevated as a truly unique shared experience. Brands who understand this, and contribute to the culture of consumers while rewarding them for their time will win out. Everything else is noise and wallpaper. 33
Who We Are MediaCom Sport & Entertainment is an award- winning partnerships and brand engagement division of MediaCom. We drive business growth through the power of cultural reach, delivering meaning, distinctiveness and emotional relevance. Our expertise are focused across all genres of culture including sport, music, fashion, gaming, talent and original entertainment.
For more information or to discuss anything further please get in touch with: Misha Sher VP, Sport & Entertainment MediaCom Worldwide Misha.Sher@mediacom.com Mobile: +44(0)7415 957739 Jack Bradford Account Manager, Sport & Entertainment MediaCom Worldwide Jack.Bradford@mediacom.com Mobile: +44 (0) 7595 334569 35
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