The Economic Impact of the Creative Industries in the Americas
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The aim of this research is to 2 assess and demonstrate the economic contribution and potential of the creative and cultural industries in the countries of the Americas and 10 benchmark countries. This report provides an overview of the availability of data and makes recommendations on how to improve the measurement of this important sector.
Executive summary 3 The creative and cultural The creative industries are set 1 industries1 constitute one of the to become an increasingly important Reference to the “creative industries” fastest-growing sectors globally. The contributor to GDP growth across the in this report is meant to encompass sector is forecast to play a bigger role region. In the two largest economies both creative and cultural industries. in coming years. If the countries of the of the hemisphere, Brazil and the The term “creative industries” has Americas2 are to achieve a balanced, United States, the creative industries different meanings and uses throughout high-growth economy, it is vital that are estimated to account for over the world; for purposes of this report, the key strengths of businesses in 10% of GDP. To place this in context, the term covers the following sectors: the creative sector are nurtured. 11% of GDP in the US is roughly Advertising; Art Crafts; Audio-Visual Accordingly, the Organization of equivalent to the size of the entire / Film; Cultural Heritage; Design; American States, the Inter-American US manufacturing sector or about Entertainment Software, including Development Bank and the British one-fifth of the world’s manufactures. Video Games; Fashion; Music; Council have commissioned Oxford In other countries in the region the Publishing; Performing Arts; and Visual Economics to undertake this research GDP contribution of the sector is Arts. to better showcase the economic estimated to be smaller between 2% impact and potential of creative to 7% in Argentina, Mexico, and Peru, 2 industries across the Americas and in highlighting the scope for catch up and Reference to the “countries in the comparison with selected benchmark illustrating the high growth potential of Americas” in this report refers to the countries around the globe. The report the sector. With regard to growth the OAS member states (or the non- highlights the need to further develop sector is showing significant promise, benchmark countries) listed on p. 8. common statistical frameworks to with data highlighting that the sector support evidence-based policy-making is accounting for a growing share of that enables the sector to continue national GDP in countries such as to flourish and contribute to growth, Argentina, Brazil, Colombia, Paraguay, employment, and development. and the United States. The creative industries The sector can provide new represent untapped economic potential, employment opportunities. The creative and make a positive contribution to the sector is a major source of dynamism innovation economy and other sectors for the economies of the Americas, of the economy through supply chain growing rapidly with the potential to effects. If the Americas are to continue generate creativity, innovation and to increase competitiveness in this enterprise across a wide range of changing global environment, they need activities. The sector is already an to put in place the right conditions for important provider of employment creativity and innovation to prosper in a in some economies, accounting for new entrepreneurial culture. There is a between 5 to 11% of employment in lot of untapped potential in the cultural Canada, Colombia, Mexico and Trinidad and creative industries to create growth and Tobago, with employment forecast and jobs. Many recent studies have to continue to grow in the sector. shown that the creative industries represent highly innovative companies with a great economic potential and are one of the most dynamic sectors in the Americas.
4 A global market for creative Trends in cultural consumption and Common definitions and goods and services is growing rapidly infrastructure provide the context methodologies are necessary. Efforts and outperforming other exportable for future development. As shown in this direction will lead to a more sectors. The sector is also becoming in changing advertising distribution fluid and effective exchange of increasingly international, with both patterns, the soaring consumption ideas across the Americas, helping creative goods and creative services of videogames, the continual overcome the challenge of producing traded in international markets, disappearance of newspapers, statistics for a sector where there highlighted by growth in global creative and wider access to the Internet, is rapid technological and market exports at over 10% per annum for successful business models are in change. The search for a minimum much of the past decade. The Americas constant evolution. If the Americas are common ground is underway, albeit account for approximately $87 billion of to continue to increase their global far from consolidated. This could be world creative exports, approximately competitiveness and harness the achieved by adopting an internationally 14% of the world total. It is worth dividends of nurturing their creative recognised statistical framework such highlighting that the region accounts economies, policy interventions need to as UNESCO’s published framework for almost two-fifths of global ‘personal, take into account the fluid dynamics of for cultural statistics using detailed cultural and recreational services’ modern creative businesses. International Standard Industrial (which includes audio-visual services) Classification (ISIC) and International exports and over one quarter of global Market intelligence for Standard Classification of Occupations ‘visual arts’ exports illustrating its growing sectors is important to enable (ISCO) codes, or developing a new position as a world leader. ‘evidence-based’ policymaking. There agreed definition for the region using is an evident lack of knowledge ISIC and ISCO codes common to all Creative industries have base on the economic impact of the countries as a base. continued to perform well during the creative industries both nationally recent global recession. Resilience to and internationally. This research has Governments are currently reliant the crisis is also evident in the exports signposted the available evidence to upon non-economic data to provide of creative services; they have grown demonstrate economic contribution and intelligence in many countries. Very at 4.3% per annum since the global potential; further research is required to few countries in the world publish recession began in 2008. As a rapidly better understand the economic impact reliable, continuous, comparable data growing international market, this of the sector. An enhanced evidence of the creative industries. Infrastructure presents an opportunity for countries base could be used to argue in favour and creative consumption variables that are engaged in international trade of measures, policies or initiatives that are used as proxies. Information on of creative goods and services. The would help to encourage growth in the the cultural infrastructure within a sector’s resilience and the evidence creative industries. country can be valuable information that it is an important provider of for policymakers in the absence of the employment opportunities is all the Estimating the contribution availability of GDP and employment in more interesting because creative of culture to the economy across numbers. Cultural atlases, like those sectors have a higher percentage of the Americas poses challenges. The of Argentina, Costa Rica, Ecuador, youth employment than the rest of the lack of an agreed framework for Jamaica, Mexico and Peru are good economy, at a time of record high youth researchers to follow leads to widely examples of this. unemployment in both developed and varying estimates on the scale of the developing countries. sector. Due to the dynamic and diverse nature of the sector, it often does not align well with official statistical measurement frameworks, which tend to use Standard Industrial Classification (SIC) codes or Standard Occupational Classification (SOC) codes.
5 Addressing data gaps and in partnership with other countries leveraging existing sources. There and international organizations are a number of useful data providers working in this field, to ensure that publishing information relating to the the accounts are produced using the creative industries, but with limited same methodology and definition of the country coverage of the smaller states sector to enable accurate comparisons in the Americas. There is an opportunity among countries. to open dialogue with existing data providers to scope the potential for Ensuring best practices in additional countries to be added to statistical methods should also apply improve their data coverage, and help to the creative industries. Experiences national statistics institutes to measure such as cultural atlases and satellite better the creative sector. accounts of culture must be shared and developed across the Americas Cultural satellite accounts cooperatively. This will encourage and are providing invaluable information help smaller countries to catch up for policy makers and represent and coordinate better in the common a comprehensive model for the development of a hemispheric creative measurement of the economic economy. contribution of national cultural statistics. The cultural satellite account Ensuring stakeholder buy- is an economic information system in: Developing the creative economy for cultural products and the activities should not and cannot be undertaken that create them. The development merely by public initiative. Implementing of cultural accounts is an extremely new processes to improve positive recent development in the measurement will require investment statistical measurement of the sector, and expertise from partners in industry and can be an informative tool for and civil society. With the sector governments to draw upon to enable becoming an increasingly important evidence based policy making for driver of growth, a commitment across the creative and cultural industries. the board will be essential to effectively Argentina, Canada, Chile, and develop the required evidence-based Colombia already produce cultural policy. satellite accounts. Brazil, Costa Rica, the United States and Uruguay have made advanced progress towards the development of their satellite accounts, while Bolivia, Ecuador and Peru are currently in the initial stages of developing their own, respectively. The expansion in the number of countries producing satellite accounts is hugely important and will provide enhanced market intelligence on the evolution of the sector, identifying growth markets within the sector. It should be noted that governments should not undertake the development of their satellite accounts in isolation, and the development of satellite accounts should be undertaken
The economic impact of the creative industries 6 Introduction An increasing number of governments across the globe are cultural industries is a cross-cutting issue that covers several areas of identifying the creative industries focus for the OAS, including culture, The creative economy has become as a priority sector in their national competitiveness, innovation, trade, a topical issue of the international development strategies, and expressing tourism and facilitating the participation economic and development agenda the need to build capacity to better of small and medium-sized enterprises during this decade, calling for informed measure the economic impact of in domestic and international markets. policy responses in both developed these activities to inform their policy One priority mandated in the area and developing countries. The responses. of culture specifically, is to support sector has outperformed many other With its growing importance in “member states in their efforts to build traditional growth sectors during the the global economy there is a need for capacity to measure the social and recession, increasing its economic better understanding of the dynamics economic impact of cultural activity, performance and providing employment and needs of the creative economy. In and to gather, analyze and disseminate opportunities during a period of slow this context, improved and up-to-date information on culture through the global economic growth. regional and national mappings of exchange of information and practice in economic indicators related to creative cultural information systems.” National In recent years countless activity are critically important to help systems, such as satellite accounts, academic publications and reports shape policy to help increase economic and up-to-date information on the have discussed the role of innovation, growth through culture. economic contribution of the cultural culture or creativity in development and creative sectors, are critical to processes. The EU highlights that The creative industries are develop common indicators, the data cultural and creative industries breathe particularly important in the countries infrastructure, and the institutional and new life into declining local economies of the Americas. The Organization human capacity to inform the design and spawn new economic activities, of American States (OAS) with the of public policies, implement programs thereby creating new sustainable jobs Inter-American Development Bank to increase economic growth, and and making the regions and cities of (IDB) and the British Council (BC) promote development through culture Europe more attractive.3 The OECD have collaboratively commissioned and innovation. Additionally the OAS also stresses the role of the cultural Oxford Economics to conduct a study is focused on “promoting intercultural and creative industries as a lever for on the economic impact of the creative dialogue, creativity, and artistic social and personal development. Such industries in the Americas. expression and enhancing awareness industries generate economic growth and respect for cultural and linguistic and constitute the core of the definition Each organisation has a diversity.” For more information about of “global competitiveness.”4 The sector specific rationale and interest in the the work of the OAS, visit www.oas.org. also has notable supply chain linkages, creative industries sector in the region: purchasing materials from other IDB: The IDB is the main sectors and thus contributing to their OAS: The Organization of source of multilateral financing in growth. Notably the creative sector American States is the main political, Latin America and the Caribbean. It has strong supply chain linkages with juridical, and social governmental provides solutions to development other creative sectors which has high forum in the Hemisphere. It carries challenges and support in the key ‘within sector’ multiplier effects which out the essential purposes for which areas of the region. Through its Cultural contribute to rapid growth.5 it was established on the basis of four Center, the IDB supports collaborative mutually reinforcing pillars: democracy, and innovative initiatives for the human rights, multidimensional security advancement of culture and creativity and integral development. The principal as agents of social and economic goal of the OAS with respect to development in the region. The work development is of the Cultural Center as regards the cultural and creative economy focuses to support member states in their on three interdependent areas: 1) efforts to reduce poverty and collection, analysis and dissemination inequity. The issue of creative and of statistics; 2) identification and
7 promotion of concepts and best responses to encourage growth, and 3 practices; and the 3) multidisciplinary demonstrable economic impacts are European Commission (2010): Green generation of innovative ideas to essential to secure both public and paper. Unlocking the potential of stimulate political engagement. For private finance. cultural and creative industries. more information on the IDB Cultural Center, visit www.iadb.org/cultural. This report forms one of 4 the outputs of the research project, OECD (2005): Culture and Local British Council: The British alongside 45 excel data files and 7 Development. Council is the UK’s international country summary dashboards. The organisation for cultural relations excel files provide a centralized location 5 and educational opportunities and is where all data relating to the creative NESTA (2008) Creating innovation: represented in 110 countries worldwide. industries that is currently published Do the creative industries support The Creative Economy Unit was are housed, providing a one stop shop innovation in the wider economy? established in 1999 as part its Arts for all data relating to the sector and Department to work with UK and highlighting areas where there are 6 international creative industries and data gaps. The dashboards showcase These countries were selected based cultural policy-makers to co-create the available data to demonstrate the on factors such as the quality and programmes that empower local economic impact of the sector in Brazil, availability of data. creative talent, boost cultural policy, Chile, Colombia, Guatemala, Mexico, improve infrastructure development Peru, and Trinidad & Tobago. and increase international connections. By helping to shape thinking amongst policy-makers while also building entrepreneurial and leadership capacity, the British Council aims to encourage collaborative change across sectors and increase collaborations between cultural production, enterprise and digital technology, accelerating growth in R&D and new business models in culture. For more information about the work of the British Council, visit www. britishcouncil.org/creativeconomy. The three organisations are committed to working together on a collaborative basis to help encourage the development of the creative industries, with the first stage of this process being to ensure timely, accurate and policy-relevant statistics are available for the sector in today’s increasingly complex and rapidly changing social, political and economic environments. The availability of data is extremely important, notably to help develop evidence based policy. For example, it is important that governments are able to track the evolution of the sector and adapt policy
The economic impact of the creative industries 8 Objectives and Costa Rica United States of scope of the Dominica America research Dominican Uruguay Republic Venezuela The key objective of this research is to assess and demonstrate Ecuador the economic contribution and potential of the creative and cultural industries El Salvador Benchmark in the countries of the Americas and 10 additional benchmark countries, Grenada countries including the effect of these industries on economic growth, jobs, and Guatemala China investment, through the assembling of country and industry datasets in excel Guyana Italy format. Haiti Jordan The countries included in this research are listed below. Honduras Malaysia Jamaica Mauritius Countries in Mexico Philippines the Americas Nicaragua South Africa Antigua & Panama South Korea Barbuda Paraguay Spain Argentina Peru United Kingdom Bahamas Saint Kitts & Barbados Nevis Belize Saint Lucia Bolivia Saint Vincent & Brazil the Grenadines Canada Suriname Chile Trinidad & Colombia Tobago
9 In this report, Oxford Economics has Ideally the best data to provide concentrated on collecting all available insight into the sector relates to data and statistics that fall under a employment, GDP and trade. However, number of key headings common in a number of countries this level of across most definitions of creative detail is unavailable or unquantifiable. industries. We have also collected any data available relating to either creative consumption or creative infrastructure. Advertising Figure 1.1 below summarises the types of data we have collected as part of this Art Crafts research project. Audio-Visual / Film Cultural Heritage Design Entertainment Software, including Fashion Music Performing Arts Publishing Video Games Visual Arts
Figure 1.1 10 Creative industries data collection — Number of cinemas — Number of film distribution companies — Creative Goods — Number of libraries — Number of museums Trade imports and exports — Creative services imports and exports Scale of Employment Infrastructure Creative / GDP Sector — Video game expenditure — Advertising sales — Limited data at the — Music sales — Film box office sales Cultural required level of detail — Dependent upon Consumption national studies
11 Oxford Economics has Following the meeting, Oxford collected data using national public Economics contacted all CIC official and private data sources, as well as representatives for assistance in international bodies including the collecting national statistics, which United Nations Conference on Trade opened a constructive dialogue with and Development (UNCTAD), the World member states and provided access Intellectual Property Organization to additional data not publically (WIPO), and the United Nations available being shared with Oxford Educational, Scientific, and Cultural Economics and reflected in this report. Organization (UNESCO). Oxford Economics also undertook a large consultation exercise with the statistical authorities in each member The Inter-American state, discussing data availability with Committee on Culture (CIC) invited statistical experts in each country and Oxford Economics to present the providing them with data spreadsheets initial findings of this study during the to verify the quality of the results and Committee’s fifth regular meeting held ensure that no available data relating to at OAS headquarters in Washington, the sector were missing in the report. 9 DC on March 22, 2013. Oxford Economics set out for the CIC the 7 objectives and outputs of the study Barbados, United States, Canada, and provided an overview of the data Costa Rica, Dominican Republic, availability on creative industries in Paraguay, Colombia, Chile, and the countries of the Americas and Guatemala made statements during benchmark countries. The presentation the meeting; the Andean Community highlighted the importance of improving (CAN) sent a note, reporting on the measurement and data coverage recent resolution adopted by its to identify niche growth markets, to member states committing them to track the evolution of the sector, and establish national cultural satellite to support policy officials in fostering accounts. a trading environment that helps the creative sector to continue to grow. 8 Representatives of UNESCO’s Regional The Report of the Fifth Regular Center for the Promotion of Books Meeting of the Inter-American in Latin America and the Caribbean Committee on Culture (CIC) (CIDI/CIC/ (CERLALC) and the Convenio doc.8/13) and other CIC documents, Andrés Bello (CAB) or Andrés Bello including the presentation by Oxford Convention commented on ongoing Economics, can be found in Documents efforts toward the harmonization of of the V Regular Meeting of the CIC at culture accounts in the region, as http://portal.oas.org/Portal/Topic/ did several representatives7 among SEDI/Educaci%C3%B3nyCultura/ the 27 member state delegations in Cultura/Comisi%C3%B3nInterameri attendance. The CIC welcomed this canadeCultura/Reunionesplenarias/ research initiative commissioned by the VReuni%C3%B3nOrdinaria/ three institutions. Member states were tabid/1950/Default. invited to offer further comments and aspx?language=en-us assist in the data collection. 8 9 See “Acknowledgements” at the end of this report.
Layout of this report 12 The remainder of this Appendix 3 report is structured UNESCO review of labour as follows force surveys efining the creative D Appendix 4 industries Global creative trade vailability of data on A ppendix 5 A the creative industries WIPO copyright industries Conclusions and Appendix 6 recommendations Data matrix of data availability ppendix 1 A DCMS creative industries Appendix 7 definition Country Summary Dashboards ppendix 2 A UNESCO cultural Appendix 8 industries proposal Excel Country Data Files definition Acknowledgements
Defining 13 the creative industries
Diversity of terms used for the creative economy 14 The term creative industries Another common term used has different meanings and uses to describe the sector is the copyright throughout the world. In its broadest industries, which lies at the heart of the sense it is used to refer to all the definition used by WIPO. The copyright- industries that generate copyright, based industries are defined as those patents and trademarks. In other industries in which copyright plays an contexts it is used to refer only to such identifiable role in creating tradable industries that produce creative and private economic (property) rights and artistic content. income from use of these economic rights. Possibly the most accepted definition at an international level is that The copyright industries of the Department of Culture, Media include a number of sectors such as and Sport (DCMS) in the UK. According music, which is common across most to the DCMS, creative industries are accepted definitions (see table below). those that “have their origin in creativity, However, the copyright industries only individual skills and talent and have include fashion and architecture as the potential to create wealth and partial copyright industries, whereas employment through the generation the DCMS definition of creative and exploitation of intellectual industries includes both these sectors. property.”10 10 According to UNESCO, the DCMS (2001), Creative Industries term “cultural industry” applies to those Mapping Document 2001 (2 ed.), industries that combine the creation, London, UK: Department of Culture, production and marketing of content Media and Sport. that is by nature cultural and intangible. Content is protected by intellectual property rights and can take the form of goods and services. Although cultural and creative industries are considered to be one and the same in some of the reviewed texts, in others cultural industries are shown as a sub-group of the creative industries. The CAB also distinguishes between cultural activities and cultural goods. The cultural field comprises cultural activities (museums, libraries and festivals, which make up a part of heritage) and cultural goods (publishing, music, film, etc.).
Table 1.2 15 Classification systems for the creative industries from different models UK DCMS model Symbiotic texts model Concentric circles model WIPO copyright model Advertising Core cultural industries Core creative arts Core copyright industries Architecture Advertising Literature Advertising Art and antiques market Film Music Collecting societies Film and Crafts Internet Performing arts video Design Music Visual arts Music Fashion Publishing Other core cultural industries Performing arts Film and video Television and radio Film Publishing Music Video and computer games Museums and libraries Software Performing arts Peripheral cultural industries Wider cultural industries Television and radio Publishing Creative arts Heritage services Visual and graphic art Software Borderline cultural industries Publishing Interdependent copyright Television and radio Consumer electronics Sound recording industries Video and consumer games Fashion Television and radio Blank recording material Software Video and computer games Consumer electronics Sport Related industries Musical instruments Advertising Paper Architecture Photocopiers Design Photographic equipment Fashion Partial copyright industries Source: United Nations (2008), Creative Architecture Economy Report 2008 : The Challenge Clothing of Assessing the Creative Economy: Footwear design towards informed Policy-making Fashion Household goods Toys It is this diversity of the definitions that makes comparisons difficult, both within countries and internationally. For example, in Brazil the national statistics agency (Instituto Brasileiro de Geografia e Estatística) has estimated employment at approximately 1.8 % of total employment, whereas UNESCO and UNCTAD estimate 3.8 % and 0.95% of total employment respectively (see table below) . The lack of an agreed framework for researchers to follow leads to widely varying estimates on the scale of the sector.
Table 1.3 16 Formal employment according to different creative methodologies by regions Methodology Brazil South East State of Metropolitan Municipality region Sao Paulo region of Sao Paulo Sao Paulo Number % Number % Number % Number % Number % Formal Employment 41,207,548 100 21,098,135 100 12,079,131 100 6,722,364 100 4 ,621,085 100 Firjan 6,635 ,379 16.1 21,098,135 16.4 2,029,607 16.8 1,164 ,805 17.3 805,505 17.4 DCMS 2,281,527 5.5 3,465,671 5.5 684 ,659 5.7 380,450 5.7 295 ,451 6.4 UNESCO 1,527,721 3.8 1,150,067 4.4 511,362 4.2 316,637 4.7 237,537 5.1 Fundap 753,178 1.8 927,307 2.2 296,231 2.5 215,982 3.2 140,499 3.0 IBGE 751,539 1.8 464 ,927 2.2 279,049 2.3 183,490 2.7 134 ,969 2.9 OIC 729,053 1.7 437,395 2.1 277,694 2.3 210,544 3.1 151,194 3.3 UNCTAD 390,454 0.9 468,788 1.1 136,536 1.1 103,482 1.5 81,195 1.8 Source: Firjan, Department of Culture Media and Sport (DCMS), UNESCO, Fundap, Instituto Brasileiro de Geografia e Estatística, Observatorio de Industrias Creativas (OIC) and UNCTAD The lesson to be learned is that comparisons can only be made when using a consistent methodology, comparing results from different studies using different methodologies can lead to inaccurate conclusions being drawn.
Differences in definitions across countries 17 Often where countries are using a similar term for the sector, they use a different sector definition. This is not only an issue for the Americas, but applies to all economies across the globe. For example the UK includes fashion in its definition of the creative industries, but France does not; and France includes architecture in its definition of the cultural industries, whereas Spain does not (see Table 1.4 below) .
Table 1.4 18 Comparison of four countries: definitions of the creative/cultural industries UK Germany Spain France Term Used Creative industries Culture & creative Culture industries Cultural sector industries Architecture × × × Audio-visual (film, TV, radio) × × × × Performing arts × × × × Libraries × × Design × × Art market / visual arts × × × × Publishing × × × × Fashion × Software / multimedia × × Museums / cultural heritage × × Music × × × × Crafts × Advertising × × Source: British Council (2010) Mapping the creative industries: A Toolkit Therefore, even when comparing internationally if different countries are using the same terminology it may not be an accurate comparison.
What data are required to enable 19 accurate benchmarking? Due to the dynamic and diverse However, the creative nature of the sector, it often does industries require a much more granular not align well with official statistics level of data to produce employment measurement frameworks which and GDP estimates. For example, the tend to use Standard International DCMS definition used in the UK is Classification (SIC) codes or Standard perhaps the most widely used definition Occupational Classification (SOC) of the creative industries. The UK codes. Statistical systems of industrial definition requires 4 digit level SIC classification struggle to keep pace data to estimate employment (refer to with the rate of industrial change. They Appendix 1), and for some industries provide the most detailed coverage for only a portion of very detailed sectors traditional areas of the economy, such are classified as ‘creative’. as primary and extractive industries, and manufacturing. Consequently, in Measuring creative general, the service sector is poorly employment is equally difficult (i.e. also covered and the classifications are including persons employed in creative particularly weak for areas in which occupations outside the creative there is rapid technological and market industries sector) . UNESCO proposed a change; both types of change generate global study on measuring employment difficulties. in the ‘cultural industries’ in 2011, which faced similar problems of requiring Accuracy in benchmarking can granular data (refer to Appendix 2 for only be achieved if there is confidence its proposed definition) . that the data providers have used the same industry definitions and are This level of granularity is working from a consistent methodology. difficult to obtain. Some advanced economies where statistical authorities For a researcher, the best have large budgets are able to produce method to ensure accurate comparisons data to this level of detail (e.g. UK, US, is to build up a database using raw Australia, EU economies, Canada etc.) . statistics from official sources. However, in most cases developing or emerging markets will not be able to Using raw data for sector produce data to the required level of comparisons is usually relatively detail to enable researchers to estimate straightforward, and data can be drawn the size of the creative industries. largely from central sources such as the International Labour Organization Many cross-economy (ILO) to enable comparisons of broad business surveys also have insufficient sectors such as retail, construction, coverage of micro-enterprises and sole agriculture, manufacturing etc. traders, which are disproportionately represented in the cultural sector. There are two main sources of employment data, ‘labour force and household employment surveys’ and ‘population censuses’. There are both positive and negative aspects to these data (refer to table below) .
Table 1.5 20 Overview of key data types Data Type Positive Negative Labour force and —A significant number of countries —S mall size of their samples in some household surveys carry them out countries (e.g. sample size is often too — T hey are done especially for capturing small to produce results at granular employment phenomena sectoral level that are statistically — M any of them have consistent significant) standardized ILO concepts —L ow levels of occupation and activity — T hey are done on a regular basis, classification coding in some countries monthly or annually in most regions —C oncepts used vary among some around the world countries — Disaggregated coding systems Population censuses — T hey are done by an overwhelming — T hey are usually done once every majority of countries ten years — T hey have information on employment — T hey employ different methodologies obtained from their well sized sample and ways of applying samples surveys — T hey register both activities and occupations — S ome countries carry out inter-census procedures in which estimations projected for the subsequent years can be found Therefore, even if these data are available, there are considerable barriers such as timeliness and use of consistent methodologies. Our review of data availability highlighted that very few of the countries in the Americas published data at the level required to make estimates of the economic contribution of the creative industries sector, as highlighted in Table 1.6 below.
Table 1.6 21 Review of the availability of employment statistics 1 Digit 2 Digit 3/4 Digit 1 Digit 2 Digit 3/4 Dig DigitAntigua & Barbuda × × Nicaragua × × Argentina × Panama × × Bahamas × × Paraguay × × Barbados × × Peru × × × Belize × × × St Kitts & Nevis × × Bolivia × × St Lucia × × × Brazil × × × St Vincent & the Grenadines × × × Canada × Suriname × × × Chile × × Trinidad & Tobago × × × Colombia × × × United States Costa Rica × Uruguay × × × Dominica × × × Venezuela × × × Dominican Rep. × × Benchmark Countries Ecuador × × China × × El Salvador × Malaysia × × Grenada × × × Italy Guatemala × × Jordan × × Guyana × × Mauritius × × Haiti × × Phillippines × × × Honduras × × South Africa Jamaica × × South Korea × × Mexico × Spain UK
22 While there appear to be In the United States, GDP for relatively few countries producing the copyright industries increased from data to 3 and 4 digit levels, it may 4.9% in 2002 to 11.1% in 2011. be possible to access this level of data through special requests and In Argentina, the creative consultation with the relevant national industries increased their share of statistical authorities. It is also worth national GDP from 2.5% to 3.8% noting that in its proposal for a study between 2004 and 2011.12. to estimate global employment in the cultural industries, UNESCO found very While the GDP estimates few countries that were producing data above may not be technically to the level of granularity needed (see comparable due to differing Appendix 3). methodologies and definitions used, they do nonetheless provide an With regard to GDP data, indication of the increasing importance even in advanced economies it is of the creative and cultural sector in often difficult to source GDP data terms of GDP contribution in many of at the required level to estimate the the countries across the Americas. GDP impact of the creative industries. Some countries run regular business Due to the difficulties surveys (such as the Annual Business in estimating both output and Inquiry in the UK), although it is only employment, it is best to turn to the in exceptional cases where the data availability of other data and other from these surveys is of the required analyses conducted by third party granularity to enable robust estimation research organisations to provide of creative industries GDP. It would be additional insight into the economic highly unlikely that information would impact of the creative industries. Using be available at the required level of raw data to produce international detail on a consistent basis across estimates of creative industries is countries. beyond the remit of this study, and would require a large scale research With regard to GDP, the main source programme. of information on the economic impact of the sector is from commissioned 11 research projects aimed at estimating Please refer to the country dashboard the size of the sector which are for Brazil which accompanies this available for some of the countries in report for further information. the Americas. For example: 12 In Brazil the copyright Please refer to the country data files industries were estimated to account which accompany this report for further for 6.7% of GDP in 1998, compared information. to 11.1% for the copyright industries in 2006.11
Availability 23 of data on the creative industries
Satellite accounts 24 The Although it is difficult to − to establish the magnitude of cultural get data from national accounts at a activity and compare it with the development disaggregated level to estimate creative national economy; industries output, some governments of satellite have recognised the importance of the − to come up with instruments that sector as a key contributor to economic contribute to all decision-making accounts in growth and have commissioned a processes, and the definition and satellite account. A number of countries evaluation of cultural policies; Colombia in the Americas have produced a satellite account measuring the sector, − to identify in the main framework including Chile and Colombia. the set of cultural activities and In Colombia, the cultural satellite implement the measurement The cultural satellite account account (CSC) has been developed mechanisms of the national accounts is an economic information system by the DANE (national statistics system; for cultural products and the activities office) and the Ministry of Culture that create them. The account has as a from late 2002, with the support of − to make available to the community frame of reference the United Nation’s the Convenio Andrés Bello (CAB) and (business organizations, creators, System of National Accounts. Its main the National Copyright Office at the academia, etc.) reliable information objective is to produce information that Ministry of Interior. This concept has on cultural activities; will make possible economic analysis been introduced within the financial and evaluation of cultural activities in accounting systems with the goal of − to achieve an economic the country and to facilitate public and "expanding the analytical capacity of measurement of culture that allows private decision-making in the cultural national accounts in a flexible manner, international and inter-sectoral sector. without overloading or distorting the comparisons; central system." − to provide information to identify the In the CSC system, the cultural sector strengths and weaknesses of the is "defined in a practical way, based on various cultural activities from their the guidelines adopted and developed economic dimension; by the economy and culture project of the CAB. This does not only include − to enrich the economic analysis of activities such as arts, folklore or culture with non-monetary indicators. tangible and intangible heritage, but also other activities from which much of the cultural processes flow, such as television, radio, advertising, film or publication of books, magazines and newspapers." This broad spectrum of activities is known as the cultural industries. The aim of the cultural statistics was:
25 Colombia’s cultural satellite account provides information on value added, employment, cultural infrastructure and consumption in the following sub-sectors of the cultural sector: — Audio-visuals — Books — Cultural Areas — Libraries — Magazines — Movies — Music — Newspapers — Publishing — Radio — Television — Videogames — Videos By way of summary the table below provides GDP in the cultural sector in Colombia at a broad sub-sector level:
Table 1.7 26 Value added in cultural industries in Colombia 2001 and 2007 (millions of pesos, current prices) Sector 2001 2007 Publishing and printing 649,659 1,227,984 Radio, television and cable program transmission 176,640 384 ,523 Advertising, photography and research and development 941,210 2,674 ,860 Recreational activities, cultural and recreational services 1,334 ,863 2,909,772 Museums 16,998 40,128 Artistic education 99,686 156,525 Government 179,636 288,893 Total cultural industries 3,433,692 7,680,724 % of total GDP 1.6 % 1.8 % The data illustrate that the The development of cultural undertaken in partnership with other scale of the cultural sector in Colombia accounts is an extremely positive countries in the region and international has more than doubled in size13 over recent development in the statistical organizations working in this field to the six year time period for which data measurement of the sector. Argentina, ensure that the accounts are produced are available. The sector has only Colombia, Chile and Canada15 already using the same methodology and marginally increased its share of total produce cultural satellite accounts. definition of the sector to enable GDP as the economy as a whole has Brazil, Costa Rica, the United States accurate comparisons among countries. experienced strong growth over the and Uruguay have made advanced period in question. progress towards the development of a 13 cultural satellite accounts, and Bolivia, In current prices. Although there are some Ecuador and Peru are currently in the other countries that have produced initial stages of developing a cultural 14 cultural satellite accounts, international satellite account. The expansion in the Heritage; Archives and Libraries; comparisons can still be problematic. number of countries producing satellite Books and Press; Visual Arts; For example, in the cultural satellite accounts is hugely important and will Performing Arts; Audio-visuals and account of Spain, one of the benchmark provide enhanced market intelligence Multimedia; and Interdisciplinary. countries in this study, a slightly on the evolution of the sector, highlight different set of sub-sectors14 is used growth markets within the sector and 15 making comparisons at detailed be an informative tool for governments Canada does not technically produce a levels difficult. Therefore, although in to draw upon to enable evidence based cultural account, however it does have Spain the cultural sector is recorded policy making for the creative and the most complete cultural statistical in its satellite account in 2007 as cultural industries. framework in the hemisphere and, representing 2.9% of GDP, this is not arguably, the world. directly comparable to the 1.8% figure It should be noted that recorded in Colombia due to the slightly governments should not undertake the different definitions of the cultural development of their satellite accounts sector that have been used. in isolation, and the development of satellite accounts should be
Trade information 27 Other than satellite accounts, Creative exports (goods and trade information is the best source of services) from the countries in the statistics from a central source relating Americas account for 2.2% of all their to the creative industries.16 UNCTAD exports of goods and services. Their provides detailed estimates of imports creative goods exports account for and exports for most countries across approximately 1.6% of all the goods the globe. As this comes from a central exports from the Americas, and their source using the same methodology all creative services exports account data are directly comparable. for 4.6% of all their services exports. Creative exports from the countries The available statistics in the Americas are comprised of highlight some interesting trends for 56% creative goods and 44% creative the global creative industries: services (refer to table below). $646 billion of exports (in 2011), 16 Although it is one of the best sources growing at an average annual rate of of data with regard to the creative 10.8 per cent between 2002 and 2011; industries, the trade information does have some gaps where trade 2.5% of world export of goods (in 2011); in particular goods or services is of a small volume; the measurement and of trade in services is difficult and methods to improve data measurement 34.4% of world export of services of intangibles are constantly being (in 2011). reviewed. The countries in the Americas 16 account for $87 billion of world creative Although it is one of the best sources exports, approximately 14% of global of data with regard to the creative creative exports. industries, the trade information does have some gaps where trade in particular goods or services is of a small volume; the measurement of trade in services is difficult and methods to improve data measurement of intangibles are constantly being reviewed.
Table 1.8 28 Exports from countries in the Americas of all creative industries (goods and services), by subgroup, 2002, 2008 and 2011 Value in % of % total Value in % of % total Value in % of % total $ millions creative exports $ millions creative exports $ millions creative exports industries industries industries All Creative 49706 100 % 2.9% 87860 100 % 2.6 % 87600 100 % 2.2% Industries All Creative 49706 64% 2.4% 54261 62% 2.0 % 49453 56 % 1.6 % Goods Arts crafts 2111 4% 0.2% 2447 3% 0.1% 2055 2% 0.1% goods Visual arts 3404 7% 0.3% 9337 11% 0.3% 8218 9% 0.3% goods Performing 648 1% 0.0 % — — — — — — arts goods Publishing 9421 19% 0.7% 11331 13% 0.4% 9412 11% 0.3% goods Audiovisual 209 0% 0.0 % 394 0% 0.0 % 271 0% 0.0 % goods Design goods 12676 26 % 1.0 % 20725 24% 0.8 % 21724 25% 0.7% New media 3327 7% 0.3% 10027 11% 0.4% 7772 9% 0.3% goods All Creative 17909 36 % 4.7% 33600 38 % 4.6 % 38147 44% 4.6 % Services Advertising and 512 1% 0.1% 1466 2% 0.2% 2021 2% 0.2% related services Architecture and 4297 9% 1.1% 11029 13% 1.5% 12760 15% 1.5% related services Research and 1641 3% 0.4% 4031 5% 0.6 % 5180 6% 0.6 % development services Personal, cultural 11459 23% 3.0 % 17073 19% 2.3% 18186 21% 2.2% and recreational services Source: UNCTAD Oxford Economics Note: Creative goods are expressed as a % of total goods exports, creative services are expressed as a % of total services exports and total creative industries are expressed as a % of all exports of goods and services.
Trade information 29 Creative exports in the countries in 17 the Americas have grown by 6.5% The benchmark group of countries per annum between 2002-11. This is are comprised of China, Italy, Jordan, slower than the growth achieved by the Malaysia, Mauritius, the Philippines, benchmark group17 of countries, which, South Africa, South Korea, Spain, and driven by China, has grown at 11.3% per the United Kingdom. annum. The leading creative export categories include design goods ($21.7 billion), personal, cultural and recreational services ($18.2 billion), architecture and related services ($12.8 billion) and visual arts goods ($8.2 billion). In order to put these trade figures into context in the wider economic environment, it is interesting to note that: — The value of exports of design goods from the Americas is comparable to the value of remittances to Mexico in 2011. — The value of personal, cultural and recreational services exports from the Americas was greater than the size of the economy of Honduras in 2011. — The value of architecture and related services exports from the Americas is approximately three times the value of the Foreign Direct Investment received by the Caribbean countries combined. — The value of visual arts goods exports from the Americas is comparable to the value of coffee exports from Brazil.
Figure 1.9 30 Creative goods exports index (2002=100) 300 Benchmark 250 Creative goods exports (2002 = 100) 200 150 Countries in the Americas 100 50 0 2006 2008 2009 2005 2007 2002 2003 2004 2010 2011 Source: UNCTAD Figure 1.10 Creative services exports index (2002=100) 300 Growth in the countries in the Americas Benchmark has been fast in new media and visual arts goods, and has achieved double 250 digit per annum growth in architecture Creative services exports (2002 = 100) and related services, research and development services, and advertising and related services, over the 2002-11 200 time period for which data is available. 150 Countries in the Americas 100 50 0 Source: UNCTAD 2006 2008 2009 2005 2007 2002 2003 2004 2010 2011
Figure 1.11 31 Creative goods exports growth rate (2002-2011) Creative Goods exports - % growth rate 2002-11 Benchmark Arts crafts goods Countries in the Americas Publishing goods Audiovisual goods Design goods New Media goods Visual Arts goods 2002-2011 (% growth p.a.) -10 % 0% 10 % 20 % Source: UNCTAD Figure 1.12 Creative services exports growth rate (2002-2011) Creative service exports - % growth rate 2002-11 Benchmark Personal, cultural and recreational services Countries in the Americas Architecture and related services Research and development services Advertising and related services 2002-2011 (% growth p.a.) 0% 10 % 20 % Source: UNCTAD
Data from other central providers 32 The UNCTAD data provide more granular information than has Figure 1.13 been presented in this report (e.g. design can be split out by architecture, Creative exports as a % fashion, glass wear, interiors, jewellery, and toys; new media can be split into recorded media and video games; of total exports (2011) and visual arts can be split into antiques, paintings, photography and sculpture).18 5.0 % The data are also available on a country by country basis, and 4.5% can also provide analysis of bi-lateral creative trade flows. The chart below 4.0 % ranks the countries in the Americas for which data are available, highlighting 3.5% that Barbados and Canada have the greatest creative export intensity while countries such as Paraguay and 3.0 % Ecuador rank towards the lower end of the scale. The important point from this 2.5% is that each country in the region is at a different level in the development of its 2.0 % creative industries sector, highlighting that some countries which currently 1.5% have a small creative sector have potential for growth of the sector to 1.0 % catch up with leading countries. 0.5% The UNCTAD creative goods and services databank is a very useful resource to provide insight into trade in 0.0 % the creative industries. Barbados Brazil Canada USA El Salvador Argentina Jamaica Colombia Mexico Guatemala Bolivia Costa Rica Chile Peru Paraguay Dominican Republic Ecuador 18 Please refer to the country data files which accompany this report for further information.
Other data providers 33 There are other data providers that provide specialist information Figure 1.14 with regard to the creative industries ranging from economic studies to the GDP impact of copyright industries statistics included in cultural yearbooks. WIPO Through its creative mapping research programme, WIPO seeks to 12% Copyright industries (% of GDP) quantify the economic contribution of the copyright-based industries to value added output (GDP), foreign trade WIPO Countries in the Americas Benchmark countries (exports and imports) and employment. 10 % WIPO’s definition of the ‘copyright industries’ is based on 4 digit ISIC data, and sourced from labour 8% force surveys, household surveys, business surveys, trade records and company accounts. Using data at this 6% level and estimating outputs represents a hugely ambitious and large scale research programme. 4% A number of the countries included in the WIPO research programme are among the countries in 2% the Americas and benchmark countries included in this study. A summary of the results for all countries is included in Appendix 5 of this report. 0% USA (2011) St Lucia (2012) St Kitts & Nevis (2012) Panama (2009) St Vincent & the Grenadines (2012) Trinidad & Tobago (2011) Mexico (2006) Grenada (2012) Colombia (2008) Peru (2009) Malaysia (2008) Phillipines (2006) Canada (2004) Jamaica (2007) Dominica (2012) South Korea (2012) China (2009) South Africa (2011) Jordan (2012) The charts below summarise the economic contribution of the copyright industries for the countries in the Americas and the benchmark countries for which data is available. Source: UNCTAD Note: 2010 data is used where 2011 data has not yet been published
34 Of the countries in the Americas, the copyright industries Figure 1.15 account for the largest proportion of GDP in the United States, and the Employment impact of greatest proportion of employment in Mexico. copyright industries It is worth highlighting that in the USA the copyright industries account for 11.10% of GDP and only Copyright industries (% of Employment) 12% 8.19% of employment, whereas in Mexico the copyright industries account for 4.77% of GDP and 11.01% of WIPO Countries in the Americas Benchmark countries employment. This highlights the higher 10 % value added activity in the USA in the copyright industries relative to Mexico, where productivity in the United States is much higher. 8% UNESCO UNESCO 6% Publishes a range of statistics relating to the creative industries, largely relating to film and TV and 4% media. The charts below highlight two of the main data variables available through UNESCO’s statistical database, 2% illustrating number of cinemas and number of daily newspaper titles. 0% USA (2011) St Lucia (2012) St Kitts & Nevis (2012) Mexico (2006) Grenada (2012) Panama (2009) St Vincent and the Grenadines (2012) Colombia (2008) Peru (2009) Malaysia (2008) Phillipines (2006) Canada (2004) Jamaica (2007) Trinidad & Tobago (2011) Dominica (2012) South Korea (2012) China (2009) South Africa (2011) Jordan (2012) Source: WIPO
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