The Digital Retail Theater: Shopping's Future - Cognizant

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The Digital Retail Theater: Shopping's Future - Cognizant
• Cognizant 20-20 Insights

The Digital Retail Theater:
Shopping’s Future
To thrive in a digital world marked by heightened consumer
expectations for hyper-personalization and instant gratification,
retailers are experimenting with augmented reality, virtual reality,
3-D modeling and other related technologies. Our digital retail theater
(DRT) concept can stoke brand loyalty and create more immersive,
unique and emotionally engaging/rewarding shopping experiences.

      Executive Summary                                      revenue of retailers by up to 15% while lowering
                                                             the cost of serving customers by as much as
      Digital technology advancements have driven
                                                             20%.”
      “e-shopping” to a new level, enabling consumers
      to more effectively interact with brands, search       The dichotomy between online and physical
      for information, try products, communicate             shopping experiences is clear. Physical retailers
      with other customers and, perhaps most impor-          provide customers instant gratification and
      tantly, to buy in real time. The advent of mobile      shopping thrills, but restrict them to limited
      apps and related technologies has turbocharged         product options and expose customers to chaos
      e-tail globally. As a result, global e-commerce will   and shopping fatigue. While online retailers focus
      further increase by 22.7% year over year in 2016,      more on the convenience of unlimited product
      to $2 trillion.1                                       choices, they lack the tangible excitement of
                                                             hands-on, touch and feel, social shopping and
      As the digital world turns, online retailers are
                                                             instant gratification.
      aggressively moving to increase their overall
      market share, while physical retailers try to hold     The shortcomings of both physical and online
      their ground and stay viable. To achieve these         retailing is slowly being addressed by technolo-
      objectives, both types of retailers are focused        gies such as augmented reality (AR), virtual
      on experience-based value delivery for customer        reality (VR), 3-D modeling and app-based mobile
      engagement and retention. A recent McKinsey            shopping. These technologies hold the potential
      & Company2 study notes: “Improved customer             to enable online and physical retailers to bridge
      journeys has the potential not only to increase        the gap and merge these two modes of selling
      customer satisfaction by 20% but also to lift

      cognizant 20-20 insights | july 2016
Physical World Retail DRT: A Visual Representation
    VIRTUAL PRODUCTS ZONE                           EXPERIENCE ZONE                            VIRTUAL SIMULATION OF
                                                                                                   RETAIL THEATER

                                                              TRY

                                                              TRY

   Virtual products zone provides infinite         Without using trial rooms,           Virtual simulation provides a stimulating
 product shelf to retailers and convenience    customer can conveniently try on          and engaging experience of the entire
         and variety to customers.                multiple products virtually.                  retail store to customers.

           PHYSICAL PRODUCTS ON DISPLAY                                             PROTOTYPING ZONE

      Customers can scan the tags of physical merchandise                    Customers can customize the products
        and use the experience zone to virtually try them                 (shape, size, design, colors, fit, etc.) according
                        on themselves.                                                    to their needs.

Figure 1

into a single, integrated platform. Built upon this                 DRT conceptualizes a virtually simulated and
technology stack, we have proposed a concept                        interactive platform, powered by AR, VR and
called the “digital retail theater” (DRT), which we                 advanced 3-D technologies. It enables online
believe offers the possibility of delivering unique,                retailers to replicate the thrills of an in-store
personalized and emotionally engaging shopping                      experience while augmenting physical retail
experiences to customers of both physical and                       stores with the convenience of an integrated,
online retailing worlds.                                            in-house virtual platform to drive an enhanced
                                                                    social shopping experience.
Digital Retail Theater: A Concept
Traditional retail theaters introduced visually                     Whether sitting at home or in a store, customers
stimulating and interactive shopping experiences                    can create an avatar (virtual self) using DRT. For
to in-store customers. DRT leapfrogs the tradi-                     example, the avatar can walk into a virtual retail
tional retail theater by embracing new digital                      store, personalize products per a customer’s pref-
technologies that are socially engaging and                         erences, try them on and get live assistance from
deliver more immersive and personally gratifying                    a salesman. Customers can interact with peers in
shopping experiences that address the needs of                      their inner social circles to get product recom-
both in-store and online customers.                                 mendations, pricing advice and social confirma-
                                                                    tion on their purchase decision. In our view, highly

                            cognizant 20-20 insights                2
Online Retail DRT Implementation
 VIRTUAL REALITY

              Use any of your mobile                       Enter DRT and                         Use your avatar to walk into the
           devices for entering into DRT.                create your avatar.               virtual retail shop and browse through the
                                                                                                    whole product assortment.

      Customer can digitally            The selected product
      checkout the selected            can be shared on social                 The avatar can browse through the product options
            product.                    network for feedback.                 from the catalogue and can try them on themselves.

 AUGMENTED REALITY

     Open DRT (website or app) on the              DRT uses the device camera to take             Product
                                                                                                          catalogue
     laptop/handheld device.                       anthropometric measurement and stores          displayed to the customers
                                                   it for your shopping.                          to select the style and color.

     Customer can digitally checkout the           Customers
                                                              can share try-on images to         With the use of AR, DRT offers
     selected product.                             their friend circle for social validation      a virtual try-on option
                                                   and feedback.                                  for the selected products.

Figure 2

gratifying social shopping helps to generate more                      mental DRT building blocks. A deep dive into the
uniquely fulfilling shopping experiences.                              available technologies and supporting infrastruc-
                                                                       ture reveals the proximity of the emerging DRT
Interestingly, DRT is closer than most observers                       technology stack and its application (see Figures
think. In fact, many retailers are already investing                   1, previous page, and 2).
in the emerging technologies that are funda-

                             cognizant 20-20 insights                   3
The Digital Retail Theater’s                                                Through interlinking of technologies, DRT
Technology Landscape                                                        can be built to enable 3-D avatar models
                                                                            embedded within an augmented reality
Over the past few years, technologies centered
                                                                            experience, creating an online platform for
on mobile computing, wearable devices and
                                                                            in-store shopping. Similarly, with a combina-
supporting infrastructure have experienced
                                                                            tion of virtual reality and a 3-D avatar, physical
exponential growth (a CAGR of ~36% for smart-
                                                                            retailers can create an online replica of their
phones for the period 2007 to 20153 and ~31%
                                                                            stores to offer convenience shopping with a
for wearable devices, from 2013 to 20154, based
                                                                            wider product catalogue.
on number of units shipped). This has propelled
developments around AR, VR and 3-D avatar                                   As the foundational technologies percolate, some
technologies. Retailers are experimenting with                              retailers have built stand-alone prototypes that
these technologies by creating either virtual                               hint at DRT’s near-term promise. For example:
stores or digitizing the trial-room functional-
ity to deliver a better and enhanced shopping                               •    Ted Baker,5 a British luxury clothing retailer, is
experience to their customers.                                                   providing a virtual platform for its customers
                                                                                 to use as they move around the store, examine
However, these experiments and developments                                      various product options, consider feedback
tend to occur in silos. By taking a more integrated                              and add product to their cart. Its virtual store
approach, retailers will be able to provide a                                    also enables customers to share products with
more differentiated and enriching customer                                       friends.
experience. Our DRT concept is premised on
applying these technologies in a way that                                   •    A Tommy Hilfiger6 outlet on Fifth Avenue in
delivers an integrated, seamless, interactive and                                Manhattan offers shoppers “the best seats
socially-connected buying experience.                                            in the house” for the New York Fall Fashion
                                                                                 Show, delivering a 360-degree view for those
As illustrated in Figure 3, the digital technology                               customers using Samsung GearVR headsets.
landscape already exists to support the building
blocks of the DRT concept. This foundation
                                                                            •    The IKEA7 VR Experience brings the user a
                                                                                 virtual IKEA kitchen in real-world size. Using
provides the horsepower to enable heavy data                                     an HTC Vive headset, consumers can use
processing and imagery.                                                          the app to explore and customize kitchens

Digital Retail Theater: Technology Landscape
     ONLINE AND PHYSICAL RETAILERS                        TECHNOLOGY ENABLERS                                                  BUYER

                                                               Augmented Reality
                                                                 Virtual Reality
                                                                     Avatar
                                                                 3-D Modeling

                            Mobile                                       Tablet               Optical
                                               Smartphone
                        Computing Devices                              Computing        Projection Systems

                          Head Mounted        Head Mounted             Head-Up            Virtual Retinal      Eye Tap/Laser
                          and Eye Gears       Devices (HMD)          Display (HUD)        Display (VRD)           Eye Tap
     Technology
       Pillars              Tracking          Digital Camera             MEMS
                                                                                         Accelerometer –        Six Degrees of         Optical
                                                                                           Gyroscope           Freedom (6DOF)          Sensors
    (Devices and
     Algorithms)                            Gesture Recognition    Speech Recognition   Sensors Embedded
                          Input Devices
                                                 Systems                Systems         in Peripheral Device

                                                  Image                                    Simultaneous
                                                                   Augmented Reality
                           Algorithms           Registration                                Localization
                                                                   Markup Language
                                                                                        and Mapping (SLAM)

                                                                                                    High Speed Broadband
           Carrier of Technology                    4G/LTE                   Wi-Max
                                                                                                      (VDSL and VHDSL)

Figure 3

                         cognizant 20-20 insights                            4
The Attributes of a Digital Retail Theater
                                                                      Online Retail Theater

                                                       Augmented Reality                        Virtual Reality
                                                 • Combines traditional retail        • Enhanced replicated walking
                                                   experience and e-commerce.           into the store experience.
            Online and Physical Retailers        • Provides better and quicker        • Provides a closer real world
                                                   product try and buy options.         “product,” “services”
                                                                                        and “place” experience in a

                                                                                                                         Physical Retailers
                                                 • Shortened product buying
                                                   cycle.                               digital realm.
                                                 • Improves conversion rates          • Enables new product and
                                                   and reduces returns for              new in-store launches.
                                                   products.

                                                                            3-D Avatar Modelling
                                                  • Can be integrated with multiple technologies like AR/VR.
                                                  • Seamless and integrated shopping: a single Avatar model can be
                                                    used across the whole store.
                                                  • Provides interactive, assisted and social shopping experience.

Figure 4

    according to their preferences.                                               DRT would enable retailers to stand out from
                                                                                  the competition by aligning their unique selling
•   Lenskart, an online eyewear retailer, and Ray
                                                                                  propositions (USPs) according to the customer’s
    Ban 8, a maker of eyeglasses, are employing
                                                                                  buying preferences. At the same time, it will
    AR to allow customers to virtually try multiple
                                                                                  offer and expose customers to new and better
    frames and glasses before buying them.
                                                                                  shopping experiences each time they consider
•   Using VR, Royal Caribbean 9 is changing                                       buying a product. DRT’s benefits can be broken
    the way people cruise. Its technology tour                                    down by retailer and consumer advantages (see
    allows customers a view into the world’s                                      Figure 5 next page). Figures 6 (page 7) and
    most advanced ship and access to virtually                                    7 (page 8) offer case illustrations that reveal
    every part of the cruise experience. With just                                how DRT could potentially enhance online and
    a few clicks, viewers can travel across the                                   physical world shopping.
    zip lines, see acrobats training in the Aqua-
    Theater and browse some of ship’s unique                                      Retailer Benefits
    dining experiences.                                                           •   Customer loyalty: A visually stimulating, per-
•   Aditya Birla group’s fashion portal abof.com
                                            10                                        sonalized shopping journey and an enduring
    has introduced a new 3-D trial room. It allows                                    customer/brand experience would increase
    users to create their 3-D avatars resembling                                      a retailer’s product mindshare and increase
    their body type and try on various outfits.                                       brand recallability. This is substantiated by a
                                                                                      Monetate study11 which revealed that “40%
These examples offer solid proof of DRT’s
                                                                                      of consumers buy more from retailers who
potential to deliver value to both customers
                                                                                      personalize the shopping experience across
and retailers. What follows is a deeper dive into
                                                                                      channels.”
the key benefits that make DRT a differentiated
offering.                                                                         •   Customer-driven innovation: DRT simplifies
                                                                                      participation of customers in new product
Benefits of Digital Retail Theater                                                    design, prototyping and pilot testing.
Retailers are strategically shifting their focus to                                   Retailers can cost-effectively experiment
continuously improve customer experience to                                           with multiple product and store concepts in
differentiate and gain competitive advantage.                                         a shorter time span. It also further enhances

                                                 cognizant 20-20 insights         5
DRT at Work

                                                            Customer Loyalty
                            Rationalized
    CUSTOMERS             Product Selection
                                                                Customer

                                                                                                        RETAILERS
                                                            Driven Innovation
                         Social Confirmation
                          and Appreciation
                                                                Reduces
                                                             Sales Leakages
                             Gratifying
                         Shopping Experience
                                                           Efficient Distribution

                                  DIGITAL RETAIL THEATER

Figure 5

    the existing concept selection process by              right product selection and reducing impulse
    helping retailers and marketers to track and           purchases.
    analyze customer kinesis at various touch
    points. Along such lines, P&G 12 engages
                                                       •   Social confirmation and appreciation: Using
                                                           DRT, customers can engage and interact
    consumers through a digital “virtual wall’ for         with people in their trusted circle for product
    product testing and prototyping.                       selection and purchase. It helps customers
•   Reducing sales leakage: One of the DRT’s key           obtain an instant second opinion and confir-
    features is to provide product volume visibility       mation on product short-lists. Additionally,
    at any of the connected stores. Customers              they can also share their try-on images to get
    can browse product through a virtual store             social appreciation at the time of purchase.
    at one location and order a product which is
    available at any other store. Retailers don’t
                                                       •   Immersive shopping experience: DRT
                                                           orchestrates personalized and interactive
    have to worry about lost sales due to product          retail ambience, virtually created aisles and
    stock-outs.
                                                           3-D product displays for immersive and multi-
•   Efficient distribution: DRT would enable               sensory shopping experiences. DRT iteratively
    optimized supply chain planning, reducing              adapts itself to its customer’s buying behavior
    dependency on the last mile product distri-            and market trends to maintain freshness and
    bution challenges. With its ability to allow           “wow factor” in their shopping experience.
    users to view products beyond the box, DRT
                                                       Looking Forward
    can boost conversion ratios while minimizing
    product returns, resulting in reduced reverse      Clearly, the digital economy is shifting the
    logistics costs.                                   balance of power from retailer to consumer.
                                                       Consumers are easily distracted by the endless
Customer Benefits                                      array of online shopping options and spoiled
•   Rationalized product selection: DRT facili-        by e-tailing’s seemingly unlimited choices.
    tates easy browsing of digital and interactive     They expect more engagement and entertain-
    product catalogues. Customers can view and         ment throughout the entire shopping journey.
    try products on themselves with the use of 3-D     They are not just seeking products, but want
    and AR anthropometric techniques (i.e., the        a memorable shopping experience. With the
    scientific study of the measurements and pro-      decline in in-store customers’ footfalls, and
    portions of the human body), thus resulting in

                        cognizant 20-20 insights       6
increased competition among online retail                 action touch points. This would help them to
   players, retailers must reposition their stores           provide a hyper-personalized shopping envi-
   as destinations that mix product assortment               ronment. At the same time, via DRT customers
   with entertainment experiences to attract                 can maximize their return on shopping efforts
   customers. As a result, they have to redefine             through right product selection. They can
   the way they engage with their customers.                 enhance and add joy to the shopping experience
                                                             by engaging with their inner social circle and
   DRT empowers retailers to design unique experi-           receiving instant appreciation on their purchase
   ences for customers by aligning their USPs with           decisions. In totality, DRT offers a mutually
   customers’ shopping preferences. Retailers can            rewarding selling and buying experience to both
   better understand their customers’ wants by               retailers and customers.
   using the data collected at various DRT inter-

   DRT in the Physical World: An Illustrative View

               Jennifer - A millennial                                        Jennifer decides to visit the same
               customer is based                                              brand’s store located in Boston.
               out of Boston.
                                                                              Inside the store, she finds an interactive
She is in search of a particular dress that                                   console that continuously displays
was recently displayed in one of the brand’s                                  different dresses that were worn in the
fashion show event in London.                                                 fashion show.

                                The console helps her identify and select different
                                apparels that the models were wearing in the live
                                fashion show.

                                She creates her own avatar and tries different varieties
                                of apparel on it.

                                Console also has a virtual salesperson with whom Jennifer can interact
                                and decide on apparel that would look good on her.

                                With the ability to instantly identify the dresses that looks good on her,
                                Jennifer makes multiple other purchases that would complement her dress.

                                The console also gives her an option to share her final purchase with
                                her friends through multiple social media channels.

                                Jennifer’s ability to instantly buy the items she had in mind, and to see
                                how she looks in them via the interactive console was a new and
                                unique experience for her. She orders the items, which will be shipped
                                to her home from the store.

   Figure 6

                           cognizant 20-20 insights          7
DRT at an Online Store: An Illustrative View

   Paul receives a product        Paul shares the link             The link in the message takes
   promotion link.                with his friends and             everybody to a virtual store
                                  receives their feedback          located in a virtual mall and
                                  on the product.                  each one has an Avatar for them.

                                                                                     TRY

   The avatar can try on these    Each avatar can browse           Everyone can customize their
   clothes virtually and          the virtual mall and             avatars and the theme of the
   show the user how they         interacts with each other        virtual mall.
   would look on them.            (just how they would in
                                  the real world).

 To get more information          Paul makes the purchase          Paul can also share his
 on the product, Paul interacts   and chooses among multiple       purchase on multiple
 with a virtual salesperson       delivery options: COD, credit,   social media and get instant
 (through live chat, IM, etc.).   online wallet                    gratification.

Figure 7

                    cognizant 20-20 insights       8
Footnotes
1    Worldwide retail ecommerce sales: Emarketer’s updated estimates and Forecast through 2019,” Dec
     2015, http://www.emarketer.com/public_media/docs/eMarketer_eTailWest2016_Worldwide_ECommerce_
     Report.pdf.
2    “The three Cs of customer satisfaction: Consistency, consistency, consistency,” March 2014,
     http://www.mckinsey.com/insights/consumer_and_retail/the_three_cs_of_customer_satisfaction_consis-
     tency_consistency_consistency.
3    “Number of smartphones sold to end users worldwide from 2007 to 2015 (in million units),” Statista, 2016,
     http://www.statista.com/statistics/263437/global-smartphone-sales-to-end-users-since-2007/.
4    “Number of wearable devices sold to end users worldwide from 2013 to 2015; forecasted till 2018 (in million
     units),” Statista, 2016, http://www.statista.com/statistics/302500/wearable-technology-worldwide-unit-
     shipments/.
5    Ted Baker and Moore, 2016, http://virtualstore.tedbaker.com/ted-baker-uk/uk/moore/#scene-
     000&h=37&v=-8.7&f=120.
6    “Hands-On With Tommy Hilfiger’s In-Store Virtual Reality Catwalk Experience,” October 2015, http://www.
     forbes.com/sites/rachelarthur/2015/10/25/hands-on-with-tommy-hilfigers-in-store-virtual-reality-catwalk-
     experience/#37bdcca3128a.
7    “IKEA Launches Pilot Virtual Reality (VR) Kitchen Experience for HTC Vive on Steam,” April 2016,
     http://www.ikea.com/us/en/about_ikea/newsitem/040516_Virtual-Reality.
8    “The ultimate augmented reality experience which lets you virtually try-on the latest Ray-Ban styles,”
     2016, http://www.ray-ban.com/india/virtual-mirror.
9    “Royal Carribean,” http://www.royalcaribbean.co.uk/google-street-view-cruise-ship/.
10   Aditya Birla’s abof.com launches 3D trial room for online shoppers,” November 2015, http://indianexpress.
     com/article/technology/tech-news-technology/aditya-birlas-abof-com-launches-3d-trial-room-for-online-
     shoppers/.
11   “The Tipping Point for Personalized Website Experiences,” 2016, http://www.monetate.com/blog/the-tip-
     ping-point-for-personalized-website-experiences/.
12   “Inside P&G’s digital revolution,” November 2011, McKinsey, http://www.mckinsey.com/industries/consum-
     er-packaged-goods/our-insights/inside-p-and-ampgs-digital-revolution.

References
•    “In the World of Customer Experience Management,” July 2015, http://www.firstsource.com/blog/trend-
     ing-now-world-customer-experience-management/.
•    “Try Clothes On A 3D Avatar Of Yourself,” August 2014, http://techcrunch.com/2014/08/04/fitle-will-let-
     you-try-clothes-on-a-3d-avatar-of-yourself/.
•    “The Next Thing In Online Shopping? Avatars, Say Qvit.com Founders,” September 2013, http://www.huff-
     ingtonpost.com/2013/09/30/avatars-online-shopping_n_3982675.html?ir=India&adsSiteOverride=in.
•    “Retail’s new reality: Invisible shopping centers and virtual assistants,” April 2015, http://www.cnbc.
     com/2015/04/24/retails-new-reality-four-ways-technology-can-boost-sales-commentary.html.
•    “Westfield and Inition use Oculus Rift virtual reality to showcase future of retail,” April 2015, http://www.
     ibtimes.co.uk/london-westfield-inition-uses-oculus-rift-virtual-reality-showcase-future-retail-1494812#.
•    “3-D Tech Lets Online Shoppers ‘Try on’ Clothes,” May 2013, http://www.entrepreneur.com/article/226091.
•    Paul Hemp, “Avatar-Based Marketing,” Harvard Business Review, June 2006, https://hbr.org/2006/06/
     avatar-based-marketing.
•    “Go inside Abbey Road Studios with Google’s virtual tour,” April 2015, http://www.factmag.com/2015/04/15/
     go-inside-abbey-road-studios-google-virtual-tour/.
•    “Korean retailer Shinsegae creates 3D avatar of you in store,” http://retail-innovation.com/korean-retail-
     er-shnsegaes-creates-3d-avatar-of-you-in-store/.
•    “Burberry unveils ‘Retail Theater’ concept in flagship stores,” September 2015, http://www.utalkmarket-
     ing.com/Pages/Article.aspx?ArticleID=18855.

                          cognizant 20-20 insights          9
About the Authors
Amit Morya is a Senior Manager within Cognizant Business Consulting’s Communications and
Technology Practice. He is a Certified Project Management Professional and Agile Certified Prac-
titioner, with over 11 years of strong consulting experience in the areas of product and program
management, digital transformation and IT strategy. He holds an MBA from the Indian Institute of
Foreign Trade, Delhi, and a B.Tech from Indian Institute of Technology (BHU), Varanasi. Amit can be
reached at Amit.Morya@cognizant.com | https://www.linkedin.com/in/amit-morya-2463041.

Abhinav Nigam is a Consultant within Cognizant Business Consulting’s Communications and
Technology Practice. He is an Agile Certified Practitioner and has five years of experience in business
process reengineering, IT strategy and management consulting. His functional expertise includes
program management, digital transformation, business process reengineering and business analysis.
He holds an MBA from the Indian Institute of Management, Indore, and a B.Tech in computer science
from Dhirubhai Ambani Institute of ICT. Abhinav can be reached at Abhinav.Nigam@cognizant.com |
https://in.linkedin.com/in/abhinavnigam9 .

Faiz Rehman is a Consultant within Cognizant Business Consulting’s Communications and Technology
Practice. He has eight years of experience in IT strategy, management consulting, business process
engineering, analytics and supply chain planning. He holds an MBA from Narsee Monjee Institute of
Management Studies, Mumbai, and a B.Tech in electronics and communications from Uttar Pradesh
Technical University. Faiz can be reached at Faiz.Rehman@cognizant.com | https://www.linkedin.com/
in/faiz-rehman-0a5243a.

Amit Kumar is a Manager within Cognizant Business Consulting’s Communications and Technology
Practice. He has over nine years of work experience in the areas of business consulting, program
management, product management, business process reengineering and business analytics for
technology and supply chain organizations. He holds an MBA from National Institute of Industrial
Engineering (NITIE), Mumbai, and a bachelor’s degree in electronics and communications engineer-
ing from Birla Institute of Technology, Mesra. Amit can be reached at AmitKumar.K@cognizant.com |
https://in.linkedin.com/in/amit-kumar-2a644114.

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