The Digital Retail Theater: Shopping's Future - Cognizant
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• Cognizant 20-20 Insights The Digital Retail Theater: Shopping’s Future To thrive in a digital world marked by heightened consumer expectations for hyper-personalization and instant gratification, retailers are experimenting with augmented reality, virtual reality, 3-D modeling and other related technologies. Our digital retail theater (DRT) concept can stoke brand loyalty and create more immersive, unique and emotionally engaging/rewarding shopping experiences. Executive Summary revenue of retailers by up to 15% while lowering the cost of serving customers by as much as Digital technology advancements have driven 20%.” “e-shopping” to a new level, enabling consumers to more effectively interact with brands, search The dichotomy between online and physical for information, try products, communicate shopping experiences is clear. Physical retailers with other customers and, perhaps most impor- provide customers instant gratification and tantly, to buy in real time. The advent of mobile shopping thrills, but restrict them to limited apps and related technologies has turbocharged product options and expose customers to chaos e-tail globally. As a result, global e-commerce will and shopping fatigue. While online retailers focus further increase by 22.7% year over year in 2016, more on the convenience of unlimited product to $2 trillion.1 choices, they lack the tangible excitement of hands-on, touch and feel, social shopping and As the digital world turns, online retailers are instant gratification. aggressively moving to increase their overall market share, while physical retailers try to hold The shortcomings of both physical and online their ground and stay viable. To achieve these retailing is slowly being addressed by technolo- objectives, both types of retailers are focused gies such as augmented reality (AR), virtual on experience-based value delivery for customer reality (VR), 3-D modeling and app-based mobile engagement and retention. A recent McKinsey shopping. These technologies hold the potential & Company2 study notes: “Improved customer to enable online and physical retailers to bridge journeys has the potential not only to increase the gap and merge these two modes of selling customer satisfaction by 20% but also to lift cognizant 20-20 insights | july 2016
Physical World Retail DRT: A Visual Representation VIRTUAL PRODUCTS ZONE EXPERIENCE ZONE VIRTUAL SIMULATION OF RETAIL THEATER TRY TRY Virtual products zone provides infinite Without using trial rooms, Virtual simulation provides a stimulating product shelf to retailers and convenience customer can conveniently try on and engaging experience of the entire and variety to customers. multiple products virtually. retail store to customers. PHYSICAL PRODUCTS ON DISPLAY PROTOTYPING ZONE Customers can scan the tags of physical merchandise Customers can customize the products and use the experience zone to virtually try them (shape, size, design, colors, fit, etc.) according on themselves. to their needs. Figure 1 into a single, integrated platform. Built upon this DRT conceptualizes a virtually simulated and technology stack, we have proposed a concept interactive platform, powered by AR, VR and called the “digital retail theater” (DRT), which we advanced 3-D technologies. It enables online believe offers the possibility of delivering unique, retailers to replicate the thrills of an in-store personalized and emotionally engaging shopping experience while augmenting physical retail experiences to customers of both physical and stores with the convenience of an integrated, online retailing worlds. in-house virtual platform to drive an enhanced social shopping experience. Digital Retail Theater: A Concept Traditional retail theaters introduced visually Whether sitting at home or in a store, customers stimulating and interactive shopping experiences can create an avatar (virtual self) using DRT. For to in-store customers. DRT leapfrogs the tradi- example, the avatar can walk into a virtual retail tional retail theater by embracing new digital store, personalize products per a customer’s pref- technologies that are socially engaging and erences, try them on and get live assistance from deliver more immersive and personally gratifying a salesman. Customers can interact with peers in shopping experiences that address the needs of their inner social circles to get product recom- both in-store and online customers. mendations, pricing advice and social confirma- tion on their purchase decision. In our view, highly cognizant 20-20 insights 2
Online Retail DRT Implementation VIRTUAL REALITY Use any of your mobile Enter DRT and Use your avatar to walk into the devices for entering into DRT. create your avatar. virtual retail shop and browse through the whole product assortment. Customer can digitally The selected product checkout the selected can be shared on social The avatar can browse through the product options product. network for feedback. from the catalogue and can try them on themselves. AUGMENTED REALITY Open DRT (website or app) on the DRT uses the device camera to take Product catalogue laptop/handheld device. anthropometric measurement and stores displayed to the customers it for your shopping. to select the style and color. Customer can digitally checkout the Customers can share try-on images to With the use of AR, DRT offers selected product. their friend circle for social validation a virtual try-on option and feedback. for the selected products. Figure 2 gratifying social shopping helps to generate more mental DRT building blocks. A deep dive into the uniquely fulfilling shopping experiences. available technologies and supporting infrastruc- ture reveals the proximity of the emerging DRT Interestingly, DRT is closer than most observers technology stack and its application (see Figures think. In fact, many retailers are already investing 1, previous page, and 2). in the emerging technologies that are funda- cognizant 20-20 insights 3
The Digital Retail Theater’s Through interlinking of technologies, DRT Technology Landscape can be built to enable 3-D avatar models embedded within an augmented reality Over the past few years, technologies centered experience, creating an online platform for on mobile computing, wearable devices and in-store shopping. Similarly, with a combina- supporting infrastructure have experienced tion of virtual reality and a 3-D avatar, physical exponential growth (a CAGR of ~36% for smart- retailers can create an online replica of their phones for the period 2007 to 20153 and ~31% stores to offer convenience shopping with a for wearable devices, from 2013 to 20154, based wider product catalogue. on number of units shipped). This has propelled developments around AR, VR and 3-D avatar As the foundational technologies percolate, some technologies. Retailers are experimenting with retailers have built stand-alone prototypes that these technologies by creating either virtual hint at DRT’s near-term promise. For example: stores or digitizing the trial-room functional- ity to deliver a better and enhanced shopping • Ted Baker,5 a British luxury clothing retailer, is experience to their customers. providing a virtual platform for its customers to use as they move around the store, examine However, these experiments and developments various product options, consider feedback tend to occur in silos. By taking a more integrated and add product to their cart. Its virtual store approach, retailers will be able to provide a also enables customers to share products with more differentiated and enriching customer friends. experience. Our DRT concept is premised on applying these technologies in a way that • A Tommy Hilfiger6 outlet on Fifth Avenue in delivers an integrated, seamless, interactive and Manhattan offers shoppers “the best seats socially-connected buying experience. in the house” for the New York Fall Fashion Show, delivering a 360-degree view for those As illustrated in Figure 3, the digital technology customers using Samsung GearVR headsets. landscape already exists to support the building blocks of the DRT concept. This foundation • The IKEA7 VR Experience brings the user a virtual IKEA kitchen in real-world size. Using provides the horsepower to enable heavy data an HTC Vive headset, consumers can use processing and imagery. the app to explore and customize kitchens Digital Retail Theater: Technology Landscape ONLINE AND PHYSICAL RETAILERS TECHNOLOGY ENABLERS BUYER Augmented Reality Virtual Reality Avatar 3-D Modeling Mobile Tablet Optical Smartphone Computing Devices Computing Projection Systems Head Mounted Head Mounted Head-Up Virtual Retinal Eye Tap/Laser and Eye Gears Devices (HMD) Display (HUD) Display (VRD) Eye Tap Technology Pillars Tracking Digital Camera MEMS Accelerometer – Six Degrees of Optical Gyroscope Freedom (6DOF) Sensors (Devices and Algorithms) Gesture Recognition Speech Recognition Sensors Embedded Input Devices Systems Systems in Peripheral Device Image Simultaneous Augmented Reality Algorithms Registration Localization Markup Language and Mapping (SLAM) High Speed Broadband Carrier of Technology 4G/LTE Wi-Max (VDSL and VHDSL) Figure 3 cognizant 20-20 insights 4
The Attributes of a Digital Retail Theater Online Retail Theater Augmented Reality Virtual Reality • Combines traditional retail • Enhanced replicated walking experience and e-commerce. into the store experience. Online and Physical Retailers • Provides better and quicker • Provides a closer real world product try and buy options. “product,” “services” and “place” experience in a Physical Retailers • Shortened product buying cycle. digital realm. • Improves conversion rates • Enables new product and and reduces returns for new in-store launches. products. 3-D Avatar Modelling • Can be integrated with multiple technologies like AR/VR. • Seamless and integrated shopping: a single Avatar model can be used across the whole store. • Provides interactive, assisted and social shopping experience. Figure 4 according to their preferences. DRT would enable retailers to stand out from the competition by aligning their unique selling • Lenskart, an online eyewear retailer, and Ray propositions (USPs) according to the customer’s Ban 8, a maker of eyeglasses, are employing buying preferences. At the same time, it will AR to allow customers to virtually try multiple offer and expose customers to new and better frames and glasses before buying them. shopping experiences each time they consider • Using VR, Royal Caribbean 9 is changing buying a product. DRT’s benefits can be broken the way people cruise. Its technology tour down by retailer and consumer advantages (see allows customers a view into the world’s Figure 5 next page). Figures 6 (page 7) and most advanced ship and access to virtually 7 (page 8) offer case illustrations that reveal every part of the cruise experience. With just how DRT could potentially enhance online and a few clicks, viewers can travel across the physical world shopping. zip lines, see acrobats training in the Aqua- Theater and browse some of ship’s unique Retailer Benefits dining experiences. • Customer loyalty: A visually stimulating, per- • Aditya Birla group’s fashion portal abof.com 10 sonalized shopping journey and an enduring has introduced a new 3-D trial room. It allows customer/brand experience would increase users to create their 3-D avatars resembling a retailer’s product mindshare and increase their body type and try on various outfits. brand recallability. This is substantiated by a Monetate study11 which revealed that “40% These examples offer solid proof of DRT’s of consumers buy more from retailers who potential to deliver value to both customers personalize the shopping experience across and retailers. What follows is a deeper dive into channels.” the key benefits that make DRT a differentiated offering. • Customer-driven innovation: DRT simplifies participation of customers in new product Benefits of Digital Retail Theater design, prototyping and pilot testing. Retailers are strategically shifting their focus to Retailers can cost-effectively experiment continuously improve customer experience to with multiple product and store concepts in differentiate and gain competitive advantage. a shorter time span. It also further enhances cognizant 20-20 insights 5
DRT at Work Customer Loyalty Rationalized CUSTOMERS Product Selection Customer RETAILERS Driven Innovation Social Confirmation and Appreciation Reduces Sales Leakages Gratifying Shopping Experience Efficient Distribution DIGITAL RETAIL THEATER Figure 5 the existing concept selection process by right product selection and reducing impulse helping retailers and marketers to track and purchases. analyze customer kinesis at various touch points. Along such lines, P&G 12 engages • Social confirmation and appreciation: Using DRT, customers can engage and interact consumers through a digital “virtual wall’ for with people in their trusted circle for product product testing and prototyping. selection and purchase. It helps customers • Reducing sales leakage: One of the DRT’s key obtain an instant second opinion and confir- features is to provide product volume visibility mation on product short-lists. Additionally, at any of the connected stores. Customers they can also share their try-on images to get can browse product through a virtual store social appreciation at the time of purchase. at one location and order a product which is available at any other store. Retailers don’t • Immersive shopping experience: DRT orchestrates personalized and interactive have to worry about lost sales due to product retail ambience, virtually created aisles and stock-outs. 3-D product displays for immersive and multi- • Efficient distribution: DRT would enable sensory shopping experiences. DRT iteratively optimized supply chain planning, reducing adapts itself to its customer’s buying behavior dependency on the last mile product distri- and market trends to maintain freshness and bution challenges. With its ability to allow “wow factor” in their shopping experience. users to view products beyond the box, DRT Looking Forward can boost conversion ratios while minimizing product returns, resulting in reduced reverse Clearly, the digital economy is shifting the logistics costs. balance of power from retailer to consumer. Consumers are easily distracted by the endless Customer Benefits array of online shopping options and spoiled • Rationalized product selection: DRT facili- by e-tailing’s seemingly unlimited choices. tates easy browsing of digital and interactive They expect more engagement and entertain- product catalogues. Customers can view and ment throughout the entire shopping journey. try products on themselves with the use of 3-D They are not just seeking products, but want and AR anthropometric techniques (i.e., the a memorable shopping experience. With the scientific study of the measurements and pro- decline in in-store customers’ footfalls, and portions of the human body), thus resulting in cognizant 20-20 insights 6
increased competition among online retail action touch points. This would help them to players, retailers must reposition their stores provide a hyper-personalized shopping envi- as destinations that mix product assortment ronment. At the same time, via DRT customers with entertainment experiences to attract can maximize their return on shopping efforts customers. As a result, they have to redefine through right product selection. They can the way they engage with their customers. enhance and add joy to the shopping experience by engaging with their inner social circle and DRT empowers retailers to design unique experi- receiving instant appreciation on their purchase ences for customers by aligning their USPs with decisions. In totality, DRT offers a mutually customers’ shopping preferences. Retailers can rewarding selling and buying experience to both better understand their customers’ wants by retailers and customers. using the data collected at various DRT inter- DRT in the Physical World: An Illustrative View Jennifer - A millennial Jennifer decides to visit the same customer is based brand’s store located in Boston. out of Boston. Inside the store, she finds an interactive She is in search of a particular dress that console that continuously displays was recently displayed in one of the brand’s different dresses that were worn in the fashion show event in London. fashion show. The console helps her identify and select different apparels that the models were wearing in the live fashion show. She creates her own avatar and tries different varieties of apparel on it. Console also has a virtual salesperson with whom Jennifer can interact and decide on apparel that would look good on her. With the ability to instantly identify the dresses that looks good on her, Jennifer makes multiple other purchases that would complement her dress. The console also gives her an option to share her final purchase with her friends through multiple social media channels. Jennifer’s ability to instantly buy the items she had in mind, and to see how she looks in them via the interactive console was a new and unique experience for her. She orders the items, which will be shipped to her home from the store. Figure 6 cognizant 20-20 insights 7
DRT at an Online Store: An Illustrative View Paul receives a product Paul shares the link The link in the message takes promotion link. with his friends and everybody to a virtual store receives their feedback located in a virtual mall and on the product. each one has an Avatar for them. TRY The avatar can try on these Each avatar can browse Everyone can customize their clothes virtually and the virtual mall and avatars and the theme of the show the user how they interacts with each other virtual mall. would look on them. (just how they would in the real world). To get more information Paul makes the purchase Paul can also share his on the product, Paul interacts and chooses among multiple purchase on multiple with a virtual salesperson delivery options: COD, credit, social media and get instant (through live chat, IM, etc.). online wallet gratification. Figure 7 cognizant 20-20 insights 8
Footnotes 1 Worldwide retail ecommerce sales: Emarketer’s updated estimates and Forecast through 2019,” Dec 2015, http://www.emarketer.com/public_media/docs/eMarketer_eTailWest2016_Worldwide_ECommerce_ Report.pdf. 2 “The three Cs of customer satisfaction: Consistency, consistency, consistency,” March 2014, http://www.mckinsey.com/insights/consumer_and_retail/the_three_cs_of_customer_satisfaction_consis- tency_consistency_consistency. 3 “Number of smartphones sold to end users worldwide from 2007 to 2015 (in million units),” Statista, 2016, http://www.statista.com/statistics/263437/global-smartphone-sales-to-end-users-since-2007/. 4 “Number of wearable devices sold to end users worldwide from 2013 to 2015; forecasted till 2018 (in million units),” Statista, 2016, http://www.statista.com/statistics/302500/wearable-technology-worldwide-unit- shipments/. 5 Ted Baker and Moore, 2016, http://virtualstore.tedbaker.com/ted-baker-uk/uk/moore/#scene- 000&h=37&v=-8.7&f=120. 6 “Hands-On With Tommy Hilfiger’s In-Store Virtual Reality Catwalk Experience,” October 2015, http://www. forbes.com/sites/rachelarthur/2015/10/25/hands-on-with-tommy-hilfigers-in-store-virtual-reality-catwalk- experience/#37bdcca3128a. 7 “IKEA Launches Pilot Virtual Reality (VR) Kitchen Experience for HTC Vive on Steam,” April 2016, http://www.ikea.com/us/en/about_ikea/newsitem/040516_Virtual-Reality. 8 “The ultimate augmented reality experience which lets you virtually try-on the latest Ray-Ban styles,” 2016, http://www.ray-ban.com/india/virtual-mirror. 9 “Royal Carribean,” http://www.royalcaribbean.co.uk/google-street-view-cruise-ship/. 10 Aditya Birla’s abof.com launches 3D trial room for online shoppers,” November 2015, http://indianexpress. com/article/technology/tech-news-technology/aditya-birlas-abof-com-launches-3d-trial-room-for-online- shoppers/. 11 “The Tipping Point for Personalized Website Experiences,” 2016, http://www.monetate.com/blog/the-tip- ping-point-for-personalized-website-experiences/. 12 “Inside P&G’s digital revolution,” November 2011, McKinsey, http://www.mckinsey.com/industries/consum- er-packaged-goods/our-insights/inside-p-and-ampgs-digital-revolution. References • “In the World of Customer Experience Management,” July 2015, http://www.firstsource.com/blog/trend- ing-now-world-customer-experience-management/. • “Try Clothes On A 3D Avatar Of Yourself,” August 2014, http://techcrunch.com/2014/08/04/fitle-will-let- you-try-clothes-on-a-3d-avatar-of-yourself/. • “The Next Thing In Online Shopping? Avatars, Say Qvit.com Founders,” September 2013, http://www.huff- ingtonpost.com/2013/09/30/avatars-online-shopping_n_3982675.html?ir=India&adsSiteOverride=in. • “Retail’s new reality: Invisible shopping centers and virtual assistants,” April 2015, http://www.cnbc. com/2015/04/24/retails-new-reality-four-ways-technology-can-boost-sales-commentary.html. • “Westfield and Inition use Oculus Rift virtual reality to showcase future of retail,” April 2015, http://www. ibtimes.co.uk/london-westfield-inition-uses-oculus-rift-virtual-reality-showcase-future-retail-1494812#. • “3-D Tech Lets Online Shoppers ‘Try on’ Clothes,” May 2013, http://www.entrepreneur.com/article/226091. • Paul Hemp, “Avatar-Based Marketing,” Harvard Business Review, June 2006, https://hbr.org/2006/06/ avatar-based-marketing. • “Go inside Abbey Road Studios with Google’s virtual tour,” April 2015, http://www.factmag.com/2015/04/15/ go-inside-abbey-road-studios-google-virtual-tour/. • “Korean retailer Shinsegae creates 3D avatar of you in store,” http://retail-innovation.com/korean-retail- er-shnsegaes-creates-3d-avatar-of-you-in-store/. • “Burberry unveils ‘Retail Theater’ concept in flagship stores,” September 2015, http://www.utalkmarket- ing.com/Pages/Article.aspx?ArticleID=18855. cognizant 20-20 insights 9
About the Authors Amit Morya is a Senior Manager within Cognizant Business Consulting’s Communications and Technology Practice. He is a Certified Project Management Professional and Agile Certified Prac- titioner, with over 11 years of strong consulting experience in the areas of product and program management, digital transformation and IT strategy. He holds an MBA from the Indian Institute of Foreign Trade, Delhi, and a B.Tech from Indian Institute of Technology (BHU), Varanasi. Amit can be reached at Amit.Morya@cognizant.com | https://www.linkedin.com/in/amit-morya-2463041. Abhinav Nigam is a Consultant within Cognizant Business Consulting’s Communications and Technology Practice. He is an Agile Certified Practitioner and has five years of experience in business process reengineering, IT strategy and management consulting. His functional expertise includes program management, digital transformation, business process reengineering and business analysis. He holds an MBA from the Indian Institute of Management, Indore, and a B.Tech in computer science from Dhirubhai Ambani Institute of ICT. Abhinav can be reached at Abhinav.Nigam@cognizant.com | https://in.linkedin.com/in/abhinavnigam9 . Faiz Rehman is a Consultant within Cognizant Business Consulting’s Communications and Technology Practice. He has eight years of experience in IT strategy, management consulting, business process engineering, analytics and supply chain planning. He holds an MBA from Narsee Monjee Institute of Management Studies, Mumbai, and a B.Tech in electronics and communications from Uttar Pradesh Technical University. Faiz can be reached at Faiz.Rehman@cognizant.com | https://www.linkedin.com/ in/faiz-rehman-0a5243a. Amit Kumar is a Manager within Cognizant Business Consulting’s Communications and Technology Practice. He has over nine years of work experience in the areas of business consulting, program management, product management, business process reengineering and business analytics for technology and supply chain organizations. He holds an MBA from National Institute of Industrial Engineering (NITIE), Mumbai, and a bachelor’s degree in electronics and communications engineer- ing from Birla Institute of Technology, Mesra. Amit can be reached at AmitKumar.K@cognizant.com | https://in.linkedin.com/in/amit-kumar-2a644114. About Cognizant Business Consulting With over 5,500 consultants worldwide, Cognizant Business Consulting offers high-value digital business and IT consulting services that improve business performance and operational productivity while lowering operational costs. Clients leverage our deep industry experience, strategy and transformation capabilities and analytical insights to help improve productivity, drive business transformation and increase share- holder value across the enterprise. To learn more, please visit www. cognizant.com/consulting or email us at inquiry@cognizant.com. About Cognizant Cognizant (NASDAQ: CTSH) is a leading provider of information technology, consulting, and business process services, dedicated to helping the world’s leading companies build stronger businesses. Head- quartered in Teaneck, New Jersey (U.S.), Cognizant combines a passion for client satisfaction, technol- ogy innovation, deep industry and business process expertise, and a global, collaborative workforce that embodies the future of work. With over 100 development and delivery centers worldwide and approxi- mately 233,000 employees as of March 31, 2016, Cognizant is a member of the NASDAQ-100, the S&P 500, the Forbes Global 2000, and the Fortune 500 and is ranked among the top performing and fastest growing companies in the world. Visit us online at www.cognizant.com or follow us on Twitter: Cognizant. World Headquarters European Headquarters India Operations Headquarters 500 Frank W. Burr Blvd. 1 Kingdom Street #5/535, Old Mahabalipuram Road Teaneck, NJ 07666 USA Paddington Central Okkiyam Pettai, Thoraipakkam Phone: +1 201 801 0233 London W2 6BD Chennai, 600 096 India Fax: +1 201 801 0243 Phone: +44 (0) 20 7297 7600 Phone: +91 (0) 44 4209 6000 Toll Free: +1 888 937 3277 Fax: +44 (0) 20 7121 0102 Fax: +91 (0) 44 4209 6060 Email: inquiry@cognizant.com Email: infouk@cognizant.com Email: inquiryindia@cognizant.com © Copyright 2016, Cognizant. All rights reserved. No part of this document may be reproduced, stored in a retrieval system, transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the express written permission from Cognizant. The information contained herein is subject to change without notice. All other trademarks mentioned herein are the property of their respective owners. Codex 1885
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