Technology, Media and Telecommunications Predictions 2016
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Welcome and Introduction Mark Casey Global Managing Director - Media & Entertainment Practice Arun Babu National Leader – Telecoms Practice
TMT Predictions 2016 Agenda Time Agenda Item 09h00 - 09h05 Opening and Welcome: Mark Casey 09h05 - 09h50 Presentation of TMT Predictions 2016: Mark Casey, Arun Babu 09h50 - 10h10 Keynote Address: Lorenzo Gonzales - Strategist EMEA Enterprise Group, Hewlett Packard Enterprise (HPE) 10h10 - 10h50: Panel Discussion: Facilitator: Mark Casey Panel Members: • Lorenzo Gonzales - Strategist EMEA Enterprise Group, Hewlett Packard Enterprise (HPE) • Craig Holmes - Vice President, Cognitive Solutions – MEA, IBM • Dr. Brian Armstrong - Chief Commercial Officer, Telkom Group • Tim Bishop - Director, Deloitte Digital 10h50-11h00 Competition time and closing remarks
Women in IT jobs: it is about education, but it is also about more than just education By end-2016 fewer than 25% of IT jobs in developed countries will be held by women. South Africa ICT sector has 23% women The gender gap in IT costs the UK alone about $4 billion annually © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 10
Women in Computer Science globally have declined dramatically over the years US - Computer Science Sweden - Computer Science 1985 37% 2000 30% 2013 18% 2010 24% UK - Computer Science 2012-2013 17.4% 2013-2014 17.1% UK Learnt Coding at School 2012 17% of girls 33% of boys Against global trends South Africa has nearly 40% of post-school Science, Engineering and Technology (SET) courses, which provides a significant economic opportunity if we can convert this larger talent pipeline in to increased gender diversity in the ICT sector © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 11
Women in IT jobs: it is about education, but it is also about more than just education Hope of things to come © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 12
Trailing Millennials are the pro-PC, not the post-PC generation
Trailing Millennials are the pro-PC, not the post-PC generation 18-24 year-olds are mobile-centric and fervent PC users and buyers 18-24 year-olds consider smartphones and PCs as complements, not substitutes Laptops are the second-most desired device Large tablets are the devices that are actually being ignored. © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 14
It’s not either/or, it’s BOTH © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 15
Millennial ownership of PCs remains high… © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 16
… as does Purchase intent © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 17
Trailing Millennials are the pro-PC, not the post-PC generation What are millennials doing on PCs? PCs still preferred for: By 2020 or 2025: Minutes of use of PCs will have likely declined, but PCs will still likely be widely-owned and valued, required by schools or employers, and used for hours per week. © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 18
© 2016. For information, contact Deloitte Touche Tohmatsu Limited. 19
Touch commerce: The mobile online checkout gets an express line
Mobile commerce gets accelerated Touch commerce enables low friction mobile payments © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 21
Mobile commerce gets accelerated Touch commerce enables low friction mobile payments © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 22
Many use their phones at every opportunity © 2016. For information, contact Deloitte Touche Tohmatsu Limited.
Browsing shopping websites is a lot more popular than shopping online Q. How frequently do you use your phone to do any of these: "Browse shopping websites/apps", "Shop for products online")? Browse shopping websites/apps (weekly) Make an online purchase of a product (weekly) 60% 57% 50% 40% 38% 40% 37% 36% 34% 33% 32% 29% 27% 30% 26% 21% 20% 20% 18% 13% 13% 15% 11% 11% 9% 10% 9% 7% 10% 5% 6% 6% 4% 2% 0% Source: Deloitte Global Mobile Consumer Survey, developed countries, May-Jul 2015 Weighted base: Respondents who own or have access to standard phone/smartphone: Australia (1,837), Canada (1,676), Finland (963), France (1,829), Germany (1,821), Italy (1,873), Japan (1,420), Netherlands (1,886), Norway (925), Singapore (1,903), Spain (1,891), UK (3,682), U.S. (1,828) © 2016. For information, contact Deloitte Touche Tohmatsu Limited.
Graphene: research now, reap next decade
Graphene: The Wonder Material Graphene is a two-dimensional structure single atom thick, which is a million times thinner than a human hair and stronger than steel. © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 26
Graphene: research now, reap next decade The wonder material Very strong Flexible Transparent Impermeable © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 27
Graphene: research now, reap next decade Graphene materials market Graphene Tens of millions of $ R&D Hundreds of millions of $ $1.3 billion $353 million Investment in developing “ The Graphene Flagship” Graphene research center understanding of graphene © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 28
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Cognitive technologies enhance enterprise software
Cognitive goes mainstream in business software Artificial intelligence is quietly enhancing enterprise decision making © 2016. For information, contact Deloitte Touche Tohmatsu Limited.
Cognitive technologies enhance enterprise software Growth in cognitive technologies Mergers & Venture Acquisitions capital Cloud Open source computing AI
Media, 2016
Virtual reality: a billion dollar niche
Virtual reality is a (small) commercial reality Technological advance has enabled the launch of VR, which in 2016 will be almost all about video games. © 2016. For information, contact Deloitte Touche Tohmatsu Limited.
VR does have a commercial future Enterprise adoption: a year of experimentation MILITARY VR will continue to be used in the military where simulators have long been commonplace EDUCATION ARCHITECTS Teaching via virtual classroom Creating interactive Digitized tours for prospective visualizations of students construction projects HEALTHCARE HOSPITALITY Training and education of staff Hotels can provide VR and members of the public guides to properties VR headsets as a virtual concierge EMERGENCY SERVICES Workers have used VR to practice how to © 2016. For information, contact Deloitte Touche Tohmatsu Limited. respond to faults with nuclear reactors 39
Mobile games: leading, but less lucrative
Mobile is now the largest games category $32 billion: PC $28 billion: console © 2016. For information, contact Deloitte Touche Tohmatsu Limited.
Dramatic variation by platform Platform Titles Revenue per game $4.8 million per console game 17k per PC $2.9 million game per mobile 800k $0.04million game © 2016. For information, contact Deloitte Touche Tohmatsu Limited.
Mobile games: Leading, but less lucrative 1Size of the installed base 1.75 billion smartphones and tablets 600 million who play 200 million for game used to play games games on PCs consoles 2Barriers to entry PC or Console $10s millions to produce Mobile games: Low barrier to entry games: $10s millions to market Created in hours Years to develop 800,000 titles available 17,000 titles available 3The business model Freemium: free download, additional content charged for.
Mobile ad-blockers: saved by the app?
Mobile content will be little affected by ad-blockers © 2016. For information, contact Deloitte Touche Tohmatsu Limited.
Why so few ad-blockers installed? millions 10000 3400 680 1000 100 10 10 1 All mobile devices Mobile devices with OS content blocking Mobile devices with active ad-blocker support Few devices have Ad-blockers do Consumer Ad-blockers don’t native ad- not remove work within apps inertia blockers installed 100% of ads
The award for traditional media resilience goes to …
Cinema !! … despite the many competing digital media available © 2016. For information, contact Deloitte Touche Tohmatsu Limited.
Top 5 2015 with a combined domestic gross of US$2,75bn
2016 ….. great, but not as great
It’s the social experience and what it says about you Revenues Admissions Per capita Movie ticket admissions price 0.79% 1.17% 1.2% 1% above inflation (2002-2015) (2002-2015) (annually 2005-2015) (annually 1995-2014) The film industry is declining in some markets, but the pace is very moderate compared to other industries that face threats from digital and the Internet. $6.1 billion a year is the estimate of Concession revenues are about 45%, the cost of piracy to the US studios with margins of about 85% Average North American – 4 movies per year (2015) Average 12-24 year old – 6.3 movies per year (2015)
US TV: erosion, not implosion
US TV: erosion, not implosion The US traditional television market, worth about $170 billion in 2016, will see a slow and steady erosion in at least 6 areas. The number of pay- Average pay-TV Pay-TV penetration TV subscribers monthly bill Consumers Average daily TV Average daily TV switching to viewing viewing antennas for (overall population) (18-24 year olds) watching TV Television is not growing Traditional TV is not dying, the way it used to disappearing or irrelevant
Cord cutting action = intent The number of pay-TV subscribers Pay-TV penetration Average pay- TV monthly bill Consumers Average daily Average daily switching to TV viewing TV viewing antennas for (overall (18-24 year watching TV population) olds) Despite 7% of pay TV-consumers saying that they were thinking of cancelling subscriptions, intent was rarely matched by action and the decline has been much more muted. Number of pay-TV subscribers cancelling 1 500 000 1 000 000 1 000 000 500 000 On a base of 170 000 164 000 8 000 100 million - homes 2012 2013 2014 2015 © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 54
Resilient subscription rates The number of pay-TV subscribers Pay-TV penetration Average pay- TV monthly bill Consumers Average daily Average daily switching to TV viewing TV viewing antennas for (overall (18-24 year watching TV population) olds) 90% of channels that are being paid for are unwatched. CORD SHAVING Growth of the average bill for pay-TV Substituting a traditional TV package with 6.1% a lower-cost subscription video on (annually 1995-2015) demand (SVOD) service © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 55
Average daily TV viewing The number of pay-TV subscribers Pay-TV penetration Average pay- TV monthly bill Consumers Average daily Average daily switching to TV viewing TV viewing antennas for (overall (18-24 year watching TV population) olds) In 2020, average daily TV viewing in the US will likely still be over 240 minutes Daily TV minutes 360 340 344 The same as 340 330 in 1998 320 320 300 2013 2014 2015 2016 © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 56
Maybe the Millennials will grow up The number of pay-TV subscribers Pay-TV penetration Average pay- TV monthly bill Consumers Average daily Average daily switching to TV viewing TV viewing antennas for (overall (18-24 year watching TV population) olds) 11% of 18-24 year-olds have never had a pay-TV subscription (cord nevers) Pay-TV penetration 100% 89% 81% 79% 70% 50% 20% decline 0% from 2010 2010 2016 2017 2020 © 2016. For information, contact Deloitte Touche Tohmatsu Limited. 57
Millennials now spend more time streaming video content than watching live TV Live programming 30% 29% 28% Streaming 32% 38% 31% 14-18 19-25 26-32 Q. When watching television content, what percent of time are you watching the following methods of programming? Copyright © 2016 Deloitte Development LLC. All rights reserved.
Consumers are watching an average of five episodes in a single sitting, with the youngest Millennials averaging six NUMBER OF EPISODES BINGED PER SITTING 6 6 5 5 5 4 4 Total 14–18 19–25 26–32 33–49 50–68 69+ 2015 Average # of episodes watched Q. When you binge watch, what is the average number of episodes you watch in a single sitting? Copyright © 2016 Deloitte Development LLC. All rights reserved.
Fewer than one-quarter of multitasking activities are directly related to the programs that consumers are watching PERCENTAGE OF MULTITASKING DIRECTLY RELATED TO THE PROGRAM 34% 33% 27% 24% 23% 18% 19% Total 2015 14–18 19–25 26–32 33–49 50–68 69+ Q. What percentage of your multitasking activities are directly related to the program you are watching? Copyright © 2016 Deloitte Development LLC. All rights reserved.
European football scores $30 billion
Premium sport remains a key value generator European football surpasses $30 billion in 2016/2017; further growth is possible. © 2016. For information, contact Deloitte Touche Tohmatsu Limited.
European football scores $30 billion Football is the super premium sport in Europe Combined revenues of the 20 EPL clubs are predicted to surpass $6.5 billion in 2016/2017, more than double that of the next-highest European league
European football scores $30 billion Football’s rising revenues, and its universal appeal, make it highly attractive to investors. Chinese investors have been building their football investments within their home country and abroad (UK, Spain). A quarter of EPL club owners are from North America and the EPL has secured a six-year $1 billion broadcast deal with NBC from 2016/2017.
eSports: bigger and smaller than you think
eSports: bigger and smaller than you think Watching people playing video games is a commercial activity, but a relatively small one . © 2016. For information, contact Deloitte Touche Tohmatsu Limited.
eSports revenues are a fraction of traditional sports
Telecommunications, 2016
The dawn of the Gigabit Internet age: every bit counts
The dawn of the Gigabit Internet age: every bit counts The number of Gigabit per second (Gbit/s) Internet connections will increase to 10 million 2016 2020 10 million 50-100 million Gbit/s Internet connections Gbit/s Internet connections 70% 90% Residential connections Residential connections 5%-10% of all broadband connections Higher speeds More applications More devices
The dawn of the Gigabit Internet age: every bit counts Faster connection speeds can enable more “bursty” connections In 2016 only a limited number of connectivity technologies are likely to be capable of Gbit/s service: FTTH FTTP FTTB DOCSIS 3.1 The faster and more ubiquitous that fiber technologies become, the greater the incentive for cable networks to update their networks, and vice-versa.
The dawn of the Gigabit Internet age: every bit counts
Used smartphones: the $17 billion market you may never have heard of
Used smartphones: the $17 billion market you may never have heard of In 2016 consumes will sell outright or trade-in approximately 120 million used smartphones, generating more that $17 billion. 2016 2015 120 million 80 million used used smartphones, generating smartphones, generating $17 billion $11 billion $140 $135 Average value per device Average value per device The used smartphone market is forecast to Used smartphones market share (total smartphone sales grow four-five times faster than the overall by units): smartphone market 2016: 7% 2015: 5% 2014:4%
Used smartphones: the $17 billion market you may never have heard of Why would you sell a smartphone? 12% of consumers sold their smartphone (mid-2015) Traded-in with an operator or device manufacturer Sold outright Direct benefits for smartphone vendors • Increase of annual sales • Devices more affordable to customers with smaller budgets • A likely margin in processing used phones
The rise of the data exclusive
The rise of the data exclusive In 2016, 26% of smartphone users in developed markets will not make any traditional phone calls in a given week. A “data exclusive” – someone that substitutes voice calls for a combination of messaging (including SMS), voice and video services delivered ‘over the top’. Weekly use of standard voice calling among smartphone owners (2012-2015) 100% 89% 87% 83% 77% 80% 60% 40% 20% 0% 2012 2013 2014 2015
The rise of the data exclusive Two contrasting trends with voice + VOICE - Mobile voice volumes Smartphone owners’ (in minutes): 20% usage patterns more increase between data intensive 2012 and 2015 Communication services used in the last week by ‘data exclusives’ 2015 80% 60% 60% 52% 51% 48% 40% 20% 19% 18% 10% 5% 0% SMS IM app Emails Social Network VoIP MMS Video calls Other
The rise of the data exclusive Data and the future generations 31% of 18-24 year olds reported not making phone calls on a weekly basis,…. …compared to the average for adults of 22% This is likely to rise further still, given that upcoming members of this group are likely very accustomed to messaging
VoLTE/VoWiFi: capacity, reach and capability
VoLTE/VoWiFi: capacity, reach and capability VoWiFi vs. VoIP About 100 mobile operators worldwide will be offering at least one packet-based voice service at the end of 2016, double the amount year-on-year, and six times higher than at the beginning of 2015. For most carriers launching VoLTE or VoWiFi in 2016, the main motivation is likely to be: • To increase network capacity • To extend the reach of their voice services
VoLTE/VoWiFi: capacity, reach and capability VoWiFi vs. VoIP A network operator managed and controlled service •Users: calls less likely to be dropped •Carriers: more control over the revenue stream Offers native calling •No need to open an app to make or receive calls. The cost of VoWiFi extending reach may be relatively low •Operators need to deploy an IP multimedia subsystem (IMS) It can reduce operator costs •Calls place on a smartphone would be carried over the consumer’s broadband network freeing up some cellular capacity •It enables traffic to be off-loaded to another network Whether an operator launches first one of the two services or it launches both will be influenced by three factors Potential cost Need to improve Customers’ interest in savings indoor coverage enhanced communication services
Photo sharing: trillions and rising
Photo sharing: trillions and rising In 2016,2.5 trillion photos will be shared or stored online, a 15% increase on the prior year. About three- quarters of this total will likely be shares, and the remainder online backups. The expected network impact of all this sharing will be about 3.5 exabytes, a 20% increase over the previous year.
Photo sharing: trillions and rising Factors enabling photo sharing Increase in quality of smartphone cameras Average camera resolution (MP) (2007-2015) 10.0 9.0 7.9 8.0 6.8 5.9 6.0 4.6 5.0 3.4 4.1 4.0 2.4 2.0 0.0 2007 2008 2009 2010 2011 2012 2013 2014 2015
Panel Discussion
Lorenzo Gonzales: Strategist, Hewlett Dr. Brian Armstrong: Telkom Group Packard Enterprise EMEA Chief Commercial Officer Lorenzo is a Strategist within HP’s EMEA Dr. Brian Armstrong is responsible for Enterprise Group, taking the leadership in the strategic growth agenda for the strategic initiatives of digital transformation Group, as well as group strategy, and innovation. Lorenzo works with regulatory and transformation office customers and partners across EMEA as a portfolios. Brian has over 25 years ICT leader in all aspects of new and emerging experience, in ICT research and technologies to meet client objectives. development, telecommunications, technology management, networking services, and outsourcing. Craig Holmes: Vice President – Tim Bishop: Director - Deloitte Cognitive Solutions IBM for Middle East Digital Africa & CTO & Africa Tim is a Director and Chief Technology Craig has undertaken a number of MEA Officer at Deloitte Digital Africa. He leadership roles to champion the Industry provides world-class strategy, digital and Solutions business in MEA. Having built transformation and ‘Meaningful Mobile' a SA Telco Industry team in 2011, Craig went solutions to leading global brands in the on and built the Africa Telco strategy and a enterprise and consumer space. Tim is team of Industry specialists and CTA’s before passionate in 'Mobilising the Masses', accepting the role of GMU Communications enabling brands and enterprise to take Sector VP. Here he was responsible for advantage of the prolific handset usage defining the Industry strategies and leading and growth across Africa. the overall delivery thereof.
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