Responsible Entertainment is Better Entertainment - Corporate Responsibility Report 2017 - Modern ...
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
Contents Our Approach Business Ethics Letter from CR Team 3 Overview 40-41 Letter from CEO 4-5 Highlights 42-43 Sustainable Development Goals 6 Guidelines & Policies 44-45 The Changing Roles of Media Companies 7 GDPR 46-47 CR Strategy and Materiality 8 How we Govern 48-49 MTG Overview 9-11 Memberships in Associations 50-51 Our Stakeholder Engagement 52-53 Media Responsibility Value Chains 54-55 Environmental Care Letter from CR Team Welcome to our 2017 Corporate Responsibility Report! Overview 12-13 Today, MTG is a team of approximately 3,700 people around the world. We are united by a passion to Highlights 14-15 create memorable experiences in music, sports, drama, reality shows, live esports events, mobile games - Responsible Content Production 16-17 Overview 56-57 and so much more! - and to connect our audiences with the content that they love. We are on an exciting Responsible Online Content 18-19 Environmental Team Work 58-59 journey to become a leading digital entertainer and, together, we can use the power of media to make a Broadcast Compliance 20-21 About the Report positive impact on people’s lives. We believe that responsible entertainment is better entertainment! Future of Broadcasting 22-23 Diverse talent empowered by the same values and working towards the same goals can make a big and Social Impact positive difference in all societies. This is a responsibility we take seriously, which is why we have expanded our support in 2017 for the United Nations Sustainable Development Goals - a set of goals to protect the planet and ensure prosperity for all - by aligning our work and targets to specific SDGs. Objectives and Achievements 61-63 This report shows our progress and shares the lessons that we’ve learned along the way. Most importantly, Workforce Data 63-73 this report is a platform for our colleagues to talk about how our teams are shaping the future of Overview 24-25 Workforce Data by Business Segments 73-81 entertainment. Whether it’s content production and distribution, legal work behind our innovative digital Corporate Giving Data 81-82 services, or talent acquisition initiatives, we aim to create working environments that embrace plurality Highlights 26-27 Environmental Data 82 and diversity of background, approaches and opinions. #weareMTG 28-29 Diversity & Equality 30-31 Financial Data 83 Compliance Data 83-84 Explore our stories and get in touch to let us know what you think…or join us on our exciting journey. #metoo 32-33 Women in Esports 34-35 GRI Index 84-87 Women in Gaming 36 Report Boundaries and Scope 88 Independent Assurance Statement 89-90 Christin Hertzberg Marija Angelovska Mauro Silva Safety & Security 37 Senior Corporate Junior Corporate SVP, Head of Corporate Reach for Change 2017 38-39 Responsibility Manager Responsibility Manager Responsibility 2 Corporate Responsibility Report 2017 3
Letter from Here are my personal highlights: the CEO Since MTG was born in Sweden in 1987, we have been on a journey to ignite content experiences for our MTG has been included in the Our annual employee survey We welcomed over 70 talent- ever-growing audiences. 2017 Dow Jones Sustainabili- showed that 94% of respond- ed women to our offices in Our entrepreneurial spirit 2017 has been one of the most ty World Index - the industry ents are willing to make an ex- Stockholm on International has taken us far beyond successful years in MTG’s standard for corporate sus- tra effort to make MTG a more Women’s Day and encouraged commercial TV and the history: 8% organic sales tainability and the first global successful company. This is so them to pursue a career in borders of Sweden. This spirit growth, 19% profit growth We measure our efforts index to track the world’s important in the world where media and technology. We has enabled us to navigate and 33% total shareholder against the very highest stand- leading sustainability-driven new talent seeks purpose, also continued with our efforts a world that has changed so returns tell their own story. ards and globally recognised companies. From a total of 72 along with an opportunity to to support UN SDG number 5 much due to unprecedented This success is based on sustainability frameworks. media companies that are part make difference. by encouraging more gender technological progress and following a clear strategy and We are committed to the of the DSJI universe, only 6 equal work environments in major socio-economic shifts. living according to our brand UN Global Compact, OECD media companies were in- our offices. Today we are a structurally values. It is also based on our Guidelines for Multinational cluded in the world index, and different company from what shared belief that responsible Enterprises, the UN Guiding MTG is one of them for the we were just a few years ago, entertainment is better Principles for Business and sixth consecutive year. We are and with perhaps the broadest entertainment. This is why Human Rights and UK Mod- also included in RobecoSAM’s entertainment offering in our Corporate Responsibility is ern Slavery Act. In 2017, we Sustainability Yearbook, industry. the cornerstone of our brand continued to further embed which helps investors to iden- and a key reference point in the UN Sustainable Develop- tify companies that are well our decision-making. Our CR ment Goals into our corporate positioned to create long-term work focuses on four priority responsibility activities. shareholder value. areas: Media Responsibility, Our ambition and objectives MTG Sweden partnered with Social Impact, Business Ethics are clear, as are the challeng- the Swedish Diabetes Associ- and Environmental Care. And most of all, we ended es and opportunities. We have ation to donate airtime on our Corporate These priority areas reflect delivered hyper growth and a first profit for our MTGx’s broadcast TV, radio networks and streaming services, to 2017 with 79% of MTG employees signing up to a our commitment to stay Responsibility relevant by adapting quickly global digital operations in increase awareness about the illness. refreshed and more relevant Code of Conduct, which 2017, and we are continuing to is the corner- to the changing media landscape. Change is in our integrate new members of the sets out who we are, what we stand for and how we do stone of our DNA and we are committed to shaping the future of MTG family into our culture and business practices. business. brand and a responsible entertainment Data security awareness can vary between MTG’s digi- We produced an online docu- together. We reach millions key reference of people every day with our tal-first companies and our mentary on the future of me- dia and its impact on societies TV, satellite and radio busi- point in our content and products. This gives us the opportunity nesses, where IT has histori- and democracy. decision- to support United Nations Sustainable Development cally had a different function. During 2018 we will use this Thank you for taking the time to read this letter and for your continued support, which making Goals and make a positive gap as an opportunity to improve our processes, rein- is a driving force in making MTG better. In over 20 years that I have dedicated to MTG, difference in the daily lives of our audiences and customers force our information security I have never seen so many opportunities in around the world. posture, and to become even front of us, and that is really exciting. more transparent and respon- sive towards our customers. Jørgen Madsen Lindemann #wearemtg 4 GRI Reference GRI 102-14 GRI 102-15 Corporate Responsibility Report 2017 5
Our Approach Our Approach Sustainable The Changing Roles Development Goals of Media Companies To contribute and create better value for all our We have carefully chosen the SDGs that are the In today’s world, mobile and connected means Ability to continuously adapt is not only a chal- stakeholders, we committed ourselves to the most relevant to our strategy and our values as global. It also means power – the power to lenge for media businesses, but also for gov- United Nations Sustainable Development Goal well as where we can contribute the most to the instantly reach a switched-on and empowered ernments. Being mobile and connected enables (SDG) 5, Gender Equality, in 2016 and decided Agenda 2030. network of users. citizens of the world to engage directly with to extend our commitment to other SDGs in opinion leaders, rather than institutions and its 2017. We added SDG 3, Healthy Lives and Well- Below we illustrate how we, in our different Accessibility is a distinctive feature of the representatives, and challenge the notion of lo- Being, SDG 4, Quality Education, SDG 7, Energy roles – as an employer, global digital entertainer Fourth Industrial Revolution that brings all of us cal and global when making important political, Efficiency, SDG 10, Reduced Inequalities, SDG and corporate citizen – impact our people, together to tackle universal humanitarian issues economical and environmental decisions. Social 13, Climate action, SDG 16, Peace and Justice, audiences and society. and innovate through sharing ideas. Media and media plays an important role in promoting our and SDG 17, Partnership for the Goals. entertainment are right at the centre of this democratic rights, but it also creates a segregat- digital revolution, both as its driving force and ed environment that can be misused by those an industry influenced the most by technologi- with significant capital. cal changes. Tools that not long ago were media companies’ prerogative and gave them the ulti- We’ve talked to experts in social media, politics, mate power to shape views and beliefs through media law and corporate responsibility from Our impact on Our impact on Our impact on the creating and distributing content, are now in the around the world to explore what, or who, is Individuals Society Environment hands of millions of individuals worldwide. It’s shaping the future of media. an empowering opportunity, but it also poses a question whether we as a society have a robust Watch That’s Entertainment! - Digital transfor- regulatory framework to use these tools for mation, trust and influence in the new media greater good. landscape on our official YouTube channel at www.youtube.com/MTGModernTimesGroup under Corporate Responsibility playlist. Our role as an Providing initiatives that enhance Attracting and developing an equal, Fostering a culture of Employer employees’ emotional and physical diverse and inclusive workforce that environmental awareness well-being while fostering an open, reflects and enriches the societies and responsibility. inclusive and diverse culture. in which we work and live. Our role as a Empowering our audiences with Creating engaging content that Improving the environmental Global Digital media literacy skills and ensuring fosters discussions and actions to awareness of our audiences. Alex Krasodomski-Jones Clara Henry Entertainer access to content for customers address some of the world's most Digital Researcher, Youtuber, Comedian, with disabilities. critical issues, while operating as an CASM, Demos TV Presenter and Author ethical and accountable business. Our role as a Driving education and reducing Enabling and influencing Enabling environmental Corporate Citizen inequalities through our content organisations that aim to make education and awareness and partnerships. a positive impact on societies. through partnerships. Dunja Mijatovic Mauro Silva Helen Margetts International Human Rights Expert, SVP, Head of Brand and Director and Professor of Society former OSCE Representative on Corporate Responsibility, and the Internet, Oxford Internet Freedom of the Media Modern Times Group MTG Institute, University of Oxford 6 GRI Reference GRI 102-12 Corporate Responsibility Report 2017 7
Our Approach Our Approach CR Strategy and MTG Overview Materiality MTG is a leading international digital entertainment group and we are shaping the future of entertainment by connecting consumers with the content that they love in as many ways as possible. Our brands span free-tv and pay-TV, radio and next generation entertainment experiences in esports, digital video content and online gaming. We don’t have any banned products in our markets. Born in Sweden, our shares are MTG’s vision is to shape the future of responsible entertainment. This vision is reflected in our Corporate listed on Nasdaq Stockholm and MTG’s headquarters is located in Stockholm. Responsibility (CR) strategy, which consists of four focus areas – Media Responsibility, Social Impact, Business Ethics and Environmental Care. Key figures 2017: At MTG, CR is closely integrated with our business strategy, values and culture. To ensure we focus on the most relevant and impactful topics, we regularly review our CR priorities with our stakeholders. These 20 1 findings form the foundation of our CR strategy and are used to define the key focus areas as illustrated by the materiality matrix. We have continued to work with our current materiality analysis during 2017, but as our digital transformation continues and we focus on the integration of our digital ventures businesses, we consider it essential to conduct a new analysis during 2018. The aim of the new analysis will be to identify the material issues of our digital ventures and aligning them with our goals, targets and strategy 596 going forward. Number of Number of Total employee 16 5 companies sold companies acquired turnover 11 12 Importance for internal stakeholders 17 7 36 9 933 183 19 6 23 10 15 18 13 22 20 Total employee Number of countries Number of MTG 14 21 hires MTG operates in registered offices worldwide 2 3 1 8 4 Importance for external stakeholders & society *White line (low) – Boundary for topics which are considered base topics. White line (high) boundary for topics considered focus topics for engagement. Reference point of the most important topic: number 16 (content quality). **Numbering for reference in the graph is not in order of importance. Net sales (MSEK) 16,218 17,299 17,537 MTG’s four focus areas: Operating income before items 1,268 1,347 1,263 Environmental Social Business Media Care Impact Ethics Responsibility Basic earnings per share 3.22 -3 18.73 1 Reduce energy consumption 5 Ensure and promote equality and diversity for employees 11 management 16 Content quality Average number of employees 3,995 3,805 3,280 17 Child and minor online 2 Reduce cardbon emissions 6 Health, safety and security for employees 12 Data protection and privacy protection Financial position 13 Ensure a sustainable supply 18 Awareness of the impact of 3 Environmental management 7 Fair and decent working chain content Shareholders’ equity 4,768 5,0166 ,572 conditions 4 Care for responsible 8 Safe and sound environment 14 Safeguarding intellectual property rights 19 Responsible advertising Long-term liabilities 3,305 3,794 2,648 management of e-waste 20 Editorial independence 9 Community engagement 15 Combat digital fraud issues Short-term liabilities 8,425 8,888 10,066 21 Freedom of expression 10 Valuing creativity Total shareholders’ equity and liabilities 16,497 17,699 19,285 22 Content accessibility 23 Transparent and credible dialogue and information 8 GRI Reference GRI 102-46 GRI 102-47 GRI Reference GRI 102-1 GRI 102-2 GRI 102-3 GRI 102-4 GRI 102-6 GRI 102-7 GRI 201-1 9
Our Approach Our Approach MTG Overview MTG Studios Nordic Entertainment Nice Entertainment Group MTG Studios MTGx Digital Ventures Free-TV Subscription-TV Radio Denmark Norway Denmark Norway Norway TV3 TV3 Viasat Viasat P4 Hele Norge TV3+ Viasat4 Viaplay Viaplay TV3 PULS TV6 Viasat Sport Viasport + Sweden TV3MAX Viafree Viasat Film Viasport 1 RIX FM TV3 Sport Viasat Series Viasport 2 Bandit Rock Viafree Sweden Viasat Golf Viasport 3 Lugna Favoriter TV3 Viasat Ultra HD Viasat Golf Power Hit Radio Finland TV6 Viasat Xtra Viasat Ultra HD Star FM Viafree TV8 esportsTV Viasat Film I LIKE RADIO TV10 esportsTV HD Viafree Finland Viasat Sweden Viaplay Viasat Viasat Sport Viaplay Viasat Sport Premium Viasat Sport Viasat Fotball TV3 Sport HD Viasat Hockey Viasat Sport Premium Viasat Golf Viasat Fotboll Viasat URHEILU HD Viasat Hockey Viasat JALKAPALLO HD Viasat Motor Esports Digital Video Content Online Gaming Viasat JÄÄKIEKKO HD Viasat Golf Viasat Ultra HD Viasat Xtra DreamHack (HQ in Sweden) Splay Networks (HQ in Sweden) InnoGames (HQ in Germany) Viasat Xtra Viasat Ultra HD ESL (HQ in Germany) Zoomin.TV (HQ in the Netherlands) Kongregate (HQ in the US) Viasat Film Viasat Film Engage Digital Partners (HQ in the UK) esportsTV Viasat Series esportsTV International Entertainment Free-TV Subscription-TV Radio Bulgaria Bulgaria Bulgaria Nova Diema Sport Radio Nova News Kino Nova Diema Sport 2 Diema Diema Family Nova Sport 10 GRI Reference GRI 102-1 GRI 102-2 GRI 102-3 GRI 102-4 GRI 102-6 GRI 102-7 GRI 201-1 Corporate Responsibility Report 2017 11
Media Responsibility Overview Sustainable Development Goals Our ambition is to use the power of media to make a positive difference. We strive to provide content that is both entertaining and educational, and which reflects the complex and diverse world in which we all live. We believe editorial independence and freedom of expression are essential – both for producing engaging content, and for a free and open society. We aim to empower our audiences with media literacy skills, and to offer differently abled viewers the opportunity to enjoy our content. We are committed to offering children and minors a safe and fun experience at all times. We follow all applicable broadcasting rules and regulations, while providing parents with flexible, effective tools. As part of our ongoing digital transformation, we have entered the esports and online gaming industries. We are aligning our corporate responsibility efforts to ensure that children and minors who play games on our platforms, or attend our tournaments and festivals, always stay protected in the same way as when they enjoy our broadcasting or streaming services. 12 Corporate Responsibility Report 2017 13
Diversity on both Accessible content Engaged, sides of the camera not outraged! We welcome gender, age and ethnical diversity among our directors, writers and cast We create content in local %@!# %@!# languages, and make international content accessible through subtitling and dubbing We play by the rules and put broadcast-safe content on our TV channels Media Responsibility Media literacy Award-winning We produced and NE original content distributed globally a documentary on trust W S Safe environment Viaplay original 'The Great Escape' was awarded with Children's Programme and influence in the new media landscape for young viewers of the Year at Kristallen awards We offer parental control tools on our video on demand platform MTG Corporate Responsibility Report 2017
Camilla Rydbacken Malin Lancha Head of Program Head of Production Responsible Content An independent partner Which free-TV show had audited our productions in the most positive impact in 2017. What were the main 2017? findings? Production Camilla: On 14 November, Malin: The audit covered MTG produced Sweden’s first three suppliers and three of ever TV gala focused on dia- MTG’s own productions. It betes. It’s another example of identified three focus areas – how we’re focused on our au- Do we integrate specific How does our production the distribution of our Code of diences’ lives – today, diabetes values into our free-TV process work? Conduct to production com- affects 450,000 people in content? panies; availability of health Sweden and hundreds of mil- Malin: MTG owns Nice En- and safety information on set; lions around the globe. Some Camilla: Turn on TV3 (or any tertainment Group, which and the integration of corpo- of the biggest names in Swed- of our free-TV channels), and includes 31 companies in 17 rate responsibility into our ish entertainment joined us you’ll see everything from countries, and we work close- content. to make it happen. Together, young parents and secret ly both with them and a wide we reached 400,000 viewers, admirers to big-bearded range of independent part- How are we addressing raised over SEK 5 million and My job is to roadside assistance workers in northern Sweden. There’s a ners to pitch ideas, develop concepts and deliver shows. these areas? told so many great stories. Responsible make sure our reason for that. In 2017, 11% of MTG’s free-TV content was locally produced, Malin: From autumn 2017, content is a we include MTG’s Code of programmes We’re in the storytelling busi- which as Head of Production Conduct in all production priority, as makes me happy! entertain, inform ness, and my job as Head of Program is to make sure our companies’ agreements, and the Code is an agenda item shown by our and touch as programmes entertain, inform and touch as many people as At all stages of the process, we clearly communicate our at every start-up meeting for a new project. On health and emphasis on many people as possible. MTG’s free-TV chan- nels reach viewers of all ages, expectations. Before filming starts, MTG and the produc- safety, our executive produc- diversity and possible plurality ers are engaging with the pro- backgrounds and lifestyles tion company sign a legal duction companies to ensure across Denmark, Sweden and agreement detailing what everybody’s always informed - Camilla Rydbacken Norway. And because our will be delivered, including of the requirements. And re- Cristina Stenbeck - Malin Lancha audience is so diverse, so is content, cast and messaging. sponsible content is a priority, at Diabetes Gala our content. We want to relate During production, we’re of- as shown by our emphasis on to people’s lives. Storytelling ten present on set. And after- diversity and plurality. works best when it resonates wards, we review all content with viewers and reflects who and give final approval, some- Of course, these areas have they are (or aspire to be). times in cooperation with our always been extremely impor- Broadcast Compliance team if tant for us. Now we’re taking we need extra eyes on some- the opportunity to capture thing. this commitment in an even more structured and docu- mented way. 16 GRI Reference GRI 103-1 GRI 103-2 GRI 103-3 GRI 203-1 M2 M3 Corporate Responsibility Report 2017 17
Nathalie Bylund Jessica Berglund Content Executive Series & Product Manager at Viaplay Kids at Viaplay Responsible Online Do we integrate responsi- bility into our platforms as well as our content? countries and Viaplay custom- ers and non-customers. Par- ents answered half the ques- It started as an app from a company supported by Reach for Change, and the idea is to Content tions and then interviewed help smaller children develop Jessica: That’s what I work their kids (aged 2 to 15 years) their emotional intelligence. with every day. I’m a Viaplay for the rest. We learnt that 1) The language and scenarios product manager and regu- Viaplay is used by kids of all have been developed together larly talk to our users about ages, and we need to cater with child psychologists, and where to take the platform to their specific needs: what everything is presented in There’s such a wide range of thousands of audiences. which makes it important for works for an eight-year-old such an appealing and heart- Our customer community is us too. We view this as an next. of content on Viaplay We’ve had parental settings might not suit a two-year-old; warming way. Content doesn’t today – but how do we broader than ever before, so opportunity to have a positive 2) half of parents sometimes get much more responsible we want to offer everybody impact through responsible for some time – parents can choose it? set the kids section as the feel guilty about their kids’ than a series about consider- moments that matter. As a content. streaming usage, primarily ing other people’s feelings and Viaplay content executive default Viaplay homepage Nathalie: We don’t have one and control access via a pin because of the inactivity in- being a good friend. I think audience – we have tens with a remit covering content What else does responsi- volved; and 3) parents whose everybody should start the for both adults and kids, that’s code (think of it as helping ble content include – for out parents rather than lock- kids use Viaplay trust us more day with a ‘Peppy Pals’ where I come in. children and adults? than any other streaming ser- episode! We talk to our customers ing out their kids). Now we’re integrating the findings of our vice. They see us as responsi- through surveys, user testing Nathalie: For kids, it’s vital to ble and that’s a great acknowl- and home studies to under- latest research project into be presented with good ex- our product strategy. The big edgement of our efforts in this stand what they want (and amples – how to treat others, area. don’t want) to see. We aim to change is that parents today how to respond to new situa- are more interested in know- entertain, but also to chal- tions and so on – in an engag- ing what their kids are watch- What’s the latest on lenge and start conversations. ing way. In general, we’re very ing (and for how long), rather Viaplay’s kids originals? And for kids, Viaplay should aware that media can influ- than in controlling it in ad- We aim to always be a fun and safe expe- rience. ence viewers of all ages. That vance. Parents feel safer when Nathalie: In September 2017, Parents whose doesn’t mean we never offer entertain, adults edgy material – on the their children use Viaplay rather than other streaming our first kids original, ‘The Great Escape’, was named kids use For kids content, do we but also to aim to balance entertain- contrary, we embrace respon- sible freedom of expression. services. They also have a bigger need to be informed Children’s Program of the Year at Sweden’s Kristallen Viaplay trust us challenge ment with education? But it does mean we’re com- mitted to showing different about their children’s viewing TV awards – the first time a more than any habits rather than controlling and start streaming service won this Nathalie: The best kids con- tent is both educational and perspectives, to portraying the sessions. prestigious prize. The Decem- other streaming conversations men and women equally, and fun – we know this because to reflecting the complex What were the other major ber 2017 survey shows that science experiments are the service kids told us so! Our surveys world in which we all live. most popular content cate- - Nathalie Bylund findings of this research? - Jessica Berglund show children want to learn Series such as ‘Empire’, ‘The gory for both boys and girls, when they watch. For them, Good Wife’ and ‘Transparent’ so the theme of ‘The Great learning is about exploring, Jessica: The research project are all good examples of this. Escape’ is spot on. interacting and seeing new was completed in December things, as well as information. 2017 and covered 3,300 sur- vey respondents, split equally Jessica: We released ‘Peppy It’s important for them – and Pals’ in September 2017. of course for their parents – between the four Nordic 18 GRI Reference M2 M3 M4 M6 GRI 103-1 GRI 103-2 GRI 103-3 Corporate Responsibility Report 2017 19
Viewers can choose to con- age rating information for all tact us or the relevant regu- content. lator at any time. Complaints In this context, it’s important Sara Breitholtz made to regulators in the Nor- dic region about MTG’s broad- to note that no adult con- tent has been shown on our Broadcast Compliance Advisor casts are forwarded to Ofcom in the UK, who assess every pay-TV channels since April 2017, and from May 2018 no We cooperate complaint they receive to de- third-party adult channels will termine whether a breach has be available either. closely with occurred. How are we making our many MTG Do we help our viewers content more accessible? departments to make informed decisions make sure we Broadcast Compliance about what to watch? Ofcom requires us to broad- We always carry on-screen cast a certain amount of content with audio descrip- meet our warnings beforehand if a programme or film contains tions (8%) and subtitles (40%). In 2017, we exceeded these responsibilities potentially offensive material. targets in both areas, with in everything What does a typical day in What kind of problems do we broadcast If we feel there’s a need for 15% and 89% respectively. broadcast compliance look you solve? additional guidance, we add We’re aiming even higher this like? that to the continuity voice- year, such as introducing sign We cooperate closely with over before the broadcast language captioning to our At MTG, we want all our many MTG departments, in- starts. On Viaplay, we include channels for the first time. broadcasts to maintain the cluding production, sales and highest standards. Both our MTG Creative, to make sure viewers and the regulators we meet our responsibilities expect this too, so we do our in everything we broadcast. very best to keep everybody That’s often quite a balancing happy. act – for example, if we’re This year, we The majority of MTG’s broad- cast licenses are held in the integrating a commercial product into a programme, we introduced UK, where Ofcom sets out want the advertiser to get val- sign language clear rules about important issues such as programme ue for money while respecting Ofcom’s product placement captioning to content, sponsorship, prod- uct placement, fairness and rules. I’m happy to say that we had zero complaints about our channels for privacy. A typical day for the broadcast compliance team sponsorship in 2017. the first time focuses on pre-screening Did we receive any our broadcasts (including complaints during 2017? commercials and trailers) to ensure we’re always following In 2017, MTG received a total these requirements. This gives of 49 broadcast complaints, us the opportunity to fix any one fewer than in 2016. Of potential issues in a proactive these, 11 related to minors. For way. our Ofcom licensed services, I like the variety and the re- we had 19 programme content sponsibility, and the opportu- complaints in 2017, compared nity to use my language skills with nine complaints in 2016. in Swedish, Norwegian and No complaints about MTG English. There’s also a prob- were upheld by Ofcom, with lem-solving dimension that I one decision still pending at particularly enjoy. the end of 2017. 20 GRI Reference M2 M3 M4 M5 M6 GRI 103-1 GRI 103-2 GRI 103-3 GRI 417-2 GRI 417-3 Corporate Responsibility Report 2017 21
We share this commitment to As more digital offerings ensuring a safe experience for go global, how does that viewers of all ages. In ad- Julia Smetana affect the regulatory dition, MTG’s esports busi- landscape? nesses ESL and DreamHack Head of European Regulatory are members of the Esports Integrity Coalition (ESIC), an I think everyone wants to find a satisfactory answer to that Affairs in Group Legal industry body that addresses question. There’s already a cheating, doping and fraud in professional gaming. Overall, growing sense that every platform should be held to the Every platform our view is that specific reg- ulation is not required at the same standards of account- should be held ability and responsibility, but moment, and that esports can benefit from some space to it remains to be seen if this to the same Future of Broadcasting keep innovating and fulfill its requires new legislation or simply a rethink of how we standards of potential to become the next global entertainment apply the current rules. MTG’s view here is very clear – when accountability phenomenon. everyone competes on a & responsibility playing field, consumers and Julia, from an MTG Firstly, the Country of Origin businesses all win. perspective, what was the Principle, which increases most important regulatory consumer choice and media development in 2017? pluralism by enabling broad- casting across borders in Our Viaplay customers will Europe, could be weakened. directly benefit from the Secondly, even though broad- Portability Regulation, agreed casters are asking for less upon by the European Union regulation to compete with in February 2017. This will global platforms, things seem enable streaming service sub- to be moving in the opposite Minor scribers to access their direction. Everyone benefits from a competitive Europe- favourite films, series and protection is sports when travelling in an media sector, and we’re engaging with policy makers always in Europe. We welcome this legislation, to help shape the discussions focus across since it benefits consumers while preserving the prin- accordingly. all forms ciple of exclusive territorial MTG offers next genera- tion entertainment expe- licensing, which is crucial for of media MTG’s ability to invest in great riences in esports, online services and content. gaming and digital video networks. How are regula- What’s the latest on the tors looking at these types Audiovisual Media of business? Services Directive? These may be relatively new This directive, which gov- areas, but they’re definitely on erns EU-wide coordination the European agenda – of national legislation on TV especially esports. Minor pro- broadcasts and on-demand tection is always in focus for services, is still under review. regulators across all forms of Unfortunately, we’re seeing media, and both the content two trends in this process that and format of esports produc- we believe could negatively tions have come under in- impact our customers and creasing scrutiny during 2017. business. 22 GRI Reference GRI 103-1 GRI 103-2 GRI 103-3 M3 M4 Corporate Responsibility Report 2017 23
Social Impact Overview Sustainable Development Goals We believe our success lies with our people. We are dedicated to diversifying both our workforce and audience, and we promote equal opportunities and inclusion for everyone – regardless of gender, age, nationality, race, religion or political opinion. If something isn’t what it should be, we empower our employees to speak up. We are committed to providing a safe, healthy, dynamic and fun working environment that makes our people proud to be part of MTG. 24 Corporate Responsibility Report 2017 25
Open and diverse Girls Day Diabetes Gala MTG's teams represent InnoGames encourage girls to find their talent in games development 59 nationalities MTG Sweden raises awareness about important issues through TV and online content Women in Tech We supported #WITsthlm2017 to inspire talented women Social Impact to pursue a career in media and technology Extra Life Pink Month & Kongregate brings gamers together Pink Concert in a 24 hour gaming marathon to support Children's Miracle Network Hospitals Power Hit Radio educates listeners on life-changing matters, like cancer MTG Corporate Responsibility Report 2017
Jennie Jacobs Andreas Karlsson Head of Human Resources UK Lead Recruiter #weareMTG Andreas, what attracts ment is almost equal today, management on a wide people to MTG? for example – but we can do range of strategic projects. more. There’s so much evi- It’s an opportunity to learn As the lead recruiter for MTG dence to show that teams who about our business in a very in Sweden, I meet people mix genders, backgrounds intense, hands-on way, and every day who are really excit- and ages are more creative, many trainees go on to suc- Jennie: MTG conducts an 94% say they are willing to industry is continuously ed about the idea of working sustainable and successful. cesfuful careers with us. We employee survey every make an extra effort to make changing, and MTG is on with us. Many talents see us That’s better for our business, had nine trainees in 2017, and year. Why? us more successful. a very exciting journey to as a company that shares their and much more fun, too! the number of applications It’s a similar story when it become a global digital ambition and entrepreneurial we received, coming from Our employee survey is an op- comes to leadership, where entertainer. It’s important we outperformed the bench- that everyone at our compa- spirit, and they perceive MTG Which practical steps all over the world, exceeded portunity for us to say what’s our expectations for the 2018 mark. The survey divides lead- ny knows how their day to as a leader. Visible, innovative are we taking to increase working well (and what can be program. ership into several sub-cat- day activities support MTG’s brands like DreamHack and diversity? improved) at MTG. It com- egories, and amongst other strategy and drive the perfor- Viaplay play a big part in that. plements the conversations Why are people so questions asks employees mance of the business. Everybody knows the media We’re now posting most of that take place across the whether they feel respected business is transforming fast, our job ads in English, and important to the success organization throughout the by their manager. We scored How will we achieve this? and companies that embrace we’ve also refined the way we of MTG? year, and it’s a great way to highly on this specific ques- this change, like MTG, are the write them to make sure we’re get a holistic view of what’s on tion, which reflects well on I think continuous dialogue, places people aspire to be. engaging a diverse and global Our people are our company – people’s minds and to make sure we’re setting the right the working environment and especially at the local level, audience. A good ad creates #wearemtg! Businesses come priorities. culture at MTG. is the key. Regular discus- Could we become more interest and gives you reasons alive when employees thrive, All responses are confidential, The survey response rate was sion between managers and attractive? to apply, rather than putting and I think MTG is very good and the survey is managed 87% for the Nordic business- employees, whether it’s team up barriers. at giving everyone a mandate by an independent partner. In es and 76% for MTG overall. meetings, one-on-one catch- Employer branding is a big In addition, we use third-party to explore, innovate and push 2017, we were able to bench- This gives extra weight to the ups or just taking a coffee focus for us. We want even tools that assess candidates’ boundaries. We all have a role mark MTG’s results against results and underlines that together, can help us connect more people to know that this problem-solving capabilities, to play. That’s what attracted our external peers for the first we have a lot to be proud of our roles to the big picture. is a great company. You can personal strengths and other me to the company two years time. This benchmark includes together. That’s how we can fully har- really feel our values – smart, relevant factors. It’s an ago, and it’s great that so 500,000 responses over 200 ness the incredible energy of bold, fun and engaging – in insightful complement to the many people want to be part organisations, both in the Nor- Where do we need to the people at MTG – and the the atmosphere here, and we information we get from a of it today. dic region and internationally, improve most? best thing is that we can do it have a culture that’s both dy- resumé, and of course from and helps us put our figures in any time of the year. namic and supportive. That’s face-to-face interviews, and The survey shows that we reflected in everything from helps us ensure we’re always MTG is very a meaningful context. can do even more in terms of our internal mobility policy recruiting solely on talent and potential. good at giving (in Sweden and Finland, 28% What were the 2017 survey highlights? diversity and internal mobil- ity. MTG’s Human Resources When it of recruitment in 2017 were teams already have ongoing initiatives in both these areas comes to made internally) to our com- mitment to a healthy work-life What’s the aim of our management trainee everyone a The energy and commitment of MTG’s people comes and we’re committed to mak- leadership, balance. I also think MTG can become program? mandate to ing further progress in 2018. through very clearly. Of all our employees, 84% think it’s fun In addition, I see the need for we outper- an even more diverse work- Our management trainees explore, inno- to go to work, 88% are proud to be at MTG and an amazing clarity as a key theme in the survey responses. The media formed the place. We’re making progress – our gender split at recruit- spend 12 months working closely with MTG’s senior vate and push benchmark boundaries 28 GRI Reference GRI 103-1 GRI 103-2 GRI Reference GRI 103-3 Corporate Responsibility Report 2017 29
Which actions are we by the end of 2017, we’d the effects of unconscious taking to reach these already reached a total of 41 bias. The aim is to encourage people. participants to reflect on how Sophie Gratadoux targets? At the same time, we’re re- they make decisions, in rela- In 2017, MTG’s Human Re- inforcing our engagement in tion to others and to them- Global Mobility & Diversity sources department in Swe- den commissioned a report industry events such as Wom- en in Tech, which sold out selves, and the feedback has been very positive. Manager on gender diversity from in seven minutes in 2017 and which we will sponsor again There’s one thing in particular that often surprises people. McKinsey, who presented their findings to the MTG this year. We show a ripple effect sim- Sweden management team. ulation that reveals how even This research then formed the How does the gender bias the smallest action can have basis for a workshop where training work? positive consequences. It’s something I think about in my Diversity & Equality our Human Resources leaders from Scandinavia and the UK The training starts by intro- own work too – if that’s the came together with MTG’s ducing diversity and why it’s power of small actions, just Corporate Responsibility team important, and then explores imagine what big ones can to develop a gender bias do for our business and our training. I’m now localising people. Sophie, what’s it like and performance. It’s about this training and delivering to be MTG’s first ever being the most successful it across the company - global mobility and business – and the best work- place – we can be. In 2017, we diversity manager? supported the I joined MTG in March 2017 and it’s been a fantastic How diverse is MTG today – and what are our targets Women in Tech experience so far. MTG is an for the future? event in Stockholm international company with Diverse people from so many different Today, 59 nationalities are for the fourth companies backgrounds, so working with mobility and diversity gives represented at MTG, and our recruitment gender split is consecutive year me an opportunity to make a 48% women and 52% men in have been direct impact on our business. Sweden and Finland. How- shown to From day one I’ve been given a lot of responsibility to drive ever, we’re less diverse at the management and executive be more activities and to challenge our ways of thinking. levels. Overall at MTG 32% of new hires are women and 68% creative, are men. Why is diversity so Our diversity work is currently innovative & important for our focused on three priorities. competitive business? Firstly, we’ve set the target of a 50/50 gender split in Diverse companies have been our executive team by 2020. shown to be more creative, in- Secondly, we want to increase novative and competitive than female representation in the other companies. That means media and tech industries. we aim to understand, respect And in general, we’re looking and value each other’s differ- to broaden the scope of diver- ences, and that we’re commit- sity at MTG, particularly when ted to equal opportunities for it comes to inclusion. After all, everyone. When it comes to even if you have diverse and recruitment, promotion and equal teams, you can’t trig- training at MTG, what counts ger the benefits of diversity if is competence, experience people don’t feel included. 30 GRI Reference GRI 103-1 GRI 103-2 GRI 103-3 Corporate Responsibility Report 2017 31
We’re focused on improving our HR Veronica Sjöstrand tools to support the VP Human Resources, continued success of MTG Sweden MTG and its people their responsibilities more our company, but we want clearly. to make MTG an even more We’re aware that specific innovative, stimulating and #metoo example is essential in this challenges can sometimes above all fun place to work – context, and I’m happy to say arise in production environ- for all our employees. that our management un- ments, so we’ve also renewed derstands that in creating an our Supplier Code of Conduct. equal and respectful work- This clearly sets out the high place is not negotiable. Veronica, what’s the most to treat other people badly, gations related to sexual har- standards we expect from all simply because of a culture of assment at MTG. During the our partners, who starting rewarding aspect of work- What are your other silence. When that silence is year, we conducted two larger from November 2017 were ing with human resources required to sign the Code priorities for 2018? at MTG? broken, so is the power. That’s investigations into claims of what makes #metoo impor- bullying. As a result of these before starting work on any production. We’re focused on continuously I think it’s the fact that hu- tant, and I hope it leads to investigations, we chose not Overall, I think MTG’s man- improving our human resourc- man resources themes are long term change for the bet- to renew the contract of one agement teams have done a es tools and structures to sup- so high on the agenda across ter. Today, we can have more individual and issued a written good job in communicating port the continued success of the whole organization. I open discussions about sexual reprimand to another. the importance of what we’re MTG and our people. There’s work with MTG in Sweden harassment in particular and doing here. Leadership by so much that’s good about and Finland, along with Splay bullying in general – both at How will we do better in and DreamHack, and I have a an industry level and as an the future? remit to create a more inte- employer too. grated environment where we In addition to MTG’s Code share resources, policies and How has #metoo of Conduct, we have a local cultures (while respecting the impacted MTG? policy in Sweden relating to diversity of our companies, victimization. We conduct of course). Our managers First, it’s vital to emphasize mandatory training for all are very supportive and that that MTG has a Code of Con- managers in Sweden that allows us to be ambitious. I duct that all employees are covers both documents, and love having this opportunity to required to read and sign. We we’re now extending this build something that benefits always investigate any report- training to everyone employed our employees and business ed violations of this Code, by MTG in Sweden. By the so directly. with support from external end of 2017, we’d already partners if necessary. trained 45% of our managers Why is the ongoing In 2017, there were no investi- and the feedback has been #metoo movement really positive – in particular, so significant? people tell us they understand For too long, some people in the media Leadership by industry (and else- example is essential where) have had the power in creating an equal and respectful workplace 32 GRI Reference GRI 103-1 GRI 103-2 GRI 103-3 GRI 406-1 Corporate Responsibility Report 2017 33
‘Counter-Strike’ teams battled competing, casting, and man- for a USD $30,000 prize pool. aging teams and working in The action was so incredible the industry. Yvette Martinez we did it again in 2018, this time with USD $50,000 on the How about ESL as a Chief Operating Officer, line. business? ESL US Are all-female tourna- We are proud that we have We’ve ments more effective in promoting diversity than increased the representation of female employees in the increased mixed tournaments? US from 14% (2016) to 24% (2017). One simple but effec- the number With equal levels of invest- tive step was changing the of female Women in Esports way we advertise for new ment and training, there’s no reason why women can’t colleagues: we no longer post employees in compete directly against men. There’s no relevant physical jobs for esports project man- agers, for instance, simply for the US from difference that requires sepa- project managers. Focusing purely on skillsets makes us a 14% (2016) to 24% (2017) rate competitions. But for that Yvette, how did you get On the other hand, fewer than to happen, I think we need to more accessible employer, as involved in the esports 15% of esports competitors start much earlier – by teach- I’ve personally experienced. I industry? and fans are female. Things ing our daughters and the may have a very relevant tech are improving, but ESL, the young women in our lives that background, but just before I came to ESL two years ago industry and the community competitive gaming is a pos- coming to ESL I was COO of a with over a decade’s experi- can all work harder to nurture itive activity, and by support- luxury beauty start-up. That’s ence from the tech sector, and diversity and bring those two ing their participation at the a very different world from I’ve never felt so excited about numbers closer together. It’s a casual and amateur levels. We esports – although helping mistake to assume that wom- ESL take our vision forward in We need to an industry’s potential! Mil- lions of fans around the world, en aren’t interested in watch- also need to do a better job telling the stories of females an inclusive way has a beauty do a better passionate employees and great young companies ready ing, playing and attending esports events. of its own too. job in telling to take the next step – esports What is ESL doing to is everything I look for. My the stories role is to bring structure and encourage more women of females scale to ESL’s increasingly complex and dynamic busi- into esports? competing, ness, and everybody has been incredibly supportive, even In 2015, we partnered with Intel to launch AnyKey, an casting & though I don’t have a gaming advocacy organization ded- background. managing icated to supporting diverse participation in esports. teams How would you assess the current levels of female AnyKey focuses on research to build greater understanding engagement in esports? of diversity challenges and on initiatives to address those My view is that the landscape challenges. One very visible is nuanced. It’s great to see so example is the diversity and many female streamers, some inclusion pledge that we ask of whom are role models for everyone participating in ESL’s millions of followers. In fact, events – whether online or in women now account for 40% person – to sign. of gamers and that’s proba- At our biggest event of the bly an underestimate, since year, Intel Extreme Masters many play under androgynous Katowice 2017, we hosted an names online. all-female tournament where the world’s best women’s 34 Corporate Responsibility Report 2017 35
Julia Salomon Thibaut Minguet Product Manager Elvenar Head of Risk and Resilience at InnoGames Women in Gaming Safety & Security Julia, what’s the idea Does InnoGames support definitely help us create expe- Thibaut, what’s the role of and Content Protection – with simpler for employees to behind ‘Elvenar’? female developers as well riences that appeal to a wider the Risk & Security team at a lead expert assigned to each report incidents through as female gamers? and more diverse audience. MTG? stream. In each one, we want an online portal and we’ve ‘Elvenar’ is a browser game to identify, control and ad- launched information security with a fantasy theme. The Absolutely – my colleague We aim to protect, respond and dress as many relevant risks as e-learnings. aim is to build cities, develop Ulrike Kunkel and I are both enable. MTG’s data, infrastruc- possible. On an industry level, we con- strategies and interact with Elvenar product managers and ture and (most importantly) Governance of the framework tinued our engagement with players on a big world map. we have female colleagues in our people are essential to the rests with MTG’s ENABLER the Audiovisual Anti-Piracy We want to bring cool gaming most areas of game develop- company’s success, committee, which is chaired Alliance and Nordic Content experiences to a mainstream ment. We hope these num- by MTG’s CFO and gathers Protection organizations audience as well as our hard- bers increase in the coming representatives from the through quarterly meetings core fans, and when creating years, and we’re working to whole business. Every month, where we share intelligence ‘Elvenar’ we gave a lot of thought to designing visually accelerate this through initia- We invite the committee meets to set priorities and assign resources and best practices. tives such as the annual Girls attractive characters, and to & Boys Day in Germany, where young students for risk management activ- How do we engage ensuring the game is easy to play yet complex enough to we invite young students to to our offices We aim ities, and to address issues encountered by the work- employees around risk our offices to show them just and security issues? hold your attention. how awesome it can be to to show them to protect, stream experts. It’s a holistic approach that ensures we Who plays the game? create games for a living. just how respond & have an accurate group-level We’re here for our people – and the more our people We expected a gender split of How did you start your awesome it can enable picture of our risk exposure as well as a clear escalation are there for us, the better we can be! We ask all MTG career in this field? process for each workstream. 75% male and 25% female, in line with our previous games. It was quite an unexpected be to create and the work of the Risk & Security team is all about employees to use our tools, take our trainings and speak It’s turned out to be 52% male and 48% female, and their direction for me – I studied games for a making sure everyone here can focus 100% on what they do Were there additional developments in 2017? up if something doesn’t seem right. We’ve also appointed living nutritional science and began behavior is really interesting working with a small studio best. In 2017, we created a new 45 Security Champions across – our players usually fall into developing an educational enterprise risk framework to Yes – 2017 was a busy year the organisation to be our one of four categories, and title for the Nintendo DS. help achieve this in the most for the Risk & Security team. local voices, to help imple- 61% of female ‘Elvenar’ players Straight away, I liked the effective and structured way We recruited MTG’s first ever ment initiatives, and to be our (by far the largest category) friendly atmosphere and the possible. Chief Information Security Of- first point of contact when we are ‘Peaceful Explorers’. That constantly evolving challeng- ficer, who has now completed engage with different parts of means they’re motivated more es of the games industry, and What does this framework a cyber-maturity assessment MTG. We have a monthly vir- by socialising and immersion I’ve been involved ever since. include? of many MTG businesses. We tual catch-up and meet once in the story than by action and I like the fact that it’s possible supported our esports com- a year for a workshop. All this competition. Of course, you to take unconventional routes The framework has seven work- panies with event security and helps us get closer to the busi- can still play in a competitive into this business, which can streams – Information Security, reviewed physical security at ness, align our priorities and way if that’s what you enjoy! IT Security, Regulatory, People, some of our critical locations. make MTG an even safer and Resilience, Security Operations In addition, we’re making it more fun place to be. 36 GRI Reference GRI 102-13 GRI 102-15 GRI 103-1 GRI 103-3 37
You can also read