RAZER INC. INVESTOR PRESENTATION | 1H 2019 EARNINGS - 2019 RAZER INC. ALL RIGHTS RESERVED.
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AGENDA 1 1H 2019 HIGHLIGHTS Min-Liang Tan – Co-founder and CEO 2 GROWTH INITIATIVES Limeng Lee – CSO 3 FINANCIAL REVIEW Edwin Chan – CFO 4 OUTLOOK Min-Liang Tan – Co-founder and CEO © 2019 RAZER INC. ALL RIGHTS RESERVED. 2
LEGAL DISCLAIMER Potential investors and shareholders (the “Potential Investors and Shareholders”) of Razer Inc. (the “Company”) are reminded that information contained in this Presentation comprises extracts of operational data and financial information of the Company and its subsidiaries (the “Group”) for the six months ended 30 June 2019. The information included is solely for the use in this Presentation and certain information has not been independently verified. No representations or warranties, expressed or implied, are made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information or opinions presented or contained in this Presentation. Potential Investors and Shareholders should refer to the 1H 2019 results announcement for the results of the Company which are published in accordance with the Rules Governing the Listing of Securities on The Stock Exchange of Hong Kong Limited. The performance and the results of operations of the Group contained within this Presentation are historical in nature, and past performance is no guarantee of the future results of the Group. Any forward-looking statements and opinions contained within this Presentation are based on current plans, estimates and projections, and therefore involve risks and uncertainties. Actual results may differ materially from expectations discussed in such forward looking statements and opinions. The Group, the directors, employees and agents of the Group assume (a) no obligation to correct or update the forward-looking statements or opinions contained in this Presentation; and (b) no liability in the event that any of the forward-looking statements or opinions do not materialize or turn out to be incorrect. Potential Investors and Shareholders should exercise caution when investing in or dealing in the securities of the Company. © 2019 RAZER INC. ALL RIGHTS RESERVED. 3
KEY HIGHLIGHTS RECORD HIGH REVENUE with 30.3% YoY growth to US$357.2MN High-margin Services business grew 110.5% YoY to US$35.7MN. +110.5% Gross Profit contribution to the group of approximately 20%. Net Loss Margin SIGNIFICANTLY IMPROVED by 740BPS to 13.4%; Net Loss NARROWED to US$47.7MN. © 2019 RAZER INC. ALL RIGHTS RESERVED. 5
RECORD HIGH REVENUE YEAR-ON-YEAR GROWTH BY 30.3% NET REVENUE (US$ MN) +30.3% 357.2 274.2 1H 2018 1H 2019 © 2019 RAZER INC. ALL RIGHTS RESERVED. 6
SERVICES REVENUE GREW 110.5% YoY SERVICES CONTRIBUTION FURTHER SCALES SERVICES NET REVENUE SERVICES GROSS PROFIT CONTRIBUTION (US$ MN) (US$ MN) 35.7* 14.9 10.8 +110.5% 0.1 1H 2017 1H 2018 1H 2019 17.0* GP GPM CONTRIBUTION 41.7% 1H 2019 20% 1H 2019 0.1 1H 2017 1H 2018 1H 2019 *Inclusive of Razer Gold virtual credits and Razer Fintech © 2019 RAZER INC. ALL RIGHTS RESERVED. 7
NET LOSS NARROWED NET LOSS MARGIN SIGNIFICANTLY IMPROVED BY 740BPS LOSS FOR THE PERIOD (US$ MN) 1H 2018 1H 2019 -47.7 -57.1 -13.4% -20.8% Net loss Net Loss Margin +740BPS © 2019 RAZER INC. ALL RIGHTS RESERVED. 8
THE WORLD’S LARGEST INTEGRATED GAMING ECOSYSTEM ONE OF THE WORLD’S LARGEST INTEGRATED GAMING PLATFORMS 70MN REGISTERED USER ACCOUNTS 40% YoY Enhance user experience via access to integrated software platform GROWTH LEADER IN ONE OF THE WORLD’S GAMING HARDWARE Brand-centric LARGEST VIRTUAL Opportunities to expand CREDITS FOR GAMERS Ecosystem Opportunities to offer into other gaming & lifestyle segments other services to users US$303.7MN US$35.7MN 26.2% YoY GROWTH 110.5% YoY GROWTH © 2019 RAZER INC. ALL RIGHTS RESERVED. 10
THE RAZER ECOSYSTEM: HARDWARE PERFORMANCE © 2019 RAZER INC. ALL RIGHTS RESERVED. 11
HARDWARE REVENUE 26.2% GROWTH YoY DRIVEN BY STELLAR GROWTH IN SYSTEMS BUSINESS NET REVENUE (US$ MN) +26.2% 303.7 240.8 1H 2018 1H 2019 © 2019 RAZER INC. ALL RIGHTS RESERVED. 12
BEST SELLING PERIPHERALS © 2019 RAZER INC. ALL RIGHTS RESERVED. 13
SYSTEMS MARKET SHARE EXPANSION #1* MARKET LEADER * NPD Group Inc. market research: #1 in revenue share for 15” gaming laptops priced $1,800 and above © 2019 RAZER INC. ALL RIGHTS RESERVED. 14
INDUSTRY LEADING CUSTOMER SUPPORT Laptop Magazine April 2019 © 2019 RAZER INC. ALL RIGHTS RESERVED. 15
THE RAZER ECOSYSTEM: SOFTWARE PERFORMANCE © 2019 RAZER INC. ALL RIGHTS RESERVED. 16
40% YoY GROWTH TO 70 MILLION USER ACCOUNTS STRONG GROWTH ACROSS ALL SOFTWARE OFFERINGS (In MN) 70 60 50 70 +40% YoY 40 50 35 30 Jun-17 Jun-18 Jun-19 Total Registered User Accounts © 2019 RAZER INC. ALL RIGHTS RESERVED. 17
SOFTWARE RAZER SYNAPSE RAZER CHROMA™ RGB RAZER CORTEX IOT PLATFORM UNIVERSAL RGB LIGHTING SYSTEM GAME LAUNCHER 70 MN REGISTERED USER ACCOUNTS (+40% YoY) © 2019 RAZER INC. ALL RIGHTS RESERVED. 18
RAZER CHROMA™ RGB THE GO-TO SOFTWARE PLATFORM FOCUSED ON GAMER TAM 25 THIRD PARTY PARTNERS 500+ RAZER CHROMA™ RGB ENABLED DEVICES 150+ AAA GAMES POWERED BY RAZER CHROMA™ RGB As of late May 2019 © 2019 RAZER INC. ALL RIGHTS RESERVED. 19
RAZER CHROMA™ RGB ENABLED GAMES © 2019 RAZER INC. ALL RIGHTS RESERVED. 20
THE RAZER ECOSYSTEM: SERVICES PERFORMANCE © 2019 RAZER INC. ALL RIGHTS RESERVED. 21
SERVICES REVENUE GREW 110.5% YoY SERVICES CONTRIBUTION FURTHER SCALES SERVICES NET REVENUE SERVICES GROSS PROFIT CONTRIBUTION (US$ MN) (US$ MN) 35.7* 14.9 10.8 +110.5% 0.1 1H 2017 1H 2018 1H 2019 17.0* GP GPM CONTRIBUTION 41.7% 1H 2019 20% 1H 2019 0.1 1H 2017 1H 2018 1H 2019 *Inclusive of Razer Gold virtual credits and Razer Fintech © 2019 RAZER INC. ALL RIGHTS RESERVED. 22
RAZER GOLD ONE OF THE WORLD’S LARGEST VIRTUAL CREDITS FOR GAMES AND DIGITAL ENTERTAINMENT OVER 19 MN WALLETS AND GROWING 2,500+ LEADING GAME TITLES AND DIGITAL ENTERTAINMENT +90% YoY 600+ LEADING GAME PUBLISHERS © 2019 RAZER INC. ALL RIGHTS RESERVED. 23
RAZER GOLD A CHOICE PARTNER FOR PLATFORM PARTNERS WITH A TRULY UNIQUE WAY TO ENGAGE WITH GAMERS © 2019 RAZER INC. ALL RIGHTS RESERVED. 24
GROWTH INITIATIVES LIMENG LEE CSO © 2019 RAZER INC. ALL RIGHTS RESERVED. 25
MULTIPLE GROWTH DRIVERS • CLOUD GAMING • ESPORTS • FINTECH • MOBILE GAMING • THX © 2019 RAZER INC. ALL RIGHTS RESERVED. 26
CLOUD GAMING PRIME MOVER IN THE GAMING INDUSTRIAL REVOLUTION © 2019 RAZER INC. ALL RIGHTS RESERVED. 27
THE CLOUD GAMING OPPORTUNITY • MARKET POTENTIAL • Potential users to reach 124.7 MN in 2022, CAGR +66%* • MIGRATION FROM CLIENT TO CLOUD • Convergence of the PC, Console, Mobile gaming ecosystems. • GPU rendering in the cloud – 4K 60 FPS Low Latency High Bandwidth Streaming • NEW PLAYERS • Will require the entrance of new players including: • Cloud Providers • GPU Render Farms • Cloud Gaming Services • Carriers/Internet Providers/5G Infrastructure • Multiple new Access Points • VR/AR *Source: Newzoo © 2019 RAZER INC. ALL RIGHTS RESERVED. 28
COLLABORATION WITH TENCENT CLOUD © 2019 RAZER INC. ALL RIGHTS RESERVED. 29
RAZER X TENCENT CLOUD • HARDWARE • Both companies will work closely to launch a series of gaming hardware compatible with Tencent Cloud gaming solutions: • Mobile controllers and other high-performance peripherals and accessories • SOFTWARE • Both companies will work together to integrate Tencent’s cloud gaming titles with Razer’s software and technologies: • Razer Chroma™ RGB lighting • OTHERS • Razer will support Tencent Cloud with its overseas expansion • As founding members of Tencent Global eSports Arena-Tech Alliance, Razer and Tencent Cloud will leverage their advantages to further enrich the esports ecosystem © 2019 RAZER INC. ALL RIGHTS RESERVED. 30
ESPORTS EXTENDING ON OUR BRAND LEADERSHIP IN ESPORTS © 2019 RAZER INC. ALL RIGHTS RESERVED. 31
ESPORTS GAMES AND AUDIENCES 81.4MN 77.5MN 41.4MN 27.3MN 27.1MN HOURS WATCHED HOURS WATCHED HOURS WATCHED HOURS WATCHED HOURS WATCHED Source : https://newzoo.com/insights/rankings/top-games-twitch-youtube/ (As of Jul-19) © 2019 RAZER INC. ALL RIGHTS RESERVED. 32
18 SPONSORED GLOBAL TEAMS XIAN © 2019 RAZER INC. ALL RIGHTS RESERVED. 33
TEAM RAZER @ TI9 EVIL GENIUSES AND ALLIANCE* THE ANNUAL DOTA 2 CHAMPIONSHIP ONE OF THE LARGEST ESPORTS FINALS US$33 MILLION PRIZE POOL * At the time of announcement. TI9 started on Aug 20 and will run until Aug 25 © 2019 RAZER INC. ALL RIGHTS RESERVED. 34
SEA GAMES 2019 9 SEA countries First medal esports event 6 Competing in games across Reaching to 660 million+ in the world sporting stage PC, mobile and console platforms population in SEA © 2019 RAZER INC. ALL RIGHTS RESERVED. 35
FINANCIAL PERFORMANCE EDWIN CHAN CFO © 2019 RAZER INC. ALL RIGHTS RESERVED. 36
NET REVENUE DRIVEN BY STELLAR GROWTH IN SYSTEMS AND SERVICES BUSINESS REVENUE BY SEGMENT (US$ MN) +30.3% 357 18 36 274 16 17 303 241 1H 2018 1H 2019 Hardware* Software & Services Others * Hardware includes Peripherals and Systems © 2019 RAZER INC. ALL RIGHTS RESERVED. 37
GROSS PROFIT LOWER BLENDED GPM DUE TO SHIFT IN PRODUCT MIX FOR HARDWARE GROSS PROFIT (US$ MN) GPM 29.0% GPM 21.2% 79 76 1H 2018 1H 2019 © 2019 RAZER INC. ALL RIGHTS RESERVED. 38
OPERATING EXPENSES ADJUSTED OPEX AS % OF NET REVENUE IMPROVES BY 990BPS OPERATING EXPENSES (US$ MN) 40.4% 30.5% 133 – 2 20 128 11.5% – 2 18 7.3% 10.3% 111 4.7% 8.3% 108 6.0% 11.5% 10.3% 1H 2018 1H 2019 Selling and Marketing expenses Research and Development expenses General and Administrative expenses Personnel Expenses Share-based compensation Restructuring expenses M&A expenses Total adjusted OPEX as % of Net Revenue © 2019 RAZER INC. ALL RIGHTS RESERVED. 39
NET LOSS NARROWED NET LOSS MARGIN SIGNIFICANTLY IMPROVED BY 740BPS LOSS FOR THE PERIOD (US$ MN) 1H 2018 1H 2019 -47.7 -57.1 -13.4% -20.8% Net loss Net Loss Margin +740BPS © 2019 RAZER INC. ALL RIGHTS RESERVED. 40
CASH FLOWS & WORKING CAPITAL CASH FLOWS SUMMARY CASH FLOWS (USED IN) OPERATING ACTIVITIES CASH FLOWS FROM (USED IN) INVESTING ACTIVITIES CASH FLOWS (USED IN) FINANCING ACTIVITIES CASH AND BANK BALANCES (US$ MN) 2 634 529 (21) (20) (34) (34) (54) 1H 2018 1H 2019 1H 2018 1H 2019 1H 2018 1H 2019 Jun-18 Jun-19 WORKING CAPITAL CYCLE DAYS INVENTORY OUTSTANDING1 TRADE RECEIVABLES TURNOVER DAYS2 TRADE PAYABLES TURNOVER DAYS3 CASH CONVERSION CYCLE4 (Days) 166 128 66 69 (26) 45 36 (52) Jun-18 Jun-19 Jun-18 Jun-19 Jun-18 Jun-19 Jun-18 Jun-19 Notes: 1 Days inventory outstanding equals the average of the opening and closing inventory balances divided by the cost of sales for the period and multiplied by the number of days in the period. 2 Trade receivables turnover days equals the average of trade receivables divided by the total revenue for the period and multiplied by the number of days in the period. 3 Trade payables turnover days equals the average of trade payables divided by the total cost of sales for the period and multiplied by the number of days in the period. 4 Cash conversion cycle for a period equals days inventory outstanding plus trade receivables turnover days less trade payables turnover days © 2019 RAZER INC. ALL RIGHTS RESERVED. 41
OUTLOOK MIN-LIANG TAN CO-FOUNDER and CEO © 2019 RAZER INC. ALL RIGHTS RESERVED. 42
OUTLOOK FOR 2019 GROUP SOLID GROWTH. EXPANDING SERVICES. IMPROVING PROFIT PROFILE Will continue to show Continue to expand high- Improving profit profile solid revenue growth margin Services business CORE SEGMENT GROWTH SEGMENT PROFITABLE. GOOD GROWTH. PREDICTABLE. NEW OPPORTUNITIES. INVESTMENT MODE. HARDWARE CLOUD GAMING Continue to see good growth while GPM improves Collaboration with Tencent Cloud and expect further progress in this area ESPORTS Continue to elevate esports to the mainstream and work with the best SOFTWARE esports athletes to develop stellar esports products Further accelerate the growth of user base and user activity in RAZER FINTECH 2019 to drive additional monetization opportunities TPV to scale as we extend our capabilities in SEA and other emerging markets MOBILE GAMING SERVICES Focus on enhancing gamer performance and user experiences including Razer Gold virtual credits business to continue to scale with new through peripherals and accessories and mobile software, services and esports content, partners and channels THX Continue to lead in immersive digital entertainment as esports, gaming and cinema converge © 2019 RAZER INC. ALL RIGHTS RESERVED. 43
Q&A © 2019 RAZER INC. ALL RIGHTS RESERVED. 44
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