Overview OVERVIEW UNDER CONTRUTION

Page created by Stanley Lane
 
CONTINUE READING
Overview OVERVIEW UNDER CONTRUTION
Overview
               April 2019

                                               OVERVIEW
                                           UNDER CONTRUTION

SciPlay Second Quarter Results
Ended June 30, 2019

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE
Overview OVERVIEW UNDER CONTRUTION
Agenda

                               Overview

                               2019 Second Quarter
                               Results Review

                               Why we Win

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE      PAGE 1
Overview OVERVIEW UNDER CONTRUTION
Overview
               April 2019

                                               OVERVIEW
                                           UNDER CONTRUTION

Overview

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE
SciPlay at a Glance

  OFFERING                    7 CORE GAMES…

                 $118mm                                                             18%
                                                                                   Revenue Growth
                                                                                                                            44%
                                                                                                                           AEBITDA Growth
                                                                                                                                                                  83%
                                                                                                                                                               Mobile Penetration
                 Revenue (Q2 2019)                                                  (Q218 – Q219)                          (Q218 – Q219)1                         (Q2 2019)

                      $33mm                                                       8.1mm
                                                                                    Average MAUs
                                                                                                                          6.0%
                                                                                                                          Payer Conversion
                                                                                                                                                              $81.42  AMRPU
                   AEBITDA (Q2 2019)1                                                 (Q2 2019)                            Rate (Q2 2019)                            (Q2 2019)

                       ∼28%                                                       2.7mm
                                                                                    Average DAUs
                                                                                                                          $0.48 ARPDAU
Mobile Gaming is Large and Highly Engaging

  Mobile Gaming Market                                                                      Target Audience in the Casual Genre

                                                                                                     Target Demographic                  Casual Games
                          ~$85bn                                                                   Females/Males, Age 35+
                          Global mobile and tablet
                          gaming market in 2019(1)

                          1.5bn
                          people played games on
                          mobile or tablet in 2017(1)

                          80%
                          of spend on Apple and Google
                          Play stores in 2017(2)

                                                                                                              Game
                          3 hrs 35 min                                                              Higher
                                                                                                            + Genres             +                +
                          spent per day on mobile devices                                                                      Greater         Better
                          by the average American in 2018(3)                                     Engagement                    Loyalty       Monetization

   (1) Source: IDC Worldwide Mobile and Handheld Gaming Forecast, 2019 – 2023. (2) Source: App Annie. (3) Source: eMarketer.

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                                                         PAGE 4
Expanding Market Across Attractive Genres

                         Further Expansion into                                                                                        …Anchored by Evergreen
                         Growing Casual Genre…                                                                                         Social Casino
                                                                                                                                               Top Grossing iOS Games’ Rank Trajectory
                                                                                                                                                         After Hitting Top 25(4)
                                                                                                                                                         Months (After Hitting Top 25)

                                                                                     $85bn                                                 1   2     3   4   5     6     7    8     9 10 11 12 13 14 15

                                                                                   Mobile Gaming(1)                                    1
Our Market Opportunity

                                                               $30bn

                                                                                                                                 Ranking
                                                                    Casual (2)

                                            $5bn
                                          Social Casino(3)
                                                                                                                                   100
                                                                                                                                                   Social Casino Median               All Other Games Median

                         (1) Source: IDC Worldwide Mobile and Handheld Gaming Forecast, 2019 –2023. Total projected worldwide market in 2019 for smartphone and tablet gaming revenue.
                         (2) Source: Eilers & Krejcik. Total projected market in 2019 for social casino mobile games and other casual mobile games, such as puzzle, card and match three games.
                         (3) Source: Eilers & Krejcik. Total projected market in 2019 for social casino mobile games.
                         (4) Source: App Annie for top grossing games in the US on iPhone (as of October 2018). Includes only games that first achieved top 25 US grossing rank within the time period of 1/1/2012
                         through 7/1/2017.

         CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                                                                                                             PAGE 5
Overview
               April 2019

                                               OVERVIEW
                                           UNDER CONTRUTION

2019 Second Quarter Results
Review

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE
2Q19 Highlights

   •    SciPlay completed an initial public offering (“IPO”) on May 7th and began
        trading on The NASDAQ Global Select Market under the symbol “SCPL”

   •    Revenue grew 18% to $118 million, which was more than double the market rate
        of growth according to Eilers & Krejcik

   •    Mobile revenue increased 28% to $98 million

   •    Net income increased $14 million to $26 million; margin of 22%

   •    AEBITDA grew 44% to $33 million; robust AEBITDA margin of 28%

   •    Payer conversion rates increased to 6% driven by the growing popularity of our
        games and increased interaction with the games by our players as a result of
        the introduction of new game features

   •    Jackpot Party, our largest game by revenue, grew 28% or 3x market growth
        driven by improved player engagement and monetization

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                          PAGE 7
Revenue up 18% in Q2, to $118M

   Revenue growth more than double the industry, and record growth of
   24% year-over-year during the month of June

                                                                                                        ($ in millions)
                    2Q’ 18 Revenue: $100mm                +18%        2Q’ 19 Revenue: $118mm

                                                                                     $114      $118        $118
                                                                            $105
                                                  $96     $98      $100
                     $91            $95
       $80

      Q1' 17         Q2 '17        Q3 '17         Q4'17   Q1' 18   Q2 '18   Q3 '18    Q4'18    Q1' 19      Q2 '19

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                           PAGE 8
AEBITDA up 44% in Q2 2019

   AEBITDA Growing at a Faster Rate than Revenue While the Company
   Launches and Invests in Games

                                                                                                                                                                          ($ in millions)

                       2Q’18 AEBITDA: $23mm(1)                                 +44%                       2Q ‘19 AEBITDA: $33mm(1)

                                                                                                                                                                                $33
                                                                                  $23                $23                $24               $25                $25
                          $21                                  $19
       $13                                  $16

      Q1' 17             Q2 '17             Q3 '17             Q4'17             Q1' 18             Q2 '18             Q3 '18             Q4'18             Q1' 19             Q2 '19
    (1) 2Q2019 AEBITDA and 2Q2018 AEBITDA include intellectual property royalties paid to Scientific Games that will no longer be paid subsequent to the IPO and the entering into of a new IP
    Licensing Agreement (as defined in Appendix A). Such royalty expenses were $2.9mm in 2Q2019 and $6.3mm in 2Q2018.

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                                                                                                  PAGE 9
Engaged User Base Driving Results

                                                                                                                               Payer Conversion
                  ARPDAU                                               Average MPUs                                                  Rate

                                 $0.48                                                        0.5                                                        6.0%
              $0.42                                                        0.4                                                       5.4%

              2Q18                 2Q19                                   2Q18                2Q19                                   2Q18                 2Q19

   Note: Payer conversion rate represents average number of players who made a purchase at least once in a month by average MAUs. “Average MPUs” means average monthly paid
   users. “ARPDAU” means average revenue per daily active user.

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                                                                          PAGE 10
Annual Revenue Outlook - 2019

                    For the full year 2019, the company expects
                  revenue to be in a range of $480 to $490 million

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                      PAGE 11
Long-Term AEBITDA Margin Goal

        Continue profit margin expansion through strong revenue growth and
            operational leverage as games scale and enter growth stage

                                                         Goal

                                                       >35%
                          Current

                            28%

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                              PAGE 12
Valuation Gap

                Current valuation gap to peer set provides compelling entry point and
                                     significant upside potential
                                                                     ~14x
                                                                   EBITDA1

                                   ~7x
                                 EBITDA1

                                                                                                                                        Peer Set

   (1) EBITDA and EBITDA ratio are non-GAAP financial measures that are presented on a supplemental basis. We do not provide reconciliations for forward-looking non-GAAP financial measures
   because we cannot forecast and quantify, without unreasonable effort, certain amounts that are necessary for such reconciliations, in cluding [] in its reconciliation of historic numbers, the amount
   of which, based on historical experience, could be significant.
   Valuations based on FactSet data 7.22.19; peer set represents median valuation; peer set includes Zynga, Tencent, Netmarble and Glu

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                                                                                                  PAGE 13
Overview
               April 2019

                                               OVERVIEW
                                           UNDER CONTRUTION

Why we Win

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE
SciPlay Platform Built to Scale

                                                      GAMES ACROSS MULTIPLE GENRES

                                                                       FUTURE PIPELINE

                                                  User                               Monetization
                                                  Acquisition     Engagement

                                                            TECHNOLOGY STACK

                                              BREADTH AND DEPTH OF EXPERIENCE

                                         Seamless and Integrated Across Games

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                     PAGE 15
Deep and Largely Exclusive Library of Content

  Market Leading, Proven Gaming Content Library Leads to Efficient Cost
  Structure

                1,500+ Titles                                            Large In-House library
                                                     3rd Party Brands

                                                  Marquee Partnerships

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                   PAGE 16
Significant Growth Opportunities

                                                                                   Untapped strategic growth
                                                  Selective M&A                    opportunities

                                                                                   Growth from new
                                         New Models                                monetization models

                                                          8.6% international       Continue international
                              International                revenue in 2018
                                                                                   growth and expansion

                                                       Historically released 1-2   Develop and scale new
                  New games                               games every 12-18
                                                               months
                                                                                   social casino and casual
                                                                                   titles

                                                        Diversified portfolio of   Continue to grow DAU,
      Existing games                                   successful games with
                                                       strong cohort dynamics
                                                                                   payer conversion and
                                                                                   ARPDAU

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                               PAGE 17
Games in Various Stages of Growth

    All Games Go                                   Most Games in            Margins Improving as
    Though a Similar                               Early Stages of          Games Progress Along a
    Life Cycle                                     Life Cycle               Predictable Trajectory

      FUTURE PIPELINE

         Develop                          Launch              Ramp                 Growth
          (9-12 Months)                   (3-6 Months)       (1-1½ Years)          (2+ Years)

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                 PAGE 18
High Operating Leverage as Games Launch, Ramp and Grow

   2018 Percentage Contribution Margin by Game
         % Contribution Margin(1)

                                                2017                                                2014-15(2)   2012

                                                                                             Year Launched

                                                                              Significant operational leverage as
                                                                              game scales and enters growth stage
                                    2018
   (1)   Represents revenue less platform fees, IP royalties, marketing and dedicated game team expenses.
   (2)   Bingo Showdown acquired by SciPlay in 2017.

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                         PAGE 19
Why We Win

                                                  Perfect Balance of Art and Science

                                          Superior Game Live Ops Built on a Scalable Platform

                                Exceptional Monetization Engines Fueled by Data-Driven Approach

                                       Access to a Wealth of Owned and Licensed Authentic IP

                             Strategic Approach to Market Segmentation and Portfolio Development

                                            Strong Talent Mix Comprised of Industry Veterans

                                   Core Values and Culture of Innovation, Passion and Creativity

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                    PAGE 20
Overview
               April 2019

                                               OVERVIEW
                                           UNDER CONTRUTION

Appendix

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE
Forward-Looking Statements; Additional Notes
   Throughout this presentation, we make "forward-looking statements” within the meaning of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking
   statements describe future expectations, guidance, plans, results or strategies and can often be identified by the use of terminology such as "may,” "will,” "estimate,”
   "intend,” "plan,” "continue,” "believe,” "expect,” "anticipate,” "target,” "should,” "could,” "potential,” "opportunity,” "goal” or similar terminology, and include, without
   limitation, SciPlay's revenue guidance for full year 2019. These statements are based upon management’s current expectations, assumptions and estimates and are not
   guarantees of timing, future results or performance. Therefore, you should not rely on any of these forward-looking statements as predictions of future events. Actual
   results may differ materially from those contemplated in these statements due to a variety of risks and uncertainties and other factors, including, among other things: our
   ability to attract and retain players; our reliance on third-party platforms; our dependence on the optional purchases of virtual currency to supplement the availability of
   periodically offered free virtual currency; our ability to continue to launch and enhance games that attract and retain a significant number of paying players; our
   reliance on a small percentage of our players for nearly all of our revenue; our ability to adapt to, and offer games that keep pace with, changing technology and
   evolving industry standards; competition; the impact of legal and regulatory restrictions on our business, including significant opposition in some jurisdictions to interactive
   social gaming, including social casinos, and how such opposition could lead these jurisdictions to adopt legislation or impose a regulatory framework to govern
   interactive social gaming or social casinos specifically, and how this could result in a prohibition on interactive social gaming or social casinos altogether, restrict our
   ability to advertise our games, or substantially increase our costs to comply with these regulations; laws and government regulations, both foreign and domestic, including
   those relating to our parent, Scientific Games Corporation, and to data privacy and security, including with respect to the collection, storage, use, transmission, sharing
   and protection of personal information and other consumer data, and those laws and regulations that affect companies conducting business on the internet, including
   ours; the continuing evolution of the scope of data privacy and security regulations, and our belief that the adoption of increasingly restrictive regulations in this area is
   likely within the U.S. and other jurisdictions; our ability to use the intellectual property rights of our parent, Scientific Games Corporation, and other third parties, including
   the third-party intellectual property rights licensed to Scientific Games Corporation, under our intellectual property license agreement ("IP License Agreement”) with our
   parent; protection of our proprietary information and intellectual property, inability to license third-party intellectual property and the intellectual property rights of others;
   security and integrity of our games and systems; security breaches, cyber-attacks or other privacy or data security incidents, challenges or disruptions; reliance on or
   failures in information technology and other systems; our ability to complete acquisitions and integrate businesses successfully; our ability to pursue and execute new
   business initiatives; fluctuations in our results due to seasonality and other factors; dependence on skilled employees with creative and technical backgrounds; natural
   events that disrupt our operations or those of our providers or suppliers; risks relating to foreign operations, including the complexity of foreign laws, regulations and
   markets; the uncertainty of enforcement of remedies in foreign jurisdictions; the effect of currency exchange rate fluctuations; the impact of foreign labor laws and
   disputes; the ability to attract and retain key personnel in foreign jurisdictions; the economic, tax and regulatory policies of local governments; and compliance with
   applicable anti-money laundering, anti-bribery and anti-corruption laws; U.S. and international economic and industry conditions; changes in tax laws or tax rulings, or the
   examination of our tax positions; litigation and other liabilities relating to our business, including litigation and liabilities relating to consumer protection, gambling-related
   matters, employee matters, alleged service and system malfunctions, alleged intellectual property infringement and claims relating to our contracts, licenses and
   strategic investments; restrictions and covenants in debt agreements, including those that could result in acceleration of the maturity of our indebtedness; failure to
   maintain adequate internal control over financial reporting; influence of certain stockholders, including decisions that may conflict with the interests of other
   stockholders; our ability to achieve some or all of the anticipated benefits of being a standalone public company; our dependence on distributions from SciPlay Parent
   Company, LLC to pay our taxes and expenses, including substantial payments we will be required to make under the Tax Receivable Agreement; and stock price
   volatility.
   Additional information regarding risks and uncertainties and other factors that could cause actual results to differ materially from those contemplated in forward-looking
   statements is included from time to time in our filings with the SEC, including the company’s current reports on Form 8-k and quarterly reports. Forward-looking statements
   speak only as of the date they are made and, except for our ongoing obligations under the U.S. federal securities laws, we undertake no and expressly disclaim any
   obligation to publicly update any forward-looking statements whether as a result of new information, future events or otherwise.
   You should also note that this presentation may contain references to industry market data and certain industry forecasts. Industry market data and industry forecasts are
   obtained from publicly available information and industry publications. Industry publications generally state that the information contained therein has been obtained
   from sources believed to be reliable, but that the accuracy and completeness of that information is not guaranteed. Although we believe industry information to be
   accurate, it is not independently verified by us. In general, we believe there is less publicly available information concerning international social gaming industries than
   the same industries in the U.S. Some data is also based on our good faith estimates, which are derived from our review of internal surveys or data, as well as the
   independent sources referenced above. Assumptions and estimates of our and our industry's future performance are necessarily subject to a high degree of uncertainty
   and risk due to a variety of factors, including those described in the company’s quarterly reports on Form 10-Q. These and other factors could cause future performance
   to differ materially from our assumptions and estimates.

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                                                                                   PAGE 22
Non-GAAP Financial Measures

Adjusted EBITDA, or AEBITDA, as used herein, is a non-GAAP financial measure that is presented as supplemental disclosure and
is reconciled to net income as the most directly comparable GAAP measure as set forth in the below table. We define AEBITDA
to include net income attributable to SciPlay before: (1) net income attributable to noncontrolling interest; (2) interest expense;
(3) income tax (benefit) expense; (4) depreciation and amortization; (5) contingent acquisition consideration; (6) restructuring
and other, which includes charges or expenses attributable to: (a) employee severance; (b) management changes; (c)
restructuring and integration; (d) M&A and other, which includes: (i) M&A transaction costs; (ii) purchase accounting
adjustments; (iii) unusual items (including certain legal settlements) and (iv) other non-cash items; and (e) cost-savings initiatives;
(7) stock-based compensation; (8) loss (gain) on debt financing transactions; and (9) other expense (income) including foreign
currency (gains) and losses. AEBITDA margin, as used herein, represents our AEBITDA (as defined above) as a percentage of
revenue. AEBITDA margin is a non-GAAP financial measure that is presented as supplemental disclosures for illustrative purposes
only and is reconciled to net income attributable to SciPlay, the most directly comparable GAAP measure.

The Company’s management uses the following non-GAAP financial measures in conjunction with GAAP financial measures:
Adjusted EBITDA, or AEBITDA and AEBITDA margin. These non-GAAP financial measures are presented as supplemental
disclosures. They should not be considered in isolation of, as a substitute for, or superior to, the financial information prepared in
accordance with GAAP, and should be read in conjunction with the Company’s financial statements filed with the SEC. The
non-GAAP financial measures used by the Company may differ from similarly titled measures presented by other
companies.Our management uses AEBITDA and AEBITDA margin to, among other things: (i) monitor and evaluate the
performance of our business operations; (ii) facilitate our management’s internal comparisons of our historical operating
performance and (iii) analyze and evaluate financial and strategic planning decisions regarding future operating investments
and operating budgets. In addition, our management uses AEBITDA and AEBITDA margin to facilitate management’s external
comparisons of our results to the historical operating performance of other companies that may have different capital structures
and debt levels.

Our management believes that AEBITDA and AEBITDA margin are useful as they provide investors with information regarding our
financial condition and operating performance that is an integral part of our management’s reporting and planning processes.
In particular, our management believes that AEBITDA is helpful because this non-GAAP financial measure eliminates the effects
of restructuring, transaction, integration or other items that management believes have less bearing on our ongoing underlying
operating performance. Management believes AEBITDA margin is useful as it provides investors with information regarding the
underlying operating performance and margin generated by our business operations.

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                                  PAGE 23
Relationship with Scientific Games Post-IPO

   In connection with the IPO, SciPlay entered into new intercompany agreements
   with Scientific Games covering back office support services, Scientific Games IP
   and third party IP

            Support Services: Scientific Games provides back office support services (e.g. finance, HR, IT) with fee
             based on usage. Fee now in range of $5M - $6M per year – expected to stay in that range or decline
             over time

            Scientific Games IP: We paid $255M for 1) a perpetual, exclusive, non royalty-bearing license to use all
             Scientific Games IP existing, created or acquired before the third anniversary of the IPO in our existing
             and future social games and 2) a non-exclusive, perpetual, non-royalty bearing right to use Scientific
             Games IP created or acquired after the third anniversary of the IPO in our existing games, in each
             case, subject to certain exceptions. We also expect to receive a right of first negotiation to convert
             non-exclusive licenses to exclusive licenses and to purchase rights outside of those already purchased

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                          PAGE 24
GAAP to Non-GAAP Reconciliation

                                                                                                                   Years Ended December
                                                                  Quarterly
                                                                                                                            31,
($ in millions)                    Q1'17 Q2'17 Q3'17 Q4'17 Q1'18 Q2'18 Q3'18 Q4'18               Q1’19    Q2’19     2017       2018

Net income (loss) attributable
                                    $4.4    $8.5   $4.7    $5.5   ($1.1) $12.2    $9.2   $18.7   $13.7    $12.3     $23.1     $39.0
to SciPlay
 Net income attributable to
                                     -        -      -      -        -        -    -       -       -       13.9       -          -
 noncontrolling interest
Net income (loss)                   $4.4    $8.5   $4.7    $5.5   ($1.1) $12.2    $9.2   $18.7   $13.7    $26.2     $23.1     $39.0
 Contingent acquisition
                                     -        -      -      -      18.0       -   8.4     1.1     0.3      1.4        -        27.5
 consideration
 Restructuring and other            0.2     0.1      -      -      0.1        -   0.6     0.3     0.3      0.2       0.3        1.0
 Depreciation and
                                    2.4     3.2    5.7     5.7     5.8     5.8    1.7     1.8     1.7      1.8       17.0      15.1
 amortization
 Other expense (income), net        1.3     1.4    (0.2)   0.1     (0.1)   0.7    0.2    (3.8)    1.6      0.4       2.6       (3.0)

 Income tax expense (benefit)       4.0     7.0    4.0     7.1     (0.6)   3.7    2.8     4.5     4.7      (0.7)     22.1      10.4

 Stock-based compensation           1.0     1.1    1.6     0.6     0.6     0.7    0.8     1.9     2.7      3.9       4.3        4.0

AEBITDA                            $13.3 $21.3 $15.8 $19.0 $22.7 $23.1 $23.7 $24.5               $25.0    $33.2     $69.4     $94.0

 % AEBITDA margin                  16.7% 23.4% 16.6% 19.9% 23.3% 23.2% 22.5% 21.5%               21.1%    28.1%     19.2%     22.6%

Net income (loss)                   $4.4    $8.5   $4.7    $5.5   ($1.1) $12.2    $9.2   $18.7   $13.7    $12.3     $23.1     $39.0

 % Net income (loss) margin        5.5%    9.3%    4.9%    5.8%   (1.1%) 12.2%    8.7%   16.4%   11.6%    22.2%     6.4%       9.4%

Revenue                            $79.8 $91.0 $95.1 $95.5 $97.5 $99.7 $105.3 $113.7             $118.4   $118.1    $361.4    $416.2

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                                      PAGE 25
Licensor Legends

   ANCHORMAN™ ©2019 Paramount Pictures. All Rights Reserved.
   BATTLESHIP is a trademark of Hasbro and is used with permission. © 2019 Hasbro. All Rights Reserved. Licensed by Hasbro.
   BETTY BOOP ©2019 King Features Syndicate, Inc./Fleischer Studios, Inc. ™ Hearst Holdings, Inc./Fleischer Studios, Inc.
   JAMES BOND,       , and all other James Bond related materials © 1962-2019 Danjaq, LLC and Metro-Goldwyn-Mayer Studios Inc. JAMES BOND,                , and all other
   James Bond related trademarks are trademarks of Danjaq, LLC. All Rights Reserved.
   CHEERS™ © 2019 CBS Studios Inc. CHEERS and related marks are trademarks of CBS Studios Inc. All Rights Reserved.
   Cirque du Soleil and KOOZA are trademarks owned by Cirque du Soleil and used under license. © 2007 Cirque du Soleil. All rights reserved. Licensed by Cirque du Soleil.
   CLUE and all related characters are trademarks of Hasbro and are used with permission. © 2019 Hasbro. All Rights Reserved. Licensed by Hasbro.
   DEAN MARTIN™ © The Dean Martin Family Trust 2019. Used with permission. All rights reserved. Dean Martin™ is a trademark of the Dean Martin Family Trust.
   JOHNNY CASH™ ©2019 John R. Cash Revocable Trust. Used with permission. All rights reserved. "Johnny Cash" is a registered trademark of the John R. Cash Revocable
   Trust.
   The Skull/KISS Depot Army Logo™ ©2019 Kiss Catalog Ltd. All rights reserved.
   LOTERIA ™/©: Licensed by Don Clemente, Inc. 2019. All rights reserved.
   MARGARITAVILLE™ © 2019 Margaritaville Enterprises, LLC. All rights reserved. MARGARITAVILLE is a registered trademark of Margaritaville Enterprises, LLC and is used
   under license.
   Michael Jackson™; Rights of the Publicity and Persona Rights: Triumph International, Inc. © 2019 Triumph International, Inc. Licensing Representative: Authentic Brands
   Group, LLC.
   The MONOPOLY name and logo, the distinctive design of the game board, the four corner squares, the MR. MONOPOLY name and character, as well as each of the
   distinctive elements of the board, cards, and the playing pieces are trademarks of Hasbro for its property trading game and game equipment and are used with
   permission. © 2019 Hasbro. All Rights Reserved. Licensed by Hasbro.
   OUIJA is a trademark of Hasbro and is used with permission. © 2019 Hasbro. All Rights Reserved. Licensed by Hasbro.
   Star Trek: TM & © 2019 CBS Studios Inc. All rights reserved. STAR TREK and related marks are trademarks of CBS Studios Inc.
   Tetris™ & © 1985-2019 Tetris Holding.
   THE FLINTSTONES™ and all related characters and elements © & ™ Hanna-Barbera. (s19)
   THE GAME OF LIFE is a trademark of Hasbro and is used with permission. © 2019 Hasbro. All Rights Reserved. Licensed by Hasbro.
   The Godfather™ and © 2019 Paramount Pictures. All Rights Reserved.
   WONDER WOMAN and all related characters and elements © & ™ DC Comics. (s19)
   YAHTZEE is a trademark of Hasbro and is used with permission. © 2019 Hasbro. All Rights Reserved. Licensed by Hasbro.
   Other intellectual property, including the look and feel of the games and certain individual components and displays are trade dress of Scientific Games Corp. and its
   Subsidiaries. TM and © 2019 Scientific Games Corp. and its Subsidiaries. All rights reserved.

CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE                                                                                                                           PAGE 26
You can also read