Overview OVERVIEW UNDER CONTRUTION
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Overview April 2019 OVERVIEW UNDER CONTRUTION SciPlay Second Quarter Results Ended June 30, 2019 CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE
Agenda Overview 2019 Second Quarter Results Review Why we Win CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 1
Overview April 2019 OVERVIEW UNDER CONTRUTION Overview CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE
SciPlay at a Glance OFFERING 7 CORE GAMES… $118mm 18% Revenue Growth 44% AEBITDA Growth 83% Mobile Penetration Revenue (Q2 2019) (Q218 – Q219) (Q218 – Q219)1 (Q2 2019) $33mm 8.1mm Average MAUs 6.0% Payer Conversion $81.42 AMRPU AEBITDA (Q2 2019)1 (Q2 2019) Rate (Q2 2019) (Q2 2019) ∼28% 2.7mm Average DAUs $0.48 ARPDAU
Mobile Gaming is Large and Highly Engaging Mobile Gaming Market Target Audience in the Casual Genre Target Demographic Casual Games ~$85bn Females/Males, Age 35+ Global mobile and tablet gaming market in 2019(1) 1.5bn people played games on mobile or tablet in 2017(1) 80% of spend on Apple and Google Play stores in 2017(2) Game 3 hrs 35 min Higher + Genres + + spent per day on mobile devices Greater Better by the average American in 2018(3) Engagement Loyalty Monetization (1) Source: IDC Worldwide Mobile and Handheld Gaming Forecast, 2019 – 2023. (2) Source: App Annie. (3) Source: eMarketer. CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 4
Expanding Market Across Attractive Genres Further Expansion into …Anchored by Evergreen Growing Casual Genre… Social Casino Top Grossing iOS Games’ Rank Trajectory After Hitting Top 25(4) Months (After Hitting Top 25) $85bn 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Mobile Gaming(1) 1 Our Market Opportunity $30bn Ranking Casual (2) $5bn Social Casino(3) 100 Social Casino Median All Other Games Median (1) Source: IDC Worldwide Mobile and Handheld Gaming Forecast, 2019 –2023. Total projected worldwide market in 2019 for smartphone and tablet gaming revenue. (2) Source: Eilers & Krejcik. Total projected market in 2019 for social casino mobile games and other casual mobile games, such as puzzle, card and match three games. (3) Source: Eilers & Krejcik. Total projected market in 2019 for social casino mobile games. (4) Source: App Annie for top grossing games in the US on iPhone (as of October 2018). Includes only games that first achieved top 25 US grossing rank within the time period of 1/1/2012 through 7/1/2017. CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 5
Overview April 2019 OVERVIEW UNDER CONTRUTION 2019 Second Quarter Results Review CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE
2Q19 Highlights • SciPlay completed an initial public offering (“IPO”) on May 7th and began trading on The NASDAQ Global Select Market under the symbol “SCPL” • Revenue grew 18% to $118 million, which was more than double the market rate of growth according to Eilers & Krejcik • Mobile revenue increased 28% to $98 million • Net income increased $14 million to $26 million; margin of 22% • AEBITDA grew 44% to $33 million; robust AEBITDA margin of 28% • Payer conversion rates increased to 6% driven by the growing popularity of our games and increased interaction with the games by our players as a result of the introduction of new game features • Jackpot Party, our largest game by revenue, grew 28% or 3x market growth driven by improved player engagement and monetization CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 7
Revenue up 18% in Q2, to $118M Revenue growth more than double the industry, and record growth of 24% year-over-year during the month of June ($ in millions) 2Q’ 18 Revenue: $100mm +18% 2Q’ 19 Revenue: $118mm $114 $118 $118 $105 $96 $98 $100 $91 $95 $80 Q1' 17 Q2 '17 Q3 '17 Q4'17 Q1' 18 Q2 '18 Q3 '18 Q4'18 Q1' 19 Q2 '19 CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 8
AEBITDA up 44% in Q2 2019 AEBITDA Growing at a Faster Rate than Revenue While the Company Launches and Invests in Games ($ in millions) 2Q’18 AEBITDA: $23mm(1) +44% 2Q ‘19 AEBITDA: $33mm(1) $33 $23 $23 $24 $25 $25 $21 $19 $13 $16 Q1' 17 Q2 '17 Q3 '17 Q4'17 Q1' 18 Q2 '18 Q3 '18 Q4'18 Q1' 19 Q2 '19 (1) 2Q2019 AEBITDA and 2Q2018 AEBITDA include intellectual property royalties paid to Scientific Games that will no longer be paid subsequent to the IPO and the entering into of a new IP Licensing Agreement (as defined in Appendix A). Such royalty expenses were $2.9mm in 2Q2019 and $6.3mm in 2Q2018. CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 9
Engaged User Base Driving Results Payer Conversion ARPDAU Average MPUs Rate $0.48 0.5 6.0% $0.42 0.4 5.4% 2Q18 2Q19 2Q18 2Q19 2Q18 2Q19 Note: Payer conversion rate represents average number of players who made a purchase at least once in a month by average MAUs. “Average MPUs” means average monthly paid users. “ARPDAU” means average revenue per daily active user. CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 10
Annual Revenue Outlook - 2019 For the full year 2019, the company expects revenue to be in a range of $480 to $490 million CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 11
Long-Term AEBITDA Margin Goal Continue profit margin expansion through strong revenue growth and operational leverage as games scale and enter growth stage Goal >35% Current 28% CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 12
Valuation Gap Current valuation gap to peer set provides compelling entry point and significant upside potential ~14x EBITDA1 ~7x EBITDA1 Peer Set (1) EBITDA and EBITDA ratio are non-GAAP financial measures that are presented on a supplemental basis. We do not provide reconciliations for forward-looking non-GAAP financial measures because we cannot forecast and quantify, without unreasonable effort, certain amounts that are necessary for such reconciliations, in cluding [] in its reconciliation of historic numbers, the amount of which, based on historical experience, could be significant. Valuations based on FactSet data 7.22.19; peer set represents median valuation; peer set includes Zynga, Tencent, Netmarble and Glu CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 13
Overview April 2019 OVERVIEW UNDER CONTRUTION Why we Win CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE
SciPlay Platform Built to Scale GAMES ACROSS MULTIPLE GENRES FUTURE PIPELINE User Monetization Acquisition Engagement TECHNOLOGY STACK BREADTH AND DEPTH OF EXPERIENCE Seamless and Integrated Across Games CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 15
Deep and Largely Exclusive Library of Content Market Leading, Proven Gaming Content Library Leads to Efficient Cost Structure 1,500+ Titles Large In-House library 3rd Party Brands Marquee Partnerships CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 16
Significant Growth Opportunities Untapped strategic growth Selective M&A opportunities Growth from new New Models monetization models 8.6% international Continue international International revenue in 2018 growth and expansion Historically released 1-2 Develop and scale new New games games every 12-18 months social casino and casual titles Diversified portfolio of Continue to grow DAU, Existing games successful games with strong cohort dynamics payer conversion and ARPDAU CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 17
Games in Various Stages of Growth All Games Go Most Games in Margins Improving as Though a Similar Early Stages of Games Progress Along a Life Cycle Life Cycle Predictable Trajectory FUTURE PIPELINE Develop Launch Ramp Growth (9-12 Months) (3-6 Months) (1-1½ Years) (2+ Years) CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 18
High Operating Leverage as Games Launch, Ramp and Grow 2018 Percentage Contribution Margin by Game % Contribution Margin(1) 2017 2014-15(2) 2012 Year Launched Significant operational leverage as game scales and enters growth stage 2018 (1) Represents revenue less platform fees, IP royalties, marketing and dedicated game team expenses. (2) Bingo Showdown acquired by SciPlay in 2017. CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 19
Why We Win Perfect Balance of Art and Science Superior Game Live Ops Built on a Scalable Platform Exceptional Monetization Engines Fueled by Data-Driven Approach Access to a Wealth of Owned and Licensed Authentic IP Strategic Approach to Market Segmentation and Portfolio Development Strong Talent Mix Comprised of Industry Veterans Core Values and Culture of Innovation, Passion and Creativity CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 20
Overview April 2019 OVERVIEW UNDER CONTRUTION Appendix CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE
Forward-Looking Statements; Additional Notes Throughout this presentation, we make "forward-looking statements” within the meaning of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements describe future expectations, guidance, plans, results or strategies and can often be identified by the use of terminology such as "may,” "will,” "estimate,” "intend,” "plan,” "continue,” "believe,” "expect,” "anticipate,” "target,” "should,” "could,” "potential,” "opportunity,” "goal” or similar terminology, and include, without limitation, SciPlay's revenue guidance for full year 2019. These statements are based upon management’s current expectations, assumptions and estimates and are not guarantees of timing, future results or performance. Therefore, you should not rely on any of these forward-looking statements as predictions of future events. Actual results may differ materially from those contemplated in these statements due to a variety of risks and uncertainties and other factors, including, among other things: our ability to attract and retain players; our reliance on third-party platforms; our dependence on the optional purchases of virtual currency to supplement the availability of periodically offered free virtual currency; our ability to continue to launch and enhance games that attract and retain a significant number of paying players; our reliance on a small percentage of our players for nearly all of our revenue; our ability to adapt to, and offer games that keep pace with, changing technology and evolving industry standards; competition; the impact of legal and regulatory restrictions on our business, including significant opposition in some jurisdictions to interactive social gaming, including social casinos, and how such opposition could lead these jurisdictions to adopt legislation or impose a regulatory framework to govern interactive social gaming or social casinos specifically, and how this could result in a prohibition on interactive social gaming or social casinos altogether, restrict our ability to advertise our games, or substantially increase our costs to comply with these regulations; laws and government regulations, both foreign and domestic, including those relating to our parent, Scientific Games Corporation, and to data privacy and security, including with respect to the collection, storage, use, transmission, sharing and protection of personal information and other consumer data, and those laws and regulations that affect companies conducting business on the internet, including ours; the continuing evolution of the scope of data privacy and security regulations, and our belief that the adoption of increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions; our ability to use the intellectual property rights of our parent, Scientific Games Corporation, and other third parties, including the third-party intellectual property rights licensed to Scientific Games Corporation, under our intellectual property license agreement ("IP License Agreement”) with our parent; protection of our proprietary information and intellectual property, inability to license third-party intellectual property and the intellectual property rights of others; security and integrity of our games and systems; security breaches, cyber-attacks or other privacy or data security incidents, challenges or disruptions; reliance on or failures in information technology and other systems; our ability to complete acquisitions and integrate businesses successfully; our ability to pursue and execute new business initiatives; fluctuations in our results due to seasonality and other factors; dependence on skilled employees with creative and technical backgrounds; natural events that disrupt our operations or those of our providers or suppliers; risks relating to foreign operations, including the complexity of foreign laws, regulations and markets; the uncertainty of enforcement of remedies in foreign jurisdictions; the effect of currency exchange rate fluctuations; the impact of foreign labor laws and disputes; the ability to attract and retain key personnel in foreign jurisdictions; the economic, tax and regulatory policies of local governments; and compliance with applicable anti-money laundering, anti-bribery and anti-corruption laws; U.S. and international economic and industry conditions; changes in tax laws or tax rulings, or the examination of our tax positions; litigation and other liabilities relating to our business, including litigation and liabilities relating to consumer protection, gambling-related matters, employee matters, alleged service and system malfunctions, alleged intellectual property infringement and claims relating to our contracts, licenses and strategic investments; restrictions and covenants in debt agreements, including those that could result in acceleration of the maturity of our indebtedness; failure to maintain adequate internal control over financial reporting; influence of certain stockholders, including decisions that may conflict with the interests of other stockholders; our ability to achieve some or all of the anticipated benefits of being a standalone public company; our dependence on distributions from SciPlay Parent Company, LLC to pay our taxes and expenses, including substantial payments we will be required to make under the Tax Receivable Agreement; and stock price volatility. Additional information regarding risks and uncertainties and other factors that could cause actual results to differ materially from those contemplated in forward-looking statements is included from time to time in our filings with the SEC, including the company’s current reports on Form 8-k and quarterly reports. Forward-looking statements speak only as of the date they are made and, except for our ongoing obligations under the U.S. federal securities laws, we undertake no and expressly disclaim any obligation to publicly update any forward-looking statements whether as a result of new information, future events or otherwise. You should also note that this presentation may contain references to industry market data and certain industry forecasts. Industry market data and industry forecasts are obtained from publicly available information and industry publications. Industry publications generally state that the information contained therein has been obtained from sources believed to be reliable, but that the accuracy and completeness of that information is not guaranteed. Although we believe industry information to be accurate, it is not independently verified by us. In general, we believe there is less publicly available information concerning international social gaming industries than the same industries in the U.S. Some data is also based on our good faith estimates, which are derived from our review of internal surveys or data, as well as the independent sources referenced above. Assumptions and estimates of our and our industry's future performance are necessarily subject to a high degree of uncertainty and risk due to a variety of factors, including those described in the company’s quarterly reports on Form 10-Q. These and other factors could cause future performance to differ materially from our assumptions and estimates. CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 22
Non-GAAP Financial Measures Adjusted EBITDA, or AEBITDA, as used herein, is a non-GAAP financial measure that is presented as supplemental disclosure and is reconciled to net income as the most directly comparable GAAP measure as set forth in the below table. We define AEBITDA to include net income attributable to SciPlay before: (1) net income attributable to noncontrolling interest; (2) interest expense; (3) income tax (benefit) expense; (4) depreciation and amortization; (5) contingent acquisition consideration; (6) restructuring and other, which includes charges or expenses attributable to: (a) employee severance; (b) management changes; (c) restructuring and integration; (d) M&A and other, which includes: (i) M&A transaction costs; (ii) purchase accounting adjustments; (iii) unusual items (including certain legal settlements) and (iv) other non-cash items; and (e) cost-savings initiatives; (7) stock-based compensation; (8) loss (gain) on debt financing transactions; and (9) other expense (income) including foreign currency (gains) and losses. AEBITDA margin, as used herein, represents our AEBITDA (as defined above) as a percentage of revenue. AEBITDA margin is a non-GAAP financial measure that is presented as supplemental disclosures for illustrative purposes only and is reconciled to net income attributable to SciPlay, the most directly comparable GAAP measure. The Company’s management uses the following non-GAAP financial measures in conjunction with GAAP financial measures: Adjusted EBITDA, or AEBITDA and AEBITDA margin. These non-GAAP financial measures are presented as supplemental disclosures. They should not be considered in isolation of, as a substitute for, or superior to, the financial information prepared in accordance with GAAP, and should be read in conjunction with the Company’s financial statements filed with the SEC. The non-GAAP financial measures used by the Company may differ from similarly titled measures presented by other companies.Our management uses AEBITDA and AEBITDA margin to, among other things: (i) monitor and evaluate the performance of our business operations; (ii) facilitate our management’s internal comparisons of our historical operating performance and (iii) analyze and evaluate financial and strategic planning decisions regarding future operating investments and operating budgets. In addition, our management uses AEBITDA and AEBITDA margin to facilitate management’s external comparisons of our results to the historical operating performance of other companies that may have different capital structures and debt levels. Our management believes that AEBITDA and AEBITDA margin are useful as they provide investors with information regarding our financial condition and operating performance that is an integral part of our management’s reporting and planning processes. In particular, our management believes that AEBITDA is helpful because this non-GAAP financial measure eliminates the effects of restructuring, transaction, integration or other items that management believes have less bearing on our ongoing underlying operating performance. Management believes AEBITDA margin is useful as it provides investors with information regarding the underlying operating performance and margin generated by our business operations. CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 23
Relationship with Scientific Games Post-IPO In connection with the IPO, SciPlay entered into new intercompany agreements with Scientific Games covering back office support services, Scientific Games IP and third party IP Support Services: Scientific Games provides back office support services (e.g. finance, HR, IT) with fee based on usage. Fee now in range of $5M - $6M per year – expected to stay in that range or decline over time Scientific Games IP: We paid $255M for 1) a perpetual, exclusive, non royalty-bearing license to use all Scientific Games IP existing, created or acquired before the third anniversary of the IPO in our existing and future social games and 2) a non-exclusive, perpetual, non-royalty bearing right to use Scientific Games IP created or acquired after the third anniversary of the IPO in our existing games, in each case, subject to certain exceptions. We also expect to receive a right of first negotiation to convert non-exclusive licenses to exclusive licenses and to purchase rights outside of those already purchased CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 24
GAAP to Non-GAAP Reconciliation Years Ended December Quarterly 31, ($ in millions) Q1'17 Q2'17 Q3'17 Q4'17 Q1'18 Q2'18 Q3'18 Q4'18 Q1’19 Q2’19 2017 2018 Net income (loss) attributable $4.4 $8.5 $4.7 $5.5 ($1.1) $12.2 $9.2 $18.7 $13.7 $12.3 $23.1 $39.0 to SciPlay Net income attributable to - - - - - - - - - 13.9 - - noncontrolling interest Net income (loss) $4.4 $8.5 $4.7 $5.5 ($1.1) $12.2 $9.2 $18.7 $13.7 $26.2 $23.1 $39.0 Contingent acquisition - - - - 18.0 - 8.4 1.1 0.3 1.4 - 27.5 consideration Restructuring and other 0.2 0.1 - - 0.1 - 0.6 0.3 0.3 0.2 0.3 1.0 Depreciation and 2.4 3.2 5.7 5.7 5.8 5.8 1.7 1.8 1.7 1.8 17.0 15.1 amortization Other expense (income), net 1.3 1.4 (0.2) 0.1 (0.1) 0.7 0.2 (3.8) 1.6 0.4 2.6 (3.0) Income tax expense (benefit) 4.0 7.0 4.0 7.1 (0.6) 3.7 2.8 4.5 4.7 (0.7) 22.1 10.4 Stock-based compensation 1.0 1.1 1.6 0.6 0.6 0.7 0.8 1.9 2.7 3.9 4.3 4.0 AEBITDA $13.3 $21.3 $15.8 $19.0 $22.7 $23.1 $23.7 $24.5 $25.0 $33.2 $69.4 $94.0 % AEBITDA margin 16.7% 23.4% 16.6% 19.9% 23.3% 23.2% 22.5% 21.5% 21.1% 28.1% 19.2% 22.6% Net income (loss) $4.4 $8.5 $4.7 $5.5 ($1.1) $12.2 $9.2 $18.7 $13.7 $12.3 $23.1 $39.0 % Net income (loss) margin 5.5% 9.3% 4.9% 5.8% (1.1%) 12.2% 8.7% 16.4% 11.6% 22.2% 6.4% 9.4% Revenue $79.8 $91.0 $95.1 $95.5 $97.5 $99.7 $105.3 $113.7 $118.4 $118.1 $361.4 $416.2 CONFIDENTIAL & PROPRIETARY – DO NOT DISSEMINATE PAGE 25
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