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Perspectives from the Global Entertainment & Media Outlook 2018-2022 Trending now: convergence, connections and trust - www.pwc.com/outlook
Perspectives from the Global
               Entertainment & Media Outlook
               2018–2022
               Trending now: convergence,
               connections and trust

                                                  www.pwc.com/outlook

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 1                     4/27/18 4:59 PM
Perspectives from the Global Entertainment & Media Outlook 2018-2022 Trending now: convergence, connections and trust - www.pwc.com/outlook
About this report

                                                  Welcome to this year’s special report on       when faith in many industries is at an
                                                  the findings of our Global Entertainment       historically low ebb and regulators are
                                                  & Media Outlook. Every year we take a          targeting media businesses’ use of data,
                                                  deep dive into the data and analysis that      the ability to build and sustain consumer
                                                  our team of researchers and industry           trust is becoming a vital differentiator.
                                                  specialists have unearthed – with the
                                                  aim of providing fresh perspectives and        The result? To succeed in the future
                                                  actionable insights.                           that’s taking shape, companies must
                                                                                                 reenvision every aspect of what they do
                                                  Our comprehensive data and projections         and how they do it. It’s about having, or
                                                  on the 15 defined segments across 53           having access to, the right technology
                                                  territories are just the start in creating     and excellent content, which is delivered
                                                  these insights. As in previous years,          in a cost-effective manner to an engaged
        Ennèl van Eeden
                                                  our authors have blended the data with         audience that trusts the brand. For
                                                  their own observations, experiences and        those able to execute successfully, the
                                                  examples to turn raw information into          opportunities are legion.
                                                  true intelligence.
                                                                                                 Writing this report was an exciting
                                                  What’s trending now? It’s clear we’re in a     and energising experience – and we
                                                  rapidly evolving media ecosystem that’s        hope these qualities shine through. To
                                                  experiencing Convergence 3.0 – a new           learn more about how our findings and
                                                  and different wave of convergence driven       perspectives apply to your business,
                                                  by different capabilities and higher           please contact your local PwC team (see
                                                  expectations, and manifesting itself           page 32) or reach out to either of us. We
                                                  simultaneously in multiple dimensions.         look forward to hearing from you.

                                                  In Convergence 3.0, the dynamics of
        Wilson Chow
                                                  competition are evolving while a cohort        Best regards,
                                                  of ever-expanding supercompetitors and
                                                                                                 Ennèl van Eeden
                                                  more focussed players strive to build
                                                                                                 Global Entertainment and Media Leader
                                                  relevance at the right scale. And business
                                                                                                 Partner, PwC Netherlands
                                                  models are being reinvented so all players
                                                                                                 ennel.van.eeden@pwc.com
                                                  can tap into new revenue streams, by, for
                                                  example, targeting fans and connecting
                                                                                                 Wilson Chow
                                                  more effectively with customers to
                                                                                                 Global Technology, Media and
                                                  develop a membership mind-set.
                                                                                                 Telecommunications Leader
                                                                                                                                              Photograph pages 2–3: Jena Ardell / Getty Images
                                                                                                                                              Cover photograph: Jasper James / Getty Images

                                                                                                 Partner, PwC China
                                                  The pace of change isn’t going to let
                                                                                                 wilson.wy.chow@cn.pwc.com
                                                  up anytime soon. New and emerging
                                                  technologies such as artificial intelligence
                                                  and augmented reality will continue
                                                  to redefine the battleground. In an era

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 2                                                                                              4/27/18 4:59 PM
Perspectives from the Global Entertainment & Media Outlook 2018-2022 Trending now: convergence, connections and trust - www.pwc.com/outlook
Contents

            04 Introduction: a new wave of convergence

            08 Varieties of convergence

            11       Supercompetitors and relevance at scale

            15       Reinventing media business models

            18       New technologies – new battlegrounds

            22 Trust: from table stakes to differentiator

            24 Regulation

            26 Looking to the future: above and beyond

            29 Methodology and definitions

            30 Use and permissions

            31       Contributors

            32       Global Entertainment & Media
                     Outlook territory contacts

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 1                4/27/18 4:59 PM
Perspectives from the Global Entertainment & Media Outlook 2018-2022 Trending now: convergence, connections and trust - www.pwc.com/outlook
PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 2   4/27/18 4:59 PM
Perspectives from the Global Entertainment & Media Outlook 2018-2022 Trending now: convergence, connections and trust - www.pwc.com/outlook
PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 3   4/27/18 4:59 PM
Introduction: a new wave of convergence

                                                           Convergence is all the rage again across entertainment
                                                           and media (E&M), technology and telecommunications.
                                                           The thick borders that once separated these industries
                                                           – and sectors within them – are dissolving. Large access
                                                           providers and platform companies are integrating
                                                           vertically, while established giants are integrating
                                                           horizontally. Companies that once offered only technology
                                                           and distribution are moving into content. The distinctions
                                                           between print and digital, video games and sports,
                                                           wireless and fixed Internet access, pay-TV and over-the-
                                                           top (OTT), social and traditional media are blurring.
                                                           Although they all had different starting points, many
                                                           companies in this converged entertainment ecosystem
                                                           are now aiming at business models that revolve around
                                                           direct-to-consumer relationships. The transformation

   1
                                                           unfolding before our eyes is enabling this vast global
                                                           industry to keep growing at a pace close to its historical
                                                           rate – even amid significant disruption (see Exhibit 1).

                                                           Of course, convergence has been cited         combination could accelerate growth and
                                                           – and hyped – before. But this time it’s      value-capture across converging media
                                                           different. To explain why, we’ll start with   platforms. Broadcaster CBS merged with
                                                           a brief history of the convergence seen to    Viacom, a pay-TV network company.
                                                           date in the industry.                         Telecommunications provider Telefónica
                                                                                                         bought Endemol, a global television
                                                           The first wave of convergence (let’s          production company and creator of
                                                           call it Convergence 1.0) occurred             Big Brother. News Corporation added
                                                           between 1999 and 2003. Hailed as              DirecTV, a US-based satellite operator
                                                           heralding a new paradigm in E&M,              then owned by Hughes Electronics, to
                                                           this convergence had at its core a series     its global portfolio of video-distribution
                                                           of deals involving traditional content        assets. And in the biggest media deal
                                                           businesses and delivery-focussed or           of all time, Internet portal AOL merged
                                                           distribution-focussed players whose           with media conglomerate Time Warner.

        4    Global Entertainment & Media Outlook 2018 –2022

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 4                                                                                                   4/27/18 4:59 PM
2.0 – was less ambitious, deemphasising
            Exhibit 1: Global E&M revenue (US$ tn)
                                                                                                                       enterprise-wide transformation in favour
           Growth rates remain steady even as the industry is being transformed.                                       of more measured vertical and horizontal
                                                                                                                       integration. Rather than viewing deals
              2.5
                         2017–22
                                                                                                                       as an aspirational route to create entirely
                          CAGR
                                                                                                                       new businesses, companies aimed their
              2.0         4.4%
                                                                                                                       efforts at owning more links of the value
                                                                                                                       chain and gaining scale. CBS purchased
              1.5                                                                                                      CNET in 2008 to bolster its digital content
                                                                                                                       and advertising portfolio. In 2009, Disney
              1.0
                                                                                                                       acquired Marvel Entertainment, which
                                                                                                                       had a complementary set of content
                                                                                                                       and character businesses. In 2011,
              0.5
                                                                                                                       Comcast, primarily a cable operator,
                                                                                                                       acquired NBCUniversal, which owned
              0.0                                                                                                      cable and broadcast networks, TV and
                      2013         2014       2015      2016      2017      2018     2019    2020   2021       2022    film production operations and theme
                                                                                                                       parks. Hearst in 2011 acquired 100
                Global E&M revenue                    Global E&M revenue (projected data)
                                                                                                                       magazines from French media outfit
           Source: PwC Global Entertainment & Media Outlook 2018–2022, www.pwc.com/outlook                             Lagardère, seeking to increase its global
                                                                                                                       reach. These transactions were, by and
                                                                                                                       large, successful, even if they didn’t
           Exhibit 2: Global digital revenue as % of total revenue
                                                                                                                       dramatically reposition the combined
           Digital revenues will continue to make up more and more of the industry’s income.                           companies in terms of new capabilities.

                                                                                                               2022
                                                                                                    2021
                                                                                            2020               56.9%   Convergence 3.0
                                                                                   2019             55.8   %

                                                                          2018              54.3%                      We are now in the midst of a third wave
                                                                                   52.7 %
                                                               2017      50.8%                                         of convergence. It is driven by a set of
                                                     2016      48.4%                                                   imperatives and trends fundamentally
                                      2015       45.6%
                                                                                                                       different from the prior two. In essence,
                          2014        42.6%
                                                                                                                       the revolutions that began to reshape
               2013      39.7 %
                                                                                                                       the E&M industries in the 1990s and
              36.8%
                                                                                                                       2000s have gathered critical mass
                                                                                                                       and are now in control. Technology
                                                                                                                       and communications companies have
                                                                                                                       become permanent players in the
                Global digital revenue                 Global digital revenue (projected data)
                                                                                                                       E&M ecosystem. Furthermore, each
           Source: PwC Global Entertainment & Media Outlook 2018–2022, www.pwc.com/outlook                             of the trends below, in its own right,
                                                                                                                       places pressure on players (and creates
           At the time, it was believed that each                        cross-business collaboration, breakdowns      opportunities) to diversify revenue
           deal would produce transformative                             in strategic planning and deal execution      streams, position themselves in more
           benefits in terms of enhanced consumer                        and premature market timing. And in           and different points in the value chain
           reach, new distribution and technology                        each of these examples, the deals were        and seek relevant scale. Taken together,
           capabilities and increased organisational                     eventually unwound.                           they exert an irresistible force. The
           scale and efficiency. However, highly                                                                       digital economy is several orders of
           optimistic projections for strategic and                      Driven by concerns about slowing              magnitude greater in size and scope
           operational synergies were generally not                      growth in core operations in a post-          than it was a decade ago, and digital
           met for a variety of reasons, including                       recession environment, the second             spending is projected to gain market
           mismatches in culture, insufficient                           wave of convergence – Convergence             share rapidly (see Exhibit 2).

                                                                                                                           Introduction: a new wave of convergence   5

PwcOutlook18_FINAL_Archive_051018_lj.indd 5                                                                                                                      5/10/18 12:02 PM
Exhibit 3: Five fundamental drivers of change
                                                           A handful of factors combine to create a new style of convergence.

                                                                                                                                  Consumers and their devices
                                                                                                                   Ubiquitous     are always connected and always on
                                                                                                                  connectivity

            Convergence 3.0 is                             Data analytics and                                                                          Mobile devices are
                                                           technology that can              Personal-                                                  becoming consumers’
            starting from different
                                                                                                                                         The mobile
                                                           support better decision-          isation                                     consumer      primary means of accessing
                                                           making are critical to success                                                              E&M content and services
            core capabilities,                                                                                Convergence
                                                                                                                  3.0
            business models,
            geographies, consumer
            behaviours and                                 Platforms rather than publishers
                                                           are the primary beneficiaries of         Value shift
                                                                                                   to platforms
                                                                                                                                   Need for
                                                                                                                                 new sources
                                                                                                                                  of revenue
                                                                                                                                               Revenue streams that nourished
                                                                                                                                               companies in the past will not be

            consumer expectations
                                                           users’ growth in time and spending                                       growth     flowing with the same force

            compared with the
                                                           Source: PwC
            prior waves.
                                                           Drivers of change                                              • Need for new sources of revenue
                                                           We see five fundamental drivers of                               growth: many sectors of the E&M
                                                           change (see Exhibit 3):                                          ecosystem are showing weak, stagnant
                                                                                                                            or even declining growth. Whether it is
                                                           • Ubiquitous connectivity: ongoing                               newspaper companies in the UK, movie
                                                             investments in technology and                                  theatre operators in the US, publishers
                                                             broadband network infrastructure                               in Japan or magazine companies
                                                             have expanded coverage, capacity,                              around the world, players will find that
                                                             bandwidth and connectivity to the                              the streams that nourished them in
                                                             point where consumers and their                                previous years will not be flowing with
                                                             devices are always connected and                               the same force. Simultaneously,
                                                             always on. These developments                                  telecommunications companies face
                                                             support an ever-expanding supply and                           stagnant core businesses and are
                                                             diversity of content, experiences and                          looking at E&M as a growth driver of
                                                             applications that can be delivered                             new products, services and
                                                             directly and digitally to users.                               experiences. Every company in the
                                                                                                                            E&M ecosystem is racing to develop
                                                           • The mobile consumer: as spending                               new revenue streams, especially in
                                                             grows, the connected mobile device is                          digital (see Exhibit 4).
                                                             rapidly becoming consumers’ primary
                                                             means of accessing E&M content and                           • Value shift to platforms: as
                                                             services across virtually all markets                          entertainment and media have
                                                             worldwide. That makes it imperative                            digitised, social media and technology
                                                             for content creators, distributors and                         platforms, and not publishers (content
                                                             platforms to develop the means to                              creators and packagers), have often
                                                             reach and monetise mobile consumers                            been the primary beneficiaries of
                                                             directly through mobile experiences                            users’ growth in time and spending.
                                                             rather than through traditional sales                          The platforms have shown greater
                                                             and distribution approaches.                                   effectiveness in monetising across

        6    Global Entertainment & Media Outlook 2018 –2022

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 6                                                                                                                                    4/27/18 4:59 PM
advertising, subscriptions and                               be more constructive, especially given
                transactions. These platforms are                            the maturity and continued growth of
                playing a more prominent role in                             digital markets. The result is that many
                content creation. In parallel, many                          players, regardless of their heritage of
                publishers, especially in video, are                         core competencies, will have to compete
                investing in their own platforms and                         in several realms at once: content, access,
                seeking to become more proficient in                         distribution, global footprint expansion,
                technology, data and digital delivery.                       technology, user experience, customer
                                                                             intimacy and monetisation.
            • Personalisation: consumers no longer
              want one-size-fits-all E&M experiences                         In fact, we’re already seeing some
              determined by network programmers                              of the participants from prior waves
              or publishing editors. Neither do                              take a more sophisticated approach
              advertisers. As a result, data analytics                       towards convergence. In February 2018,
              and technology that can support better                         Telefónica announced that its Movistar+
              decision-making with respect to                                pay-TV unit would distribute 12 original
              content, distribution, user experience                         Spanish-language series to 13 countries
              and monetisation have become                                   in Europe and Latin America through a
              increasingly critical to success in the                        new channel, Movistar Series. In addition
              E&M marketplace.                                               to Telefónica’s own original programming
                                                                             such as La Peste, a hit historical crime
            These drivers mean that Convergence                              drama set in 16th-century Spain amid
            3.0 is starting from different core                              the outbreak of the bubonic plague, the
            capabilities, business models,                                   channel will distribute movies, shows
            geographies, consumer behaviours                                 and documentaries created by third
            and consumer expectations compared                               parties. And the 110m Movistar mobile
            with the prior waves. The effects of this                        phone customers will have access to
            third wave are likely to last longer and                         the content as well.

            Exhibit 4: Global Internet advertising vs. broadcast TV
            advertising revenue (US$ bn)
            Sectors such as TV advertising will need to find new sources of revenue to
            offset stagnant growth.

                                         2013     2014      2015   2016      2017   2018   2019   2020   2021   2022
                  Internet                                                                                             350
             advertising revenue                  2017–22          2017–22
                                                   CAGR             CAGR
                                                                                                                       300
                                                  8.7 %            2.3%
                                                                                                                       250

                                                                                                                       200
                Broadcast TV
             advertising revenue
                                                                                                                       150

                                                                                                                       100

                                         2013     2014      2015   2016      2017   2018   2019   2020   2021   2022

                  Projected data

            Source: PwC Global Entertainment & Media Outlook 2018–2022, www.pwc.com/outlook

                                                                                                                             Introduction: a new wave of convergence   7

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 7                                                                                                                    4/27/18 4:59 PM
Varieties of convergence

                                                           As the Global E&M Outlook highlights, the biggest
                                                           technology and telecommunications firms are now
                                                           acquiring and integrating E&M assets at a faster pace
                                                           and a larger scale than ever before. According to
                                                           PwC’s TMT Deals Insights, the number of media and
                                                           telecom deals rose 29% in 2017, to 876. But we are
                                                           seeing participants of all sizes, and in all geographies,
                                                           engage in strategic efforts that in prior eras
                                                           would have been classified as vertical integration,
                                                           horizontal integration or diversification. The reason
                                                           is that media, technology and telecommunications
                                                           enterprises now view it as an imperative to own
                                                           the user experience. What’s more, technology and
                                                           telecom players are keenly aware that content has the
                                                           potential to be a high-engagement, high-frequency,

    2
                                                           high-usage application that keeps users across all
                                                           demographics and devices engaged and enables the
                                                           provider to build relationships with them.

                                                           The specific business objectives being        These activities translate into four
                                                           targeted vary from company to company:        varieties of convergence: convergence
                                                           for Amazon, it’s e-commerce, cloud            in media; convergence in access;
                                                           services and, increasingly, advertising;      convergence in business models; and
                                                           for Apple, it’s devices; for a telecom        convergence in geographies.
                                                           company, it’s premium connectivity and
                                                           related services (including subscriptions),
                                                           as well as advertising. In every case,        Convergence in media
                                                           the underlying aim is to have a direct        Convergence is taking place within the
                                                           end-user relationship that enables the        media segment itself, as providers and
                                                           monetisation of engagement and loyalty        distributors link up with one another
                                                           in a variety of ways.                         in unprecedented and unexpected
                                                                                                         ways. Indeed, the distinctions among
                                                                                                         varieties of media are collapsing: an

        8    Global Entertainment & Media Outlook 2018 –2022

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 8                                                                                                   4/27/18 4:59 PM
investigative series by a newspaper is                  Similar convergence is evident in other
            now likely to include video, audio and                  highly competitive spaces. We’re seeing
            text, all published in a digital format;                TV networks, telecoms, tech companies,
            additionally, distinctions are blurring                 OTT services and movie studios compete
            between a video series made by a studio                 to provide a broad array of video content
            (Lionsgate), a pay-TV network (TNT,                     to consumers. Radio stations, podcast
            AMC or HBO), or a video streaming                       companies and music streaming services
            company (Netflix, Amazon or Hulu).                      are battling it out to deliver on-demand
                                                                    audio content to users (see Exhibit 5). And   The distinctions among
            Video streaming services, TV networks,                  Google, Clear Channel and advertising
            telecoms and social media platforms                     technology players are competing to
                                                                                                                  varieties of media
            are all competing simultaneously                        provide digital out-of-home services.         are collapsing: an
            over live sports rights. Recent examples
            include BT’s purchase of media rights
                                                                                                                  investigative series by a
            to English Premier League football,                     Convergence in access                         newspaper is now likely
            Amazon’s streaming coverage of                          (wireless/fixed)
            NFL Thursday Night Football games                       Convergence is also under way in
                                                                                                                  to include video, audio
            in the US and Facebook airing 25 Major                  the telecommunications industry               and text, all published in
            League Baseball games exclusively on                    as it prepares for mass rollout of
            its platform. Twitter has live-streamed                 high-bandwidth 5G services. Simply
                                                                                                                  a digital format.
            the Melbourne Cup, Australia’s most                     put, as consumers expect constant
            prestigious horse race, and Time                        connectivity, the old classifications of
            Warner recently acquired video rights                   wired, wireless, cable and satellite will
            to the UEFA Champions League to                         become meaningless. Multiple system
            support the launch of B/R (Bleacher                     operators (MSOs, cable and satellite
            Report) Live, its new sports-focussed                   TV companies) are launching wireless
            video streaming service.                                plays. Telecoms are buying satellite and

            Exhibit 5: Global digital music downloading revenue vs.
            digital music streaming revenue (US$ bn)
            Overall music revenue continues to rise, but demand is shifting from
            downloading to on-demand streaming content.
              $25
                           2017–22          2017–22
                            CAGR             CAGR
              $20         –23.7   %         18.0%

              $15

              $10

               $5

               $0
                        2013         2014      2015   2016   2017      2018     2019    2020    2021    2022

                 Digital music downloading revenue           Digital music downloading revenue (projected data)
                 Digital music streaming revenue             Digital music streaming revenue (projected data)

            Source: PwC Global Entertainment & Media Outlook 2018–2022, www.pwc.com/outlook

                                                                                                                            Varieties of convergence   9

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 9                                                                                                    4/27/18 4:59 PM
Convergence in geographies
         Exhibit 6: Global fixed broadband vs. smartphone data consumption (MB bn)
                                                                                                                 Finally, we are seeing that companies
         By 2020, smartphone data consumption will overtake fixed broadband, even as                             – especially the largest ones – are
         both continue to grow rapidly.                                                                          converging on global markets. It’s
                                                                                                                 not an imperative for success in every
                                     2013 2014 2015 2016 2017 2018 2019 2020 2021 2022                           instance, but the cost of scaling into new
           Fixed broadband                                                                             700,000
          data consumption                                                                                       countries has fallen, and fresh markets
                                            2017–22   2017–22
                                             CAGR      CAGR                                            600,000   offer attractive growth opportunities.
                                            18.8 %    33.3%                                            500,000   Chinese players such as online and
                                                                                                       400,000
                                                                                                                 mobile payments provider AliPay and
                                                                                                                 Wanda are competing aggressively
                                                                                                       300,000
              Smartphone
                                                                                                                 in Europe. The National Basketball
           data consumption
                                                                                                       200,000   Association (NBA) is simultaneously
                                                                         Smartphone data consumption   100,000   seeking to expand sales of its League Pass
                                                                         overtakes fixed broadband
                                                                         data consumption.             0         on a global basis, to play more games in
                                                                                                                 London and Mexico City and to build
                                     2013 2014 2015 2016 2017 2018 2019 2020 2021 2022
                                                                                                                 audiences in China and India. (See “NBA
              Projected data                                                                                     Commissioner Adam Silver Has a Game
                                                                                                                 Plan,” by Christopher Vollmer and Daniel
         Source: PwC Global Entertainment & Media Outlook 2018–2022, www.pwc.com/outlook                         Gross, strategy+business, Apr. 30, 2018.)
                                                                                                                 Netflix (in 190 countries) and Amazon
        MSO players. All are building or buying                 and mobile devices. And yet today, each          are driving global expansion of their
        fibre and spectrum. Wi-Fi hot spots are                 is simultaneously acting as a producer,          video streaming businesses. Theatre
        becoming ubiquitous in public spaces.                   distributor and retailer of content.             operator AMC just opened its first cinema
        Usage of mobile data is expected to                                                                      in Saudi Arabia and plans to expand to
        increase (see Exhibit 6). And as 5G gains               We are also seeing convergence among             100 theatres there by 2030. In today’s
        uptake and usage, fixed broadband will                  content, advertising and e-commerce,             environment, the prospect of operating
        face growing competition from wireless.                 as a single user expression or impression        globally isn’t only for giants. Business
        In turn, 5G is expected to act as a major               can lead frictionlessly to a transaction         Insider, the startup news site acquired
        growth driver for entertainment and                     – whether it is a video game player              by Axel Springer, has editions in the
        media offerings. Improvements in speed,                 purchasing equipment for his avatar, an          UK, Germany, South Africa, India, Italy,
        quality and reliability will positively                 Amazon Prime shopper downloading                 Malaysia, Japan and several other countries
        affect areas such as mobile gaming, and                 a movie recommended to her by an                 – including editions in local languages.
        players will have the ability to deliver                algorithm or an Instagram user scrolling
        more live video as well as immersive                    through her feed for fashion tips and
        virtual reality (VR) and augmented                      making an in-app purchase after viewing
        reality (AR) experiences.                               a video from one of her favourite brands.

                                                                Among more focussed players, especially
        Convergence in business models                          in the publishing industry, we see
        One interesting development is that                     convergence in building a greater level of
        highly successful companies that                        direct-to-consumer revenues involving
        began life with very – even radically –                 subscriptions, live events, e-commerce,
        different business and revenue models                   licencing and consumer products.
        are converging on a similar macro
        business model. Consider that Amazon                    We’ll take a closer look at business
        is predominantly an Internet retailer,                  models and new revenue streams in
        Disney is a content factory, Netflix began              chapter 4, beginning on page 15.
        life as a DVD-rental-by-mail business
        and Apple rose to prominence in PCs

        10 Global Entertainment & Media Outlook 2018 –2022

PwcOutlook18_043018_lj_FC-17-se_lj-ej_lj.indd 10                                                                                                          4/30/18 10:25 AM
Supercompetitors and relevance at scale

                                                   As convergence plays out, the question arises:
                                                   what will the entertainment and media
                                                   ecosystem look like in the future? The forces
                                                   driving convergence will likely lead to the
                                                   emergence of supercompetitors. This handful
                                                   of global players that converge towards similar
                                                   business models will unite content, commerce,
                                                   advertising, communications and deep financial
                                                   resources under a single corporate roof. Each
                                                   will be looking to secure exclusive control of
                                                   every aspect of its own customer relationships,
                                                   consumption and activity.

                                                   In the early 2000s, the analogy of the       As platforms assume a greater role in
                                                   walled garden was commonly used              the E&M ecosystem, some already large
                                                   to refer to online companies that            companies that are not currently viewed

        3
                                                   looked to fence off their offerings          as platforms may choose to consolidate
                                                   from the rest of the Internet and offer      further in response, creating another
                                                   exclusive experiences and content.           group of supercompetitors. Large
                                                   The supercompetitors have refined and        companies that choose to compete will
                                                   expanded this concept to the extent          have to develop greater depth. That
                                                   that their walled gardens have effectively   line of thinking undergirds the decision
                                                   become ‘walled savannahs,’ in which          of Time Warner to sell itself to AT&T,
                                                   consumers can roam freely without            Disney’s decision to purchase 21st
                                                   feeling unduly restricted in terms of        Century Fox assets in December 2017
                                                   choice and scope. Today, this type of        (and Comcast’s effort to disrupt it by
                                                   business is exemplified by companies         launching a bid to buy Sky TV, which
                                                   such as Amazon and Tencent that              is 39% owned by Fox) and the ongoing
                                                   combine content, commerce and                merger talks between CBS and Viacom.
                                                   communications with massive
                                                   financial resources – attributes that
                                                   enable them to expand globally in a          Relevant at scale
                                                   world that’s balanced between Eastern        Given the domination of a group of global
                                                   and Western behemoths.                       supercompetitors that are involved in
                                                                                                most if not every segment of E&M, as
                                                                                                well as other sectors, what can smaller

                                                                                                    Supercompetitors and relevance at scale 11

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 11                                                                                         4/27/18 4:59 PM
E&M players do to stay in the game and           with users and monetise those
                                                         compete effectively? Is there a way to           connections in multiple ways.
                                                         play that’s not dependent on participating
                                                         in an arms race for global scale?                Scripps Networks, the lifestyle TV
                                                                                                          network portfolio that owns Food
                                                         In our view – based partly on the insights       Network and HGTV, has sold itself to
                                                         in this year’s Global E&M Outlook –              Discovery, owner of networks such as
                                                         the answer is a resounding yes. It’s not         Discovery Channel and Animal Planet,
            The rise of the                              that in a world of supercompetitors              in a merger aimed at creating greater
                                                         with ever-rising scale, everyone else            scale in nonfiction, nonscripted video
            supercompetitors                             becomes niche. Or that players face a            entertainment. Meredith acquired
            has created a deep-                          binary choice of seeking mass or being           Time Inc. not because it wanted the
                                                         satisfied with defensible niches. Rather,        flagship Time and Fortune titles (in fact,
            pocketed class of                            the imperative is to build a business that       it is selling them). Rather, it wanted to
            market participants                          has a relevant scale – that is, it has a reach   bring Time Inc.’s women-targeted and
                                                         or intensity sufficient to matter                lifestyle publications, such as InStyle and
            that can buy content,                        to users, advertisers and partners.              People, under the same umbrella as its
            invest in startups and                                                                        complementary brands, such as Better
                                                         After all, the rise of the supercompetitors      Homes & Gardens. In both instances, the
            serve as buyers for                          has created a deep-pocketed class of             two merged companies’ lifestyle genres
            maturing businesses.                         market participants that can buy content,        attract passionate enthusiasts and bring
                                                         invest in startups and serve as buyers           greater scale among mainly female
                                                         for maturing businesses. Amazon paid             audiences. The mergers not only allow
                                                         US$900m for Twitch in 2014, for example.         the aggregation of more first-party data
                                                         Netflix’s projected US$8bn spending              about users, but also make the companies
                                                         on content in 2018 is finding its way to         more attractive partners for advertising,
                                                         production companies, studios, agencies          e-commerce and product licencing.
                                                         and content creators of all sizes.
                                                                                                          Other examples: By focussing on cable
                                                         More broadly, convergence has changed            systems in Europe, the Middle East and
                                                         the nature of competition. Those who             the United States, Altice has emerged as a
                                                         succeed will do so by focussing on direct        large and powerful player. The New York
                                                         user relationships, forging commercial           Times and Washington Post are adding
                                                         bonds with fans, using data to provide           paid digital subscribers with remarkable
                                                         an excellent user experience, creating           speed. And Imax in April 2018 struck a
                                                         compelling advertising products and              deal to open dozens of its high-concept
                                                         generally leveraging the loyalty and             theatres in China.
                                                         engagement that quality content can
                                                         create. And these attributes are not the         By building up relevant scale in a
                                                         exclusive domain of very large companies.        single market, companies can develop
                                                         Far from it. In fact, in many ways, smaller      multiple streams while offering an
                                                         companies may be better placed to                alternative advertising and marketing
                                                         develop the fan-based user streams that          outlet beyond the big platforms. In the
                                                         are so vital in a converged world.               Netherlands, Talpa has combined under
                                                                                                          a single roof commercial broadcast
                                                         In the media space, companies as diverse         television, several commercial music
                                                         as Activision Blizzard, WWE and Barstool         radio stations, its own music streaming
                                                         Sports are all thriving because they can         business (Juke), several popular online
                                                         create top-quality content experiences,          sites and the tech platform Diffrnt.
                                                         build authentic and direct relationships

        12 Global Entertainment & Media Outlook 2018 –2022

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 12                                                                                                    4/27/18 4:59 PM
Big fans of fans                                            At times, relevant scale in these businesses
            The key to this mentality, as                               can appear niche-y. But there are many
            Christopher Vollmer pointed out                             highly defensible niches that offer room for
            in a 2017 strategy+business article,                        growth. Peloton, which offers personalised
            “How to Make Entertainment and                              exercise bikes and services, broadcasts
            Media Businesses ‘Fan’-tastic,” is to                       indoor cycling classes live to connected
            focus on fans, the core users who spend                     devices 24/7. Peloton has developed into
            time, attention and money engaging                          a high-growth converged media device
            with the content and with the company.                      business with relevant scale. It has 600,000
            In an age of constant distraction and                       subscriptions with annual churn of just
            endless choice, the value of devoted                        0.3%, and 8,000 exercise classes streamed
            users grows significantly.                                  on demand. M. Shanken, a lifestyle media
                                                                        brand primarily for male luxury consumers
            In seeking to sell its general                              interested in wine, smoking and spirits,
            entertainment assets to Disney, 21st                        has built up a network of destination sites,
            Century Fox is creating a narrower ‘New                     including Wine Spectator, Cigar Aficionado
            Fox’ that will focus on two fan-based                       and Whiskey Advocate.
            businesses: live sports and news (Fox
            News has one of the most passionate
            user communities in the US).                                Relevant capabilities
                                                                        What capabilities does it take to build
            Other highly successful fan-focussed                        relevance at scale? Our research and
            entertainment and media businesses are                      industry experience point to three vital
            thriving in an era of supercompetitors.                     ones (see Exhibit 7):
            WWE, the professional wrestling giant,
            has 1.8m subscribers to its streaming                       • Be a powerhouse of quality and
            video-on-demand service, WWE                                  engagement: as creators of high-
            Network. Spotify, the streaming music                         quality and distinctive content,
            behemoth, has between 92m and 96m                             successful players are true specialists
            paying subscribers.                                           who are passionate about their subject

            Exhibit 7: Capabilities to build relevance at scale

                                                                                Create a sense of identity and
                                                                   Be a         community with customers by
                                                               powerhouse       delivering high-quality experience
                                                               of quality and
                                                                engagement

                                                               Relevance
                                                                at scale
            Target content and                                                         Deliver      Address fans’ interests and
            experiences at high-value           Aim at high-                         content and    preferences in your content
                                                 value and                           advertising
            audiences that others find         hard-to-reach                          consistent
                                                                                                    and advertisements
            challenging to attract, and turn    audiences                              with the
            them into loyal fans                                                        brand

            Source: PwC

                                                                                                                                  Supercompetitors and relevance at scale 13

PwcOutlook18_043018_lj_FC-17-se_lj-ej_lj.indd 13                                                                                                                       4/30/18 10:35 AM
matter and care about delivering a         • Deliver content and advertising
                                                             high-quality experience for their            consistent with the brand and user
                                                             audiences and fans. These attributes         expectations: advertisements and
                                                             create a sense of identity and community     content focussed on a specific
                                                             between the brand and its customers          experience, a narrowly defined theme
                                                             that is not easily matched.                  or a fan community are more likely to
                                                                                                          be consistent, to be viewed, to be
                                                         • Aim at high-value and hard-to-reach            brand safe and to be in the right
             A brand’s video, article,                     audiences: most successful players             context for the users. It also holds true
                                                           target their content and user                  that a brand’s video, article, music or
             music or podcast is more                      experiences at high-value audiences            podcast is more likely to be seen, read
             likely to be seen, read                       that others find challenging to attract,       or heard by the fans for whom it was
                                                           engage and aggregate. They also tend           created. In other words, when it comes
             or heard by the fans for                      to be highly efficient and effective at        to getting people to consume the
             whom it was created.                          reaching these audiences and turning           content a company is offering,
                                                           them into active fan communities.              addressing its fans’ interests and
                                                           Largely as a result, these focussed            preferences brings benefits in terms of
                                                           players enjoy a very high concentration        both subscriptions and advertising.
                                                           of defined user/fan groups. Many
                                                           members of their audiences self-             To the casual observer, it will appear as
                                                           identify as loyal fans, and in turn          though it’s the supercompetitors that
                                                           recommend the brand and content              are taking over the world and absorbing
                                                           experience to others, which further          all the incremental growth. But those
                                                           accelerates organic growth.                  who look more closely can clearly see
                                                                                                        space beneath the ambit of the global
                                                                                                        giants in which comparatively smaller
                                                                                                        and more focussed companies can mine
                                                                                                        a rich vein of revenues.

        14 Global Entertainment & Media Outlook 2018 –2022

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 14                                                                                                    4/27/18 4:59 PM
Reinventing media business models

                                                   A deep dive into the data reveals something
                                                   of a disjunction. On the one hand, the overall
                                                   volume of E&M spending continues to rise at a
                                                   steady, reliable clip along with economic growth,
                                                   placing the industry in the same bucket as consumer
                                                   products and similar sectors. On the other hand,
                                                   underneath the seemingly placid top line, an immense
                                                   amount of churn is taking place, with different
                                                   subsectors and geographies on sharply different –
                                                   and occasionally volatile – trajectories. All this
                                                   contributes to players’ sense of an urgent need to
                                                   rethink and reengineer their business models. At
                                                   every point in the value chain, in every country,
                                                   companies are having to reconsider precisely how
                                                   and where they generate revenues and what role

          4
                                                   they play in the E&M ecosystem.

                                                   Take advertising. Global spending on            fire-sale price of US$50m in November
                                                   marketing is rising, especially the digital     2017. DNAinfo, which owned local
                                                   component. But there is a widespread            news sites such as Gothamist, simply
                                                   concern over the viability of existing          closed its doors.
                                                   models that centre on advertising.
                                                                                                 • In TV advertising, so many commercial
                                                   • In digital advertising, the duopoly of        pods have been stuffed into prime-
                                                     Google and Facebook continues to              time shows that it’s had the effect of
                                                     gather the lion’s share of US digital         driving viewers away from consuming
                                                     advertising, about 57%. One result of         linear ad-supported video. TV
                                                     this dynamic is that digital publishers       networks are reducing their ad loads
                                                     that were the darlings of the industry        and innovating with ad formats: for
                                                     just a few years ago – BuzzFeed, Vice,        example, in February 2018,
                                                     Mashable and many others – have               NBCUniversal said it was planning to
                                                     struggled to meet ad sales targets that       cut ad time during its prime-time
                                                     were formerly achievable. Mashable,           shows by 10% and to reduce the
                                                     valued at US$250m in 2016, went for a         number of ads in its pods by 20%.

                                                                                                         Reinventing media business models 15

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 15                                                                                        4/27/18 4:59 PM
Exhibit 8: Global streaming share of recorded music revenue
                                                         and OTT share of home video revenue (%)
                                                         The rise of streaming has shifted revenues away from advertising
                                                         and towards subscriptions.

                                                                                   2013   2014   2015   2016   2017   2018   2019   2020   2021   2022
                                                                                                                                                         100
                                                              OTT/home video
                                                                                                                                                         80

                                                                                                                                                         60

                                                                                                                                                         40

                                                             Streaming/rec music
                                                                                                                                                         20

                                                                                                                                                         0

                                                                                   2013   2014   2015   2016   2017   2018   2019   2020   2021   2022

                                                                Projected data

                                                         Source: PwC Global Entertainment & Media Outlook 2018–2022, www.pwc.com/outlook

                                                         • Ad skipping and ad blocking are having                advertising on television, radio,
                                                           an impact, as consumers act on their                  newspapers and digital publications in
            Large segments of the                          preference to avoid advertising by using              favour of content experiences designed
            consumer marketing                             ad-blocking tools, skipping ads,                      for social media, e-commerce and their
                                                           consuming shows on DVR and fast-                      own branded assets. Amazon, with its
            world are now choosing                         forwarding through the ads, or simply                 Prime shopping platform, has emerged
            direct-to-consumer                             doing something else during ad breaks.                as a locus for advertising. JPMorgan
                                                           In February 2018, Google said it would                Chase estimated that Amazon’s ad
            models and building                            build an ad blocker into its Chrome                   revenues were US$4.5bn in 2017.
            brand-direct marketing                         browser to protect users from the most
                                                           intrusive and annoying online ads.                  • Growth in streaming video-on-
            and media capabilities.                                                                              demand (SVOD) and OTT subscription.
                                                         • Large segments of the consumer                        Whether Netflix or Amazon Prime,
                                                           marketing world are now choosing                      the NBC Sports Gold Cycling Pass
                                                           direct-to-consumer business models and                or the NBA League Pass, HBO Now,
                                                           building brand-direct marketing,                      Hulu or CBS All Access, SVOD and
                                                           e-commerce and media capabilities,                    OTT subscriptions are one of the
                                                           creating a significant ripple effect on               fastest-growing components of the
                                                           media and advertising. Digital-first                  video ecosystem. And they are
                                                           boutique brands that don’t rely on                    primarily ad-free. With each passing
                                                           physical retail or on mass advertising                month, a greater proportion of
                                                           have been making headway, including                   premium video viewing is taking
                                                           Dollar Shave Club (razors), Casper                    place through subscription-supported
                                                           (mattresses), Warby Parker (eyewear),                 environments, especially among
                                                           Away Travel (travel), Birchbox                        affluent households (see Exhibit 8).
                                                           (beauty), Everlane (apparel) and the
                                                           Honest Company (household
                                                           products). They largely eschew

        16 Global Entertainment & Media Outlook 2018 –2022

PwcOutlook18_043018_lj_FC-17-se_lj-ej_lj.indd 16                                                                                                               4/30/18 10:37 AM
Developing new streams                         Closing the loop between user                 23, 2018). Tencent’s Riot Games has
            of revenue                                     engagement and commerce activity.             introduced a franchise structure for
            Given the prospect of such disruptions,        Video game company Ubisoft, like its          its North American League of Legends
            it’s hardly surprising that building new       peers Activision, EA and Take-Two, has        Championship Series (NA LCS).
            revenue streams is at the top of the agenda    shifted its strategy from releasing annual    Activision has created a professional
            for every player in the E&M industry,          blockbusters to reinventing franchises        league around Overwatch. Electronic
            especially those that are currently reliant    such as Assassin’s Creed and Tom              Arts is developing e-sports competitions
            on advertising. In fact, companies are         Clancy’s Rainbow Six Siege as live digital    for both its Madden and FIFA franchises.
            exploring an expanding array of strategies     services. In-game microtransactions, or
            to build new streams. (For a more              what Ubisoft refers to as ‘recurring player   Globalising aggressively by pushing
            thorough description, see “The Revenue         investments,’ such as a US$4.99 ‘unicorn      into new geographic markets. Netflix
            Stream Revolution in Entertainment             mount’ for Assassin’s Creed players,          is currently available in 190 countries.
            and Media,” by Christopher Vollmer,            grew 87% in fiscal year 2018, and now         Having grown tenfold between 2012 and
            strategy+business, May 7, 2018.) Some          represent 27% of total company revenue.       2017, international subscribers (62.8m)
            approaches are listed below.                                                                 now exceed the company’s domestic
                                                           Extending the brand from media                subscribers (54.8m). Netflix curates
            Maximising distribution reach by               properties into new revenue streams           content, in any language, that would appeal
            monetising existing core brands, products      through physical experiences and products.    to the nearly 2,000 ‘taste communities’
            and intellectual property through new          Tasty, BuzzFeed’s foodie brand, parlayed      it identified during the course of its
            channels and platforms, either owned           its massive social media fan base across      global rollout. Taste communities are
            and operated or accessed via partners.         Instagram (17m followers), Facebook (94m      groups of subscribers around the world
            In less than three years, HBO Now,             likes) and YouTube (6m subscribers)           who are fans of certain types of content,
            the channel’s on-demand service, has           into a multimedia franchise that now          regardless of where they live.
            attracted 5m subscribers. CBS All Access,      also includes an eponymous best-selling
            the television network’s subscription          cookbook and a line of Tasty-branded
            video service (offered with limited            kitchen tools at Walmart.                     Business model innovation
            commercials for US$5.99 per month or                                                         has much further to run
            commercial-free for US$9.99 per month),        Encouraging a membership mind-set             As the drive to create new E&M business
            debuted in the fall of 2014. Powered by        that allows a company to sell premium         models continues, it’s clear that the
            exclusive original series such as Star Trek:   media experiences and related benefits,       pressure driving this wave of innovation –
            Discovery and The Good Fight (a spin-off       products and services. The New York Times     not least the squeeze on ad revenues – won’t
            of the popular CBS Network series The          Company saw its digital subscriptions         ease off anytime soon. So the reinvention
            Good Wife), the video service has grown to     soar from 910,000 in 2014 to 2.64m in         has much further to run, and the industry-
            2.5m subscribers, adding approximately         2017. The engaged subscriber fan base         wide move to tap into and develop new
            500,000 in the last year.                      has become an attractive monetisation         streams may have only just begun. Ongoing
                                                           target for consumer offerings such as         advances in technology will be one of the
            Developing new ad products. Sky’s              travel (New York Times Journeys),             main forces that aid in that effort.
            AdSmart platform serves addressable            product recommendations (Wirecutter, a
            households (those within a defined or          site acquired in 2016) and events (Times
            targeted audience) different ads during        Talks, New York Times conferences
            the same TV programming, targeting             and subscriber events).
            viewers’ demographics, location, shopping
            habits and behavioural attributes. Sky         Prospecting for new revenues in
            has created more than 1,200 audience           entirely new entertainment and media
            segments – examples include ‘sports            markets. Video games publishers
            car fans’ and ‘luxury travellers’ – that       and sports entertainment entities
            advertisers can target. Sky charges a          increasingly view e-sports as their next
            significant premium for AdSmart ad             big revenue growth engine (see “Video
            units, up to eight times the rates for non-    Gaming Levels Up into a Sport,” by
            addressable TV inventory.                      Bob Woods, strategy+business, Apr.

                                                                                                                 Reinventing media business models 17

PwcOutlook18_042718_lj_FC-17-se_lj-ej_lj.indd 17                                                                                                 4/27/18 4:59 PM
New technologies – new battlegrounds

                                                         Across all segments of E&M, technology is enabling
                                                         cheaper and more personalised content delivery.
                                                         That is having the effect of squeezing out less efficient
                                                         players, intensifying pressure on all links in the
                                                         value chain and opening the way to the creation of
                                                         new formats, such as e-sports. For all participants in
                                                         E&M, cost efficiency is an important element of future
                                                         viability. And the more traditional conglomerates,
                                                         many of which have legacy cost structures in place, find
                                                         themselves competing against challengers with different
                                                         cost structures. This only heightens the sense of urgency
                                                         with respect to investing in new technologies that can
                                                         help companies compete more effectively.

                                                             Data analytics

    5
                                                                                                        asset. Schibsted, the Norwegian media
                                                                                                        company, has developed prediction
                                                             and insights                               models that determine how likely
                                                             As business models and capabilities        it is that an ad-supported user can
                                                             change, it’s clear that data and           be converted to a subscriber. After
                                                             analytics will play a pivotal role in      analysing first-party signals such as
                                                             E&M. Today, many companies still lack      the frequency of visits, it assigns each
                                                             the data and analytics capabilities they   user a ‘propensity score’ that indicates
                                                             need to deliver content, advertising       his or her likelihood to subscribe
                                                             and other experiences to the right         (high, medium or low). Schibsted then
                                                             users at the right time and in the right   tailors the user experience (by, for
                                                             context – although this is clearly a       example, enticing high potentials with
                                                             high-priority investment area for many.    greater content access before they hit
                                                                                                        the paywall) to encourage conversion.
                                                             As companies in E&M pursue new             The model identifies readers who are
                                                             revenue streams, first-party data has      three to five times as likely as average
                                                             emerged as perhaps the most valuable       users to subscribe.

                                                         One component of the technology impact is      data and analytics to all media operations
                                                         the growing importance and centrality of       (see box on data analytics and insights).

        18 Global Entertainment & Media Outlook 2018 –2022

PwcOutlook18_042718_lj_18-BC-ej_lj-se_lj_V2.indd 18                                                                                                4/27/18 5:13 PM
PwC’s essential eight                          • Mimicking techniques perfected                 including Amazon Web Services,
            PwC analysed more than 150 emerging              by the airline industry to maximise            IBM and Google that can help E&M
            technologies to pinpoint the essential           ticket revenue from seat sales, game           providers build more engaging services,
            eight: a set of technologies that every          publishers are using data to adjust prices     delight customers more effectively and
            organisation, both in E&M and beyond,            dynamically for microtransaction               drive additional revenues.
            must consider in formulating its tech            items based on user demand. They
            strategy (see Exhibit 9).                        also analyse player context to determine     • Factmata, a startup that uses AI to spot
                                                             where, when and how to best                    fake news, hate speech, abusive
            Although each will play a significant            merchandise and promote items to               content and extreme clickbait, has
            role in E&M, it’s clear that one (AI) will       users in-game.                                 raised funds from investors including
            dominate, two others (AR and VR) are                                                            Internet entrepreneur Mark Cuban.
            already beginning to play supporting           • Like companies in most other
            roles and a fourth (blockchain) is likely        industries, media firms have started
            to enter the conversation.                       experimenting with AI in areas such          AR and VR take off
                                                             as voice control and chatbots. As            The potential power of AI in E&M is
            AI will have a pervasive impact on all types     experimentation starts to turn into real     further increased by the opportunity
            of companies involved in E&M and will            products, 2018 is seeing the emergence       to combine it with other emerging
            become the industry’s new battleground.          of production-grade tools from firms         technologies, especially virtual reality

            The impacts will be many and highly
                                                           Exhibit 9: The essential eight technologies
            diverse. Netflix’s recommendation
            algorithm is one prominent example of          Companies in every industry, not just E&M, must reckon with these innovations.
            how AI builds consumer engagement and
            satisfaction. But in the next few years,
            more and more telecommunications                                                  Internet of Things
            companies will launch voice-controlled
            AI assistant interfaces for their pay-TV
            and smart home products and services.                      Robots                                                    Augmented
            This widespread adoption of AI will not                                                                                reality
            only enhance the customer experience
            that companies provide, but will also
            allow them to protect their relationships
            with consumers. To date, Amazon’s
            Alexa and Google Assistant have been
            prevalent in the market for AI-enabled
            virtual assistants. But fierce competition                                            Essential
            is coming, in the shape of the next             Drones                                                                           Virtual
                                                                                                    eight                                    reality
            generation of AI-powered ‘smarter
            phones,’ which will combine voice
            interfaces with the use of algorithms to
            anticipate and infer users’ intent.

            AI will also continue to advance on
            other fronts:
                                                                      3D printing                                                 Blockchain
            • NBCUniversal, which is reducing the
              number of ads in its prime-time shows,
              said it would use a new AI-driven                                             Artificial intelligence
              targeting tool to make its ads more
              relevant for audiences.                      Source: PwC

                                                                                                                New technologies – new battlegrounds 19

PwcOutlook18_043018_lj_18-BC-ej_lj-se_lj.indd 19                                                                                                  4/30/18 10:41 AM
Exhibit 10: VR growth in 10 key markets*
                                                          Sales of VR headsets are projected to rise and bring revenues along with them.
                                                                              $25,000                                                                         200
                                                                                            2017–22                                                           180
                                                                                             CAGR
                                                                              $20,000       40.4%                                                             160

                                                         VR revenue (US$ m)
                                                                                                                                                              140

                                                                                                                                                                    VR units (m)
                                                                              $15,000                                                                         120
                                                                                                                                                              100
                                                                              $10,000                                                                         80
                                                                                                                                                              60
                                                                               $5,000                                                                         40
                                                                                                                                                              20
                                                                                  $0                                                                          0
                                                                                        2016          2017   2018       2019       2020         2021   2022

                                                                               VR revenue                           VR units
                                                                               VR revenue (projected data)          VR units (projected data)
                                                          * US, Japan, China, South Korea, UK, France, Germany, Russia, Italy, Spain

                                                          Source: PwC Global Entertainment & Media Outlook 2018–2022, www.pwc.com/outlook

                                                         and augmented reality. Revenues                                  One media business that is leading
                                                         from VR apps, gaming and video,                                  the way in promoting and applying
            Blending AI and                              which were US$3.9bn in 2017, are                                 VR is the UK’s Guardian Media Group.
            VR/AR can have a                             expected to soar more than fivefold                              The website of the company’s flagship
                                                         by 2022 (see Exhibit 10). In the VR                              newspaper, the Guardian, offers readers
            transformational impact                      space, the installed base of headsets                            a free downloadable VR app, together
            on the ability to derive                     is projected to grow substantially,                              with a click-through opportunity to buy
                                                         helped by Facebook launching its                                 a Google Cardboard headset. One day
            actionable data on                           US$199 untethered Oculus Rift in the                             in October 2017, it bundled a Cardboard
            consumers’ behaviour.                        second quarter of 2018 for gaming,                               headset free with every edition of the
                                                         education and enterprise use. The price                          newspaper. Using the headset and app,
                                                         point is significant: the Rift originally                        readers are offered VR experiences
                                                         sold for US$599, and required a                                  such as investigating a murder scene or
                                                         computer costing several hundred                                 exploring subterranean London.
                                                         dollars to power the related VR
                                                         experiences and games.                                           The Void, a location-based VR startup
                                                                                                                          that has rolled out a Ghostbusters VR
                                                         Blending AI and VR/AR can have                                   experience in four locations, has created
                                                         a transformational impact on the                                 a Star Wars–branded experience, ‘Star
                                                         ability to derive actionable data on                             Wars: Secrets of the Empire,’ at Disney
                                                         consumers’ behaviour. For example,                               resorts. The experience integrates the
                                                         the VR analytics company Retinad                                 Void’s hardware and software with
                                                         has developed heat-map technology                                the physical space.
                                                         that tracks where a person in a virtual
                                                         environment looks and for how long.                              VR will remain significant for E&M
                                                         In the future, apps could harness that                           companies, but mobile AR is poised to
                                                         data to create experiences geared                                play an even more transformative role for
                                                         to specific individuals.                                         the industry. After the massive success of

        20 Global Entertainment & Media Outlook 2018 –2022

PwcOutlook18_042718_lj_18-BC-ej_lj-se_lj_V2.indd 20                                                                                                                         4/27/18 5:13 PM
Pokémon Go, and both Apple and Google        Blockchain plays a greater role
            announcing their platforms for mobile AR     The emerging technology of blockchain
            (ARKit and ARCore, respectively), 2018       is likely to evolve as an enabler of digital
            is poised to be a breakthrough year for      transformation for E&M companies.
            these types of applications.                 Blockchain has the potential to grow
                                                         into a key capability, helping companies
            Games will continue to dominate in the       keep track of content assets, avoid
            mobile AR category. But several other        contractual disputes and establish the
            key app types will also grow, including      certainty and accountability that will         Blockchain could
            navigation, home improvement and             foster trust with business partners and
            experiences designed by brands to            customers. Looking more widely across
                                                                                                        bring benefits in areas
            increase consumer engagement. Also,          the E&M ecosystem, commentators have           as diverse as royalty
            alongside E&M companies, we’ll see other     highlighted that blockchain could bring
            (often closely adjacent) industries adopt    benefits in areas as diverse as royalty
                                                                                                        tracking and collection,
            both AR and VR to create immersive           tracking and collection, crowdfunding          digital advertising
            customer experiences. These adopters         of creative productions, digital
            will include museums presenting              advertising impact measurement
                                                                                                        impact measurement
            collections virtually and football clubs     and piracy prevention.                         and piracy prevention.
            offering remote action experiences – thus
            competing for user attention that used to    To respond effectively to this expansion
            belong to E&M.                               in the competitive environment, media
                                                         companies should work out how to partner
            NextVR and the NBA have partnered to         with organisations that have expertise in
            create a VR experience for subscribers to    the relevant new technologies.
            the NBA’s League Pass. Shooting the action
            with eight specialised cameras, NextVR       However, these are just initial steps
            captures angles of the game and streams      – and the next frontier has yet to be
            them live to subscribers who are watching    crossed: securing the data, using it to
            through NextVR’s Samsung Galaxy Gear         improve experiences and monetising
            VR – so that they can effectively be just    it more effectively, all while retaining
            behind the hoop as LeBron James swoops       and growing customers’ trust. That’s the
            in for a thunderous dunk. In 2018, Intel     looming challenge for the industry.
            created a March Madness Live VR app
            to allow fans of college basketball to
            experience NCAA tournament games
            in new ways while watching through
            Samsung and Google devices.

                                                                                                          New technologies – new battlegrounds 21

PwcOutlook18_042718_lj_18-BC-ej_lj-se_lj_V2.indd 21                                                                                         4/27/18 5:13 PM
Trust: from table stakes to differentiator

                                                         The level of trust in companies among both
                                                         consumers and business-to-business customers is
                                                         an increasingly prominent topic of debate, and E&M
                                                         companies are intensely affected by it. Trust will
                                                         also be a vital determinant of the sector’s ability to
                                                         attract and sustain revenues in the future, from both
                                                         subscriptions and advertising (see Exhibit 11).

                                                         Exhibit 11: Five vital dimensions of trust

                                                         Is your content           Is your audience Are you taking            Are your                  Is your company
                                                         trustworthy?              who you say it is? proper care of          investments               good for society?
                                                         Advertisers are raising   Media and
                                                                                                      the data?               paying off?               The sheer size, reach
                                                         questions about the       academic reports      More E&M companies   Direct measurement of     and utility of today’s

    6
                                                         quality, safety and       have suggested that   are assuming more    audience engagement –     media platforms
                                                         appropriateness of the    many social media     responsibility for   whether an agency is      are resurfacing this
                                                         content advertisers       accounts are bots.    protecting credit    delivering the promised   philosophical question.
                                                         advertise against.                              card numbers.        audience to a client –
                                                                                                                              has not been answered
                                                                                                                              to satisfaction.

                                                         Source: PwC Global Entertainment & Media Outlook 2018–2022, www.pwc.com/outlook

                                                         E&M isn’t alone in depending crucially                    to build trust with consumers,
                                                         on its ability to build trust for its long-               customers, clients and society at large.
                                                         term well-being. The industry shares that                 Today, things are more complicated.
                                                         need with others including technology,                    Companies today must demonstrate
                                                         financial services, automotive and                        trust across multiple dimensions.
                                                         professional services. But the rising
                                                         importance of data – and the central                      Content trust: is your content safe?
                                                         place that the usage, storage, sharing,                   Broadly speaking, advertisers are
                                                         mining and safety of consumer data                        raising questions about the quality,
                                                         plays in the emerging landscape – is                      safety and appropriateness of the
                                                         pushing trust to an even more central                     content they advertise against. As
                                                         position. In the old environment, it was                  algorithms serve up millions of ads
                                                         comparatively easy for E&M companies                      without human intervention –

        22 Global Entertainment & Media Outlook 2018 –2022

PwcOutlook18_043018_lj_18-BC-ej_lj-se_lj.indd 22                                                                                                                            4/30/18 10:43 AM
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