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Perspectives from the Global Entertainment and Media Outlook 2017-2021 Curtain up! User experience takes center stage - www.pwc.com/outlook
Perspectives from the Global
Entertainment and Media Outlook
2017–2021
Curtain up!
User experience takes center stage

                               www.pwc.com/outlook
Perspectives from the Global Entertainment and Media Outlook 2017-2021 Curtain up! User experience takes center stage - www.pwc.com/outlook
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Perspectives from the Global Entertainment and Media Outlook 2017-2021 Curtain up! User experience takes center stage - www.pwc.com/outlook
Perspectives from the Global
Entertainment and Media Outlook
2017–2021
Curtain up!
User experience takes center stage
Perspectives from the Global Entertainment and Media Outlook 2017-2021 Curtain up! User experience takes center stage - www.pwc.com/outlook
Global entertainment and
media outlook country contacts
Global                                 Denmark                                  Japan
Deborah Bothun                         Leif Ulbaek Jensen                       Yoshihisa Chiyoda
deborah.k.bothun@pwc.com               leif.ulbaek.jensen@dk.pwc.com            yoshihisa.chiyoda@jp.pwc.com
Argentina                              Egypt                                    Kenya
Ariel Vidan                            Jayant Bhargava                          Anthony Murage
ariel.vidan@ar.pwc.com                 jayant.bhargava@strategyand.ae.pwc.com   anthony.murage@pwc.com
Australia                              Finland                                  Korea
Megan Brownlow                         Harri Valkonen                           Bumtak Lee
megan.brownlow@pwc.com                 KDUULYDONRQHQ#ğSZFFRP                 bumtak.lee@kr.pwc.com
Austria                                France                                   Malaysia
Hannes Orthofer                        Richard Béjot                            Irvin Menezes
hannes.orthofer@at.pwc.com             richard.bejot@fr.pwc.com                 irvin.menezes@my.pwc.com
Belgium                                Germany                                  Mexico
Kurt Cappoen                           Werner Ballhaus                          Luis Roberto Martinez
kurt.cappoen@be.pwc.com                werner.ballhaus@de.pwc.com               luis.roberto.martinez@mx.pwc.com
Brazil                                 Greece                                   Middle East/North Africa
Estela Vieira                          Panagiotis Zisis                         Jayant Bhargava
estela.vieira@br.pwc.com               panagiotis.zisis@gr.pwc.com              jayant.bhargava@strategyand.ae.pwc.com
Canada                                 Hungary                                  Netherlands
John Simcoe                            Peter Sere                               Ennèl van Eeden
john.b.simcoe@pwc.com                  peter.sere@hu.pwc.com                    ennel.van.eeden@nl.pwc.com
Chile                                  India                                    New Zealand
Ariel Waltuch                          Frank D’Souza                            Keren Blakey
ariel.waltuch@strategyand.cl.pwc.com   frank.dsouza@in.pwc.com                  keren.j.blakey@nz.pwc.com
China & Hong Kong                      Indonesia                                Nigeria
Wilson Chow                            Mohammad Chowdhury                       Osere Alakhume
wilson.wy.chow@cn.pwc.com              mohammad.chowdhury@id.pwc.com            osere.alakhume@ng.pwc.com
Colombia                               Ireland                                  Norway
Jorge Mario Añez                       Amy Ball                                 Eivind Nilsen
jorge.anez@co.pwc.com                  amy.ball@ie.pwc.com                      eivind.nilsen@pwc.com
Czech Republic                         Israel                                   Pakistan
Tomas Basta                            Amir Gleit                               Syed Shabbar Zaidi
tomas.basta@cz.pwc.com                 amir.gleit@il.pwc.com                    s.m.shabbar.zaidi@pk.pwc.com
                                       Italy                                    Peru
                                       Diogo Ferreira                           Bernardo Duce
                                       diogo.ferreira@it.pwc.com                bernardo.duce@pe.pwc.com
Perspectives from the Global Entertainment and Media Outlook 2017-2021 Curtain up! User experience takes center stage - www.pwc.com/outlook
Philippines                              Thailand
Mary Jade Roxas                          Tina Hammond
jade.roxas@ph.pwc.com                    tina.ann.hammond@th.pwc.com
Poland                                   Turkey
Pawel Wesolowski                         Murat Colakoglu
pawel.wesolowski@pl.pwc.com              murat.colakoglu@tr.pwc.com
Portugal                                 UAE
Goncalo Mendes                           Jayant Bhargava
goncalo.saraiva.mendes@pt.pwc.com        jayant.bhargava@strategyand.ae.pwc.com
Romania                                  United Kingdom
Florin Deaconescu                        Phil Stokes
ĠRULQGHDFRQHVFX#URSZFFRP              phil.stokes@pwc.com
Russia                                   United States
Yury Pukha                               Deborah Bothun
yury.pukha@ru.pwc.com                    deborah.k.bothun@pwc.com
Saudi Arabia                             Stefanie Kane
Jayant Bhargava                          stefanie.kane@pwc.com
jayant.bhargava@strategyand.ae.pwc.com
                                         Christopher Vollmer
Singapore                                christopher.vollmer@pwc.com
Charlotte Hsu
                                         Venezuela
charlotte.hsu@sg.pwc.com
                                         Manuel Pereyra
South Africa                             manuel.pereyra@ve.pwc.com
Vicky Myburgh
                                         Vietnam
vicky.myburgh@za.pwc.com
                                         Ong Tiong Hooi
Spain                                    tiong.hooi.ong@vn.pwc.com
Jorge Planes Trillo
jorge.planes.trillo@es.pwc.com
Sweden
Nicklas Kullberg
nicklas.kullberg@se.pwc.com
Switzerland
Patrick Balkanyi
patrick.balkanyi@ch.pwc.com
Taiwan
Damian Gilhawley
damian.gilhawley@tw.pwc.com
About this report
                 Each year we take a deep dive into the      And these imperatives assume a larger
                 ğQGLQJVRIRXU*OREDOHQWHUWDLQPHQW        importance because, as we document,
                 and media outlook. Whether you’re a         the E&M industry is confronting several
                 newcomer to the Outlook or a longtime       challenges to continued top-line growth.
                 subscriber to our data, you should regard
                                                             7ROHDUQPRUHDERXWKRZWKHğQGLQJVLQ
                 this document as an annual report for
                                                             this report can apply to your business,
                 businesses that invest and operate in
                                                             or how your company can subscribe to
                 the entertainment and media (E&M)
                                                             the full body of Outlook research, please
                 industry and in related sectors, such
                                                             connect directly with your local PwC
                 as technology, communications, retail,
                                                             team. Alternatively, you can reach out to
                 and e-commerce.
                                                             either of us, and we’ll put you in touch
                 As you read through this report, we’re      with our local leaders in your geography.
Deborah Bothun   FRQğGHQW\RXZLOOFRPHDZD\ZLWK           We look forward to hearing from and
                 actionable business insights based on       working with you.
                 the trends we’re identifying and charting
                 DFURVVWKHGHğQHGVHJPHQWVDQG
                 FRXQWULHVRXUUHVHDUFKFRYHUV7KH      Best regards,
                 authors of this report connect the dots
                                                             Deborah Bothun
                 between the business challenges our
                                                             Global Entertainment & Media Leader
                 clients face today, whether they are
                                                             deborah.k.bothun@pwc.com
                 coping with value-chain disruption or
                 mapping an M&A strategy, and the highly     Brad Silver
                 detailed segment and country data that      Global Technology, Media, and
                 emerges from the research.                  Telecommunications Leader
                                                             brad.silver@pwc.com
                 The intensive debate, discussion, and
Brad Silver      analysis we engage in each year yields
                 important insights. For 2017, we see
                 an important set of takeaways that
                 should inform and shape your strategy.
                 Companies that wish to capture value
                 amid shifting consumer preferences and
                 business model disruptions must focus
                 on an increasingly prominent source of
                 competitive advantage: user experience.
                 They must harness technology and data
                 to attract, retain, and engage users —
                 and convert them into devoted fans.
Contents
 0HWKRGRORJ\DQGGHğQLWLRQV
 &RQWULEXWRUV
 &XUWDLQXS
    Outlook perspective

 %XVLQHVVPRGHOV
    As distribution splinters, adaptation is the name of the game

 9DOXHFKDLQV
    Across E&M, companies chart a direct-to-consumer path

 7HFKQRORJLFDOFKDQJH
    Driving incremental growth through innovation

32 Content strategy
   $GDSWLQJWRSHQHWUDWHWHFKQRORJLFDODQGFXOWXUDOğOWHUV

35 Deals
    Strong tailwinds

 5HJXODWLRQ
    Market contrasts, net neutrality, and privacy

    Index
0HWKRGRORJ\DQGGHğQLWLRQV
Historical data collection                         Forecasting methods                           'HğQLWLRQV
All forecasts have been built starting             All forecasts are prepared as part of         Do you want access to consumer
with the collection of historical data             a collaborative, integrated process           and advertising spending data at
from a variety of sources. A baseline of           involving both quantitative and               the click of a button? The Global
accurate and comprehensive historical              qualitative analysis. The forecasts are the   entertainment and media outlook is
GDWDLVFROOHFWHGLQWKHğUVWLQVWDQFH            result of a rigorous process of scoping,      a comprehensive source of global
from publicly available information,               market mapping, data collection,              DQDO\VHVDQGğYH\HDUIRUHFDVWVRI
including from trade association and               statistical modeling, and validation.         consumer and advertising spending
government agencies. When this data                                                              DFURVVFRXQWULHVIRUVHJPHQWV
                                                   Note: The only source of all consumer
is used directly, these sources are cited
                                                   and advertising spend data is the Global      Books
accordingly. In addition, interviews
                                                   entertainment and media outlook;              Business-to-business
with relevant associations, regulators
                                                   however, all the data, charts, and            Cinema
and leading players have been held
                                                   graphs (unless stated otherwise) in this      Data consumption
to gather insights and estimates not
                                                   publication are taken from the Global         E-sports
available in the public domain. When
                                                   entertainment and media outlook.              Internet access
this information is collected, it is used
                                                                                                 Internet advertising
as part of calculations, and the sources
                                                                                                 Internet video
are proprietary.
                                                                                                 Magazines
                                                                                                 Music
                                                                                                 Newspaper
                                                                                                 Out-of-home advertising
                                                                                                 Radio
                                                                                                 Traditional TV and home video
                                                                                                 TV advertising
                                                                                                 Video games
                                                                                                 Virtual reality
                                                                                                 To access the full segment
                                                                                                 GHğQLWLRQVIRUWKH2XWORRNSOHDVH
                                                                                                 visit www.pwc.com/outlook

6   Global entertainment and media outlook 2017 –2021
Contributors
Kristina Bennin
Wilson Chow
James DePonte
Karel Garside
Stefanie Kane
Art Kleiner
Matt Lieberman
Pauline Orchard
Sally Potts
Emmanuelle Rivet
Phil Stokes
Many other professionals from
the PwC entertainment and media
practice, across 54 countries,
reviewed and added local expertise
to this publication.

                                     Contributors   7
Introduction

8   Global entertainment and media outlook 2017 –2021
Introduction   9
Curtain up!
by Deborah Bothun and
Christopher Vollmer
                                                  Executive summary
                                                  It’s a cliché to note that something fundamental
                                                  has changed in the global entertainment and media
                                                  (E&M) industry. But the reality is that something
                                                  VLJQLğFDQWhas changed. E&M companies have been
                                                  accustomed to competing and creating differentiation
                                                  primarily based on two dimensions: content and
                                                  distribution. Now they must focus more intensely on
                                                  a third: user experience.
                                                  To thrive in a marketplace that is increasingly
                                                  competitive, slower-growing, and dependent on
                                                  personal recommendations, companies must develop
                                                  strategies that engage, grow, and monetize their most
                                                  valuable customers — i.e., their fans. To do so, they
                                                  must combine excellent content with breadth and
                                                  depth of distribution, and then bring it all together in
                                                  an innovative user experience, in which the content

1
                                                  is discoverable easily on an array of screens and at an
                                                  attractive price. Simply capturing the natural growth
                                                  in consumers and their uptake of services and content
                                                  ZLWKH[LVWLQJDSSURDFKHVLVQRORQJHUVXIğFLHQW
                                                  Across the industry, the resulting quest to create
                                                  the most compelling, engaging, and intuitive user
                                                  experiences is now the primary objective for growth
                                                  and investment strategies — and technology and data
                                                  lie at their center. Pursuing these strategies will help
                                                  companies thrive in an era of complexity and slowing
                                                  top-line growth from the traditional revenue streams
                                                  that have nourished the E&M industry to date.

10 Global entertainment and media outlook 2017 –2021
A new focus on the user                      interests; and (2) capitalize on those                    themselves with audiences that are
                                             emerging technologies that delight                        more engaged, are more committed,
Historically, the debate in the E&M          users in new ways, deliver superior user                  and spend more per capita. Today’s
industry has revolved around the             experiences, and enhance productivity                     fans will also recruit tomorrow’s. And
relative importance of content versus        (see Exhibit 1).                                          companies that “super-serve” fans
distribution, and the strategic value                                                                  via new and deeper experiences will
of combining the two. We’ve seen this                                                                  move faster to unlock opportunities
play out in vertical integration, industry   Fan-centric businesses                                    for revenue expansion. Embracing a
consolidation, and, to dust off a phrase     In a Summer 2017 strategy+business                        fan-centric approach requires making
from the recent past, digital convergence    article, “How to Make Entertainment                       transformational changes throughout
strategies. More always equaled better,      and Media Businesses ‘Fan’-tastic,”                       the enterprise. Ultimately, the four most
DQGVL]HLWVHOIEHFDPHWKHGHğQLQJ         Christopher Vollmer described why E&M                     important priorities for business leaders
competitive advantage.                       businesses built around fans command                      to consider are:
Rapid changes in technology, user            multiple strategic advantages in today’s
                                                                                                       ō Know who the fans are. Companies
behavior, and business models, however,      hypercompetitive landscape. The
                                                                                                          must be able to distinguish their fans
have created a gap between how               steady march of digital technology has
                                                                                                          from casual users, understand what
consumers want to experience and pay         ushered in a more direct-to-consumer
                                                                                                          drives fandom for their brands, and
for entertainment and media and how          environment characterized by greater
                                                                                                          analyze the relative value of different
companies produce and distribute their       choice and user control. With an ever-
                                                                                                          audience or user segments. This creates
offerings. To bridge this gap, companies     greater supply of media, there is simply
                                                                                                          an imperative to build deeper user
should pursue two related strategies: (1)    too much competition to allow E&M
                                                                                                          insights and better targeting
focus their efforts on building businesses   businesses to survive on experiences
                                                                                                          capabilities. To do this, E&M companies
and brands anchored by active, higher-       that disproportionately cater to casual
                                                                                                          must strengthen capabilities in data
value communities of fans, who are           “eyeballs,” infrequent users, and other
                                                                                                          analytics, measurement, and
united by shared passions, values, and       lower-value audiences. By contrast,
                                                                                                          management. They can then more
                                             EXVLQHVVHVWKDWDUHIDQFHQWULFZLOOğQG
                                                                                                          readily analyze what converts users
                                                                                                          into higher-value fans. These insights
                                                                                                          can help executives concentrate
Exhibit 1: Move over, content. Move over, distribution. User experience                                   resources on the initiatives that matter
is king
                                                                                                          most for driving overall company
                                                                                                          JURZWKDQGSURğWDELOLW\
                                       Examples:
                                                                                                       ō Increase business agility and
                      Accessibility                                                                       ĠH[LELOLW\Today’s fast-moving, tech-
                      Affordability                 Artificial intelligence                               and experience-driven market is
                      Authenticity                  Augmented reality                                     compelling E&M companies to optimize
                                                                               En

                      Convenience                         Blockchain                                      their operations in new ways.
                 t

                                                                                 ablin

                          Cool
      er wish lis

                                                           Chatbots                                       Organizations need to be wired so they
                     Customization                                                                        KDYHWKHĠH[LELOLW\WRUHVSRQGIDVWHUWR
                                                     Digital assistants
                                                                                      g technolog

                     Discoverability
                                         User        Face recognition                                     new user preferences, new business
                     Entertainment
                       Fun, funny      experience    Machine learning                                     models, and new technologies. Teams
  nsum

                      Participation
                                                           Robotics                                       must be more multidisciplinary in their
                                                        Sensors / IoT                                     approaches — bringing together
                     Personalization
Co

                                                        Virtual reality                                   expertise across content, product,
                                                                                                 ies

                        Privacy
                                                      Voice interfaces
                        Security                                                                          technology, distribution, and sales more
                                                              4DX
                       Simplicity                                                                         smoothly than ever before. For many
                      Spontaneity                                                                         E&M businesses, this means
                                                                                                          transforming organization structure,
                                                                                                          teaming models, and company culture.
Source: PwC

                                                                                                                                     Introduction   11
ō Monetize the total fan relationship.
                                                  Exhibit 2: Companies are leveraging emerging technologies to enhance
  Fans want to do more with their favorite
                                                  the user experience
  E&M brands than just watch. And fans
  DUHE\GHğQLWLRQIDQDWLFV7KH\DUHWKH
  users who cannot get enough of the              Worldwide tech company developing
                                                                                                                        A U.S.-based VR startup is planning
                                                                                                                        to open a VR multiplex immersing
  brands they love. Following fan passions        next mobile OS with AI-powered features        AI/                    consumers in a personalized
                                                  to streamline consumer experience.         automation     AR/VR
  creates a natural pathway to identifying                                                                              entertainment experience.
  new revenue opportunities. By super-            Global telecom company                                                              Social networking
  serving fans and extending the brands           invests in entertainment
                                                                                                                         Cyber-       company released
                                                  operating system to deliver      Cloud
  and franchises associated with                  a personalized entertain-
                                                                                                                        security      anti-harassment capabilities

  passionate fans into new areas, E&M             ment experience across                          Technologies
                                                                                                                                      to enhance user safety.

  companies can create additional                 all devices.                                    transforming
  revenue opportunities in core offerings                                                             E&M
                                                  Multinational E&M                                                                   The sharing economy
  across multiple business models,                conglomerate has created
                                                                                     3D
                                                                                  printing
                                                                                                                       Access, not    shifts consumer behavior
                                                                                                                       ownership
  including advertising, subscriptions,           a patent-pending                                                                    from owning assets.

  and transactions.                               3D printer.

                                                                                                           Big data/     Multinational tech company is
ō Adopt a user-/fan-centric focus.                E-commerce company is investing              Internet
                                                                                              of Things      data        providing real-time sports statistics
                                                  in an IoT voice-led operating system to                  analytics
  Leading E&M companies will develop              enable smart devices.                                                  and point-by-point analysis.
  the capabilities to compete and win in
  an increasingly direct-to-consumer              Source: Business Insider, Forbes, Variety, International Data Corp., Tech News World, CNBC,
  landscape. This means moving from               PwC
  playing solely in a wholesale world,
  where other players in the value chain
  often manage the end-user relationship,         and retain them. That ultimately creates                potential to improve user experience
  to operating in a more retail-like              further opportunities for value creation.               (see Exhibit 2).
  environment, where companies deliver
                                                  In the U.S. and China, a few large                      A caveat is necessary in any discussion
  end-to-end experiences directly to
                                                  FRPSDQLHVŌ1HWĠL[7HQFHQW%DLGXŌ                   of investments in technology and
  users, consumers, and fans. Capabilities
                                                  have successfully embraced emerging                     data. It is increasingly challenging to
  in areas such as user interface design,
                                                  technologies to achieve these goals. In                 measure with great precision the E&M
  customer acquisition and retention,
                                                  their Summer 2017 strategy+business                     industry revenue and value generated
  personalization, customer service, and
                                                  article, “AI Is Already Entertaining You,”              by the collection, mining, and use of
  even billing will therefore become more
                                                  'HERUDK%RWKXQDQG'DYLG/DQFHğHOG                     data. If companies can deploy data to
  critical to E&M success moving forward.
                                                  explored how technology, media, and                     sell more subscriptions, capabilities
                                                  telecommunications companies are using                  in this area will show up in revenue
                                                  DUWLğFLDOLQWHOOLJHQFH $, VROXWLRQVWR               totals immediately. But, of course, there
Improve user experience through
                                                  increase productivity, enhance creativity,              are ways to monetize data that aren’t
emerging technologies
                                                  and innovate in ways that address                       captured by traditional methods of E&M
For E&M companies, a great user
                                                  consumers’ desires and challenges.                      spend measurement — for instance, data
experience (UX) and advances in data
                                                  Although we’re still in the early days                  can be used to enhance e-commerce,
and digital technology — along with
                                                  of machine learning and autonomous                      build brand loyalty, and increase
great content — provide the makings of
                                                  systems, many of the executives Bothun                  engagement. These factors are implicitly
a virtuous circle. Increasing engagement
                                                  DQG/DQFHğHOGLQWHUYLHZHGUHFRJQL]H                    included in valuations of companies, but
and attention can lead to the capture
                                                  that AI is not just another IT investment               not necessarily in the traditional revenue
of more data and more understanding
                                                  — it is becoming part of the technology                 measurement buckets.
about what crucial customers want. And
                                                  stack and touches all parts of the
that understanding enables companies
                                                  business. AI is a key component of seven
WRIXUWKHUUHğQHWDUJHWDQGHQJDJH
                                                  of the eight emerging technologies PwC
their core audiences in ways that delight
                                                  KDVLGHQWLğHGDVKDYLQJWKHELJJHVW

12 Global entertainment and media outlook 2017 –2021
A slowdown                                 Barring a step change in technology,
                                           experiences, or platforms, the growth
in global growth                           rate of the E&M industry will be below
Across segments, and at any stage of       the growth rate of global GDP. Simply
the economic cycle, it is clear that       put, based on the traditional revenue
connecting with consumers as fans          streams that have driven growth
and focusing on the user experience        historically, E&M is losing market share
can be powerful levers for growth and      in the global economy (see Exhibit 3).
SURğWDELOLW\7KHVHFDSDELOLWLHVDVVXPH   Why is this happening? This slowdown
a particularly high importance when        stems from a set of challenges that
top-line growth begins to ebb in a         DUHVSHFLğFWR( 0EXVLQHVVHVDVZHOO
sector or industry. Which is precisely     as larger factors that are affecting
the challenge many participants in the     many industries.
E&M industry are facing. In our annual
review of the Global entertainment
and media outlook data, we look at         Are consumers maxed out on
DFRPSRVLWHRIDOOFRXQWULHVDQG       media?
17 segments included in the study          Because so many of our conversations
                                                                                       Based on the
to arrive at a global market forecast.     with CEOs and board members                 traditional revenue
Few businesses have global strategies      currently start off with questions about
that neatly match all of these markets.    overarching geopolitical, regulatory,       streams that have
Still, we use this approach to take the
temperature of how the overall industry
                                           and technological uncertainties, we’re      powered growth to
                                           FRQğGHQWWKDWVRPHRIWKHSURMHFWHG
is faring from year to year. Over the      decline in growth stems from these          date, E&M is losing
QH[WğYH\HDUVZHłUHSURMHFWLQJWKDW
annual growth in the E&M industry will
                                           risks. (See “A trio of macro challenges,”
                                           page 18.) However, even if we hold the
                                                                                       market share in the
DYHUDJHSHUFHQWGRZQIURPWKH        macro risk steady, the E&M industry is      global economy.
SHUFHQW&$*5ZHIRUHFDVWODVW\HDU

Exhibit 3: Global E&M revenue as a share of global GDP
E&M revenue will fall as a share of global GDP over the next five years

   2016          2017          2018
  2.54%         2.53%         2.52%          2019
                                            2.48%          2020
                                                          2.44%           2021
                                                                         2.39%

Source: Global entertainment and media outlook 2017−2021, PwC, Ovum

                                                                                                      Introduction   13
IDFLQJVLJQLğFDQWSUHVVXUHVRQJURZWK                                                             instead of mass-media purchases, their
                                                  That’s because it appears we may have                                                                overall spending may not grow as rapidly
                                                  arrived at a tipping point. In many of                                                               as in the past.
                                                  the largest markets, and hence in the
                                                                                                                                                       The same truism that holds for most
                                                  industry as a whole, E&M businesses
                                                                                                                                                       consumer markets holds true for the
                                                  are approaching or have reached a form
                                                                                                                                                       E&M industry: As markets mature,
                                                  of saturation. It may be that there are
                                                                                                                                                       they grow more slowly (see Exhibit 4).
                                                  limits to the willingness and ability
                                                                                                                                                       The most rapid growth rates will be
                                                  of people to consume and pay for the
                                                                                                                                                       seen in less-developed markets and
                                                  expanding array of media products
                                                                                                                                                       economies, where E&M spending on a
                                                  and services. But it could also be that
                                                                                                                                                       per capita basis is generally quite low
                                                  as digital media markets mature, and
                                                                                                                                                       (see Exhibit 5).
                                                  as user experiences improve, consumer
                                                  and advertising spending is becoming                                                                 There are no real outliers or exceptions
                                                  PRUHHIğFLHQW$VFRQVXPHUVSXUFKDVH                                                               WRWKLVUXOH$V([KLELW FDOOLWDVHHVDZ
                                                  streaming subscriptions instead of                                                                   chart) shows, the top left quadrant is
                                                  buying music downloads, and as                                                                       populated by mature markets in North
                                                  advertisers make targeted online buys                                                                America and Europe, and wealthier

                                                  Exhibit 4: A world of differences
                                                  Scale vs. growth in global E&M markets

                                                                                                                                               Global E&M
                                                                                                                                               growth = 4.2%

                                                                                               730
                                                                                                                    U.S.
                                                                                                                                                                         China
                                                                                                          Japan
                                                       Total E&M revenue 2021 (US$ billions)

                                                                                                                                U.K.
                                                                                                           Germany
                                                                                                                   France              South Korea
                                                                                                              Canada                                                                   India
                                                                                                45                               Italy        Brazil

                                                                                                40                                         Australia
                                                                                                35                                                                           Average market
                                                                                                                        Spain                                                size = $41 billion
                                                                                                30

                                                                                                25                                          Mexico              Russia
                                                                                                                         Netherlands                                             Indonesia
                                                                                                20        Switzerland
                                                                                                                            Sweden                     Turkey
                                                                                                                                           Thailand
                                                                                                15                   Norway
                                                                                                      Belgium
                                                                                                                                       Malaysia
                                                                                                10    Denmark                                          U.A.E. Philippines
                                                                                                                            N.Z.
                                                                                                 5                Finland                                       Egypt
                                                                                                                                  Israel          Peru                      Pakistan         Nigeria
                                                                                                 0                                         Romania

                                                                                                     0%     1%     2%       3%     4%       5%     6%      7%     8%     9%      10%   11%     12%     13%

                                                                                                                                             CAGR 2016–21
                                                  Source: Global entertainment and media outlook 2017−2021, PwC, Ovum

14 Global entertainment and media outlook 2017 –2021
Exhibit 5: Markets with low per capita spending will grow most quickly

E(*/);))2,8,68,9,4:9(*5;4:8?
E#0@,5-);))2,8,68,9,4:9:5:(28,
total audience measurement, U.S. adults
Exhibit 6: Internet video, Internet ads, gaming, and access are the
                                                                                             now spend 10 hours and 39 minutes
engines powering global E&M growth
                                                                                             a day consuming media, including an
CAGR minus GDP growth by segment, 2016–21                                                    average of 4 hours and 31 minutes spent
                                                                                             watching live television. Because the U.S.
                         -10%                0                  10%              20%         is the largest revenue market for both
                                                                                             E&M overall and per capita spending,
          Internet video                                      6.0%                           it is hard to see how its consumers will
                                                                                             continue to boost their consumption and
   Internet advertising                                  4.3%                                spending at levels above GDP growth
                                                                             Four major      unless there is a major change in “must
                                                       2.7%                 growth drivers
          Video games                                                                        have” technologies and brands. One
                                                                                             example of such a technology step
        Internet access                          0.5%                                        change could come with the adoption
                                                                                             of autonomous vehicles — which would
                 Cinema                          -1.2%                                       VLJQLğFDQWO\DGGWRWKHQXPEHURI
                                                                                             available screens and screen time for
     Out-of-home ads                             -1.7%                                       consumers.

                   Music                         -2.0%
                                                                                             Emerging areas
         TV advertising                          -2.8%                                       There’s another possible explanation
                                                                                             for the apparent slowdown in growth.
                     B2B                         -2.9%                CAGR %
                                                                                             The universe of what is considered
                                                                      E&M 4.2%               E&M spending is clearly expanding, in
                   Radio                         -3.4%                GDP 5.6%               an ever-proliferating range of venues,
                                                                                             platforms, devices, arenas, and consumer
Traditional TV & video                           -4.2%                                       products. But many of these areas, which
                                                                                             KDYHVLJQLğFDQWJURZWKSRWHQWLDODUH
                   Books                         -4.5%                                       not captured directly in the 17 segments
                                                                                             that we follow. Many companies are
             Magazines                           -6.0%                                       channeling portions of their advertising
                                                                                             budgets to e-commerce sites, but those
           Newspapers                            -8.3%                                       totals are not aggregated. The tallies
                                                                                             RIFLQHPDER[RIğFHGRQRWLQFOXGHWKH
                         -10%                0                  10%              20%         growing revenues movie theater owners
                                                                                             realize from using their properties to
   GDP CAGR %
                                                                                             stream sporting and music events. Live
Note: E-sports and VR have been excluded from this chart because their very high growth      events have great appeal. Live music,
rates (from very low bases) would distort the scale. The data consumption segment is not
included here because it is a usage-based metric.
                                                                                             a $25.6 billion business, is projected
Source: Global entertainment and media outlook 2017−2021, PwC, Ovum                          to grow at a 3 percent CAGR through
                                                                                             2021. And we haven’t traditionally
                                                                                             broken out live theater, which is
                                                                                             ERRPLQJ%URDGZD\ER[RIğFHVDOHV
                                                                                             in 2016 alone were $1.4 billion.

16 Global entertainment and media outlook 2017 –2021
Pockets of divergence                         Exhibit 7: Global divergences
Not all markets or segments are slowing
or in decline. Pockets of divergence and
potential market growth opportunities
                                                    109% growth in U.S. paid
surfaced in several areas of our
                                                    music subscriptions in 2016                10.1% India: the highest
research (see Exhibit 7).                                                                      E&M growth excluding access
                                                                                               (2016–21 CAGR)
Cinema. *OREDOER[RIğFHVSHQGLQJ
may be under pressure. But we were
struck by the varying amounts of
ad-based revenue as a proportion of
cinema revenue — from essentially
QRWKLQJLQ-DSDQWRSHUFHQWLQ             Cinema advertising % of total cinema
South Africa. Cinema is a medium
that commands consumers’ absolute
                                                South Africa                                                        40%
attention — in most cultures, engaging                  U.K.                      13%
with a second screen (e.g., checking                    U.S.              8%
email or Facebook on a smartphone
during a movie) is frowned upon. These                Russia 2%
factors make cinemas an especially                   Canada  2%
good place for targeting younger                      Japan 0%
demographics. Although there might
be resistance in certain countries to
viewing ads, we believe there is ample         Music streaming revenue, 2016 growth
room in many developed countries to                   Global                                        65%
use the largest screens available as a
vehicle for targeted campaigns.                         U.S.                                                              99%
Music in Japan. Thanks to enduring
consumer preferences, Japan’s physical         Music unit sales, 2016–21 CAGR
music unit sales will withstand the                    -21%
GLIğFXOWJOREDOFOLPDWHIDUEHWWHUWKDQ                                                                 Japan
                                                                                -8%
other countries. Indeed, with projected
unit sales of 88 million in 2021, Japan                               -15%                                U.S.
                                                                                                                      Digital
will have the highest such sales in the                                -12%                                           Physical
world and be one of the few markets that
see only single-digit declines. Japan is
                                              Source: Global entertainment and media outlook 2017−2021, PwC, Ovum
the one remaining country in the world
where Tower Records has a physical
                                             we cover. This paradox actually makes      more of their rising incomes in non-
presence. Total music revenue per capita
                                             sense. The low level of Internet access    digital traditional print and broadcast
LQ-DSDQZLOOEHLQQHDUO\ğYH
                                             in India means the country’s growing       physical media, shielding segments
times the global average of $9.
                                             number of middle-class consumers           such as television from the digital
E&M in India. E&M revenues will              have comparatively limited access to       competition they face in other markets.
grow rapidly despite the fact that India     digital content and experiences. As a
LVWKHOHDVWGLJLWL]HGRIWKHPDUNHWV    result, Indian consumers are investing

                                                                                                                      Introduction   17
A trio of macro                                       Exhibit 8: Global economic uncertainty is the top threat identified
 challenges                                            by CEOs

 As E&M companies face a host of
 challenges particular to their own
 industries, they are also confronting
 big-picture forces that affect all
 companies operating in today’s
 global context.                                         72%
 Economic and geopolitical risks.
 According to the 2016 CEO Pulse                                          55%
 study from PwC’s Global Crisis Centre,                                                   49%           47%               47%
 economic and geopolitical uncertainties
 are among the top two threats for
 companies today (see Exhibit 8). The
 growth forecasts for the E&M industry
 KDYHEHHQORZHUHGLQSDUWWRUHĠHFWWKH
 broad-based economic and political                      Global         Increased       Exchange-     Geopolitical     Speed of
 uncertainty that has stemmed from the                  economic        regulation         rate       uncertainty    technological
 U.K.’s Brexit plans and from national                 uncertainty                       volatility                     change
 elections in which populist and anti-
                                                       Source: PwC CEO Pulse 2016
 globalization themes have emerged
 — whether it is in the U.S., France, or
 the Netherlands. Despite its promise,
                                                       Exhibit 9: Catalysts of change
 Latin America, and particularly
 Brazil, remains hampered by issues of
 governance. China’s growth remains
                                                            Increased                                        The competitive
 VWHDG\DOWKRXJKQRWZLWKRXWVLJQLğFDQW
                                                           comfort with                                       advantage of
 challenges: economic imbalances                            technology                                         technology
 continue to grow, leadership has slowed
 market reforms, and economic trade-
 offs are becoming more acute.
 There’s always a base level of
 uncertainty inherent in the global
 economy. But the severity of issues such
 as slow growth, currency policy, civil
 unrest, and geopolitical tensions have
 LQWHQVLğHGFRQFHUQV
                                                                  Globalization                       Multiplier effect
                                                                  of technology                        of technology

                                                                                     Cheaper access
                                                                                      to technology

                                                       Source: PwC

18 Global entertainment and media outlook 2017 –2021
Speed of technological change.
Exhibit 10: Data protection regulations are evolving in the United States                         Technological advancements are
and abroad                                                                                        appearing rapidly and simultaneously
Data privacy and security are top of mind today for policymakers and                              across many industries (see Exhibit
regulators in the U.S. and abroad:                                                                9). The E&M industry is facing
                                                                                                  DVLJQLğFDQWOHYHORIXQFHUWDLQW\
                                                                                                  concerning the speed of change in
                                                                                                  DUHDVVXFKDV$,*QHWZRUNV,3Y
                                                                                                  protocols, virtual reality (VR), and the
                                                 E.U.                                             Internet of Things (IoT). At the same
                                                                                                  time, uncertainty also surrounds the
              U.S.                                                                                speed of monetization and the viability
                                                                           APEC
                                                                                                  of new business models enabled by
                                                                                                  these new technologies. The concerns
                      Latin
                     America                                                                      FUHDWHGE\WKHFRQĠXHQFHRIWKHVH
                                                                                                  disruptions may have a chilling effect
                                                                                                  on investments. Alternatively, they
                                                                                                  could be largely offset by an increased
FCC broadband             Countries are           General Data             More countries         level of spending on related consumer
privacy rules repealed.   developing data         Protection               becoming
                          protection laws —       Regulation goes into     compliant with         categories such as e-commerce, or
FTC will be primary
U.S. authority for        but these vary from     effect May 2018 —        APEC’s                 by faster Internet speeds and more
                          country to country.     data usage differs       cross-border data
privacy for broadband;
                                                  from U.S. regulations.   privacy rules
                                                                                                  powerful devices that are fundamental
enforcement actions       Some laws, such as                                                      to improving the user experience.
refocused on              Argentina's on data     E-privacy regulation     (CBPR) system.
consumer harm.            protection, mirror      in final negotiations     Rules to better
                          E.U. data protection    for electronic           enable trade as
                                                                                                  Regulatory risks. CEOs in all
The Trump                                                                                         LQGXVWULHVLGHQWLğHGLQFUHDVHG
administration is         rules.                  communications,          CBPR provides a
committed to                                      ISPs, OTTs, others.      single data-transfer   regulation as the second-most
                                                  Significant consent       framework for
strengthening
                                                  requirements.            companies.             common threat. And within the E&M
cybersecurity.
                                                                                                  industry, regulatory challenges are
                                                                                                  evident in every major region. Beyond
   Stakeholder-generated codes of conduct/best practices and the need for                         the changes to be expected with a new
   interoperable global standards are emerging as key policy themes, as regulators                administration in the U.S., around the
   do not want to stifle innovation in industries such as the IoT, autonomous vehicles,            world we are seeing that issues of data
   commercial drones, artificial intelligence, and other emerging technologies.
                                                                                                  privacy and security are capturing
                                                                                                  the attention of policymakers and
Source: PwC                                                                                       regulators. Stronger regulations
                                                                                                  in these areas could make it more
                                                                                                  GLIğFXOWWRWUDFNGDWDDERXWSHUVRQDO
                                                                                                  preferences, thereby making it harder
                                                                                                  to improve the user experience
                                                                                                  (see Exhibit 10).

                                                                                                                              Introduction   19
Exhibit 11: Are you paying more today for video content
                                                  than you were one year ago?

                                                        Yes    42%            No   ࠮Traditional pay-TV subscribers:
                                                                       58%           òSkew 35+ (69%)
                                                                                     òOldest group in survey
                                                                                     òReport highest household income
                                                                 Pay-TV                of all four groups
                                                               subscribers
                                                                                   ࠮Cord trimmers:
                                                                                     òUnder 35
                                                               51%     49%           òOver one-third are 18 to 34 years old
                                                                                     òMany have adopted skinny bundles
                                                                                       to lower cost
                                                              Cord trimmers
                                                                                   ࠮Cord cutters:
                                                                                     òSkew younger than 35
                                                                32%                  òLower-than-average disposable income

                                                                      68%          ࠮Cord nevers:
                                                                                     òYoungest group in survey
                                                                                     ò68% are younger than 35
The baby boomers are                                           Cord cutters
                                                                                     òNever subscribed to pay-TV
aging out of their prime                                       40%
                                                                                     òPrefer to cherry-pick content
                                                                                     òLowest household income
consumption years,                                                    60%
and the generations
                                                               Cord nevers
that replace them may
not exhibit the same                                           42%
propensity to spend                                                   58%

on E&M.
                                                                  Total
                                                       Yes       No
                                                  Source: “Videoquake 4.0: Binge, stream, repeat — How video is changing forever,”
                                                  PwC Consumer Intelligence Series, 2016

                                                  Shifts in generational                        the past 10 years, PwC’s Consumer
                                                                                                Intelligence Series has captured
                                                  preferences                                   the changing consumer behavior of
                                                  There’s another long-term challenge to        millennials (those born between 1981
                                                  top-line growth. The baby boomers are         and 1998) and generation Z (born 1998
                                                  aging out of their prime consumption          to now) across a number of topics. And
                                                  years, and the generations that               it’s clear that the impact of technology
                                                  replace them may not exhibit the same         and digital media has changed the way
                                                  propensity to spend on E&M. Over              younger generations experience and

20 Global entertainment and media outlook 2017 –2021
Generational                                Exhibit 12: U.S. household spending by generation (US$)
 spending habits                                                         $0        $20,000    $40,000     $60,000
 Millennials, who are now the largest
                                                                                                                    Housing
 cohort in the U.S. workforce, have            Greatest generation
                                               (1928 or earlier)                                                    Eating out
 less money to spend than their
 elders. And they spend their scarce                                                                                Entertainment

 money differently. Two out of three           Silent generation                                                    Clothing
                                               (1929 to 1945)
 millennials rent their home. They have                                                                             Food at home
 the fewest vehicles per household                                                                                  All other spending
                                               Baby boomers
 (1.5) of any generation, except those         (1946 to 1964)
 born before 1929. Although they
 spend the largest share of their budget       Generation X
 (more than 6 percent) eating out. And         (1965 to 1980)
 PLOOHQQLDOVVSHQGVLJQLğFDQWO\OHVV
 on entertainment ($2,186 annually)            Millennials
 than baby boomers ($3,286) and                (1981 to now)
 Generation X ($3,231).
                                                                         $0        $20,000    $40,000     $60,000
 If millennials stick to their current
 spending habits as they age and earn        Source: U.S. Department of Labor, Nov. 2016 (based on analysis of generational data from
                                             the Bureau of Labor Statistics)
 PRUHLWZLOOKDYHDVLJQLğFDQWLPSDFW
 on these industries.

purchase content. They stream songs         Of course, millennials will probably             Conclusion
or watch videos on YouTube instead          eventually marry, have children, and             Thriving in a world of slower growth,
of buying albums; they consume free         purchase homes in greater numbers. But           intense competition for attention, and
news on Facebook or Snapchat instead        it seems unlikely they will adopt their          continual disruption will be challenging.
of spending hundreds of dollars for         elders’ habits when it comes to media            But the opportunities inherent in this
home delivery of newspapers. Rather         consumption and spending.                        world are immense. Our data, analysis,
than subscribing to expensive pay-TV                                                         and perspective offers compelling
                                            Barring a step change in “must
bundles, they source their video through                                                     LQVLJKWVLQWRKRZ( 0FRPSDQLHVDUH
                                            have” technology (e.g., autonomous
a combination of over-the-top services                                                       adapting, investing, experimenting, and
                                            YHKLFOHV SURğWDEOHJURZWKLQWKH( 0
(see Exhibit 11). According to a recent                                                      innovating. As we move forward, we
                                            industry will increasingly come from
study, millennials account for 43 percent                                                    know the Outlook will continue to be a
                                            capturing market share, rather than
of the U.S. cordless population — those                                                      valuable source of nuanced information
                                            from market expansion.
who have never had cable, satellite, or                                                      and vital perspective on segments and
ğEHURSWLFFDEOHVHUYLFHDQGWKRVHZKR                                                      geographic markets. Several of our
have cut the cord. Thirty percent of U.S.                                                    PwC colleagues have explored the 2017
millennials are now cordless, compared                                                       2XWORRNğQGLQJVZLWKLQWKHFRQWH[W
with just 16 percent of baby boomers,                                                        of their specialization and geographic
according to GfK MRI’s January 2017                                                          markets. The chapters that follow
“Survey of the American Consumer.”                                                           take you deeper into the analysis and
                                                                                             their insights into industry trends and
                                                                                             challenges across business models, value
                                                                                             chains, technological change, content
                                                                                             strategy, deals, and regulation.

                                                                                                                           Introduction   21
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