Official Errata v.3 - Goblin King Games
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Character Errata 2021 Boulder Troll v.3 Crushing Embrace Upgrade for Thrust Melee Range Arcane Evade 2 2” 3 Damage Type: +2 Impact Boulder Tough Skin: Reduce all Dmg suffered by -1. Opponent Plays: Deal v2 +1 Arcane Stat. Granite Fists: If this character deals Impact Melee Dmg, increase the Dmg dealt by +2. High Guard 2 Clarification that Stone Song is Calcify: Models engaged by this character during the Falling Swing 2 not affected by cover. Replenish Step generate -1 energy. Thrust 2 Sweeping Cut 2 Stone Song (1) 6” v3 Adjustments to Calcify effect This ability is not modified by Cover. Rising Attack 2 3 X : Decrease target Moonstone's depth value by X, to a to be more beginner friendly. a minimum of 1. Low Guard 2 Catastrophe : The resisting player sets the depth value of the target Moonstone to a number of their choice. This attack deals W damage against models which are further than 1” away. End Step Effect: If the enemy suffered any Wds Signature Move on a Thrust. as a result of this attack, they must discard half Base: ♥ mmmmm mmmmm mm 40mm their energy, rounding up. Bristlenose Troll v.2 Insatiable Hunger Upgrade for Rising Attack Melee Range Arcane Evade 3 2” 3 Damage Type: +2 Magical Amphibious: This character may Jog freely over Opponent Plays: Deal Bristlenose Water Feature terrain and gains +2 energy during the Replenish Step if any part of it's base is within a Water Feature. High Guard 2 Clarification that Insatiable Razor Claws: If this character deals Impact or Piercing Falling Swing 3 Hunger only works if this Melee Dmg, increase the Dmg dealt by +1. If this character deals Slicing Melee Dmg, increase the Dmg Thrust 3 character is not slain as per dealt by +3. Sweeping Cut 2 the FAQ and to be consistent Scaly Skin: Reduce non-Impact Dmg suffered by -1. Rising Attack 1 with the wording used on the Low Guard W Vomit (2) 4” Wendigo card. 3 X : Target character suffers X+1 Magical Dmg. Catastrophe : This models suffers 3 Wds. End Step Effect: If the enemy is slain, and Signature Move on a Rising Attack. this character is not slain, then this character Base: recovers all Wds and all energy. ♥ mmmmm mmmmm mm 40mm EL Capitano v.2 Jolly Roger Goblin, Pirate Upgrade for Rising Attack Melee Range Arcane Evade 4 1” 3 0 Damage Type: Piercing Cutlass: If this model deals Slicing Melee Dmg, increase the Opponent Plays: Deal Dmg dealt by +1. Ye Scurvy Dogs: Other friendly Goblin Pirates within 4” during the Replenish Step gain +1 energy. High Guard 1 El Capitano Falling Swing 2 Ye Scurvy Dogs now only affects Hit (1) – Once per turn This character’s next Melee Attack this turn deals +2 Dmg. Thrust 2 Goblin Pirates. Run (2) 8" Move target friendly engaged model 3”. Sweeping Cut 2 Reload [Shoot Pistol] (2) Rising Attack 2 The named ability can be used again. This ability cannot be used while this model is engaged. Low Guard 0 Shoot Pistol (1) 8” – Once per game, unless reloaded m. 3 X : Target suffers X+1 Impact Dmg. Damage from this attack cannot be reduced by Catastrophe : This character suffers 3 Wds. passive abilities. Signature Move on a Rising Attack. Base: ♥ mmmmm mm 40mm 2
Character Errata 2021 Grub v.2 Goblin, Wizard Insatiable Hunger Upgrade for Rising Attack Melee Range Arcane Evade 4 1” 4 Damage Type: -1 Magical Enchanted Secateurs: All Melee damage generated by Opponent Plays: Deal Grub this model count as Magical instead of the listed type. High Guard 2 Clarification that Insatiable Wyrm Hole (2) This model must be in base contact with an item Obstacle Falling Swing 3 Hunger only works if this terrain to use this ability. Lose possession of any Moon- stones this character is in possession of (place them in base Thrust 3 character is not slain as per contact with a depth value of 1), then place this model in Sweeping Cut 2 the FAQ and to be consistent base contact with any item of Obstacle terrain on the board. Rising Attack 1 with the wording used on the Bug Spray (2) 2” This attack is not modified by Evade Stat or Cover. Low Guard W Wendigo card. 3 X : Target suffers X Magical Dmg. Catastrophe : This model suffers 2 Wds. End Step Effect: If the enemy is slain, and Signature Move on a Rising Attack. this character is not slain, then this character Base: recovers all Wds and all energy. ♥ mmmmm mm 30mm Swiggarty Swooty v.2 Goblin, Pirate Tentai Surprise! Upgrade for Rising Attack Melee Range Arcane Evade 3 2” 3 -1 Damage Type: Piercing Luv'a da booty: If a friendly Pirate makes a Melee Attack Opponent Plays: Deal action while within 6” of this model, you may have them gain +1 energy for each Moonstone that this character is in possession of. Once per turn. High Guard 2 Swiggarty Swooty Falling Swing 1 Adjustment to Luv’a da Booty Reload [Shoot Pistol] (2) The named ability can be used again. This ability cannot be Thrust 2 to make it’s use a bit more used while this model is engaged. Sweeping Cut 1 intuitive. Shoot Pistol (1) 8” – Once per game, unless reloaded m. 3 X : Target suffers X+1 Impact Dmg. Rising Attack 2 Catastrophe : This character suffers 3 Wds. Low Guard 2 Plunder (1) 2" 1 21, 2 or1 2 : Target loses 1 Passive Ability of your choice until the end of turn and this model gains that ability. Catastrophe : The resisting player may move this model 2". Signature Move on a Rising Attack. Base: ♥ mmmmm mm 30mm Agatha, Tavernfrau v.2 Hell hath no fury... Human Upgrade for High Guard Melee Range Arcane Evade 3 1” 3 0 Opponent Plays: Deal Deutsch Courage: If a friendly Soldier or Mercenary makes a Melee Attack action while within 6” of this model, you may have them gain 1 energy. Once per turn. Concealed Dagger: If this character deals Piercing Melee High Guard W Agatha, Tavernfrau Dmg, increase the Dmg dealt by +1. If this character plays a Rising Attack increase the Dmg dealt by +1. Falling Swing W Adjustment to Deutsch Courage Enticing Offer (2) 10” Thrust W to make it’s use a bit more 1 21, 2 or1 2 : Move target 4” directly towards this model. Sweeping Cut W Catastrophe : This character suffers 2 Wds. intuitive. Drink Your Fill (1) 2” - Once per turn. Rising Attack W 3 X : Target loses X energy. 3 X : Target gains X energy and its Arcane stat is reduced by Low Guard W -X until end of turn. 3 X : Target’s Evade stat is increased by +X until end of turn. Catastrophe : The target loses possession of up to one Moonstone they are carrying (place it in base contact with them with a depth value of '1'). Signature Move on a High Guard. Base: ♥ mmmmm mmm 30mm 3
Character Errata 2021 Muridae Gnome, Rogue v.2 Hamstring Upgrade for Sweeping Cut Melee Range Arcane Evade 4 1” 0 0 Damage Type: Slicing Dagger: If this character deals Piercing Melee Dmg, increase the Dmg dealt by +1. Opponent Plays: Deal Flea Infested Pelt: Reduce Magical and Slicing Dmg suffered by -1. Honour Amongst Thieves: Friendly Rogues within 6" gain +1 High Guard 1 Arcane Stat. Falling Swing 2 Muridae Sneaking (1) This character gets -2 Evade Stat until end of turn. Thrust 1 Robbery now once per turn. Squeaking (1) 6" Move target enemy 1". Reaction Steps cannot be declared in Sweeping Cut 1 response to this action. Robbery (2) 1” - Once per turn. Rising Attack 2 Target model with less Wds remaining than this character, loses possession of one Moonstone and this character gains possession Low Guard 0 of that Moonstone. Sewer Rat (1) - Once per game ¡. You may only play this ability if Muridae is inside a building. End Step Effect: If the enemy suffered any Wds This character is Removed From Play. At the start of the next Replenish Step, return this character to play inside any building. as a result of this attack, they gain Slow and Signature Move on a Sweeping Cut. cannot take Step Actions or Reaction Steps Base: until end of turn. ♥ mmmmm mmm 30mm Joanna, Nordic Princess v.3 Valkyrie Cyclone Gnome, Noble, Norse Upgrade for Sweeping Cut Melee Range Arcane Evade 5 2” 3 0 Damage Type: Slicing Opponent Plays: Deal Glaive: If this character deals Slicing or Piercing Melee Dmg, increase the Dmg dealt by +1. Älskling: Reduce all Dmg this character would suffer by High Guard 0 Joanna -1 for each other friendly Gnome or Animal within 4”, to a maximum of -3. Falling Swing 2 v2. Melee Range increased to Pixie-Elf Elixir (2) – Once per turn. Thrust 1 2” and Piercing Dmg +1. 3 X : This character gains X+1 energy. Catastrophe : This character suffers 3 Wds. Sweeping Cut 1 Revenge of the Forest Friends (2) 18” Rising Attack 2 v3. Added the Norse keyword. This attack is not modified by Cover. 3 X : Target within 3” of a Tree or Wooded Patch terrain Low Guard 0 suffers X Magical Dmg. Catastrophe : Target gains [Protection: The first time this character would suffer Dmg, reduce that Dmg to W], End Step Effect: Deal 2 Slicing Dmg to all until end of turn. models within 2” that did not participate in Signature Move on a Sweeping Cut. this round of melee. This does not count as Base: Melee Dmg. ♥ mmmmm mm 30mm Loci, Nordic Shipwright Gnome, Rogue, Norse v.2 Strong Arm Upgrade for Falling Swing Melee Range Arcane Evade 4 1” 3 0 Damage Type: Impact Opponent Plays: Deal Hammer: If this character deals Piercing or Slicing Melee Dmg, reduce the Dmg dealt to W. If this character deals Impact Melee Dmg, increase the Dmg dealt by +1. Loci Favour of the Old Gods: When this character suffers Dmg for High Guard 0 the first time each turn flip the top card of the Arcane Deck Added the Norse keyword. and reduce the Dmg suffered by -X where X is the value on the flipped Card. Catastrophe reduces the Dmg suffered by 0. Falling Swing 1 Trickster: When this model successfully bluffs, after resolving Thrust 1 the effect you may reveal the bluff and gain +3 energy. Once per turn. Sweeping Cut 3 Slightly higher Dmg on Rising Attack 3 Signature Move. Verdant Growth (2) 3 X : Place a 50mm Diameter Wooded Patch within 4X". This remains in place until end of game. Low Guard 2 Catastrophe : This model suffers 2 Wds. One with the Wind (2) 8” Damage from this attack cannot be reduced by 3 X : Move target model X+1". passive abilities. Catastrophe : This model suffers 2 Wds. Signature Move on a Falling Swing. End Step Effect: You may move the enemy Base: model 1". ♥ mmmmm mmm 30mm 4
Character Errata 2021 Mama Gimble v.2 You’ll Regret That Gnome Upgrade for Low Guard Melee Range Arcane Evade 2 1” 6 0 Opponent Plays: Deal Slow: This model's Jog actions are limited to 2”. My Boys: Reduce all Dmg this character would suffer by -1 Mama Gimble for each other friendly Gnome within 4”, to a maximum of -3. Luck Charms: Other friendly Gnomes within 4” gain +1 Melee High Guard W Reworking of My Boys ability stat, +1 Arcane stat and reduce Magical Dmg suffered by -1. Falling Swing W to be more consistent with Mother’s Love (1) 10” – Once per turn. Thrust W similar abilities. Move 2” directly towards target Gnome, then the target moves 2” directly towards this model and restores 2 Wds. Sweeping Cut W Mother’s Wrath (1) 3” Pulse – Once per game ¡. Other friendly Gnomes within the pulse gain 1 energy. Enemy Rising Attack W models within the pulse suffer 2 Wds. Low Guard W Healing (2) 8” 3 X : Target restores X+1 Wds. Catastrophe : This model suffers 2 Wds. End Step Effect: If this model is still alive, Signature Move on a Low Guard. swap the positions of this model and a friendly Base: model within 4”. ♥ mmmmm m 30mm Quarrel v.2 Tactical Retreat Gnome, Soldier, Militia Upgrade for High Guard Melee Range Arcane Evade 3 1” 3 0 Opponent Plays: Deal Slow: This model's Jog actions are limited to 2”. Dirk: If this character deals Slicing Melee Dmg, increase the Dmg dealt by +1. High Guard W Quarrel Reload [Shoot Crossbow] (2) Falling Swing W Brothers In Arms Melee buff The named ability can be used again. This ability cannot be used while this model is engaged. Thrust W reduced from +2 to +1. Brothers in Arms (1) 4” Target other friendly Militia gains +1 Arcane stat and +1 Melee Sweeping Cut W stat until end of turn. Then, the target may discard 1 energy to give this character +1 Arcane stat and +1 Melee stat until Rising Attack W end of turn. Low Guard W Shoot Crossbow (1) 14” – Once per game, unless reloaded ¡. 3 X : Target suffers 2X Piercing Dmg and is moved 1” directly away. Catastrophe : The Reload ability cannot be used for the remainder of the game. Reduce Dmg suffered by -1. Signature Move on a High Guard. Base: End Step Effect: This model may move 2”. ♥ mmmmm mmm 30mm Brunhilde v.2 Shattering Oathstone Giant, Mercenary, Norse Upgrade for Falling Swing Melee Range Arcane Evade 4 2” 0 Damage Type: +2 Slicing Opponent Plays: Deal Giant-Forged Blades: If this character deals Piercing or Slicing Dmg, increase the Dmg dealt by +2. High Guard W Brunhilde Bodyguard: If a Noble model within 4” suffers Dmg, Falling Swing 0 Added the Norse keyword. you may have this model suffer all that Dmg instead. Thrust 0 Loyalty: If this character takes a Reaction Step it may move 3" directly towards the nearest friendly Noble Sweeping Cut 3 instead of the normal 1" move. Rising Attack 3 Epic Ballads of Giant Heros! (1) 6” pulse – Once per turn. Low Guard 2 Other Giants within the pulse gain +1 energy. End Step Effect: If this character was slain, all other models withing 8", excluding friendly Base: Giants and friendly Nobles, suffer 1 Wd. Other Signature Move on a Falling Swing. 40mm friendly Giants and friendly Nobles within 8" ♥ mmmmm mmmmm mmm restore all Wds instead. 5
Character Errata 2021 Zorya, DawnWitch v.2 Betrayal Spirit Upgrade for High Guard Melee Range Arcane Evade 4 1” 2 Damage Type: -1 Impact, Slicing or Piercing Link to the Present: If a friendly Antonia, Noonday Witch is in play then this character gains +1 energy during the Replenish Opponent Plays: Deal Zorya, Dawn Witch Step. Mesmerising: Enemy models engaged by this character High Guard 2 Gained -1 Evade Stat and must discard 1 energy before they can declare a Jog, Step or Reaction Step. Falling Swing 1 a new End Step Effect on Swift: When making a Reaction Step while engaged by an enemy, this model may move 2” instead of the usual 1”. Once per turn. Thrust 1 Betrayal. Visions of the Future (2) 8" – Once per turn. Sweeping Cut 2 Target other friendly character immediately suffers one Catastrophe printed on their card. If it requires a target, you Rising Attack 1 may choose any target that meets the ability’s requirements. Low Guard W Violent Impulse (1) 3 X : This character's Melee Attacks deal +X Dmg until end of turn. Catastrophe : All characters within 4" deal +1 Melee Dmg until end of turn. End Step Effect: Move this model 1" directly Signature Move on a High Guard. towards the enemy. Base: ♥ mmmmm mmm 30mm Antonia, NoondayWitch v.2 Deception Spirit Upgrade for Falling Swing Melee Range Arcane Evade 3 1” 4 0 Link to the Past: If a friendly Danica, Dusk Witch is in play then this character gains +1 Arcane Stat. Opponent Plays: Deal High Guard W Antonia, Noonday Witch Healing (2) 8” 3 X : Target restores X+1 Wds. Falling Swing W Buff to Candy Apples. Catastrophe : This model suffers 2 Wds. Thrust W Candy Apples (3) 8” 3 X : Move target 2X" directly towards this character. Then, if Sweeping Cut W the target is within 2" of this character they suffer 4 Wds. Catastrophe : All models within 4" suffer 2 Magical Dmg. Rising Attack W Visions of the Present (3) 6" Low Guard W 2 3 or 2 3 : Target suffers an amount of Wds equal to the number of Wds they have currently suffered. Catastrophe : This character suffers an amount of Wds Reduce Dmg suffered by -2. equal to the number of Wd's they have currently suffered. Signature Move on a Falling Swing. Base: ♥ mmmmm mmm 30mm Gwendoline, Leshavult Priestess v.2 Dreamglade Glamour Faerie, Cultist Upgrade for High Guard Melee Range Arcane Evade 2 1” 5 -2 Opponent Plays: Deal Feeble: Reduce all Melee Dmg this character deals by -2. Harvest actions cost this model +1 energy. Scry (4) High Guard W Gwendoline, Leshavult Draw the top card of the Arcane Deck, look then place it face down besides this character card. At any point you can Falling Swing W Priestess add the card to your Arcane or Arcane Resist Hand. If you do then at the end of the action, or if this character is slain, Thrust W Range reduction of Ethereal shuffle the card back into the Arcane Deck. Sweeping Cut W Allure to 8”. Rejuvenate (3) 8” Rising Attack W 3 X : Target friendly model restores X+1 Wds, then move it X". Catastrophe : The target suffers 2 Wds. Low Guard W Ethereal Allure (3) 8” 3 X : Move target X+2" directly towards this character. Catastrophe : This model suffers 2 Wds. End Step Effect: The enemy cannot make a Signature Move on a High Guard. Melee Attack action targeting this character Base: ♥ mmmmm m 30mm until end of turn. 6
Character Errata 2021 GloomFaun, Wizard v.2 Slip into Shadows Upgrade for Low Guard Melee Range Arcane Evade 2 2” 4 0 Opponent Plays: Deal Gloom Weakling: Reduce all Melee Dmg this character deals by -1. Harvest actions cost this model +1 energy. Slow: This model's Jog actions are limited to 2”. High Guard W Clarification that the -1 and -2 Gnarled Staff: If this character deals Slicing or Piercing Melee Dmg, reduce the Dmg dealt to W. If this character deals Impact Melee Dmg increase the Dmg dealt by +1. Falling Swing W Evade Stat reductions caused Thrust W Smothering Darkness are until end Whisper to the Wild Things (2) 8” Move target Animal 3”. Sweeping Cut W of turn. Shadow Walk (2) Rising Attack W 3 X : Place this model within 2X”. Catastrophe : The resisting player may place this model within 6". Low Guard W Smothering Darkness (3) 6” 3 X : Target suffers X+1 Magical Dmg and gets -1 Evade Stat until end of turn. Catastrophe : This model suffers 1 Wd and the target gets -2 Evade Stat until end of turn. Signature Move on a Low Guard. End Step Effect: Place this model within 4". Base: ♥ mmmmm mm 30mm Jackalope Animal v.2 Gore Upgrade for Rising Attack Melee Range Arcane Evade 3 2” 0 Damage Type: +1 Piercing Opponent Plays: Deal Razor Sharp Antlers: If this character deals Piercing Melee Dmg increase the Dmg dealt by +2. Burrowing Claws: The first time each turn this High Guard 2 Jackalope character performs a Harvest action, you may reduce the depth value by 2, instead of 1. Falling Swing 2 Hop is now once per turn. Fluffy: Reduce Impact Dmg suffered by -1. Thrust 2 Hippity: You may move freely over intervening Sweeping Cut 1 obstacles and models during Jog actions provided bases do not overlap at the end of the move. Rising Attack 2 Low Guard 0 Hop (2) – Once per turn. Move this model 4". You may move freely over intervening obstacles and models provided bases do not This attack deals W damage against models overlap at the end of the move. which are further than 1” away. Signature Move on a Rising Attack. Base: End Step Effect: Move the enemy model 1”. ♥ mmmmm mmmmm 40mm Boris, The Bunny Summoner v.2 Rabbit Punch Faun, Wizard Upgrade for Thrust Melee Range Arcane Evade 2 2” 4 0 Damage Type: Impact Herd Master: This character gains +1 energy during the Replenish Step for each friendly Murder Bunny in play. Opponent Plays: Deal Shepherd's Crook: If this character deals Slicing or Piercing Melee Dmg, reduce the Dmg dealt to W. If this character High Guard 0 Boris, The Bunny deals Impact Melee Dmg, increase the Dmg dealt by +1. Falling Swing 1 Summoner Summon a Murder Bunny (3) 1 21, 2 or 1 2 : Place a new friendly Murder Bunny in base contact Thrust 1 The Shabby Old Coat ability has with this character. Sweeping Cut W Catastrophe: This character suffers 3 Wds. been removed. Summon the Jackalope (5) This action can only be taken if there is no friendly Jackalope in play. Rising Attack 1 2 32, 3 or 2 3 : This character suffers 3 Wds. Place a new Jackalope in base contact. It has no energy but is considered Low Guard 1 a permanent additional character in your troupe and may activate this turn. Catastrophe: This character suffers 3 Wds. Place a new This attack deals +1 Dmg for each Animal friendly Murder Bunny in base contact. within 4". Signature Move on a Thrust. Base: ♥ mmmmm mmm 30mm 7
Character Errata 2021 Murder Bunny v.2 Animal Melee Range Arcane Evade 2 1” 0 -1 Thrall [Boris, the Bunny Summoner]: This character can only enter play when summoned by the named friendly character. It Murder Bunny does not activate and can never gain energy. Instead, while the named friendly character is active, this character can take actions, Health points reduced from 5 including Jog, by discarding the required energy on the named friendly character. Reaction Steps and Go For It's can be taken in to 4. the same way. No Signature Move. Back in the Burrow: You can have up to 3 friendly Murder Bunny's in play at a time, if a fourth is summoned you must choose one friendly Murder Bunny to be Removed from Play. If Boris the Bunny Summoner is Slain or Removed from Play then this character is immediately considered to be Slain. Weakling: Reduce all Melee Dmg this character deals by -1. Harvest actions cost this model +1 energy. Razor Incisors: If this character plays a Rising Attack, increase the Dmg dealt by +2. Hippity: You may move freely over intervening obstacles and models during a Jog action provided bases do not overlap at the end of the move. Base: ♥ mmmm 30mm Murder Bunny v.2 Animal Melee Range Arcane Evade 2 1” 0 -1 Thrall [Boris, the Bunny Summoner]: This character can only enter play when summoned by the named friendly character. It does not activate and can never gain energy. Instead, while the named friendly character is active, this character can take actions, including Jog, by discarding the required energy on the named Murder Bunny friendly character. Reaction Steps and Go For It's can be taken in the same way. No Signature Move. Health points reduced from 5 Back in the Burrow: You can have up to 3 friendly Murder Bunny's in play at a time, if a fourth is summoned you must to 4. choose one friendly Murder Bunny to be Removed from Play. If Boris the Bunny Summoner is Slain or Removed from Play then this character is immediately considered to be Slain. Weakling: Reduce all Melee Dmg this character deals by -1. Harvest actions cost this model +1 energy. Razor Incisors: If this character plays a Rising Attack, increase the Dmg dealt by +2. Hippity: You may move freely over intervening obstacles and models during a Jog action provided bases do not overlap at the end of the move. Base: ♥ mmmm 30mm Murder Bunny v.2 Animal Melee Range Arcane Evade 2 1” 0 -1 Thrall [Boris, the Bunny Summoner]: This character can only enter play when summoned by the named friendly character. It does not activate and can never gain energy. Instead, while the named friendly character is active, this character can take actions, including Jog, by discarding the required energy on the named Murder Bunny friendly character. Reaction Steps and Go For It's can be taken in the same way. No Signature Move. Health points reduced from 5 Back in the Burrow: You can have up to 3 friendly Murder Bunny's in play at a time, if a fourth is summoned you must to 4. choose one friendly Murder Bunny to be Removed from Play. If Boris the Bunny Summoner is Slain or Removed from Play then this character is immediately considered to be Slain. Weakling: Reduce all Melee Dmg this character deals by -1. Harvest actions cost this model +1 energy. Razor Incisors: If this character plays a Rising Attack, increase the Dmg dealt by +2. Hippity: You may move freely over intervening obstacles and models during a Jog action provided bases do not overlap at the end of the move. Base: ♥ mmmm 30mm 8
Character Errata 2021 Kalista, Leshavult Priestess v.2 Slip into Shadows Human, Cultist, Cleric Upgrade for Low Guard Melee Range Arcane Evade 3 1” 5 0 Kalista, Leshavult Opponent Plays: Deal Dagger: If this character deals Piercing Melee Dmg, increase the Dmg dealt by +1. Priestess Joy of Entropy: Whenever another character is slain, this High Guard W character gains +1 energy. Paroxysm Dmg increased from Conductor: Other friendly Cultists and Spirits within 4" Falling Swing W 3 to 4. gain +1 Arcane Stat. Thrust W Paroxysm (4) 3” Pulse – Once per game. m All other models within 3" suffer 4 Magical Dmg and are Sweeping Cut W moved 3" directly away. Rising Attack W Conductor clarified to affect Leshavit's Caress (3) 8” Low Guard W friendly Cultists only. 3 X : Target restores X+1 Wds and gains [Protection: The first time this character would suffer Dmg, reduce that Dmg to W], until end of turn. Catastrophe : This character suffers 2 Wds. Then all other models within 6" suffer 1 Wd. End Step Effect: Place this model within 4". Signature Move on a Low Guard. Base: ♥ mmmmm mmm 30mm Kavanagh, the Jongler v.2 Vanishing Balls Trick Gnome, Cultist Upgrade for Rising Attack Melee Range Arcane Evade 3 1” 4 0 Damage Type: Impact Kavanagh, the Jongler Roley-Poley (2) Opponent Plays: Deal Move 2" then reduce this character's Evade Stat by -2 until end of turn. Arcane Stat increased from 3 Black Comedy (0) 6" – Once per turn. High Guard 2 to 4. Target other friendly character suffers 2 Wds and gains +1 energy. Juggling Fate (4) Falling Swing 1 Gain +2 energy. Draw the top 3 cards of the Arcane Deck, look then place them face down: one on the top of the deck, one on the Thrust 1 Black Comedy cost reduced to (0) bottom of the deck and one besides this character card. At any point you can add the removed card to your Arcane or Arcane Sweeping Cut 2 and now once per turn. Resist Hand. If you do then at the end of the action, or if this character is slain, shuffle the card back into the Arcane Deck. Rising Attack 1 Low Guard W Butterfingers (2) 6” Roley-Poly clarified that the -2 2 32, 3 or 2 3 : Target loses possession of 1 Moonstone they are carrying. Place it in base contact with the target with a depth Evade Stat is until end of turn. value of ‘1’. Catastrophe : This model discards all energy. End Step Effect: The enemy discards 1 Signature Move on a Rising Attack. energy if able. Target friendly character Base: ♥ mmmmm mmm 30mm within 6" gains +1 energy. For a commentary on the reasons behind these changes and to understand their impact check out the 2021 Errata Overview article on the Goblin Mischief Blog: https://goblin-mischief.blogspot.com/2021/06/leporiphobia-june-2021-errata-overview.html 9
Character Errata 2019 Doug, the Flatulent Goblin, Soldier, Animal v.2 Ankle Biter Upgrade for Rising Attack Melee Range Arcane Evade 4 3” 0 0 Damage Type: Impact Opponent Plays: Deal Lance: If this character deals Slicing Melee Dmg, reduce the Dmg dealt to W. If this character deals Piercing Dmg, increase the Dmg dealt by +1. High Guard 3 Doug the Flatulent Jousting Shield: Reduce Piercing and Impact Dmg suffered by -1. Falling Swing 3 Gains Piercing Melee Digger: When this model takes a Harvest action, flip an Arcane Card and reduce the Depth Value by X, where X Thrust 3 Dmg +1 and a little more is the value of the card. Catastrophe: All models within a 3” pulse suffer 2 Magical Dmg. Sweeping Cut 3 Dmg on the Signature Move. Rising Attack 2 Foul Gases (2) 2” Pulse All models within the pulse suffer 2 Magical Dmg. Low Guard W Chaaarge!! (2) 6” Move this model 4” directly towards target enemy model. If this character’s next action this turn is a Melee Attack against the same target it deals +2 Dmg. This attack deals W damage against models Signature Move on a Rising Attack. which are further than 1” away. Base: ♥ mmmmm mmm 40mm Seasick Stu Goblin, Pirate v.3 It’s a big’un! Upgrade for Thrust Melee Range Arcane Evade 2 3” 4 Damage Type: -1 Piercing Harpoon: If this character deals Impact or Slicing Melee Opponent Plays: Deal Dmg, reduce the Dmg dealt by -1. If this character deals Seasick Stu Piercing Melee Dmg, increase the Dmg dealt by +1. High Guard 0 v.2 Several minor nerfs that Bawdy Jokes (2) 4” Pulse – Once per turn. Falling Swing 3 combine to reduce power level. All Goblins within the pulse are moved 1” directly towards this model. Then, all other Goblins within 1” gain +1 energy. Thrust 3 Sweeping Cut W Rough Tides (2) 6” Rising Attack 2 v.3 -1 Melee Stat. Bawdy Jokes 3 X : Move other target model X” directly away. Catastrophe : This model suffers 1 Wd and loses all energy. Low Guard 1 becomes Once per turn. Seasick (2) 6” 3 X : Target loses X energy. Catastrophe : This model suffers 2 Wds and loses all energy. End Step Effect: If the enemy model suffered Signature Move on a Thrust. 1 or more Wds, it cannot take a Jog action Base: until the end of the turn. ♥ mmmmm mm 30mm ShabbaroOn Goblin, Wizard v.2 Fuddlemuddle Upgrade for High Guard Melee Range Arcane Evade 1 1” 7 -1 Weakling: Reduce all Melee Dmg this character deals by -1. Opponent Plays: Deal Harvest actions cost this model +1 energy. Goblin Mischief (2) 6” Pulse – Once per turn. High Guard W Shabbaroon Deal an Arcane Card to each Goblin within the Pulse. They receive the following effects3[ X : Gain +X energy. Falling Swing W Reworking of the Goblin 3 X : Gain +1 energy. Catastrophe : Suffer 2 Wds], then shuffle the cards back into the Arcane Deck. Thrust W Mischief ability. Goblin Luck (2) 8” Sweeping Cut W 2 32, 3 or 2 3 : Target immediately suffers one Catastrophe printed on their card. If it requires a target, you may choose any target Rising Attack W that meets the ability’s requirements. Catastrophe : This model suffers 3 Wds. Low Guard W Transconbobulate (3) 8” 2 3 or 2 3 : Restore all wounds and energy of target Goblin, then place it within 8” of this model. End Step Effect: If this model was the defender Catastrophe : This model suffers 4 Wds. and was not slain, restore all wounds and Signature Move on a High Guard. energy and place it within 8” of its current Base: ♥ mmmmm m 30mm location. 10
Character Errata 2019 The Fencer Faerie, Rogue v.2 Needlepoint Upgrade for Thrust Melee Range Arcane Evade 6 1” 4 Damage Type: -2 Piercing Weakling: Reduce all Melee Dmg this character deals by Opponent Plays: Deal -1. Harvest actions cost this model +1 energy. Needle: If this character deals Piercing Melee Dmg, High Guard 1 The Fencer increase the Dmg dealt by +1. Volta: Reduce Piercing Dmg suffered by -2. Falling Swing 2 Gained the Needle ability. Swift: When making a Reaction Step while engaged by an Thrust 2 enemy, this model may move 2” instead of the usual 1”. Once per turn. Sweeping Cut 1 Spiteful: When this model causes 1 or more Wds to an enemy, it restores 1 Wd. Rising Attack 2 Low Guard 2 Enfeeble (3) 4” 3 X : Reduce all Melee Dmg dealt by target enemy by -X until the end of the turn. Catastrophe : The target gains +2 energy. Damage from this attack cannot be reduced Signature Move on a Thrust. by passive abilities. Base: ♥ mmmmm m 30mm Butterfingers Faerie v.2 Faerie Dust Upgrade for High Guard Melee Range Arcane Evade 3 1” 5 -2 Weakling: Reduce all Melee Dmg this character deals by Opponent Plays: Deal -1. Harvest actions cost this model +1 energy. High Guard W Clumsy Cluts (2) 6” Falling Swing W Butterfingers Target gains Weakling until end of turn. Thrust W Energy cost reduction of Fizzle-Pop (2) 6” Sweeping Cut W Clumsy Cluts and Butterfingers 3 X : Target suffers X Magical Dmg and is moved 1” directly away. Rising Attack W abilities. Catastrophe : This model suffers 2 Wds. Butterfingers (2) 6” Low Guard W 2 32, 3 or 2 3 : Target loses possession of 1 Moonstone they are carrying. Place it in base contact with the target with a depth value of ‘1’. Catastrophe : This model discards all energy. Reduce Dmg suffered by -2. Signature Move on a High Guard. End Step Effect: The enemy character must Base: discard 2 energy. ♥ mmmmm m 30mm Fraya Faerie, Wizard v.2 Can’t Hit Me! Upgrade for High Guard Melee Range Arcane Evade 2 1” 5 -2 Feeble: Reduce all Melee Dmg this character deals by -2. Harvest actions cost this model +1 energy. Opponent Plays: Deal Trickster: When this model successfully bluffs, after resolving the effect you may reveal the bluff and gain +3 High Guard W energy. Once per turn. Falling Swing W Fraya Healing (2) 8” Thrust W Change to the Trickster ability. 3 X : Target restores X+1 Wds. Catastrophe : This model suffers 2 Wds. Sweeping Cut W Fizzle-Pop (2) 6” 3 X : Target suffers X Magical Dmg and is moved 1” directly away. Rising Attack W Catastrophe : This model suffers 2 Wds. Low Guard W Dizzly Spell (2) 6” 3 X : Target loses one Active Ability of your choice until end of turn. Catastrophe : This model suffers 1 Wd. Your opponent’s attack deals W damage to Signature Move on a High Guard. you this round. Base: ♥ mmmmm 30mm 11
Character Errata 2019 Flintlock Human, Soldier v.2 Tactical Retreat Upgrade for High Guard Melee Range Arcane Evade 3 1” 3 0 Opponent Plays: Deal Dagger: If this character deals Piercing Melee Dmg, increase the Dmg dealt by +1. High Guard W Flintlock Reload [Shoot Musket] (2) The named ability can be used again. This ability cannot be Falling Swing W Gains the Take Aim ability. used while this model is engaged. Take Aim (1) - Once per turn. Thrust W Increase this character's Arcane stat by +1 until end of turn. “Look out!” (1) 6” Sweeping Cut W Target friendly character's Evade stat is reduced by -1 until end of turn. Rising Attack W Low Guard W Shoot Musket (1) 12” - Once per game, unless reloaded m. 3 X : Target suffers X+2 Impact Dmg. Catastrophe : This model suffers 2 Wds and the Reload ability cannot be used for the remainder of the game. Reduce Dmg suffered by -1. Signature Move on a High Guard. Base: End Step Effect: This model may move 2”. ♥ mmmmm mmm 30mm Kaufman Human, Noble v.2 Gut Barge Upgrade for Thrust Melee Range Arcane Evade 2 1” 4 Damage Type: +1 Impact Opponent Plays: Deal Shower of Gold (2) 6" Target a single point on the board within 6" and LoS of this model. All other models within 4" of the chosen spot move 2" directly towards that point. The Kaufman player chooses the order of the moves. High Guard W Kaufman Money Bag (2) 6" Falling Swing W Place a 30mm diameter Bag of Gold token within 6" and LoS of Multiple minor buffs. this model. The token remains in play but is immediately removed if any model is in base contact with it. Whenever another model Thrust W takes a Jog or Step action while within 6"and LoS of a Bag of Gold token, it may not end the move further from the nearest Bag of Sweeping Cut W Gold token than it began. Rising Attack W A Generous Offer (1) 2” – Once per turn. Low Guard W This attack is not modified by Evade Stat. 1 2 or 1 2 : Target model loses possession of one Moonstone it is carrying and this character gains possession of that Moonstone. Catastrophe : This model suffers 2 Wds. End Step Effect: Move the enemy model 2” Signature Move on a Thrust. directly away from this model. Base: ♥ mmmmm mmmm 30mm Fritz v.3 Human, Mercenary, Soldier Corn Cutter Upgrade for Rising Attack Melee Range Arcane Evade 4 2” 0 +1 Damage Type: Slicing Great Sword: If this character deals Slicing Melee Dmg, Opponent Plays: Deal increase the Dmg dealt by +3. If this character deals Impact or Piercing Melee Dmg, increase the Dmg dealt by +1. High Guard 2 Fritz Falling Swing 1 v.2 Gains ‘Soldier’ Keyword. Intimidate (1) 4” Thrust 1 Target Human or Goblin suffers -2 Arcane stat and gains [Predictable Combatant: During a round of Sweeping Cut 2 v.3 Gains an additional Wd. combat, before each player selects their combat card, you must reveal your hand to your opponent.] until end Rising Attack 1 of the turn. Low Guard W Stand Back! (1) 2” Pulse – Once per turn. All other models within the pulse move 1” directly away. End Step Effect: Deal 2 Slicing Dmg to all models within 2” that did not participate in Signature Move on a Rising Attack. this round of melee. This does not count as Base: Melee Dmg. ♥ mmmmm mmmm 30mm 12
Character Errata 2019 Gradock v.2 The Old Slip-Step Gnome, Militia Upgrade for High Guard Melee Range Arcane Evade 4 1” 2 0 Damage Type: Impact Opponent Plays: Deal Quilted Armour: Reduce Slicing Dmg suffered by -1. Tough as Old Boots: At the start of the Replenish Step this model recovers 2 Wds. High Guard W Gradock Smell a Lie: Enemy models targeting this model, or a model within 2”, must reveal the arcane card as it is played. Falling Swing 1 Reworking of the Sage Advice Sage Advice: Friendly models within 4” may ignore Thrust 1 ability. Catastrophe effects. Sweeping Cut 1 Forgetfulness (1) 8” Remove one Arcane or Active Ability from target character Rising Attack 1 until the end of the turn. Low Guard W Snare Traps (2) 14” This attack is not modified by Evade Stat or Cover. 3 X : Targets suffers X Piercing Dmg. Catastrophe : This character suffers 2 Wds. End Step Effect: This model may move 1”. Signature Move on a High Guard. Base: ♥ mmmmm mmm 30mm 13
Scenario Errata Scenario Four: Sleepy Heads (2-4 Players) As the morning mist covers the cobbled streets a faint blue glow Activation Phase begins to emerge. The early bird catches the worm but everyone is Once the deployment phase is complete, the activation still fast asleep... phase is no different from a normal game. i.e. the first player now chooses one character to activate and Turns: 4 begins their activation. Once that character’s activation Recommended Troupe Size: is complete, the player to the left now chooses one 2 Player: 6 each. character to activate and begins their activation and 3 Player: 5 each. so on around the table until all characters have been 4 Player: 4 each. activated. Setting Up Victory Conditions First Grow 7 Moonstones as usual. The player in possession of the most Moonstones at the end of the game is the winner as usual. Do not deploy any characters on the table during set-up. Instead there is a Deployment Phase at the beginning of each turn. Special Rules At the start of each turn, players first roll-off to determine the deployment and activation order for this turn (re-roll and ties). The player with the highest roll chooses which player will be first in the order of play. Players then deploy and activate in clockwise order around the table. Deployment Phase When it is a player’s turn to do so, they should flip an Arcane Card and may place X characters from their troupe in base contact with any building’s door or any table edge, where X is the number on the revealed card. Flipping a Catastrophe means none of your characters have woken this turn! Troupe Selection We recommend for a balanced 2 player game using the characters mentioned in the story. Troupe 1: Fritz, Agatha Tavernfrau, Quack, Flintlock, Eric The Squire, Friar Flavious. Troupe 2: Doug the Flatulent, Boulder the Troll, Beaky Bobby, Vicious Midget, Seasick Steve, Gotchgut. However you are free to use whatever character you have in your collection and indeed for 3 and 4 player games you will need to be imaginative. 14 1414
Rules Clarifications Ability Stacking Abilities that are ‘Once per All named abilities and Stat increase effects ‘stack’ by Game Unless Reloaded’ default. A character that has gained multiple named Abilities such as Weakling or Cursed, will suffer the Some abilities such as Flintlock’s Shoot Musket or effects of the ability for each instance of named ability. McBoom’s Blunderbuss state that they are ‘Once per game unless reloaded’. However, if while using these Example 1: A character that gains +1 Arcane from one effect abilities your opponent incorrectly calls a bluff against you, and then +2 Arcane from another effect now has +3 Arcane. then just like any other arcane ability you can replay the ability with the remaining cards in your hand, selecting a Example 2: A character with 2x Weakling will require 3 new target if you wish (provided you have LOS to them). energy to perform a Harvest Action and reduces their Melee Dmg There is no need to reload as this is all going on within by -2. a single action, and represents a single shot – hitting multiple targets should you choose this option could be However the wording of some abilities such as Slow and thought of as representing a ricochet from the rifle or the Protection do not result in a cumulative effect. natural spread of blunderbuss shot. Example 3: A character can have multiple ‘Slow’ abilities but as each simply limits the character’s Jog action to 2” additional copies have no effect. Example 3: A character can have multiple ‘Protection’ abilities but as all will trigger the next time the character takes Dmg they all happen at the same time for no additional effect. 15
Factions Removal From Play Leshavult is a new Faction for Moonstone, making 3 A small number of abilities state that a character is playable Factions in total. Removed from Play. This is different from Slain which occurs when a character has no remaining hit points. Characters which are Removed from Play do not count as Slain and do not drop Moonstones they are in possession of. Instead any Moonstones they are carrying are considered safe and included in the total number of Moonstones your troupe is in possession of at the end of the game. Characters Commonwealth Dominion Leshavult which have been removed from play can only return if a specific ability instructs you to do so. Removed from Play Leshavults are a cross race faction who worship the a character receives no energy during the Replenish Step God Leshavit, lord of the Natural Cycle of Growth and and do not activate during the Activation Step. Atrophy. The Board Edge Players must still first choose one faction and may only pick If a character’s base would overlap the edge of the board characters that belong to that faction (as indicated by the during a Move, either voluntarily or as a result of an crest at the top right of their Character Card). Beyond enemy ability, then the character is Removed from Play. that, there are no restrictions to which characters a player chooses to use. Some characters are cross-faction as indicated by the following symbols. Melee – Out of Range Sometimes the defender in a round of Melee is considered ‘Our of Range’ because the Attacker is further away than the Defenders Melee Stat. In these cases players should observe the following: Melee Damage Commonwealth Leshavult & Leshavult & A character who is Out of Range can never deal damage. & Dominion Commonwealth Dominion However any damage reduction abilities printed on a Cross-faction characters can be selected by Troupes who signature move can still be applied. have chosen either of the parent factions. End Step Effects End Step Effects that state that the enemy suffers Dmg or is Moved are ignored. However, all other End Step Effects, such as those that move yourself, do still occur. It should also be noted that unless an End Step Effect specifies otherwise, they still occur if possible, even if the character playing the ability was Slain during this round of Melee. 16
Terrain - Elevations Moonstone is a ‘top-down’ game. This means all range measurements are made horizontally (not diagonally) even if originators and targets are on different elevations and 2” Line of Sight is only obscured if there is an intervening Barrier Terrain or other Model between models as viewed 1” 1” from directly above. 2” Fighting Melee from different Elevations. 4” Models on the same horizontal level only need Line of Sight to fight a round of melee. Both attacker and defender can inflict Damage provided their opponent is within their Melee Range. Cover has no effect on Melee. 3” 3” However when potential fighters are situated on differing Elevations, it is possible that they will be out of range, In the example above, Seasick Stu wants to initiate a Melee Attack even if the horizontal range measurement shows them to action against Loci who is stood on a balcony above. be in range and Line of Sight (for example if one model is on the ground and the target is on an upper story When measured horizontally, Loci is comfortably within Seasick Stu’s melee range. Because they are at different elevations however we must balcony). also check if Stu has sufficient upward reach. In this case, Loci’s base is within Seasick’s Melee Range of 3 +1 = 4”. Seasick is able In these situations a character can inflict damage only if to initiate a Melee Attack Action but will only receive his standard their prospective opponent is within their Melee Range 3 Melee Cards due to being at the lower position while Loci receives (measured Horizontally) and their opponents base is 4+2 = 6 Cards with which to defend due to his higher position. within their Melee Range +1” above or below, measured When measured horizontally, Seasick is also within Loci’s melee range. vertically. The proportions of the miniature are not used, Because they are at different elevations however we must also check only the measurements between their bases is considers. if he has sufficient downward reach. In this case, Seasick Stu’s base is not within Loci’s Melee Range of 1 +1 = 2”. Therefore Loci is In addition, when combat occurs between combatants on treated as out of Melee Range. This means, he would not be able to different elevations, the character in the higher location declare a Melee Attack action against Seasick Stu, all damage he is always receives +2 Melee cards, while the character in the able to inflict as defender is reduced to W and the End Step Effect of lower position does not receive bonus cards, regardless of his signature move cannot be triggered. which character is initiating the action. Falling, Jumping and Pushing. Pushing Occasionally characters may fall from elevated positions Many abilities in Moonstone allow one character to move to lower positions. This may either be done voluntarily another. In most case these moves may not be used to (jumping) or by being pushed by an enemy. force an enemy to step of an elevated position. However, the exception is abilities that use the term “Directly Away” To jump, a model within 1” of the edge of a raised to describe the nature of the move such as Gotchgut’s Ooga platform may spend (1) energy to take a Step action. Booga, or Young Jack’s Shield Bash. These such abilities can Place the model directly below and in base contact with cause a target to fall and suffer Falling Damage as if they the platform base (or as near as possible if the exact had Jumped. location below is obscured by terrain, Moonstones or other miniatures). Then, unless the character is a Faerie or has Falling Damage fallen into a Water Feature terrain piece, they suffers Falling 0-2” : 0 wds Damage according to the height of the fall. 2-4” : 1/4 of total wds, rounding up 4-6” : 1/2 of total wds, rounding up 6+” : Slain 17
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