Mobile: The Great Connector - Bridging The Digital & Physical Worlds To Boost Your Marketing Effectiveness - Mobile Marketing Association
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Mobile: The Great Connector Bridging The Digital & Physical Worlds To Boost Your Marketing Effectiveness
Contents Foreword 1 1 We are Mobile 2 Mobile is an extension of us 2 Mobile is Evolution 5 Share of Device Internet Traffic on a Typical Workday Second-screening gains serious traction National Geographic Channel raises awareness 3 Mobile is Activation 14 Movie-goers go mobile 4 Mobile is Transaction 19 Retail revolution 5 Mobile is Interaction 25 6 Mobile is Location 31 Unilever closes the loop Mobile enables new experiences Mobile inspires new habits Mobile improves customer service Mobile pushes the boundaries Audio recognition drives ROI 7 Mobile is Transformation 40 Mobile enables new experiences Mobile inspires new habits Mobile improves customer service Mobile pushes the boundaries First Google Glass applications Mobile is the future — and the foundation 46
The MMA would like to thank its member sponsors for their support in making this publication possible.
Foreword L ong before the advance of smartphones, tablets and mobile apps Tomi Ahonen, best-selling author, wrote1 that mobile would be regarded as the “most potent form of media in the history of mankind”2. Following print from the 1500s, recording from the 1900s, cinema from the 1910s, radio from the 1920s, TV from the 1950s and Internet from the 1990s, mobile was destined to become the mass media where “all forms of content and communications converged.” Fast forward, and it’s clear that mobile is much more than the 7th mass media. Its unique attributes have allowed it to become the ‘great connector’, linking all the other mass media that went before. At one level, mobile is at the centre of our new multi-screen world (smartphone, tablet, PC, TV and games console). At the other end of the spectrum, mobile blurs the boundaries and bridges the gaps to unite our physical and digital worlds. Mobile in this new and expanded role enables more immersive experiences, paves the way for new marketing approaches and opens up more opportunities for brands and marketers to influence and engage consumers every step of their daily journey. This white paper explores this transformation and how your company can benefit from a strategy that makes every moment mobile. ~ Paul Berney, CMO & Managing Director, MMA EMEA This mobile marketing resource was researched, written and produced by Peggy Anne Salz, Chief Analyst of MobileGroove, in close collaboration with the MMA and its members. Mobile: The Great Connector 1
1 We are mobile People are mobile, and mobile is part of who they are. Our growing identification with and dependence on mobile devices was first captured in Personal, Portable, Pedestrian (2005, MIT Press)3, a milestone book written by Mizuko Ito, a renowned cultural anthropologist at Keio University in Japan, together with Daisuke Okabe and Misa Matsuda. In this work Ito and her colleagues outlined the pivotal importance of the mobile phone. This conclusion is based on their observation that mobile is personal (we customize our mobile devices and regard them as an extension of our personal identity), portable (we have them on our person most of the time), and pedestrian (we make them a part of our real-time life as it happens). Fast forward, and mobile is well established as our constant and personal companion, a position that makes mobile “simply the greatest persuasive technology device ever invented.”4 People depend on their phones to manage their lives, interact with companies and brands, conduct commerce, transfer money and even pray. From researching products, to conducting transactions, to sharing a product review with their social network, people rely on their mobile devices to access advice and make the right decisions. Our addiction level to the mobile phone is so intense that the average person looks at their mobile phone 150 times per day.5 This means the opportunity to engage with consumers happens 150 distinct times per day — or more. That’s once every 6.5 minutes of every waking hour. Mobile: The Great Connector 2
Mobile gives marketers the power to reach and influence people throughout the purchase funnel (awareness, engagement, consideration, conversion and loyalty). It’s a power that is further amplified by the central position mobile holds in what recent research from Google, in partnership with Sterling Brands and Ipsos, calls our “new multi-screen world,” where most of our media time is spent either moving between devices or in a state of “simultaneous screening” using multiple devices at the same time.6 “Smartphones are the backbone of our daily media interactions. They have the highest number of user interactions per day and serve as the most common starting point for activities across multiple screens.” The New Multi-Screen World: Understanding Cross-Platform Consumer Behavior Significantly, the research found that the majority (57%) of the time when we are using a smartphone, we’re also using another device such as a PC, laptop or TV. Mobile is an extension of us Mobile isn’t just another screen. Its proximity to our person (always at our side) encourages us to see mobile as an extension of our ‘selves’. This is the view of Chad Wollen, Global Head of Commercial Innovation and Futures at Vodafone. He draws from the observations of Edward Twitchell Hall, Jr.7 , an anthropologist and cross-cultural researcher remembered for developing the concept of Proxemics, a description of how people behave and react in different types of culturally defined personal space. Hall found that how we perceive, acknowledge and interact with objects and individuals is profoundly influenced by our physical proximity to them. To support this Hall analysed both the personal spaces that people form around their bodies as well as the macro-level sensibilities that shape cultural expectations about larger spaces. Expectations such as that streets, neighbourhoods and cities should be properly organised. The result is a multi- tier ‘definition’ of the informal, or personal spaces that surround individuals: Mobile: The Great Connector 3
• Intimate space—the closest “bubble” of space surrounding a person. Entry into this space is acceptable only for the closest friends and intimates. • Social and consultative spaces—the spaces in which people feel comfortable conducting routine social interactions with acquaintances as well as strangers. • Public space—the area of space beyond which people will perceive interactions as impersonal and relatively anonymous. Put simply, what is outside a range of 3 metres is beyond our “social” space and therefore not regarded as familiar. In contrast, what is within a range of 0.5 metres is within our “intimate” space and hence familiar and accepted. “The mobile device, which is always at arm’s length, occupies people’s most intimate space,” Wollen explains. This unique attribute makes mobile “quite literally the best and most effective way for a brand to get closer to the customer and build trust.” This fascinating conclusion is also supported by recent Google research which shows that people do indeed turn to the screen that is closest to them to get what they need, when they need it.8 Such data proves people are creatures of comfort and convenience, and naturally regard mobile as much more than a communications device. It is seen as an extension of ‘self’ that defines and links their personal digital world with the real world ‘outside’. “I’d rather give up, like, a kidney than my phone.” Teenager quoted in The Guardian9 The next section reviews recent research and insights to reveal a shift in consumer behaviour — and opportunities for brands that adapt to the change. Mobile: The Great Connector 4
2 Mobile is Evolution The U.K. is a leader in smartphone penetration and mobile engagement. Digital measurement and analytics firm comScore pegs smartphone penetration in the U.K. at 71%. Today some 35 million people in the U.K. own a smartphone as their primary device, compared to 14 million who have a low-end or feature phone. Penetration is expected to rise as comScore reports that a whopping 82% of phones purchased are now smartphones. What’s more the steep rise in tablet ownership has led leading analyst firms, including IDC, to forecast that tablet sales will outstrip global PC sales by 2015. In the U.K. comScore data estimates that just under 14 million households own a tablet device. Share of Device Internet Traffic in the UK mobile 15% PC Non PC 74% 26% tablet 9% other 1% Source: comScore Device Essentials, August 2013 In total smartphones and tablet devices now account for a quarter of all Internet traffic in the U.K. Mobile: The Great Connector 5
But the real news is not the growth in device numbers or page views; it’s how people have made these devices — smartphones and tablets — an integral part of their daily routine. The device people choose is often driven by context: where they are, what they want to accomplish and the amount of time they have to spare. It might be that an experience begins whilst watching TV, continues on the smartphone on the way to work, and then finishes on a tablet in the evening. It all depends on what people want and how they want it. The evolving patterns of online behaviour across multiple devices are illustrated by looking at the relative share of U.K. Internet traffic on a typical working day across PCs, tablets and smartphones. Share of Device Internet Traffic on a Typical Workday Source: comScore Custom Analytics, January 21, 2013, U.K. data The avalanche of mobile services and apps, most of which are free supported by advertising, has led to a surge in the number and downloads of apps and a sizeable shift in media consumption towards mobile. A 'snapshot' of smartphone use shows consumers are reaching for their mobile devices to get more done, more often, throughout the day and night. Mobile: The Great Connector 6
Top Mobile Apps and Services Used as a Percentage of Smartphone Audience Source: comScore MobiLens, August 2013 Consumers are reaching to their smartphones for a variety of activities — communications, search, information, entertainment, navigation and retail — making it the most versatile digital device ever invented. Mobile is clearly a powerful channel to reach a targeted audience – even when they are watching TV. Indeed, mobile’s advance into the living room, hitherto the exclusive preserve of the TV screen, turns up the pressure on brands advertising on TV to rethink ways to capture the full attention of an audience that increasingly prefers to multi-task across multiple screens. This behaviour, known as ‘second-screening’ refers to a growing phenomenon where people sit in front of a TV whilst actively engaged with their tablet or smartphone, tuning in and out from screen to screen. The downside is that marketing messages can be lost in the clutter of simultaneous multi-device usage. The upside: second-screening creates new opportunities for brands to engage customers provided they embrace all the screens that people use. Clever and creative marketing campaigns can achieve positive results. Many companies and content providers, such as the BBC and the Discovery Channel, (see page 28) are already delivering their audiences fluid and engaging experiences that connect smartphones and TVs, and — in some cases — even extend to include a “third screen” (PC, games consoles, personal navigation devices). Mobile: The Great Connector 7
Second-screening gains serious traction Without doubt the U.K. has become a nation of multi-screeners, where mobile has become the channel that is most used simultaneously with other screens such as the TV. Of the smartphone population, 37% use their device whilst watching TV. The vast majority of these are actively engaged in messaging, social media, phone calls and a significant percentage are either playing games, accessing news or shopping online. In many cases this activity is completely unrelated to the TV programme broadcast. Top 10 Unrelated Second Screen Activities as a Percentage of Smartphone Second Screen Audience 63% 54% 47% 44% 34% 23% 23% 13% 9% 9% SMS Email Social Calls Games IM News Online Video Music media Shopping Source: comScore MobiLens, Aug 2013 A day in the life In 2012 milestone report titled "A Biometric Day in the Life" 10, commissioned by Time, Inc. and conducted by Innerscope Research, became the first study of its kind to explore the media consumption habits of Americans using point of view camera glasses in people's homes. During the 300 hours of monitoring, Mobile: The Great Connector 8
participants wore biometric belts, which measured their emotional engagement throughout their normal day, and glasses with embedded cameras that monitored which medium or platform they were using and when they altered their visual attention. Researchers found that digital natives, people who grew up with the Internet, "switch their attention between media platforms (TVs, magazines, tablets, smartphones or channels within platforms) 27 times per hour, or about every other minute." In the U.K. a raft of recent research also confirms that consumers are growing quite accustomed to switching their attention between media channels and platforms. • A survey of 2,000 people in the U.K. by the IMRG11, the U.K. industry association for e-retail, found that 80% of smartphone owners, 81% of tablet owners and 73% of laptop owners use their devices in front of the TV. 41% of people have used one of these devices to browse for a product after seeing it in a show or advert. • A survey of more than 2,000 British smartphone, tablet and laptop owners by Red Bee Media12 found that 86% have used one of these devices whilst watching TV. Approximately 44% of respondents use the second screen to find out more about brands or ads, 56% are open to receiving targeted ads through synchronous apps, and 40% would be willing to receive offers and promotions on their devices based on products featured on the TV. • A YouGov survey13 commissioned by BSkyB found that 75% watch TV with a second device to hand. What are they doing? 65% are surfing the web, 60% are emailing and 48% are using social networks. • Nielsen's study14 of multi-screening habits, which compares the U.S., U.K., Germany and Italy, found that 40% of smartphone owners in the U.K. use their phones at least once a day whilst watching TV, and 41% of tablet owners do the same. Users do a mix of these activities whilst watching TV, and many look up information relating to the show they're watching, or look up product information based on a TV ad. Mobile: The Great Connector 9
Powerful combination Indeed, the smartphone is not always competing for people’s attention. To the contrary, studies find the smartphone is actually enhancing the TV viewing experience and acts as a vehicle for deeper engagement. A prime example is a 2013 survey15 of 1000 U.K. consumers conducted by GMI Research16 in association with the MMA and Imagine Mobile, an ideas driven mobile sales and marketing company. Granted, the survey reveals that 77% of digital natives (people ages 18-24 who grew up on the Internet and mobile phones) are "distracted when watching TV." In fact, nearly one-third (32%) of digital natives said they look at their mobile devices four or more times whilst watching TV, and 28% said they look at a mobile device for a period of over five minutes during a 30-minute long TV programme. However, the study also offers ample evidence that second screening behaviour can play in favour of TV programmes and the brands that advertise there. Specifically, the study reveals that TV programmes are often the starting point for mobile activities, including search and research, as well as purchase decisions. Interestingly, the study found that nearly one-third (30%) of digital natives were “likely to click on an ad on their mobile device if they had just seen it on TV.” What’s more, 43% of those respondents who were inspired enough by their TV viewing to click on an ad in the first place actually went on to purchase the product. Second Screen Research 44% 47% 17% Use a mobile device* to watch their favourite TV show Search a show before it starts Turn to mobile device first when an ad break comes on 77% are distracted when watching TV Source: MMA GMI UK & Imagine Mobile, September 2013 18-34 year olds Mobile: The Great Connector 10
Social and mobile TV programmes can inspire people to reach to their smartphones to express how they feel about the content they are seeing at that moment in time, or simply share great content with their community. In this scenario mobile devices are enabling parallel conversations to take place in the digital realm. According to data from SecondSync17, a company that analyses Twitter conversations around TV shows to provide insights for clients in broadcast and advertising, the vast majority (90%) of online public conversations about TV are on Twitter, with 80% of U.K. Twitter users accessing via a mobile device. The company also notes that 40% of all UK Twitter traffic at peak TV viewing time is about TV. Live sporting events have a tendency to drive large social media engagement figures. The 2012 Olympics in London was billed as the first ever second screen Olympics, marked by several partnerships to give a new dimension to TV viewing. Notably, major broadcasters, including NBC, unveiled mobile apps dedicated to Olympics coverage and providing streaming access to coverage and highlights. Since then many news organisations have created their own second screen experiences to run parallel with live events on TV. But it’s not just TV that can benefit from the second screen. Last year, Microsoft launched a second screen companion app for Xbox 360 called SmartGlass18. SmartGlass allows users to extend their Xbox games console experience to their smartphone or tablet, thus adding extra depth to games and other forms of entertainment delivered via the console. The dizzying array of device choices has allowed digital natives new flexibility in how they consume content and advertising. But it also opens up new opportunities for brands and marketers — provided they rethink their approaches and adapt to the tendency among consumers to switch their attention between devices and media platforms (TVs, tablets, smartphones). Mobile: The Great Connector 11
It’s well worth the effort since companies that harness our second screen behaviour to deliver and reinforce experiences across multiple screens are well positioned to foster greater levels of engagement and ultimately achieve greater levels of media consumption and higher conversion rates. All 18-34’s Among 18-34 year olds mobile was only second to TV for recalled ad placements in the past month. 28% 46% 34% 38% 67% 69% 31% 33% 25% 29% 32% 37% * TV H ne e er ile lin OH ap i ob az On sp ag M w M Ne Source: MMA GMI UK & Imagine Mobile, August 2013 (*Mobile inc. smartphone & tablet) National Geographic Channel raises awareness Interestingly, campaigns are also showing that entertainment and media companies can benefit from the trend to second-screening and use the mobile channel to drive interest — and eyeballs — to their own programmes. A prime example is a campaign by the National Geographic Channel which teamed up with the agency Mediahub/Mullen and mobile advertising platform Millennial Media to announce and promote the February 17, 2013 world premiere of the network’s first original factual drama, Killing Lincoln. The one-day promotion was designed to drive consumers to tune in to the documentary, and using Millennial Media’s Mobile Audience Solutions, the campaign was able to target audiences using home Wi-Fi networks, ensuring that consumers would most likely be near a TV and able to tune in. Mobile: The Great Connector 12
The campaign also ran exclusively on tablets, allowing National Geographic Channel to reach the growing base of consumers who are using tablets to complement their TV watching experience. Millennial Media estimates that about 20% of its 50 billion monthly impressions come from connected devices such as tablets and e-book readers. The ad creative was perfectly aligned with this ‘awareness’ strategy, featuring an option for people to view a full screen video with highlights from the show on their tablet devices. More importantly, the creative contained an in-line video with highlights from the documentary. As the documentary was shown in real-time, the video changed to highlight events that were being portrayed on the television show as they happened. For example, as the documentary transitioned from the planning of the conspiracy to the assassination itself, the mobile video presented to viewers also changed, to provide additional insight in real-time, relevant to the content they were seeing on the show. In this way, viewers were kept engaged throughout and would feel more immersed in the programme they were watching on their television as well. “The chance to use our first factual drama as a way to enhance our viewer experience was a no-brainer. Killing Lincoln is so rich with details and facts that we want users to be able to take away as much as possible, and the tablet experience provides a platform to not only market the film but also give viewers a chance to find additional content live as the show is airing.” Hayes Tauber, Senior Vice President, Consumer Marketing for National Geographic Channel19 Tablets have carved out a role in the modern home, and for many consumers, they have become an important part of the TV-watching experience. In this context a mobile campaign can drive awareness of programmes at the perfect time—when consumers are at home, on their tablets and looking for content. The next section will show that mobile is not only leading among our many screens; it is extremely effective at triggering actions and yielding conversions in the physical world. Mobile: The Great Connector 13
3 Mobile is Activation Experience is everything and context is king. As this paper has shown, mobile can be at the centre of every experience. By harnessing mobile, marketers have the distinct opportunity to interact with and grow their community of brand advocates. But the power of mobile is not just in its ability to reach and influence consumers every step of the journey. Mobile also bridges the digital and physical worlds, optimizing the consumer experience at every touch point and ensuring that marketing messages and approaches are aligned to produce an experience that transcends the boundaries and pushes the envelope. The Mobile Path-to-Purchase U.K., a 2013 mobile behaviour study20, examines mobile purchase influences and establishes a clear and causal connection between targeted mobile advertising and people’s decision to take action. The study — complied by xAd, a leading location based mobile advertising network, and Telmetrics, a mobile call measurement provider, and conducted by Nielsen, a global market research firm — draws from a survey of 1,500 U.K. smartphone and tablet users to track the mobile consumer journey from initial purchase intent to conversion. The results help improve our understanding of mobile's unique role in the consumer's path to purchase, while exploring overall advertising effectiveness. The study also highlights new opportunities for marketers to reach and influence consumers before they make decisions. "Mobile is a driving force in search and decision, and growing more important every day. Businesses need to understand this importance, learn how and when to reach the mobile consumer, and how to integrate mobile with more traditional media outlets." 2013 Mobile Path-To-Purchase, U.K. Edition Mobile: The Great Connector 14
xAd/Telmetrics Mobile Path to Purchase Study: Understanding Mobile’s Role in the Consumer Path to Purchase (UK Edition) Among the findings: Mobile is gaining momentum as a primary media used when searching for specific information regarding upcoming purchases. Specifically, 1 out of 3 smartphone users and 2 out of 5 tablet users consider mobile devices as the most important source for information. Location matters and location lookups are the top smartphone research activity for Restaurant and Auto searches. Location is more important to smartphone users as 58% are searching while out of home, including nearly 15% searching outside and nearly 10% searching from public transit. Mobile marketing is noticed with two-thirds of users notice mobile ads with 20% resulting in a click. The top reason driving mobile ad clicks is local relevance– with nearly one-third of users preferring ads that are geographically relevant. Additional reasons for clicking on ads are that the ad features a known brand, a coupon or promotional offer. Significantly, nearly half of both smartphone and tablet owners said they had only a general idea of what they wanted to buy when they started their research on mobile. Monica Ho, xAd Vice President of Marketing, interprets this as an important opportunity for marketers to influence undecided consumers and impact their purchase decisions. "A longer research process means more opportunities for marketers to reach and influence consumers," she explains. This is especially true for companies in the Restaurant and Travel verticals. When consumers do make their decisions, they act fast. Mobile: The Great Connector 15
RESTAURANT SEARCHERS HAVE THE FASTEST TURNAROUND Restaurant ANDtheHIGHEST searchers have CONVERSION fastests turnaround and highest RATE conversion rate: How Quickly are Users Looking to Make a Decision? How Often Does Mobile Behavior Convert to Purchase? Immediatley/Within Hour Within Day 78% RESTAURANT 34% 32% 21% 31% 47% 17% 15% TRAVEL 15% 15% 43% AUTOMOTIVE 15% 17% 15% 10% Questions used: CQ17A, CQ17B, CQ17C: Upon accessing the app/website on your , which of the following best describes you? xAd/Telmetrics Mobile Path to Purchase Study: Understanding Mobile’s Role in the Consumer Path to Purchase (UK Edition) Used a Website/App on Smartphone for: Restaurant(n=408), Travel (n=427), Automotive (n=189) Used a Website/App on Tablet for: Restaurant(n=671), Travel (n=707), Automotive (n=335) xAd/Telmetrics Mobile Path to Purchase Study: Understanding Mobile’s Role in the Consumer Path to Purchase UK Edition 16 Overall, 40% of U.K. mobile searchers report intending to make a purchase within the day and an additional 35% take up to a month before making a purchase decision. Smartphone users demonstrate more immediate needs than tablet searchers with 22% looking to make a purchase within an hour of their search. “Mobile is powerful because it also enables point-of-sale targeting. People have mobile devices with them at the point-of-sale, which provides marketers a chance at the all-important moment-of-decision to clinch the sale or, if the marketer represents a rival brand, ask consumers to consider another option before they commit at the checkout.” ~Monica Ho, Vice President of Marketing, xAd Mobile: The Great Connector 16
Movie-goers go mobile Mobile doesn’t only influence consumers on the path-to-purchase in stores and shops. Further MMA research by Imagine Mobile and research firm GMI shows smartphones are also the first port of call for people researching a movie or actually buying a ticket to watch the film in a cinema. Movies on the Go Study 28% of people in the UK are currently using their mobile devices to watch film trailers.Half of them are under 34. 38% of 25-34 year olds said watching a trailer on their mobile device influenced their decision to go and see the movie. 42% of under 34s research for a movie via mobile device. Source: MMA GMI UK & Imagine Mobile, July 2013 The survey of 2,000 consumers across Spain and the U.K. also sheds light on general attitudes toward mobile advertising and identifies the audience segments most likely to respond. Predictably, digital natives (respondents in the 18-34 age bracket) are actively and eagerly using mobile, behaviour that bridges the gap between advertising and activation. Over half (54%) of those who clicked on advertising on a mobile device were under 34 years of age, and nearly one-quarter (23%) who have bought cinema tickets via their handsets also belonged to this demographic. Overall, people under the age of 34 are 80% more likely to have purchased a ticket via their smartphone. Mobile: The Great Connector 17
It’s findings like these that no doubt inspired Disney to look to mobile to drive awareness of Wreck-It Ralph in 2012. As the film is also a tribute to over 30 years of the gaming industry, a hugely popular activity on both smartphones and tablets, mobile naturally played a central role in Disney’s overall marketing strategy. Promotion of the fun film got a special boost through a partnership deal Disney sealed with mobile phone maker Samsung. In addition, a global awareness campaign used the mobile channel to target film enthusiasts and fans with custom interactive ad units developed by advertising agency Starcom and Imagine Mobile, which ran the campaign via Inspired, a global mobile marketing platform. The next section shows how the advance of mobile and the breakneck pace of technology innovation are coming together to provide amazing opportunities for marketers and retailers. Mobile: The Great Connector 18
4 Mobile is Transaction The U.K., with a sizable economy, large household spend, and a developed infrastructure, presents a very attractive picture for mobile payments readiness, as shown in its total score of 37.5 on the MasterCard Mobile Payments Readiness21 Index. The high Mobile Commerce Cluster score is a reflection of the robustness of the mobile commerce climate in the country and the clustering of major players determined to make mobile payments work. Specifically, Barclaycard, Orange, and MasterCard have teamed up for the Orange Credit Card, while Telefónica O2 and Vodafone have joined forces to develop mobile NFC payments at the point-of-sale. But it's not technology that is driving the uptake of mobile commerce. The familiarity of U.K. consumers — and their increased willingness to purchase goods and services via websites and in physical stores, make money transfers and conduct mobile banking — is especially noteworthy. The latest U.K. mobile commerce usage report22 from IMRG (Interactive Media in Retail Group), the U.K. industry association for e-retail. The study, conducted in partnership with eDigitalResearch, confirms that the consumers’ purchasing cycle is changing and becoming more ‘mobile-centric.’ Put simply, people are researching heavily on their mobile platforms before they complete their purchases. What’s more, they are using their mobile devices to close the loop. “In 2020 when we look back on the last ten years, we will undoubtedly see it as the ‘mobile decade’. In the first three years alone we have seen sales via mobile devices increase from nearly zero, to over 20% of all e-retail sales. However, we are only scratching the surface and over the next few years we will see the technology reveal its full potential.” ~ Chris Webster, VP and Head of Retail Consulting and Technology, Capgemini (Interview with Power Retail)23 Mobile: The Great Connector 19
The perfect alignment of key factors such as smartphone penetration, mobile payments familiarity and the buy-in of key stakeholders including mobile operators, financial institutions and retail chains leads MasterCard to conclude that the U.K. "has all the ingredients for a leading position in advancing mobile payments." Mobile Commerce - United Kingdom 2012 Source: GMI, MMA Mobile: The Great Connector 20
Retail revolution Meantime, bricks-and-mortar retailers as well as digital commerce giants are moving forward with ambitious strategies and schemes to remove the friction out of mobile commerce and streamline shopping. Their approaches, which in many cases literally link the digital and physical worlds, are in tune with our growing dependence on our personal mobile devices to guide their real-world transactions from the point of inspiration to the point- of-sale. • PayPal is trialling24 a system in London that allows shoppers to buy goods in high street shops by checking in on their phone or tablet — but there's a new twist. Shoppers with the PayPal app on their mobile can check in to their PayPal account when they are in the stores, information that then displays on the mobile device used by shop assistant. Knowing that the shopper is in the store, the assistant then verifies the person's identity, by checking the shopper matches the photo attached to the account. When the shopper makes a purchase the app allows the shop assistant to debit the value of the goods from the shopper's PayPal account. No waiting in line, no cash and no end in sight as PayPal is expected to add major retailers and over 2,000 locations to the app by the end of 2014. • E-commerce giant eBay is blurring the lines between digital and real-world commerce by launching a new Click & Collect service25 in the U.K., where shoppers can buy goods from eBay online and then select a physical retail location where they can be delivered. Click & Collect serves two groups of retailers. Large retailers that have physical stores and also sell on eBay can now give consumers the option to pick up goods in those stores instead of having them delivered. To cater to its smaller merchants, eBay has struck a deal with retail chain Argos. Goods ordered by eBay will be delivered to their premises, thus providing consumers the added convenience of being able to pick up the items they order in a physical store. Mobile: The Great Connector 21
"This is part of the bigger picture. This is the march around the world to bring offline and online together, and offer our consumers choice." ~ Devin Wenig, eBay president (in an interview with TechCrunch26) Meantime, Argos has been expanding its own click-and-collect service, which it launched long before eBay, allowing shoppers to have an item held back that might be in short supply or ordered in if not in stock. In May, Argos reported27 its first rise in annual sales in five years, largely due to the upswing in online sales and the popularity of its "check and reserve" service. • In a bid to become the country’s number one supermarket Tesco’s South Korean branch, called Home Plus, opened the world’s first virtual supermarket28 at Seolleung Station on Seoul Subway Line 2. The ambitious effort allows commuters with smartphones to buy products that are displayed in life-size virtual aisles on the platforms using their mobile devices. Every item has a corresponding QR barcode, and consumers can simply scan the code to add the item to their Home Plus shopping basket for same-day delivery. By February 2012, Tesco Homeplus reported it had expanded the virtual stores to more than 20 bus stops. The companion mobile app had downloaded 900,000 times, making it the leading shopping app in Korea. Back in the U.K. Tesco trialled a similar service in the departure lounge at Gatwick Airport. There the service, described as an interactive virtual grocery store, allows consumers to see, scan and buy items from an assortment of 80 products using their smartphones. Tesco believes mobile is a perfect fit with the audience on the go at Gatwick’s North Terminal, where tens of thousands of passengers have time to kill between flights. “We don’t think it’s a gimmick - it’s a taste of the future,” observes Mandy Minichiello, marketing manager for Tesco.com.29 Mobile: The Great Connector 22
“We’re doing this as a trial to try to get some customer feedback. We’re keen to make customers lives as easy as possible. Increasingly, they want to shop on the go.” ~ Mandy Minichiello, Marketing Manager, Tesco.com (in an interview with BBC News) Linking coupons and loyalty Marketers may be slightly confused by the many ways payments are enabled — by mobile messaging, mobile apps or proximity payments, to name a few. However, there is a clear consensus that the reliance of consumers on their mobile devices throughout the purchase funnel offers marketers a window into consumer preferences and the potential to fulfil the promise of one-to-one marketing. Harvester, a popular family farmhouse-style licensed restaurant chain with over 200 outlets in the U.K., leveraged Apple Passbook functionality to reach relevant consumers and offer them a voucher providing £5 off their bill when spending £30 or more. Passbook is a new feature of Apple’s mobile platform that collects coupons and boarding passes into an easy-to-use interface on Apple devices, thus ‘mobilizing’ the loyalty programs and offers provided by marketers and retailers across many verticals. Millennial Media and Eagle Eye Solutions partnered to work with with Harvester on the first-ever campaign in the UK to take advantage of Passbook functionality to offer consumers downloadable vouchers, which they could then redeem directly from their device at the till. This is how it worked. The Harvester campaign used targeting technology to ensure the display ads were delivered to families and people who enjoy eating out, in the vicinity of a local restaurant, and who had the latest version of the Apple software on their device, so could access the Passbook functionality. Upon clicking the banner, consumers were taken to a simple landing page that clearly communicated the offer, with the call-to-action to add this to their Passbook. Mobile: The Great Connector 23
Eagle Eye then pushed the individually-coded voucher to the consumer’s smartphone. Once the voucher was loaded into Passbook, the Eagle Eye platform enabled the consumer to redeem the offer securely in participating outlets. Using this technology, Harvester managed to close the loop on their marketing campaign by measuring each customer engagement with with the campaign from issuance to redemption. The campaign ran in the UK for two weeks and in that time drove almost 16,000 consumers to request a voucher, with over 700 vouchers redeemed at a restaurant within the campaign period. The overall campaign CPA achieved was £3.41. Consumers no longer ‘go’ shopping, they always are shopping. Harvard Business Review30 Further opportunities for marketers to use mobile couponing to close the loop and encourage real-world transactions are massive. But an additional benefit may be the Big Data and insights such campaigns deliver. These include the ability to analyse and respond to campaign metrics such as average basket size, and change the offer or creative as appropriate in real time. Additionally, audiences that answer the call-to-action can be enrolled into relevant mobile CRM programmes. The next section lists the capabilities you can use to create meaningful — and measurable —ways to tell your brand story, engage your customers and achieve your objectives. Mobile: The Great Connector 24
5 Mobile is Interaction At the heart of mobile marketing lies the customer expectation that the brand interaction will respect their individual requirements for marketing and communications that are personal, relevant and completely transparent. Naturally, this approach — which changes the communication paradigm from interruption to conversation — is well-suited to mobile. However, as this paper has shown, mobile's power does not only rest in its innate ability to interest and influence people who rely on it every step of their daily journey. Mobile has also become the "connective tissue"31 that joins the digital and physical worlds, giving a new dimension to people's experiences and enabling marketers to achieve new levels of continuous customer touch and interaction. The opportunities to reach, influence and activate consumers through interaction are many and varied depending on the brand goals and objectives. Popular consumer-facing brands may want to encourage interaction through messaging campaigns that enable sharing and feedback. Banks may use display advertising to drive downloads of their mobile and tablet apps, and so increase use of their mobile banking and payments services. Retailers may link mobile to indoor and outdoor signage — also known as OOH (Out Of Home) media — to pave the way for contextual promotions and commerce. The possibilities are endless — and often overwhelming. This section attempts to provide some direction by identifying the key components and approaches marketers must add to their toolbox of capabilities in order to drive real results and benefit from mobile's unique ability to bridge the physical and digital worlds. Mobile: The Great Connector 25
The MMA groups these tools and technologies into five individual channels32: • Mobile Messaging (SMS and MMS) • Mobile Internet • Downloads and other types of Content and Apps • Search • Location based Technologies Of course, your choice of channels will depend on a wide variety of factors including your target audience demographics, the nature of the product or service you offer and the aim of your marketing campaign or strategy. It is beyond the scope of this resource to explore the many approaches you can employ to achieve your key objectives using mobile. However, it's time to stop thinking of mobile as a channel. In a world where people increasingly switch between screens, the role of mobile is also shifting. At first marketers correctly embraced mobile as a way to deliver marketing. Fast forward, and brands are coming to recognize that the real power and value of mobile increasingly lies in what it enables, namely holistic experiences that connect people with other digital screens, or the real world around them — or both. Indeed, a review of the 2013 Smarties winners33, companies the MMA recognizes as trailblazers within the mobile space, shows that brands are driving amazing results with marketing strategies that combine an increasing number of channels, but consistently place mobile at the core. From approaches that link mobile advertising with real-world weather conditions at that precise moment in time, to comprehensive coupon campaigns that begin as text messages and come to life in cinemas through a video representation of the offer, to strategies that harness NFC to bring people and content together in new ways, exciting innovation is taking place at the points where mobile links our digital and physical worlds to enable new, engaging and extremely effective marketing approaches. Mobile: The Great Connector 26
• The Weather Channel released a mobile app for Android that harmonises content and advertising to deliver users a more personal locally relevant experience. In addition to enhanced content and faster maps, this app had the ability to tell users exactly when it was going to rain or snow in their neighbourhood, right down to the minute the weather shifted. The app was extremely popular, with pages per view on the app showing a 13% increase and video views up a whopping 101%. User excitement about the app also caught the attention of carmaker Toyota. As an exclusive launch partner, Toyota leveraged branded interactive backgrounds to reach and interact with consumers. What’s more, facilitating the delivery of location based messaging related to real-time weather conditions ensures Toyota had a 100% share of voice — and that was just the launch. This app — and experience — is mobile advertising re-imagined. • Samsung needed a way to promote the NFC sharing features of its Galaxy smartphones. So, the handset maker created a service that rewarded device owners with a new mobile experience that brought content and advertising to life. It all started with posters on display in high traffic areas — shops, airports, university campuses, cinemas. But these weren’t ordinary paper posters. They were embedded with NFC technology. When Samsung Galaxy owners held their phones to the posters they were rewarded with free music and ebooks instantly downloaded to their smartphone. As a result, these posters became the entry-point to an entirely new content distribution service. Impressed by the results Samsung followed up with a vending machine — powered by NFC — to deliver content to mobile users on the move. Using a touchscreen on the vending machine Galaxy owners browsed an expansive catalogue of music, ebook and video options then downloaded selections directly to their phones, using NFC. Tens of thousands of people interacted with the posters in kiosks and shared their discovery with friends and family via social networks. Campaign engagement was 3 times higher than projected, delivering major brand building awareness and media buzz. Mobile: The Great Connector 27
• Mobile played a pivotal role in campaigns to drive viewers to tune into the premiere of Gold Rush, a new television series on the Discovery Channel. Mobile creatives in the weeks running up to the premiere immersed viewers in the wilds of Alaska, giving them the chance to sift through gold to win $100,000 in real Alaskan gold, only people used their mobile devices to pan for gold. The accelerometer functionality baked into smartphones and tablets allowed them to shake their devices, thus simulating the action of panning to discover riches buried in the simulation of swirling dirt and clay. Consumers tuned in to the season premiere of the show to see if they had won. In just one week the campaign counted over 600,000 people panning for gold. The result was over 52,000 sweepstakes entries and engagement rates over 12 times the mobile benchmark and resulting in a 30% increase in awareness and a 26% increase in intent to watch. Beyond these metrics the campaign delivered the results that mattered most: the season premiere of Gold Rush become The Discovery Channel’s highest rated in over three years and was the network’s highest rated prime time telecast of 2012, and that was pure gold. Clearly, the real value of mobile isn't what it does (although device features such as the accelerometer on smartphones do enable more creative and effective campaigns). It's what mobile enables when marketers use it to orchestrate experiences and enhance our real-life existence. Mobile in this new role opens up a world of opportunity for brands. But it also turns up the pressure on marketers to execute and evaluate campaigns that span multiple channels, technologies, platforms and publishers. Add technologies and capabilities like NFC, geo-targeting and wearables (see page 42) to the mix, and its clear that the task of managing all the moving parts that make up today's marketing campaigns will likely become far more — not less — complex. For many brand marketers the decision of ‘what to do’ in mobile and ‘how to do it’ is the main challenge, especially when combined with all the available media opportunities, and this leads some to look the other way. Mobile: The Great Connector 28
run a branding, target just reach my target simply build or direct response a smartphone audience via premium mobile creative campaign? or iPad device? mobile publishers? or a landing site? avoid analysing realise the potential my campaign via 8 of mobile CRM? different platforms? How do I… target people deliver location based just in London, offers to my customers? Paris or Beijing? use technology create new run a research study access all my data like NFC, QR, multi-channel to know more about simply to measure mobile payments, benchmarks? my audiences? the success? Augmented Reality? Against this backdrop, it’s also clear that the requirement for solutions and management tools that allow marketers a clear view into their multi-channel campaigns — and the results each channel delivers across each market— will also increase. Activating mobile campaigns via platforms such as Inspired Mobile, a pioneering global mobile marketing platform, can give brand marketers, and their agencies, much needed visibility into their campaigns and — more importantly — deliver the detailed analytics that allow them to gauge the performance of each channel. Specifically, Inspired was developed to help marketers manage and evaluate mobile campaigns that are implemented across multiple channels. To this end the platform provides marketers a single interface into all aspects of their campaign, across channels and technologies including premium mobile media, QR codes and Wi-Fi connections. In Q1 2014 the platform will also allow marketers visibility into campaigns that utilise NFC, mobile payments and Augmented Reality. However, the power of the platform, beyond reporting, is when brands leverage its CMS and CRM capabilities to deliver truly personalised target audience experiences. Mobile: The Great Connector 29
augmented reality 2D barcodes proximity marketing creative development Engage target audience housewives | c-suites | teens | baby boomers | sport enthusiasts Reach target audience social business sports technology fashion Overall, this approach, which supports dynamic and intuitive reporting, equips and empowers brand marketers to “establish new and reliable benchmarks essential to the success of their multi-channel campaigns and strategies,” notes Pratick Thakrar, CEO, Inspired Mobile. Such a capability is ‘mission critical’ in an age where research highlights the issues marketing professionals face whilst managing the sheer volume (and complexity) of data about their businesses and their customers. A milestone study of more than 1,700 global CMOs, including 48 from the top 100 brands, by IBM34 found that today’s CMO is drowning in a flood of data, devices, social-media and media channels. What’s worse, many admit they are simply not prepared. In fact, 78% expect more complexity over the next five years, but only 48% are prepared to deal with it. Indeed, the majority of CMOs say they feel unprepared when it comes to the four key issues of data explosion (71%), dealing with social media (68%), the growth of channel and device choices (64.5%) and shifting consumer demographics. The next section re-defines location and provides actionable insights around how you can reach and connect with people where — and when— it counts the most. Mobile: The Great Connector 30
6 Mobile is Location Mobile, in many cases supported by technologies that are location aware and specific to a task such as shopping, are empowering people and transforming marketing. Mobile’s power to bridge the digital and physical worlds enables marketers to do much more than deploy timely and time-sensitive messages and incentives to consumers on the move. In combination with other channels and technologies, mobile is enabling new opportunities for brands to reach and influence customers throughout the journey, from discovering products to purchasing them. Predictably, large retailers have been among the first with ideas and innovations that enhance peoples’ shopping experiences by personalizing information and incentives based on current location. But location is not merely a position as reflected by latitude and longitude. Consumers are situated in time and space. Mobile enables marketers to deliver marketing at the intersection of both, thus targeting the moment in time and the location context around it. As a result, marketers can deliver marketing that is appreciated and valuable because it is inextricably linked to the world around us and related to our lives at precisely that point in time. Indeed, location has become what Dr. Phil Hendrix — director of immr35, a research and consulting firm — calls a continuum. It ranges from the ‘macro’, which includes wide areas such as a city, to the ‘micro’, which includes specific areas such as a department, aisle or shelf. Mobile: The Great Connector 31
Mobile — and other technologies such as embedded sensors and cloud-based networks — redefines the very concept of location and what it means to be ‘nearby’. In view of this shift, Hendrix has identified “8 Layers of Location” and detailed how marketers can harness mobile (alone or in combination with other channels) at each level to reach consumers and encourage real-world calls to action. Examples of Location-based Strategies Put simply, each of the 8 Layers offers unique opportunities for brands, marketers and retailers to achieve their objectives and engage their customers. 1. City, the widest layer, refers to the coverage area served by conventional broadcast media, such as newspapers and local radio and TV. It is here, in an area where targeting is limited, that mobile adds value by allowing publishers and broadcasters to 'hyperlink' their general marketing to our personal mobile devices through messages delivered via short codes, QR codes promoted on print media, or tagging technologies such as Shazam (see page 43). Mobile: The Great Connector 32
2. Area represents a section of a City, defined either by convention, such as neighbourhoods or school district, by natural geographic boundary, or by specification, such as postal code. It's a level of location where conventional media, including billboards and direct mail, can drive results. It is also where mobile allows marketers to target reach and resources because it equips them to deliver marketing to consumers within a block-size area. This micro- targeting is based on a wide variety of parameters the marketer has gleaned from the device as well as the information volunteered by consumers that have opted in to receive location relevant marketing. In this scenario, PlaceIQ provides granular targeting and a dynamic view of this level of location, showing how places (and the kind of people that congregate there) change throughout the day. 3. The Vicinity layer is defined by radius (within a mile of a store) or polygon, which takes into account geographic boundaries or traffic patterns. Geo- fencing in this context refers to the process of specifying a Vicinity and focusing advertising to consumers within that area. Vicinities are especially relevant to retailers, restaurants, venues and other businesses that serve "nearby" consumers. In this scenario, companies such as xAd and ThinkNear allow businesses to direct mobile ads and offers to consumers based on Vicinity, time-of-day and other criteria, increasing the relevance of marketing to consumers and hence the percentage that respond to a call to action. 4. Center refers to a building or area containing a group of co-located businesses such as shopping malls or store on the High Street. In this scenario companies like Placemeter are measuring traffic flows, dwell time, conversion (percent of passersby who enter the store), and other important shopper metrics. Individual businesses can use the data gleaned from mobile to measure the effectiveness of other channels (signage, window displays, etc) to attract and engage shoppers. Mobile: The Great Connector 33
5. The Store layer consists of premise-based businesses, which has also emerged as the new battleground for mobile commerce as retailers and brands target shoppers with mobile apps, advertising and offers. Interestingly, mobile is also at the core of new strategies such as "conquesting", where marketers use mobile to targeting shoppers in or near a competing store in an attempt to drive consumers to their own offers and stores. 6. The Aisle layer consists of areas within Stores and includes not just aisle, but also departments (such as appliances), front-of-store/checkout, and sections (for example, dairy). Retail stores have long measured traffic into their stores as well as wait times at checkout. With mobile they are also able to measure real-time "footstream" traffic, analogous to clickstream on digital properties. This data allows marketers and businesses to measure the effectiveness of the physical store (layout, displays, signage). Mobile, together with QR codes, NFC and now BLE36, enables new marketing models and approaches. An example is the equivalent of digital concierge, which — when queried by a consumer using a mobile device or triggered by sensors in the device — can provide additional product information to shoppers. Interactions at this level of location also provide marketers important input and feedback — answering key questions such as "which product do other consumers prefer?" and "what other product goes with this product, and should be placed in close proximity on the shelf?" 7. Package consists of the outer layer containing the product such as a box, bottle or wrapper. It is here that mobile literally links the digital and physical worlds, allowing consumer to scan a QR codes to access product information, for example. Mobile apps can also play a role, allowing consumers to register a product, contact customer service, query other owners, check for reviews, receive alerts or access information on offers or upgrades. 8. At the final layer Products themselves can have embedded sensors that are "location-aware." A prime example is the Nike+iPod Sports Kit, consisting of a small transmitter device attached to or embedded in a running shoe, which communicates with either the Nike+ Sportband, a receiver plugged into an iPod, iPhone or Nike+ Sportwatch. The kit, which counts 18+million users, measures and records the distance and pace of a walk or run. Mobile: The Great Connector 34
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