MCFit Minecraft + Fitness - MCFit - Minecraft Fitness

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MCFit

MCFit
Minecraft + Fitness

    whitepaper v1.0
    January 15th , 2018
MCFit

TABLE OF CONTENTS
INTRODUCTION          3
OPPORTUNITY           5
WHY MCFit             6
PROBLEMS WE SOLVE    7
HOW IT WORKS          8
FEATURES              9
REVENUE CHANNELS     13
TEAM                 14
ADVISORS             15
PARTNERS             16
TIMELINE             17
MCFit ICO            18
FUNDING ALLOCATION   19
CONTACT              20
MCFit
INTRODUCTION

Minecraft Fitness enables >1 billion overweight & obese online gamers to get & stay fit.

Minecraft Fitness encourages regular exercise & healthy diet by rewarding gamers with enhanced
player performance, virtual goods, and virtual currency.

With Minecraft Fitness virtual goods can be traded amongst players & sold and virtual currency can
be converted into the MCFit (MCF) cryptocurrency.

We are partnered with Minecraft (by Microsoft / Mojang), the world’s #1 online game, Enjin, the
largest gaming community creation platform, Fitbit, the leader in fitness products, Under Armour
(MyFitnessPal), the world’s largest digital fitness community, and Ethereum, the #1 blockchain
technology & fastest growing cryptocurrency.

The team at Minecraft Fitness experience includes; Flycast Communications, Fortunecity,
PeopleLink, AngelList, Product Hunt, Playdom, Playtika, Caesars Entertainment, FitCentrix, Sega,
CCP Games, Fitstreem, ViPR, Fitness Interactive Experience, Exergame Fitness, RewardMe, Captain
Up, Octalysis, T/Maker, Softbook, Anytime Fitness, 24 Hour Fitness, Crossfit and more, who have
provided billions of dollars in returns to investors.

Minecraft Fitness offers you an opportunity to invest in MCFit (MCF), a cryptocurrency
(ERC-20 Token), built on the Ethereum blockchain through our Internet Coin Offering (ICO)
February 1st through the 28th, 2018.

* pre-sale, discounts available to select, value-added investors through January 31st, 2018.

www.minecraft-fitness.com
MCFit

MINECRAFT
Enhanced Player Performance
By exceeding minimum guidelines for activity and diet
players will be rewarded with enhanced:

•   General Health
•   Speed
•   Strength
•   Hunger

Future games to include; League of Legends, Hearthstone,
Overwatch, Counter Strike and World of Warcraft.

FITNESS
Players log their activity using their Fitbit Tracker & App and
log meals with the MyFitnessPal calorie tracker.

•   Join step & weight loss challenges
•   Participate in Olympics / Crossfit style competitions
•   Access online workouts
•   Subscribe to programs by professional trainers

Rewards
By topping the leaderboards of challenges & competitions,
completing workouts and reaching the goals of fitness
programs players will be rewarded with virtual goods & virtual
currency.

Soon MCFit will support over 100 fitness trackers & apps.

BLOCKCHAIN
• Virtual goods & currency can be traded & sold in-game
  using the Enjin platform & blockchain technology
• Virtual currency can be converted into cryptocurrency;
  MCFit (MCF), Enjin (ENJ), and Ethereum
• Cryptocurrency can be transferred, bought & sold on
  exchanges

MCFit will rapidly expand to be listed on multiple exchanges,
support many cryptocurrencies and be available on more
marketplaces.
MCFit
OPPORTUNITY

1/3 of the World’s Population is Overweight or Obese(1):
• 1.9 billion adults, 18 years and older, are overweight.                     7B Global
    Of these over 650 million are obese                                       Citizens
•   340 million children and adolescents aged 5-19
    are overweight or obese
•   41 million children under the age of 5 are              2B People
    overweight or obese                                     Overweight
                                                            or Obese
Researchers predict that if trends continue
unabated, 2.28 billion, nearly 1/2 of the world’s                                    2B Gamers
population will be overweight or obese by 2030                                       Globally
(2).

                                                                         122M
2.2 billion active gamers in the world, of which                         Minecraft
47%, or 1.0 billion gamers, spend money while                            Players
playing. These gamers are expected to generate $108.9                                      billion
in game revenues in 2017 (3).
• 1.8 billion adults, 18 years and older
• 440 million children under the age of 18
The global games market is projected to grow ~10% CARG and reach $143.5 billion by 2020.

Minecraft is a VERY Popular Game
• 122 million registered users
• 55 million monthly active users
• #3 PC game by MAU
• #1 mobile game downloads & paid
Total Addressable Market will exceed 500 million by 2020 when MCFit expands to League of
Legends, Hearthstone, Overwatch, Counter Strike, Work of Warcraft, and other popular games(4).

1. Work Health Organization. Fact Sheet http://www.who.int/mediacentre/factsheets/fs311/en/
2. Global burden of obesity in 2005 and projections to 2030 https://www.ncbi.nlm.nih.gov/pubmed/
   18607383
3. Global Games Market Report. https://newzoo.com/solutions/standard/market-forecasts/global-
   games-market-report/
4. By The Numbers: Most Popular Online Games Right Now. https://nowloading.co/posts/3916216
MCFit
WHY MCFit

                                    A UNIQUE SOLUTION
                                    Proprietary technology integrating best-of-breed
                                    solutions in gaming, fitness, and blockchain /
                                    cryptocurrency.

AN EXPEREINCED TEAM
A team of experienced professionals with a proven
track-record of providing extraordinary returns to
investors.

                                  SOLVING A BIG PROBLEM
                                  Combating the global obesity crisis at the intersection of
                                  2 billion overweight & obese citizens and 2 billion online
                                  gamers with an addressable market of more than 500
                                  million people in a $100+ million dollar market.
MCFit
PROBLEMS WE SOLVE

GAMERS
The majority of gamers are sedentary & lack proper
nutrition, leading to poorer mental health outcomes,
reduced quality of life and the leading causes of death.

MCFit motivates gamers to engage in regular exercise
& eat healthy diets by rewarding them with enhanced
play performance and virtual goods & currency that
can be convert into money.

                                          GAME OWNERS
                                          The developers of online games & owners of
                                          gaming servers have difficulty acquiring, retaining
                                          and monetizing users.

                                          MCFit enables developers and server owners to
                                          offer a unique gaming experience, increased
                                          monthly active users, more time spent per visit,
                                          and multiple revenue opportunities.

FITNESS PROFESSIONALS
For personal trainers, nutritionists, etc. it is almost
impossible to reach the gaming community and face
higher attrition rates than the developers & game owners.

MCFit provides fitness professionals with a way to
access and earn additional revenue by providing
online fitness training and programs.
MCFit
HOW IT WORKS

                                 Minecraft server owners install the MCFit
                                 plugin and developers can access MCFit
                                 services through our API.

    Gamers register on server’s Enjin
    websites, in-game and via SDKs provided
    to game developers.

                                 Gamers join challenges & competitions,
                                 access online workouts, and subscribe to
                                 fitness programs via server’s Enjin
                                 website & in-game on desktop
                                 computers, tablets, consoles, handheld
                                 games, and mobile phones.

 Gamers earn virtual goods and virtual currency for topping leaderboards,
 completing workouts, and reaching the goals of their fitness programs.

 Virtual goods & currency can be traded & sold in-
 game using the Enjin platform, currency can be
 converted into cryptocurrency; MCFit (MCF), Enjin
 (ENJ), and Ethereum, and can be transferred,
 bought & sold on exchanges for money.
MCFit

FEATURES

                                           SPIGOT PLUGIN
                                           MCFit can be installed on any Minecraft Spigot server.

                                           More than 5,000 Spigot servers worldwide.

ENJIN MODULE
Players can interact with MCFit in-game and online via the
Enjin module.

250k gaming communities, 18.7M registered users and
60M global monthly views.

                                           ACTIVITY TRACKING
                                           Activity and Nutrition tracking is automated using the
                                           Fitbit Activity Trackers and MyFitnessPal App.

                                           Fitbit: ~70M trackers sold (~19% market share)
                                           MyFitnessPal (UACF): ~150M users

ACTIVITY BENCHMARKS
Activity is benchmarked against the US Health & Human
Services / President's Council on Fitness, Sports &
Nutrition guidelines for Physical Activity, Food & Nutrition.

HSS 2018 Physical Activity Guidelines for Americans,
2nd Edition
MCFit

                                    ENHANCED PERFORMANCE
                                    By exceeding the guidelines for activity, food & nutrition,
                                    players enhance game performance; health, strength, power,
                                    speed, etc.

                                    Minecraft: 122M registered / 55M Monthly Active Users

CHALLENGES
Players can join challenges created by MCFit & server
owners or create their own one-on-one or group
challenges.

Rewards: Virtual Goods, Virtual Currency & MCF

                                        LEADERBOARDS
                                        Players that top daily, weekly and total competitions are
                                        rewarded with virtual goods, virtual currency and MCF.

                                        Virtual Goods, Virtual Currency virtual traded and sold
                                        in the Enjin Marketplace
                                        MCF can be traded and sold on exchanges

CHALLENGES
Players can join challenges created by MCFit & server
owners or create their own one-on-one or group
challenges.

Rewards: Virtual Goods, Virtual Currency & MCF
MCFit
                                         MCFIT CERTIFICATIONS
                                         Fitness professionals can be certified as MCFit Certified
                                         Trainers.

                                         MCFit partners with: ACE, NASAM, ISSA

FITNESS PROGRAMMING
Fitness professionals can create, sell and manage fitness
programs in MCFit.

Acquire & retain clients and earn additional revenue

                                       BLOCKCHAIN
                                       Virtual goods, virtual currencies, MCFit certifications and
                                       fitness programs created by professionals in MCFit will
                                       utilize the Ethereum blockchain.

                                       Blockchain: distributed & secure

MCFIT APP
Players can log & track activity, join challenges, check
status, trade virtual goods & currency and convert MCF
with the MCFit app.

Available On: Android and iOS
MCFit

                                        MARKETPLACES
                                        MCFit virtual gods & virtual currencies and MCF tokens
                                        can be traded, sold & converted to fiat currencies on
                                        marketplaces such as Enjin, DMarket and Switex.

                                        MCFit will continue to add marketplaces as available

EXPANSION
MCFit will expand to include the world’s most popular
online gaming platforms.

+500 million players

                                        EXCHANGES
                                        MCFit tokens (MCF) can be bought and sold on popular
                                        cryptocurrency exchanges (Q1/18).

                                        Easy liquidity for players and investors
MCFit
REVENUE CHANNELS

                                       MCFit plugins, APIs, and SDKs are available to
                                       server owners & developers via a freemium model
                                       whereby they can be installed & access for free and
                                       premium services will be available on a
                                       subscription basis.

 Brands pay to sponsor challenges & competition in
 MCFit, funding virtual goods & currency, and
 providing advertising revenue.

 Additional revenue is earned via a revenue split for
 games that access paid workouts provided by our
 partners.

                                   Fitness professionals pay to develop fitness
                                   programs on the MCFit blockchain, MCFit earns a
                                   percentage of fitness programs sold in-game, and
                                   additional revenue streams include selling MCFit
                                   certification, etc.

    MCFit earns a percentage on the trade & sale of
    virtual goods and virtual currency and the
    conversion of virtual currency to crypto currency &
    money in the Enjin marketplace & exchanges.
MCFit
TEAM

       Jonathan Miller
       Founder & CEO

       20+ years identifying opportunities, creating products, building
       companies to become market leaders, and providing extraordinary
       returns to investors including; Flycast Communications, Fortunecity,
       PeopleLink, TRUEreq, Playdom, Playtika, Fitstreem, Ambient Fytns
       Technology, and Fytns Group. Jonathan is a leading authority on
       fitness technology and the creator of the United Fytns & Hybrid
       Fytns systems.

       Ben Tossell
       Co-Founder & CMO/CPO

       Ben is a serial entrepreneur, blockchain community advisor and
       company builder who’s experience includes; AngelList, Product
       Hunt, CryptoBot, Blockchain Job, CryptoReview, Token Daily, and
       The Upstarters.

       Andrew Preston
       Co-Founder & COO/CFO

       Entrepreneurial executive with experience as CEO/COO/CFO for
       numerous tier-one venture and private equity backed companies.
       Manage and scale technology companies and accelerate their
       growth. Frontline expertise investing in, building and leading
       entrepreneurial opportunities including; Arthur Andersen, Bridgemere
       Capital, T/Maker, Zane Interactive, Softbook, TRUEreq, ClearBit, and
       Dokkio.
MCFit
ADVISORS
Mike Tinney
Founder & CEO of FIX: Fitness Interactive Experience and former CEO & President of North America
for CCP Games.

Kevin Flood
Co-fonder of FitCentrix, Principal at Gameinlane, MG of Caesars Entertainment, VP of Engineering at
Sega and Intellisync / Intel.

Yu-Kai Chou
Creator of the gamification framework: Octalysis, and the author of Actionable Gamification. Founder
& President of The Octalysis Group. Speaker/lecturer;Google, Stanford University, LEGO, TEDx,
SxSW, Gamified India, Huawei.

Richard Boyd
Senior Vice President of Fitness & Innovation at 24 Hour Fitness. Investor at Institute of Motion &
ViPR LLC. Founder of The Fitness Pane & Collaborative Fitness. Industry Advisor;Hilton Worldwide,
Mobisoft, Ajambo, Jungshin, Freeform Board, Fisikal, Hyperwear, ViPR, Share Your Fit.

Clayton Jacobs
Global Editor in Chief of ReadWrite. Program Manager of Minecraft Education at Microsoft and Co-
founder at Token Garage.

Ed Kasanders
+13 years fitness equipment & +8 years exergame, Ed’s experience includes Motion & Exergame
Fitness @ YMCA, UFC & Midtown Athletic.

Steve Rollings
+20 years facility & +10 years fitness, Steve’s experience includes Anytime Fitness Clubs, Crossfit
Studios & the Fitstreem app.

Cosmo Wollan
+25 years health & fitness, parks & rec, medical fitness and corporate wellness industries & +2 years
fittech experience, all as Senior Executive and chief visionary of Synergy Cubed consultants.
MCFit
PARTNERS
MCFit
TIMELINE
                     Q4/17
     Begin Product Development

                                     Q1/18
                                     Team and Advisors

                                     Create MCF Token

                                     Token Pre-Sale
                     Q2/18           Initial Coin Offering
     Release Product v1.0
                                     - Stage 1 / $0.01 / MCF
     - Enjin
     - Fitbit & MyFitnessPal         MCF Listed on Exchanges
     - Minecraft Enhanced
       Player Performance
     - Minecraft Challenges          Q3/18
     Begin Sales                     Release Product v2.0
                                     - +100 Fitness Apps &
                                       Trackers Supported
                                     - Minecraft Global Games
                     Q4/18           Initial Coin Offering
                                     - Stage 2
     Release Product v3.0               - target = $0.20 / MCF
     - MCFit Trainer Certification
     - Blockchain Fitness
       Programs

     Begin Development on New        2019
     Game Platforms
                                     Release MCFit on New
                                     Game Platforms
                                     - League of Legends
                                     - Counter Strike
                                     - World of Warcraft
                                       * TBD
MCFit
MCFit ICO

Allocation
  100,000,000 pre-sale thru 01/31
  250,000,000 in initial sale 02/01 - 02/28
  350,500,000 held by the company for future sale
   60,000,000 held by company for compensation
  240,000,000 Founder: Jonathan Miller
1,000,000,000 total

ICO offering price
 250,000,000 MCF
 x      $0.01 USD / MCF
—————----
$2,500,000.00

Pre-sale
$ 180,000.00 - 30,000,000 @ 40% discount = $0.006 USD / MCF
   240,000.00 - 30,000,000 @ 20% discount = $0.008 USD / MCF
   360,000.00 - 40,000,000 @ 10% discount = $0.009 USD / MCF
——————
$ 780,000.00
===========
$3,280,000.00

Unsold Tokens & Team Vesting
● Any unsold tokens in pre-sale go into public sale.
● 90% of team tokens are locked for the first 6 months, and will be vested over a period of 24
  months total. Team members will be transferred 25% of their tokens after 6 months, and then
  12.5% every 3 months afterward. The team list may be updated during the 24 month vesting
  period. 10% of team tokens are unlocked.
● 90% of Advisor tokens are locked for 6 months, and will be vested over a period of 12 months
  total. Advisors will be transferred 25% of their tokens after 6 months, and then 25% every 3
  months afterward.
● Any unsold tokens from the ICO are locked for 6 months and will go into the Marketing and
  Partnership pool.
MCFit
FUNDING ALLOCATION
All funds contributed in the ICO will be used solely for the development, promotion, and
growth of MCFit.

Below is the preliminary allocation and the distribution and may be subject to change.

40% Development
This refers to the development and operational costs of all technology described in this whitepaper,
including the platform, games, SDKs, APIs, game plugins, third party plugins, and any other related
updates. This will also cover hiring additional full-time developers and consultants to accelerate
development so that we meet or exceed the roadmap goals and expansion goals.

25% Marketing & Growth
The marketing budget allows for a constant and relentless promotion of MCFit to gamers in multiple
target countries and gaming segments. This will be used for video and in-game advertising,
promotional events & tournaments, sponsorships, mobile & social media ads, and liasoning with
server owners & game developers.

15% Operations
This includes general and administrative costs including salaries, consultants, professionals
services, rent, office and other expenses require to manage the business.

5% Security
We are taking the necessary steps to ensure that optimal security standards are followed in every
release. This includes professional code audits and penetration testing on all APIs, smart contracts,
Mobile and PC wallets, plugins and SDKs.

5% Legal
MCFit will obtain the appropriate legal advice to always ensure that we operate in accordance with
the laws and regulations of each jurisdiction that we do business in. Funds will be held in reserve for
any future issues or challenges that may arise in any region.

5% Hosting & Infrastructure
This will cover a minimum of 5 years of increased costs required for expansion of the web servers,
firewalls, load balancers, DDOS protection and network for anticipated increases in Traffic to the
web platform and public JSON-RPC API.

5% Contingency
This amount will be set aside for unforeseen costs.
MCFit
CONTACT

Jonathan Miller
Founder & CEO

Email:     jonathan@minecraft-fitness.com

Skype:     jonathanclmiller

US Phone: +1 415.992.7674
PRC Phone: +86 158 2136 0646
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