MCFit Minecraft + Fitness - MCFit - Minecraft Fitness
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MCFit MCFit Minecraft + Fitness whitepaper v1.0 January 15th , 2018
MCFit TABLE OF CONTENTS INTRODUCTION 3 OPPORTUNITY 5 WHY MCFit 6 PROBLEMS WE SOLVE 7 HOW IT WORKS 8 FEATURES 9 REVENUE CHANNELS 13 TEAM 14 ADVISORS 15 PARTNERS 16 TIMELINE 17 MCFit ICO 18 FUNDING ALLOCATION 19 CONTACT 20
MCFit INTRODUCTION Minecraft Fitness enables >1 billion overweight & obese online gamers to get & stay fit. Minecraft Fitness encourages regular exercise & healthy diet by rewarding gamers with enhanced player performance, virtual goods, and virtual currency. With Minecraft Fitness virtual goods can be traded amongst players & sold and virtual currency can be converted into the MCFit (MCF) cryptocurrency. We are partnered with Minecraft (by Microsoft / Mojang), the world’s #1 online game, Enjin, the largest gaming community creation platform, Fitbit, the leader in fitness products, Under Armour (MyFitnessPal), the world’s largest digital fitness community, and Ethereum, the #1 blockchain technology & fastest growing cryptocurrency. The team at Minecraft Fitness experience includes; Flycast Communications, Fortunecity, PeopleLink, AngelList, Product Hunt, Playdom, Playtika, Caesars Entertainment, FitCentrix, Sega, CCP Games, Fitstreem, ViPR, Fitness Interactive Experience, Exergame Fitness, RewardMe, Captain Up, Octalysis, T/Maker, Softbook, Anytime Fitness, 24 Hour Fitness, Crossfit and more, who have provided billions of dollars in returns to investors. Minecraft Fitness offers you an opportunity to invest in MCFit (MCF), a cryptocurrency (ERC-20 Token), built on the Ethereum blockchain through our Internet Coin Offering (ICO) February 1st through the 28th, 2018. * pre-sale, discounts available to select, value-added investors through January 31st, 2018. www.minecraft-fitness.com
MCFit MINECRAFT Enhanced Player Performance By exceeding minimum guidelines for activity and diet players will be rewarded with enhanced: • General Health • Speed • Strength • Hunger Future games to include; League of Legends, Hearthstone, Overwatch, Counter Strike and World of Warcraft. FITNESS Players log their activity using their Fitbit Tracker & App and log meals with the MyFitnessPal calorie tracker. • Join step & weight loss challenges • Participate in Olympics / Crossfit style competitions • Access online workouts • Subscribe to programs by professional trainers Rewards By topping the leaderboards of challenges & competitions, completing workouts and reaching the goals of fitness programs players will be rewarded with virtual goods & virtual currency. Soon MCFit will support over 100 fitness trackers & apps. BLOCKCHAIN • Virtual goods & currency can be traded & sold in-game using the Enjin platform & blockchain technology • Virtual currency can be converted into cryptocurrency; MCFit (MCF), Enjin (ENJ), and Ethereum • Cryptocurrency can be transferred, bought & sold on exchanges MCFit will rapidly expand to be listed on multiple exchanges, support many cryptocurrencies and be available on more marketplaces.
MCFit OPPORTUNITY 1/3 of the World’s Population is Overweight or Obese(1): • 1.9 billion adults, 18 years and older, are overweight. 7B Global Of these over 650 million are obese Citizens • 340 million children and adolescents aged 5-19 are overweight or obese • 41 million children under the age of 5 are 2B People overweight or obese Overweight or Obese Researchers predict that if trends continue unabated, 2.28 billion, nearly 1/2 of the world’s 2B Gamers population will be overweight or obese by 2030 Globally (2). 122M 2.2 billion active gamers in the world, of which Minecraft 47%, or 1.0 billion gamers, spend money while Players playing. These gamers are expected to generate $108.9 billion in game revenues in 2017 (3). • 1.8 billion adults, 18 years and older • 440 million children under the age of 18 The global games market is projected to grow ~10% CARG and reach $143.5 billion by 2020. Minecraft is a VERY Popular Game • 122 million registered users • 55 million monthly active users • #3 PC game by MAU • #1 mobile game downloads & paid Total Addressable Market will exceed 500 million by 2020 when MCFit expands to League of Legends, Hearthstone, Overwatch, Counter Strike, Work of Warcraft, and other popular games(4). 1. Work Health Organization. Fact Sheet http://www.who.int/mediacentre/factsheets/fs311/en/ 2. Global burden of obesity in 2005 and projections to 2030 https://www.ncbi.nlm.nih.gov/pubmed/ 18607383 3. Global Games Market Report. https://newzoo.com/solutions/standard/market-forecasts/global- games-market-report/ 4. By The Numbers: Most Popular Online Games Right Now. https://nowloading.co/posts/3916216
MCFit WHY MCFit A UNIQUE SOLUTION Proprietary technology integrating best-of-breed solutions in gaming, fitness, and blockchain / cryptocurrency. AN EXPEREINCED TEAM A team of experienced professionals with a proven track-record of providing extraordinary returns to investors. SOLVING A BIG PROBLEM Combating the global obesity crisis at the intersection of 2 billion overweight & obese citizens and 2 billion online gamers with an addressable market of more than 500 million people in a $100+ million dollar market.
MCFit PROBLEMS WE SOLVE GAMERS The majority of gamers are sedentary & lack proper nutrition, leading to poorer mental health outcomes, reduced quality of life and the leading causes of death. MCFit motivates gamers to engage in regular exercise & eat healthy diets by rewarding them with enhanced play performance and virtual goods & currency that can be convert into money. GAME OWNERS The developers of online games & owners of gaming servers have difficulty acquiring, retaining and monetizing users. MCFit enables developers and server owners to offer a unique gaming experience, increased monthly active users, more time spent per visit, and multiple revenue opportunities. FITNESS PROFESSIONALS For personal trainers, nutritionists, etc. it is almost impossible to reach the gaming community and face higher attrition rates than the developers & game owners. MCFit provides fitness professionals with a way to access and earn additional revenue by providing online fitness training and programs.
MCFit HOW IT WORKS Minecraft server owners install the MCFit plugin and developers can access MCFit services through our API. Gamers register on server’s Enjin websites, in-game and via SDKs provided to game developers. Gamers join challenges & competitions, access online workouts, and subscribe to fitness programs via server’s Enjin website & in-game on desktop computers, tablets, consoles, handheld games, and mobile phones. Gamers earn virtual goods and virtual currency for topping leaderboards, completing workouts, and reaching the goals of their fitness programs. Virtual goods & currency can be traded & sold in- game using the Enjin platform, currency can be converted into cryptocurrency; MCFit (MCF), Enjin (ENJ), and Ethereum, and can be transferred, bought & sold on exchanges for money.
MCFit FEATURES SPIGOT PLUGIN MCFit can be installed on any Minecraft Spigot server. More than 5,000 Spigot servers worldwide. ENJIN MODULE Players can interact with MCFit in-game and online via the Enjin module. 250k gaming communities, 18.7M registered users and 60M global monthly views. ACTIVITY TRACKING Activity and Nutrition tracking is automated using the Fitbit Activity Trackers and MyFitnessPal App. Fitbit: ~70M trackers sold (~19% market share) MyFitnessPal (UACF): ~150M users ACTIVITY BENCHMARKS Activity is benchmarked against the US Health & Human Services / President's Council on Fitness, Sports & Nutrition guidelines for Physical Activity, Food & Nutrition. HSS 2018 Physical Activity Guidelines for Americans, 2nd Edition
MCFit ENHANCED PERFORMANCE By exceeding the guidelines for activity, food & nutrition, players enhance game performance; health, strength, power, speed, etc. Minecraft: 122M registered / 55M Monthly Active Users CHALLENGES Players can join challenges created by MCFit & server owners or create their own one-on-one or group challenges. Rewards: Virtual Goods, Virtual Currency & MCF LEADERBOARDS Players that top daily, weekly and total competitions are rewarded with virtual goods, virtual currency and MCF. Virtual Goods, Virtual Currency virtual traded and sold in the Enjin Marketplace MCF can be traded and sold on exchanges CHALLENGES Players can join challenges created by MCFit & server owners or create their own one-on-one or group challenges. Rewards: Virtual Goods, Virtual Currency & MCF
MCFit MCFIT CERTIFICATIONS Fitness professionals can be certified as MCFit Certified Trainers. MCFit partners with: ACE, NASAM, ISSA FITNESS PROGRAMMING Fitness professionals can create, sell and manage fitness programs in MCFit. Acquire & retain clients and earn additional revenue BLOCKCHAIN Virtual goods, virtual currencies, MCFit certifications and fitness programs created by professionals in MCFit will utilize the Ethereum blockchain. Blockchain: distributed & secure MCFIT APP Players can log & track activity, join challenges, check status, trade virtual goods & currency and convert MCF with the MCFit app. Available On: Android and iOS
MCFit MARKETPLACES MCFit virtual gods & virtual currencies and MCF tokens can be traded, sold & converted to fiat currencies on marketplaces such as Enjin, DMarket and Switex. MCFit will continue to add marketplaces as available EXPANSION MCFit will expand to include the world’s most popular online gaming platforms. +500 million players EXCHANGES MCFit tokens (MCF) can be bought and sold on popular cryptocurrency exchanges (Q1/18). Easy liquidity for players and investors
MCFit REVENUE CHANNELS MCFit plugins, APIs, and SDKs are available to server owners & developers via a freemium model whereby they can be installed & access for free and premium services will be available on a subscription basis. Brands pay to sponsor challenges & competition in MCFit, funding virtual goods & currency, and providing advertising revenue. Additional revenue is earned via a revenue split for games that access paid workouts provided by our partners. Fitness professionals pay to develop fitness programs on the MCFit blockchain, MCFit earns a percentage of fitness programs sold in-game, and additional revenue streams include selling MCFit certification, etc. MCFit earns a percentage on the trade & sale of virtual goods and virtual currency and the conversion of virtual currency to crypto currency & money in the Enjin marketplace & exchanges.
MCFit TEAM Jonathan Miller Founder & CEO 20+ years identifying opportunities, creating products, building companies to become market leaders, and providing extraordinary returns to investors including; Flycast Communications, Fortunecity, PeopleLink, TRUEreq, Playdom, Playtika, Fitstreem, Ambient Fytns Technology, and Fytns Group. Jonathan is a leading authority on fitness technology and the creator of the United Fytns & Hybrid Fytns systems. Ben Tossell Co-Founder & CMO/CPO Ben is a serial entrepreneur, blockchain community advisor and company builder who’s experience includes; AngelList, Product Hunt, CryptoBot, Blockchain Job, CryptoReview, Token Daily, and The Upstarters. Andrew Preston Co-Founder & COO/CFO Entrepreneurial executive with experience as CEO/COO/CFO for numerous tier-one venture and private equity backed companies. Manage and scale technology companies and accelerate their growth. Frontline expertise investing in, building and leading entrepreneurial opportunities including; Arthur Andersen, Bridgemere Capital, T/Maker, Zane Interactive, Softbook, TRUEreq, ClearBit, and Dokkio.
MCFit ADVISORS Mike Tinney Founder & CEO of FIX: Fitness Interactive Experience and former CEO & President of North America for CCP Games. Kevin Flood Co-fonder of FitCentrix, Principal at Gameinlane, MG of Caesars Entertainment, VP of Engineering at Sega and Intellisync / Intel. Yu-Kai Chou Creator of the gamification framework: Octalysis, and the author of Actionable Gamification. Founder & President of The Octalysis Group. Speaker/lecturer;Google, Stanford University, LEGO, TEDx, SxSW, Gamified India, Huawei. Richard Boyd Senior Vice President of Fitness & Innovation at 24 Hour Fitness. Investor at Institute of Motion & ViPR LLC. Founder of The Fitness Pane & Collaborative Fitness. Industry Advisor;Hilton Worldwide, Mobisoft, Ajambo, Jungshin, Freeform Board, Fisikal, Hyperwear, ViPR, Share Your Fit. Clayton Jacobs Global Editor in Chief of ReadWrite. Program Manager of Minecraft Education at Microsoft and Co- founder at Token Garage. Ed Kasanders +13 years fitness equipment & +8 years exergame, Ed’s experience includes Motion & Exergame Fitness @ YMCA, UFC & Midtown Athletic. Steve Rollings +20 years facility & +10 years fitness, Steve’s experience includes Anytime Fitness Clubs, Crossfit Studios & the Fitstreem app. Cosmo Wollan +25 years health & fitness, parks & rec, medical fitness and corporate wellness industries & +2 years fittech experience, all as Senior Executive and chief visionary of Synergy Cubed consultants.
MCFit PARTNERS
MCFit TIMELINE Q4/17 Begin Product Development Q1/18 Team and Advisors Create MCF Token Token Pre-Sale Q2/18 Initial Coin Offering Release Product v1.0 - Stage 1 / $0.01 / MCF - Enjin - Fitbit & MyFitnessPal MCF Listed on Exchanges - Minecraft Enhanced Player Performance - Minecraft Challenges Q3/18 Begin Sales Release Product v2.0 - +100 Fitness Apps & Trackers Supported - Minecraft Global Games Q4/18 Initial Coin Offering - Stage 2 Release Product v3.0 - target = $0.20 / MCF - MCFit Trainer Certification - Blockchain Fitness Programs Begin Development on New 2019 Game Platforms Release MCFit on New Game Platforms - League of Legends - Counter Strike - World of Warcraft * TBD
MCFit MCFit ICO Allocation 100,000,000 pre-sale thru 01/31 250,000,000 in initial sale 02/01 - 02/28 350,500,000 held by the company for future sale 60,000,000 held by company for compensation 240,000,000 Founder: Jonathan Miller 1,000,000,000 total ICO offering price 250,000,000 MCF x $0.01 USD / MCF —————---- $2,500,000.00 Pre-sale $ 180,000.00 - 30,000,000 @ 40% discount = $0.006 USD / MCF 240,000.00 - 30,000,000 @ 20% discount = $0.008 USD / MCF 360,000.00 - 40,000,000 @ 10% discount = $0.009 USD / MCF —————— $ 780,000.00 =========== $3,280,000.00 Unsold Tokens & Team Vesting ● Any unsold tokens in pre-sale go into public sale. ● 90% of team tokens are locked for the first 6 months, and will be vested over a period of 24 months total. Team members will be transferred 25% of their tokens after 6 months, and then 12.5% every 3 months afterward. The team list may be updated during the 24 month vesting period. 10% of team tokens are unlocked. ● 90% of Advisor tokens are locked for 6 months, and will be vested over a period of 12 months total. Advisors will be transferred 25% of their tokens after 6 months, and then 25% every 3 months afterward. ● Any unsold tokens from the ICO are locked for 6 months and will go into the Marketing and Partnership pool.
MCFit FUNDING ALLOCATION All funds contributed in the ICO will be used solely for the development, promotion, and growth of MCFit. Below is the preliminary allocation and the distribution and may be subject to change. 40% Development This refers to the development and operational costs of all technology described in this whitepaper, including the platform, games, SDKs, APIs, game plugins, third party plugins, and any other related updates. This will also cover hiring additional full-time developers and consultants to accelerate development so that we meet or exceed the roadmap goals and expansion goals. 25% Marketing & Growth The marketing budget allows for a constant and relentless promotion of MCFit to gamers in multiple target countries and gaming segments. This will be used for video and in-game advertising, promotional events & tournaments, sponsorships, mobile & social media ads, and liasoning with server owners & game developers. 15% Operations This includes general and administrative costs including salaries, consultants, professionals services, rent, office and other expenses require to manage the business. 5% Security We are taking the necessary steps to ensure that optimal security standards are followed in every release. This includes professional code audits and penetration testing on all APIs, smart contracts, Mobile and PC wallets, plugins and SDKs. 5% Legal MCFit will obtain the appropriate legal advice to always ensure that we operate in accordance with the laws and regulations of each jurisdiction that we do business in. Funds will be held in reserve for any future issues or challenges that may arise in any region. 5% Hosting & Infrastructure This will cover a minimum of 5 years of increased costs required for expansion of the web servers, firewalls, load balancers, DDOS protection and network for anticipated increases in Traffic to the web platform and public JSON-RPC API. 5% Contingency This amount will be set aside for unforeseen costs.
MCFit CONTACT Jonathan Miller Founder & CEO Email: jonathan@minecraft-fitness.com Skype: jonathanclmiller US Phone: +1 415.992.7674 PRC Phone: +86 158 2136 0646
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